@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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@@ -326,6 +326,12 @@ class TerrainTile {
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const otherResolution = left.resolution.getValue();
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// NOTE: the loops below run 1..stitchCount-1, matching stitchVertical.
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// They used to start at 0, which is the seam's TOP corner vertex - and
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// stitchCorners() runs before stitchSides(), so that iteration overwrote the
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// four-way corner average with a two-way left/right one, but only on the two tiles
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// this pass touches. The four tiles meeting at a grid corner ended up holding
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// three different normals for one world position.
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const stitchCount = right.size.y * thisResolution - 1;
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const otherOffset = left.size.x * otherResolution - 1;
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let index0, index1;
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if (left.stitching.right) {
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for (i =
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for (i = 1; i < stitchCount; i++) {
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index0 = i * thisMultiplier;
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index1 = otherOffset + i * otherMultiplier;
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}
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right.stitching.left = true;
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} else if (right.stitching.left) {
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for (i =
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for (i = 1; i < stitchCount; i++) {
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index0 = i * thisMultiplier;
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index1 = otherOffset + i * otherMultiplier;
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left.stitching.right = true;
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} else {
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//neither is stitched
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for (i =
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index0 = i * thisMultiplier;
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index1 = otherOffset + i * otherMultiplier;
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@@ -520,6 +526,12 @@ class TerrainTile {
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this.uvs = null;
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this.indices = null;
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this.bvh = null;
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// The surface is gone, so nothing about it has been stitched any more. See the note in
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// `#reset_stitching`.
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this.#reset_stitching();
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if (!this.isBuilt) {
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return;
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}
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@@ -528,6 +540,33 @@ class TerrainTile {
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this.onDestroyed.send1(this);
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}
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/**
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* Forget every seam this tile has had averaged.
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*
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* The flags record that a seam's normals have been reconciled with a neighbour's. Nothing used
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* to set one back to false, so from a tile's SECOND build onwards `stitchVertical` and
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* `stitchHorizontal` took the "already stitched on the other side, copy from it" branch and
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* blitted one side's un-averaged edge normals across, instead of averaging the two face
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* normals. Every terrain edit after the initial build therefore left a lit crease along the
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* seam - invisible on a freshly loaded level, which is why it survived.
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*
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* @private
|
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*/
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#reset_stitching() {
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const stitching = this.stitching;
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stitching.top = false;
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stitching.bottom = false;
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stitching.left = false;
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stitching.right = false;
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stitching.topLeft = false;
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stitching.topRight = false;
