@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
- package/dist/game/ranged-cmd.js +372 -0
- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
- package/dist/game/spell-cmd.d.ts.map +1 -0
- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
- package/dist/game/spoil.d.ts.map +1 -0
- package/dist/game/spoil.js +435 -0
- package/dist/game/spoil.js.map +1 -0
- package/dist/game/steal.d.ts +35 -0
- package/dist/game/steal.d.ts.map +1 -0
- package/dist/game/steal.js +145 -0
- package/dist/game/steal.js.map +1 -0
- package/dist/game/take-hit-hooks.d.ts +52 -0
- package/dist/game/take-hit-hooks.d.ts.map +1 -0
- package/dist/game/take-hit-hooks.js +127 -0
- package/dist/game/take-hit-hooks.js.map +1 -0
- package/dist/game/target-loop.d.ts +119 -0
- package/dist/game/target-loop.d.ts.map +1 -0
- package/dist/game/target-loop.js +408 -0
- package/dist/game/target-loop.js.map +1 -0
- package/dist/game/target.d.ts +133 -0
- package/dist/game/target.d.ts.map +1 -0
- package/dist/game/target.js +353 -0
- package/dist/game/target.js.map +1 -0
- package/dist/game/thrust.d.ts +37 -0
- package/dist/game/thrust.d.ts.map +1 -0
- package/dist/game/thrust.js +155 -0
- package/dist/game/thrust.js.map +1 -0
- package/dist/game/trap.d.ts +218 -0
- package/dist/game/trap.d.ts.map +1 -0
- package/dist/game/trap.js +618 -0
- package/dist/game/trap.js.map +1 -0
- package/dist/game/ui-entry.d.ts +282 -0
- package/dist/game/ui-entry.d.ts.map +1 -0
- package/dist/game/ui-entry.js +1838 -0
- package/dist/game/ui-entry.js.map +1 -0
- package/dist/game/wizard.d.ts +654 -0
- package/dist/game/wizard.d.ts.map +1 -0
- package/dist/game/wizard.js +1323 -0
- package/dist/game/wizard.js.map +1 -0
- package/dist/game/world.d.ts +183 -0
- package/dist/game/world.d.ts.map +1 -0
- package/dist/game/world.js +685 -0
- package/dist/game/world.js.map +1 -0
- package/dist/gen/cave.d.ts +247 -0
- package/dist/gen/cave.d.ts.map +1 -0
- package/dist/gen/cave.js +2406 -0
- package/dist/gen/cave.js.map +1 -0
- package/dist/gen/gen-monster.d.ts +151 -0
- package/dist/gen/gen-monster.d.ts.map +1 -0
- package/dist/gen/gen-monster.js +473 -0
- package/dist/gen/gen-monster.js.map +1 -0
- package/dist/gen/generate.d.ts +240 -0
- package/dist/gen/generate.d.ts.map +1 -0
- package/dist/gen/generate.js +358 -0
- package/dist/gen/generate.js.map +1 -0
- package/dist/gen/room.d.ts +160 -0
- package/dist/gen/room.d.ts.map +1 -0
- package/dist/gen/room.js +1910 -0
- package/dist/gen/room.js.map +1 -0
- package/dist/gen/util.d.ts +466 -0
- package/dist/gen/util.d.ts.map +1 -0
- package/dist/gen/util.js +1553 -0
- package/dist/gen/util.js.map +1 -0
- package/dist/generated/dun-profiles.d.ts +44 -0
- package/dist/generated/dun-profiles.d.ts.map +1 -0
- package/dist/generated/dun-profiles.js +28 -0
- package/dist/generated/dun-profiles.js.map +1 -0
- package/dist/generated/effects.d.ts +1021 -0
- package/dist/generated/effects.d.ts.map +1 -0
- package/dist/generated/effects.js +239 -0
- package/dist/generated/effects.js.map +1 -0
- package/dist/generated/elements.d.ts +83 -0
- package/dist/generated/elements.d.ts.map +1 -0
