@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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- package/src/combat/index.ts +15 -0
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- package/src/combat/mon-melee.ts +1153 -0
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- package/src/effects/handlers.ts +452 -0
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- package/src/expression.ts +360 -0
- package/src/game/cave-cmd.ts +1147 -0
- package/src/game/char-sheet.ts +557 -0
- package/src/game/chest.ts +348 -0
- package/src/game/context.ts +1218 -0
- package/src/game/curse-tick.ts +130 -0
- package/src/game/describe.ts +62 -0
- package/src/game/display.ts +838 -0
- package/src/game/dump-level.ts +114 -0
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- package/src/game/effect-detect.ts +542 -0
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- package/src/game/effect-game-env.ts +86 -0
- package/src/game/effect-general.ts +1122 -0
- package/src/game/effect-item.ts +999 -0
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- package/src/game/effect-terrain.ts +881 -0
- package/src/game/energy.ts +61 -0
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- package/src/game/floor.ts +524 -0
- package/src/game/gear.ts +1352 -0
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- package/src/game/history.ts +78 -0
- package/src/game/ignore-cmd.ts +68 -0
- package/src/game/inscription-confirm.ts +115 -0
- package/src/game/known.ts +960 -0
- package/src/game/loop.ts +671 -0
- package/src/game/lore-color.ts +108 -0
- package/src/game/mon-cast.ts +409 -0
- package/src/game/mon-cmd.ts +767 -0
- package/src/game/mon-death.ts +459 -0
- package/src/game/mon-group.ts +368 -0
- package/src/game/mon-list.ts +213 -0
- package/src/game/mon-message.ts +359 -0
- package/src/game/mon-place.ts +1012 -0
- package/src/game/mon-ranged.ts +405 -0
- package/src/game/mon-shape.ts +161 -0
- package/src/game/mon-side.ts +511 -0
- package/src/game/monster-turn.ts +1750 -0
- package/src/game/obj-cmd.ts +1970 -0
- package/src/game/obj-list.ts +302 -0
- package/src/game/object-inspect.ts +162 -0
- package/src/game/pickup.ts +483 -0
- package/src/game/player-path.ts +1434 -0
- package/src/game/player-side.ts +555 -0
- package/src/game/player-turn.ts +852 -0
- package/src/game/project-cast.ts +766 -0
- package/src/game/project-feat.ts +386 -0
- package/src/game/project-monster.ts +407 -0
- package/src/game/project-obj.ts +298 -0
- package/src/game/project-player.ts +236 -0
- package/src/game/quest.ts +248 -0
- package/src/game/ranged-cmd.ts +417 -0
- package/src/game/scheduler.ts +150 -0
- package/src/game/spell-cmd.ts +404 -0
- package/src/game/spoil.ts +562 -0
- package/src/game/steal.ts +169 -0
- package/src/game/take-hit-hooks.ts +152 -0
- package/src/game/target-loop.ts +501 -0
- package/src/game/target.ts +424 -0
- package/src/game/thrust.ts +174 -0
- package/src/game/trap.ts +791 -0
- package/src/game/ui-entry.ts +2075 -0
- package/src/game/wizard.ts +1760 -0
- package/src/game/world.ts +786 -0
- package/src/gen/cave.ts +2858 -0
- package/src/gen/gen-monster.ts +592 -0
- package/src/gen/generate.ts +523 -0
- package/src/gen/room.ts +2213 -0
- package/src/gen/util.ts +1958 -0
- package/src/generated/dun-profiles.ts +30 -0
- package/src/generated/effects.ts +241 -0
- package/src/generated/elements.ts +62 -0
- package/src/generated/equip-slots.ts +36 -0
- package/src/generated/history-types.ts +34 -0
- package/src/generated/ignore-types.ts +66 -0
- package/src/generated/index.ts +33 -0
- package/src/generated/kind-flags.ts +44 -0
- package/src/generated/message.ts +320 -0
- package/src/generated/mon-message.ts +138 -0
- package/src/generated/mon-race-flags.ts +182 -0
- package/src/generated/mon-spells.ts +198 -0
- package/src/generated/mon-temp-flags.ts +34 -0
- package/src/generated/mon-timed.ts +34 -0
- package/src/generated/object-flags.ts +95 -0
- package/src/generated/object-modifiers.ts +43 -0
- package/src/generated/options.ts +104 -0
- package/src/generated/origins.ts +64 -0
- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
- package/src/generated/player-timed.ts +118 -0
- package/src/generated/projections.ts +103 -0
- package/src/generated/randart-properties.ts +202 -0
- package/src/generated/room-flags.ts +21 -0
- package/src/generated/rooms.ts +50 -0
- package/src/generated/square-flags.ts +56 -0
- package/src/generated/stats.ts +22 -0
- package/src/generated/terrain-flags.ts +76 -0
- package/src/generated/terrain.ts +62 -0
- package/src/generated/trap-flags.ts +42 -0
- package/src/generated/tvals.ts +84 -0
- package/src/generated/ui-entry-renderers.ts +24 -0
- package/src/guard.ts +70 -0
- package/src/host/args.ts +334 -0
- package/src/host/bridge.ts +193 -0
- package/src/host/index.ts +18 -0
- package/src/host/io.ts +239 -0
- package/src/host/memory.ts +134 -0
- package/src/host/raw.ts +190 -0
- package/src/index.ts +250 -0
- package/src/loc.ts +157 -0
- package/src/mod/hooks.ts +278 -0
- package/src/mod/ids.ts +390 -0
- package/src/mod/registry-host.ts +258 -0
- package/src/mod/save-blocks.ts +787 -0
- package/src/mod/vocabulary.ts +0 -0
- package/src/mon/bind.ts +899 -0
- package/src/mon/desc.ts +212 -0
- package/src/mon/knowledge-groups.ts +164 -0
- package/src/mon/lore-describe.ts +1414 -0
- package/src/mon/lore.ts +306 -0
- package/src/mon/make.ts +422 -0
- package/src/mon/monster.ts +161 -0
- package/src/mon/predicate.ts +220 -0
- package/src/mon/project-mon.ts +855 -0
- package/src/mon/spell.ts +418 -0
- package/src/mon/steal.ts +246 -0
- package/src/mon/summon.ts +145 -0
- package/src/mon/take-hit.ts +195 -0
- package/src/mon/timed.ts +300 -0
- package/src/mon/types.ts +286 -0
- package/src/msg.ts +146 -0
- package/src/obj/artifact-fake.ts +63 -0
