@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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- package/src/game/char-sheet.ts +557 -0
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- package/src/game/context.ts +1218 -0
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- package/src/game/effect-game-env.ts +86 -0
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- package/src/game/known.ts +960 -0
- package/src/game/loop.ts +671 -0
- package/src/game/lore-color.ts +108 -0
- package/src/game/mon-cast.ts +409 -0
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- package/src/game/mon-death.ts +459 -0
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- package/src/game/mon-list.ts +213 -0
- package/src/game/mon-message.ts +359 -0
- package/src/game/mon-place.ts +1012 -0
- package/src/game/mon-ranged.ts +405 -0
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- package/src/game/mon-side.ts +511 -0
- package/src/game/monster-turn.ts +1750 -0
- package/src/game/obj-cmd.ts +1970 -0
- package/src/game/obj-list.ts +302 -0
- package/src/game/object-inspect.ts +162 -0
- package/src/game/pickup.ts +483 -0
- package/src/game/player-path.ts +1434 -0
- package/src/game/player-side.ts +555 -0
- package/src/game/player-turn.ts +852 -0
- package/src/game/project-cast.ts +766 -0
- package/src/game/project-feat.ts +386 -0
- package/src/game/project-monster.ts +407 -0
- package/src/game/project-obj.ts +298 -0
- package/src/game/project-player.ts +236 -0
- package/src/game/quest.ts +248 -0
- package/src/game/ranged-cmd.ts +417 -0
- package/src/game/scheduler.ts +150 -0
- package/src/game/spell-cmd.ts +404 -0
- package/src/game/spoil.ts +562 -0
- package/src/game/steal.ts +169 -0
- package/src/game/take-hit-hooks.ts +152 -0
- package/src/game/target-loop.ts +501 -0
- package/src/game/target.ts +424 -0
- package/src/game/thrust.ts +174 -0
- package/src/game/trap.ts +791 -0
- package/src/game/ui-entry.ts +2075 -0
- package/src/game/wizard.ts +1760 -0
- package/src/game/world.ts +786 -0
- package/src/gen/cave.ts +2858 -0
- package/src/gen/gen-monster.ts +592 -0
- package/src/gen/generate.ts +523 -0
- package/src/gen/room.ts +2213 -0
- package/src/gen/util.ts +1958 -0
- package/src/generated/dun-profiles.ts +30 -0
- package/src/generated/effects.ts +241 -0
- package/src/generated/elements.ts +62 -0
- package/src/generated/equip-slots.ts +36 -0
- package/src/generated/history-types.ts +34 -0
- package/src/generated/ignore-types.ts +66 -0
- package/src/generated/index.ts +33 -0
- package/src/generated/kind-flags.ts +44 -0
- package/src/generated/message.ts +320 -0
- package/src/generated/mon-message.ts +138 -0
- package/src/generated/mon-race-flags.ts +182 -0
- package/src/generated/mon-spells.ts +198 -0
- package/src/generated/mon-temp-flags.ts +34 -0
- package/src/generated/mon-timed.ts +34 -0
- package/src/generated/object-flags.ts +95 -0
- package/src/generated/object-modifiers.ts +43 -0
- package/src/generated/options.ts +104 -0
- package/src/generated/origins.ts +64 -0
- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
- package/src/generated/player-timed.ts +118 -0
- package/src/generated/projections.ts +103 -0
- package/src/generated/randart-properties.ts +202 -0
- package/src/generated/room-flags.ts +21 -0
- package/src/generated/rooms.ts +50 -0
- package/src/generated/square-flags.ts +56 -0
- package/src/generated/stats.ts +22 -0
- package/src/generated/terrain-flags.ts +76 -0
- package/src/generated/terrain.ts +62 -0
- package/src/generated/trap-flags.ts +42 -0
- package/src/generated/tvals.ts +84 -0
- package/src/generated/ui-entry-renderers.ts +24 -0
- package/src/guard.ts +70 -0
- package/src/host/args.ts +334 -0
- package/src/host/bridge.ts +193 -0
- package/src/host/index.ts +18 -0
- package/src/host/io.ts +239 -0
- package/src/host/memory.ts +134 -0
- package/src/host/raw.ts +190 -0
- package/src/index.ts +250 -0
- package/src/loc.ts +157 -0
- package/src/mod/hooks.ts +278 -0
- package/src/mod/ids.ts +390 -0
- package/src/mod/registry-host.ts +258 -0
- package/src/mod/save-blocks.ts +787 -0
- package/src/mod/vocabulary.ts +0 -0
- package/src/mon/bind.ts +899 -0
- package/src/mon/desc.ts +212 -0