- package/dist/generated/elements.js +60 -0
- package/dist/generated/elements.js.map +1 -0
- package/dist/generated/equip-slots.d.ts +104 -0
- package/dist/generated/equip-slots.d.ts.map +1 -0
- package/dist/generated/equip-slots.js +34 -0
- package/dist/generated/equip-slots.js.map +1 -0
- package/dist/generated/history-types.d.ts +52 -0
- package/dist/generated/history-types.d.ts.map +1 -0
- package/dist/generated/history-types.js +32 -0
- package/dist/generated/history-types.js.map +1 -0
- package/dist/generated/ignore-types.d.ts +116 -0
- package/dist/generated/ignore-types.d.ts.map +1 -0
- package/dist/generated/ignore-types.js +64 -0
- package/dist/generated/ignore-types.js.map +1 -0
- package/dist/generated/index.d.ts +32 -0
- package/dist/generated/index.d.ts.map +1 -0
- package/dist/generated/index.js +33 -0
- package/dist/generated/index.js.map +1 -0
- package/dist/generated/kind-flags.d.ts +72 -0
- package/dist/generated/kind-flags.d.ts.map +1 -0
- package/dist/generated/kind-flags.js +42 -0
- package/dist/generated/kind-flags.js.map +1 -0
- package/dist/generated/message.d.ts +624 -0
- package/dist/generated/message.d.ts.map +1 -0
- package/dist/generated/message.js +318 -0
- package/dist/generated/message.js.map +1 -0
- package/dist/generated/mon-message.d.ts +386 -0
- package/dist/generated/mon-message.d.ts.map +1 -0
- package/dist/generated/mon-message.js +136 -0
- package/dist/generated/mon-message.js.map +1 -0
- package/dist/generated/mon-race-flags.d.ts +433 -0
- package/dist/generated/mon-race-flags.d.ts.map +1 -0
- package/dist/generated/mon-race-flags.js +180 -0
- package/dist/generated/mon-race-flags.js.map +1 -0
- package/dist/generated/mon-spells.d.ts +380 -0
- package/dist/generated/mon-spells.d.ts.map +1 -0
- package/dist/generated/mon-spells.js +196 -0
- package/dist/generated/mon-spells.js.map +1 -0
- package/dist/generated/mon-temp-flags.d.ts +52 -0
- package/dist/generated/mon-temp-flags.d.ts.map +1 -0
- package/dist/generated/mon-temp-flags.js +32 -0
- package/dist/generated/mon-temp-flags.js.map +1 -0
- package/dist/generated/mon-timed.d.ts +118 -0
- package/dist/generated/mon-timed.d.ts.map +1 -0
- package/dist/generated/mon-timed.js +32 -0
- package/dist/generated/mon-timed.js.map +1 -0
- package/dist/generated/object-flags.d.ts +169 -0
- package/dist/generated/object-flags.d.ts.map +1 -0
- package/dist/generated/object-flags.js +93 -0
- package/dist/generated/object-flags.js.map +1 -0
- package/dist/generated/object-modifiers.d.ts +50 -0
- package/dist/generated/object-modifiers.d.ts.map +1 -0
- package/dist/generated/object-modifiers.js +41 -0
- package/dist/generated/object-modifiers.js.map +1 -0
- package/dist/generated/options.d.ts +284 -0
- package/dist/generated/options.d.ts.map +1 -0
- package/dist/generated/options.js +102 -0
- package/dist/generated/options.js.map +1 -0
- package/dist/generated/origins.d.ts +138 -0
- package/dist/generated/origins.d.ts.map +1 -0
- package/dist/generated/origins.js +62 -0
- package/dist/generated/origins.js.map +1 -0
- package/dist/generated/parser-errors.d.ts +264 -0
- package/dist/generated/parser-errors.d.ts.map +1 -0