- package/src/obj/artifact-known.ts +69 -0
- package/src/obj/bind.ts +1345 -0
- package/src/obj/chest.ts +249 -0
- package/src/obj/desc.ts +699 -0
- package/src/obj/effects-info.ts +349 -0
- package/src/obj/flavor.ts +256 -0
- package/src/obj/ignore.ts +387 -0
- package/src/obj/knowledge.ts +1577 -0
- package/src/obj/known-object.ts +718 -0
- package/src/obj/make.ts +1367 -0
- package/src/obj/object-info.ts +1737 -0
- package/src/obj/object.ts +1296 -0
- package/src/obj/power.ts +674 -0
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- package/src/obj/randart-data.ts +1344 -0
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- package/src/visuals/pref-expr.ts +182 -0
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- package/src/visuals/tile-prefs.ts +183 -0
- package/src/world/chunk.ts +531 -0
- package/src/world/feature.ts +215 -0
- package/src/world/flow.ts +128 -0
- package/src/world/project.ts +687 -0
- package/src/world/projection.ts +228 -0
- package/src/world/scatter.ts +72 -0
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- package/src/world/view.ts +513 -0
- package/src/z-queue.ts +300 -0
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/**
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* Projection effects on terrain, ported from reference/src/project-feat.c
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* (Angband 4.2.6): the project_f driver and the feature handlers - grid
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* lighting (LIGHT/LIGHT_WEAK, DARK/DARK_WEAK), stone-to-mud (KILL_WALL with
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* rubble finds and gold-vein payouts), door destruction (KILL_DOOR), trap
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* disabling / door unlocking / secret-door reveal (KILL_TRAP), door and trap
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* creation (MAKE_DOOR, MAKE_TRAP), fire clearing webs and very hot or cold
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* projections converting floor to lava and lava to floor/rubble, plus the
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* observe-only elemental handlers.
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*
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* expose_to_sun / is_daytime are ported (exposeToSun below): the KILL_WALL,
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* KILL_DOOR, FIRE and COLD/ICE handlers re-expose freshly changed surface
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* terrain to the sun, guarded on cave->depth == 0. That guard never fires yet
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* (the port has no surface/town), so the branch is dormant but faithful.
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*
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* DEFERRED (ledgered in parity/ledger/game-project-feat.yaml):
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* - square_forget / square_unmark and the PU_UPDATE_VIEW | PU_MONSTERS
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* redraw requests: the core keeps no player square-memory yet (the web
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* renderer holds its own explored set); FOV refresh rides the state
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* updateFov hook the loop already runs after player actions.
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* - The decoy branch of trap handling (decoys ride mon-desire, #24).
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*/
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import { FEAT, ORIGIN, PROJ, SQUARE, TMD } from "../generated/index.js";
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import { squareIsSeen, squareIsView } from "../world/view.js";
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import { featIsBright, featIsTreasure } from "../world/chunk.js";
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import { lookupTrap } from "../world/trap.js";
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import { isDaytime } from "./world.js";
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import { squareIsEmpty, squareIsPlayer, squareMonster } from "./context.js";
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import { dropNear, floorExcise, floorPile, floorCarry } from "./floor.js";
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import { squareIsSecretDoor } from "./cave-cmd.js";
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import { placeTrap, squareDoorPower, squareIsDisarmableTrap, squareIsTrap, squareRemoveAllTraps, squareRevealTrap, squareSetDoorLock, squareIsPlayerTrap, squareSetTrapTimeout, squareTrap, } from "./trap.js";
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import { makeObject, makeGold } from "../obj/make.js";
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/** Is the grid in view and the player able to see (not blind)? */
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function observed(state, grid) {
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return (squareIsView(state.chunk, grid) &&
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(state.actor.player.timed[TMD.BLIND] ?? 0) === 0);
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}
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/**
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* push_object (obj-pile.c): move the pile off a grid that stopped holding
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* objects. As upstream, the grid temporarily becomes an open door so
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* drop_near cannot land anything back on it; the caller's feature change
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* happens after.
