@woosh/meep-engine 3.30.0 → 3.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +3 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +42 -14
- package/src/core/binary/BitImage2.d.ts.map +1 -1
- package/src/core/binary/BitImage2.js +2 -6
- package/src/core/binary/BitSet.js +5 -5
- package/src/core/binary/compression/chunks_to_stream.d.ts +24 -0
- package/src/core/binary/compression/chunks_to_stream.d.ts.map +1 -0
- package/src/core/binary/compression/chunks_to_stream.js +35 -0
- package/src/core/binary/compression/compress_bytes.d.ts +3 -4
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/compress_bytes.js +6 -17
- package/src/core/binary/compression/decompress_bytes.d.ts +1 -2
- package/src/core/binary/compression/decompress_bytes.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes.js +4 -15
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -1
- package/src/core/binary/compression/decompress_bytes_into.js +2 -13
- package/src/core/binary/ctz32.d.ts +12 -4
- package/src/core/binary/ctz32.d.ts.map +1 -1
- package/src/core/binary/ctz32.js +23 -41
- package/src/core/binary/lsb_32.d.ts +10 -2
- package/src/core/binary/lsb_32.d.ts.map +1 -1
- package/src/core/binary/lsb_32.js +17 -12
- package/src/core/binary/lz4/lz4_compress_block_hc.js +2 -2
- package/src/core/binary/type/DataTypeIndices.d.ts +39 -0
- package/src/core/binary/type/DataTypeIndices.d.ts.map +1 -1
- package/src/core/binary/type/DataTypeIndices.js +38 -1
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +6 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +3 -3
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +2 -88
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts +25 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_bounds.js +105 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +2 -91
- package/src/core/clipboard/obtainClipBoard.d.ts +4 -0
- package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -1
- package/src/core/clipboard/obtainClipBoard.js +29 -8
- package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardReadText.js +73 -38
- package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -1
- package/src/core/clipboard/safeClipboardWriteText.js +11 -9
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.js +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts +6 -0
- package/src/core/collection/heap/IndexedFloatMinHeap.d.ts.map +1 -1
- package/src/core/collection/heap/IndexedFloatMinHeap.js +14 -0
- package/src/core/collection/list/FilteredListProjection.d.ts.map +1 -1
- package/src/core/collection/list/FilteredListProjection.js +7 -54
- package/src/core/collection/list/List.d.ts +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -52
- package/src/core/collection/list/SortedListProjection.d.ts +7 -0
- package/src/core/collection/list/SortedListProjection.d.ts.map +1 -1
- package/src/core/collection/list/SortedListProjection.js +12 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts +37 -0
- package/src/core/collection/list/list_apply_ordered_diff.d.ts.map +1 -0
- package/src/core/collection/list/list_apply_ordered_diff.js +87 -0
- package/src/core/collection/map/BiMap.d.ts.map +1 -1
- package/src/core/collection/map/BiMap.js +19 -6
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +38 -11
- package/src/core/collection/queue/Deque.d.ts +2 -2
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +12 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +15 -2
- package/src/core/collection/table/serializeRowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/serializeRowFirstTable.js +2 -3
- package/src/core/color/operations/color_lerp.d.ts.map +1 -1
- package/src/core/color/operations/color_lerp.js +77 -55
- package/src/core/color/sRGB/linear_to_sRGB.d.ts.map +1 -1
- package/src/core/color/sRGB/linear_to_sRGB.js +3 -1
- package/src/core/debug/matchers/AllOf.d.ts +2 -1
- package/src/core/debug/matchers/AllOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AllOf.js +1 -1
- package/src/core/debug/matchers/AnyOf.d.ts +2 -1
- package/src/core/debug/matchers/AnyOf.d.ts.map +1 -1
- package/src/core/debug/matchers/AnyOf.js +1 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts +2 -1
- package/src/core/debug/matchers/CombinableMatcher.d.ts.map +1 -1
- package/src/core/debug/matchers/CombinableMatcher.js +1 -1
- package/src/core/debug/matchers/DescribeAs.d.ts +2 -1
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts +2 -1
- package/src/core/debug/matchers/IsAnything.d.ts.map +1 -1
- package/src/core/debug/matchers/IsAnything.js +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts +2 -1
- package/src/core/debug/matchers/IsEqual.d.ts.map +1 -1
- package/src/core/debug/matchers/IsEqual.js +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts +2 -1
- package/src/core/debug/matchers/IsFinite.d.ts.map +1 -1
- package/src/core/debug/matchers/IsFinite.js +2 -1
- package/src/core/debug/matchers/IsIn.d.ts +2 -1
- package/src/core/debug/matchers/IsIn.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIn.js +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts +2 -1
- package/src/core/debug/matchers/IsInteger.d.ts.map +1 -1
- package/src/core/debug/matchers/IsInteger.js +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts +2 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +1 -1
- package/src/core/debug/matchers/IsNot.d.ts +2 -1
- package/src/core/debug/matchers/IsNot.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNot.js +2 -1
- package/src/core/debug/matchers/IsNull.d.ts +2 -1
- package/src/core/debug/matchers/IsNull.d.ts.map +1 -1
- package/src/core/debug/matchers/IsNull.js +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts +2 -1
- package/src/core/debug/matchers/IsUndefined.d.ts.map +1 -1
- package/src/core/debug/matchers/IsUndefined.js +2 -1
- package/src/core/events/signal/Signal.d.ts +15 -0
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/Signal.js +857 -820
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_bruteforce.js +6 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +6 -7
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +23 -6
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/ray2_ray2_compute_intersection_array_2d.js +13 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_raycast_hit_point.js +53 -32
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts +40 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_growth_cost.js +54 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +21 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +24 -15
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts +6 -3
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +9 -15
- package/src/core/geom/3d/cone/cone_compute_plane_side.d.ts.map +1 -1
- package/src/core/geom/3d/cone/cone_compute_plane_side.js +31 -19
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +11 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +11 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +55 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts +14 -0
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +17 -1
- package/src/core/geom/3d/gjk/gjk.d.ts +15 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk.js +15 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +18 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +32 -3
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +36 -3
- package/src/core/geom/3d/morton/v3_morton_encode_lut.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_lut.js +11 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts +16 -4
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.d.ts.map +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode_normalized.js +21 -8
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.d.ts.map +1 -1
- package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +17 -3
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts +10 -0
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +46 -49
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts +13 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.d.ts.map +1 -1
- package/src/core/geom/3d/octahedra/octahedral_uv_to_direction.js +36 -39
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts +4 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +22 -4
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts +38 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_canonicalize_sign_run.js +76 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts +11 -0
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_encode_to_uint32.js +14 -34
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +43 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +20 -3
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +11 -2
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +36 -12
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts +13 -0
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/harmonics/sh3_sample_irradiance_by_direction.js +17 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts +88 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_flip_layouts.js +108 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +13 -31
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +14 -22
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +96 -26
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +17 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +27 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +101 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +3 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +5 -57
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +2 -34
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +2 -43
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +54 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +229 -68
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +4 -15
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +13 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +3 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +22 -3
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts +17 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_count_faces.js +28 -4
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +8 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +10 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +2 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +25 -5
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts +5 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_compute_normal.js +8 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +15 -3
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +2 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric_edge.js +8 -1
- package/src/core/geom/vec/vector_normalize.d.ts.map +1 -1
- package/src/core/geom/vec/vector_normalize.js +5 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_slerp.js +69 -4
- package/src/core/geom/vec4/v4_max_axis.d.ts +28 -0
- package/src/core/geom/vec4/v4_max_axis.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_max_axis.js +41 -0
- package/src/core/graph/coloring/colorizeGraph.js +10 -7
- package/src/core/graph/layout/graph_peel_topological_layer.d.ts.map +1 -1
- package/src/core/graph/layout/graph_peel_topological_layer.js +16 -2
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +6 -2
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
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- package/src/engine/graphics/ecs/mesh/MeshEvents.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/MeshEvents.js +0 -16
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts +0 -2
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/commonObject3DFastMatrixUpdate.js +0 -37
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.js +0 -18
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/object3DFastMatrixUpdate.js +0 -18
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js +0 -14
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts +0 -16
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +0 -55
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts +0 -13
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/BoneMapping.js +0 -99
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts +0 -25
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/skeleton/HumanoidBoneType.js +0 -29
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts +0 -6
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateMeshTransform.js +0 -15
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts +0 -8
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.d.ts.map +0 -1
- package/src/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +0 -14
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts +0 -59
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +0 -481
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +0 -22
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +0 -48
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts +0 -26
- package/src/engine/graphics3/terrain/shader_terrain_splat.d.ts.map +0 -1
- package/src/engine/graphics3/terrain/shader_terrain_splat.js +0 -215
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts +0 -25
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_BOUND_TRACK_GROUP_STRUCT.js +0 -57
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts +0 -26
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_KEYFRAME_BLOCK_STRUCT.js +0 -50
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts +0 -29
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/animation/ANIMATION_SKIN_JOINT_BLOCK_STRUCT.js +0 -62
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +0 -46
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +0 -1
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431
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|
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|
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|
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|
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|
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|
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473
|
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474
|
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489
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|
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491
|
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492
|
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493
|
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*
|
|
494
|
-
* @
|
|
495
|
-
* @param {
|
|
496
|
-
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497
|
-
