@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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- package/src/generated/tvals.ts +84 -0
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/**
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* The WIZARD / DEBUG command surface, ported from Angband 4.2.6:
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*
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* UPSTREAM HAS TWO SEPARATE CONCEPTS HERE, and this module gates on the second.
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* upstream does not have:
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* L1296-1307) gates all 41 debug-menu commands. It consults ONLY
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* and, if accepted, ORs the bit in permanently. It never reads
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* player->wizard. Every row of every cmd_debug_* table in
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* reference/src/ui-game.c L247-322 uses this prereq and nothing else.
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* - WIZARD mode (player->wizard, toggled by ^W / do_cmd_wizard,
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* Its 15 upstream call sites are the toggle itself, cheat death
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* (player-util.c L246), the "[=-WIZARD-=]" title (ui-display.c L178,
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* ui-player.c L628), all-artifacts-known (ui-knowledge.c L1695), the seven
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* look/target coordinate+noise+scent lines (ui-target.c), the headless
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* stats build (main-stats.c L435) and the borg's cheat-death check.
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*
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* So WizardDeps carries BOTH flags: `debug` (the player_can_debug_prereq result)
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* gates the commands here, and `wizard` gates only wizCheatDeath, whose upstream
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* path is `player->wizard || OPT(player, cheat_live)`. A normal, faithful game
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* the player accepting an explicit, savefile-marking warning first.
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*
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* - object / gold / artifact creation -> obj/make.ts (objectPrep, applyMagic,
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* effectSimple) over a game effect context (game/effect-env.ts +
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* game/effect-game-env.ts), the same stack items and spells run through;
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* - banish -> deleteMonster (game/context.ts);
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* - create_trap -> placeTrap (game/trap.ts);
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* - summon_named -> scatterExt + placeNewMonster (world/scatter.ts,
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* game/mon-place.ts);
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* - curse_item -> appendObjectCurse / removeObjectCurse (obj/object.ts);
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* - exp / level / stat edits -> player/exp.ts (playerExpGain / playerExpLose);
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* - learn_object_kinds -> the per-game FlavorKnowledge (obj/knowledge.ts);
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* - recall / wipe monster -> cheatMonsterLore / wipeMonsterLore (mon/lore.ts);
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* - wizard_light -> wizLightLevel (game/effect-terrain.ts);
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* - push_object -> pushObject (game/project-feat.ts).
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*
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* monster / how many" menus and the map-highlight redraws): where a command
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* needs a selection or count, this module takes it as a parameter. The map
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* QUERY commands (query_feature / query_square_flag / peek_noise_scent) and
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* changes are ported here too (their Term rendering and menu loops stay with the
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* shell, WP-14): wizDisplayItem (wiz_display_item DATA), wizPlayItemBegin /
|
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62
|
+
* wizPlayItemReject / wizPlayItemAccept (the do_cmd_wiz_play_item session
|
|
63
|
+
* snapshot / restore / commit), wizStatItem (do_cmd_wiz_stat_item's make_object
|
|
64
|
+
* rarity sampler) and wizEditPlayerStart (do_cmd_wiz_edit_player_start's batch
|
|
65
|
+
* stat/gold/exp apply). The NOSCORE_* cheat-flag model and the markNoscore seam
|
|
66
|
+
* (15.3) live here as well.
|
|
67
|
+
*
|
|
68
|
+
* DEFERRED (see parity/ledger/wizard-debug.yaml): the wiz-spoil.c spoiler
|
|
69
|
+
* generators and the three Monte-Carlo collectors (do_cmd_wiz_collect_*) are
|
|
70
|
+
* dev-tooling ports that live in packages/cli (spoilers.ts, stats.ts,
|
|
71
|
+
* wiz-stats.ts) alongside the other headless generation harnesses, not in this
|
|
72
|
+
* engine module.
|
|
73
|
+
*/
|
|
74
|
+
import type { Loc } from "../loc.js";
|
|
75
|
+
import type { ExpDeps } from "../player/exp.js";
|
|
76
|
+
import type { MakeDeps } from "../obj/make.js";
|
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77
|
+
import type { GameObject } from "../obj/object.js";
|
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78
|
+
import type { FlagSet } from "../bitflag.js";
|
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79
|
+
import type { Artifact, Curse, EgoItem, ObjectKind } from "../obj/types.js";
|
|
80
|
+
import type { FlavorKnowledge } from "../obj/knowledge.js";
|
|
81
|
+
import type { MonsterRace } from "../mon/types.js";
|
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82
|
+
import type { GameState } from "./context.js";
|
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83
|
+
import type { MonPlaceDeps } from "./mon-place.js";
|
|
84
|
+
import type { TrapDeps } from "./trap.js";
|
|
85
|
+
import type { ObjCmdDeps } from "./obj-cmd.js";
|
|
86
|
+
/**
|
|
87
|
+
* The effect-interpreter bundle needed to run effect_simple from a wizard
|
|
88
|
+
* command (identical to SpellCmdDeps.effects): the registry with the game
|
|
89
|
+
* handlers plus everything attachGameEnv wires onto the context.
|
|
90
|
+
*/
|
|
91
|
+
export type WizEffectDeps = Pick<ObjCmdDeps, "registry" | "cast" | "envDeps" | "inject" | "teleport" | "general" | "item" | "summon">;
|
|
92
|
+
/**
|
|
93
|
+
* WizardDeps: the wizard/debug gate plus the already-ported engine bundles the
|
|
94
|
+
* commands wire to. Every bundle is optional so a caller can expose only the
|
|
95
|
+
* subset of wizard commands it needs; an action whose bundle is absent is a
|
|
96
|
+
* no-op (it behaves as gated).