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*/
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export function pushObject(state, grid) {
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const c = state.chunk;
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const featOld = c.feat(grid);
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/* square_force_floor (cave-square.c:1507) then square_add_door(closed=false)
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* (cave-square.c:1347) - obj-pile.c:1204-1205 - collapse to one setFeat(OPEN):
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* the intermediate FEAT_FLOOR is transient and its featCount delta cancels. */
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c.setFeat(grid, FEAT.OPEN);
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/* square_excise_pile (cave-square.c:1031) + square_set_obj(c, grid, NULL)
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* (cave-square.c:1291, obj-pile.c:1201): the port's pile is a Map entry, so
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* excising every member removes the entry - there is no head pointer to null. */
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for (const obj of [...floorPile(state, grid)]) {
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floorExcise(state, grid, obj);
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dropNear(state, obj, 0, grid, false, false);
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}
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c.setFeat(grid, featOld);
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}
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/**
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* expose_to_sun (cave-map.c L621): on the surface, freshly revealed terrain
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+
* either lights up (daytime, or a non-floor grid) or goes dark (night floor
|
|
63
|
+
* that is not intrinsically bright). Only ever called on the surface
|
|
64
|
+
* (cave->depth == 0), which the port cannot reach yet, so this is dormant.
|
|
65
|
+
*/
|
|
66
|
+
function exposeToSun(state, grid, daytime) {
|
|
67
|
+
const c = state.chunk;
|
|
68
|
+
if (daytime || !c.isFloor(grid)) {
|
|
69
|
+
c.sqinfoOn(grid, SQUARE.GLOW);
|
|
70
|
+
}
|
|
71
|
+
else if (!featIsBright(c.features, c.feat(grid))) {
|
|
72
|
+
c.sqinfoOff(grid, SQUARE.GLOW);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* square_disable_trap (cave-square.c:1395-1399): every trap at the grid seizes
|
|
77
|
+
* up for 10 turns - but ONLY if a player trap is there. The port open-coded the
|
|
78
|
+
* loop and dropped that gate, so a glyph of warding or a web could be disabled
|
|
79
|
+
* where upstream leaves it alone. Now it goes through the real
|
|
80
|
+
* square_set_trap_timeout, which is what the C calls.
|
|
81
|
+
*/
|
|
82
|
+
function disableTraps(state, grid) {
|
|
83
|
+
if (!squareIsPlayerTrap(state, grid))
|
|
84
|
+
return;
|
|
85
|
+
squareSetTrapTimeout(state, grid, -1, 10);
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* project_f: affect the terrain at `grid` (PROJECT_GRID). Returns whether
|
|
89
|
+
* anything the player can see happened.
|
|
90
|
+
*/
|
|
91
|
+
export function projectFeature(state, _r, grid, dam, typ, env = {}) {
|
|
92
|
+
const c = state.chunk;
|
|
93
|
+
let obvious = false;
|
|
94
|
+
switch (typ) {
|
|
95
|
+
case PROJ.LIGHT_WEAK:
|
|
96
|
+
case PROJ.LIGHT: {
|
|
97
|
+
/* Turn on the light. */
|
|
98
|
+
c.sqinfoOn(grid, SQUARE.GLOW);
|
|
99
|
+
if (squareIsView(c, grid)) {
|
|
100
|
+
if ((state.actor.player.timed[TMD.BLIND] ?? 0) === 0)
|
|
101
|
+
obvious = true;
|
|
102
|
+
state.updateFov?.(state);
|
|
103
|
+
}
|
|
104
|
+
break;
|
|
105
|
+
}
|
|
106
|
+
case PROJ.DARK_WEAK:
|
|
107
|
+
case PROJ.DARK: {
|
|
108
|
+
/* Turn off the light, but NOT a naturally bright feature (lava) and NOT
|
|
109
|
+
* a daylit surface grid (project-feat.c L73:
|
|
110
|
+
* (depth != 0 || !is_daytime()) && !square_isbright). PR2. */
|
|
111
|
+
const daylit = c.depth === 0 && isDaytime(state.turn, state.z.dayLength);
|
|
112
|
+
if (!daylit && !featIsBright(c.features, c.feat(grid))) {
|
|
113
|
+
c.sqinfoOff(grid, SQUARE.GLOW);
|
|
114
|
+
}
|
|
115
|
+
if (squareIsView(c, grid)) {
|
|
116
|
+
obvious = true;
|
|
117
|
+
state.updateFov?.(state);
|
|
118
|
+
}
|
|
119
|
+
break;
|
|
120