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498
|
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499
|
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|
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|
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|
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|
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510
|
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511
|
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512
|
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513
|
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|
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|
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516
|
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520
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522
|
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523
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524
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525
|
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const
|
|
526
|
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527
|
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528
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|
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|
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562
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563
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|
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570
|
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|
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571
|
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|
|
572
|
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*
|
|
573
|
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*
|
|
574
|
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* @param {
|
|
575
|
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* @
|
|
576
|
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|
|
577
|
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|
|
578
|
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|
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|
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|
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|
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|
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|
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|
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588
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|
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590
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|
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599
|
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600
|
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601
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|
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|
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612
|
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|
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|
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|
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|
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|
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|
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623
|
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625
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|
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|
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|
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634
|
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|
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635
|
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|
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636
|
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|
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|
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|
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639
|
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640
|
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|
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|
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|
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|
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|
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|
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|
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647
|
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|
648
|
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|
649
|
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|
650
|
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|
|
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|
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|
652
|
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|
653
|
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|
654
|
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|
|
655
|
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|
|
656
|
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|
657
|
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|
|
658
|
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|
|
659
|
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|
|
660
|
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|
|
661
|
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|
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|
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|
|
663
|
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|
|
664
|
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|
|
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|
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|
|
666
|
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|
|
667
|
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|
|
668
|
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|
|
669
|
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|
|
670
|
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/**
|
|
671
|
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|
|
672
|
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|
|
673
|
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|
|
674
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
679
|
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|
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680
|
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|
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|
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|
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|
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|
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683
|
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|
|
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|
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|
|
685
|
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|
|
686
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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690
|
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|
|
691
|
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|
|
692
|
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|
|
693
|
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|
|
694
|
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|
|
695
|
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|
|
696
|
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}
|
|
697
|
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|
|
698
|
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buffer
|
|
699
|
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|
|
700
|
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if (
|
|
701
|
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|
|
702
|
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|
|
703
|
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|
|
704
|
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|
|
705
|
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|
|
706
|
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|
|
707
|
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|
|
708
|
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|
|
709
|
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|
|
710
|
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|
|
711
|
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|
|
712
|
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|
|
713
|
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|
|
714
|
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|
|
715
|
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|
|
716
|
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|
|
717
|
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|
|
718
|
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|
|
719
|
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|
|
720
|
-
|
|
721
|
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|
|
722
|
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|
|
723
|
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|
|
724
|
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|
|
725
|
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|
|
726
|
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|
|
727
|
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|
|
728
|
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|
|
729
|
-
|
|
730
|
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|
|
731
|
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|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
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|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
|
|
752
|
-
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
|
|
756
|
-
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
|
|
765
|
-
|
|
766
|
-
|
|
767
|
-
|
|
768
|
-
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
|
|
772
|
-
const
|
|
773
|
-
|
|
774
|
-
|
|
775
|
-
|
|
776
|
-
|
|
777
|
-
|
|
778
|
-
|
|
779
|
-
|
|
780
|
-
|
|
781
|
-
|
|
782
|
-
|
|
783
|
-
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
|
|
787
|
-
|
|
788
|
-
|
|
789
|
-
|
|
790
|
-
|
|
791
|
-
|
|
792
|
-
|
|
793
|
-
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
797
|
-
|
|
798
|
-
|
|
799
|
-
|
|
800
|
-
|
|
801
|
-
|
|
802
|
-
|
|
803
|
-
|
|
804
|
-
|
|
805
|
-
|
|
806
|
-
|
|
807
|
-
|
|
808
|
-
|
|
809
|
-
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
827
|
-
|
|
828
|
-
|
|
829
|
-
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
}
|
|
833
|
-
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
this
|
|
856
|
-
|
|
857
|
-
|
|
1
|
+
import { assert } from "../../core/assert.js";
|
|
2
|
+
import { BinaryBuffer } from "../../core/binary/BinaryBuffer.js";
|
|
3
|
+
import { platform_compute_endianness } from "../../core/binary/platform_compute_endianness.js";
|
|
4
|
+
import { array_push_if_unique } from "../../core/collection/array/array_push_if_unique.js";
|
|
5
|
+
import { array_remove_first } from "../../core/collection/array/array_remove_first.js";
|
|
6
|
+
import { array_buffer_copy } from "../../core/collection/array/typed/array_buffer_copy.js";
|
|
7
|
+
import Signal from "../../core/events/signal/Signal.js";
|
|
8
|
+
import { ShadeGPUComputePassEncoder } from "./pass/ShadeGPUComputePassEncoder.js";
|
|
9
|
+
import { ShadeGPURenderPassEncoder } from "./pass/ShadeGPURenderPassEncoder.js";
|
|
10
|
+
import { ShadeGPUContextProfiler } from "./timing/ShadeGPUContextProfiler.js";
|
|
11
|
+
import { warn_limited } from "../util/warn_limited.js";
|
|
12
|
+
import { write_gpu_typed_buffer } from "../renderer/shader/type/serde/write_gpu_typed_buffer.js";
|
|
13
|
+
import { MAPPED_UPLOAD_THRESHOLD } from "../renderer/buffer/GPUBufferUploadAllocator.js";
|
|
14
|
+
import { BufferResourceDescriptor } from "./graph/BufferResourceDescriptor.js";
|
|
15
|
+
import { GraphicsExecutionContext } from "./graph/GraphicsExecutionContext.js";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* @typedef {import("../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} RenderPipelineDescriptor
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* @typedef {import("../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
23
|
+
* @typedef {import("../descriptor/pipeline/compute/ComputePipelineDescriptor.js").ComputePipelineDescriptor} ComputePipelineDescriptor
|
|
24
|
+
* @typedef {import("../renderer/GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
25
|
+
* @typedef {import("../renderer/shader/resource/ShaderResourceSetDescriptor.js").ShaderResourceSetDescriptor} ShaderResourceSetDescriptor
|
|
26
|
+
* @typedef {import("../renderer/shader/type/WebGPUType.js").WebGPUType} WebGPUType
|
|
27
|
+
* @typedef {import("../renderer/texture/TextureManager.js").TextureManager} TextureManager
|
|
28
|
+
* @typedef {import("../renderer/buffer/GPUUploadBlock.js").GPUUploadBlock} GPUUploadBlock
|
|
29
|
+
* @typedef {import("./timing/profile/GPUFrameRecorder.js").GPUFrameRecorder} GPUFrameRecorder
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Keep track of how many contexts are currently open (unfinished)
|
|
34
|
+
* Important because contexts can have transient resources allocated, and those are not cleaned up until the context is `finished`
|
|
35
|
+
* @type {number}
|
|
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+
*/
|
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37
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+
let debug_open_context_count = 0;
|
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38
|
+
|
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39
|
+
/**
|
|
40
|
+
*
|
|
41
|
+
* @type {ShadeGPUCommandContext[]}
|
|
42
|
+
*/
|
|
43
|
+
const debug_open_contexts = [];
|
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44
|
+
|
|
45
|
+
const scratch_buffer_descriptor = new BufferResourceDescriptor();
|
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46
|
+
|
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47
|
+
let id_counter = 0;
|
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48
|
+
|
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49
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+
/**
|
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50
|
+
* Abstraction on top of {@link GPUCommandEncoder}.