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stitching.bottomLeft = false;
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stitching.bottomRight = false;
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}
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/**
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* A rebuild over a live tile replaces its surface; a renderer holding geometry made from the
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* outgoing arrays learns of it through {@link onBuilt}.
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@@ -537,6 +576,9 @@ class TerrainTile {
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build(tileData) {
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this.isBuilt = true;
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// a new surface has not been stitched to anything yet
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this.#reset_stitching();
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const tileDataGeometry = tileData.geometry;
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this.vertices = tileDataGeometry.vertices;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"TerrainTileManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTileManager.js"],"names":[],"mappings":";0BAoBa,OAAO,gDAAgD,EAAE,OAAO;AA4B7E;IA2FI;;;;;;;OAOG;IACH;QAFgC,WAAW,EAAhC,WAAW;OAYrB;IA5GD;;;OAGG;IACH,OAFU,WAAW,EAAE,CAEZ;IAEX;;;MAGE;IAEF;;;;;;;;;;OAUG;IACH,aAFU,OAAO,CAEiB;IAElC;;;;;;;;;;;;OAYG;IACH,oBAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEa;IAC9B;;;OAGG;IACH,YAFU,eAAe,CAEW;IAEpC;;;OAGG;IACH,OAFU,OAAO,CAES;IAG1B;;;;OAIG;IACH,oBAAmC;IAEnC;;;OAGG;IACH,cAFU,GAAG,CAEG;IAEhB;;;OAGG;IACH,aAFU,eAAe,CAEe;IAExC;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEG;IAef;;;OAGG;IACH,aAFU,WAAW,CAES;IAGlC,gCAWC;IAED,8BAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,MAAM,QAuBhB;IAED;;;;OAIG;IACH,2BAHW,MAAM,cACN,MAAM,QAiChB;IAED,mBAIC;IAED;;;;OAIG;IACH,mBAHW,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,uBAYrC;IAED,qBAqBC;IAED;;OAEG;IACH,gBAIC;IAED;;;;;;OAMG;IACH,qBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAuBhB;IAGD;;;;;;;OAOG;IACH,oCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,WAAW,EAAE,CAgCzB;IAED,wBA0CC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;IAED;;;;;;;;;;;;;;OAcG;IACH,wBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,WAAW,GAAC,SAAS,CAiBjC;IAED;;;;;OAKG;IACH,wBAJW,MAAM,KACN,MAAM,GACJ,WAAW,CAavB;IAED;;;;;OAKG;IACH,4BAJW,MAAM,KACN,MAAM,GACL,WAAW,GAAC,SAAS,CAoBhC;IAED;;;;;OAKG;IACH,+BAJW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;OAMG;IACH,UALW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CA4BhC;IAED;;;OAGG;IACH,cAFW,WAAW,QAcrB;IAED,
|
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1
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+
{"version":3,"file":"TerrainTileManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTileManager.js"],"names":[],"mappings":";0BAoBa,OAAO,gDAAgD,EAAE,OAAO;AA4B7E;IA2FI;;;;;;;OAOG;IACH;QAFgC,WAAW,EAAhC,WAAW;OAYrB;IA5GD;;;OAGG;IACH,OAFU,WAAW,EAAE,CAEZ;IAEX;;;MAGE;IAEF;;;;;;;;;;OAUG;IACH,aAFU,OAAO,CAEiB;IAElC;;;;;;;;;;;;OAYG;IACH,oBAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEa;IAC9B;;;OAGG;IACH,YAFU,eAAe,CAEW;IAEpC;;;OAGG;IACH,OAFU,OAAO,CAES;IAG1B;;;;OAIG;IACH,oBAAmC;IAEnC;;;OAGG;IACH,cAFU,GAAG,CAEG;IAEhB;;;OAGG;IACH,aAFU,eAAe,CAEe;IAExC;;;;;;;;;;;OAWG;IACH,eAFU,MAAM,CAEG;IAef;;;OAGG;IACH,aAFU,WAAW,CAES;IAGlC,gCAWC;IAED,8BAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,MAAM,QAuBhB;IAED;;;;OAIG;IACH,2BAHW,MAAM,cACN,MAAM,QAiChB;IAED,mBAIC;IAED;;;;OAIG;IACH,mBAHW,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,uBAYrC;IAED,qBAqBC;IAED;;OAEG;IACH,gBAIC;IAED;;;;;;OAMG;IACH,qBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAuBhB;IAGD;;;;;;;OAOG;IACH,oCANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,WAAW,EAAE,CAgCzB;IAED,wBA0CC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;IAED;;;;;;;;;;;;;;OAcG;IACH,wBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;OAMG;IACH,wBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,WAAW,GAAC,SAAS,CAiBjC;IAED;;;;;OAKG;IACH,wBAJW,MAAM,KACN,MAAM,GACJ,WAAW,CAavB;IAED;;;;;OAKG;IACH,4BAJW,MAAM,KACN,MAAM,GACL,WAAW,GAAC,SAAS,CAoBhC;IAED;;;;;OAKG;IACH,+BAJW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CAYhC;IAED;;;;;;OAMG;IACH,UALW,MAAM,KACN,MAAM,GACJ,QAAQ,WAAW,CAAC,CA4BhC;IAED;;;OAGG;IACH,cAFW,WAAW,QAcrB;IAED,gBAMC;IAED;;;;;;OAMG;IACH,cAJW,MAAM,KACN,MAAM,QACN,WAAW,QAUrB;IAED;;;;;;;;;;;;OAYG;IACH,yBAJW,MAAM,KACN,MAAM;YACG,MAAM,GAAC,WAAW,GAAC,SAAS;MAkD/C;IAED;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACJ,OAAO,CAuDnB;IAED;;;;;;OAMG;IACH,kCALW,aAAa,KACb,MAAM,KACN,MAAM,GACL,OAAO,CAOlB;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,WACN,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,UAC3B,CAAC,MAAM,KAAG,KAAK,IAAI,QAiG7B;CACJ;wBA72BuB,kBAAkB;mBATvB,0CAA0C;oBAGzC,kCAAkC;4BAI1B,2CAA2C;oBAVnD,mCAAmC;gCAOvB,mDAAmD;8BAFrD,2CAA2C"}
|
|
@@ -622,14 +622,11 @@ class TerrainTileManager {
|
|
|
622
622
|
}
|
|
623
623
|
|
|
624
624
|
dispose() {
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
const t = tiles[i];
|
|
631
|
-
t.dispose();
|
|
632
|
-
}
|
|
625
|
+
// Delegates, rather than looping `t.dispose()` itself. On its own that left every tile
|
|
626
|
+
// linked into the leaf BVH, every BVH node allocated and the `tiles` array populated -
|
|
627
|
+
// `Terrain#unlink` calls this on every scene teardown, so the whole tile grid and its BVH
|
|
628
|
+
// were retained for the manager's lifetime.