|
+
}
|
|
121
|
+
case PROJ.KILL_WALL: {
|
|
122
|
+
/* Non-walls (etc). */
|
|
123
|
+
if (c.isPassable(grid) && !c.isRubble(grid))
|
|
124
|
+
break;
|
|
125
|
+
/* Permanent walls. */
|
|
126
|
+
if (c.isPerm(grid))
|
|
127
|
+
break;
|
|
128
|
+
const seen = squareIsSeen(c, grid);
|
|
129
|
+
if (c.isRubble(grid)) {
|
|
130
|
+
if (seen) {
|
|
131
|
+
env.msg?.("The rubble turns into mud!");
|
|
132
|
+
obvious = true;
|
|
133
|
+
}
|
|
134
|
+
/* square_destroy_rubble (cave-square.c:1502): set_feat(FEAT_FLOOR). */
|
|
135
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
136
|
+
/* Hidden find: 10% chance of a buried object. */
|
|
137
|
+
if (state.rng.randint0(100) < 10 && env.makeDeps) {
|
|
138
|
+
const found = makeObject(state.rng, env.makeDeps, c.depth, false, false, false, 0, c.depth);
|
|
139
|
+
if (found) {
|
|
140
|
+
found.origin = ORIGIN.RUBBLE;
|
|
141
|
+
found.originDepth = c.depth;
|
|
142
|
+
floorCarry(state, grid, found);
|
|
143
|
+
if (seen) {
|
|
144
|
+
env.msg?.("There was something buried in the rubble!");
|
|
145
|
+
obvious = true;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
else if (c.isDoor(grid)) {
|
|
151
|
+
if (seen) {
|
|
152
|
+
env.msg?.("The door turns into mud!");
|
|
153
|
+
obvious = true;
|
|
154
|
+
}
|
|
155
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
156
|
+
}
|
|
157
|
+
else if (featIsTreasure(c.features, c.feat(grid))) {
|
|
158
|
+
if (seen) {
|
|
159
|
+
env.msg?.("The vein turns into mud!");
|
|
160
|
+
env.msg?.("You have found something!");
|
|
161
|
+
obvious = true;
|
|
162
|
+
}
|
|
163
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
164
|
+
/* Place some gold. */
|
|
165
|
+
if (env.makeDeps) {
|
|
166
|
+
const money = makeGold(state.rng, env.makeDeps, c.depth, "any");
|
|
167
|
+
money.origin = ORIGIN.FLOOR;
|
|
168
|
+
money.originDepth = c.depth;
|
|
169
|
+
floorCarry(state, grid, money);
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
else if (c.isMagma(grid) || c.isQuartz(grid)) {
|
|
173
|
+
if (seen) {
|
|
174
|
+
env.msg?.("The vein turns into mud!");
|
|
175
|
+
obvious = true;
|
|
176
|
+
}
|
|
177
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
178
|
+
}
|
|
179
|
+
else if (c.isGranite(grid)) {
|
|
180
|
+
if (seen) {
|
|
181
|
+
env.msg?.("The wall turns into mud!");
|
|
182
|
+
obvious = true;
|
|
183
|
+
}
|
|
184
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
185
|
+
}
|
|
186
|
+
/* On the surface, new terrain may be exposed to the sun. */
|
|
187
|
+
if (c.depth === 0)
|
|
188
|
+
exposeToSun(state, grid, isDaytime(state.turn, state.z.dayLength));
|
|
189
|
+
state.updateFov?.(state);
|
|
190
|
+
break;
|
|
191
|
+
}
|
|
192
|
+
case PROJ.KILL_DOOR: {
|
|
193
|
+
if (c.isDoor(grid)) {
|
|
194
|
+
if (squareIsView(c, grid)) {
|
|
195
|
+
env.msg?.("There is a bright flash of light!");
|
|
196
|
+
obvious = true;
|
|
197
|
+
}
|
|
198
|
+
/* square_destroy_door (cave-square.c:1382): drop the "door lock" trap
|
|
199
|
+
* and set FEAT_FLOOR. The lock removal rides the setFeat hook here
|
|
200
|
+
* (FEAT_FLOOR cannot hold a lock), so only the set_feat is explicit. */
|
|
201
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
202
|
+
/* On the surface, new terrain may be exposed to the sun. */
|
|
203
|
+
if (c.depth === 0)
|
|
204
|
+
exposeToSun(state, grid, isDaytime(state.turn, state.z.dayLength));
|
|
205
|
+
state.updateFov?.(state);
|
|
206
|
+
}
|
|
207
|
+
break;
|
|
208
|
+
}
|
|
209
|
+
case PROJ.KILL_TRAP: {
|
|
210
|
+
/* Reveal secret doors. */
|
|
211
|
+
if (squareIsSecretDoor(state, grid)) {
|
|
212
|
+
c.setFeat(grid, FEAT.CLOSED);
|
|
213
|
+
if (squareIsSeen(c, grid))
|
|
214
|
+
obvious = true;
|
|
215
|
+
}
|
|
216
|
+
/* Disable traps, unlock doors. Gate on square_isdisarmabletrap
|
|
217
|
+
* (project-feat.c L230): enabled + visible + player trap, so an
|
|
218
|
+
* already-disabled or non-player visible trap falls through to the
|
|
219
|
+
* door-lock branch instead of "seizing up" again. PR1. */
|
|
220
|
+
if (squareIsDisarmableTrap(state, grid)) {
|
|
221
|
+
if (squareIsSeen(c, grid)) {
|
|
222
|
+
env.msg?.("The trap seizes up.");
|
|
223
|
+
obvious = true;
|
|
224
|
+
}
|
|
225
|
+
disableTraps(state, grid);
|
|
226
|
+
}
|
|
227
|
+
else if (env.trapDeps && squareDoorPower(state, grid, env.trapDeps) > 0) {
|
|
228
|
+
/* square_unlock_door (cave-square.c:1377-1380) = square_set_door_lock(c,
|
|