|
|
51
|
+
*
|
|
52
|
+
* Inspired by Intel's "MiniEngine" CommandContext
|
|
53
|
+
* @see https://github.com/GameTechDev/TAA/blob/39786709cf70a1e0906196c600f6079571a33ceb/MiniEngine/Core/CommandContext.h
|
|
54
|
+
* @see https://www.w3.org/TR/webgpu/#gpucommandencoder
|
|
55
|
+
*/
|
|
56
|
+
export class ShadeGPUCommandContext {
|
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57
|
+
|
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58
|
+
#id = id_counter++;
|
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59
|
+
|
|
60
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+
/**
|
|
61
|
+
* Unique identifier for this context, useful for debugging
|
|
62
|
+
*
|
|
63
|
+
* @return {number}
|
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64
|
+
*/
|
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|
+
get id() {
|
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+
return this.#id;
|
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|
+
}
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|
+
|
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/**
|
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*
|
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|
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* @returns {boolean}
|
|
72
|
+
*/
|
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73
|
+
get isGPUCommandContext() {
|
|
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|
+
return true;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Actual underlying encoder
|
|
80
|
+
* @type {GPUCommandEncoder}
|
|
81
|
+
*/
|
|
82
|
+
#gpu_encoder
|
|
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|
+
|
|
84
|
+
/**
|
|
85
|
+
* Don't circumvent {@link ShadeGPUCommandContext} unless you know what you're doing.
|
|
86
|
+
* {@link ShadeGPUCommandContext} is a wrapper around {@link GPUCommandEncoder} that provides additional spec-compliance asserts to help find errors sooner.
|
|
87
|
+
* @returns {GPUCommandEncoder}
|
|
88
|
+
*/
|
|
89
|
+
get gpu_encoder() {
|
|
90
|
+
return this.#gpu_encoder;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* The graphics context this was created against, whose allocators the commands recorded here
|
|
95
|
+
* draw on.
|
|
96
|
+
*
|
|
97
|
+
* @returns {GraphicsContext}
|
|
98
|
+
*/
|
|
99
|
+
get graphics() {
|
|
100
|
+
return this.#graphics;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* Whether {@link finish} has run — which is the moment the commands recorded here were
|
|
105
|
+
* submitted. Anything that must not happen before submission, such as mapping a buffer one of
|
|
106
|
+
* those commands copies into, checks this rather than counting frames.
|
|
107
|
+
*
|
|
108
|
+
* @returns {boolean}
|
|
109
|
+
*/
|
|
110
|
+
get finished() {
|
|
111
|
+
return this.#finished;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* This context's profiling attachment, or null when nothing is profiling — which is the
|
|
116
|
+
* ordinary case and costs one null check per pass.
|
|
117
|
+
*
|
|
118
|
+
* **Never cleared.** `finish()` is followed by a read of {@link profiling_absorbed}, and a null
|
|
119
|
+
* here reports an already-resolved promise, which closes the frame before a single timestamp has
|
|
120
|
+
* come back. It holds no GPU resources after `absorb()` destroys the timer array, so keeping the
|
|
121
|
+
* reference costs nothing.
|
|
122
|
+
*
|
|
123
|
+
* @type {ShadeGPUContextProfiler|null}
|
|
124
|
+
*/
|
|
125
|
+
#profiler = null;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Resolves after this context's timings have been read back and handed to its recorder.
|
|
129
|
+
*
|
|
130
|
+
* **Not the same moment as {@link done}.** `done` resolves from `onFinished`, which fires
|
|
131
|
+
* synchronously at submit — before any timestamp has been read. A caller that closes its frame
|
|
132
|
+
* on `done` commits an empty one, every time. Already-resolved when nothing is profiling.
|
|
133
|
+
*
|
|
134
|
+
* @returns {Promise<void>}
|
|
135
|
+
*/
|
|
136
|
+
get profiling_absorbed() {
|
|
137
|
+
const profiler = this.#profiler;
|
|
138
|
+
|
|
139
|
+
return profiler === null ? Promise.resolve() : profiler.absorbed;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* Record this context's pass timings into `recorder`.
|
|
144
|
+
*
|
|
145
|
+
* @param {GPUFrameRecorder} recorder
|
|
146
|
+
* @param {number} query_set_id this context's index within the frame
|
|
147
|
+
* @returns {void}
|
|
148
|
+
*/
|
|
149
|
+
enable_profiling(recorder, query_set_id) {
|
|
150
|
+
assert.notOk(this.#finished, 'already finished');
|
|
151
|
+
assert.isNull(this.#profiler, 'already profiling');
|
|
152
|
+
|
|
153
|
+
this.#profiler = new ShadeGPUContextProfiler(this.device, recorder, query_set_id);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* @type {GraphicsContext}
|
|
158
|
+
*/
|
|
159
|
+
#graphics
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
*
|
|
163
|
+
* @return {GPUDevice}
|
|
164
|
+
*/
|
|
165
|
+
get device() {
|
|
166
|
+
return this.#graphics.device;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
*
|
|
171
|
+
* @return {TextureManager}
|
|
172
|
+
*/
|
|
173
|
+
get textures() {
|
|
174
|
+
return this.#graphics.textures;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* These are to be destroyed at the end of the context's lifetime.
|
|
179
|
+
* Need to be released at the end of the lifetime.
|
|
180
|
+
* @type {GPUBuffer[]}
|
|
181
|
+
*/
|
|
182
|
+
#transient_buffers = [];
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* Upload blocks this context has written its small uploads into, the one being filled last. Sent
|
|
186
|
+
* to the GPU just before the submit, one queue write per block, and given back when the context
|
|
187
|
+
* finishes.
|
|
188
|
+
*
|
|
189
|
+
* @type {GPUUploadBlock[]}
|
|
190
|
+
*/
|
|
191
|
+
#upload_blocks = [];
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* Mapped staging buffers this context's large uploads went through, one each. Given back when the
|
|
195
|
+
* context finishes, and mapped again by their pool before it hands them out anew.