- package/src/mon/knowledge-groups.ts +164 -0
- package/src/mon/lore-describe.ts +1414 -0
- package/src/mon/lore.ts +306 -0
- package/src/mon/make.ts +422 -0
- package/src/mon/monster.ts +161 -0
- package/src/mon/predicate.ts +220 -0
- package/src/mon/project-mon.ts +855 -0
- package/src/mon/spell.ts +418 -0
- package/src/mon/steal.ts +246 -0
- package/src/mon/summon.ts +145 -0
- package/src/mon/take-hit.ts +195 -0
- package/src/mon/timed.ts +300 -0
- package/src/mon/types.ts +286 -0
- package/src/msg.ts +146 -0
- package/src/obj/artifact-fake.ts +63 -0
- package/src/obj/artifact-known.ts +69 -0
- package/src/obj/bind.ts +1345 -0
- package/src/obj/chest.ts +249 -0
- package/src/obj/desc.ts +699 -0
- package/src/obj/effects-info.ts +349 -0
- package/src/obj/flavor.ts +256 -0
- package/src/obj/ignore.ts +387 -0
- package/src/obj/knowledge.ts +1577 -0
- package/src/obj/known-object.ts +718 -0
- package/src/obj/make.ts +1367 -0
- package/src/obj/object-info.ts +1737 -0
- package/src/obj/object.ts +1296 -0
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- package/src/obj/randart.ts +552 -0
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- package/src/visuals/pref-expr.ts +182 -0
- package/src/visuals/prefs.ts +981 -0
- package/src/visuals/tile-prefs.ts +183 -0
- package/src/world/chunk.ts +531 -0
- package/src/world/feature.ts +215 -0
- package/src/world/flow.ts +128 -0
- package/src/world/project.ts +687 -0
- package/src/world/projection.ts +228 -0
- package/src/world/scatter.ts +72 -0
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- package/src/world/view.ts +513 -0
- package/src/z-queue.ts +300 -0
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/**
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* The interactive look/target browsing loop, ported from
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* reference/src/ui-target.c: target_set_interactive's key-handling chain
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* (L1309-1634), target_set_interactive_aux plus its aux_* handlers
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*
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* selection) drives target.ts's targetSetMonster/targetSetLocation exactly
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* as textui_target does; given a grid it builds the faithful one-line "look"
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* colour. All actual screen I/O - the canvas, the camera, panels, mouse, the
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* help banner, the keyboard listener itself - is presentation (#25) and
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* lives in packages/web/src/main.ts's runTargetLoop, which drives this state
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* machine and repaints from what it returns. Nothing here reads the game
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*
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* equivalent, so a direction key that finds no new interesting grid is
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* also fails) rather than bell()ing; only an unrecognized key bells.
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* - The per-grid content cascade (aux_monster's recall toggle, aux_object's
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* per-item OLIST browse, aux_trap/aux_terrain's "press space to continue")
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* terrain) instead of a press-by-press walk through all of them. A player
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* who wants full recall opens the existing lore/inventory screens.
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* remembered twin chunk (square_object(player->cave, grid)); this port has
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* no per-object known twin (game/known.ts's own ledger), so a currently
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* unseen grid falls back to the knownObject glyph marker ("something" /
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* "an object") instead of the exact remembered name/count.