229
|
+
* grid, 0), and square_set_door_lock (trap.c:706-726) KEEPS the "door
|
|
230
|
+
* lock" trap and sets its power to 0 - it does not delete it. The trap
|
|
231
|
+
* object must survive: square_istrap / square_isplayertrap and the
|
|
232
|
+
* savefile's trap block both see it upstream. */
|
|
233
|
+
squareSetDoorLock(state, grid, 0, env.trapDeps);
|
|
234
|
+
if (squareIsView(c, grid)) {
|
|
235
|
+
env.msg?.("Click!");
|
|
236
|
+
obvious = true;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
break;
|
|
240
|
+
}
|
|
241
|
+
case PROJ.MAKE_DOOR: {
|
|
242
|
+
/* Require a floor grid without monsters or the player. */
|
|
243
|
+
if (squareMonster(state, grid) || squareIsPlayer(state, grid))
|
|
244
|
+
break;
|
|
245
|
+
if (!c.isFloor(grid))
|
|
246
|
+
break;
|
|
247
|
+
/* Push objects off the grid, then create a closed door:
|
|
248
|
+
* square_add_door(c, grid, true) (cave-square.c:1347). */
|
|
249
|
+
pushObject(state, grid);
|
|
250
|
+
c.setFeat(grid, FEAT.CLOSED);
|
|
251
|
+
if (squareIsSeen(c, grid))
|
|
252
|
+
obvious = true;
|
|
253
|
+
state.updateFov?.(state);
|
|
254
|
+
break;
|
|
255
|
+
}
|
|
256
|
+
case PROJ.MAKE_TRAP: {
|
|
257
|
+
/* Require an empty floor grid with no existing traps. */
|
|
258
|
+
if (!squareIsEmpty(state, grid))
|
|
259
|
+
break;
|
|
260
|
+
if (squareIsTrap(state, grid))
|
|
261
|
+
break;
|
|
262
|
+
if (state.rng.oneIn(4) && env.trapDeps) {
|
|
263
|
+
/* square_add_trap (cave-square.c:1304) = place_trap(c, grid, -1, depth). */
|
|
264
|
+
placeTrap(state, grid, -1, c.depth, env.trapDeps);
|
|
265
|
+
squareRevealTrap(state, grid, false, env.trapDeps);
|
|
266
|
+
}
|
|
267
|
+
obvious = true;
|
|
268
|
+
break;
|
|
269
|
+
}
|
|
270
|
+
case PROJ.FIRE:
|
|
271
|
+
case PROJ.PLASMA: {
|
|
272
|
+
if (observed(state, grid))
|
|
273
|
+
obvious = true;
|
|
274
|
+
/* Fire removes webs. */
|
|
275
|
+
if (typ === PROJ.FIRE && env.trapDeps) {
|
|
276
|
+
const web = lookupTrap(env.trapDeps.kinds, "web");
|
|
277
|
+
if (web)
|
|
278
|
+
squareRemoveAllTraps(state, grid, web.tidx);
|
|
279
|
+
}
|
|
280
|
+
/* Can create lava if extremely powerful. */
|
|
281
|
+
if (dam > state.rng.randint1(1800) + 600 && c.isFloor(grid)) {
|
|
282
|
+
c.setFeat(grid, FEAT.LAVA);
|
|
283
|
+
if (c.depth === 0)
|
|
284
|
+
exposeToSun(state, grid, isDaytime(state.turn, state.z.dayLength));
|
|
285
|
+
pushObject(state, grid);
|
|
286
|
+
}
|
|
287
|
+
break;
|
|
288
|
+
}
|
|
289
|
+
case PROJ.COLD:
|
|
290
|
+
case PROJ.ICE: {
|
|
291
|
+
if (observed(state, grid))
|
|
292
|
+
obvious = true;
|
|
293
|
+
/* Sufficiently intense cold can solidify lava. */
|
|
294
|
+
if (dam > state.rng.randint1(900) + 300 && c.isFiery(grid)) {
|
|
295
|
+
/* square_isoccupied (cave-square.c:391): square->mon != 0, i.e. either
|
|
296
|
+
* a monster (positive midx) or the player (-1). */
|
|
297
|
+
const occupied = squareMonster(state, grid) !== null || squareIsPlayer(state, grid);
|
|
298
|
+
if (state.rng.oneIn(2)) {
|
|
299
|
+
c.setFeat(grid, FEAT.FLOOR);
|
|
300
|
+
}
|
|
301
|
+
else if (state.rng.oneIn(2) && !occupied) {
|
|
302
|
+
c.setFeat(grid, FEAT.RUBBLE);
|
|
303
|
+
}
|
|
304
|
+
else {
|
|
305
|
+
c.setFeat(grid, FEAT.PASS_RUBBLE);
|
|
306
|
+
}
|
|
307
|
+
if (c.depth === 0)
|
|
308
|
+
exposeToSun(state, grid, isDaytime(state.turn, state.z.dayLength));
|
|
309
|
+
}
|
|
310
|
+
break;
|
|
311
|
+
}
|
|
312
|
+
/* The monster-directed projections have empty feature handlers upstream:
|
|
313
|
+
* they never touch terrain and never set obvious (project-feat.c:581-675),
|
|
314
|
+
* so the player observes nothing from them at the grid level. */
|
|
315
|
+
case PROJ.AWAY_UNDEAD:
|
|
316
|
+
case PROJ.AWAY_EVIL:
|
|
317
|
+
case PROJ.AWAY_SPIRIT:
|
|
318
|
+
case PROJ.AWAY_ALL:
|
|
319
|
+
case PROJ.TURN_UNDEAD:
|
|
320
|
+
case PROJ.TURN_EVIL:
|
|
321
|
+
case PROJ.TURN_LIVING:
|
|
322
|
+
case PROJ.TURN_ALL:
|
|
323
|
+
case PROJ.DISP_UNDEAD:
|
|
324
|
+
case PROJ.DISP_EVIL:
|
|
325
|
+
case PROJ.DISP_ALL:
|
|
326
|
+
case PROJ.SLEEP_UNDEAD:
|
|
327
|
+
case PROJ.SLEEP_EVIL:
|
|
328
|
+
case PROJ.SLEEP_ALL:
|
|
329
|
+
case PROJ.MON_CLONE:
|
|
330
|
+
case PROJ.MON_POLY:
|
|
331
|
+
case PROJ.MON_HEAL:
|
|
332
|
+
case PROJ.MON_SPEED:
|
|
333
|
+
case PROJ.MON_SLOW:
|
|
334
|
+
case PROJ.MON_CONF:
|
|
335
|
+
case PROJ.MON_HOLD:
|
|
336
|
+
case PROJ.MON_STUN:
|
|
337
|
+
case PROJ.MON_DRAIN:
|
|
338
|
+
