@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
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  17. package/dist/agent/index.js +15 -0
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  19. package/dist/agent/perceive.d.ts +21 -0
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  21. package/dist/agent/perceive.js +386 -0
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  23. package/dist/agent/types.d.ts +436 -0
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  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
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  37. package/dist/color.js +240 -0
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  39. package/dist/combat/brand-slay.d.ts +119 -0
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  41. package/dist/combat/brand-slay.js +264 -0
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  43. package/dist/combat/hit.d.ts +198 -0
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  45. package/dist/combat/hit.js +310 -0
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  47. package/dist/combat/index.d.ts +15 -0
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  51. package/dist/combat/melee.d.ts +261 -0
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  53. package/dist/combat/melee.js +402 -0
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  55. package/dist/combat/mon-melee.d.ts +233 -0
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  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
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  61. package/dist/combat/ranged.js +253 -0
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  63. package/dist/constants.d.ts +134 -0
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  65. package/dist/constants.js +171 -0
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  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
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  75. package/dist/effects/effect-info.d.ts +124 -0
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  83. package/dist/effects/handlers.d.ts +70 -0
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  87. package/dist/effects/interpreter.d.ts +291 -0
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  89. package/dist/effects/interpreter.js +325 -0
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  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
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  95. package/dist/expression.d.ts +83 -0
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  99. package/dist/game/cave-cmd.d.ts +195 -0
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  103. package/dist/game/char-sheet.d.ts +189 -0
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  107. package/dist/game/chest.d.ts +94 -0
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  115. package/dist/game/curse-tick.d.ts +35 -0
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  119. package/dist/game/describe.d.ts +20 -0
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  123. package/dist/game/display.d.ts +196 -0
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  125. package/dist/game/display.js +684 -0
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  127. package/dist/game/dump-level.d.ts +37 -0
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  129. package/dist/game/dump-level.js +110 -0
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  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
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  135. package/dist/game/effect-detect.d.ts +34 -0
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  139. package/dist/game/effect-env.d.ts +77 -0
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  141. package/dist/game/effect-env.js +166 -0
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  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
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  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
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  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
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  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
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  159. package/dist/game/effect-mon-origin.d.ts +67 -0
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  161. package/dist/game/effect-mon-origin.js +164 -0
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  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
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  167. package/dist/game/effect-summon.d.ts +37 -0
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  169. package/dist/game/effect-summon.js +113 -0
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  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
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  175. package/dist/game/effect-terrain.d.ts +91 -0
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  177. package/dist/game/effect-terrain.js +812 -0
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  179. package/dist/game/energy.d.ts +45 -0
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  183. package/dist/game/equip-cmp.d.ts +138 -0
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  187. package/dist/game/floor.d.ts +182 -0
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  191. package/dist/game/gear.d.ts +408 -0
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  195. package/dist/game/harness.d.ts +61 -0
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  199. package/dist/game/history.d.ts +49 -0
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  203. package/dist/game/ignore-cmd.d.ts +42 -0
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  207. package/dist/game/inscription-confirm.d.ts +80 -0
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  211. package/dist/game/known.d.ts +297 -0
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  223. package/dist/game/mon-cast.d.ts +150 -0
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  227. package/dist/game/mon-cmd.d.ts +51 -0
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  239. package/dist/game/mon-list.d.ts +85 -0
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  243. package/dist/game/mon-message.d.ts +100 -0
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  251. package/dist/game/mon-ranged.d.ts +87 -0
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  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
@@ -0,0 +1,286 @@
1
+ /**
2
+ * Monster domain types, ported from reference/src/monster.h and
3
+ * reference/src/mon-blows.h (Angband 4.2.6).
4
+ *
5
+ * These are the bound, typed shapes produced by bind.ts from the compiled
6
+ * pack JSON (monster.json, monster_base.json, monster_spell.json,
7
+ * blow_methods.json, blow_effects.json, pain.json, summon.json, pit.json).