|
|
196
|
+
*
|
|
197
|
+
* @type {GPUBuffer[]}
|
|
198
|
+
*/
|
|
199
|
+
#staging_buffers = [];
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* Once finished, the encoder becomes inactive, we use this flag to track potential misuse and inform the user
|
|
203
|
+
* @type {boolean}
|
|
204
|
+
*/
|
|
205
|
+
#finished = false;
|
|
206
|
+
|
|
207
|
+
/**
|
|
208
|
+
* @readonly
|
|
209
|
+
* @type {Signal<this>}
|
|
210
|
+
*/
|
|
211
|
+
onFinished = new Signal();
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* @readonly
|
|
215
|
+
* @type {Signal<this>}
|
|
216
|
+
*/
|
|
217
|
+
onBeforeFinish = new Signal();
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
*
|
|
221
|
+
* @return {Promise<void>}
|
|
222
|
+
*/
|
|
223
|
+
get done() {
|
|
224
|
+
if (this.#finished) {
|
|
225
|
+
return Promise.resolve();
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
return new Promise(resolve => {
|
|
229
|
+
this.onFinished.addOne(resolve);
|
|
230
|
+
|
|
231
|
+
if (this.#finished) {
|
|
232
|
+
// special case, double-checking to avoid race conditions
|
|
233
|
+
resolve();
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
});
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
/**
|
|
240
|
+
* Do not call directly, always use {@link create}
|
|
241
|
+
* @private
|
|
242
|
+
*/
|
|
243
|
+
constructor() {
|
|
244
|
+
// private, do not call from the outside
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
*
|
|
249
|
+
* @param {GraphicsContext} graphics
|
|
250
|
+
* @param {string} [label]
|
|
251
|
+
* @returns {ShadeGPUCommandContext}
|
|
252
|
+
*/
|
|
253
|
+
static create(
|
|
254
|
+
graphics,
|
|
255
|
+
label = ""
|
|
256
|
+
) {
|
|
257
|
+
|
|
258
|
+
assert.defined(graphics, 'graphics');
|
|
259
|
+
assert.equal(graphics.isGraphicsContext, true, "graphics.isGraphicsContext !== true");
|
|
260
|
+
|
|
261
|
+
assert.isString(label, 'label');
|
|
262
|
+
|
|
263
|
+
const r = new ShadeGPUCommandContext();
|
|
264
|
+
|
|
265
|
+
r.#graphics = graphics;
|
|
266
|
+
r.#gpu_encoder = graphics.device.createCommandEncoder({
|
|
267
|
+
label
|
|
268
|
+
});
|
|
269
|
+
|
|
270
|
+
// track how many we have open
|
|
271
|
+
debug_open_context_count++;
|
|
272
|
+
array_push_if_unique(debug_open_contexts, r);
|
|
273
|
+
|
|
274
|
+
if (debug_open_context_count > 1024) {
|
|
275
|
+
warn_limited(`Too many open GPU contexts`, 20);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
return r;
|
|
279
|
+
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
*
|
|
284
|
+
* @returns {GraphicsExecutionContext}
|
|
285
|
+
*/
|
|
286
|
+
createFrameGraphContext() {
|
|
287
|
+
return new GraphicsExecutionContext(this.#graphics, this);
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
*
|
|
292
|
+
* @param {FrameGraph} graph
|
|
293
|
+
*/
|
|
294
|
+
encodeGraph(graph) {
|
|
295
|
+
assert.defined(graph, 'graph');
|
|
296
|
+
assert.isObject(graph, 'graph');
|
|
297
|
+
assert.equal(graph.isFrameGraph, true, "graph.isFrameGraph !== true");
|
|
298
|
+
|
|
299
|
+
// TODO check if the graph is empty, if so, we can skip the whole thing
|
|
300
|
+
|
|
301
|
+
const ctx = this.createFrameGraphContext();
|
|
302
|
+
|
|
303
|
+
graph.compile();
|
|
304
|
+
graph.execute(ctx);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* @see https://www.w3.org/TR/webgpu/#dom-gpucommandencoder-clearbuffer
|
|
309
|
+
* @param {GPUBuffer} buffer
|
|
310
|
+
* @param {number} [offset=0]
|
|
311
|
+
* @param {number} [size]
|
|
312
|
+
*/
|
|
313
|
+
clearBuffer(buffer, offset = 0, size) {
|
|
314
|
+
assert.defined(buffer, 'buffer');
|
|
315
|
+
assert.equal(buffer.usage & GPUBufferUsage.COPY_DST, GPUBufferUsage.COPY_DST, 'buffer must include COPY_DST usage flag');
|
|
316
|
+
assert.isNonNegativeInteger(offset, 'offset');
|
|
317
|
+
assert.equal(offset % 4, 0, 'offset must be a multiple of 4');
|
|
318
|
+
|
|
319
|
+
// console.log(`cmd.clearBuffer(${buffer.label}, ${offset}, ${size})`);
|
|
320
|
+
|
|
321
|
+
this.#gpu_encoder.clearBuffer(buffer, offset, size);
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
* Not supported, only here to offer documentation hint
|
|
326
|
+
* see {@link texture_fill_rectangle}
|
|
327
|
+
* @throws {Error} Always, documentation hint only
|
|
328
|
+
*/
|
|
329
|
+
clearTexture() {
|
|
330
|
+
throw new Error(`Documentation hint only, use texture_fill_rectangle instead`);
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
/**
|
|
334
|
+
* NOTE: only the explicit verbose form of the API is supported, shorthand such as `copyBufferToBuffer(source, destination, size)` are not supported.
|
|
335
|
+
* see https://www.w3.org/TR/webgpu/#gpucommandencoder-copybuffertobuffer
|
|
336
|
+
* @see GPUCommandEncoder.copyBufferToBuffer
|
|
337
|
+
* @param {GPUBuffer} source The GPUBuffer to copy from.
|
|
338
|
+
* @param {number} sourceOffset Offset in bytes into the source to begin copying from.
|
|
339
|
+
* @param {GPUBuffer} destination The GPUBuffer to copy to.
|
|
340
|
+
* @param {number} destinationOffset Offset in bytes into destination to place the copied data.
|
|
341
|
+
* @param {number} [size] Bytes to copy. In not specified, defaults to `source.size - sourceOffset`
|
|
342
|
+
*/
|
|
343
|
+
copyBufferToBuffer(
|
|
344
|
+
source,
|
|
345
|
+
sourceOffset,
|
|
346
|
+
destination,
|
|
347
|
+
destinationOffset,
|
|
348
|
+
size
|
|
349
|
+
) {
|
|
350
|
+
|
|
351
|
+
assert.notEqual(source.usage & GPUBufferUsage.COPY_SRC, 0, 'source must include COPY_SRC usage flag');
|
|
352
|
+
assert.isNonNegativeInteger(sourceOffset, 'sourceOffset');
|
|
353
|
+
assert.equal(sourceOffset % 4, 0, 'sourceOffset must be a multiple of 4');
|
|
354
|
+
|
|
355
|
+
assert.notEqual(destination.usage & GPUBufferUsage.COPY_DST, 0, 'destination must include COPY_DST usage flag');
|
|
356
|
+
assert.isNonNegativeInteger(destinationOffset, 'destinationOffset');
|
|
357
|
+
assert.equal(destinationOffset % 4, 0, 'destinationOffset must be a multiple of 4');
|
|
358
|
+
|
|
359
|
+
if (size !== undefined) {
|
|
360
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
361
|
+
assert.equal(size % 4, 0, 'size must be a multiple of 4');
|
|
362
|
+
|
|
363
|
+
assert.greaterThanOrEqual(source.size, sourceOffset + size, 'source underflow');
|
|
364
|
+
assert.greaterThanOrEqual(destination.size, destinationOffset + size, 'destination underflow');
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
assert.notEqual(source, destination, 'source and destination must be different');
|
|
368
|
+
|
|
369
|
+
// console.log(`cmd.copyBufferToBuffer("${source.label}", ${sourceOffset}, "${destination.label}", ${destinationOffset}, ${size})`);
|
|
370
|
+
|
|
371
|
+
this.#gpu_encoder.copyBufferToBuffer(
|
|
372
|
+
source,
|
|
373
|
+
sourceOffset,
|
|
374
|
+
destination,
|
|
375
|
+
destinationOffset,
|
|
376
|
+
size
|
|
377
|
+
);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
|
|
381
|
+
/**
|
|
382
|
+
*
|
|
383
|
+
* @param {GPUImageCopyTexture} source
|
|
384
|
+
* @param {GPUImageCopyTexture} destination
|
|
385
|
+
* @param {GPUExtent3DStrict} copySize
|
|
386
|
+
*/
|
|
387
|
+
copyTextureToTexture(source,
|
|
388
|
+
destination,
|
|
389
|
+
copySize
|
|
390
|
+
) {
|
|
391
|
+
this.#gpu_encoder.copyTextureToTexture(source, destination, copySize);
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
/**
|
|
395
|
+
* Texels out of a texture into a buffer — what a readback of a rendered image starts with.
