@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
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  17. package/dist/agent/index.js +15 -0
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  19. package/dist/agent/perceive.d.ts +21 -0
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  21. package/dist/agent/perceive.js +386 -0
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  23. package/dist/agent/types.d.ts +436 -0
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  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
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  37. package/dist/color.js +240 -0
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  39. package/dist/combat/brand-slay.d.ts +119 -0
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  41. package/dist/combat/brand-slay.js +264 -0
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  43. package/dist/combat/hit.d.ts +198 -0
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  45. package/dist/combat/hit.js +310 -0
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  47. package/dist/combat/index.d.ts +15 -0
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  51. package/dist/combat/melee.d.ts +261 -0
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  53. package/dist/combat/melee.js +402 -0
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  55. package/dist/combat/mon-melee.d.ts +233 -0
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  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
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  61. package/dist/combat/ranged.js +253 -0
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  63. package/dist/constants.d.ts +134 -0
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  65. package/dist/constants.js +171 -0
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  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
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  75. package/dist/effects/effect-info.d.ts +124 -0
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  83. package/dist/effects/handlers.d.ts +70 -0
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  87. package/dist/effects/interpreter.d.ts +291 -0
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  89. package/dist/effects/interpreter.js +325 -0
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  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
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  95. package/dist/expression.d.ts +83 -0
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  99. package/dist/game/cave-cmd.d.ts +195 -0
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  103. package/dist/game/char-sheet.d.ts +189 -0
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  107. package/dist/game/chest.d.ts +94 -0
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  115. package/dist/game/curse-tick.d.ts +35 -0
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  119. package/dist/game/describe.d.ts +20 -0
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  123. package/dist/game/display.d.ts +196 -0
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  125. package/dist/game/display.js +684 -0
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  127. package/dist/game/dump-level.d.ts +37 -0
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  129. package/dist/game/dump-level.js +110 -0
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  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
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  135. package/dist/game/effect-detect.d.ts +34 -0
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  139. package/dist/game/effect-env.d.ts +77 -0
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  141. package/dist/game/effect-env.js +166 -0
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  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
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  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
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  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
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  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
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  159. package/dist/game/effect-mon-origin.d.ts +67 -0
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  161. package/dist/game/effect-mon-origin.js +164 -0
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  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
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  167. package/dist/game/effect-summon.d.ts +37 -0
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  169. package/dist/game/effect-summon.js +113 -0
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  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
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  175. package/dist/game/effect-terrain.d.ts +91 -0
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  177. package/dist/game/effect-terrain.js +812 -0
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  179. package/dist/game/energy.d.ts +45 -0
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  183. package/dist/game/equip-cmp.d.ts +138 -0
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  187. package/dist/game/floor.d.ts +182 -0
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  191. package/dist/game/gear.d.ts +408 -0
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  195. package/dist/game/harness.d.ts +61 -0
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  199. package/dist/game/history.d.ts +49 -0
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  203. package/dist/game/ignore-cmd.d.ts +42 -0
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  207. package/dist/game/inscription-confirm.d.ts +80 -0
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  211. package/dist/game/known.d.ts +297 -0
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  223. package/dist/game/mon-cast.d.ts +150 -0
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  227. package/dist/game/mon-cmd.d.ts +51 -0
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  239. package/dist/game/mon-list.d.ts +85 -0
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  243. package/dist/game/mon-message.d.ts +100 -0
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  251. package/dist/game/mon-ranged.d.ts +87 -0
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  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
package/src/cmd.ts ADDED
@@ -0,0 +1,547 @@
1
+ /**
2
+ * The game command system, ported from reference/src/cmd-core.h and
3
+ * cmd-core.c (Angband 4.2.6).
4
+ *
5
+ * This is the UI-to-core seam: front ends push typed commands onto a
6
+ * queue; the engine pops and executes them. Command codes map 1:1 to the
7
+ * upstream enum (CMD_WALK -> "walk", CMD_WIZ_CREATE_OBJ ->
8
+ * "wiz-create-obj", ...).