|
|
97
|
+
*/
|
|
98
|
+
export interface WizardDeps {
|
|
99
|
+
/**
|
|
100
|
+
* player_can_debug_prereq's result (player-util.c L1296-1307): has this
|
|
101
|
+
* character already consented to debug commands, i.e. is NOSCORE_DEBUG set?
|
|
102
|
+
* This is the gate on all 41 debug commands in this module. It is NOT wizard
|
|
103
|
+
* mode: upstream's prereq never reads player->wizard, so a non-wizard player
|
|
104
|
+
* who accepts the debug warning gets the whole debug surface.
|
|
105
|
+
*
|
|
106
|
+
* The consent itself lives on player->noscore, so a caller computes this as
|
|
107
|
+
* `(player.noscore & NOSCORE.DEBUG) !== 0` and asks the player via the shell's
|
|
108
|
+
* confirm_debug equivalent before setting the bit through markNoscore.
|
|
109
|
+
*/
|
|
110
|
+
debug: boolean;
|
|
111
|
+
/**
|
|
112
|
+
* player->wizard (cmd-misc.c L40-67). Gates ONLY wizCheatDeath here, whose
|
|
113
|
+
* upstream condition is `player->wizard || OPT(player, cheat_live)`
|
|
114
|
+
* (player-util.c L246). The other five wizard-mode behaviours are display and
|
|
115
|
+
* knowledge concerns and live with their own modules (game/display.ts,
|
|
116
|
+
* game/char-sheet.ts, obj/artifact-known.ts, game/target-loop.ts), each with
|
|
117
|
+
* its own `wizard` flag - none of them route through this seam.
|
|
118
|
+
*/
|
|
119
|
+
wizard: boolean;
|
|
120
|
+
/** obj/make.ts bundle (reg / alloc / constants) for object creation. */
|
|
121
|
+
makeDeps?: MakeDeps;
|
|
122
|
+
/** player/exp.ts hooks (rng + level-change ripple) for exp / stat edits. */
|
|
123
|
+
expDeps?: ExpDeps;
|
|
124
|
+
/** The effect_simple bundle for detection / teleport / summon / restore. */
|
|
125
|
+
effect?: WizEffectDeps;
|
|
126
|
+
/** game/trap.ts deps for create_trap. */
|
|
127
|
+
trapDeps?: TrapDeps;
|
|
128
|
+
/** game/mon-place.ts deps for summon_named. */
|
|
129
|
+
monPlace?: MonPlaceDeps;
|
|
130
|
+
/** Per-game flavor knowledge for learn_object_kinds. */
|
|
131
|
+
flavor?: FlavorKnowledge;
|
|
132
|
+
/** The full monster race list, for the "all monsters" recall / wipe. */
|
|
133
|
+
races?: readonly MonsterRace[];
|
|
134
|
+
/** The full artifact list (reg.artifacts), for create_all_artifact. */
|
|
135
|
+
artifacts?: readonly (Artifact | null)[];
|
|
136
|
+
/** The full ego list (reg.egos), for wiz_tweak_item. */
|
|
137
|
+
egos?: readonly EgoItem[];
|
|
138
|
+
/** The full curse list (reg.curses), for curse_item. */
|
|
139
|
+
curses?: readonly (Curse | null)[];
|
|
140
|
+
/**
|
|
141
|
+
* Mark the character's savefile-invalidating cheat flags (player->noscore).
|
|
142
|
+
* Optional seam: player.ts does not yet carry a noscore field (owned by the
|
|
143
|
+
* gear/player work package) and save.ts persists it (owned by the save/load
|
|
144
|
+
* work package), so this module cannot write the flag directly. When a caller
|
|
145
|
+
* supplies the hook, the noscore actions here call it with the NOSCORE_* bits
|
|
146
|
+
* upstream would OR in; when it is absent the marking is a no-op (see the
|
|
147
|
+
* WIRING-NEEDED items in the ledger). Bits come from the NOSCORE constants.
|
|
148
|
+
*/
|
|
149
|
+
markNoscore?: (bits: number) => void;
|
|
150
|
+
/** msg(): command feedback. */
|
|
151
|
+
msg?: (text: string) => void;
|
|
152
|
+
}
|
|
153
|
+
/**
|
|
154
|
+
* player_can_debug_prereq (player-util.c L1296-1307): the gate on every debug
|
|
155
|
+
* command. Returns false (and the command no-ops) until the character has
|
|
156
|
+
* consented to debug mode. Deliberately independent of wizard mode.
|
|
157
|
+
*/
|
|
158
|
+
export declare function debugEnabled(deps: WizardDeps): boolean;
|
|
159
|
+
/**
|
|
160
|
+
* player->wizard (cmd-misc.c L40-67). Only wizCheatDeath gates on this here; see
|
|
161
|
+
* WizardDeps.wizard for where the other wizard-mode behaviours live.
|
|
162
|
+
*/
|
|
163
|
+
export declare function wizardEnabled(deps: WizardDeps): boolean;
|
|
164
|
+
/**
|
|
165
|
+
* NOSCORE_*: the "ways in which players can be marked as cheaters" bit model
|
|
166
|
+
* (player.h L92-100). Stored on player->noscore (a uint16), persisted in the
|
|
167
|
+
* savefile (save.c L622 wr_u16b / load.c L965 rd_u16b) and re-asserted from the
|
|
168
|
+
* savefile's own wizard flag on load (savefile.c L650). A set cheat bit
|
|
169
|
+
* invalidates the high-score entry (score.c L289). The bit values match
|
|
170
|
+
* upstream exactly so a loaded uint16 is interpreted identically.