|
|
396
|
+
*
|
|
397
|
+
* @param {GPUImageCopyTexture} source
|
|
398
|
+
* @param {GPUImageCopyBuffer} destination
|
|
399
|
+
* @param {GPUExtent3DStrict} copySize
|
|
400
|
+
*/
|
|
401
|
+
copyTextureToBuffer(source, destination, copySize) {
|
|
402
|
+
assert.defined(source, 'source');
|
|
403
|
+
assert.defined(destination, 'destination');
|
|
404
|
+
assert.notEqual(destination.buffer.usage & GPUBufferUsage.COPY_DST, 0, 'destination must include COPY_DST usage flag');
|
|
405
|
+
|
|
406
|
+
this.#gpu_encoder.copyTextureToBuffer(source, destination, copySize);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
/**
|
|
410
|
+
*
|
|
411
|
+
* @param {GPUComputePassDescriptor} [descriptor]
|
|
412
|
+
* @returns {ShadeGPUComputePassEncoder}
|
|
413
|
+
*/
|
|
414
|
+
beginComputePass(descriptor) {
|
|
415
|
+
const encoder = this.#gpu_encoder;
|
|
416
|
+
const profiler = this.#profiler;
|
|
417
|
+
|
|
418
|
+
// console.log(`cmd.beginComputePass(${descriptor.label})`);
|
|
419
|
+
|
|
420
|
+
if (profiler === null) {
|
|
421
|
+
return new ShadeGPUComputePassEncoder(encoder.beginComputePass(descriptor), null);
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
return profiler.begin_compute_pass(encoder, descriptor);
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
*
|
|
430
|
+
* @param {Object} options
|
|
431
|
+
* @param {ComputePipelineDescriptor} options.pipeline
|
|
432
|
+
* @param {string} [options.label]
|
|
433
|
+
* @param {GPUBindingResource[][]} [options.bindings]
|
|
434
|
+
* @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] bytes to hand
|
|
435
|
+
* the pass through `setImmediates`, when the pipeline declares immediate data
|
|
436
|
+
* @returns {ShadeGPUComputePassEncoder}
|
|
437
|
+
*/
|
|
438
|
+
constructComputePass({
|
|
439
|
+
pipeline,
|
|
440
|
+
label,
|
|
441
|
+
bindings = [],
|
|
442
|
+
immediate
|
|
443
|
+
}) {
|
|
444
|
+
|
|
445
|
+
const pass_descriptor = {
|
|
446
|
+
label
|
|
447
|
+
};
|
|
448
|
+
|
|
449
|
+
if (label === undefined) {
|
|
450
|
+
pass_descriptor.label = pipeline.label;
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
const graphics = this.#graphics;
|
|
454
|
+
|
|
455
|
+
const pass = this.beginComputePass(pass_descriptor);
|
|
456
|
+
|
|
457
|
+
const gpu_pipeline = graphics.compute_pipelines.obtain(pipeline);
|
|
458
|
+
|
|
459
|
+
pass.setPipeline(gpu_pipeline);
|
|
460
|
+
|
|
461
|
+
pass.record_pipeline(pipeline);
|
|
462
|
+
|
|
463
|
+
graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
|
|
464
|
+
|
|
465
|
+
// console.warn(`cmd.constructComputePass(${pass_descriptor.label})`)
|
|
466
|
+
|
|
467
|
+
return pass;
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
/**
|
|
471
|
+
* Begins a labeled debug group containing subsequent commands.
|
|
472
|
+
* @see https://gpuweb.github.io/gpuweb/#debug-markers
|
|
473
|
+
* @param {string} label
|
|
474
|
+
*/
|
|
475
|
+
pushDebugGroup(label) {
|
|
476
|
+
assert.isString(label, 'label');
|
|
477
|
+
this.#gpu_encoder.pushDebugGroup(label);
|
|
478
|
+
|
|
479
|
+
// console.group("cmd/debug_group=" + label)
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
/**
|
|
483
|
+
* Ends the labeled debug group most recently started by pushDebugGroup().
|
|
484
|
+
* @see https://gpuweb.github.io/gpuweb/#debug-markers
|
|
485
|
+
*/
|
|
486
|
+
popDebugGroup() {
|
|
487
|
+
this.#gpu_encoder.popDebugGroup();
|
|
488
|
+
|
|
489
|
+
// console.groupEnd();
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
/**
|
|
493
|
+
* Marks a point in a stream of commands with a label.
|
|
494
|
+
* @see https://gpuweb.github.io/gpuweb/#debug-markers
|
|
495
|
+
* @param {string} label
|
|
496
|
+
*/
|
|
497
|
+
insertDebugMarker(label) {
|
|
498
|
+
assert.isString(label, 'label');
|
|
499
|
+
this.#gpu_encoder.insertDebugMarker(label);
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
/**
|
|
503
|
+
*
|
|
504
|
+
* @param {Object} options
|
|
505
|
+
* @param {string} [options.label]
|
|
506
|
+
* @param {RenderPipelineDescriptor} options.pipeline
|
|
507
|
+
* @param {GPUBindingResource[][]} [options.bindings]
|
|
508
|
+
* @param {GPURenderPassColorAttachment[]} options.colorAttachments
|
|
509
|
+
* @param {GPURenderPassDepthStencilAttachment} [options.depthStencilAttachment]
|
|
510
|
+
* @param {{buffer: BinaryBuffer, offset: number, size: number}} [options.immediate] bytes to hand
|
|
511
|
+
* the pass through `setImmediates`, when the pipeline declares immediate data
|
|
512
|
+
* @returns {ShadeGPURenderPassEncoder}
|
|
513
|
+
*/
|
|
514
|
+
constructRenderPass({
|
|
515
|
+
label,
|
|
516
|
+
pipeline,
|
|
517
|
+
bindings,
|
|
518
|
+
colorAttachments,
|
|
519
|
+
depthStencilAttachment,
|
|
520
|
+
immediate,
|
|
521
|
+
}) {
|
|
522
|
+
assert.defined(pipeline, 'pipeline');
|
|
523
|
+
assert.equal(pipeline.isRenderPipelineDescriptor, true, "pipeline.isRenderPipelineDescriptor !== true");
|
|
524
|
+
|
|
525
|
+
const pass_descriptor = {
|
|
526
|
+
label,
|
|
527
|
+
colorAttachments,
|
|
528
|
+
depthStencilAttachment
|
|
529
|
+
};
|
|
530
|
+
|
|
531
|
+
if (label === undefined) {
|
|
532
|
+
pass_descriptor.label = pipeline.label;
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
const graphics = this.#graphics;
|
|
536
|
+
|
|
537
|
+
// TODO rewrite the pipeline if necessary to achieve compatibility with colorAttachment formats
|
|
538
|
+
const gpu_pipeline = graphics.render_pipelines.obtain(pipeline);
|
|
539
|
+
|
|
540
|
+
const pass = this.beginRenderPass(pass_descriptor);
|
|
541
|
+
|
|
542
|
+
pass.setPipeline(gpu_pipeline);
|
|
543
|
+
|
|
544
|
+
pass.record_pipeline(pipeline);
|
|
545
|
+
|
|
546
|
+
graphics.setPipelineBindings(pass, pipeline, bindings, immediate);
|
|
547
|
+
|
|
548
|
+
// console.warn(`cmd.constructRenderPass(${pass_descriptor.label})`)
|
|
549
|
+
|
|
550
|
+
return pass;
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
/**
|
|
554
|
+
*
|
|
555
|
+
* @param {GPURenderPassDescriptor} descriptor
|
|
556
|
+
* @returns {ShadeGPURenderPassEncoder}
|
|
557
|
+
*/
|
|
558
|
+
beginRenderPass(descriptor) {
|
|
559
|
+
const encoder = this.#gpu_encoder;
|
|
560
|
+
const profiler = this.#profiler;
|
|
561
|
+
|
|
562
|
+
// console.log(`cmd.beginRenderPass(${descriptor.label})`);
|
|
563
|
+
|
|
564
|
+
if (profiler === null) {
|
|
565
|
+
return new ShadeGPURenderPassEncoder(encoder.beginRenderPass(descriptor), null);
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
return profiler.begin_render_pass(encoder, descriptor);
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
/**
|
|
572
|
+
*
|
|
573
|
+
* @param {GPUQuerySet} querySet
|
|
574
|
+
* @param {number} firstQuery
|
|
575
|
+
* @param {number} queryCount
|
|
576
|
+
* @param {GPUBuffer} destination
|
|
577
|
+
* @param {number} destinationOffset
|
|
578
|
+
*/
|
|
579
|
+
resolveQuerySet(querySet, firstQuery, queryCount, destination, destinationOffset) {
|
|
580
|
+
this.#gpu_encoder.resolveQuerySet(querySet, firstQuery, queryCount, destination, destinationOffset);
|
|
581
|
+
}
|
|
582
|
+
|
|
583
|
+
/**
|
|
584
|
+
* Transient buffers are automatically released at the end of the context's lifetime;
|
|
585
|
+
* however, we can explicitly release it earlier to allow for reuse.