9
+ *
10
+ * Divergences from C, by design:
11
+ * - Handlers live in a runtime registry on the queue instead of the
12
+ * compiled game_cmds[] function pointers (the closed dispatch table was
13
+ * an extensibility chokepoint; the code list itself stays closed for
14
+ * parity).
15
+ * - Arguments are a name-keyed map of tagged values instead of a fixed
16
+ * 4-slot union array with 20-char names; the accepted argument names
17
+ * and types are unchanged.
18
+ * - The player-coupled execution details (bloodlust command coercion,
19
+ * TMD_COMMAND redirecting to CMD_COMMAND_MONSTER) are injected via an
20
+ * optional CommandCoercion hook so the queue itself stays
21
+ * player-agnostic; the game loop wires it once the player exists.
22
+ */
23
+
24
+ import type { Loc } from "./loc.js";
25
+
26
+ /** cmd_code, kebab-cased. "null" is the CMD_NULL no-command sentinel. */
27
+ export type CommandCode =
28
+ | "null"
29
+ | "load-file"
30
+ | "new-game"
31
+ | "birth-init"
32
+ | "birth-reset"
33
+ | "choose-race"
34
+ | "choose-class"
35
+ | "buy-stat"
36
+ | "sell-stat"
37
+ | "reset-stats"
38
+ | "refresh-stats"
39
+ | "roll-stats"
40
+ | "prev-stats"
41
+ | "name-choice"
42
+ | "history-choice"
43
+ | "accept-character"
44
+ | "go-up"
45
+ | "go-down"
46
+ | "walk"
47
+ | "jump"
48
+ | "pathfind"
49
+ | "inscribe"
50
+ | "uninscribe"
51
+ | "autoinscribe"
52
+ | "takeoff"
53
+ | "wield"
54
+ | "drop"
55
+ | "browse-spell"
56
+ | "study"
57
+ | "cast"
58
+ | "use-staff"
59
+ | "use-wand"
60
+ | "use-rod"
61
+ | "activate"
62
+ | "eat"
63
+ | "quaff"
64
+ | "read-scroll"
65
+ | "refill"
66
+ | "use"
67
+ | "fire"
68
+ | "throw"
69
+ | "pickup"
70
+ | "autopickup"
71
+ | "ignore"
72
+ | "disarm"
73
+ | "lock"
74
+ | "rest"
75
+ | "tunnel"
76
+ | "open"
77
+ | "close"
78
+ | "run"
79
+ | "explore"
80
+ | "navigate-up"
81
+ | "navigate-down"
82
+ | "hold"
83
+ | "alter"
84
+ | "steal"
85
+ | "sleep"
86
+ | "sell"
87
+ | "buy"
88
+ | "stash"
89
+ | "retrieve"
90
+ | "spoil-artifact"
91
+ | "spoil-mon"
92
+ | "spoil-mon-brief"
93
+ | "spoil-obj"
94
+ | "wiz-acquire"
95
+ | "wiz-advance"
96
+ | "wiz-banish"
97
+ | "wiz-change-item-quantity"
98
+ | "wiz-collect-disconnect-stats"
99
+ | "wiz-collect-obj-mon-stats"
100
+ | "wiz-collect-pit-stats"
101
+ | "wiz-create-all-artifact"
102
+ | "wiz-create-all-artifact-from-tval"
103
+ | "wiz-create-all-obj"
104
+ | "wiz-create-all-obj-from-tval"
105
+ | "wiz-create-artifact"
106
+ | "wiz-create-obj"
107
+ | "wiz-create-trap"
108
+ | "wiz-cure-all"
109
+ | "wiz-curse-item"
110
+ | "wiz-detect-all-local"
111
+ | "wiz-detect-all-monsters"
112
+ | "wiz-dump-level-map"
113
+ | "wiz-edit-player-exp"
114
+ | "wiz-edit-player-gold"
115
+ | "wiz-edit-player-start"
116
+ | "wiz-edit-player-stat"
117
+ | "wiz-hit-all-los"
118
+ | "wiz-increase-exp"
119
+ | "wiz-jump-level"
120
+ | "wiz-learn-object-kinds"
121
+ | "wiz-magic-map"
122
+ | "wiz-peek-noise-scent"
123
+ | "wiz-perform-effect"
124
+ | "wiz-play-item"
125
+ | "wiz-push-object"
126
+ | "wiz-query-feature"
127
+ | "wiz-query-square-flag"
128
+ | "wiz-quit-no-save"
129
+ | "wiz-recall-monster"
130
+ | "wiz-rerate"
131
+ | "wiz-reroll-item"
132
+ | "wiz-stat-item"
133
+ | "wiz-summon-named"
134
+ | "wiz-summon-random"
135
+ | "wiz-teleport-random"
136
+ | "wiz-teleport-to"
137
+ | "wiz-tweak-item"
138
+ | "wiz-wipe-recall"
139
+ | "wiz-wizard-light"
140
+ | "retire"
141
+ | "help"
142
+ | "repeat"
143
+ | "command-monster";
144
+
145
+ /** cmd_context. */
146
+ export type CommandContext = "init" | "birth" | "game" | "store" | "death";
147
+
148
+ /** Static per-command metadata from the upstream game_cmds[] table. */
149
+ export interface CommandInfo {
150
+ verb: string;
151
+ repeatAllowed: boolean;
152
+ canUseEnergy: boolean;
153
+ autoRepeatN: number;
154
+ }
155
+
156
+ /**
157
+ * The upstream game_cmds[] table (verb, repeat_allowed, can_use_energy,
158
+ * auto_repeat_n). Codes absent here (null, browse-spell, ignore, lock) are
159
+ * UI-side only and cannot be queued, exactly as upstream cmd_idx()
160
+ * returning -1. "lock" has no upstream game_cmd - do_cmd_lock_door is reached
161
+ * from do_cmd_disarm on a closed unlocked door - so the port keeps it off this
162
+ * closed-for-parity table and exposes it as an action-registry code instead
163
+ * (game/cave-cmd.ts), reachable both directly and via the disarm dispatch.
164
+ */
165
+ export const COMMAND_INFO: ReadonlyMap<CommandCode, CommandInfo> = new Map<
166
+ CommandCode,
167
+ CommandInfo
168
+ >([
169
