@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
- package/dist/game/ranged-cmd.js +372 -0
- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
- package/dist/game/spell-cmd.d.ts.map +1 -0
- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
- package/dist/game/spoil.d.ts.map +1 -0
- package/dist/game/spoil.js +435 -0
- package/dist/game/spoil.js.map +1 -0
- package/dist/game/steal.d.ts +35 -0
- package/dist/game/steal.d.ts.map +1 -0
- package/dist/game/steal.js +145 -0
- package/dist/game/steal.js.map +1 -0
- package/dist/game/take-hit-hooks.d.ts +52 -0
- package/dist/game/take-hit-hooks.d.ts.map +1 -0
- package/dist/game/take-hit-hooks.js +127 -0
- package/dist/game/take-hit-hooks.js.map +1 -0
- package/dist/game/target-loop.d.ts +119 -0
- package/dist/game/target-loop.d.ts.map +1 -0
- package/dist/game/target-loop.js +408 -0
- package/dist/game/target-loop.js.map +1 -0
- package/dist/game/target.d.ts +133 -0
- package/dist/game/target.d.ts.map +1 -0
- package/dist/game/target.js +353 -0
- package/dist/game/target.js.map +1 -0
- package/dist/game/thrust.d.ts +37 -0
- package/dist/game/thrust.d.ts.map +1 -0
- package/dist/game/thrust.js +155 -0
- package/dist/game/thrust.js.map +1 -0
- package/dist/game/trap.d.ts +218 -0
- package/dist/game/trap.d.ts.map +1 -0
- package/dist/game/trap.js +618 -0
- package/dist/game/trap.js.map +1 -0
- package/dist/game/ui-entry.d.ts +282 -0
- package/dist/game/ui-entry.d.ts.map +1 -0
- package/dist/game/ui-entry.js +1838 -0
- package/dist/game/ui-entry.js.map +1 -0
- package/dist/game/wizard.d.ts +654 -0
- package/dist/game/wizard.d.ts.map +1 -0
- package/dist/game/wizard.js +1323 -0
- package/dist/game/wizard.js.map +1 -0
- package/dist/game/world.d.ts +183 -0
- package/dist/game/world.d.ts.map +1 -0
- package/dist/game/world.js +685 -0
- package/dist/game/world.js.map +1 -0
- package/dist/gen/cave.d.ts +247 -0
- package/dist/gen/cave.d.ts.map +1 -0
- package/dist/gen/cave.js +2406 -0
- package/dist/gen/cave.js.map +1 -0
- package/dist/gen/gen-monster.d.ts +151 -0
- package/dist/gen/gen-monster.d.ts.map +1 -0
- package/dist/gen/gen-monster.js +473 -0
- package/dist/gen/gen-monster.js.map +1 -0
- package/dist/gen/generate.d.ts +240 -0
- package/dist/gen/generate.d.ts.map +1 -0
- package/dist/gen/generate.js +358 -0
- package/dist/gen/generate.js.map +1 -0
- package/dist/gen/room.d.ts +160 -0
- package/dist/gen/room.d.ts.map +1 -0
- package/dist/gen/room.js +1910 -0
- package/dist/gen/room.js.map +1 -0
- package/dist/gen/util.d.ts +466 -0
- package/dist/gen/util.d.ts.map +1 -0
- package/dist/gen/util.js +1553 -0
- package/dist/gen/util.js.map +1 -0
- package/dist/generated/dun-profiles.d.ts +44 -0
- package/dist/generated/dun-profiles.d.ts.map +1 -0
- package/dist/generated/dun-profiles.js +28 -0
- package/dist/generated/dun-profiles.js.map +1 -0
- package/dist/generated/effects.d.ts +1021 -0
- package/dist/generated/effects.d.ts.map +1 -0
- package/dist/generated/effects.js +239 -0
- package/dist/generated/effects.js.map +1 -0
- package/dist/generated/elements.d.ts +83 -0
- package/dist/generated/elements.d.ts.map +1 -0
- package/dist/generated/elements.js +60 -0
- package/dist/generated/elements.js.map +1 -0
- package/dist/generated/equip-slots.d.ts +104 -0
- package/dist/generated/equip-slots.d.ts.map +1 -0
- package/dist/generated/equip-slots.js +34 -0
- package/dist/generated/equip-slots.js.map +1 -0
- package/dist/generated/history-types.d.ts +52 -0
- package/dist/generated/history-types.d.ts.map +1 -0
- package/dist/generated/history-types.js +32 -0
- package/dist/generated/history-types.js.map +1 -0
- package/dist/generated/ignore-types.d.ts +116 -0
- package/dist/generated/ignore-types.d.ts.map +1 -0
- package/dist/generated/ignore-types.js +64 -0
- package/dist/generated/ignore-types.js.map +1 -0
- package/dist/generated/index.d.ts +32 -0
- package/dist/generated/index.d.ts.map +1 -0
- package/dist/generated/index.js +33 -0
- package/dist/generated/index.js.map +1 -0
- package/dist/generated/kind-flags.d.ts +72 -0
- package/dist/generated/kind-flags.d.ts.map +1 -0
- package/dist/generated/kind-flags.js +42 -0
- package/dist/generated/kind-flags.js.map +1 -0
- package/dist/generated/message.d.ts +624 -0
- package/dist/generated/message.d.ts.map +1 -0
- package/dist/generated/message.js +318 -0
- package/dist/generated/message.js.map +1 -0
- package/dist/generated/mon-message.d.ts +386 -0
- package/dist/generated/mon-message.d.ts.map +1 -0
- package/dist/generated/mon-message.js +136 -0
- package/dist/generated/mon-message.js.map +1 -0
- package/dist/generated/mon-race-flags.d.ts +433 -0
- package/dist/generated/mon-race-flags.d.ts.map +1 -0
- package/dist/generated/mon-race-flags.js +180 -0
- package/dist/generated/mon-race-flags.js.map +1 -0
- package/dist/generated/mon-spells.d.ts +380 -0
- package/dist/generated/mon-spells.d.ts.map +1 -0
- package/dist/generated/mon-spells.js +196 -0
- package/dist/generated/mon-spells.js.map +1 -0
- package/dist/generated/mon-temp-flags.d.ts +52 -0
- package/dist/generated/mon-temp-flags.d.ts.map +1 -0
- package/dist/generated/mon-temp-flags.js +32 -0
- package/dist/generated/mon-temp-flags.js.map +1 -0
- package/dist/generated/mon-timed.d.ts +118 -0
- package/dist/generated/mon-timed.d.ts.map +1 -0
- package/dist/generated/mon-timed.js +32 -0
- package/dist/generated/mon-timed.js.map +1 -0
- package/dist/generated/object-flags.d.ts +169 -0
- package/dist/generated/object-flags.d.ts.map +1 -0
- package/dist/generated/object-flags.js +93 -0
- package/dist/generated/object-flags.js.map +1 -0
- package/dist/generated/object-modifiers.d.ts +50 -0
- package/dist/generated/object-modifiers.d.ts.map +1 -0
- package/dist/generated/object-modifiers.js +41 -0
- package/dist/generated/object-modifiers.js.map +1 -0
- package/dist/generated/options.d.ts +284 -0
- package/dist/generated/options.d.ts.map +1 -0
- package/dist/generated/options.js +102 -0
- package/dist/generated/options.js.map +1 -0
- package/dist/generated/origins.d.ts +138 -0
- package/dist/generated/origins.d.ts.map +1 -0
- package/dist/generated/origins.js +62 -0
- package/dist/generated/origins.js.map +1 -0
- package/dist/generated/parser-errors.d.ts +264 -0
- package/dist/generated/parser-errors.d.ts.map +1 -0
- package/dist/generated/parser-errors.js +138 -0
- package/dist/generated/parser-errors.js.map +1 -0
- package/dist/generated/player-flags.d.ts +62 -0
- package/dist/generated/player-flags.d.ts.map +1 -0
- package/dist/generated/player-flags.js +46 -0
- package/dist/generated/player-flags.js.map +1 -0
- package/dist/generated/player-timed.d.ts +273 -0
- package/dist/generated/player-timed.d.ts.map +1 -0
- package/dist/generated/player-timed.js +116 -0
- package/dist/generated/player-timed.js.map +1 -0
- package/dist/generated/projections.d.ts +130 -0
- package/dist/generated/projections.d.ts.map +1 -0
- package/dist/generated/projections.js +101 -0
- package/dist/generated/projections.js.map +1 -0
- package/dist/generated/randart-properties.d.ts +388 -0
- package/dist/generated/randart-properties.d.ts.map +1 -0
- package/dist/generated/randart-properties.js +200 -0
- package/dist/generated/randart-properties.js.map +1 -0
- package/dist/generated/room-flags.d.ts +21 -0
- package/dist/generated/room-flags.d.ts.map +1 -0