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* and square_isprojectable(player->cave, ...) - the player's remembered
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* map. Without a remembered-object list or a "believed wall" predicate
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* (project.ts's own note on PROJECT_INFO), this port uses the live floor
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* pile and the live projectability, which project.ts already documents as
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* the approximation for this exact, UI-only, deferred branch.
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import { RF, TMD } from "../generated/index.js";
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import type { Loc } from "../loc.js";
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import { DDX, DDY, distance, loc } from "../loc.js";
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import type { Monster } from "../mon/monster.js";
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import {
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monsterIsCamouflaged,
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monsterIsMimicking,
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monsterIsObvious,
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monsterIsVisible,
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import {
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COLOUR_BLUE,
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COLOUR_L_DARK,
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COLOUR_WHITE,
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COLOUR_YELLOW,
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} from "../color.js";
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import { ODESC } from "../obj/desc.js";
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import { floorPile } from "./floor.js";
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import {
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knownObject,
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squareApparentLookInPreposition,
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squareApparentLookPrefix,
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squareApparentName,
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squareIsKnown,
|
|
71
|
+
} from "./known.js";
|
|
72
|
+
import { squareIsVisibleTrap, squareTrap } from "./trap.js";
|
|
73
|
+
import { squareIsSeen } from "../world/view.js";
|
|
74
|
+
import type { GameState } from "./context.js";
|
|
75
|
+
import { squareMonster } from "./context.js";
|
|
76
|
+
import { pathNearestKnown } from "./player-path.js";
|
|
77
|
+
import {
|
|
78
|
+
coordsDesc,
|
|
79
|
+
lookMonDesc,
|
|
80
|
+
targetAble,
|
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81
|
+
targetPick,
|
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82
|
+
targetSetLocation,
|
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83
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+
targetSetMonster,
|
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84
|
+
} from "./target.js";
|
|
85
|
+
|
|
86
|
+
/** is_a_vowel (z-util.c). */
|
|
87
|
+
function isAVowel(c: string): boolean {
|
|
88
|
+
return "aeiouAEIOU".includes(c);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
function clamp(v: number, lo: number, hi: number): number {
|
|
92
|
+
return Math.max(lo, Math.min(hi, v));
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* monster_desc's MDESC_IND_VIS: an indefinite-article name for a visible
|
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97
|
+
* monster ("a kobold", "an ogre"), or the proper name for a unique. A
|
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98
|
+
* reduction consistent with target.ts's own ledger (the race name stands in
|
|
99
|
+
* for the full monster_desc machinery).
|
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100
|
+
*/
|
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101
|
+
export function monsterLookName(mon: Monster): string {
|
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102
|
+
const n = mon.race.name;
|
|
103
|
+
if (mon.race.flags.has(RF.UNIQUE)) return n;
|
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104
|
+
return `${isAVowel(n.charAt(0)) ? "an" : "a"} ${n}`;
|
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105
|
+
}
|
|
106
|
+
|
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107
|
+
/** The floor-object clause of a look description, or null if the grid has
|
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108
|
+
* nothing on it (aux_object, reduced per the module doc). */
|
|
109
|
+
function describeFloorAtGrid(state: GameState, grid: Loc): string | null {
|
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110
|
+
if (squareIsSeen(state.chunk, grid)) {
|
|
111
|
+
const pile = floorPile(state, grid);
|
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112
|
+
if (pile.length > 1) return `a pile of ${pile.length} objects`;
|
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113
|
+
if (pile.length === 1) {
|
|
114
|
+
return describeObject(state, pile[0]!, ODESC.PREFIX | ODESC.FULL);
|
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115
|
+
}
|
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116
|
+
return null;
|
|
117
|
+
}
|
|
118
|
+
const mem = knownObject(state, grid);
|
|
119
|
+
if (!mem) return null;
|
|
120
|
+
return mem.ch === null ? "something" : "an object";
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/** The monster this description named, if any (for healthWho / lore tracking). */
|
|
124
|
+
export interface LookGridResult {
|
|
125
|
+
text: string;
|
|
126
|
+
mon: Monster | null;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* The wizard-mode tail every aux_* description carries (ui-target.c L400-407,
|
|
131
|
+
* L483-487, L559-563, L717-721, L790-793, L915-918): where an ordinary look line
|
|
132
|
+
* ends "..., <coords>.", a wizard's ends "..., <coords> (y:x, noise=N, scent=N).".