|
|
171
|
+
*/
|
|
172
|
+
export declare const NOSCORE: {
|
|
173
|
+
/** Character used wizard mode (wiz-debug.c L32, cmd-misc.c L51). */
|
|
174
|
+
readonly WIZARD: 2;
|
|
175
|
+
/** Character used a debug command / debug options (player-util.c L1303). */
|
|
176
|
+
readonly DEBUG: 8;
|
|
177
|
+
/** Character jumped levels (cmd-wizard.c L1366); transient, cleared after
|
|
178
|
+
* the jump completes (generate.c L824-828). Does NOT invalidate the score. */
|
|
179
|
+
readonly JUMPING: 16;
|
|
180
|
+
/** Character was played by the Borg (cmd-misc.c L140, main-win.c L3396). */
|
|
181
|
+
readonly BORG: 32;
|
|
182
|
+
};
|
|
183
|
+
/**
|
|
184
|
+
* The two upstream build switches that decide whether NOSCORE_BORG exists and
|
|
185
|
+
* whether it disqualifies a score. Upstream expresses these as #ifdefs
|
|
186
|
+
* (player.h L97-99 wraps the bit in ALLOW_BORG; score.c L292-297 skips the borg
|
|
187
|
+
* branch when SCORE_BORGS is defined), so the port records the configuration it
|
|
188
|
+
* builds under as named constants instead of leaving the choice implicit.
|
|
189
|
+
*
|
|
190
|
+
* ALLOW_BORG: true. The Borg ships as a bundled mod (decision 31), so the bit
|
|
191
|
+
* exists and can be set.
|
|
192
|
+
* SCORE_BORGS: false, matching upstream's default - a borg-played character is
|
|
193
|
+
* not eligible for the high-score table.
|
|
194
|
+
*/
|
|
195
|
+
export declare const ALLOW_BORG = true;
|
|
196
|
+
export declare const SCORE_BORGS = false;
|
|
197
|
+
/**
|
|
198
|
+
* The cheat bits that invalidate a high-score entry (score.c L289-298).
|
|
199
|
+
* NOSCORE_WIZARD | NOSCORE_DEBUG always disqualify; NOSCORE_BORG additionally
|
|
200
|
+
* does so only under ALLOW_BORG && !SCORE_BORGS, which is this port's
|
|
201
|
+
* configuration. NOSCORE_JUMPING is deliberately absent: it is a transient
|
|
202
|
+
* generation marker, not a scoring disqualifier.
|
|
203
|
+
*/
|
|
204
|
+
export declare const NOSCORE_SCORE_INVALIDATING: number;
|
|
205
|
+
/** markNoscore (obj-mark analogue): OR cheat bits into a noscore value. Pure. */
|
|
206
|
+
export declare function markNoscore(current: number, bits: number): number;
|
|
207
|
+
/**
|
|
208
|
+
* noscoreInvalidatesScore (score.c L289): true when the character's cheat flags
|
|
209
|
+
* disqualify it from the high-score table.
|
|
210
|
+
*/
|
|
211
|
+
export declare function noscoreInvalidatesScore(noscore: number): boolean;
|
|
212
|
+
/**
|
|
213
|
+
* wiz_create_object_from_kind (cmd-wizard.c L169): a fresh instance of a kind,
|
|
214
|
+
* money made as gold, everything else prepped and given plain magic (no
|
|
215
|
+
* messages, no artifacts).
|
|
216
|
+
*/
|
|
217
|
+
export declare function wizCreateObjectFromKind(state: GameState, kind: ObjectKind, makeDeps: MakeDeps): GameObject;
|
|
218
|
+
/**
|
|
219
|
+
* wiz_create_object_from_artifact (cmd-wizard.c L139): instantiate an artifact
|
|
220
|
+
* on its base kind and mark it created in the shared registry (L157), so the
|
|
221
|
+
* normal generation paths will not spawn it again.
|
|
222
|
+
*/
|
|
223
|
+
export declare function wizCreateObjectFromArtifact(state: GameState, art: Artifact, makeDeps: MakeDeps): GameObject | null;
|
|
224
|
+
/**
|
|
225
|
+
* wiz_drop_object (cmd-wizard.c L292): mark the object as a cheat and drop it
|
|
226
|
+
* from heaven near the player.
|
|
227
|
+
*/
|
|
228
|
+
export declare function wizDropObject(state: GameState, obj: GameObject | null): void;
|
|
229
|
+
/**
|
|
230
|
+
* do_cmd_wiz_acquire (L389): acquire `quantity` good (or great) objects and
|
|
231
|
+
* drop them near the player. Wires to make_object (the acquirement() loop).
|
|
232
|
+
*/
|
|
233
|
+
export declare function wizAcquire(state: GameState, params: {
|
|
234
|
+
quantity: number;
|
|
235
|
+
great?: boolean;
|
|
236
|
+
}, deps: WizardDeps): boolean;
|
|
237
|
+
/**
|
|
238
|
+
* do_cmd_wiz_advance (L414): max stats, a heap of gold, level 50, full HP/SP.
|
|
239
|
+
*/
|
|
240
|
+
export declare function wizAdvance(state: GameState, deps: WizardDeps): boolean;
|
|
241
|
+
/**
|
|
242
|
+
* do_cmd_wiz_banish (L449): delete every monster within `range` grids
|
|
243
|
+
* (measured by mon->cdis, as upstream).