- package/dist/generated/room-flags.js +19 -0
- package/dist/generated/room-flags.js.map +1 -0
- package/dist/generated/rooms.d.ts +122 -0
- package/dist/generated/rooms.d.ts.map +1 -0
- package/dist/generated/rooms.js +48 -0
- package/dist/generated/rooms.js.map +1 -0
- package/dist/generated/square-flags.d.ts +96 -0
- package/dist/generated/square-flags.d.ts.map +1 -0
- package/dist/generated/square-flags.js +54 -0
- package/dist/generated/square-flags.js.map +1 -0
- package/dist/generated/stats.d.ts +23 -0
- package/dist/generated/stats.d.ts.map +1 -0
- package/dist/generated/stats.js +20 -0
- package/dist/generated/stats.js.map +1 -0
- package/dist/generated/terrain-flags.d.ts +136 -0
- package/dist/generated/terrain-flags.d.ts.map +1 -0
- package/dist/generated/terrain-flags.js +74 -0
- package/dist/generated/terrain-flags.js.map +1 -0
- package/dist/generated/terrain.d.ts +83 -0
- package/dist/generated/terrain.d.ts.map +1 -0
- package/dist/generated/terrain.js +60 -0
- package/dist/generated/terrain.js.map +1 -0
- package/dist/generated/trap-flags.d.ts +68 -0
- package/dist/generated/trap-flags.d.ts.map +1 -0
- package/dist/generated/trap-flags.js +40 -0
- package/dist/generated/trap-flags.js.map +1 -0
- package/dist/generated/tvals.d.ts +152 -0
- package/dist/generated/tvals.d.ts.map +1 -0
- package/dist/generated/tvals.js +82 -0
- package/dist/generated/tvals.js.map +1 -0
- package/dist/generated/ui-entry-renderers.d.ts +62 -0
- package/dist/generated/ui-entry-renderers.d.ts.map +1 -0
- package/dist/generated/ui-entry-renderers.js +22 -0
- package/dist/generated/ui-entry-renderers.js.map +1 -0
- package/dist/guard.d.ts +43 -0
- package/dist/guard.d.ts.map +1 -0
- package/dist/guard.js +65 -0
- package/dist/guard.js.map +1 -0
- package/dist/host/args.d.ts +129 -0
- package/dist/host/args.d.ts.map +1 -0
- package/dist/host/args.js +251 -0
- package/dist/host/args.js.map +1 -0
- package/dist/host/bridge.d.ts +61 -0
- package/dist/host/bridge.d.ts.map +1 -0
- package/dist/host/bridge.js +176 -0
- package/dist/host/bridge.js.map +1 -0
- package/dist/host/index.d.ts +18 -0
- package/dist/host/index.d.ts.map +1 -0
- package/dist/host/index.js +18 -0
- package/dist/host/index.js.map +1 -0
- package/dist/host/io.d.ts +169 -0
- package/dist/host/io.d.ts.map +1 -0
- package/dist/host/io.js +137 -0
- package/dist/host/io.js.map +1 -0
- package/dist/host/memory.d.ts +56 -0
- package/dist/host/memory.d.ts.map +1 -0
- package/dist/host/memory.js +105 -0
- package/dist/host/memory.js.map +1 -0
- package/dist/host/raw.d.ts +114 -0
- package/dist/host/raw.d.ts.map +1 -0
- package/dist/host/raw.js +107 -0
- package/dist/host/raw.js.map +1 -0
- package/dist/index.d.ts +180 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +222 -0
- package/dist/index.js.map +1 -0
- package/dist/loc.d.ts +63 -0
- package/dist/loc.d.ts.map +1 -0
- package/dist/loc.js +128 -0
- package/dist/loc.js.map +1 -0
- package/dist/mod/hooks.d.ts +204 -0
- package/dist/mod/hooks.d.ts.map +1 -0
- package/dist/mod/hooks.js +161 -0
- package/dist/mod/hooks.js.map +1 -0
- package/dist/mod/ids.d.ts +160 -0
- package/dist/mod/ids.d.ts.map +1 -0
- package/dist/mod/ids.js +343 -0
- package/dist/mod/ids.js.map +1 -0
- package/dist/mod/registry-host.d.ts +156 -0
- package/dist/mod/registry-host.d.ts.map +1 -0
- package/dist/mod/registry-host.js +142 -0
- package/dist/mod/registry-host.js.map +1 -0
- package/dist/mod/save-blocks.d.ts +201 -0
- package/dist/mod/save-blocks.d.ts.map +1 -0
- package/dist/mod/save-blocks.js +640 -0
- package/dist/mod/save-blocks.js.map +1 -0
- package/dist/mod/vocabulary.d.ts +104 -0
- package/dist/mod/vocabulary.d.ts.map +1 -0
- package/dist/mod/vocabulary.js +0 -0
- package/dist/mod/vocabulary.js.map +1 -0
- package/dist/mon/bind.d.ts +266 -0
- package/dist/mon/bind.d.ts.map +1 -0
- package/dist/mon/bind.js +610 -0
- package/dist/mon/bind.js.map +1 -0
- package/dist/mon/desc.d.ts +72 -0
- package/dist/mon/desc.d.ts.map +1 -0
- package/dist/mon/desc.js +237 -0
- package/dist/mon/desc.js.map +1 -0
- package/dist/mon/knowledge-groups.d.ts +61 -0
- package/dist/mon/knowledge-groups.d.ts.map +1 -0
- package/dist/mon/knowledge-groups.js +121 -0
- package/dist/mon/knowledge-groups.js.map +1 -0
- package/dist/mon/lore-describe.d.ts +216 -0
- package/dist/mon/lore-describe.d.ts.map +1 -0
- package/dist/mon/lore-describe.js +1105 -0
- package/dist/mon/lore-describe.js.map +1 -0
- package/dist/mon/lore.d.ts +117 -0
- package/dist/mon/lore.d.ts.map +1 -0
- package/dist/mon/lore.js +221 -0
- package/dist/mon/lore.js.map +1 -0
- package/dist/mon/make.d.ts +147 -0
- package/dist/mon/make.d.ts.map +1 -0
- package/dist/mon/make.js +353 -0
- package/dist/mon/make.js.map +1 -0
- package/dist/mon/monster.d.ts +94 -0
- package/dist/mon/monster.d.ts.map +1 -0
- package/dist/mon/monster.js +90 -0
- package/dist/mon/monster.js.map +1 -0
- package/dist/mon/predicate.d.ts +87 -0
- package/dist/mon/predicate.d.ts.map +1 -0
- package/dist/mon/predicate.js +190 -0
- package/dist/mon/predicate.js.map +1 -0
- package/dist/mon/project-mon.d.ts +129 -0
- package/dist/mon/project-mon.d.ts.map +1 -0
- package/dist/mon/project-mon.js +652 -0
- package/dist/mon/project-mon.js.map +1 -0
- package/dist/mon/spell.d.ts +155 -0
- package/dist/mon/spell.d.ts.map +1 -0
- package/dist/mon/spell.js +355 -0
- package/dist/mon/spell.js.map +1 -0
- package/dist/mon/steal.d.ts +112 -0
- package/dist/mon/steal.d.ts.map +1 -0
- package/dist/mon/steal.js +163 -0
- package/dist/mon/steal.js.map +1 -0
- package/dist/mon/summon.d.ts +62 -0
- package/dist/mon/summon.d.ts.map +1 -0
- package/dist/mon/summon.js +111 -0
- package/dist/mon/summon.js.map +1 -0
- package/dist/mon/take-hit.d.ts +75 -0
- package/dist/mon/take-hit.d.ts.map +1 -0
- package/dist/mon/take-hit.js +122 -0
- package/dist/mon/take-hit.js.map +1 -0
- package/dist/mon/timed.d.ts +74 -0
- package/dist/mon/timed.d.ts.map +1 -0
- package/dist/mon/timed.js +219 -0
- package/dist/mon/timed.js.map +1 -0
- package/dist/mon/types.d.ts +252 -0
- package/dist/mon/types.d.ts.map +1 -0
- package/dist/mon/types.js +46 -0
- package/dist/mon/types.js.map +1 -0
- package/dist/msg.d.ts +71 -0
- package/dist/msg.d.ts.map +1 -0
- package/dist/msg.js +126 -0
- package/dist/msg.js.map +1 -0
- package/dist/obj/artifact-fake.d.ts +39 -0
- package/dist/obj/artifact-fake.d.ts.map +1 -0
- package/dist/obj/artifact-fake.js +52 -0
- package/dist/obj/artifact-fake.js.map +1 -0
- package/dist/obj/artifact-known.d.ts +50 -0
- package/dist/obj/artifact-known.d.ts.map +1 -0
- package/dist/obj/artifact-known.js +55 -0
- package/dist/obj/artifact-known.js.map +1 -0
- package/dist/obj/bind.d.ts +219 -0
- package/dist/obj/bind.d.ts.map +1 -0
- package/dist/obj/bind.js +1239 -0
- package/dist/obj/bind.js.map +1 -0
- package/dist/obj/chest.d.ts +91 -0
- package/dist/obj/chest.d.ts.map +1 -0
- package/dist/obj/chest.js +220 -0
- package/dist/obj/chest.js.map +1 -0
- package/dist/obj/desc.d.ts +79 -0
- package/dist/obj/desc.d.ts.map +1 -0
- package/dist/obj/desc.js +602 -0
- package/dist/obj/desc.js.map +1 -0
- package/dist/obj/effects-info.d.ts +78 -0
- package/dist/obj/effects-info.d.ts.map +1 -0
- package/dist/obj/effects-info.js +240 -0
- package/dist/obj/effects-info.js.map +1 -0
- package/dist/obj/flavor.d.ts +68 -0
- package/dist/obj/flavor.d.ts.map +1 -0