|
|
133
|
+
* The same seven-site pattern in the C, so it lives in one place here.
|
|
134
|
+
*
|
|
135
|
+
* cave->noise.grids[y][x] / cave->scent.grids[y][x] are the flow maps the port
|
|
136
|
+
* keeps as flat y*width+x arrays (the same ones do_cmd_wiz_peek_noise_scent
|
|
137
|
+
* walks, see game/wizard.ts wizPeekFlow).
|
|
138
|
+
*/
|
|
139
|
+
function lookTail(state: GameState, grid: Loc): string {
|
|
140
|
+
if (state.wizard !== true) return ".";
|
|
141
|
+
const c = state.chunk;
|
|
142
|
+
const i = grid.y * c.width + grid.x;
|
|
143
|
+
return ` (${grid.y}:${grid.x}, noise=${c.noise[i] ?? 0}, scent=${c.scent[i] ?? 0}).`;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* target_set_interactive_aux (L981) plus its aux_reinit/aux_hallucinate/
|
|
148
|
+
* aux_monster/aux_trap/aux_object/aux_terrain handlers, folded into a single
|
|
149
|
+
* "one line, highest precedence content" description per the module's
|
|
150
|
+
* reduction note (monster > trap > object > terrain; hallucination overrides
|
|
151
|
+
* everything but the player's own grid phrasing). `mode` is accepted for call-
|
|
152
|
+
* site parity with target_set_interactive_aux (TARGET_LOOK vs TARGET_KILL)
|
|
153
|
+
* but does not change the precedence order in this single-line reduction -
|
|
154
|
+
* both modes describe the same highest-precedence content for a grid.
|
|
155
|
+
*/
|
|
156
|
+
export function describeLookGrid(
|
|
157
|
+
state: GameState,
|
|
158
|
+
grid: Loc,
|
|
159
|
+
_mode: number,
|
|
160
|
+
): LookGridResult {
|
|
161
|
+
const coords = coordsDesc(state, grid);
|
|
162
|
+
|
|
163
|
+
/* aux_reinit (L431-468): phrase1/phrase2. */
|
|
164
|
+
let phrase1: string;
|
|
165
|
+
let phrase2: string;
|
|
166
|
+
if (state.chunk.mon(grid) < 0) {
|
|
167
|
+
phrase1 = "You are ";
|
|
168
|
+
phrase2 = "on ";
|
|
169
|
+
} else if (squareIsSeen(state.chunk, grid)) {
|
|
170
|
+
phrase1 = "You see ";
|
|
171
|
+
phrase2 = "";
|
|
172
|
+
} else {
|
|
173
|
+
const seenMon = squareMonster(state, grid);
|
|
174
|
+
phrase1 = seenMon && monsterIsObvious(seenMon) ? "You sense " : "You recall ";
|
|
175
|
+
phrase2 = "";
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/* aux_hallucinate (L473-508). */
|
|
179
|
+
if ((state.actor.player.timed[TMD.IMAGE] ?? 0) > 0) {
|
|
180
|
+
return {
|
|
181
|
+
text: `${phrase1}${phrase2}something strange, ${coords}${lookTail(state, grid)}`,
|
|
182
|
+
mon: null,
|
|
183
|
+
};
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/* aux_monster (L516-691, reduced: no carried-object / recall sub-loop). The
|
|
187
|
+
* wizard-only "She is carrying <object>" walk over mon->held_obj (L622-687) is
|
|
188
|
+
* part of that same absent sub-loop - it is an interactive keypress loop, not a
|
|
189
|
+
* line, so it lands with the sub-loop port and not with the wizard tail. */
|
|
190
|
+
const mon = squareMonster(state, grid);
|
|
191
|
+
if (mon && monsterIsObvious(mon)) {
|
|
192
|
+
const name = monsterLookName(mon);
|
|
193
|
+
const health = lookMonDesc(mon);
|
|
194
|
+
return {
|
|
195
|
+
text: `${phrase1}${phrase2}${name} (${health}), ${coords}${lookTail(state, grid)}`,
|
|
196
|
+
mon,
|
|
197
|