8
+ * World coupling stays out of this module: races reference each other and
9
+ * their bases directly, but objects (mimic kinds, drops) are kept as tval
10
+ * and sval names, to be resolved by the object domain later.
11
+ */
12
+
13
+ import type { FlagSet } from "../bitflag.js";
14
+ import type { Dice } from "../dice.js";
15
+ import {
16
+ MON_RACE_FLAG_ENTRIES,
17
+ MON_SPELL_ENTRIES,
18
+ MON_TEMP_FLAG_ENTRIES,
19
+ } from "../generated/index.js";
20
+ import { flagSize } from "../bitflag.js";
21
+ import { RSF } from "../generated/index.js";
22
+
23
+ /** Byte size of a race FlagSet (upstream RF_SIZE = FLAG_SIZE(RF_MAX)). */
24
+ export const RF_SIZE = flagSize(MON_RACE_FLAG_ENTRIES.length);
25
+
26
+ /** Byte size of a spell FlagSet (upstream RSF_SIZE = FLAG_SIZE(RSF_MAX)). */
27
+ export const RSF_SIZE = flagSize(RSF.MAX);
28
+
29
+ /** Byte size of a temp-flag FlagSet (upstream MFLAG_SIZE). */
30
+ export const MFLAG_SIZE = flagSize(MON_TEMP_FLAG_ENTRIES.length);
31
+
32
+ /**
33
+ * struct monster_pain: one pain-message family; pain.txt `type` values are
34
+ * the pain_idx keys monster_base pain: refers to.
35
+ */
36
+ export interface Pain {
37
+ painIdx: number;
38
+ /** Up to seven messages, ordered from least to most hurt. */
39
+ messages: string[];
40
+ }
41
+
42
+ /** struct blow_method (mon-blows.h), bound from blow_methods.json. */
43
+ export interface BlowMethod {
44
+ name: string;
45
+ cut: boolean;
46
+ stun: boolean;
47
+ miss: boolean;
48
+ phys: boolean;
49
+ /** MSG_ type name (upstream stores the resolved msgt int). */
50
+ msgt: string;
51
+ /** Action messages ({target} substitution done by combat code later). */
52
+ messages: string[];
53
+ desc: string;
54
+ }
55
+
56
+ /** struct blow_effect (mon-blows.h), bound from blow_effects.json. */
57
+ export interface BlowEffect {
58
+ name: string;
59
+ power: number;
60
+ eval: number;
61
+ desc: string;
62
+ /** Lore colors kept as color names (upstream resolves to attrs). */
63
+ loreColorBase: string;
64
+ loreColorResist: string;
65
+ loreColorImmune: string;
66
+ effectType: string;
67
+ /** Element name for resist checks (upstream resolves to an index). */
68
+ resist: string | null;
69
+ /** Projection type name used by LASH. */
70
+ lashType: string | null;
71
+ }
72
+
73
+ /** struct monster_blow: one melee blow of a race. */
74
+ export interface MonsterBlow {
75
+ method: BlowMethod;
76
+ effect: BlowEffect;
77
+ /** Damage dice, or null when the blow has no damage (upstream zero rand). */
78
+ dice: Dice | null;
79
+ /** The raw damage string from monster.txt, e.g. "20d10", or null. */
80
+ diceRaw: string | null;
81
+ }
82
+
83
+ /** One effect line of a monster spell (kept close to the pack record). */
84
+ export interface MonsterSpellEffect {
85
+ eff: string;
86
+ type: string | null;
87
+ radius: number;
88
+ other: number;
89
+ /** Parsed dice (expressions bound where present), or null. */
90
+ dice: Dice | null;
91
+ diceRaw: string | null;
92
+ /** expr bindings as written: name, base value name, operations string. */
93
+ exprs: Array<{ name: string; base: string; expr: string }>;
94
+ }
95
+
96
+ /**
97
+ * struct monster_spell_level: power-cutoff dependent lore and messages.
98
+ * The first level always has power 0; power-cutoff directives append more.