|
|
629
|
+
this.destroyTiles();
|
|
633
630
|
}
|
|
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631
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|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PerfectPanner.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/camera/pp/PerfectPanner.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PerfectPanner.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/camera/pp/PerfectPanner.js"],"names":[],"mappings":"AAuBA;IAmDI;;;OAGG;IACH,sBAEC;IAVD,qBAEC;IAUD;;OAEG;IACH,2BAEC;IAmCD;;;OAGG;IACH,wBAFW,OAAO,QAsCjB;IAED,kCAuDC;IAED,YAEC;;CAEJ;oBAjOmB,qCAAqC;oBAKrC,qCAAqC"}
|
|
@@ -6,9 +6,20 @@ import { camera_find_active } from "../camera_find_active.js";
|
|
|
6
6
|
import Vector2 from "../../../../../core/geom/Vector2.js";
|
|
7
7
|
import { Transform64 } from "../../../../ecs/transform/Transform64.js";
|
|
8
8
|
import { t64_read_translation } from "../../../../ecs/transform/t64_read_translation.js";
|
|
9
|
+
import { plane3_compute_ray_intersection } from "../../../../../core/geom/3d/plane/plane3_compute_ray_intersection.js";
|
|
9
10
|
|
|
10
|
-
|
|
11
|
-
|
|
11
|
+
/**
|
|
12
|
+
* Indices into the six `[normal_x, normal_y, normal_z, constant]` tuples
|
|
13
|
+
* {@link Camera#getFrustumPlanes} publishes. Taken from the one place the tree
|
|
14
|
+
* states them, `camera_active_frustum` and `RenderLayer` — they were the other
|
|
15
|
+
* way round here, which put every projection on the wrong plane.
|
|
16
|
+
* @type {number}
|
|
17
|
+
*/
|
|
18
|
+
const NEAR_PLANE_INDEX = 4;
|
|
19
|
+
const FAR_PLANE_INDEX = 5;
|
|
20
|
+
|
|
21
|
+
/** Floats per published plane. */
|
|
22
|
+
const PLANE_STRIDE = 4;
|
|
12
23
|
|
|
13
24
|
export class PerfectPanner {
|
|
14
25
|
|
|
@@ -25,6 +36,13 @@ export class PerfectPanner {
|
|
|
25
36
|
*/
|
|
26
37
|
#grab_eye_position = new Vector3();
|
|
27
38
|
|
|
39
|
+
/**
|
|
40
|
+
* Whether the last {@link start} found everything the pan needs: an active
|
|
41
|
+
* camera to cast from and a point in the scene to hold.
|
|
42
|
+
* @type {boolean}
|
|
43
|
+
*/
|
|
44
|
+
#has_grab = false;
|
|
45
|
+
|
|
28
46
|
/**
|
|
29
47
|
*
|
|
30
48
|
* @type {Engine|null}
|
|
@@ -81,13 +99,24 @@ export class PerfectPanner {
|
|
|
81
99
|
|
|
82
100
|
const ray = make_ray_from_viewport_position(engine, new Vector2(viewport_x, viewport_y));
|
|
83
101
|
|
|
84
|
-
//
|
|
102
|
+
// `Camera.rayPlaneIntersection` was called here and has never existed —
|
|
103
|
+
// the frustum is published as six packed `[nx, ny, nz, constant]`
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out,
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planes[base], planes[base + 1], planes[base + 2], planes[base + 3]
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);
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return;
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}
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// there is no viewport to pan through
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return;
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}
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return;
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}
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|
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)) {
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|
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this.#translation.set(0, 0, 0);
|
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end() {
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@@ -71,6 +71,15 @@ export class SGMesh {
|
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get materialOverride(): Material;
|
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applyMaterialOverride(): void;
|
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/**
|
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* Set before the component is attached to an entity.
|
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*
|
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* Reassigning it afterwards is not observed: {@link MeshSystem} reads the url when it links the
|
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* component and never again — the one re-read is the drain for components that arrived with no
|
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* url yet — and there is no signal here for it to watch. The entity keeps drawing what it
|
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* already has.