|
|
244
|
+
*/
|
|
245
|
+
export declare function wizBanish(state: GameState, params: {
|
|
246
|
+
range: number;
|
|
247
|
+
}, deps: WizardDeps): boolean;
|
|
248
|
+
/**
|
|
249
|
+
* do_cmd_wiz_create_all_artifact (L728): create every artifact and drop them.
|
|
250
|
+
*/
|
|
251
|
+
export declare function wizCreateAllArtifact(state: GameState, deps: WizardDeps): boolean;
|
|
252
|
+
/**
|
|
253
|
+
* do_cmd_wiz_create_all_artifact_from_tval (L746): create every artifact of a
|
|
254
|
+
* given tval.
|
|
255
|
+
*/
|
|
256
|
+
export declare function wizCreateAllArtifactFromTval(state: GameState, params: {
|
|
257
|
+
tval: number;
|
|
258
|
+
}, deps: WizardDeps): boolean;
|
|
259
|
+
/**
|
|
260
|
+
* do_cmd_wiz_create_all_obj (L780): create one of every ordinary kind (skip
|
|
261
|
+
* instant-artifact kinds) and drop them.
|
|
262
|
+
*/
|
|
263
|
+
export declare function wizCreateAllObj(state: GameState, deps: WizardDeps): boolean;
|
|
264
|
+
/**
|
|
265
|
+
* do_cmd_wiz_create_all_obj_from_tval (L803): create one of every kind with a
|
|
266
|
+
* given tval; `art` selects whether instant-artifact kinds are included.
|
|
267
|
+
*/
|
|
268
|
+
export declare function wizCreateAllObjFromTval(state: GameState, params: {
|
|
269
|
+
tval: number;
|
|
270
|
+
art?: boolean;
|
|
271
|
+
}, deps: WizardDeps): boolean;
|
|
272
|
+
/**
|
|
273
|
+
* do_cmd_wiz_create_artifact (L842): create one artifact by index.
|
|
274
|
+
*/
|
|
275
|
+
export declare function wizCreateArtifact(state: GameState, params: {
|
|
276
|
+
index: number;
|
|
277
|
+
}, deps: WizardDeps): boolean;
|
|
278
|
+
/**
|
|
279
|
+
* do_cmd_wiz_create_obj (L873): create one object of a kind by index.
|
|
280
|
+
*/
|
|
281
|
+
export declare function wizCreateObj(state: GameState, params: {
|
|
282
|
+
index: number;
|
|
283
|
+
}, deps: WizardDeps): boolean;
|
|
284
|
+
/**
|
|
285
|
+
* do_cmd_wiz_create_trap (L904): place a trap of type `index` under the player
|
|
286
|
+
* when the grid permits it.
|
|
287
|
+
*/
|
|
288
|
+
export declare function wizCreateTrap(state: GameState, params: {
|
|
289
|
+
index: number;
|
|
290
|
+
}, deps: WizardDeps): boolean;
|
|
291
|
+
/**
|
|
292
|
+
* do_cmd_wiz_cure_all (L941): remove equipment curses, restore every stat and
|
|
293
|
+
* lost experience, top HP/SP, clear the affliction timers and feed the player.
|
|
294
|
+
*/
|
|
295
|
+
export declare function wizCureAll(state: GameState, deps: WizardDeps): boolean;
|
|
296
|
+
/**
|
|
297
|
+
* do_cmd_wiz_curse_item (L1004): add a curse (power > 0) or remove one
|
|
298
|
+
* (power == 0) on an item. The "which item / which curse" prompts are the
|
|
299
|
+
* shell's; the object, curse index and power arrive as parameters.
|
|
300
|
+
*/
|
|
301
|
+
export declare function wizCurseItem(state: GameState, params: {
|
|
302
|
+
obj: GameObject;
|
|
303
|
+
index: number;
|
|
304
|
+
power: number;
|
|
305
|
+
}, deps: WizardDeps): boolean;
|
|
306
|
+
/**
|
|
307
|
+
* do_cmd_wiz_detect_all_local (L1068): detect traps / doors / stairs / gold /
|
|
308
|
+
* objects / visible + invisible monsters in a 22x40 rectangle.
|
|
309
|
+
*/
|
|
310
|
+
export declare function wizDetectAllLocal(state: GameState, deps: WizardDeps): boolean;
|
|
311
|
+
/**
|
|
312
|
+
* do_cmd_wiz_detect_all_monsters (L1091): detect all monsters in a 500x500
|
|
313
|
+
* rectangle (i.e. the whole level).
|
|
314
|
+
*/
|
|
315
|
+
export declare function wizDetectAllMonsters(state: GameState, deps: WizardDeps): boolean;
|
|
316
|
+
/**
|
|
317
|
+
* do_cmd_wiz_magic_map (L1418): map the area around the player (22x40).
|
|
318
|
+
*/
|
|
319
|
+
export declare function wizMagicMap(state: GameState, deps: WizardDeps): boolean;
|
|
320
|
+
/**
|
|
321
|
+
* do_cmd_wiz_hit_all_los (L1303): PROJECT_LOS 10000 damage as PROJ_DISP_ALL
|
|
322
|
+
* (dispel every monster in line of sight).
|
|
323
|
+
*/
|
|
324
|
+
export declare function wizHitAllLos(state: GameState, deps: WizardDeps): boolean;
|
|
325
|
+
/**
|
|
326
|
+
* do_cmd_wiz_edit_player_exp (L1137): set the player's experience to `value`,
|
|
327
|
+
* clamped to [0, PY_MAX_EXP], gaining or losing to reach it.