99
+ */
100
+ export interface MonsterSpellLevel {
101
+ power: number;
102
+ loreDesc: string;
103
+ loreColorBase: string;
104
+ loreColorResist: string;
105
+ loreColorImmune: string;
106
+ message: string;
107
+ blindMessage: string;
108
+ missMessage: string;
109
+ saveMessage: string;
110
+ }
111
+
112
+ /** struct monster_spell: one RSF_ spell bound from monster_spell.json. */
113
+ export interface MonsterSpell {
114
+ /** RSF_ index. */
115
+ index: number;
116
+ name: string;
117
+ /** MSG_ type name for message coloring. */
118
+ msgt: string;
119
+ /** To-hit level of the attack. */
120
+ hit: number;
121
+ effects: MonsterSpellEffect[];
122
+ levels: MonsterSpellLevel[];
123
+ }
124
+
125
+ /** struct monster_base: race template bound from monster_base.json. */
126
+ export interface MonsterBase {
127
+ name: string;
128
+ /** In-game name (desc line). */
129
+ text: string;
130
+ flags: FlagSet;
131
+ /** Default display glyph. */
132
+ glyph: string;
133
+ pain: Pain;
134
+ }
135
+
136
+ /** enum monster_group_role. */
137
+ export const MON_GROUP = {
138
+ LEADER: 0,
139
+ SERVANT: 1,
140
+ BODYGUARD: 2,
141
+ MEMBER: 3,
142
+ SUMMON: 4,
143
+ } as const;
144
+ export type MonsterGroupRole = (typeof MON_GROUP)[keyof typeof MON_GROUP];
145
+
146
+ /** struct monster_friends: specific-race companion line. */
147
+ export interface MonsterFriends {
148
+ /** Raw name; "same" binds to the owning race. */
149
+ name: string;
150
+ /** Resolved after all races bind. */
151
+ race: MonsterRace | null;
152
+ role: MonsterGroupRole;
153
+ percentChance: number;
154
+ numberDice: number;
155
+ numberSide: number;
156
+ }
157
+
158
+ /** struct monster_friends_base: base-template companion line. */
159
+ export interface MonsterFriendsBase {
160
+ base: MonsterBase;
161
+ role: MonsterGroupRole;
162
+ percentChance: number;
163
+ numberDice: number;
164
+ numberSide: number;
165
+ }
166
+
167
+ /**
168
+ * struct monster_drop, minimal model: object kinds stay unresolved names
169
+ * until the object domain binds them (drop-base lines have sval null).
170
+ */
171
+ export interface MonsterDrop {
172
+ tval: string;
173
+ sval: string | null;
174
+ percentChance: number;
175
+ min: number;
176
+ max: number;
177
+ }
178
+
179
+ /** struct monster_mimic, minimal: kind kept as tval/sval names. */
180
+ export interface MonsterMimic {
181
+ tval: string;
182
+ sval: string;
183
+ }
184
+
185
+ /** struct monster_shape: race resolved second-pass; base wins if it names one. */
186
+ export interface MonsterShape {
187
+ name: string;
188
+ race: MonsterRace | null;
189
+ base: MonsterBase | null;
190
+ }
191
+
192
+ /** struct monster_altmsg: per-race override of a spell message. */
193
+ export type MonsterAltMsgType = "seen" | "unseen" | "miss";
194
+ export interface MonsterAltMsg {
195
+ /** RSF_ index of the spell. */
196
+ index: number;
197
+ msgType: MonsterAltMsgType;
198
+ message: string;
199
+ }
200
+
201
+ /** struct monster_race (monster.h), bound from monster.json. */
202
+ export interface MonsterRace {
203
+ /** Index in the race array; record order mirrors monster.txt. */
204
+ ridx: number;
205
+ name: string;
206
+ text: string;
207
+ plural: string | null;
208
+ base: MonsterBase;
209