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*
|
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* To swap the model of a live entity, remove the component and add a new one. That is what the
|
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* engine does everywhere it swaps one.
|
|
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*
|
|
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* @param {string|null} v
|
|
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|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SGMesh.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js"],"names":[],"mappings":";;;;;AAmBA;
|
|
1
|
+
{"version":3,"file":"SGMesh.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js"],"names":[],"mappings":";;;;;AAmBA;IAyPI;;;;OAIG;IACH,oBAHW,MAAM,GACJ,MAAM,CAUlB;IAkBD;;;;;;OAMG;IACH,sBAHW,MAAM,GACJ,MAAM,CAQlB;IA9RD;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,OAFU,MAAM,GAAC,IAAI,CAER;IAEb;;;;OAIG;IACH,eAAc;IAEd;;;;OAIG;IACH,yBAA+B;IAE/B;;;;OAIG;IACH,gBAEC;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAUnB;IAED,eAEC;IAED;;;OAGG;IACH,YAFW,MAAM,QAWhB;IAED;;;OAGG;IACH,SAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,kCAYC;IAED,iCAEC;IAED,8BAYC;IAUD;;;;;;;;;;;;OAYG;IACH,mBAOC;IA5BD;;;OAGG;IACH,kBAEC;IAwBD;;;;OAIG;IACH,4BAHW,KAAK,GACH,OAAO,CAUnB;IAED;;;OAGG;IACH,yCAFW,KAAK,QAIf;IAED;;;;OAIG;IACH,cAHW,MAAM;;;;KAAY,GAChB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM;;;;KAAY,GAChB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM;;;;KAAY,SAClB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM;;;;KAAY,GAChB,OAAO,CAInB;IAUD;;;OAGG;IACH,2BAEC;IAdD;;;OAGG;IACH,0BAEC;IAkBD;;;OAGG;IACH,8BAEC;IAdD;;;OAGG;IACH,6BAEC;IAyBD;;;;MAMC;IAED;;;;aAMC;;CAgBJ;;;;sBAzTqB,2CAA2C"}
|
|
@@ -84,6 +84,10 @@ export class SGMesh {
|
|
|
84
84
|
*/
|
|
85
85
|
copy(other) {
|
|
86
86
|
this.__url = other.__url;
|
|
87
|
+
// `equals` compares these, so a copy that left them at the constructor
|
|
88
|
+
// default was not equal to the thing it copied — and a clone of a model
|
|
89
|
+
// authored with shadows off came back casting and receiving them.
|
|
90
|
+
this.flags = other.flags;
|
|
87
91
|
this.__node = null;
|
|
88
92
|
this.__initial_bounds.copy(other.__initial_bounds);
|
|
89
93
|
this.#material_override = other.#material_override;
|
|
@@ -146,6 +150,15 @@ export class SGMesh {
|
|
|
146
150
|
}
|
|
147
151
|
|
|
148
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|
/**
|
|
153
|
+
* Set before the component is attached to an entity.
|
|
154
|
+
*
|
|
155
|
+
* Reassigning it afterwards is not observed: {@link MeshSystem} reads the url when it links the
|
|
156
|
+
* component and never again — the one re-read is the drain for components that arrived with no
|
|
157
|
+
* url yet — and there is no signal here for it to watch. The entity keeps drawing what it
|
|
158
|
+
* already has.
|
|
159
|
+
*
|
|
160
|
+
* To swap the model of a live entity, remove the component and add a new one. That is what the
|
|
161
|
+
* engine does everywhere it swaps one.
|
|
149
162
|
*
|
|
150
163
|
* @param {string|null} v
|
|
151
164
|
*/
|
|
@@ -20,6 +20,17 @@ export class SGMeshAnimationControllerSystem extends System<any> {
|
|
|
20
20
|
* @param {number} entity
|
|
21
21
|
*/
|
|
22
22
|
link(anim: SGMeshAnimationController, mesh: SGMesh, entity: number): Promise<void>;
|
|
23
|
+
/**
|
|
24
|
+
* Take the entity out of the queue.
|
|
25
|
+
*
|
|
26
|
+
* Without this an entity destroyed while it was waiting for its node or its asset stayed in the
|
|
27
|
+
* queue for the life of the system, re-processed every frame.