+
};
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
/* aux_trap (L696-758). */
|
|
201
|
+
if (squareIsVisibleTrap(state, grid)) {
|
|
202
|
+
const trap = squareTrap(state, grid)[0];
|
|
203
|
+
if (trap) {
|
|
204
|
+
const art = isAVowel(trap.kind.desc.charAt(0)) ? "an " : "a ";
|
|
205
|
+
return {
|
|
206
|
+
text: `${phrase1}${phrase2}${art}${trap.kind.desc}, ${coords}${lookTail(state, grid)}`,
|
|
207
|
+
mon: null,
|
|
208
|
+
};
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/* aux_object (L763-888, reduced per the module doc). */
|
|
213
|
+
const objDesc = describeFloorAtGrid(state, grid);
|
|
214
|
+
if (objDesc) {
|
|
215
|
+
return {
|
|
216
|
+
text: `${phrase1}${phrase2}${objDesc}, ${coords}${lookTail(state, grid)}`,
|
|
217
|
+
mon: null,
|
|
218
|
+
};
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
/* aux_terrain (L893-950): shown whenever nothing else claimed the grid. */
|
|
222
|
+
const name = squareApparentName(state, grid);
|
|
223
|
+
const lphrase2 = phrase2 ? squareApparentLookInPreposition(state, grid) : "";
|
|
224
|
+
const lphrase3 = squareApparentLookPrefix(state, grid);
|
|
225
|
+
return {
|
|
226
|
+
text: `${phrase1}${lphrase2}${lphrase3}${name}, ${coords}${lookTail(state, grid)}`,
|
|
227
|
+
mon: null,
|
|
228
|
+
};
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* draw_path (L1072-1167): the per-grid colour for the projected path
|
|
233
|
+
* overlay, in order (past an unknown grid, everything after reads grey;
|
|
234
|
+
* mimic/visible-monster/object/known-wall/unknown/plain).
|
|
235
|
+
*/
|
|
236
|
+
export function computePathColours(
|
|
237
|
+
state: GameState,
|
|
238
|
+
path: readonly Loc[],
|
|
239
|
+
): number[] {
|
|
240
|
+
let pastKnown = false;
|
|
241
|
+
const out: number[] = [];
|
|
242
|
+
for (const grid of path) {
|
|
243
|
+
let colour: number;
|
|
244
|
+
const mon = squareMonster(state, grid);
|
|
245
|
+
const hasObj = floorPile(state, grid).length > 0;
|
|
246
|
+
|
|
247
|
+
if (pastKnown) {
|
|
248
|
+
colour = COLOUR_L_DARK;
|
|
249
|
+
} else if (mon && monsterIsVisible(mon)) {
|
|
250
|
+
if (monsterIsMimicking(mon)) {
|
|
251
|
+
colour = COLOUR_YELLOW;
|
|
252
|
+
} else if (!monsterIsCamouflaged(mon)) {
|
|
253
|
+
colour = COLOUR_L_RED;
|
|
254
|
+
} else if (hasObj) {
|
|
255
|
+
colour = COLOUR_YELLOW;
|
|
256
|
+
} else if (squareIsKnown(state, grid) && !state.chunk.isProjectable(grid)) {
|
|
257
|
+
colour = COLOUR_BLUE;
|
|
258
|
+
} else {
|
|
259
|
+
colour = COLOUR_WHITE;
|
|
260
|
+
}
|
|
261
|
+
} else if (hasObj) {
|
|
262
|
+
colour = COLOUR_YELLOW;
|
|
263
|
+
} else if (squareIsKnown(state, grid) && !state.chunk.isProjectable(grid)) {
|
|
264
|
+
colour = COLOUR_BLUE;
|
|
265
|
+
} else if (!squareIsKnown(state, grid)) {
|
|
266
|
+
pastKnown = true;
|
|
267
|
+
colour = COLOUR_L_DARK;
|
|
268
|
+
} else {
|
|
269
|
+
colour = COLOUR_WHITE;
|
|
270
|
+
}
|
|
271
|
+
out.push(colour);
|
|
272
|
+
}
|
|
273
|
+
return out;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
/* ------------------------------------------------------------------ *
|
|
277
|
+
* The browsing loop's cursor/mode state (target_set_interactive proper).