- package/dist/obj/flavor.js +201 -0
- package/dist/obj/flavor.js.map +1 -0
- package/dist/obj/ignore.d.ts +143 -0
- package/dist/obj/ignore.d.ts.map +1 -0
- package/dist/obj/ignore.js +345 -0
- package/dist/obj/ignore.js.map +1 -0
- package/dist/obj/knowledge.d.ts +520 -0
- package/dist/obj/knowledge.d.ts.map +1 -0
- package/dist/obj/knowledge.js +1364 -0
- package/dist/obj/knowledge.js.map +1 -0
- package/dist/obj/known-object.d.ts +293 -0
- package/dist/obj/known-object.d.ts.map +1 -0
- package/dist/obj/known-object.js +532 -0
- package/dist/obj/known-object.js.map +1 -0
- package/dist/obj/make.d.ts +292 -0
- package/dist/obj/make.d.ts.map +1 -0
- package/dist/obj/make.js +1055 -0
- package/dist/obj/make.js.map +1 -0
- package/dist/obj/object-info.d.ts +188 -0
- package/dist/obj/object-info.d.ts.map +1 -0
- package/dist/obj/object-info.js +1407 -0
- package/dist/obj/object-info.js.map +1 -0
- package/dist/obj/object.d.ts +335 -0
- package/dist/obj/object.d.ts.map +1 -0
- package/dist/obj/object.js +1051 -0
- package/dist/obj/object.js.map +1 -0
- package/dist/obj/power.d.ts +65 -0
- package/dist/obj/power.d.ts.map +1 -0
- package/dist/obj/power.js +580 -0
- package/dist/obj/power.js.map +1 -0
- package/dist/obj/randart-build.d.ts +223 -0
- package/dist/obj/randart-build.d.ts.map +1 -0
- package/dist/obj/randart-build.js +1444 -0
- package/dist/obj/randart-build.js.map +1 -0
- package/dist/obj/randart-data.d.ts +179 -0
- package/dist/obj/randart-data.d.ts.map +1 -0
- package/dist/obj/randart-data.js +1153 -0
- package/dist/obj/randart-data.js.map +1 -0
- package/dist/obj/randart.d.ts +128 -0
- package/dist/obj/randart.d.ts.map +1 -0
- package/dist/obj/randart.js +458 -0
- package/dist/obj/randart.js.map +1 -0
- package/dist/obj/randname.d.ts +33 -0
- package/dist/obj/randname.d.ts.map +1 -0
- package/dist/obj/randname.js +116 -0
- package/dist/obj/randname.js.map +1 -0
- package/dist/obj/recharge.d.ts +28 -0
- package/dist/obj/recharge.d.ts.map +1 -0
- package/dist/obj/recharge.js +52 -0
- package/dist/obj/recharge.js.map +1 -0
- package/dist/obj/types.d.ts +584 -0
- package/dist/obj/types.d.ts.map +1 -0
- package/dist/obj/types.js +104 -0
- package/dist/obj/types.js.map +1 -0
- package/dist/obj/value.d.ts +64 -0
- package/dist/obj/value.d.ts.map +1 -0
- package/dist/obj/value.js +176 -0
- package/dist/obj/value.js.map +1 -0
- package/dist/player/abilities.d.ts +57 -0
- package/dist/player/abilities.d.ts.map +1 -0
- package/dist/player/abilities.js +118 -0
- package/dist/player/abilities.js.map +1 -0
- package/dist/player/best-digger.d.ts +42 -0
- package/dist/player/best-digger.d.ts.map +1 -0
- package/dist/player/best-digger.js +89 -0
- package/dist/player/best-digger.js.map +1 -0
- package/dist/player/bind.d.ts +270 -0
- package/dist/player/bind.d.ts.map +1 -0
- package/dist/player/bind.js +698 -0
- package/dist/player/bind.js.map +1 -0
- package/dist/player/birth.d.ts +258 -0
- package/dist/player/birth.d.ts.map +1 -0
- package/dist/player/birth.js +639 -0
- package/dist/player/birth.js.map +1 -0
- package/dist/player/calcs.d.ts +403 -0
- package/dist/player/calcs.d.ts.map +1 -0
- package/dist/player/calcs.js +1189 -0
- package/dist/player/calcs.js.map +1 -0
- package/dist/player/combat-regen.d.ts +14 -0
- package/dist/player/combat-regen.d.ts.map +1 -0
- package/dist/player/combat-regen.js +29 -0
- package/dist/player/combat-regen.js.map +1 -0
- package/dist/player/exp.d.ts +96 -0
- package/dist/player/exp.d.ts.map +1 -0
- package/dist/player/exp.js +229 -0
- package/dist/player/exp.js.map +1 -0
- package/dist/player/history.d.ts +91 -0
- package/dist/player/history.d.ts.map +1 -0
- package/dist/player/history.js +145 -0
- package/dist/player/history.js.map +1 -0
- package/dist/player/options.d.ts +123 -0
- package/dist/player/options.d.ts.map +1 -0
- package/dist/player/options.js +199 -0
- package/dist/player/options.js.map +1 -0
- package/dist/player/player.d.ts +242 -0
- package/dist/player/player.d.ts.map +1 -0
- package/dist/player/player.js +119 -0
- package/dist/player/player.js.map +1 -0
- package/dist/player/shape-lore.d.ts +56 -0
- package/dist/player/shape-lore.d.ts.map +1 -0
- package/dist/player/shape-lore.js +221 -0
- package/dist/player/shape-lore.js.map +1 -0
- package/dist/player/spell.d.ts +146 -0
- package/dist/player/spell.d.ts.map +1 -0
- package/dist/player/spell.js +519 -0
- package/dist/player/spell.js.map +1 -0
- package/dist/player/take-hit.d.ts +87 -0
- package/dist/player/take-hit.d.ts.map +1 -0
- package/dist/player/take-hit.js +99 -0
- package/dist/player/take-hit.js.map +1 -0
- package/dist/player/timed.d.ts +205 -0
- package/dist/player/timed.d.ts.map +1 -0
- package/dist/player/timed.js +310 -0
- package/dist/player/timed.js.map +1 -0
- package/dist/player/types.d.ts +390 -0
- package/dist/player/types.d.ts.map +1 -0
- package/dist/player/types.js +51 -0
- package/dist/player/types.js.map +1 -0
- package/dist/rational.d.ts +99 -0
- package/dist/rational.d.ts.map +1 -0
- package/dist/rational.js +345 -0
- package/dist/rational.js.map +1 -0
- package/dist/rng.d.ts +168 -0
- package/dist/rng.d.ts.map +1 -0
- package/dist/rng.js +404 -0
- package/dist/rng.js.map +1 -0
- package/dist/save/buffer.d.ts +120 -0
- package/dist/save/buffer.d.ts.map +1 -0
- package/dist/save/buffer.js +238 -0
- package/dist/save/buffer.js.map +1 -0
- package/dist/save/compress.d.ts +79 -0
- package/dist/save/compress.d.ts.map +1 -0
- package/dist/save/compress.js +97 -0
- package/dist/save/compress.js.map +1 -0
- package/dist/save/description.d.ts +61 -0
- package/dist/save/description.d.ts.map +1 -0
- package/dist/save/description.js +51 -0
- package/dist/save/description.js.map +1 -0
- package/dist/save/integrity.d.ts +59 -0
- package/dist/save/integrity.d.ts.map +1 -0
- package/dist/save/integrity.js +103 -0
- package/dist/save/integrity.js.map +1 -0
- package/dist/score/display.d.ts +40 -0
- package/dist/score/display.d.ts.map +1 -0
- package/dist/score/display.js +86 -0
- package/dist/score/display.js.map +1 -0
- package/dist/score/score.d.ts +166 -0
- package/dist/score/score.d.ts.map +1 -0
- package/dist/score/score.js +244 -0
- package/dist/score/score.js.map +1 -0
- package/dist/score/types.d.ts +98 -0
- package/dist/score/types.d.ts.map +1 -0
- package/dist/score/types.js +27 -0
- package/dist/score/types.js.map +1 -0
- package/dist/session/boot.d.ts +207 -0
- package/dist/session/boot.d.ts.map +1 -0
- package/dist/session/boot.js +151 -0
- package/dist/session/boot.js.map +1 -0
- package/dist/session/game.d.ts +257 -0
- package/dist/session/game.d.ts.map +1 -0
- package/dist/session/game.js +2880 -0
- package/dist/session/game.js.map +1 -0
- package/dist/session/save.d.ts +847 -0
- package/dist/session/save.d.ts.map +1 -0
- package/dist/session/save.js +1306 -0
- package/dist/session/save.js.map +1 -0
- package/dist/sound/engine.d.ts +146 -0
- package/dist/sound/engine.d.ts.map +1 -0
- package/dist/sound/engine.js +332 -0
- package/dist/sound/engine.js.map +1 -0
- package/dist/sound/index.d.ts +13 -0
- package/dist/sound/index.d.ts.map +1 -0
- package/dist/sound/index.js +13 -0
- package/dist/sound/index.js.map +1 -0
- package/dist/sound/sound-prefs-data.d.ts +10 -0
- package/dist/sound/sound-prefs-data.d.ts.map +1 -0
- package/dist/sound/sound-prefs-data.js +165 -0