|
|
28
|
+
*
|
|
29
|
+
* @param {SGMeshAnimationController} anim
|
|
30
|
+
* @param {SGMesh} mesh
|
|
31
|
+
* @param {number} entity
|
|
32
|
+
*/
|
|
33
|
+
unlink(anim: SGMeshAnimationController, mesh: SGMesh, entity: number): void;
|
|
23
34
|
update(td: any): void;
|
|
24
35
|
#private;
|
|
25
36
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SGMeshAnimationControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshAnimationControllerSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"SGMeshAnimationControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshAnimationControllerSystem.js"],"names":[],"mappings":"AAgBA;IAmCI;;;OAGG;IACH,4BAIC;IA9BD;;;;OAIG;IACH,qBAFU,MAAM,CAES;IAQzB,mEAGE;IACF,gIAGE;IASE,eAAoB;IAoExB;;;;;OAKG;IACH,WAJW,yBAAyB,QACzB,MAAM,UACN,MAAM,iBAUhB;IAED;;;;;;;;;OASG;IACH,aAJW,yBAAyB,QACzB,MAAM,UACN,MAAM,QAUhB;IA+CD,sBAmCC;;CACJ;uBA/OsB,2BAA2B;mBAJ/B,6CAA6C;uBAMzC,aAAa;0CACM,gCAAgC;4CAL9B,0DAA0D"}
|
|
@@ -7,6 +7,13 @@ import { assetTypeByPath } from "../../mesh/assetTypeByPath.js";
|
|
|
7
7
|
import { SGMesh } from "./SGMesh.js";
|
|
8
8
|
import { SGMeshAnimationController } from "./SGMeshAnimationController.js";
|
|
9
9
|
|
|
10
|
+
/**
|
|
11
|
+
* How many queued entities one update binds. The work is mostly waiting on the asset manager, but
|
|
12
|
+
* the queue is drained in frame time and a scene load can fill it with thousands at once.
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
const MAX_ENTITIES_PER_UPDATE = 1000;
|
|
16
|
+
|
|
10
17
|
export class SGMeshAnimationControllerSystem extends System {
|
|
11
18
|
/**
|
|
12
19
|
* Current time delta
|
|
@@ -52,6 +59,19 @@ export class SGMeshAnimationControllerSystem extends System {
|
|
|
52
59
|
this.engine = engine;
|
|
53
60
|
}
|
|
54
61
|
|
|
62
|
+
/**
|
|
63
|
+
* Bind an entity's clips, waiting for its asset.
|
|
64
|
+
*
|
|
65
|
+
* Everything here is read across a suspension point, so nothing read before the await is
|
|
66
|
+
* trusted after it. `EntityComponentDataset.getComponent` guards existence only with an
|
|
67
|
+
* `assert`, which the consumer strips, so a destroyed entity answers `undefined` rather than
|
|
68
|
+
* throwing — and this used to write `controller.bound` straight through it, inside a promise
|
|
69
|
+
* the caller did not await, so a scene transition that destroyed an entity while its glb was in
|
|
70
|
+
* flight produced an unhandled rejection with no frame or system in the trace.
|
|
71
|
+
*
|
|
72
|
+
* @param {number} entity
|
|
73
|
+
* @returns {Promise<void>}
|
|
74
|
+
*/
|
|
55
75
|
async #process(entity) {
|
|
56
76
|
const em = this.entityManager;
|
|
57
77
|
|
|
@@ -59,8 +79,13 @@ export class SGMeshAnimationControllerSystem extends System {
|
|
|
59
79
|
|
|
60
80
|
const mesh = ecd.getComponent(entity, SGMesh);
|
|
61
81
|
|
|
82
|
+
if (mesh === undefined) {
|
|
83
|
+
// the entity went away while it was queued
|
|
84
|
+
return;
|
|
85
|
+
}
|
|
86
|
+
|
|
62
87
|
if (mesh.node === null) {
|
|
63
|
-
//
|
|
88
|
+
// the scene graph has not built it yet; try again next frame
|
|
64
89
|
this.#enqueue(entity);
|
|
65
90
|
return;
|
|
66
91
|
}
|
|
@@ -69,16 +94,26 @@ export class SGMeshAnimationControllerSystem extends System {
|
|
|
69
94
|
|
|
70
95
|
const asset = await this.engine.assetManager.promise(mesh.url, assetType);
|
|
71
96
|
|
|
72
|
-
|
|
97
|
+
// re-read: the entity may have been destroyed, or the mesh re-pointed, while we waited
|
|
98
|
+
const current_mesh = ecd.getComponent(entity, SGMesh);
|
|
99
|
+
const controller = ecd.getComponent(entity, SGMeshAnimationController);
|
|
73
100
|
|
|
74
|
-
|
|
101
|
+
if (current_mesh === undefined || controller === undefined) {
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
75
104
|
|
|
76
|
-
|
|
77
|
-
});
|
|
105
|
+
const node = current_mesh.node;
|
|
78
106
|
|
|
79
|
-
|
|
107
|
+
if (node === null) {
|
|
108
|
+
this.#enqueue(entity);
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
80
111
|
|
|
81
|
-
|
|
112
|
+
const three_animations = asset.animations ?? [];
|
|
113
|
+
|
|
114
|
+
controller.bound = three_animations.map(
|
|
115
|
+
three_animation => convert_three_clip(node, three_animation)
|
|
116
|
+
);
|
|
82
117
|
}
|
|
83
118
|
|
|
84
119
|
/**
|
|
@@ -105,6 +140,26 @@ export class SGMeshAnimationControllerSystem extends System {
|
|
|
105
140
|
await this.#process(entity);
|
|
106
141
|
}
|
|
107
142
|
|
|
143
|
+
/**
|
|
144
|
+
* Take the entity out of the queue.