- package/dist/generated/parser-errors.js +138 -0
- package/dist/generated/parser-errors.js.map +1 -0
- package/dist/generated/player-flags.d.ts +62 -0
- package/dist/generated/player-flags.d.ts.map +1 -0
- package/dist/generated/player-flags.js +46 -0
- package/dist/generated/player-flags.js.map +1 -0
- package/dist/generated/player-timed.d.ts +273 -0
- package/dist/generated/player-timed.d.ts.map +1 -0
- package/dist/generated/player-timed.js +116 -0
- package/dist/generated/player-timed.js.map +1 -0
- package/dist/generated/projections.d.ts +130 -0
- package/dist/generated/projections.d.ts.map +1 -0
- package/dist/generated/projections.js +101 -0
- package/dist/generated/projections.js.map +1 -0
- package/dist/generated/randart-properties.d.ts +388 -0
- package/dist/generated/randart-properties.d.ts.map +1 -0
- package/dist/generated/randart-properties.js +200 -0
- package/dist/generated/randart-properties.js.map +1 -0
- package/dist/generated/room-flags.d.ts +21 -0
- package/dist/generated/room-flags.d.ts.map +1 -0
- package/dist/generated/room-flags.js +19 -0
- package/dist/generated/room-flags.js.map +1 -0
- package/dist/generated/rooms.d.ts +122 -0
- package/dist/generated/rooms.d.ts.map +1 -0
- package/dist/generated/rooms.js +48 -0
- package/dist/generated/rooms.js.map +1 -0
- package/dist/generated/square-flags.d.ts +96 -0
- package/dist/generated/square-flags.d.ts.map +1 -0
- package/dist/generated/square-flags.js +54 -0
- package/dist/generated/square-flags.js.map +1 -0
- package/dist/generated/stats.d.ts +23 -0
- package/dist/generated/stats.d.ts.map +1 -0
- package/dist/generated/stats.js +20 -0
- package/dist/generated/stats.js.map +1 -0
- package/dist/generated/terrain-flags.d.ts +136 -0
- package/dist/generated/terrain-flags.d.ts.map +1 -0
- package/dist/generated/terrain-flags.js +74 -0
- package/dist/generated/terrain-flags.js.map +1 -0
- package/dist/generated/terrain.d.ts +83 -0
- package/dist/generated/terrain.d.ts.map +1 -0
- package/dist/generated/terrain.js +60 -0
- package/dist/generated/terrain.js.map +1 -0
- package/dist/generated/trap-flags.d.ts +68 -0
- package/dist/generated/trap-flags.d.ts.map +1 -0
- package/dist/generated/trap-flags.js +40 -0
- package/dist/generated/trap-flags.js.map +1 -0
- package/dist/generated/tvals.d.ts +152 -0
- package/dist/generated/tvals.d.ts.map +1 -0
- package/dist/generated/tvals.js +82 -0
- package/dist/generated/tvals.js.map +1 -0
- package/dist/generated/ui-entry-renderers.d.ts +62 -0
- package/dist/generated/ui-entry-renderers.d.ts.map +1 -0
- package/dist/generated/ui-entry-renderers.js +22 -0
- package/dist/generated/ui-entry-renderers.js.map +1 -0
- package/dist/guard.d.ts +43 -0
- package/dist/guard.d.ts.map +1 -0
- package/dist/guard.js +65 -0
- package/dist/guard.js.map +1 -0
- package/dist/host/args.d.ts +129 -0
- package/dist/host/args.d.ts.map +1 -0
- package/dist/host/args.js +251 -0
- package/dist/host/args.js.map +1 -0
- package/dist/host/bridge.d.ts +61 -0
- package/dist/host/bridge.d.ts.map +1 -0
- package/dist/host/bridge.js +176 -0
- package/dist/host/bridge.js.map +1 -0