+ ["load-file", { verb: "load a savefile", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
170
+ ["new-game", { verb: "start a new game", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
171
+ ["birth-init", { verb: "start the character birth process", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
172
+ ["birth-reset", { verb: "go back to the beginning", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
173
+ ["choose-race", { verb: "select race", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
174
+ ["choose-class", { verb: "select class", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
175
+ ["buy-stat", { verb: "buy points in a stat", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
176
+ ["sell-stat", { verb: "sell points in a stat", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
177
+ ["reset-stats", { verb: "reset stats", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
178
+ ["refresh-stats", { verb: "refresh stats", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
179
+ ["roll-stats", { verb: "roll new stats", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
180
+ ["prev-stats", { verb: "use previously rolled stats", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
181
+ ["name-choice", { verb: "choose name", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
182
+ ["history-choice", { verb: "write history", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
183
+ ["accept-character", { verb: "accept character", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
184
+ ["go-up", { verb: "go up stairs", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
185
+ ["go-down", { verb: "go down stairs", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
186
+ ["walk", { verb: "walk", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 0 }],
187
+ ["run", { verb: "run", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 0 }],
188
+ ["explore", { verb: "explore", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
189
+ ["navigate-up", { verb: "navigate up", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
190
+ ["navigate-down", { verb: "navigate down", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
191
+ ["jump", { verb: "jump", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
192
+ ["open", { verb: "open", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
193
+ ["close", { verb: "close", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
194
+ ["tunnel", { verb: "tunnel", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
195
+ ["hold", { verb: "stay still", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 0 }],
196
+ ["disarm", { verb: "disarm", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
197
+ ["alter", { verb: "alter", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
198
+ ["steal", { verb: "steal", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
199
+ ["rest", { verb: "rest", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
200
+ ["sleep", { verb: "sleep", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
201
+ ["pathfind", { verb: "walk", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
202
+ ["pickup", { verb: "pickup", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
203
+ ["autopickup", { verb: "autopickup", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
204
+ ["wield", { verb: "wear or wield", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
205
+ ["takeoff", { verb: "take off", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
206
+ ["drop", { verb: "drop", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
207
+ ["uninscribe", { verb: "un-inscribe", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
208
+ ["autoinscribe", { verb: "autoinscribe", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
209
+ ["eat", { verb: "eat", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
210
+ ["quaff", { verb: "quaff", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
211
+ ["use-rod", { verb: "zap", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
212
+ ["use-staff", { verb: "use", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
213
+ ["use-wand", { verb: "aim", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
214
+ ["read-scroll", { verb: "read", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
215
+ ["activate", { verb: "activate", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 99 }],
216
+ ["refill", { verb: "refuel with", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
217
+ ["fire", { verb: "fire", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