|
|
145
|
+
*
|
|
146
|
+
* Without this an entity destroyed while it was waiting for its node or its asset stayed in the
|
|
147
|
+
* queue for the life of the system, re-processed every frame.
|
|
148
|
+
*
|
|
149
|
+
* @param {SGMeshAnimationController} anim
|
|
150
|
+
* @param {SGMesh} mesh
|
|
151
|
+
* @param {number} entity
|
|
152
|
+
*/
|
|
153
|
+
unlink(anim, mesh, entity) {
|
|
154
|
+
const queue = this.#queue;
|
|
155
|
+
|
|
156
|
+
for (let i = queue.length - 1; i >= 0; i--) {
|
|
157
|
+
if (queue[i] === entity) {
|
|
158
|
+
queue.splice(i, 1);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
|
|
108
163
|
/**
|
|
109
164
|
*
|
|
110
165
|
* @param {SGMeshAnimationController} controller
|
|
@@ -154,14 +209,24 @@ export class SGMeshAnimationControllerSystem extends System {
|
|
|
154
209
|
this.#cycle_clip_advance_count = 0;
|
|
155
210
|
this.#time_delta = td;
|
|
156
211
|
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
212
|
+
/*
|
|
213
|
+
Taken out of the queue as a batch rather than popped one at a time.
|
|
214
|
+
|
|
215
|
+
The old loop popped and called `#process` up to a thousand times, and `#process` requeues
|
|
216
|
+
synchronously — before its first await — when the entity's scene-graph node is not built
|
|
217
|
+
yet. So a single entity whose node never materialised pushed itself straight back and the
|
|
218
|
+
loop span on it a thousand times every frame. A requeue now lands in the queue this drain
|
|
219
|
+
already emptied, and is retried on the NEXT frame.
|
|
161
220
|
|
|
162
|
-
|
|
221
|
+
The promise is not awaited — the drain must not block the frame — but it is caught, because
|
|
222
|
+
an unhandled rejection here names neither the frame nor the system.
|
|
223
|
+
*/
|
|
224
|
+
const batch = this.#queue.splice(0, MAX_ENTITIES_PER_UPDATE);
|
|
163
225
|
|
|
164
|
-
|
|
226
|
+
for (let i = 0; i < batch.length; i++) {
|
|
227
|
+
this.#process(batch[i]).catch(error => {
|
|
228
|
+
console.error(`SGMeshAnimationControllerSystem: binding entity ${batch[i]} failed`, error);
|
|
229
|
+
});
|
|
165
230
|
}
|
|
166
231
|
|
|
167
232
|
const ecd = this.entityManager.dataset;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"make_ring_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,4DAbW,MAAM,MACN,MAAM,MACN,MAAM,yCAIN,MAAM,cACN,MAAM,EAAE,GAAC,YAAY,SACrB,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,mBACN,MAAM,EAAE,GAAC,YAAY,
|
|
1
|
+
{"version":3,"file":"make_ring_vertices.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,4DAbW,MAAM,MACN,MAAM,MACN,MAAM,yCAIN,MAAM,cACN,MAAM,EAAE,GAAC,YAAY,SACrB,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,EAAE,GAAC,YAAY,gBACrB,MAAM,mBACN,MAAM,EAAE,GAAC,YAAY,QAmJ/B"}
|
|
@@ -122,15 +122,29 @@ export function make_ring_vertices(
|
|
|
122
122
|
const cross_z = bend_angle[0] * T.y - bend_angle[1] * T.x;
|
|
123
123
|
|
|
124
124
|
const rotated_bend_normal_length = v3_length(cross_x, cross_y, cross_z);
|
|
125
|
-
const bend_normal_length_inv = 1 / rotated_bend_normal_length;
|
|
126
125
|
|
|
127
|
-
//
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
126
|
+
// The same guard `compute_bend_normal` puts on its own cross product,
|
|
127
|
+
// and for the same reason. Its no-bend answer is the axis `(0, 1, 0)`,
|
|
128
|
+
// which a vertical piece of path makes exactly parallel to `T` — so
|
|
129
|
+
// the cross product is zero, the reciprocal is Infinity, and
|
|
130
|
+
// `0 * Infinity` is NaN. The zero weight does NOT rescue it, because
|
|
131
|
+
// `NaN * 0` is NaN: every position in the ring comes out NaN, the
|
|
132
|
+
// geometry's AABB with it, and the BVH leaf it is written into, which
|
|
133
|
+
// makes every later frustum and ray test against that tree arbitrary.