|
|
586
|
+
*
|
|
587
|
+
* @param {GPUBuffer} buffer
|
|
588
|
+
* @return {boolean} true if buffer was released, false if it was not found
|
|
589
|
+
*/
|
|
590
|
+
releaseTransientBuffer(buffer) {
|
|
591
|
+
assert.defined(buffer, 'buffer');
|
|
592
|
+
|
|
593
|
+
if (!array_remove_first(this.#transient_buffers, buffer)) {
|
|
594
|
+
return false;
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
const allocator = this.#transient_allocator;
|
|
598
|
+
|
|
599
|
+
return allocator.release(buffer);
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
/**
|
|
603
|
+
*
|
|
604
|
+
* @return {GPUBufferAllocator}
|
|
605
|
+
*/
|
|
606
|
+
get #transient_allocator() {
|
|
607
|
+
return this.#graphics.buffer_allocator_main;
|
|
608
|
+
}
|
|
609
|
+
|
|
610
|
+
/**
|
|
611
|
+
* Allocated buffer will only be valid until the context is finished.
|
|
612
|
+
*
|
|
613
|
+
* @param {number|GPUBufferUsage} usage
|
|
614
|
+
* @param {number} size
|
|
615
|
+
* @returns {GPUBuffer} managed buffer
|
|
616
|
+
*/
|
|
617
|
+
allocateTransientBuffer(
|
|
618
|
+
usage = GPUBufferUsage.UNIFORM,
|
|
619
|
+
size
|
|
620
|
+
) {
|
|
621
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
622
|
+
assert.isInteger(usage, 'usage');
|
|
623
|
+
|
|
624
|
+
assert.notOk(this.#finished, 'already finished');
|
|
625
|
+
|
|
626
|
+
scratch_buffer_descriptor.size = size;
|
|
627
|
+
// COPY_DST is needed to write the data
|
|
628
|
+
scratch_buffer_descriptor.usage = usage | GPUBufferUsage.COPY_DST;
|
|
629
|
+
|
|
630
|
+
const allocator = this.#transient_allocator;
|
|
631
|
+
const buffer = allocator.get(scratch_buffer_descriptor, this);
|
|
632
|
+
|
|
633
|
+
// remember so we can clean up at the end
|
|
634
|
+
this.#transient_buffers.push(buffer);
|
|
635
|
+
|
|
636
|
+
return buffer;
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
*
|
|
641
|
+
* @param {ArrayBuffer} data CPU-side data to place into the GPU buffer
|
|
642
|
+
* @param {number|GPUBufferUsage} [usage=GPUBufferUsage.UNIFORM]
|
|
643
|
+
* @param {number} [offset] offset into source data where to start copying from
|
|
644
|
+
* @param {number} [size] in bytes
|
|
645
|
+
* @returns {GPUBuffer} managed buffer, will be automatically destroyed when context is finished
|
|
646
|
+
*/
|
|
647
|
+
allocateTransientBufferAndLoad(
|
|
648
|
+
data,
|
|
649
|
+
usage = GPUBufferUsage.UNIFORM,
|
|
650
|
+
offset = 0,
|
|
651
|
+
size = data.byteLength
|
|
652
|
+
) {
|
|
653
|
+
assert.isInstanceOf(data, ArrayBuffer, 'data');
|
|
654
|
+
assert.isInteger(usage, 'usage');
|
|
655
|
+
assert.isNonNegativeInteger(offset, 'offset');
|
|
656
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
657
|
+
|
|
658
|
+
assert.notOk(this.#finished, 'already finished');
|
|
659
|
+
|
|
660
|
+
const buffer = this.allocateTransientBuffer(
|
|
661
|
+
usage,
|
|
662
|
+
size
|
|
663
|
+
);
|
|
664
|
+
|
|
665
|
+
this.writeBuffer(buffer, 0, data, offset, size);
|
|
666
|
+
|
|
667
|
+
return buffer;
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
/**
|
|
671
|
+
* Scratch for immediate data, created on first use and reused for the life of the context.
|
|
672
|
+
*
|
|
673
|
+
* One buffer is enough, and `position` returns to 0 for every write, because `setImmediates`
|
|
674
|
+
* copies the bytes it is given at the point of the call — the region is free again the moment
|
|
675
|
+
* the pass encoder has taken it. Nothing here ever grows: the default capacity is far above the
|
|
676
|
+
* 64-byte ceiling {@link ShaderResourceSetDescriptor#setImmediate} enforces, so the backing
|
|
677
|
+
* `ArrayBuffer` is allocated once and never reallocated.
|
|
678
|
+
*
|
|
679
|
+
* @type {BinaryBuffer|null}
|
|
680
|
+
*/
|
|
681
|
+
#immediate_buffer = null;
|
|
682
|
+
|
|
683
|
+
/**
|
|
684
|
+
* Serialise a shader's immediate data ready for `setImmediates`, or return undefined when the
|
|
685
|
+
* shader declares none.
|
|
686
|
+
*
|
|
687
|
+
* Allocates nothing after the first call.
|
|
688
|
+
*
|
|
689
|
+
* @param {ShaderResourceSetDescriptor} resources
|
|
690
|
+
* @param {Object} map the shader's binding map
|
|
691
|
+
* @returns {{buffer: BinaryBuffer, offset: number, size: number}|undefined}
|
|
692
|
+
*/
|
|
693
|
+
writeImmediate(resources, map) {
|
|
694
|
+
if (resources.immediateSize === 0) {
|
|
695
|
+
return undefined;
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
let buffer = this.#immediate_buffer;
|
|
699
|
+
|
|
700
|
+
if (buffer === null) {
|
|
701
|
+
buffer = new BinaryBuffer();
|
|
702
|
+
|
|
703
|
+
// GPU buffer contents must match the host, and BinaryBuffer's own default is
|
|
704
|
+
// little-endian regardless of platform. Getting this wrong produces bytes that are
|
|
705
|
+
// correct on every machine anyone is likely to test on and wrong on the rest.