case PROJ.MON_CRUSH:
|
|
339
|
+
break;
|
|
340
|
+
/* The remaining (damage / elemental) projections only give the player a
|
|
341
|
+
* chance to observe. */
|
|
342
|
+
default: {
|
|
343
|
+
if (observed(state, grid))
|
|
344
|
+
obvious = true;
|
|
345
|
+
break;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
return obvious;
|
|
349
|
+
}
|
|
350
|
+
//# sourceMappingURL=project-feat.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"project-feat.js","sourceRoot":"","sources":["../../src/game/project-feat.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAGH,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,uBAAuB,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACjE,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,YAAY,CAAC;AAEvC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC5E,OAAO,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAE1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,EACL,SAAS,EACT,eAAe,EACf,sBAAsB,EACtB,YAAY,EACZ,oBAAoB,EACpB,gBAAgB,EAChB,iBAAiB,EACjB,kBAAkB,EAClB,oBAAoB,EACpB,UAAU,GACX,MAAM,WAAW,CAAC;AAEnB,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAWtD,kEAAkE;AAClE,SAAS,QAAQ,CAAC,KAAgB,EAAE,IAAS;IAC3C,OAAO,CACL,YAAY,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC;QAC/B,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CACjD,CAAC;AACJ,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,UAAU,CAAC,KAAgB,EAAE,IAAS;IACpD,MAAM,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;IACtB,MAAM,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7B;;mFAE+E;IAC/E,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B;;qFAEiF;IACjF,KAAK,MAAM,GAAG,IAAI,CAAC,GAAG,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;QAC9C,WAAW,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAC9B,QAAQ,CAAC,KAAK,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC9C,CAAC;IACD,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;AAC3B,CAAC;AAED;;;;;GAKG;AACH,SAAS,WAAW,CAAC,KAAgB,EAAE,IAAS,EAAE,OAAgB;IAChE,MAAM,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;IACtB,IAAI,OAAO,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QAChC,CAAC,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;IAChC,CAAC;SAAM,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;QACnD,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;AACH,CAAC;AAED;;;;;;GAMG;AACH,SAAS,YAAY,CAAC,KAAgB,EAAE,IAAS;IAC/C,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC;QAAE,OAAO;IAC7C,oBAAoB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;AAC5C,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,cAAc,CAC5B,KAAgB,EAChB,EAAU,EACV,IAAS,EACT,GAAW,EACX,GAAW,EACX,MAAsB,EAAE;IAExB,MAAM,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC;IACtB,IAAI,OAAO,GAAG,KAAK,CAAC;IAEpB,QAAQ,GAAG,EAAE,CAAC;QACZ,KAAK,IAAI,CAAC,UAAU,CAAC;QACrB,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YAChB,wBAAwB;YACxB,CAAC,CAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;YAC9B,IAAI,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;oBAAE,OAAO,GAAG,IAAI,CAAC;gBACrE,KAAK,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,CAAC;YAC3B,CAAC;YACD,MAAM;QACR,CAAC;QAED,KAAK,IAAI,CAAC,SAAS,CAAC;QACpB,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YACf;;0EAE8D;YAC9D,MAAM,MAAM,GACV,CAAC,CAAC,KAAK,KAAK,CAAC,IAAI,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YAC5D,IAAI,CAAC,MAAM,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;gBACvD,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;YACjC,CAAC;YACD,IAAI,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC;gBAC1B,OAAO,GAAG,IAAI,CAAC;gBACf,KAAK,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,CAAC;YAC3B,CAAC;YACD,MAAM;QACR,CAAC;QAED,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YACpB,sBAAsB;YACtB,IAAI,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC;gBAAE,MAAM;YACnD,sBAAsB;YACtB,IAAI,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;gBAAE,MAAM;YAE1B,MAAM,IAAI,GAAG,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;gBACrB,IAAI,IAAI,EAAE,CAAC;oBACT,GAAG,CAAC,GAAG,EAAE,CAAC,4BAA4B,CAAC,CAAC;oBACxC,OAAO,GAAG,IAAI,CAAC;gBACjB,CAAC;gBACD,uEAAuE;gBACvE,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC5B,iDAAiD;gBACjD,IAAI,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,QAAQ,EAAE,CAAC;oBACjD,MAAM,KAAK,GAAG,UAAU,CACtB,KAAK,CAAC,GAAG,EACT,GAAG,CAAC,QAAQ,EACZ,CAAC,CAAC,KAAK,EACP,KAAK,EACL,KAAK,EACL,KAAK,EACL,CAAC,EACD,CAAC,CAAC,KAAK,CACR,CAAC;oBACF,IAAI,KAAK,EAAE,CAAC;wBACV,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;wBAC7B,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC;wBAC5B,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;wBAC/B,IAAI,IAAI,EAAE,CAAC;4BACT,GAAG,CAAC,GAAG,EAAE,CAAC,2CAA2C,CAAC,CAAC;4BACvD,OAAO,GAAG,IAAI,CAAC;wBACjB,CAAC;oBACH,CAAC;gBACH,CAAC;YACH,CAAC;iBAAM,IAAI,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,IAAI,EAAE,CAAC;oBACT,GAAG,CAAC,GAAG,EAAE,CAAC,0BAA0B,CAAC,CAAC;oBACtC,OAAO,GAAG,IAAI,CAAC;gBACjB,CAAC;gBACD,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAC9B,CAAC;iBAAM,IAAI,cAAc,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;gBACpD,IAAI,IAAI,EAAE,CAAC;oBACT,GAAG,CAAC,GAAG,EAAE,CAAC,0BAA0B,CAAC,CAAC;oBACtC,GAAG,CAAC,GAAG,EAAE,CAAC,2BAA2B,CAAC,CAAC;oBACvC,OAAO,GAAG,IAAI,CAAC;gBACjB,CAAC;gBACD,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC5B,sBAAsB;gBACtB,IAAI,GAAG,CAAC,QAAQ,EAAE,CAAC;oBACjB,MAAM,KAAK,GAAG,QAAQ,CAA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@@ -0,0 +1,106 @@
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1
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+
/**
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2
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+
* The project_m driver, ported from reference/src/project-mon.c (Angband 4.2.6):
|
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3
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+
* project_m (L1328) and its appliers project_m_player_attack (L1102),
|
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4
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+
* project_m_monster_attack (L1034) and project_m_apply_side_effects (L1177).
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5
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+
*
|
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6
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+
* This is the game-layer half of the monster projection: it operates on the
|
|
7
|
+
* live GameState (monster-by-grid lookup, damage, removal), wiring together the
|
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8
|
+
* pure effect-computation core (mon/project-mon.ts runMonsterHandler), the
|
|
9
|
+
* shared damage primitive (mon/take-hit.ts monTakeHit), and the projection
|
|
10
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+
* behaviour data (world/projection.ts obvious / wake). It implements the
|
|
11
|
+
* onMonster seam of project() (world/project.ts).
|
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12
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+
*
|
|
13
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+
* mon/ must not depend on game/, so the driver lives here (it mutates
|
|
14
|
+
* GameState). The genuinely downstream consequences are injected as hooks, so
|
|
15
|
+
* this ships and is tested before their subsystems land:
|
|
16
|
+
* - onKill / onMonsterDeath (player_kill_monster / monster_death: experience,
|
|
17
|
+
* drops, quests - blocked on floor objects, lore, experience, quests). The
|
|
18
|
+
* minimal removal (delete_monster_idx) is done here; the hook does the rest.
|
|
19
|
+
* - polymorph (poly_race + place_new_monster: needs monster generation).
|
|
20
|
+
* - teleport (effect_simple EF_TELEPORT: an effect handler, #18).
|
|
21
|
+
* - thrustAway (thrust_away: the cave-mutating knockback).
|
|
22
|
+
* - becomeAware / revertShape / message / messagePain / lore learning: the
|
|
23
|
+
* knowledge, shapechange and message-list systems.
|
|
24
|
+
*/
|
|
25
|
+
import type { Loc } from "../loc.js";
|
|
26
|
+
import type { Monster } from "../mon/monster.js";
|
|
27
|
+
import type { MonTimedMessageSink } from "../mon/timed.js";
|
|
28
|
+
import type { MonsterHitResult } from "../world/project.js";
|
|
29
|
+
import type { ProjectionInfo } from "../world/projection.js";
|
|
30
|
+
import type { GameState } from "./context.js";
|
|
31
|
+
/** The player-facing / downstream consequences the driver defers to the caller. */
|
|
32
|
+
export interface ProjectMonsterHooks {
|
|
33
|
+
/**
|
|
34
|
+
* add_monster_message(mon, msg_code, delay): queue a message about the monster
|
|
35
|
+
* (by MON_MSG index). `delay` is upstream's third argument (what_delay,
|
|
36
|
+
* mon-msg.c:238), not a comma flag. When `damage` is given the caller must use
|
|
37
|
+
* add_monster_message_show_damage (mon-msg.c:288) and append " (N)".