- package/dist/sound/sound-prefs-data.js.map +1 -0
- package/dist/sound/types.d.ts +64 -0
- package/dist/sound/types.d.ts.map +1 -0
- package/dist/sound/types.js +23 -0
- package/dist/sound/types.js.map +1 -0
- package/dist/store/bind.d.ts +43 -0
- package/dist/store/bind.d.ts.map +1 -0
- package/dist/store/bind.js +130 -0
- package/dist/store/bind.js.map +1 -0
- package/dist/store/price.d.ts +27 -0
- package/dist/store/price.d.ts.map +1 -0
- package/dist/store/price.js +81 -0
- package/dist/store/price.js.map +1 -0
- package/dist/store/store-cmd.d.ts +51 -0
- package/dist/store/store-cmd.d.ts.map +1 -0
- package/dist/store/store-cmd.js +73 -0
- package/dist/store/store-cmd.js.map +1 -0
- package/dist/store/store.d.ts +156 -0
- package/dist/store/store.d.ts.map +1 -0
- package/dist/store/store.js +616 -0
- package/dist/store/store.js.map +1 -0
- package/dist/store/transact.d.ts +198 -0
- package/dist/store/transact.d.ts.map +1 -0
- package/dist/store/transact.js +383 -0
- package/dist/store/transact.js.map +1 -0
- package/dist/store/types.d.ts +101 -0
- package/dist/store/types.d.ts.map +1 -0
- package/dist/store/types.js +14 -0
- package/dist/store/types.js.map +1 -0
- package/dist/version.d.ts +25 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +25 -0
- package/dist/version.js.map +1 -0
- package/dist/visuals/engine.d.ts +223 -0
- package/dist/visuals/engine.d.ts.map +1 -0
- package/dist/visuals/engine.js +357 -0
- package/dist/visuals/engine.js.map +1 -0
- package/dist/visuals/glyph-table.d.ts +112 -0
- package/dist/visuals/glyph-table.d.ts.map +1 -0
- package/dist/visuals/glyph-table.js +156 -0
- package/dist/visuals/glyph-table.js.map +1 -0
- package/dist/visuals/grafmode-data.d.ts +4 -0
- package/dist/visuals/grafmode-data.d.ts.map +1 -0
- package/dist/visuals/grafmode-data.js +88 -0
- package/dist/visuals/grafmode-data.js.map +1 -0
- package/dist/visuals/grafmode.d.ts +83 -0
- package/dist/visuals/grafmode.d.ts.map +1 -0
- package/dist/visuals/grafmode.js +82 -0
- package/dist/visuals/grafmode.js.map +1 -0
- package/dist/visuals/index.d.ts +19 -0
- package/dist/visuals/index.d.ts.map +1 -0
- package/dist/visuals/index.js +19 -0
- package/dist/visuals/index.js.map +1 -0
- package/dist/visuals/map-text.d.ts +79 -0
- package/dist/visuals/map-text.d.ts.map +1 -0
- package/dist/visuals/map-text.js +122 -0
- package/dist/visuals/map-text.js.map +1 -0
- package/dist/visuals/pref-expr.d.ts +56 -0
- package/dist/visuals/pref-expr.d.ts.map +1 -0
- package/dist/visuals/pref-expr.js +173 -0
- package/dist/visuals/pref-expr.js.map +1 -0
- package/dist/visuals/prefs.d.ts +280 -0
- package/dist/visuals/prefs.d.ts.map +1 -0
- package/dist/visuals/prefs.js +835 -0
- package/dist/visuals/prefs.js.map +1 -0
- package/dist/visuals/tile-prefs.d.ts +132 -0
- package/dist/visuals/tile-prefs.d.ts.map +1 -0
- package/dist/visuals/tile-prefs.js +105 -0
- package/dist/visuals/tile-prefs.js.map +1 -0
- package/dist/world/chunk.d.ts +195 -0
- package/dist/world/chunk.d.ts.map +1 -0
- package/dist/world/chunk.js +422 -0
- package/dist/world/chunk.js.map +1 -0
- package/dist/world/feature.d.ts +86 -0
- package/dist/world/feature.d.ts.map +1 -0
- package/dist/world/feature.js +153 -0
- package/dist/world/feature.js.map +1 -0
- package/dist/world/flow.d.ts +33 -0
- package/dist/world/flow.d.ts.map +1 -0
- package/dist/world/flow.js +115 -0
- package/dist/world/flow.js.map +1 -0
- package/dist/world/project.d.ts +176 -0
- package/dist/world/project.d.ts.map +1 -0
- package/dist/world/project.js +543 -0
- package/dist/world/project.js.map +1 -0
- package/dist/world/projection.d.ts +100 -0
- package/dist/world/projection.d.ts.map +1 -0
- package/dist/world/projection.js +152 -0
- package/dist/world/projection.js.map +1 -0
- package/dist/world/scatter.d.ts +25 -0
- package/dist/world/scatter.d.ts.map +1 -0
- package/dist/world/scatter.js +54 -0
- package/dist/world/scatter.js.map +1 -0
- package/dist/world/trap.d.ts +84 -0
- package/dist/world/trap.d.ts.map +1 -0
- package/dist/world/trap.js +106 -0
- package/dist/world/trap.js.map +1 -0
- package/dist/world/view.d.ts +60 -0
- package/dist/world/view.d.ts.map +1 -0
- package/dist/world/view.js +436 -0
- package/dist/world/view.js.map +1 -0
- package/dist/z-queue.d.ts +133 -0
- package/dist/z-queue.d.ts.map +1 -0
- package/dist/z-queue.js +283 -0
- package/dist/z-queue.js.map +1 -0
- package/package.json +75 -0
- package/src/agent/act.ts +114 -0
- package/src/agent/controller.ts +109 -0
- package/src/agent/events.ts +47 -0
- package/src/agent/index.ts +36 -0
- package/src/agent/perceive.ts +440 -0
- package/src/agent/types.ts +464 -0
- package/src/bitflag.ts +536 -0
- package/src/cmd.ts +547 -0
- package/src/color.ts +267 -0
- package/src/combat/brand-slay.ts +360 -0
- package/src/combat/hit.ts +471 -0
- package/src/combat/index.ts +15 -0
- package/src/combat/melee.ts +728 -0
- package/src/combat/mon-melee.ts +1153 -0
- package/src/combat/ranged.ts +397 -0
- package/src/constants.ts +324 -0
- package/src/dice.ts +467 -0
- package/src/effects/effect-choice.ts +32 -0
- package/src/effects/effect-info.ts +859 -0
- package/src/effects/effect.ts +560 -0
- package/src/effects/handlers.ts +452 -0
- package/src/effects/interpreter.ts +603 -0
- package/src/events.ts +317 -0
- package/src/expression.ts +360 -0
- package/src/game/cave-cmd.ts +1147 -0
- package/src/game/char-sheet.ts +557 -0
- package/src/game/chest.ts +348 -0
- package/src/game/context.ts +1218 -0
- package/src/game/curse-tick.ts +130 -0
- package/src/game/describe.ts +62 -0
- package/src/game/display.ts +838 -0
- package/src/game/dump-level.ts +114 -0
- package/src/game/effect-attack.ts +746 -0
- package/src/game/effect-detect.ts +542 -0
- package/src/game/effect-env.ts +252 -0
- package/src/game/effect-game-env.ts +86 -0
- package/src/game/effect-general.ts +1122 -0
- package/src/game/effect-item.ts +999 -0
- package/src/game/effect-melee.ts +557 -0
- package/src/game/effect-mon-origin.ts +196 -0
- package/src/game/effect-monster.ts +310 -0
- package/src/game/effect-summon.ts +161 -0
- package/src/game/effect-teleport.ts +645 -0
- package/src/game/effect-terrain.ts +881 -0
- package/src/game/energy.ts +61 -0
- package/src/game/equip-cmp.ts +476 -0
- package/src/game/floor.ts +524 -0
- package/src/game/gear.ts +1352 -0
- package/src/game/harness.ts +270 -0
- package/src/game/history.ts +78 -0
- package/src/game/ignore-cmd.ts +68 -0
- package/src/game/inscription-confirm.ts +115 -0
- package/src/game/known.ts +960 -0
- package/src/game/loop.ts +671 -0
- package/src/game/lore-color.ts +108 -0
- package/src/game/mon-cast.ts +409 -0
- package/src/game/mon-cmd.ts +767 -0
- package/src/game/mon-death.ts +459 -0
- package/src/game/mon-group.ts +368 -0
- package/src/game/mon-list.ts +213 -0
- package/src/game/mon-message.ts +359 -0
- package/src/game/mon-place.ts +1012 -0
- package/src/game/mon-ranged.ts +405 -0
- package/src/game/mon-shape.ts +161 -0
- package/src/game/mon-side.ts +511 -0
- package/src/game/monster-turn.ts +1750 -0
- package/src/game/obj-cmd.ts +1970 -0
- package/src/game/obj-list.ts +302 -0
- package/src/game/object-inspect.ts +162 -0
- package/src/game/pickup.ts +483 -0
- package/src/game/player-path.ts +1434 -0
- package/src/game/player-side.ts +555 -0
- package/src/game/player-turn.ts +852 -0