- package/dist/host/index.d.ts +18 -0
- package/dist/host/index.d.ts.map +1 -0
- package/dist/host/index.js +18 -0
- package/dist/host/index.js.map +1 -0
- package/dist/host/io.d.ts +169 -0
- package/dist/host/io.d.ts.map +1 -0
- package/dist/host/io.js +137 -0
- package/dist/host/io.js.map +1 -0
- package/dist/host/memory.d.ts +56 -0
- package/dist/host/memory.d.ts.map +1 -0
- package/dist/host/memory.js +105 -0
- package/dist/host/memory.js.map +1 -0
- package/dist/host/raw.d.ts +114 -0
- package/dist/host/raw.d.ts.map +1 -0
- package/dist/host/raw.js +107 -0
- package/dist/host/raw.js.map +1 -0
- package/dist/index.d.ts +180 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +222 -0
- package/dist/index.js.map +1 -0
- package/dist/loc.d.ts +63 -0
- package/dist/loc.d.ts.map +1 -0
- package/dist/loc.js +128 -0
- package/dist/loc.js.map +1 -0
- package/dist/mod/hooks.d.ts +204 -0
- package/dist/mod/hooks.d.ts.map +1 -0
- package/dist/mod/hooks.js +161 -0
- package/dist/mod/hooks.js.map +1 -0
- package/dist/mod/ids.d.ts +160 -0
- package/dist/mod/ids.d.ts.map +1 -0
- package/dist/mod/ids.js +343 -0
- package/dist/mod/ids.js.map +1 -0
- package/dist/mod/registry-host.d.ts +156 -0
- package/dist/mod/registry-host.d.ts.map +1 -0
- package/dist/mod/registry-host.js +142 -0
- package/dist/mod/registry-host.js.map +1 -0
- package/dist/mod/save-blocks.d.ts +201 -0
- package/dist/mod/save-blocks.d.ts.map +1 -0
- package/dist/mod/save-blocks.js +640 -0
- package/dist/mod/save-blocks.js.map +1 -0
- package/dist/mod/vocabulary.d.ts +104 -0
- package/dist/mod/vocabulary.d.ts.map +1 -0
- package/dist/mod/vocabulary.js +0 -0
- package/dist/mod/vocabulary.js.map +1 -0
- package/dist/mon/bind.d.ts +266 -0
- package/dist/mon/bind.d.ts.map +1 -0
- package/dist/mon/bind.js +610 -0
- package/dist/mon/bind.js.map +1 -0
- package/dist/mon/desc.d.ts +72 -0
- package/dist/mon/desc.d.ts.map +1 -0
- package/dist/mon/desc.js +237 -0
- package/dist/mon/desc.js.map +1 -0
- package/dist/mon/knowledge-groups.d.ts +61 -0
- package/dist/mon/knowledge-groups.d.ts.map +1 -0
- package/dist/mon/knowledge-groups.js +121 -0
- package/dist/mon/knowledge-groups.js.map +1 -0
- package/dist/mon/lore-describe.d.ts +216 -0
- package/dist/mon/lore-describe.d.ts.map +1 -0
- package/dist/mon/lore-describe.js +1105 -0
- package/dist/mon/lore-describe.js.map +1 -0
- package/dist/mon/lore.d.ts +117 -0
- package/dist/mon/lore.d.ts.map +1 -0
- package/dist/mon/lore.js +221 -0
- package/dist/mon/lore.js.map +1 -0
- package/dist/mon/make.d.ts +147 -0
- package/dist/mon/make.d.ts.map +1 -0
- package/dist/mon/make.js +353 -0
- package/dist/mon/make.js.map +1 -0
- package/dist/mon/monster.d.ts +94 -0
- package/dist/mon/monster.d.ts.map +1 -0
- package/dist/mon/monster.js +90 -0
- package/dist/mon/monster.js.map +1 -0
- package/dist/mon/predicate.d.ts +87 -0
- package/dist/mon/predicate.d.ts.map +1 -0
- package/dist/mon/predicate.js +190 -0
- package/dist/mon/predicate.js.map +1 -0
- package/dist/mon/project-mon.d.ts +129 -0
- package/dist/mon/project-mon.d.ts.map +1 -0
- package/dist/mon/project-mon.js +652 -0
- package/dist/mon/project-mon.js.map +1 -0