+ /** Average hit points (4.2 stores avg_hp, not hdice). */
210
+ avgHp: number;
211
+ ac: number;
212
+ sleep: number;
213
+ /** Scaled by max_sight / 20 at bind time, as parse_monster_hearing. */
214
+ hearing: number;
215
+ smell: number;
216
+ speed: number;
217
+ light: number;
218
+ mexp: number;
219
+ /** Stored as 100 / pct like upstream freq_innate / freq_spell. */
220
+ freqInnate: number;
221
+ freqSpell: number;
222
+ /** Defaults to level; overridden by spell-power. */
223
+ spellPower: number;
224
+ flags: FlagSet;
225
+ spellFlags: FlagSet;
226
+ blows: MonsterBlow[];
227
+ level: number;
228
+ rarity: number;
229
+ /** Display attr (COLOUR_ index) and glyph. */
230
+ dAttr: number;
231
+ dChar: string;
232
+ /** Population cap: 100, or 1 for uniques (player-birth.c). */
233
+ maxNum: number;
234
+ /** Mutable per-level population count. */
235
+ curNum: number;
236
+ spellMsgs: MonsterAltMsg[];
237
+ drops: MonsterDrop[];
238
+ friends: MonsterFriends[];
239
+ friendsBase: MonsterFriendsBase[];
240
+ mimicKinds: MonsterMimic[];
241
+ shapes: MonsterShape[];
242
+ }
243
+
244
+ /** summon.txt record, loaded with minimal binding (details deferred). */
245
+ export interface SummonType {
246
+ name: string;
247
+ msgt: string;
248
+ uniquesAllowed: boolean;
249
+ baseNames: string[];
250
+ raceFlag: string | null;
251
+ fallbackName: string | null;
252
+ desc: string;
253
+ }
254
+
255
+ /** pit.txt record, loaded with minimal binding (details deferred). */
256
+ export interface PitProfile {
257
+ name: string;
258
+ room: number;
259
+ allocRarity: number;
260
+ allocLevel: number;
261
+ objRarity: number;
262
+ baseNames: string[];
263
+ colors: string[];
264
+ flagsReq: string[];
265
+ flagsBan: string[];
266
+ spellReq: string[];
267
+ spellBan: string[];
268
+ monBan: string[];
269
+ freqInnate: number;
270
+ }
271
+
272
+ /**
273
+ * The RSF_ index whose list-mon-spells.h type expression contains any of
274
+ * the given RST_ names (create_mon_spell_mask). Entry i of
275
+ * MON_SPELL_ENTRIES is RSF value i.
276
+ */
277
+ export function monSpellsOfTypes(...types: string[]): number[] {
278
+ const out: number[] = [];
279
+ for (let i = 0; i < MON_SPELL_ENTRIES.length; i++) {
280
+ const entry = MON_SPELL_ENTRIES[i];
281
+ if (!entry || typeof entry.type !== "string") continue;
282
+ const parts = entry.type.split("|").map((s) => s.trim());
283
+ if (types.some((t) => parts.includes(t))) out.push(i);
284
+ }
285
+ return out;
286
+ }
package/src/msg.ts ADDED
@@ -0,0 +1,146 @@
1
+ /**
2
+ * Message handling, ported from reference/src/message.c and message.h
3
+ * (Angband 4.2.6).
4
+ *
5
+ * MessageLog stores the rolling log (most recent first, duplicate
6
+ * squashing with counts, capacity 2048). Messages is the engine-facing
7
+ * facade: msg()/msgt() add to the log and signal the event bus; sound()
8
+ * and bell() are event-only. Message types are numeric MSG_* indices
9
+ * (the generated list-message module supplies names); colors are numeric
10
+ * COLOUR_* indices as upstream.
11
+ *
12
+ * Not ported here: message_lookup_by_name / by_sound_name (they need the
13
+ * generated list-message table; they land with the pref-file loader).
14
+ * C's printf-style formatting is dropped; callers use template strings.