|
|
706
|
+
buffer.endianness = platform_compute_endianness();
|
|
707
|
+
|
|
708
|
+
this.#immediate_buffer = buffer;
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
buffer.position = 0;
|
|
712
|
+
|
|
713
|
+
if (!resources.writeImmediate(map, buffer)) {
|
|
714
|
+
return undefined;
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
return { buffer, offset: 0, size: buffer.position };
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
/**
|
|
721
|
+
* @template T
|
|
722
|
+
* @param {WebGPUType} type
|
|
723
|
+
* @param {T} value
|
|
724
|
+
* @param {number|GPUBufferUsage} [usage]
|
|
725
|
+
* @return {GPUBuffer}
|
|
726
|
+
*/
|
|
727
|
+
allocateTransientValueBuffer(
|
|
728
|
+
type,
|
|
729
|
+
value,
|
|
730
|
+
usage
|
|
731
|
+
) {
|
|
732
|
+
assert.defined(type, 'type');
|
|
733
|
+
assert.notNull(type, 'type');
|
|
734
|
+
|
|
735
|
+
const buffer = this.allocateTransientBuffer(usage, type.aligned_size);
|
|
736
|
+
|
|
737
|
+
this.writeValueBuffer(buffer, 0, type, value);
|
|
738
|
+
|
|
739
|
+
return buffer;
|
|
740
|
+
}
|
|
741
|
+
|
|
742
|
+
/**
|
|
743
|
+
* Like {@link writeBuffer}, with the bytes serialised from `value` as `type` lays them out.
|
|
744
|
+
*
|
|
745
|
+
* @template T
|
|
746
|
+
* @param {GPUBuffer} buffer
|
|
747
|
+
* @param {number} buffer_offset
|
|
748
|
+
* @param {WebGPUType} type
|
|
749
|
+
* @param {T} value
|
|
750
|
+
*/
|
|
751
|
+
writeValueBuffer(buffer, buffer_offset, type, value) {
|
|
752
|
+
|
|
753
|
+
assert.notOk(this.#finished, 'already finished');
|
|
754
|
+
|
|
755
|
+
const size = type.aligned_size;
|
|
756
|
+
|
|
757
|
+
if (size >= MAPPED_UPLOAD_THRESHOLD) {
|
|
758
|
+
const stage = this.#graphics.buffer_allocator_staging.get(size);
|
|
759
|
+
|
|
760
|
+
// recorded before it is filled, so a fill that throws still gives it back
|
|
761
|
+
this.#staging_buffers.push(stage);
|
|
762
|
+
|
|
763
|
+
write_gpu_typed_buffer(value, type, stage.getMappedRange(0, size), 0);
|
|
764
|
+
|
|
765
|
+
stage.unmap();
|
|
766
|
+
|
|
767
|
+
this.copyBufferToBuffer(stage, 0, buffer, buffer_offset, size);
|
|
768
|
+
|
|
769
|
+
return;
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
const block = this.#upload_block_with_room(size);
|
|
773
|
+
const offset = block.allocate(size);
|
|
774
|
+
|
|
775
|
+
write_gpu_typed_buffer(value, type, block.data, offset);
|
|
776
|
+
|
|
777
|
+
this.copyBufferToBuffer(block.buffer, offset, buffer, buffer_offset, size);
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
/**
|
|
781
|
+
* Write bytes into `buffer` at this point in the command stream: after everything recorded
|
|
782
|
+
* before this call, and before everything recorded after it.
|
|
783
|
+
*
|
|
784
|
+
* That is the difference from {@link GPUQueue#writeBuffer}, which lands ahead of the whole
|
|
785
|
+
* submission — ahead of passes recorded earlier in it that may still need the old contents. Here
|
|
786
|
+
* the bytes are staged, and a copy out of the staging is recorded in their place. Small writes
|
|
787
|
+
* are staged in this context's upload blocks, which reach the GPU with one queue write each when
|
|
788
|
+
* the context finishes, so a frame of thousands of them costs no mapping at all; writes of
|
|
789
|
+
* {@link MAPPED_UPLOAD_THRESHOLD} bytes or more go through a mapped staging buffer each, which is
|
|
790
|
+
* the faster road for bytes.
|
|
791
|
+
*
|
|
792
|
+
* @param {GPUBuffer} buffer
|
|
793
|
+
* @param {number} buffer_offset
|
|
794
|
+
* @param {ArrayBuffer} data
|
|
795
|
+
* @param {number} data_offset
|
|
796
|
+
* @param {number} size a multiple of 4, as for any buffer copy
|
|
797
|
+
*/
|
|
798
|
+
writeBuffer(buffer, buffer_offset, data, data_offset, size) {
|
|
799
|
+
assert.defined(buffer, 'buffer');
|
|
800
|
+
assert.isNonNegativeInteger(buffer_offset, 'buffer_offset');
|
|
801
|
+
assert.defined(data, 'data');
|
|
802
|
+
assert.isNonNegativeInteger(data_offset, 'data_offset');
|
|
803
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
804
|
+
|
|
805
|
+
assert.notOk(this.#finished, 'already finished');
|
|
806
|
+
|
|
807
|
+
if (size % 4 !== 0) {
|
|
808
|
+
// Refused here rather than left to the copy, as a mapped staging buffer of this size
|
|
809
|
+
// always was: a copy moves whole 4-byte words, and one that cannot takes the context's
|
|
810
|
+
// whole submission down with it, later, without naming the write that did it.
|
|
811
|
+
throw new RangeError(`writeBuffer: size ${size} is not a multiple of 4`);
|
|
812
|
+
}
|
|
813
|
+
|
|
814
|
+
if (size === 0) {
|
|
815
|
+
// a copy of nothing changes nothing
|
|
816
|
+
return;
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
if (size >= MAPPED_UPLOAD_THRESHOLD) {
|
|
820
|
+
const stage = this.#graphics.buffer_allocator_staging.get(size);
|
|
821
|
+
|
|
822
|
+
// recorded before it is filled, so a fill that throws still gives it back
|
|
823
|
+
this.#staging_buffers.push(stage);
|
|
824
|
+
|
|
825
|
+
array_buffer_copy(data, data_offset, stage.getMappedRange(0, size), 0, size);
|
|
826
|
+
|
|
827
|
+
stage.unmap();
|
|
828
|
+
|
|
829
|
+
this.copyBufferToBuffer(stage, 0, buffer, buffer_offset, size);
|
|
830
|
+
|
|
831
|
+
return;
|
|
832
|
+
}
|
|
833
|
+
|
|
834
|
+
const block = this.#upload_block_with_room(size);
|
|
835
|
+
const offset = block.allocate(size);
|
|
836
|
+
|
|
837
|
+
array_buffer_copy(data, data_offset, block.data, offset, size);
|
|
838
|
+
|
|
839
|
+
this.copyBufferToBuffer(block.buffer, offset, buffer, buffer_offset, size);
|
|
840
|
+
}
|
|
841
|
+
|
|
842
|
+
/**
|
|
843
|
+
* The block to take the next `size` bytes of upload from: the one being filled, or a fresh one
|
|
844
|
+
* when that is full. Every write that comes here is smaller than
|
|
845
|
+
* {@link MAPPED_UPLOAD_THRESHOLD}, so any empty block holds it.
|
|
846
|
+
*
|
|
847
|
+
* A block that cannot take the next write is not revisited: what is left in it is wasted until
|
|
848
|
+
* the context finishes, which bounds the waste at one block's tail per block and keeps every
|
|
849
|
+
* write a single contiguous copy.