- package/dist/mon/spell.d.ts +155 -0
- package/dist/mon/spell.d.ts.map +1 -0
- package/dist/mon/spell.js +355 -0
- package/dist/mon/spell.js.map +1 -0
- package/dist/mon/steal.d.ts +112 -0
- package/dist/mon/steal.d.ts.map +1 -0
- package/dist/mon/steal.js +163 -0
- package/dist/mon/steal.js.map +1 -0
- package/dist/mon/summon.d.ts +62 -0
- package/dist/mon/summon.d.ts.map +1 -0
- package/dist/mon/summon.js +111 -0
- package/dist/mon/summon.js.map +1 -0
- package/dist/mon/take-hit.d.ts +75 -0
- package/dist/mon/take-hit.d.ts.map +1 -0
- package/dist/mon/take-hit.js +122 -0
- package/dist/mon/take-hit.js.map +1 -0
- package/dist/mon/timed.d.ts +74 -0
- package/dist/mon/timed.d.ts.map +1 -0
- package/dist/mon/timed.js +219 -0
- package/dist/mon/timed.js.map +1 -0
- package/dist/mon/types.d.ts +252 -0
- package/dist/mon/types.d.ts.map +1 -0
- package/dist/mon/types.js +46 -0
- package/dist/mon/types.js.map +1 -0
- package/dist/msg.d.ts +71 -0
- package/dist/msg.d.ts.map +1 -0
- package/dist/msg.js +126 -0
- package/dist/msg.js.map +1 -0
- package/dist/obj/artifact-fake.d.ts +39 -0
- package/dist/obj/artifact-fake.d.ts.map +1 -0
- package/dist/obj/artifact-fake.js +52 -0
- package/dist/obj/artifact-fake.js.map +1 -0
- package/dist/obj/artifact-known.d.ts +50 -0
- package/dist/obj/artifact-known.d.ts.map +1 -0
- package/dist/obj/artifact-known.js +55 -0
- package/dist/obj/artifact-known.js.map +1 -0
- package/dist/obj/bind.d.ts +219 -0
- package/dist/obj/bind.d.ts.map +1 -0
- package/dist/obj/bind.js +1239 -0
- package/dist/obj/bind.js.map +1 -0
- package/dist/obj/chest.d.ts +91 -0
- package/dist/obj/chest.d.ts.map +1 -0
- package/dist/obj/chest.js +220 -0
- package/dist/obj/chest.js.map +1 -0
- package/dist/obj/desc.d.ts +79 -0
- package/dist/obj/desc.d.ts.map +1 -0
- package/dist/obj/desc.js +602 -0
- package/dist/obj/desc.js.map +1 -0
- package/dist/obj/effects-info.d.ts +78 -0
- package/dist/obj/effects-info.d.ts.map +1 -0
- package/dist/obj/effects-info.js +240 -0
- package/dist/obj/effects-info.js.map +1 -0
- package/dist/obj/flavor.d.ts +68 -0
- package/dist/obj/flavor.d.ts.map +1 -0
- package/dist/obj/flavor.js +201 -0
- package/dist/obj/flavor.js.map +1 -0
- package/dist/obj/ignore.d.ts +143 -0
- package/dist/obj/ignore.d.ts.map +1 -0
- package/dist/obj/ignore.js +345 -0
- package/dist/obj/ignore.js.map +1 -0
- package/dist/obj/knowledge.d.ts +520 -0
- package/dist/obj/knowledge.d.ts.map +1 -0
- package/dist/obj/knowledge.js +1364 -0
- package/dist/obj/knowledge.js.map +1 -0
- package/dist/obj/known-object.d.ts +293 -0
- package/dist/obj/known-object.d.ts.map +1 -0
- package/dist/obj/known-object.js +532 -0
- package/dist/obj/known-object.js.map +1 -0
- package/dist/obj/make.d.ts +292 -0
- package/dist/obj/make.d.ts.map +1 -0
- package/dist/obj/make.js +1055 -0
- package/dist/obj/make.js.map +1 -0
- package/dist/obj/object-info.d.ts +188 -0
- package/dist/obj/object-info.d.ts.map +1 -0
- package/dist/obj/object-info.js +1407 -0
- package/dist/obj/object-info.js.map +1 -0
- package/dist/obj/object.d.ts +335 -0
- package/dist/obj/object.d.ts.map +1 -0