|
|
134
|
+
// The tube then draws as nothing, which reads as a path that did not
|
|
135
|
+
// show up rather than as corruption. The normal write just above has
|
|
136
|
+
// this guard already.
|
|
137
|
+
if (rotated_bend_normal_length >= 1e-10) {
|
|
138
|
+
const bend_normal_length_inv = 1 / rotated_bend_normal_length;
|
|
139
|
+
|
|
140
|
+
// apply bend angle
|
|
141
|
+
const dot = v3_dot(
|
|
142
|
+
cross_x * bend_normal_length_inv, cross_y * bend_normal_length_inv, cross_z * bend_normal_length_inv,
|
|
143
|
+
normal_x, normal_y, normal_z
|
|
144
|
+
);
|
|
145
|
+
|
|
146
|
+
bend_magnitude += Math.abs(dot) * bend_angle[3];
|
|
147
|
+
}
|
|
134
148
|
|
|
135
149
|
// compute vertex position
|
|
136
150
|
const vx = Px + radial_normal_x_raw * bend_magnitude;
|
package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_compute_vertex_normals_indexed.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"geometry_compute_vertex_normals_indexed.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js"],"names":[],"mappings":"AAQA;;;;;;;;;;GAUG;AACH,mEAJW,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,YAAY,WAC3B,MAAO,MAAM,CAAC,GAAC,WAAW,GAAC,WAAW,GAAC,UAAU,QA8C3D"}
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
import { v3_add_array } from "../../../../core/geom/vec3/v3_add_array.js";
|
|
2
|
-
import {
|
|
2
|
+
import {
|
|
3
|
+
geometry_construct_triangle_normal_area_weighted
|
|
4
|
+
} from "../geometry_construct_triangle_normal_area_weighted.js";
|
|
3
5
|
import { v3_array_normalize_many } from "./v3_array_normalize_many.js";
|
|
4
6
|
|
|
5
7
|
const scratch_v3 = new Float64Array(3);
|
|
@@ -29,7 +31,21 @@ export function geometry_compute_vertex_normals_indexed(
|
|
|
29
31
|
const c = indices[i + 2];
|
|
30
32
|
|
|
31
33
|
|
|
32
|
-
|
|
34
|
+
// Area-weighted, which is what makes this a port of three's pass
|
|
35
|
+
// rather than a resemblance to it: the accumulated quantity is the raw
|
|
36
|
+
// cross product, so a large face pulls its vertices harder than a
|
|
37
|
+
// sliver and the answer does not change when the same surface is
|
|
38
|
+
// retriangulated. Accumulating UNIT normals gave every incident face
|
|
39
|
+
// one equal vote — a vertex between one quad of area 100 and two
|
|
40
|
+
// bevel slivers of area 0.01 came out pointing mostly along the bevel,
|
|
41
|
+
// and slivers are exactly what decimation and CAD tessellation make.
|
|
42
|
+
//
|
|
43
|
+
// It also settles the degenerate case without a special branch: a
|
|
44
|
+
// triangle with no area has a zero cross product and contributes
|
|
45
|
+
// nothing, where the normalising helper has to synthesise a unit
|
|
46
|
+
// vector — `(0, 1, 0)`, which its own comment calls an arbitrary
|
|
47
|
+
// invalid result — and that voted at full weight against real faces.