|
|
328
|
+
*/
|
|
329
|
+
export declare function wizEditPlayerExp(state: GameState, params: {
|
|
330
|
+
value: number;
|
|
331
|
+
}, deps: WizardDeps): boolean;
|
|
332
|
+
/**
|
|
333
|
+
* do_cmd_wiz_edit_player_gold (L1169): set the player's gold to `value`,
|
|
334
|
+
* clamped to [0, INT32_MAX].
|
|
335
|
+
*/
|
|
336
|
+
export declare function wizEditPlayerGold(state: GameState, params: {
|
|
337
|
+
value: number;
|
|
338
|
+
}, deps: WizardDeps): boolean;
|
|
339
|
+
/**
|
|
340
|
+
* do_cmd_wiz_edit_player_stat (L1247): set one stat to `value`, clamped to
|
|
341
|
+
* [3, 118].
|
|
342
|
+
*/
|
|
343
|
+
export declare function wizEditPlayerStat(state: GameState, params: {
|
|
344
|
+
stat: number;
|
|
345
|
+
value: number;
|
|
346
|
+
}, deps: WizardDeps): boolean;
|
|
347
|
+
/**
|
|
348
|
+
* do_cmd_wiz_increase_exp (L1314): gain `quantity` (>= 1) experience.
|
|
349
|
+
*/
|
|
350
|
+
export declare function wizIncreaseExp(state: GameState, params: {
|
|
351
|
+
quantity: number;
|
|
352
|
+
}, deps: WizardDeps): boolean;
|
|
353
|
+
/**
|
|
354
|
+
* do_cmd_wiz_jump_level (L1339): jump to dungeon level `level` (dungeon_change_
|
|
355
|
+
* level - the port signals a pending level change). Out-of-range is a no-op.
|
|
356
|
+
*
|
|
357
|
+
* `chooseGen` is the answer to "Choose cave profile? " (L1360-1363). It is the
|
|
358
|
+
* ONLY thing that sets NOSCORE_JUMPING (L1365-1367), and that bit is not really
|
|
359
|
+
* a cheat marker: choose_profile consumes it as the one-shot signal to ask which
|
|
360
|
+
* profile to build (generate.c:824). Marking it unconditionally - which this
|
|
361
|
+
* function used to do - both mis-flags the savefile and would make every jump
|
|
362
|
+
* ask for a profile name.
|
|
363
|
+
*/
|
|
364
|
+
export declare function wizJumpLevel(state: GameState, params: {
|
|
365
|
+
level: number;
|
|
366
|
+
chooseGen?: boolean;
|
|
367
|
+
}, deps: WizardDeps): boolean;
|
|
368
|
+
/**
|
|
369
|
+
* do_cmd_wiz_learn_object_kinds (L1386): make the player aware of every kind up
|
|
370
|
+
* to `level`. Awareness lives in the per-game FlavorKnowledge in the port.
|
|
371
|
+
*/
|
|
372
|
+
export declare function wizLearnObjectKinds(state: GameState, params: {
|
|
373
|
+
level: number;
|
|
374
|
+
}, deps: WizardDeps): boolean;
|
|
375
|
+
/**
|
|
376
|
+
* do_cmd_wiz_recall_monster (L2161): fully learn a monster race's lore, or all
|
|
377
|
+
* races when `all` is set.
|
|
378
|
+
*/
|
|
379
|
+
export declare function wizRecallMonster(state: GameState, params: {
|
|
380
|
+
race?: MonsterRace;
|
|
381
|
+
all?: boolean;
|
|
382
|
+
}, deps: WizardDeps): boolean;
|
|
383
|
+
/**
|
|
384
|
+
* do_cmd_wiz_wipe_recall (L2860): forget a monster race's lore, or all races.
|
|
385
|
+
*/
|
|
386
|
+
export declare function wizWipeRecall(state: GameState, params: {
|
|
387
|
+
race?: MonsterRace;
|
|
388
|
+
all?: boolean;
|
|
389
|
+
}, deps: WizardDeps): boolean;
|
|
390
|
+
/**
|
|
391
|
+
* do_cmd_wiz_rerate (L2209): reroll the player's per-level hitpoint table until
|
|
392
|
+
* it lands in the legal band, and report the life rating. Returns the rating.
|
|
393
|
+
*/
|
|
394
|
+
export declare function wizRerate(state: GameState, deps: WizardDeps): number | null;
|
|
395
|
+
/**
|
|
396
|
+
* do_cmd_wiz_reroll_item (L2254): reroll a non-artifact item on its kind at the
|
|
397
|
+
* player's depth. `roll` is 0 normal, 1 good, 2 excellent (good + great). The
|
|
398
|
+
* rerolled properties are written back onto the object in place.
|
|
399
|
+
*/
|
|
400
|
+
export declare function wizRerollItem(state: GameState, params: {
|
|
401
|
+
obj: GameObject;
|
|
402
|
+
roll: number;
|
|
403
|
+
}, deps: WizardDeps): boolean;
|
|
404
|
+
/**
|
|
405
|
+
* do_cmd_wiz_tweak_item (L2698): apply the complete DATA command. The shell
|
|
406
|
+
* owns the prompts; the values arrive as parameters. Every field is optional;
|
|
407
|
+
* only supplied fields are changed. Selecting an ego or artifact follows C's
|
|
408
|
+
* object_prep + ego_apply_magic / copy_artifact_data sequence, including its
|
|
409
|
+
* RNG draws, before the scalar modifier prompts are applied.