- package/src/game/project-cast.ts +766 -0
- package/src/game/project-feat.ts +386 -0
- package/src/game/project-monster.ts +407 -0
- package/src/game/project-obj.ts +298 -0
- package/src/game/project-player.ts +236 -0
- package/src/game/quest.ts +248 -0
- package/src/game/ranged-cmd.ts +417 -0
- package/src/game/scheduler.ts +150 -0
- package/src/game/spell-cmd.ts +404 -0
- package/src/game/spoil.ts +562 -0
- package/src/game/steal.ts +169 -0
- package/src/game/take-hit-hooks.ts +152 -0
- package/src/game/target-loop.ts +501 -0
- package/src/game/target.ts +424 -0
- package/src/game/thrust.ts +174 -0
- package/src/game/trap.ts +791 -0
- package/src/game/ui-entry.ts +2075 -0
- package/src/game/wizard.ts +1760 -0
- package/src/game/world.ts +786 -0
- package/src/gen/cave.ts +2858 -0
- package/src/gen/gen-monster.ts +592 -0
- package/src/gen/generate.ts +523 -0
- package/src/gen/room.ts +2213 -0
- package/src/gen/util.ts +1958 -0
- package/src/generated/dun-profiles.ts +30 -0
- package/src/generated/effects.ts +241 -0
- package/src/generated/elements.ts +62 -0
- package/src/generated/equip-slots.ts +36 -0
- package/src/generated/history-types.ts +34 -0
- package/src/generated/ignore-types.ts +66 -0
- package/src/generated/index.ts +33 -0
- package/src/generated/kind-flags.ts +44 -0
- package/src/generated/message.ts +320 -0
- package/src/generated/mon-message.ts +138 -0
- package/src/generated/mon-race-flags.ts +182 -0
- package/src/generated/mon-spells.ts +198 -0
- package/src/generated/mon-temp-flags.ts +34 -0
- package/src/generated/mon-timed.ts +34 -0
- package/src/generated/object-flags.ts +95 -0
- package/src/generated/object-modifiers.ts +43 -0
- package/src/generated/options.ts +104 -0
- package/src/generated/origins.ts +64 -0
- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
- package/src/generated/player-timed.ts +118 -0
- package/src/generated/projections.ts +103 -0
- package/src/generated/randart-properties.ts +202 -0
- package/src/generated/room-flags.ts +21 -0
- package/src/generated/rooms.ts +50 -0
- package/src/generated/square-flags.ts +56 -0
- package/src/generated/stats.ts +22 -0
- package/src/generated/terrain-flags.ts +76 -0
- package/src/generated/terrain.ts +62 -0
- package/src/generated/trap-flags.ts +42 -0
- package/src/generated/tvals.ts +84 -0
- package/src/generated/ui-entry-renderers.ts +24 -0
- package/src/guard.ts +70 -0
- package/src/host/args.ts +334 -0
- package/src/host/bridge.ts +193 -0
- package/src/host/index.ts +18 -0
- package/src/host/io.ts +239 -0
- package/src/host/memory.ts +134 -0
- package/src/host/raw.ts +190 -0
- package/src/index.ts +250 -0
- package/src/loc.ts +157 -0
- package/src/mod/hooks.ts +278 -0
- package/src/mod/ids.ts +390 -0
- package/src/mod/registry-host.ts +258 -0
- package/src/mod/save-blocks.ts +787 -0
- package/src/mod/vocabulary.ts +0 -0
- package/src/mon/bind.ts +899 -0
- package/src/mon/desc.ts +212 -0
- package/src/mon/knowledge-groups.ts +164 -0
- package/src/mon/lore-describe.ts +1414 -0
- package/src/mon/lore.ts +306 -0
- package/src/mon/make.ts +422 -0
- package/src/mon/monster.ts +161 -0
- package/src/mon/predicate.ts +220 -0
- package/src/mon/project-mon.ts +855 -0
- package/src/mon/spell.ts +418 -0
- package/src/mon/steal.ts +246 -0
- package/src/mon/summon.ts +145 -0
- package/src/mon/take-hit.ts +195 -0
- package/src/mon/timed.ts +300 -0
- package/src/mon/types.ts +286 -0
- package/src/msg.ts +146 -0
- package/src/obj/artifact-fake.ts +63 -0
- package/src/obj/artifact-known.ts +69 -0
- package/src/obj/bind.ts +1345 -0
- package/src/obj/chest.ts +249 -0
- package/src/obj/desc.ts +699 -0
- package/src/obj/effects-info.ts +349 -0
- package/src/obj/flavor.ts +256 -0
- package/src/obj/ignore.ts +387 -0
- package/src/obj/knowledge.ts +1577 -0
- package/src/obj/known-object.ts +718 -0
- package/src/obj/make.ts +1367 -0
- package/src/obj/object-info.ts +1737 -0
- package/src/obj/object.ts +1296 -0
- package/src/obj/power.ts +674 -0
- package/src/obj/randart-build.ts +1705 -0
- package/src/obj/randart-data.ts +1344 -0
- package/src/obj/randart.ts +552 -0
- package/src/obj/randname.ts +128 -0
- package/src/obj/recharge.ts +62 -0
- package/src/obj/types.ts +559 -0
- package/src/obj/value.ts +215 -0
- package/src/player/abilities.ts +142 -0
- package/src/player/best-digger.ts +118 -0
- package/src/player/bind.ts +1021 -0
- package/src/player/birth.ts +794 -0
- package/src/player/calcs.ts +1522 -0
- package/src/player/combat-regen.ts +33 -0
- package/src/player/exp.ts +275 -0
- package/src/player/history.ts +211 -0
- package/src/player/options.ts +244 -0
- package/src/player/player.ts +356 -0
- package/src/player/shape-lore.ts +250 -0
- package/src/player/spell.ts +627 -0
- package/src/player/take-hit.ts +173 -0
- package/src/player/timed.ts +482 -0
- package/src/player/types.ts +415 -0
- package/src/rational.ts +388 -0
- package/src/rng.ts +476 -0
- package/src/save/buffer.ts +287 -0
- package/src/save/compress.ts +132 -0
- package/src/save/description.ts +70 -0
- package/src/save/integrity.ts +133 -0
- package/src/score/display.ts +125 -0
- package/src/score/score.ts +341 -0
- package/src/score/types.ts +104 -0
- package/src/session/boot.ts +338 -0
- package/src/session/game.ts +3712 -0
- package/src/session/save.ts +2074 -0
- package/src/sound/engine.ts +375 -0
- package/src/sound/index.ts +13 -0
- package/src/sound/sound-prefs-data.ts +173 -0
- package/src/sound/types.ts +68 -0
- package/src/store/bind.ts +145 -0
- package/src/store/price.ts +97 -0
- package/src/store/store-cmd.ts +73 -0
- package/src/store/store.ts +723 -0
- package/src/store/transact.ts +644 -0
- package/src/store/types.ts +110 -0
- package/src/version.ts +26 -0
- package/src/visuals/engine.ts +444 -0
- package/src/visuals/glyph-table.ts +191 -0
- package/src/visuals/grafmode-data.ts +90 -0
- package/src/visuals/grafmode.ts +123 -0
- package/src/visuals/index.ts +19 -0
- package/src/visuals/map-text.ts +152 -0
- package/src/visuals/pref-expr.ts +182 -0
- package/src/visuals/prefs.ts +981 -0
- package/src/visuals/tile-prefs.ts +183 -0
- package/src/world/chunk.ts +531 -0
- package/src/world/feature.ts +215 -0
- package/src/world/flow.ts +128 -0
- package/src/world/project.ts +687 -0
- package/src/world/projection.ts +228 -0
- package/src/world/scatter.ts +72 -0
- package/src/world/trap.ts +155 -0
- package/src/world/view.ts +513 -0
- package/src/z-queue.ts +300 -0
|
@@ -0,0 +1,471 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shared to-hit and critical-hit machinery, ported VERBATIM from
|
|
3
|
+
* reference/src/player-attack.c and reference/src/mon-attack.c (Angband
|
|
4
|
+
* 4.2.6), with the critical constant tables from
|
|
5
|
+
* reference/lib/gamedata/constants.txt.
|
|
6
|
+
*
|
|
7
|
+
* This module ports the DEFAULT (non-O) combat path: test_hit / hit_chance,
|
|
8
|
+
* the melee/ranged critical chance-and-power formulas, and the critical-level
|
|
9
|
+
* cutoff tables. It also ports the alternative "O-combat" path
|
|
10
|
+
* (birth_percent_damage): o_critical_melee / o_critical_shot, the o-*-critical
|
|
11
|
+
* constants (constants.txt), and apply_deadliness. The O path is a birth
|
|
12
|
+
* option, off by default; oMeleeDamage / oRangedDamage (melee.ts / ranged.ts)
|
|
13
|
+
* consume these behind that gate.