218
+ ["throw", { verb: "throw", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
219
+ ["inscribe", { verb: "inscribe", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
220
+ ["study", { verb: "study", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
221
+ ["cast", { verb: "cast", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
222
+ ["sell", { verb: "sell", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
223
+ ["stash", { verb: "stash", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
224
+ ["buy", { verb: "buy", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
225
+ ["retrieve", { verb: "retrieve", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
226
+ ["use", { verb: "use", repeatAllowed: true, canUseEnergy: true, autoRepeatN: 0 }],
227
+ ["retire", { verb: "retire character", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
228
+ ["help", { verb: "help", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
229
+ ["repeat", { verb: "repeat", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
230
+ ["command-monster", { verb: "make a monster act", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
231
+ ["spoil-artifact", { verb: "generate spoiler file for artifacts", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
232
+ ["spoil-mon", { verb: "generate spoiler file for monsters", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
233
+ ["spoil-mon-brief", { verb: "generate brief spoiler file for monsters", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
234
+ ["spoil-obj", { verb: "generate spoiler file for objects", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
235
+ ["wiz-acquire", { verb: "acquire objects", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
236
+ ["wiz-advance", { verb: "make character powerful", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
237
+ ["wiz-banish", { verb: "banish nearby monsters", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
238
+ ["wiz-change-item-quantity", { verb: "change number of an item", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
239
+ ["wiz-collect-disconnect-stats", { verb: "collect statistics about disconnected levels", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
240
+ ["wiz-collect-obj-mon-stats", { verb: "collect object/monster statistics", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
241
+ ["wiz-collect-pit-stats", { verb: "collect pit statistics", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
242
+ ["wiz-create-all-artifact", { verb: "create all artifacts", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
243
+ ["wiz-create-all-artifact-from-tval", { verb: "create all artifacts of a tval", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
244
+ ["wiz-create-all-obj", { verb: "create all objects", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
245
+ ["wiz-create-all-obj-from-tval", { verb: "create all objects of a tval", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
246
+ ["wiz-create-artifact", { verb: "create artifact", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
247
+ ["wiz-create-obj", { verb: "create object", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
248
+ ["wiz-create-trap", { verb: "create trap", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
249
+ ["wiz-cure-all", { verb: "cure everything", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
250
+ ["wiz-curse-item", { verb: "change a curse on an item", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
251
+ ["wiz-detect-all-local", { verb: "detect everything nearby", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
252
+ ["wiz-detect-all-monsters", { verb: "detect all monsters", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
253
+ ["wiz-dump-level-map", { verb: "write map of level", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
254
+ ["wiz-edit-player-exp", { verb: "change the player's experience", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
255
+ ["wiz-edit-player-gold", { verb: "change the player's gold", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
256
+ ["wiz-edit-player-start", { verb: "start editing the player", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
257
+ ["wiz-edit-player-stat", { verb: "edit one of the player's stats", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
258
+ ["wiz-hit-all-los", { verb: "hit all monsters in LOS", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
259