|
|
850
|
+
*
|
|
851
|
+
* @param {number} size
|
|
852
|
+
* @returns {GPUUploadBlock}
|
|
853
|
+
*/
|
|
854
|
+
#upload_block_with_room(size) {
|
|
855
|
+
const blocks = this.#upload_blocks;
|
|
856
|
+
const last = blocks.length - 1;
|
|
857
|
+
|
|
858
|
+
if (last >= 0 && blocks[last].fits(size)) {
|
|
859
|
+
return blocks[last];
|
|
860
|
+
}
|
|
861
|
+
|
|
862
|
+
const block = this.#graphics.buffer_allocator_upload.get();
|
|
863
|
+
|
|
864
|
+
blocks.push(block);
|
|
865
|
+
|
|
866
|
+
return block;
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
/**
|
|
870
|
+
* Put this context's upload blocks on the GPU: one queue write per block, of the part written.
|
|
871
|
+
*
|
|
872
|
+
* Must come immediately before the submit, and this is the whole of why a block can go back to
|
|
873
|
+
* its pool the moment its context finishes rather than when the GPU is done with it. The queue
|
|
874
|
+
* runs its operations in order, so a write issued here lands after everything submitted before
|
|
875
|
+
* this context — including the copies of any earlier context that held the same block — and
|
|
876
|
+
* before this context's own copies read it. Nothing is mapped, so nothing is waited for.
|
|
877
|
+
*
|
|
878
|
+
* A queue write lands ahead of its whole submission, which is why it goes only into a block and
|
|
879
|
+
* never into a destination: blocks come from a pool of their own that nothing aliases, while
|
|
880
|
+
* the frame graph's buffers are aliased within a submission, and a queue write into one of those
|
|
881
|
+
* would overwrite what an earlier pass in it still needs.
|
|
882
|
+
*
|
|
883
|
+
* @param {GPUQueue} queue
|
|
884
|
+
*/
|
|
885
|
+
#send_uploads(queue) {
|
|
886
|
+
const blocks = this.#upload_blocks;
|
|
887
|
+
const count = blocks.length;
|
|
888
|
+
|
|
889
|
+
for (let i = 0; i < count; i++) {
|
|
890
|
+
const block = blocks[i];
|
|
891
|
+
|
|
892
|
+
queue.writeBuffer(block.buffer, 0, block.data, 0, block.used);
|
|
893
|
+
}
|
|
894
|
+
}
|
|
895
|
+
|
|
896
|
+
#cleanup() {
|
|
897
|
+
|
|
898
|
+
// console.warn('cmd.cleanup()');
|
|
899
|
+
|
|
900
|
+
const transient_buffers = this.#transient_buffers;
|
|
901
|
+
const transient_buffer_count = transient_buffers.length;
|
|
902
|
+
|
|
903
|
+
const buffer_allocator_transient = this.#transient_allocator;
|
|
904
|
+
|
|
905
|
+
// release in reverse order to make it more likely that we'd end up in the same acquisition order next time, which is desirable for caching
|
|
906
|
+
for (let i = transient_buffer_count - 1; i >= 0; i--) {
|
|
907
|
+
const buffer = transient_buffers[i];
|
|
908
|
+
|
|
909
|
+
buffer_allocator_transient.release(buffer);
|
|
910
|
+
|
|
911
|
+
}
|
|
912
|
+
|
|
913
|
+
// Blocks go back now rather than when the GPU is done with them — see #send_uploads.
|
|
914
|
+
const buffer_allocator_upload = this.#graphics.buffer_allocator_upload;
|
|
915
|
+
|
|
916
|
+
for (const block of this.#upload_blocks) {
|
|
917
|
+
buffer_allocator_upload.release(block);
|
|
918
|
+
}
|
|
919
|
+
|
|
920
|
+
this.#upload_blocks.length = 0;
|
|
921
|
+
|
|
922
|
+
// staging buffers are mapped again by their pool, which is when they are free again
|
|
923
|
+
const buffer_allocator_staging = this.#graphics.buffer_allocator_staging;
|
|
924
|
+
|
|
925
|
+
for (const staging of this.#staging_buffers) {
|
|
926
|
+
if (staging.mapState === "mapped") {
|
|
927
|
+
// a write that threw while filling it, so no copy out of it was recorded; unmapped
|
|
928
|
+
// here so its pool maps it afresh rather than handing out a range already given out
|
|
929
|
+
staging.unmap();
|
|
930
|
+
}
|
|
931
|
+
|
|
932
|
+
buffer_allocator_staging.release(staging);
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
this.#staging_buffers.length = 0;
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
/**
|
|
939
|
+
* Performs both {@link GPUCommandEncoder.finish} and flushed command buffer
|
|
940
|
+
*/
|
|
941
|
+
finish() {
|
|
942
|
+
if (this.#finished) {
|
|
943
|
+
console.warn('Context already finished');
|
|
944
|
+
return;
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
this.onBeforeFinish.send1(this);
|
|
948
|
+
|
|
949
|
+
debug_open_context_count--;
|
|
950
|
+
array_remove_first(debug_open_contexts, this);
|
|
951
|
+
|
|
952
|
+
const encoder = this.#gpu_encoder;
|
|
953
|
+
|
|
954
|
+
const profiler = this.#profiler;
|
|
955
|
+
|
|
956
|
+
if (profiler !== null) {
|
|
957
|
+
profiler.resolve(encoder);
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
this.#finished = true;
|
|
961
|
+
|
|
962
|
+
// release encoder reference
|
|
963
|
+
this.#gpu_encoder = undefined;
|
|
964
|
+
|
|
965
|
+
const graphics = this.#graphics;
|
|
966
|
+
const queue = graphics.device.queue;
|
|
967
|
+
|
|
968
|
+
/*
|
|
969
|
+
The buffers come back and the waiters are told WHATEVER happens in here.
|
|
970
|
+
|
|
971
|
+
GPUCommandEncoder.finish() throws when the encoder is locked — any pass left un-end()ed
|
|
972
|
+
anywhere in the frame graph — and queue.submit throws on a malformed argument. This used
|
|
973
|
+
to be a bare sequence, so either throw skipped #cleanup() and every buffer the context held
|
|
974
|
+
stayed checked out of its allocator for good — then, a staging buffer per writeBuffer
|
|
975
|
+
call, which is most of the uniform traffic, every frame, until the process ran out of GPU
|
|
976
|
+
memory. onFinished never fired either, so a promise already awaiting done never woke and
|
|
977
|
+
profiling_absorbed hung with it — a recoverable encoding bug turned into an unbounded leak
|
|
978
|
+
plus a hung frame, with the original error hidden behind the hang.
|
|
979
|
+
|
|
980
|
+
The error still propagates: it is the thing that names the misplaced end().
|
|
981
|
+
*/
|
|
982
|
+
try {
|
|
983
|
+
const command_buffer = encoder.finish();
|
|
984
|
+
|
|
985
|
+
// after finish(), so a command buffer that could not be made sends nothing, and
|
|
986
|
+
// immediately before the submit, which is what makes the blocks safe to hand back
|
|
987
|
+
this.#send_uploads(queue);
|
|
988
|
+
|
|
989
|
+
queue.submit([command_buffer]);
|
|
990
|
+
} finally {
|
|
991
|
+
// cleanup allocated memory
|
|
992
|
+
this.#cleanup();
|
|
993
|
+
|
|
994
|
+
if (profiler !== null) {
|
|
995
|
+
// Kept, not cleared — `profiling_absorbed` is read after `finish()` and a null here
|
|
996
|
+
// would report an already-resolved promise. See the field.
|
|
997
|
+
profiler.absorb();
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
this.onFinished.send1(this);
|
|
1001
|
+
}
|
|
1002
|
+
|
|
1003
|
+
}
|
|
858
1004
|
}
|