|
|
14
|
+
*
|
|
15
|
+
* All integer arithmetic reproduces C semantics (Math.trunc for the C `/`).
|
|
16
|
+
*/
|
|
17
|
+
|
|
18
|
+
import type { RandomChance, Rng } from "../rng.js";
|
|
19
|
+
import { MON_TMD } from "../generated/index.js";
|
|
20
|
+
|
|
21
|
+
/** Adjust BTH per plus-to-hit (player.h BTH_PLUS_ADJ). */
|
|
22
|
+
export const BTH_PLUS_ADJ = 3;
|
|
23
|
+
|
|
24
|
+
/** Percentage reduction in accuracy for a stunned combatant (mon-timed.h). */
|
|
25
|
+
export const STUN_HIT_REDUCTION = 25;
|
|
26
|
+
|
|
27
|
+
/** Percentage reduction in damage for a stunned combatant (mon-timed.h). */
|
|
28
|
+
export const STUN_DAM_REDUCTION = 25;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* The message key a hit resolves to. These match the upstream MSG_ names used
|
|
32
|
+
* by the melee/ranged hit_types tables (player-attack.c); the combat code
|
|
33
|
+
* returns the key and leaves message text/formatting to the UI layer.
|
|
34
|
+
*/
|
|
35
|
+
export type HitType =
|
|
36
|
+
| "MISS"
|
|
37
|
+
| "HIT"
|
|
38
|
+
| "HIT_GOOD"
|
|
39
|
+
| "HIT_GREAT"
|
|
40
|
+
| "HIT_SUPERB"
|
|
41
|
+
| "HIT_HI_GREAT"
|
|
42
|
+
| "HIT_HI_SUPERB"
|
|
43
|
+
| "SHOOT_HIT";
|
|
44
|
+
|
|
45
|
+
/* ------------------------------------------------------------------ *
|
|
46
|
+
* test_hit / hit_chance (player-attack.c)
|
|
47
|
+
* ------------------------------------------------------------------ */
|
|
48
|
+
|
|
49
|
+
const HUNDRED_PCT = 10000;
|
|
50
|
+
const ALWAYS_HIT = 1200;
|
|
51
|
+
const ALWAYS_MISS = 500;
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* hit_chance: the likelihood of a hit roll succeeding for the given to_hit and
|
|
55
|
+
* ac. Scaled to a denominator of 10,000 to avoid rounding error.
|
|
56
|
+
*
|
|
57
|
+
* Always hit 12% of the time, always miss 5% of the time, floor the to-hit at
|
|
58
|
+
* 9, roll 0..to_hit, and require the roll to reach ac*2/3.
|
|
59
|
+
*/
|
|
60
|
+
export function hitChance(toHit: number, ac: number): RandomChance {
|
|
61
|
+
/* Put a floor on the to_hit */
|
|
62
|
+
const th = Math.max(9, toHit);
|
|
63
|
+
|
|
64
|
+
/* Calculate the hit percentage */
|
|
65
|
+
let numerator = Math.max(0, th - Math.trunc((ac * 2) / 3));
|
|
66
|
+
const denominator = th;
|
|
67
|
+
|
|
68
|
+
/* Convert the ratio to a scaled percentage */
|
|
69
|
+
numerator = Math.trunc((HUNDRED_PCT * numerator) / denominator);
|
|
70
|
+
|
|
71
|
+
/* The calculated rate only applies when the guaranteed hit/miss don't */
|
|
72
|
+
numerator = Math.trunc(
|
|
73
|
+
(numerator * (HUNDRED_PCT - ALWAYS_MISS - ALWAYS_HIT)) / HUNDRED_PCT,
|
|
74
|
+
);
|
|
75
|
+
|
|
76
|
+
/* Add in the guaranteed hit */
|
|
77
|
+
numerator += ALWAYS_HIT;
|
|
78
|
+
|
|
79
|
+
return { numerator, denominator: HUNDRED_PCT };
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* test_hit: determine if a hit roll succeeds against the target AC. Uses the
|
|
84
|
+
* port's random_chance_check (rng.randomChanceCheck), which is the faithful
|
|
85
|
+
* WELL-stream equivalent of upstream random_chance_check.
|
|
86
|
+
*/
|
|
87
|
+
export function testHit(rng: Rng, toHit: number, ac: number): boolean {
|
|
88
|
+
return rng.randomChanceCheck(hitChance(toHit, ac));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Success percentage (0..100) for the given to_hit and ac, derived from
|
|
93
|
+
* hit_chance. Upstream ui-player.c reports the same ratio (numerator / 100).
|
|
94
|
+
*/
|
|
95
|
+
export function getHitChance(toHit: number, ac: number): number {
|
|
96
|
+
return Math.trunc(hitChance(toHit, ac).numerator / 100);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/* ------------------------------------------------------------------ *
|
|
100
|
+
* Debuff check (player-attack.c is_debuffed)
|
|
101
|
+
* ------------------------------------------------------------------ */
|
|
102
|
+
|
|
103
|
+
/** Minimal monster shape the crit code reads (its timed-effect array). */
|
|
104
|
+
export interface DebuffTarget {
|
|
105
|
+
mTimed: Int16Array;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
* is_debuffed: whether a monster is confused, held, afraid or stunned - any
|
|
110
|
+
* of which makes a critical hit more likely.
|
|
111
|
+
*/
|
|
112
|
+
export function isDebuffed(mon: DebuffTarget): boolean {
|
|
113
|
+
return (
|
|
114
|
+
(mon.mTimed[MON_TMD.CONF] ?? 0) > 0 ||
|
|
115
|
+
(mon.mTimed[MON_TMD.HOLD] ?? 0) > 0 ||
|
|
116
|
+
(mon.mTimed[MON_TMD.FEAR] ?? 0) > 0 ||
|
|
117
|
+
(mon.mTimed[MON_TMD.STUN] ?? 0) > 0
|
|
118
|
+
);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
/* ------------------------------------------------------------------ *
|
|
122
|
+
* Critical constant tables (constants.txt)
|
|
123
|
+
* ------------------------------------------------------------------ */
|
|
124
|
+
|
|
125
|
+
/** One critical severity level (constants.txt *-critical-level lines). */
|
|
126
|
+
export interface CriticalLevel {
|
|
127
|
+
/** Power cutoff; the last level uses -1 as the catch-all sentinel. */
|
|
128
|
+
cutoff: number;
|
|
129
|
+
/** Damage multiplier applied to the base damage. */
|
|
130
|
+
mult: number;
|
|
131
|
+
/** Flat damage added. */
|
|
132
|
+
add: number;
|
|
133
|
+
/** Message key for this severity. */
|
|
134
|
+
msg: HitType;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
/** melee-critical chance/power scale factors (constants.txt). */
|
|
138
|
+
export const MELEE_CRIT = {
|
|
139
|
+
debuffToh: 10,
|
|
140
|
+
chanceWeightScl: 1,
|
|
141
|
+
chanceTohScl: 5,
|
|
142
|
+
chanceLevelScl: 0,
|
|
143
|
+
chanceTohSkillScl: 1,
|
|
144
|
+
chanceOffset: -60,
|
|
145
|
+
chanceRange: 5000,
|
|
146
|
+
powerWeightScl: 1,
|
|
147
|
+
powerRandom: 650,
|
|
148
|
+
} as const;
|
|
149
|
+
|
|
150
|
+
/** melee-critical-level cutoffs (constants.txt), in file order (head first). */
|
|
151
|
+
export const MELEE_CRIT_LEVELS: readonly CriticalLevel[] = [
|
|
152
|
+
{ cutoff: 400, mult: 2, add: 5, msg: "HIT_GOOD" },
|
|
153
|
+
{ cutoff: 700, mult: 2, add: 10, msg: "HIT_GREAT" },
|
|
154
|
+
{ cutoff: 900, mult: 3, add: 15, msg: "HIT_SUPERB" },
|
|
155
|
+
{ cutoff: 1300, mult: 3, add: 20, msg: "HIT_HI_GREAT" },
|
|
156
|
+
{ cutoff: -1, mult: 4, add: 20, msg: "HIT_HI_SUPERB" },
|
|
157
|
+
];
|
|
158
|
+
|
|
159
|
+
/** ranged-critical chance/power scale factors (constants.txt). */
|
|
160
|
+
export const RANGED_CRIT = {
|
|
161
|
+
debuffToh: 10,
|
|
162
|
+
chanceWeightScl: 1,
|
|
163
|
+
chanceTohScl: 4,
|
|
164
|
+
chanceLevelScl: 2,
|
|
165
|
+
chanceLaunchedTohSkillScl: 0,
|
|
166
|
+
chanceThrownTohSkillScl: 0,
|
|
167
|
+
chanceOffset: 0,
|
|
168
|
+
chanceRange: 5000,
|
|
169
|
+
powerWeightScl: 1,
|
|
170
|
+
powerRandom: 500,
|
|
171
|
+
} as const;
|
|
172
|
+
|
|
173
|
+
/** ranged-critical-level cutoffs (constants.txt), in file order. */
|
|
174
|
+
export const RANGED_CRIT_LEVELS: readonly CriticalLevel[] = [
|
|
175
|
+
{ cutoff: 500, mult: 2, add: 5, msg: "HIT_GOOD" },
|
|
176
|
+
{ cutoff: 1000, mult: 2, add: 10, msg: "HIT_GREAT" },
|
|
177
|
+
{ cutoff: -1, mult: 3, add: 15, msg: "HIT_SUPERB" },
|
|
178
|
+
];
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* Walk the critical-level list for a given power, exactly as the upstream
|
|
182
|
+
* `while (power >= this_l->cutoff && this_l->next) this_l = this_l->next`.