+ ["wiz-increase-exp", { verb: "increase experience", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
260
+ ["wiz-jump-level", { verb: "jump to a level", repeatAllowed: false, canUseEnergy: true, autoRepeatN: 0 }],
261
+ ["wiz-learn-object-kinds", { verb: "learn about kinds of objects", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
262
+ ["wiz-magic-map", { verb: "map local area", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
263
+ ["wiz-peek-noise-scent", { verb: "peek at noise and scent", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
264
+ ["wiz-perform-effect", { verb: "perform an effect", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
265
+ ["wiz-play-item", { verb: "play with item", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
266
+ ["wiz-push-object", { verb: "push objects from square", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
267
+ ["wiz-query-feature", { verb: "highlight specific feature", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
268
+ ["wiz-query-square-flag", { verb: "query square flag", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
269
+ ["wiz-quit-no-save", { verb: "quit without saving", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
270
+ ["wiz-recall-monster", { verb: "recall monster", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
271
+ ["wiz-rerate", { verb: "rerate hitpoints", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
272
+ ["wiz-reroll-item", { verb: "reroll an item", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
273
+ ["wiz-stat-item", { verb: "get statistics for an item", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
274
+ ["wiz-summon-named", { verb: "summon specific monster", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
275
+ ["wiz-summon-random", { verb: "summon random monsters", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
276
+ ["wiz-teleport-random", { verb: "teleport", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
277
+ ["wiz-teleport-to", { verb: "teleport to location", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
278
+ ["wiz-tweak-item", { verb: "modify item attributes", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
279
+ ["wiz-wipe-recall", { verb: "erase monster recall", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
280
+ ["wiz-wizard-light", { verb: "wizard light the level", repeatAllowed: false, canUseEnergy: false, autoRepeatN: 0 }],
281
+ ]);
282
+
283
+ /** cmd_verb: the verb for a command, or null when unknown (as upstream). */
284
+ export function cmdVerb(code: CommandCode): string | null {
285
+ return COMMAND_INFO.get(code)?.verb ?? null;
286
+ }
287
+
288
+ /** A typed command argument (the cmd_arg union, tagged). */
289
+ export type CommandArg =
290
+ | { type: "string"; value: string }
291
+ | { type: "choice"; value: number }
292
+ | { type: "item"; value: unknown }
293
+ | { type: "number"; value: number }
294
+ | { type: "direction"; value: number }
295
+ | { type: "target"; value: number }
296
+ | { type: "point"; value: Loc };
297
+
298
+ export type CommandArgType = CommandArg["type"];
299
+
300
+ /** struct command. */
301
+ export interface Command {
302
+ context: CommandContext;
303
+ code: CommandCode;
304
+ /** Number of times to attempt to repeat the command. */
305
+ nrepeats: number;
306
+ /**
307
+ * 0: can be target for "repeat" and can trigger bloodlust coercion.
308
+ * 1: cannot be repeat target, can trigger bloodlust.
309
+ * >1: cannot be repeat target, cannot trigger bloodlust.
310
+ */
311
+ backgroundCommand: number;
312
+ args: Map<string, CommandArg>;
313
+ }
314
+
315
+ /** Create an empty command with the given code. */
316
+ export function makeCommand(
317
+ code: CommandCode,
318
+ context: CommandContext = "init",
319
+ ): Command {
320
+ return { context, code, nrepeats: 0, backgroundCommand: 0, args: new Map() };
321
+ }
322
+
323
+ /** cmd_copy: deep copy (args map is cloned). */
324
+ export function cmdCopy(src: Command): Command {
325
+ return {
326
+ context: src.context,
327
+ code: src.code,
328
+ nrepeats: src.nrepeats,
329
+ backgroundCommand: src.backgroundCommand,
330
+ args: new Map(src.args),
331
+ };
332
+ }
333
+
334
+ /** cmd_set_arg_*, unified: attach a typed argument by name. */
335
+ export function cmdSetArg(cmd: Command, name: string, arg: CommandArg): void {
336
+ cmd.args.set(name, arg);
337
+ }
338
+
339
+ /**
340
+ * cmd_get_arg_*, unified: fetch an argument, or null when absent or of the
341
+ * wrong type (upstream CMD_ARG_NOT_PRESENT / CMD_ARG_WRONG_TYPE).