- package/dist/obj/object.js +1051 -0
- package/dist/obj/object.js.map +1 -0
- package/dist/obj/power.d.ts +65 -0
- package/dist/obj/power.d.ts.map +1 -0
- package/dist/obj/power.js +580 -0
- package/dist/obj/power.js.map +1 -0
- package/dist/obj/randart-build.d.ts +223 -0
- package/dist/obj/randart-build.d.ts.map +1 -0
- package/dist/obj/randart-build.js +1444 -0
- package/dist/obj/randart-build.js.map +1 -0
- package/dist/obj/randart-data.d.ts +179 -0
- package/dist/obj/randart-data.d.ts.map +1 -0
- package/dist/obj/randart-data.js +1153 -0
- package/dist/obj/randart-data.js.map +1 -0
- package/dist/obj/randart.d.ts +128 -0
- package/dist/obj/randart.d.ts.map +1 -0
- package/dist/obj/randart.js +458 -0
- package/dist/obj/randart.js.map +1 -0
- package/dist/obj/randname.d.ts +33 -0
- package/dist/obj/randname.d.ts.map +1 -0
- package/dist/obj/randname.js +116 -0
- package/dist/obj/randname.js.map +1 -0
- package/dist/obj/recharge.d.ts +28 -0
- package/dist/obj/recharge.d.ts.map +1 -0
- package/dist/obj/recharge.js +52 -0
- package/dist/obj/recharge.js.map +1 -0
- package/dist/obj/types.d.ts +584 -0
- package/dist/obj/types.d.ts.map +1 -0
- package/dist/obj/types.js +104 -0
- package/dist/obj/types.js.map +1 -0
- package/dist/obj/value.d.ts +64 -0
- package/dist/obj/value.d.ts.map +1 -0
- package/dist/obj/value.js +176 -0
- package/dist/obj/value.js.map +1 -0
- package/dist/player/abilities.d.ts +57 -0
- package/dist/player/abilities.d.ts.map +1 -0
- package/dist/player/abilities.js +118 -0
- package/dist/player/abilities.js.map +1 -0
- package/dist/player/best-digger.d.ts +42 -0
- package/dist/player/best-digger.d.ts.map +1 -0
- package/dist/player/best-digger.js +89 -0
- package/dist/player/best-digger.js.map +1 -0
- package/dist/player/bind.d.ts +270 -0
- package/dist/player/bind.d.ts.map +1 -0
- package/dist/player/bind.js +698 -0
- package/dist/player/bind.js.map +1 -0
- package/dist/player/birth.d.ts +258 -0
- package/dist/player/birth.d.ts.map +1 -0
- package/dist/player/birth.js +639 -0
- package/dist/player/birth.js.map +1 -0
- package/dist/player/calcs.d.ts +403 -0
- package/dist/player/calcs.d.ts.map +1 -0
- package/dist/player/calcs.js +1189 -0
- package/dist/player/calcs.js.map +1 -0
- package/dist/player/combat-regen.d.ts +14 -0
- package/dist/player/combat-regen.d.ts.map +1 -0
- package/dist/player/combat-regen.js +29 -0
- package/dist/player/combat-regen.js.map +1 -0
- package/dist/player/exp.d.ts +96 -0
- package/dist/player/exp.d.ts.map +1 -0
- package/dist/player/exp.js +229 -0
- package/dist/player/exp.js.map +1 -0
- package/dist/player/history.d.ts +91 -0
- package/dist/player/history.d.ts.map +1 -0
- package/dist/player/history.js +145 -0
- package/dist/player/history.js.map +1 -0
- package/dist/player/options.d.ts +123 -0
- package/dist/player/options.d.ts.map +1 -0
- package/dist/player/options.js +199 -0
- package/dist/player/options.js.map +1 -0
- package/dist/player/player.d.ts +242 -0
- package/dist/player/player.d.ts.map +1 -0
- package/dist/player/player.js +119 -0
- package/dist/player/player.js.map +1 -0
- package/dist/player/shape-lore.d.ts +56 -0