|
|
410
|
+
*/
|
|
411
|
+
export declare function wizTweakItem(state: GameState, params: {
|
|
412
|
+
obj: GameObject;
|
|
413
|
+
ego?: EgoItem | null;
|
|
414
|
+
artifact?: Artifact | null;
|
|
415
|
+
modifiers?: readonly number[];
|
|
416
|
+
toA?: number;
|
|
417
|
+
toH?: number;
|
|
418
|
+
toD?: number;
|
|
419
|
+
}, deps: WizardDeps): boolean;
|
|
420
|
+
/**
|
|
421
|
+
* do_cmd_wiz_summon_named (L2569): summon a specific monster near the player.
|
|
422
|
+
* Wires to scatter_ext + place_new_monster, trying up to 10 empty grids.
|
|
423
|
+
*/
|
|
424
|
+
export declare function wizSummonNamed(state: GameState, params: {
|
|
425
|
+
race: MonsterRace;
|
|
426
|
+
}, deps: WizardDeps): boolean;
|
|
427
|
+
/**
|
|
428
|
+
* do_cmd_wiz_summon_random (L2629): summon `quantity` random monsters near the
|
|
429
|
+
* player (one EF_SUMMON per monster, value 1).
|
|
430
|
+
*/
|
|
431
|
+
export declare function wizSummonRandom(state: GameState, params: {
|
|
432
|
+
quantity: number;
|
|
433
|
+
}, deps: WizardDeps): boolean;
|
|
434
|
+
/**
|
|
435
|
+
* do_cmd_wiz_teleport_random (L2651): teleport the player a given range.
|
|
436
|
+
*/
|
|
437
|
+
export declare function wizTeleportRandom(state: GameState, params: {
|
|
438
|
+
range: number;
|
|
439
|
+
}, deps: WizardDeps): boolean;
|
|
440
|
+
/**
|
|
441
|
+
* do_cmd_wiz_teleport_to (L2673): teleport the player onto a target grid, if it
|
|
442
|
+
* is passable.
|
|
443
|
+
*/
|
|
444
|
+
export declare function wizTeleportTo(state: GameState, params: {
|
|
445
|
+
grid: Loc;
|
|
446
|
+
}, deps: WizardDeps): boolean;
|
|
447
|
+
/**
|
|
448
|
+
* do_cmd_wiz_push_object (L1871): push the pile off a chosen grid.
|
|
449
|
+
*/
|
|
450
|
+
export declare function wizPushObject(state: GameState, params: {
|
|
451
|
+
grid: Loc;
|
|
452
|
+
}, deps: WizardDeps): boolean;
|
|
453
|
+
/**
|
|
454
|
+
* do_cmd_wiz_wizard_light (L2907): permanently light and know the whole level.
|
|
455
|
+
*/
|
|
456
|
+
export declare function wizWizardLight(state: GameState, deps: WizardDeps): boolean;
|
|
457
|
+
/**
|
|
458
|
+
* wiz_cheat_death (wiz-debug.c L28): survive a lethal blow - reset age, refill
|
|
459
|
+
* HP/SP, cure the afflictions, feed, cancel recall / deep descent and return to
|
|
460
|
+
* town. The recall / deep-descent counters are player upkeep the port carries
|
|
461
|
+
* on the player; word_recall / deep_descent live there.
|
|
462
|
+
*/
|
|
463
|
+
export declare function wizCheatDeath(state: GameState, deps: WizardDeps): boolean;
|
|
464
|
+
/**
|
|
465
|
+
* The DATA half of wiz_display_item (cmd-wizard.c L190-283): the scalar item
|
|
466
|
+
* facts the debug panel prints. The Term_clear / prt line layout and the
|
|
467
|
+
* vertical prt_binary flag grid are the shell's; this returns the values.
|
|
468
|
+
*
|
|
469
|
+
* `all` chooses whether the combat-plus fields (to-hit / to-dam / to-ac) and
|
|
470
|
+
* the flag set come from the fully-real object or from what is known: upstream
|
|
471
|
+
* reads object_to_hit(all ? obj : obj->known) and object_flags[_known](obj).
|
|
472
|
+
* The port's known twin is a GameObject, supplied as `known`; when `all` is
|
|
473
|
+
* false and `known` is given, the "+" fields and flagsKnown read from it.
|
|
474
|
+
* object_flags(obj) is just a copy of obj.flags (obj-util.c L353); the "known"
|
|
475
|
+
* flag set is the twin's flags (obj.flags when no twin is threaded).