15
+ */
16
+
17
+ import { colorCharToAttr, COLOUR_DARK, COLOUR_WHITE } from "./color.js";
18
+ import { MSG } from "./generated/message.js";
19
+ import type { GameEvents } from "./events.js";
20
+
21
+ /** A message type as it appears at engine call sites or after codegen. */
22
+ export type MessageType = number | string;
23
+
24
+ /** MSG_GENERIC: the default message type (index 0 of list-message.h). */
25
+ export const MSG_GENERIC = 0;
26
+
27
+ /**
28
+ * message.prf:103,115,196: these are the three non-white default message
29
+ * colours. All other listed defaults are `w`, so message.c:269-285's white
30
+ * fallback gives the same result without duplicating a 100-line table.
31
+ */
32
+ const DEFAULT_MESSAGE_COLORS = new Map<number, number>([
33
+ [MSG.BELL, colorCharToAttr("o")],
34
+ [MSG.HITPOINT_WARN, colorCharToAttr("o")],
35
+ [MSG.AFRAID, colorCharToAttr("o")],
36
+ ]);
37
+
38
+ interface LogEntry {
39
+ str: string;
40
+ type: number;
41
+ count: number;
42
+ }
43
+
44
+ /** The rolling message memory (msgqueue_t). */
45
+ export class MessageLog {
46
+ /** Newest first, index 0 = age 0 (upstream walks head -> older). */
47
+ private entries: LogEntry[] = [];
48
+ // message.c:269-285: message types start with their loaded defaults and
49
+ // an explicit COLOUR_DARK remains the unset/white sentinel.
50
+ private colors = new Map(DEFAULT_MESSAGE_COLORS);
51
+
52
+ constructor(private max = 2048) {}
53
+
54
+ /** messages_num. */
55
+ num(): number {
56
+ return this.entries.length;
57
+ }
58
+
59
+ /**
60
+ * message_add: append, or bump the count when identical to the newest
61
+ * entry (count saturates at 0xFFFF exactly like the uint16_t check).
62
+ */
63
+ add(str: string, type: number): void {
64
+ const head = this.entries[0];
65
+ if (head && head.type === type && head.str === str && head.count !== 0xffff) {
66
+ head.count++;
67
+ return;
68
+ }
69
+ this.entries.unshift({ str, type, count: 1 });
70
+ if (this.entries.length > this.max) this.entries.pop();
71
+ }
72
+
73
+ /** message_str: text of the message of the given age ("" if absent). */
74
+ str(age: number): string {
75
+ return this.entries[age]?.str ?? "";
76
+ }
77
+
78
+ /** message_count: repeat count of the message of the given age. */
79
+ count(age: number): number {
80
+ return this.entries[age]?.count ?? 0;
81
+ }
82
+
83
+ /** message_type. */
84
+ type(age: number): number {
85
+ return this.entries[age]?.type ?? 0;
86
+ }
87
+
88
+ /** message_color. */
89
+ color(age: number): number {
90
+ const e = this.entries[age];
91
+ return e ? this.typeColor(e.type) : COLOUR_WHITE;
92
+ }
93
+
94
+ /** message_color_define. */
95
+ colorDefine(type: number, color: number): void {
96
+ this.colors.set(type, color);
97
+ }
98
+
99
+ /** message_type_color: COLOUR_DARK means "unset" and yields white. */
100
+ typeColor(type: number): number {
101
+ const c = this.colors.get(type);
102
+ return c !== undefined && c !== COLOUR_DARK ? c : COLOUR_WHITE;
103
+ }
104
+ }
105
+
106
+ /** MSG_BELL index in list-message.h; bell() signals with this type. */
107
+ export const MSG_BELL = MSG.BELL;
108
+
109
+ /**
110
+ * The msg()/msgt()/sound()/bell() facade: adds to the log and signals the
111
+ * event bus, honoring the use_sound option via an injected getter.