|
|
278
|
+
* ------------------------------------------------------------------ */
|
|
279
|
+
|
|
280
|
+
/** The loop's mutable UI state: cursor grid, interesting-list index, mode. */
|
|
281
|
+
export interface TargetLoopUi {
|
|
282
|
+
x: number;
|
|
283
|
+
y: number;
|
|
284
|
+
/** show_interesting: browsing the interesting-grid list vs a free cursor. */
|
|
285
|
+
showInteresting: boolean;
|
|
286
|
+
targetIndex: number;
|
|
287
|
+
help: boolean;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* target_set_interactive's init (L1282-1306), minus the panel/help-prompt
|
|
292
|
+
* screen writes (presentation): start on the player in interesting mode
|
|
293
|
+
* unless a valid starting grid is given, and cancel any existing target
|
|
294
|
+
* exactly as upstream's target_set_monster(0) does.
|
|
295
|
+
*/
|
|
296
|
+
export function initTargetLoopUi(
|
|
297
|
+
state: GameState,
|
|
298
|
+
startX?: number,
|
|
299
|
+
startY?: number,
|
|
300
|
+
): TargetLoopUi {
|
|
301
|
+
let x: number;
|
|
302
|
+
let y: number;
|
|
303
|
+
let showInteresting: boolean;
|
|
304
|
+
if (
|
|
305
|
+
startX === undefined ||
|
|
306
|
+
startY === undefined ||
|
|
307
|
+
!state.chunk.inBoundsFully(loc(startX, startY))
|
|
308
|
+
) {
|
|
309
|
+
x = state.actor.grid.x;
|
|
310
|
+
y = state.actor.grid.y;
|
|
311
|
+
showInteresting = true;
|
|
312
|
+
} else {
|
|
313
|
+
x = startX;
|
|
314
|
+
y = startY;
|
|
315
|
+
showInteresting = false;
|
|
316
|
+
}
|
|
317
|
+
targetSetMonster(state, null);
|
|
318
|
+
return { x, y, showInteresting, targetIndex: 0, help: false };
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/** use_interesting_mode (L1311): browsing the list, and it is non-empty. */
|
|
322
|
+
export function useInterestingLoopMode(
|
|
323
|
+
ui: TargetLoopUi,
|
|
324
|
+
targets: readonly Loc[],
|
|
325
|
+
): boolean {
|
|
326
|
+
return ui.showInteresting && targets.length > 0;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
/** The grid currently under the cursor (L1316-1317). */
|
|
330
|
+
export function currentLoopGrid(ui: TargetLoopUi, targets: readonly Loc[]): Loc {
|
|
331
|
+
return useInterestingLoopMode(ui, targets)
|
|
332
|
+
? targets[ui.targetIndex]!
|
|
333
|
+
: loc(ui.x, ui.y);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/**
|
|
337
|
+
* target_dir_allow (L95), reduced to the web's keyset: a digit 1-9 or an
|
|
338
|
+
* arrow key resolves to a keypad direction, 0 otherwise. No keymaps exist on
|
|
339
|
+
* the web, so the allow_5/allow_esc parameters never matter here - the loop
|
|
340
|
+
* handles '5' and Escape directly, at the same precedence upstream gives
|
|
341
|
+
* them (both are intercepted before target_dir_allow is ever called).