- package/dist/player/shape-lore.d.ts.map +1 -0
- package/dist/player/shape-lore.js +221 -0
- package/dist/player/shape-lore.js.map +1 -0
- package/dist/player/spell.d.ts +146 -0
- package/dist/player/spell.d.ts.map +1 -0
- package/dist/player/spell.js +519 -0
- package/dist/player/spell.js.map +1 -0
- package/dist/player/take-hit.d.ts +87 -0
- package/dist/player/take-hit.d.ts.map +1 -0
- package/dist/player/take-hit.js +99 -0
- package/dist/player/take-hit.js.map +1 -0
- package/dist/player/timed.d.ts +205 -0
- package/dist/player/timed.d.ts.map +1 -0
- package/dist/player/timed.js +310 -0
- package/dist/player/timed.js.map +1 -0
- package/dist/player/types.d.ts +390 -0
- package/dist/player/types.d.ts.map +1 -0
- package/dist/player/types.js +51 -0
- package/dist/player/types.js.map +1 -0
- package/dist/rational.d.ts +99 -0
- package/dist/rational.d.ts.map +1 -0
- package/dist/rational.js +345 -0
- package/dist/rational.js.map +1 -0
- package/dist/rng.d.ts +168 -0
- package/dist/rng.d.ts.map +1 -0
- package/dist/rng.js +404 -0
- package/dist/rng.js.map +1 -0
- package/dist/save/buffer.d.ts +120 -0
- package/dist/save/buffer.d.ts.map +1 -0
- package/dist/save/buffer.js +238 -0
- package/dist/save/buffer.js.map +1 -0
- package/dist/save/compress.d.ts +79 -0
- package/dist/save/compress.d.ts.map +1 -0
- package/dist/save/compress.js +97 -0
- package/dist/save/compress.js.map +1 -0
- package/dist/save/description.d.ts +61 -0
- package/dist/save/description.d.ts.map +1 -0
- package/dist/save/description.js +51 -0
- package/dist/save/description.js.map +1 -0
- package/dist/save/integrity.d.ts +59 -0
- package/dist/save/integrity.d.ts.map +1 -0
- package/dist/save/integrity.js +103 -0
- package/dist/save/integrity.js.map +1 -0
- package/dist/score/display.d.ts +40 -0
- package/dist/score/display.d.ts.map +1 -0
- package/dist/score/display.js +86 -0
- package/dist/score/display.js.map +1 -0
- package/dist/score/score.d.ts +166 -0
- package/dist/score/score.d.ts.map +1 -0
- package/dist/score/score.js +244 -0
- package/dist/score/score.js.map +1 -0
- package/dist/score/types.d.ts +98 -0
- package/dist/score/types.d.ts.map +1 -0
- package/dist/score/types.js +27 -0
- package/dist/score/types.js.map +1 -0
- package/dist/session/boot.d.ts +207 -0
- package/dist/session/boot.d.ts.map +1 -0
- package/dist/session/boot.js +151 -0
- package/dist/session/boot.js.map +1 -0
- package/dist/session/game.d.ts +257 -0
- package/dist/session/game.d.ts.map +1 -0
- package/dist/session/game.js +2880 -0
- package/dist/session/game.js.map +1 -0
- package/dist/session/save.d.ts +847 -0
- package/dist/session/save.d.ts.map +1 -0
- package/dist/session/save.js +1306 -0
- package/dist/session/save.js.map +1 -0
- package/dist/sound/engine.d.ts +146 -0
- package/dist/sound/engine.d.ts.map +1 -0
- package/dist/sound/engine.js +332 -0
- package/dist/sound/engine.js.map +1 -0
- package/dist/sound/index.d.ts +13 -0
- package/dist/sound/index.d.ts.map +1 -0
- package/dist/sound/index.js +13 -0
- package/dist/sound/index.js.map +1 -0
- package/dist/sound/sound-prefs-data.d.ts +10 -0
- package/dist/sound/sound-prefs-data.d.ts.map +1 -0