|
|
38
|
+
*/
|
|
39
|
+
message?: (mon: Monster, msg: number, delay?: boolean, damage?: number) => void;
|
|
40
|
+
/**
|
|
41
|
+
* message_pain: a graded "it is hurt" message from the damage amount. With
|
|
42
|
+
* `showDamage` the caller must use message_pain_show_damage (mon-msg.c:132).
|
|
43
|
+
*/
|
|
44
|
+
messagePain?: (mon: Monster, dam: number, showDamage?: boolean) => void;
|
|
45
|
+
/**
|
|
46
|
+
* OPT(player, show_damage) (list-options.h): project_m_player_attack combines
|
|
47
|
+
* it with origin.what == SRC_PLAYER into its `display_dam`
|
|
48
|
+
* (project-mon.c:1111-1112), which selects the *_show_damage message calls.
|
|
49
|
+
*/
|
|
50
|
+
showDamage?: boolean;
|
|
51
|
+
/** Timed-effect messages emitted while applying side-effect timers. */
|
|
52
|
+
timedMessage?: MonTimedMessageSink;
|
|
53
|
+
/** player_kill_monster: experience, drops, quests (removal is done here). */
|
|
54
|
+
onKill?: (mon: Monster) => void;
|
|
55
|
+
/** monster_death for a monster-vs-monster kill (drops; removal done here). */
|
|
56
|
+
onMonsterDeath?: (mon: Monster) => void;
|
|
57
|
+
/** become_aware: reveal a camouflaged monster. */
|
|
58
|
+
becomeAware?: (mon: Monster) => void;
|
|
59
|
+
/** monster_revert_shape: a shapechanged monster reverts on death. */
|
|
60
|
+
revertShape?: (mon: Monster) => void;
|
|
61
|
+
/** rf_on(lore): learn a race flag when seen. */
|
|
62
|
+
learnRaceFlag?: (mon: Monster, flag: number) => void;
|
|
63
|
+
/** rsf_on(lore): learn a spell flag when seen. */
|
|
64
|
+
learnSpellFlag?: (mon: Monster, flag: number) => void;
|
|
65
|
+
/** multiply_monster (PROJ_MON_CLONE). */
|
|
66
|
+
multiplyMonster?: (mon: Monster) => boolean;
|
|
67
|
+
/**
|
|
68
|
+
* poly_race + place_new_monster: replace the monster with a polymorphed one.
|
|
69
|
+
* Returns the new monster, or null if the polymorph failed / is unmodelled.
|
|
70
|
+
*/
|
|
71
|
+
polymorph?: (mon: Monster, power: number, directPoly: boolean) => Monster | null;
|
|
72
|
+
/** effect_simple EF_TELEPORT: teleport the monster up to `distance` grids. */
|
|
73
|
+
teleport?: (mon: Monster, distance: number) => void;
|
|
74
|
+
/** thrust_away(centre, target, gridsAway): knock a monster back (PROJ_FORCE). */
|
|
75
|
+
thrustAway?: (centre: Loc, target: Loc, gridsAway: number) => void;
|
|
76
|
+
/** update_mon + square_light_spot + PR_MONSTER: refresh a surviving monster. */
|
|
77
|
+
onUpdate?: (mon: Monster) => void;
|
|
78
|
+
/** clear the player's TMD_COVERTRACKS once player damage lands. */
|
|
79
|
+
coverTracksBroken?: () => void;
|
|
80
|
+
}
|
|
81
|
+
/** The projection source, resolved for the driver. */
|
|
82
|
+
export interface ProjectMonsterSource {
|
|
83
|
+
/** origin.what == SRC_PLAYER (routes to project_m_player_attack). */
|
|
84
|
+
isPlayer: boolean;
|
|
85
|
+
/** origin.which.monster for SRC_MONSTER (0 otherwise). */
|
|
86
|
+
monster: number;
|
|
87
|
+
/** origin_get_loc(origin): thrust-away centre. */
|
|
88
|
+
grid: Loc;
|
|
89
|
+
/** player_has(PF_CHARM): boosts effects vs animals. */
|
|
90
|
+
charm: boolean;
|
|
91
|
+
}
|
|
92
|
+
/** Everything the per-grid driver needs, built once per project() call. */
|
|
93
|
+
export interface ProjectMonsterCtx {
|
|
94
|
+
state: GameState;
|
|
95
|
+
projections: readonly ProjectionInfo[];
|
|
96
|
+
origin: ProjectMonsterSource;
|
|
97
|
+
hooks: ProjectMonsterHooks;
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* project_m for one grid: affect the monster (if any) in `grid` with projection
|
|
101
|
+
* `typ` for `dam` damage at distance `dist`. Returns project_m's out-parameters
|
|
102
|
+
* (did_hit / was_obvious, plus the monster's post-hit grid). Suitable as the
|
|
103
|
+
* onMonster hook of project().
|
|
104
|
+
*/
|
|
105
|
+
export declare function projectMonster(pctx: ProjectMonsterCtx, dist: number, grid: Loc, dam: number, typ: number, flg: number): MonsterHitResult;
|
|
106
|
+
//# sourceMappingURL=project-monster.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|