112
+ */
113
+ export class Messages {
114
+ constructor(
115
+ readonly log: MessageLog,
116
+ private events: GameEvents,
117
+ private soundEnabled: () => boolean = () => false,
118
+ ) {}
119
+
120
+ /** msg: log with MSG_GENERIC and signal EVENT_MESSAGE. */
121
+ msg(text: string): void {
122
+ this.log.add(text, MSG_GENERIC);
123
+ this.events.emit("message", { msg: text, type: MSG_GENERIC });
124
+ }
125
+
126
+ /** msgt: log with a type, make the type's sound, signal EVENT_MESSAGE. */
127
+ msgt(type: number, text: string): void {
128
+ this.log.add(text, type);
129
+ this.sound(type);
130
+ this.events.emit("message", { msg: text, type });
131
+ }
132
+
133
+ /**
134
+ * sound: EVENT_SOUND only, gated by the use_sound option. The payload's
135
+ * message is null, not "" -- message.c:374 passes NULL.
136
+ */
137
+ sound(type: number): void {
138
+ if (!this.soundEnabled()) return;
139
+ this.events.emit("sound", { msg: null, type });
140
+ }
141
+
142
+ /** bell: EVENT_BELL, likewise with a NULL message (message.c:381). */
143
+ bell(): void {
144
+ this.events.emit("bell", { msg: null, type: MSG_BELL });
145
+ }
146
+ }
@@ -0,0 +1,63 @@
1
+ /**
2
+ * make_fake_artifact (obj-make.c L728-745): build a throwaway artifact object
3
+ * directly from a blank object, used purely to DESCRIBE an artifact - the
4
+ * artifact-knowledge recall (desc_art_fake, ui-knowledge.c L1610-1654) and the
5
+ * spoiler dumps. As upstream warns, the result is in no way marked "fake", so
6
+ * it must NEVER become a live game object.
7
+ *
8
+ * DETERMINISM (the reason this lives in one place): object_prep with the
9
+ * "maximise" aspect draws no entropy, but copy_artifact_data's copy_curses step
10
+ * ALWAYS rolls the curse timeout on the "randomise" aspect regardless of the
11
+ * caller's aspect (obj-curse.c L67, ported faithfully in copyCurses). A
12
+ * browsing preview must not perturb the shared game RNG stream, so this builder
13
+ * draws from a DEDICATED throwaway Rng (a fresh Rng at a fixed seed), never the
14
+ * game stream. The fixed seed also makes the same artifact preview identically
15
+ * every time it is browsed.
16
+ *
17
+ * Attribution: neostryder / RPGM Tools.
18
+ */
19
+
20
+ import type { Constants } from "../constants.js";
21
+ import { Rng } from "../rng.js";
22
+ import type { ObjRegistry } from "./bind.js";
23
+ import { copyArtifactData, objectPrep } from "./make.js";
24
+ import type { GameObject } from "./object.js";
25
+ import type { Artifact } from "./types.js";
26
+
27
+ /**
28
+ * The fixed seed for the throwaway prep Rng. object_prep(maximise) consumes no
29
+ * entropy and copy_artifact_data draws only the curse timeout, so a constant
30
+ * seed yields a stable, game-RNG-independent preview.
31
+ */
32
+ export const FAKE_ARTIFACT_SEED = 1;
33
+
34
+ /**
35
+ * make_fake_artifact(obj, artifact) (obj-make.c L728): look up the base kind,
36
+ * object_prep it with the MAXIMISE aspect, stamp on the artifact, then
37
+ * copy_artifact_data. Returns null when the artifact has no tval or its base
38
+ * kind is missing (upstream returns false - L733, L737).
39
+ *
40
+ * The build uses its own throwaway Rng (see the module note); the caller's game
41
+ * RNG stream is never touched.