|
|
183
|
+
* The head level is the "below the first cutoff" bucket; each cutoff is the
|
|
184
|
+
* threshold to advance to the next, sharper level; the final entry (cutoff
|
|
185
|
+
* -1) is the catch-all.
|
|
186
|
+
*/
|
|
187
|
+
export function selectCritLevel(
|
|
188
|
+
power: number,
|
|
189
|
+
levels: readonly CriticalLevel[],
|
|
190
|
+
): CriticalLevel {
|
|
191
|
+
let i = 0;
|
|
192
|
+
const last = levels.length - 1;
|
|
193
|
+
while (i < last && power >= (levels[i] as CriticalLevel).cutoff) {
|
|
194
|
+
i++;
|
|
195
|
+
}
|
|
196
|
+
return levels[i] as CriticalLevel;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/* ------------------------------------------------------------------ *
|
|
200
|
+
* critical_melee / critical_shot (player-attack.c)
|
|
201
|
+
* ------------------------------------------------------------------ */
|
|
202
|
+
|
|
203
|
+
/** The player_state fields the critical formulas read. */
|
|
204
|
+
export interface CritActor {
|
|
205
|
+
/** Player level (p->lev). */
|
|
206
|
+
lev: number;
|
|
207
|
+
/** state->to_h. */
|
|
208
|
+
toH: number;
|
|
209
|
+
/** state->skills[SKILL_TO_HIT_MELEE]. */
|
|
210
|
+
meleeSkill: number;
|
|
211
|
+
/** state->skills[SKILL_TO_HIT_BOW]. */
|
|
212
|
+
bowSkill: number;
|
|
213
|
+
/** state->skills[SKILL_TO_HIT_THROW]. */
|
|
214
|
+
throwSkill: number;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/** Result of a critical calculation: the (possibly) boosted damage + message. */
|
|
218
|
+
export interface CritResult {
|
|
219
|
+
damage: number;
|
|
220
|
+
msg: HitType;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* critical_melee: factor weapon weight, total plusses and player level into a
|
|
225
|
+
* chance of a critical, then a power that selects a severity level.
|
|
226
|
+
*
|
|
227
|
+
* NB: in 4.2.6 the melee critical is critical_melee(); earlier releases named
|
|
228
|
+
* the equivalent routine critical_norm(). criticalMelee is the faithful port.
|
|
229
|
+
*/
|
|
230
|
+
export function criticalMelee(
|
|
231
|
+
rng: Rng,
|
|
232
|
+
actor: CritActor,
|
|
233
|
+
mon: DebuffTarget,
|
|
234
|
+
weight: number,
|
|
235
|
+
plus: number,
|
|
236
|
+
dam: number,
|
|
237
|
+
): CritResult {
|
|
238
|
+
let toH = actor.toH + plus;
|
|
239
|
+
if (isDebuffed(mon)) toH += MELEE_CRIT.debuffToh;
|
|
240
|
+
|
|
241
|
+
const chance =
|
|
242
|
+
MELEE_CRIT.chanceWeightScl * weight +
|
|
243
|
+
MELEE_CRIT.chanceTohScl * toH +
|
|
244
|
+
MELEE_CRIT.chanceLevelScl * actor.lev +
|
|
245
|
+
MELEE_CRIT.chanceTohSkillScl * actor.meleeSkill +
|
|
246
|
+
MELEE_CRIT.chanceOffset;
|
|
247
|
+
|
|
248
|
+
if (rng.randint1(MELEE_CRIT.chanceRange) > chance) {
|
|
249
|
+
return { damage: dam, msg: "HIT" };
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
const power =
|
|
253
|
+
MELEE_CRIT.powerWeightScl * weight + rng.randint1(MELEE_CRIT.powerRandom);
|
|
254
|
+
const level = selectCritLevel(power, MELEE_CRIT_LEVELS);
|
|
255
|
+
return { damage: level.add + level.mult * dam, msg: level.msg };
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* critical_shot: as critical_melee but for shooting/throwing. `launched` is
|
|
260
|
+
* true for a launcher shot, false for a thrown object. The non-critical
|
|
261
|
+
* message is SHOOT_HIT (not HIT).
|
|
262
|
+
*/
|
|
263
|
+
export function criticalShot(
|
|
264
|
+
rng: Rng,
|
|
265
|
+
actor: CritActor,
|
|
266
|
+
mon: DebuffTarget,
|
|
267
|
+
weight: number,
|
|
268
|
+
plus: number,
|
|
269
|
+
dam: number,
|
|
270
|
+
launched: boolean,
|
|
271
|
+
): CritResult {
|
|
272
|
+
let toH = actor.toH + plus;
|
|
273
|
+
if (isDebuffed(mon)) toH += RANGED_CRIT.debuffToh;
|
|
274
|
+
|
|
275
|
+
let chance =
|
|
276
|
+
RANGED_CRIT.chanceWeightScl * weight +
|
|
277
|
+
RANGED_CRIT.chanceTohScl * toH +
|
|
278
|
+
RANGED_CRIT.chanceLevelScl * actor.lev +
|
|
279
|
+
RANGED_CRIT.chanceOffset;
|
|
280
|
+
if (launched) {
|
|
281
|
+
chance += RANGED_CRIT.chanceLaunchedTohSkillScl * actor.bowSkill;
|
|
282
|
+
} else {
|
|
283
|
+
chance += RANGED_CRIT.chanceThrownTohSkillScl * actor.throwSkill;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
if (rng.randint1(RANGED_CRIT.chanceRange) > chance) {
|
|
287
|
+
return { damage: dam, msg: "SHOOT_HIT" };
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
const power =
|
|
291
|
+
RANGED_CRIT.powerWeightScl * weight + rng.randint1(RANGED_CRIT.powerRandom);
|
|
292
|
+
const level = selectCritLevel(power, RANGED_CRIT_LEVELS);
|
|
293
|
+
return { damage: level.add + level.mult * dam, msg: level.msg };
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/* ------------------------------------------------------------------ *
|
|
297
|
+
* O-combat criticals (player-attack.c o_critical_melee / o_critical_shot)
|
|
298
|
+
*
|
|
299
|
+
* The O path adds extra DICE (not a flat multiplier) on a critical, and
|
|
300
|
+
* deadliness adds extra SIDES to each die. These constants are ported from
|
|
301
|
+
* constants.txt (o-melee-critical* / o-ranged-critical*), the same values the
|
|
302
|
+
* display estimate loads via z_info (constants.ts crit("o-melee-critical")).
|
|
303
|
+
* ------------------------------------------------------------------ */
|
|
304
|
+
|
|
305
|
+
/** One O-combat critical severity level (constants.txt o-*-critical-level). */
|
|
306
|
+
export interface OCritLevel {
|
|
307
|
+
/** one_in_(chance) to stop walking at this level (0 = never advances). */
|
|
308
|
+
chance: number;
|
|
309
|
+
/** Extra damage dice this level adds. */
|
|
310
|
+
dice: number;
|
|
311
|
+
/** Message key for this severity. */
|
|
312
|
+
msg: HitType;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
/** o-melee-critical scale factors (constants.txt). */
|
|
316
|
+
export const O_MELEE_CRIT = {
|
|
317
|
+
debuffToh: 10,
|
|
318
|
+
powerTohScaleNum: 1,
|
|
319
|
+
powerTohScaleDen: 3,
|
|
320
|
+
chancePowerScaleNum: 1,
|
|
321
|
+
chancePowerScaleDen: 1,
|
|
322
|
+
chanceAddDen: 240,
|
|
323
|
+
} as const;
|
|
324
|
+
|
|
325
|
+
/** o-melee-critical-level rows (constants.txt), head first. */
|
|
326
|
+
export const O_MELEE_CRIT_LEVELS: readonly OCritLevel[] = [
|
|
327
|
+
{ chance: 40, dice: 5, msg: "HIT_HI_SUPERB" },
|
|
328
|
+
{ chance: 12, dice: 4, msg: "HIT_HI_GREAT" },
|
|
329
|
+
{ chance: 3, dice: 3, msg: "HIT_SUPERB" },
|
|
330
|
+
{ chance: 2, dice: 2, msg: "HIT_GREAT" },
|
|
331
|
+
{ chance: 1, dice: 1, msg: "HIT_GOOD" },
|
|
332
|
+
];
|
|
333
|
+
|
|
334
|
+
/** o-ranged-critical scale factors (constants.txt). */
|
|
335
|
+
export const O_RANGED_CRIT = {
|
|
336
|
+
debuffToh: 10,
|
|
337
|
+
powerLaunchedTohScaleNum: 1,
|
|
338
|
+
powerLaunchedTohScaleDen: 1,
|
|
339
|
+
powerThrownTohScaleNum: 3,
|
|
340
|
+
powerThrownTohScaleDen: 2,
|
|
341
|
+
chancePowerScaleNum: 1,
|
|
342
|
+
chancePowerScaleDen: 1,
|
|
343
|
+
chanceAddDen: 360,
|
|
344
|
+
} as const;
|
|
345
|
+
|
|
346
|
+
/** o-ranged-critical-level rows (constants.txt), head first. */
|
|
347
|
+
export const O_RANGED_CRIT_LEVELS: readonly OCritLevel[] = [
|
|
348
|
+
{ chance: 50, dice: 3, msg: "HIT_SUPERB" },
|
|
349
|
+
{ chance: 10, dice: 2, msg: "HIT_GREAT" },
|
|
350
|
+
{ chance: 1, dice: 1, msg: "HIT_GOOD" },
|
|
351
|
+
];
|
|
352
|
+
|
|
353
|
+
/** Result of an O-combat critical: extra dice + the severity message. */
|
|
354
|
+
export interface OCritResult {
|
|
355
|
+
addDice: number;
|
|
356
|
+
msg: HitType;
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
/**
|
|
360
|
+
* Walk the O-critical-level list, exactly as upstream
|
|
361
|
+
* `while (this_l->next && !one_in_(this_l->chance)) this_l = this_l->next;`.