|
|
342
|
+
*/
|
|
343
|
+
export function targetDirAllow(key: string): number {
|
|
344
|
+
if (/^[1-9]$/.test(key)) return Number(key);
|
|
345
|
+
switch (key) {
|
|
346
|
+
case "ArrowDown":
|
|
347
|
+
return 2;
|
|
348
|
+
case "ArrowLeft":
|
|
349
|
+
return 4;
|
|
350
|
+
case "ArrowRight":
|
|
351
|
+
return 6;
|
|
352
|
+
case "ArrowUp":
|
|
353
|
+
return 8;
|
|
354
|
+
default:
|
|
355
|
+
return 0;
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
/** The result of one keypress through the loop. */
|
|
360
|
+
export interface TargetLoopStep {
|
|
361
|
+
ui: TargetLoopUi;
|
|
362
|
+
done: boolean;
|
|
363
|
+
/** A bell() moment (an unrecognized key, or 't' on a non-target-able
|
|
364
|
+
* monster) - presentation plays the sound; nothing here touches audio. */
|
|
365
|
+
bell: boolean;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* One keypress through target_set_interactive's key-handling chain
|
|
370
|
+
* (L1422-1632), minus mouse/panel/ignore branches that have no web equivalent.
|
|
371
|
+
* The nearest-stair '<'/'>' branches are retained as cursor-only operations;
|
|
372
|
+
* unlike navigate-up/down they do not spend energy or enqueue a player turn.
|
|
373
|
+
*/
|
|
374
|
+
export function stepTargetLoop(
|
|
375
|
+
state: GameState,
|
|
376
|
+
targets: readonly Loc[],
|
|
377
|
+
ui: TargetLoopUi,
|
|
378
|
+
key: string,
|
|
379
|
+
): TargetLoopStep {
|
|
380
|
+
const interesting = useInterestingLoopMode(ui, targets);
|
|
381
|
+
|
|
382
|
+
if (key === "Escape" || key === "q") {
|
|
383
|
+
return { ui, done: true, bell: false };
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
if (key === " " || key === "*" || key === "+") {
|
|
387
|
+
if (interesting) {
|
|
388
|
+
const next = (ui.targetIndex + 1) % targets.length;
|
|
389
|
+
return { ui: { ...ui, targetIndex: next }, done: false, bell: false };
|
|
390
|
+
}
|
|
391
|
+
return { ui, done: false, bell: false };
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
if (key === "-") {
|
|
395
|
+
if (interesting) {
|
|
396
|
+
const next = (ui.targetIndex - 1 + targets.length) % targets.length;
|
|
397
|
+
return { ui: { ...ui, targetIndex: next }, done: false, bell: false };
|
|
398
|
+
}
|
|
399
|
+
return { ui, done: false, bell: false };
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
if (key === "p") {
|
|
403
|
+
return {
|
|
404
|
+
ui: {
|
|
405
|
+
...ui,
|
|
406
|
+
x: state.actor.grid.x,
|
|
407
|
+
y: state.actor.grid.y,
|
|
408
|
+
showInteresting: false,
|
|
409
|
+
},
|
|
410
|
+
done: false,
|
|
411
|
+
bell: false,
|
|
412
|
+
};
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
if (key === "o") {
|
|
416
|
+
return { ui: { ...ui, showInteresting: false }, done: false, bell: false };
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
if (key === "m") {
|
|
420
|
+
if (!interesting && targets.length > 0) {
|
|
421
|
+
const cur = loc(ui.x, ui.y);
|
|
422
|
+
let bestIndex = 0;
|
|
423
|
+
let bestDist = Infinity;
|
|
424
|
+
for (let i = 0; i < targets.length; i++) {
|
|
425
|
+
const d = distance(cur, targets[i]!);
|
|
426
|
+
if (d < bestDist) {
|
|
427
|
+
bestDist = d;