|
|
476
|
+
*/
|
|
477
|
+
export interface WizItemDisplay {
|
|
478
|
+
/** obj->dd (always from the real object). */
|
|
479
|
+
dd: number;
|
|
480
|
+
/** obj->ds. */
|
|
481
|
+
ds: number;
|
|
482
|
+
/** object_to_hit(all ? obj : obj->known). */
|
|
483
|
+
toH: number;
|
|
484
|
+
/** object_to_dam(all ? obj : obj->known). */
|
|
485
|
+
toD: number;
|
|
486
|
+
/** obj->ac. */
|
|
487
|
+
ac: number;
|
|
488
|
+
/** object_to_ac(all ? obj : obj->known). */
|
|
489
|
+
toA: number;
|
|
490
|
+
/** obj->kind->kidx. */
|
|
491
|
+
kidx: number;
|
|
492
|
+
tval: number;
|
|
493
|
+
sval: number;
|
|
494
|
+
/** object_weight_one(obj). */
|
|
495
|
+
weight: number;
|
|
496
|
+
/** obj->timeout. */
|
|
497
|
+
timeout: number;
|
|
498
|
+
/** obj->number. */
|
|
499
|
+
number: number;
|
|
500
|
+
/** obj->pval. */
|
|
501
|
+
pval: number;
|
|
502
|
+
/** obj->artifact ? aidx : 0 (upstream "name1"). */
|
|
503
|
+
name1: number;
|
|
504
|
+
/** obj->ego ? eidx : -1 (upstream "egoidx"). */
|
|
505
|
+
egoidx: number;
|
|
506
|
+
/** object_value(obj, 1). */
|
|
507
|
+
cost: number;
|
|
508
|
+
/** object_flags(obj): the full flag set (== obj.flags). */
|
|
509
|
+
flags: FlagSet;
|
|
510
|
+
/** object_flags_known(obj): the known flag set (the twin's, or obj's). */
|
|
511
|
+
flagsKnown: FlagSet;
|
|
512
|
+
}
|
|
513
|
+
export declare function wizDisplayItem(obj: GameObject, deps: WizardDeps, opts?: {
|
|
514
|
+
all?: boolean;
|
|
515
|
+
known?: GameObject | null;
|
|
516
|
+
}): WizItemDisplay | null;
|
|
517
|
+
/** The outcome of wizChangeItemQuantity, for the shell's feedback. */
|
|
518
|
+
export interface WizQuantityResult {
|
|
519
|
+
/** The number the stack ended up at (unchanged when the edit was refused). */
|
|
520
|
+
number: number;
|
|
521
|
+
/** The ceiling MIN(max_stack, charge limit, quiver limit) that was applied. */
|
|
522
|
+
max: number;
|
|
523
|
+
/** Whether obj.number actually changed. */
|
|
524
|
+
changed: boolean;
|
|
525
|
+
}
|
|
526
|
+
/**
|
|
527
|
+
* do_cmd_wiz_change_item_quantity (CMD_WIZ_CHANGE_ITEM_QUANTITY, cmd-wizard.c
|
|
528
|
+
* L484-575), the [q] entry of the do_cmd_wiz_play_item session (L1771-1789).
|
|
529
|
+
*
|
|
530
|
+
* Refuses an equipped item ("Can not change the quantity of an equipped item.",
|
|
531
|
+
* L495) and any artifact ("Can not modify the quantity of an artifact.", L501),
|
|
532
|
+
* then computes the ceiling nmax the same three ways upstream does (L505-517):
|
|
533
|
+
* - obj->kind->base->max_stack, always;
|
|
534
|
+
* - for a charge-carrying device with pval > 0, (MAX_PVAL * number) / pval, so
|
|
535
|
+
* the scaled-up charges cannot overflow MAX_PVAL;
|
|
536
|
+
* - for a quiver item, quiver_slot_size / (ammo ? 1 : thrown_quiver_mult).
|
|
537
|
+
* The requested count is then clamped to [1, nmax] (L520 MAX(1, MIN(nmax, n))).
|
|
538
|
+
*
|
|
539
|
+
* Upstream warts preserved: charges and timeouts are rescaled by INTEGER
|
|
540
|
+
* division `(pval * n) / number` BEFORE obj->number is assigned (L524-530), so
|
|
541
|
+
* both reads use the OLD number; and the whole body is skipped when n equals the
|
|
542
|
+
* current number, leaving charges untouched. `update` false suppresses only the
|
|
543
|
+
* weight/upkeep refresh (L551-570), never the number change itself.
|
|
544
|
+
*
|
|
545
|
+
* The PU_BONUS / PU_INVEN / PN_COMBINE / PR_* upkeep bits are UI (the shell's);
|
|
546
|
+
* the carried-weight arithmetic upstream does alongside them IS state and is
|
|
547
|
+
* applied here.
|
|
548
|
+
*/
|
|
549
|
+
export declare function wizChangeItemQuantity(state: GameState, params: {
|
|
550
|
+
obj: GameObject;
|
|
551
|
+
/** The gear handle, when the item is carried (absent for a floor item). */
|
|
552
|
+
handle?: number;
|
|
553
|
+
/** cmd_get_arg_number "quantity". */
|
|
554
|
+
quantity: number;
|
|
555
|
+
/** cmd_get_arg_choice "update"; absent behaves as upstream's !CMD_OK. */
|
|
556
|
+
update?: boolean;
|
|
557
|
+
}, deps: WizardDeps): WizQuantityResult | null;
|
|
558
|
+
/**
|
|
559
|
+
* wizPlayItemBegin (do_cmd_wiz_play_item, cmd-wizard.c L1642-1645): snapshot the
|
|
560
|
+
* object so the [t]weak / [r]eroll / [c]urse edits can be rejected. Upstream
|
|
561
|
+
* allocates a fresh object and object_copy()s the working item into it; the port
|
|
562
|
+
* uses objectCopy (obj/object.ts) which produces the same value snapshot.
|
|
563
|
+
* Returns the preserved copy the shell hands back to Accept / Reject.
|
|
564
|
+
*/
|
|
565
|
+
export declare function wizPlayItemBegin(obj: GameObject, deps: WizardDeps): GameObject | null;
|
|
566
|
+
/**
|
|
567
|
+
* wizPlayItemReject (do_cmd_wiz_play_item, cmd-wizard.c L1822-1843): the play
|
|
568
|
+
* session was abandoned with changes; copy the preserved original back onto the
|
|
569
|
+
* working object in place. Upstream restores the pile links after object_copy;
|
|
570
|
+
* the port mutates the existing object (its pile membership is by array position
|
|
571
|
+
* in floor/gear, not per-object links), so no link fix-up is needed.