342
+ */
343
+ export function cmdGetArg<T extends CommandArgType>(
344
+ cmd: Command,
345
+ name: string,
346
+ type: T,
347
+ ): Extract<CommandArg, { type: T }> | null {
348
+ const arg = cmd.args.get(name);
349
+ if (!arg || arg.type !== type) return null;
350
+ return arg as Extract<CommandArg, { type: T }>;
351
+ }
352
+
353
+ export type CommandHandler = (cmd: Command) => void;
354
+
355
+ /**
356
+ * Player-coupled pre-execution hook: upstream process_command redirects to
357
+ * CMD_COMMAND_MONSTER while TMD_COMMAND is active and may substitute a
358
+ * random attack under bloodlust. The game loop provides this once the
359
+ * player exists; return "handled" to consume the command, or a
360
+ * (possibly substituted) code to execute.
361
+ */
362
+ export type CommandCoercion = (
363
+ cmd: Command,
364
+ info: CommandInfo,
365
+ ) => CommandCode | "handled";
366
+
367
+ /** CMD_QUEUE_SIZE. */
368
+ export const CMD_QUEUE_SIZE = 20;
369
+
370
+ /**
371
+ * The command queue: a bounded FIFO with repeat support, mirroring
372
+ * cmd-core.c's ring buffer semantics (including the capacity of
373
+ * CMD_QUEUE_SIZE - 1 pending commands and last-command tracking for the
374
+ * "repeat" command).
375
+ */
376
+ export class CommandQueue {
377
+ private queue: Command[] = [];
378
+ private lastCommand: Command | null = null;
379
+ private currentCommand: Command | null = null;
380
+ private repeatPrevAllowed = false;
381
+ private repeating = false;
382
+ private handlers = new Map<CommandCode, CommandHandler>();
383
+ private coercion: CommandCoercion | null = null;
384
+ /** Called when nrepeats changes (upstream: player redraw PR_STATE). */
385
+ onRepeatChange: (() => void) | null = null;
386
+
387
+ /** Register the handler for a command code (replaces game_cmds[].fn). */
388
+ register(code: CommandCode, fn: CommandHandler): void {
389
+ this.handlers.set(code, fn);
390
+ }
391
+
392
+ /** Install the player-coupled coercion hook (bloodlust, TMD_COMMAND). */
393
+ setCoercion(fn: CommandCoercion | null): void {
394
+ this.coercion = fn;
395
+ }
396
+
397
+ /** cmdq_peek: the most recently pushed command, if any. */
398
+ peek(): Command | null {
399
+ return this.queue.length > 0
400
+ ? (this.queue[this.queue.length - 1] as Command)
401
+ : null;
402
+ }
403
+
404
+ /**
405
+ * cmdq_push_copy. Returns false on failure (queue full, or "repeat"
406
+ * with nothing to repeat / repeat disabled), true on success.
407
+ */
408
+ pushCopy(cmd: Command): boolean {
409
+ if (this.queue.length >= CMD_QUEUE_SIZE - 1) return false;
410
+ if (cmd.code !== "repeat") {
411
+ this.queue.push(cmd);
412
+ return true;
413
+ }
414
+ if (!this.repeatPrevAllowed) return false;
415
+ if (this.lastCommand && this.lastCommand.code !== "null") {
416
+ this.queue.push(cmdCopy(this.lastCommand));
417
+ return true;
418
+ }
419
+ return false;
420
+ }
421
+
422
+ /** cmdq_push_repeat: fails for codes not in the game_cmds table. */
423
+ pushRepeat(code: CommandCode, nrepeats: number): boolean {
424
+ if (!COMMAND_INFO.has(code)) return false;
425
+ const cmd = makeCommand(code);
426
+ cmd.nrepeats = nrepeats;
427
+ return this.pushCopy(cmd);
428
+ }
429
+
430
+ /** cmdq_push. */
431
+ push(code: CommandCode): boolean {
432
+ return this.pushRepeat(code, 0);
433
+ }
434
+
435
+ /**
436
+ * cmdq_pop: take the next command (or the current one again while
437
+ * repeating) and process it. Returns false when there is nothing to do.