|
|
428
|
+
bestIndex = i;
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
return {
|
|
432
|
+
ui: { ...ui, showInteresting: true, targetIndex: bestIndex },
|
|
433
|
+
done: false,
|
|
434
|
+
bell: false,
|
|
435
|
+
};
|
|
436
|
+
}
|
|
437
|
+
return { ui, done: false, bell: false };
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
/* target_set_interactive's nearest-known-stair branches (ui-target.c
|
|
441
|
+
* L1506-1542): search from the cursor, not from the player, and move only
|
|
442
|
+
* the target cursor. This is UI navigation, so it draws no RNG and spends
|
|
443
|
+
* no energy; the web caller repaints the target panel after this step. */
|
|
444
|
+
if (key === ">" || key === "<") {
|
|
445
|
+
const start = currentLoopGrid(ui, targets);
|
|
446
|
+
const found = pathNearestKnown(
|
|
447
|
+
state,
|
|
448
|
+
start,
|
|
449
|
+
key === ">"
|
|
450
|
+
? (s, grid) => s.chunk.isDownstairs(grid)
|
|
451
|
+
: (s, grid) => s.chunk.isUpstairs(grid),
|
|
452
|
+
);
|
|
453
|
+
if (found.length > 0) {
|
|
454
|
+
return {
|
|
455
|
+
ui: { ...ui, x: found.dest.x, y: found.dest.y, showInteresting: false },
|
|
456
|
+
done: false,
|
|
457
|
+
bell: false,
|
|
458
|
+
};
|
|
459
|
+
}
|
|
460
|
+
return { ui, done: false, bell: true };
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
if (key === "t" || key === "5" || key === "0" || key === ".") {
|
|
464
|
+
if (interesting) {
|
|
465
|
+
const cur = currentLoopGrid(ui, targets);
|
|
466
|
+
const mon = squareMonster(state, cur);
|
|
467
|
+
if (targetAble(state, mon)) {
|
|
468
|
+
/* Monster race and health are tracked by the caller's
|
|
469
|
+
* describeLookGrid, matching upstream's own aux_monster. */
|
|
470
|
+
targetSetMonster(state, mon);
|
|
471
|
+
return { ui, done: true, bell: false };
|
|
472
|
+
}
|
|
473
|
+
return { ui, done: false, bell: true };
|
|
474
|
+
}
|
|
475
|
+
targetSetLocation(state, loc(ui.x, ui.y));
|
|
476
|
+
return { ui, done: true, bell: false };
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
if (key === "?") {
|
|
480
|
+
return { ui: { ...ui, help: !ui.help }, done: false, bell: false };
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
const dir = targetDirAllow(key);
|
|
484
|
+
if (!dir) {
|
|
485
|
+
return { ui, done: false, bell: true };
|
|
486
|
+
}
|
|
487
|
+
if (interesting) {
|
|
488
|
+
const cur = currentLoopGrid(ui, targets);
|
|
489
|
+
const ni = targetPick(cur.y, cur.x, DDY[dir]!, DDX[dir]!, targets);
|
|
490
|
+
/* No panels on the web (change_panel is a no-op reduction): a miss
|
|
491
|
+
* here stays SILENT, exactly as upstream once the retry-in-the-next-
|
|
492
|
+
* panel also fails - only an unrecognized key (dir === 0) bells. */
|
|
493
|
+
if (ni >= 0) {
|
|
494
|
+
return { ui: { ...ui, targetIndex: ni }, done: false, bell: false };
|
|
495
|
+
}
|
|
496
|
+
return { ui, done: false, bell: false };
|
|
497
|
+
}
|
|
498
|
+
const nx = clamp(ui.x + DDX[dir]!, 1, state.chunk.width - 2);
|
|
499
|
+
const ny = clamp(ui.y + DDY[dir]!, 1, state.chunk.height - 2);
|
|
500
|
+
return { ui: { ...ui, x: nx, y: ny }, done: false, bell: false };
|
|
501
|
+
}
|