|
|
572
|
+
*/
|
|
573
|
+
export declare function wizPlayItemReject(obj: GameObject, original: GameObject, deps: WizardDeps): boolean;
|
|
574
|
+
/**
|
|
575
|
+
* wizPlayItemAccept (do_cmd_wiz_play_item, cmd-wizard.c L1679-1718): commit the
|
|
576
|
+
* changes. When the item actually changed and is equipped, upstream clears the
|
|
577
|
+
* known WORN notice and re-runs object_learn_on_wield so the panel reflects the
|
|
578
|
+
* edited properties. The total_weight / redraw upkeep is UI (the shell's). The
|
|
579
|
+
* caller supplies whether the item is worn (the slot it was picked from).
|
|
580
|
+
*/
|
|
581
|
+
export declare function wizPlayItemAccept(state: GameState, obj: GameObject, params: {
|
|
582
|
+
changed: boolean;
|
|
583
|
+
equipped: boolean;
|
|
584
|
+
}, deps: WizardDeps): boolean;
|
|
585
|
+
/** The classification of one make_object roll against the target (stat_item). */
|
|
586
|
+
export interface WizStatItemResult {
|
|
587
|
+
/** Rolls actually performed. */
|
|
588
|
+
rolls: number;
|
|
589
|
+
/** Same tval/sval, all modifiers and to_a/to_h/to_d equal. */
|
|
590
|
+
matches: number;
|
|
591
|
+
/** Same or better across every tested property, and strictly better once. */
|
|
592
|
+
better: number;
|
|
593
|
+
/** Same or worse across every tested property, and strictly worse once. */
|
|
594
|
+
worse: number;
|
|
595
|
+
/** Same tval/sval but neither strictly better nor worse (a mix). */
|
|
596
|
+
other: number;
|
|
597
|
+
}
|
|
598
|
+
/**
|
|
599
|
+
* do_cmd_wiz_stat_item (cmd-wizard.c L2386-2562): roll `nRolls` items with
|
|
600
|
+
* make_object at `level` and classify each as match / better / worse / other
|
|
601
|
+
* against the target object. `roll` is 0 normal, 1 good, 2 excellent (good +
|
|
602
|
+
* great). The interrupt polling and the running Term readout are UI and are
|
|
603
|
+
* omitted; the classification math, RNG draw order and the artifact-preserve
|
|
604
|
+
* quirk are faithful.
|
|
605
|
+
*
|
|
606
|
+
* Upstream quirk preserved (L2504-2506, L2559-2561): it marks the TARGET
|
|
607
|
+
* object's artifact uncreated before each roll (so make_object may regenerate
|
|
608
|
+
* it) and re-marks it created at the end - note it tests obj->artifact, the
|
|
609
|
+
* target's, not the rolled test object's, exactly as upstream does.
|
|
610
|
+
*/
|
|
611
|
+
export declare function wizStatItem(state: GameState, params: {
|
|
612
|
+
obj: GameObject;
|
|
613
|
+
roll: number;
|
|
614
|
+
level: number;
|
|
615
|
+
nRolls?: number;
|
|
616
|
+
}, deps: WizardDeps): WizStatItemResult | null;
|
|
617
|
+
/**
|
|
618
|
+
* do_cmd_wiz_edit_player_start (cmd-wizard.c L1202-1239): the batch player
|
|
619
|
+
* editor. Upstream chains a queued CMD_WIZ_EDIT_PLAYER_STAT per stat plus a
|
|
620
|
+
* gold and an exp edit through the edit_player_state machine; the queue
|
|
621
|
+
* plumbing is UI. The engine effect is: apply the six stat edits, the gold
|
|
622
|
+
* edit, and the exp edit. Each field is optional; a supplied value is applied
|
|
623
|
+
* through the already-ported per-field editor (same clamps), so an absent field
|
|
624
|
+
* is left unchanged (the shell's "cancel this stage" path).
|
|
625
|
+
*/
|
|
626
|
+
export declare function wizEditPlayerStart(state: GameState, params: {
|
|
627
|
+
stats?: readonly (number | undefined)[];
|
|
628
|
+
gold?: number;
|
|
629
|
+
exp?: number;
|
|
630
|
+
}, deps: WizardDeps): boolean;
|
|
631
|
+
/**
|
|
632
|
+
* do_cmd_wiz_query_feature (L1930, DATA half): the fully-in-bounds grids whose
|
|
633
|
+
* feature is one of `features`. The shell highlights them.
|
|
634
|
+
*/
|
|
635
|
+
export declare function wizQueryFeature(state: GameState, params: {
|
|
636
|
+
features: readonly number[];
|
|
637
|
+
}, deps: WizardDeps): Loc[];
|
|
638
|
+
/**
|
|
639
|
+
* do_cmd_wiz_query_square_flag (L2105, DATA half): the fully-in-bounds grids
|
|
640
|
+
* carrying a SQUARE_* flag; flag 0 selects the known grids (as upstream).
|
|
641
|
+
*/
|
|
642
|
+
export declare function wizQuerySquareFlag(state: GameState, params: {
|
|
643
|
+
flag: number;
|
|
644
|
+
}, deps: WizardDeps): Loc[];
|
|
645
|
+
/**
|
|
646
|
+
* do_cmd_wiz_peek_noise_scent (L1477, DATA half): the fully-in-bounds grids at
|
|
647
|
+
* exactly `depth` on the chosen flow heatmap ("noise" or "scent"). The shell
|
|
648
|
+
* steps depth from 0 upward and highlights each returned set.
|
|
649
|
+
*/
|
|
650
|
+
export declare function wizPeekFlow(state: GameState, params: {
|
|
651
|
+
depth: number;
|
|
652
|
+
which: "noise" | "scent";
|
|
653
|
+
}, deps: WizardDeps): Loc[];
|
|
654
|
+
//# sourceMappingURL=wizard.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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