42
+ */
43
+ export function makeFakeArtifact(
44
+ reg: ObjRegistry,
45
+ constants: Constants,
46
+ art: Artifact,
47
+ seed: number = FAKE_ARTIFACT_SEED,
48
+ ): GameObject | null {
49
+ /* Don't bother with empty artifacts (L733). */
50
+ if (!art.tval) return null;
51
+
52
+ /* Get the "kind" index (L736). */
53
+ const kind = reg.lookupKind(art.tval, art.sval);
54
+ if (!kind) return null;
55
+
56
+ /* Create the artifact on a dedicated throwaway stream (L740-742). */
57
+ const rng = new Rng(seed);
58
+ const obj = objectPrep(rng, reg, constants, kind, 0, "maximise");
59
+ obj.artifact = art;
60
+ copyArtifactData(rng, reg, obj, art);
61
+ obj.number = 1;
62
+ return obj;
63
+ }
@@ -0,0 +1,69 @@
1
+ /**
2
+ * Artifact-knowledge gating for the "known artifacts" browser, ported from
3
+ * find_artifact (reference/src/ui-knowledge.c L1537-1610), object_is_known_
4
+ * artifact (obj-knowledge.c L552-556) and artifact_is_known (ui-knowledge.c
5
+ * L1687-1707) of Angband 4.2.6.
6
+ *
7
+ * The point of the gate is to never leak an artifact the player has not yet
8
+ * identified: an artifact is only "known" once it has been created AND there is
9
+ * no live, still-unidentified copy of it anywhere in the world. Wizard mode
10
+ * reveals everything.
11
+ *
12
+ * Attribution: neostryder / RPGM Tools.
13
+ */
14
+
15
+ import { OBJ_NOTICE } from "./knowledge.js";
16
+ import type { GameObject } from "./object.js";
17
+ import type { Artifact } from "./types.js";
18
+
19
+ /**
20
+ * object_is_known_artifact for a LIVE object (obj-knowledge.c L552): upstream
21
+ * reads obj->known->artifact, which objectKnownShadow (known-object.ts L512)
22
+ * sets to obj->artifact only when the object is ASSESSED (touched / picked up).
23
+ * So for a live object this is exactly "it is an artifact and it has been
24
+ * assessed" - computed here without building a full known shadow.
25
+ */
26
+ export function liveObjectIsKnownArtifact(obj: GameObject): boolean {
27
+ return obj.artifact !== null && (obj.notice & OBJ_NOTICE.ASSESSED) !== 0;
28
+ }
29
+
30
+ /** The world-scan + created-flags view artifact_is_known needs. */
31
+ export interface ArtifactKnownEnv {
32
+ /**
33
+ * Every live object find_artifact scans (ui-knowledge.c L1537): floor piles,
34
+ * player gear, monster-held objects, store stock and stored (cached) level
35
+ * chunks. Order does not matter - a fixed artifact has at most one live copy.
36
+ */
37
+ worldObjects(): Iterable<GameObject>;
38
+ /** is_artifact_created(art) (obj-util.c): the per-game created flag. */
39
+ isCreated(aidx: number): boolean;
40
+ /** player->wizard: wizard mode reveals every artifact. */
41
+ wizard: boolean;
42
+ }
43
+
44
+ /**
45
+ * find_artifact (ui-knowledge.c L1537-1610): the live object that is this
46
+ * artifact, or null if no copy exists in the world right now.
47
+ */
48
+ export function findArtifact(env: ArtifactKnownEnv, aidx: number): GameObject | null {
49
+ for (const obj of env.worldObjects()) {
50
+ if (obj.artifact && obj.artifact.aidx === aidx) return obj;
51
+ }
52
+ return null;
53
+ }
54
+
55
+ /**
56
+ * artifact_is_known (ui-knowledge.c L1687-1707): should the browser list this
57
+ * artifact? Requires a name; wizard mode always yes; otherwise it must be
58
+ * created, and if a live copy exists it must already be identified as an
59
+ * artifact (else the copy is a not-yet-found artifact and listing it would
60
+ * leak it).
61
+ */
62
+ export function artifactIsKnown(art: Artifact, env: ArtifactKnownEnv): boolean {
63
+ if (!art.name) return false;
64
+ if (env.wizard) return true;
65
+ if (!env.isCreated(art.aidx)) return false;
66
+ const obj = findArtifact(env, art.aidx);
67
+ if (obj && !liveObjectIsKnownArtifact(obj)) return false;
68
+ return true;
69
+ }