|
|
362
|
+
* Draws one_in_ (a randint0) at each non-terminal level until it stops.
|
|
363
|
+
*/
|
|
364
|
+
function selectOCritLevel(
|
|
365
|
+
rng: Rng,
|
|
366
|
+
levels: readonly OCritLevel[],
|
|
367
|
+
): OCritResult {
|
|
368
|
+
let i = 0;
|
|
369
|
+
const last = levels.length - 1;
|
|
370
|
+
while (i < last && !rng.oneIn((levels[i] as OCritLevel).chance)) {
|
|
371
|
+
i++;
|
|
372
|
+
}
|
|
373
|
+
const lvl = levels[i] as OCritLevel;
|
|
374
|
+
return { addDice: lvl.dice, msg: lvl.msg };
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
/**
|
|
378
|
+
* o_critical_melee (player-attack.c L439): the crit-chance is a rational
|
|
379
|
+
* a*power / (b*power + c); on success, walk the level list for the added dice.
|
|
380
|
+
* `powerBase` is chance_of_melee_hit_base(p, obj) (computed by the caller).
|
|
381
|
+
*
|
|
382
|
+
* RNG: one randint1(chance_den) for the crit test, then (on a crit) the
|
|
383
|
+
* one_in_ level walk. Non-crit returns msg SHOOT_HIT, faithful to upstream.
|
|
384
|
+
*/
|
|
385
|
+
export function oCriticalMelee(
|
|
386
|
+
rng: Rng,
|
|
387
|
+
powerBase: number,
|
|
388
|
+
mon: DebuffTarget,
|
|
389
|
+
): OCritResult {
|
|
390
|
+
let power = powerBase;
|
|
391
|
+
if (isDebuffed(mon)) power += O_MELEE_CRIT.debuffToh;
|
|
392
|
+
power = Math.trunc(
|
|
393
|
+
(power * O_MELEE_CRIT.powerTohScaleNum) / O_MELEE_CRIT.powerTohScaleDen,
|
|
394
|
+
);
|
|
395
|
+
const chanceNum = power * O_MELEE_CRIT.chancePowerScaleNum;
|
|
396
|
+
const chanceDen =
|
|
397
|
+
power * O_MELEE_CRIT.chancePowerScaleDen + O_MELEE_CRIT.chanceAddDen;
|
|
398
|
+
if (rng.randint1(chanceDen) <= chanceNum) {
|
|
399
|
+
return selectOCritLevel(rng, O_MELEE_CRIT_LEVELS);
|
|
400
|
+
}
|
|
401
|
+
return { addDice: 0, msg: "SHOOT_HIT" };
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
/**
|
|
405
|
+
* o_critical_shot (player-attack.c L351): as oCriticalMelee for shooting
|
|
406
|
+
* (launched) / throwing. `powerBase` is chance_of_missile_hit_base(p, missile,
|
|
407
|
+
* launcher). The power scale factor differs for launched vs thrown.
|
|
408
|
+
*/
|
|
409
|
+
export function oCriticalShot(
|
|
410
|
+
rng: Rng,
|
|
411
|
+
powerBase: number,
|
|
412
|
+
mon: DebuffTarget,
|
|
413
|
+
launched: boolean,
|
|
414
|
+
): OCritResult {
|
|
415
|
+
let power = powerBase;
|
|
416
|
+
if (isDebuffed(mon)) power += O_RANGED_CRIT.debuffToh;
|
|
417
|
+
const num = launched
|
|
418
|
+
? O_RANGED_CRIT.powerLaunchedTohScaleNum
|
|
419
|
+
: O_RANGED_CRIT.powerThrownTohScaleNum;
|
|
420
|
+
const den = launched
|
|
421
|
+
? O_RANGED_CRIT.powerLaunchedTohScaleDen
|
|
422
|
+
: O_RANGED_CRIT.powerThrownTohScaleDen;
|
|
423
|
+
power = Math.trunc((power * num) / den);
|
|
424
|
+
const chanceNum = power * O_RANGED_CRIT.chancePowerScaleNum;
|
|
425
|
+
const chanceDen =
|
|
426
|
+
power * O_RANGED_CRIT.chancePowerScaleDen + O_RANGED_CRIT.chanceAddDen;
|
|
427
|
+
if (rng.randint1(chanceDen) <= chanceNum) {
|
|
428
|
+
return selectOCritLevel(rng, O_RANGED_CRIT_LEVELS);
|
|
429
|
+
}
|
|
430
|
+
return { addDice: 0, msg: "SHOOT_HIT" };
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
/* ------------------------------------------------------------------ *
|
|
434
|
+
* apply_deadliness (player-attack.c L231/L261)
|
|
435
|
+
*
|
|
436
|
+
* Ported faithfully here (rather than reused) because obj/object-info.ts - the
|
|
437
|
+
* display estimate's home for the same table - imports from this combat module,
|
|
438
|
+
* so combat cannot import back from it without a cycle. Both copies are
|
|
439
|
+
* verified against the constants; keep them in step.
|
|
440
|
+
* ------------------------------------------------------------------ */
|
|
441
|
+
|
|
442
|
+
/** deadliness_conversion[151] (player-attack.c L231). */
|
|
443
|
+
export const DEADLINESS_CONVERSION: readonly number[] = [
|
|
444
|
+
0, 5, 10, 14, 18, 22, 26, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66,
|
|
445
|
+
69, 72, 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 104, 107, 109, 112, 114, 117,
|
|
446
|
+
119, 122, 124, 127, 129, 132, 134, 137, 139, 142, 144, 147, 149, 152, 154,
|
|
447
|
+
157, 159, 162, 164, 167, 169, 172, 174, 176, 178, 180, 182, 184, 186, 188,
|
|
448
|
+
190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218,
|
|
449
|
+
220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248,
|
|
450
|
+
250, 251, 253, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
451
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
452
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
453
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
454
|
+
];
|
|
455
|
+
|
|
456
|
+
/**
|
|
457
|
+
* apply_deadliness (player-attack.c L261): scale die_average (x100) by the
|
|
458
|
+
* deadliness bonus. Returns the scaled value (upstream mutates in place).
|
|
459
|
+
*/
|
|
460
|
+
export function applyDeadliness(dieAverage: number, deadliness: number): number {
|
|
461
|
+
let dl = deadliness;
|
|
462
|
+
if (dl > 150) dl = 150;
|
|
463
|
+
if (dl < -150) dl = -150;
|
|
464
|
+
if (dl >= 0) {
|
|
465
|
+
const i = DEADLINESS_CONVERSION[dl] as number;
|
|
466
|
+
return dieAverage * (100 + i);
|
|
467
|
+
}
|
|
468
|
+
const i = DEADLINESS_CONVERSION[Math.abs(dl)] as number;
|
|
469
|
+
if (i >= 100) return 0;
|
|
470
|
+
return dieAverage * (100 - i);
|
|
471
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The combat domain: shared to-hit / critical math (hit.ts), brand and slay
|
|
3
|
+
* selection (brand-slay.ts), player melee (melee.ts), monster melee against
|
|
4
|
+
* the player (mon-melee.ts), and player ranged attacks (ranged.ts). Ported
|
|
5
|
+
* from Angband 4.2.6 (player-attack.c, mon-attack.c, mon-blows.c, obj-slays.c).
|
|
6
|
+
*
|
|
7
|
+
* Not wired into the package barrel (packages/core/src/index.ts) yet; import
|
|
8
|
+
* directly from "./combat".
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
export * from "./hit.js";
|
|
12
|
+
export * from "./brand-slay.js";
|
|
13
|
+
export * from "./melee.js";
|
|
14
|
+
export * from "./mon-melee.js";
|
|
15
|
+
export * from "./ranged.js";
|