438
+ */
439
+ pop(ctx: CommandContext): boolean {
440
+ let cmd: Command;
441
+ if (this.repeating && this.currentCommand) {
442
+ cmd = this.currentCommand;
443
+ } else {
444
+ const next = this.queue.shift();
445
+ if (!next) return false;
446
+ cmd = next;
447
+ this.currentCommand = cmd;
448
+ }
449
+ if (!cmd.backgroundCommand) this.lastCommand = cmd;
450
+ this.processCommand(ctx, cmd);
451
+ return true;
452
+ }
453
+
454
+ /** cmdq_execute: drain the queue (and any repeats) synchronously. */
455
+ execute(ctx: CommandContext): void {
456
+ let guard = 100000;
457
+ while (this.pop(ctx)) {
458
+ if (--guard <= 0) {
459
+ throw new Error("CommandQueue.execute: runaway repeat loop");
460
+ }
461
+ }
462
+ }
463
+
464
+ /** cmdq_flush: drop all pending commands. */
465
+ flush(): void {
466
+ this.queue.length = 0;
467
+ }
468
+
469
+ /** cmdq_release: flush and clear repeat bookkeeping. */
470
+ release(): void {
471
+ this.flush();
472
+ this.lastCommand = null;
473
+ this.currentCommand = null;
474
+ this.repeating = false;
475
+ }
476
+
477
+ /** process_command. */
478
+ private processCommand(ctx: CommandContext, cmd: Command): void {
479
+ let info = COMMAND_INFO.get(cmd.code);
480
+ if (!info) return;
481
+
482
+ let handlerCode = cmd.code;
483
+ if (this.coercion) {
484
+ const coerced = this.coercion(cmd, info);
485
+ if (coerced === "handled") return;
486
+ if (coerced !== handlerCode) {
487
+ const coercedInfo = COMMAND_INFO.get(coerced);
488
+ if (!coercedInfo) return;
489
+ handlerCode = coerced;
490
+ info = coercedInfo;
491
+ }
492
+ }
493
+
494
+ const oldRepeats = cmd.nrepeats;
495
+ if (info.repeatAllowed) {
496
+ if (info.autoRepeatN > 0 && cmd.nrepeats === 0) {
497
+ this.setRepeat(info.autoRepeatN);
498
+ }
499
+ } else {
500
+ cmd.nrepeats = 0;
501
+ this.repeating = false;
502
+ }
503
+
504
+ this.repeatPrevAllowed = true;
505
+ cmd.context = ctx;
506
+
507
+ const fn = this.handlers.get(handlerCode);
508
+ if (fn) fn(cmd);
509
+
510
+ if (cmd.nrepeats > 0 && oldRepeats === this.getNRepeats()) {
511
+ this.setRepeat(oldRepeats - 1);
512
+ }
513
+ }
514
+
515
+ /** cmd_cancel_repeat. */
516
+ cancelRepeat(): void {
517
+ const cmd = this.currentCommand;
518
+ if ((cmd && cmd.nrepeats) || this.repeating) {
519
+ if (cmd) cmd.nrepeats = 0;
520
+ this.repeating = false;
521
+ this.onRepeatChange?.();
522
+ }
523
+ }
524
+
525
+ /** cmd_set_repeat. */
526
+ setRepeat(nrepeats: number): void {
527
+ const cmd = this.currentCommand;
528
+ if (cmd) cmd.nrepeats = nrepeats;
529
+ this.repeating = nrepeats !== 0;
530
+ this.onRepeatChange?.();
531
+ }
532
+
533
+ /** cmd_get_nrepeats. */
534
+ getNRepeats(): number {
535
+ return this.currentCommand?.nrepeats ?? 0;
536
+ }
537
+
538
+ /** cmd_disable_repeat. */
539
+ disableRepeat(): void {
540
+ this.repeatPrevAllowed = false;
541
+ }
542
+
543
+ /** Whether the queue is mid-repeat (upstream `repeating`). */
544
+ isRepeating(): boolean {
545
+ return this.repeating;
546
+ }
547
+ }