|
|
48
|
+
geometry_construct_triangle_normal_area_weighted(
|
|
33
49
|
scratch_v3, 0,
|
|
34
50
|
a, b, c, positions
|
|
35
51
|
);
|
|
@@ -6,6 +6,8 @@
|
|
|
6
6
|
* @param {number} b
|
|
7
7
|
* @param {number} c
|
|
8
8
|
* @param {number[]|Float32Array} positions
|
|
9
|
+
* @returns {boolean} `false` for a triangle with no area — see
|
|
10
|
+
* {@link tri3_compute_normal}
|
|
9
11
|
*/
|
|
10
|
-
export function geometry_construct_triangle_normal(out: number[] | Float32Array | Float64Array, out_offset: number, a: number, b: number, c: number, positions: number[] | Float32Array):
|
|
12
|
+
export function geometry_construct_triangle_normal(out: number[] | Float32Array | Float64Array, out_offset: number, a: number, b: number, c: number, positions: number[] | Float32Array): boolean;
|
|
11
13
|
//# sourceMappingURL=geometry_construct_triangle_normal.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry_construct_triangle_normal.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/geometry_construct_triangle_normal.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"geometry_construct_triangle_normal.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/geometry_construct_triangle_normal.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,wDATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GACnB,OAAO,CAsBnB"}
|
|
@@ -8,6 +8,8 @@ import { tri3_compute_normal } from "../../../core/geom/3d/triangle/tri3_compute
|
|
|
8
8
|
* @param {number} b
|
|
9
9
|
* @param {number} c
|
|
10
10
|
* @param {number[]|Float32Array} positions
|
|
11
|
+
* @returns {boolean} `false` for a triangle with no area — see
|
|
12
|
+
* {@link tri3_compute_normal}
|
|
11
13
|
*/
|
|
12
14
|
export function geometry_construct_triangle_normal(out, out_offset, a, b, c, positions) {
|
|
13
15
|
|
|
@@ -27,5 +29,5 @@ export function geometry_construct_triangle_normal(out, out_offset, a, b, c, pos
|
|
|
27
29
|
const cy = positions[c_address + 1];
|
|
28
30
|
const cz = positions[c_address + 2];
|
|
29
31
|
|
|
30
|
-
tri3_compute_normal(out, out_offset, ax, ay, az, bx, by, bz, cx, cy, cz);
|
|
32
|
+
return tri3_compute_normal(out, out_offset, ax, ay, az, bx, by, bz, cx, cy, cz);
|
|
31
33
|
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The face normal of an indexed triangle, NOT normalised — the raw
|
|
3
|
+
* `(c - b) × (a - b)`, whose magnitude is twice the triangle's area.
|
|
4
|
+
*
|
|
5
|
+
* That magnitude is the point. A pass that accumulates one normal per incident
|
|
6
|
+
* face and normalises at the end wants each face to pull in proportion to how
|
|
7
|
+
* much surface it is: a large quad should dominate the two slivers a bevel left
|
|
8
|
+
* beside it, and the result should not change when the same surface is
|
|
9
|
+
* retriangulated. Accumulating UNIT normals instead gives every face one equal
|
|
10
|
+
* vote, so shading follows triangulation density rather than geometry — and
|
|
11
|
+
* sliver triangles are exactly what decimation and CAD tessellation produce.
|
|
12
|
+
* three's `BufferGeometry.computeVertexNormals` accumulates this quantity, and
|
|
13
|
+
* so does everything else that gets this right.
|
|
14
|
+
*
|
|
15
|
+
* It also answers the degenerate case by itself: a triangle with no area has a
|
|
16
|
+
* zero cross product, which contributes nothing, where a normalising helper has
|
|
17
|
+
* to synthesise some arbitrary unit vector and hand it over as though it were a
|
|
18
|
+
* measurement.
|
|
19
|
+
*
|
|
20
|
+
* Single-face callers — a raycast normal, a plane side test — want
|
|
21
|
+
* {@link geometry_construct_triangle_normal} instead.
|
|
22
|
+
*
|
|
23
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
24
|
+
* @param {number} out_offset
|
|
25
|
+
* @param {number} a
|
|
26
|
+
* @param {number} b
|
|
27
|
+
* @param {number} c
|
|
28
|
+
* @param {number[]|Float32Array} positions
|
|
29
|
+
* @returns {void}
|
|
30
|
+
*/
|
|
31
|
+
export function geometry_construct_triangle_normal_area_weighted(out: number[] | Float32Array | Float64Array, out_offset: number, a: number, b: number, c: number, positions: number[] | Float32Array): void;
|
|
32
|
+
//# sourceMappingURL=geometry_construct_triangle_normal_area_weighted.d.ts.map
|
package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"geometry_construct_triangle_normal_area_weighted.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,sEARW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAwBhB"}
|