- package/dist/sound/sound-prefs-data.js +165 -0
- package/dist/sound/sound-prefs-data.js.map +1 -0
- package/dist/sound/types.d.ts +64 -0
- package/dist/sound/types.d.ts.map +1 -0
- package/dist/sound/types.js +23 -0
- package/dist/sound/types.js.map +1 -0
- package/dist/store/bind.d.ts +43 -0
- package/dist/store/bind.d.ts.map +1 -0
- package/dist/store/bind.js +130 -0
- package/dist/store/bind.js.map +1 -0
- package/dist/store/price.d.ts +27 -0
- package/dist/store/price.d.ts.map +1 -0
- package/dist/store/price.js +81 -0
- package/dist/store/price.js.map +1 -0
- package/dist/store/store-cmd.d.ts +51 -0
- package/dist/store/store-cmd.d.ts.map +1 -0
- package/dist/store/store-cmd.js +73 -0
- package/dist/store/store-cmd.js.map +1 -0
- package/dist/store/store.d.ts +156 -0
- package/dist/store/store.d.ts.map +1 -0
- package/dist/store/store.js +616 -0
- package/dist/store/store.js.map +1 -0
- package/dist/store/transact.d.ts +198 -0
- package/dist/store/transact.d.ts.map +1 -0
- package/dist/store/transact.js +383 -0
- package/dist/store/transact.js.map +1 -0
- package/dist/store/types.d.ts +101 -0
- package/dist/store/types.d.ts.map +1 -0
- package/dist/store/types.js +14 -0
- package/dist/store/types.js.map +1 -0
- package/dist/version.d.ts +25 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +25 -0
- package/dist/version.js.map +1 -0
- package/dist/visuals/engine.d.ts +223 -0
- package/dist/visuals/engine.d.ts.map +1 -0
- package/dist/visuals/engine.js +357 -0
- package/dist/visuals/engine.js.map +1 -0
- package/dist/visuals/glyph-table.d.ts +112 -0
- package/dist/visuals/glyph-table.d.ts.map +1 -0
- package/dist/visuals/glyph-table.js +156 -0
- package/dist/visuals/glyph-table.js.map +1 -0
- package/dist/visuals/grafmode-data.d.ts +4 -0
- package/dist/visuals/grafmode-data.d.ts.map +1 -0
- package/dist/visuals/grafmode-data.js +88 -0
- package/dist/visuals/grafmode-data.js.map +1 -0
- package/dist/visuals/grafmode.d.ts +83 -0
- package/dist/visuals/grafmode.d.ts.map +1 -0
- package/dist/visuals/grafmode.js +82 -0
- package/dist/visuals/grafmode.js.map +1 -0
- package/dist/visuals/index.d.ts +19 -0
- package/dist/visuals/index.d.ts.map +1 -0
- package/dist/visuals/index.js +19 -0
- package/dist/visuals/index.js.map +1 -0
- package/dist/visuals/map-text.d.ts +79 -0
- package/dist/visuals/map-text.d.ts.map +1 -0
- package/dist/visuals/map-text.js +122 -0
- package/dist/visuals/map-text.js.map +1 -0
- package/dist/visuals/pref-expr.d.ts +56 -0
- package/dist/visuals/pref-expr.d.ts.map +1 -0
- package/dist/visuals/pref-expr.js +173 -0
- package/dist/visuals/pref-expr.js.map +1 -0
- package/dist/visuals/prefs.d.ts +280 -0
- package/dist/visuals/prefs.d.ts.map +1 -0
- package/dist/visuals/prefs.js +835 -0
- package/dist/visuals/prefs.js.map +1 -0
- package/dist/visuals/tile-prefs.d.ts +132 -0
- package/dist/visuals/tile-prefs.d.ts.map +1 -0
- package/dist/visuals/tile-prefs.js +105 -0
- package/dist/visuals/tile-prefs.js.map +1 -0
- package/dist/world/chunk.d.ts +195 -0
- package/dist/world/chunk.d.ts.map +1 -0
- package/dist/world/chunk.js +422 -0
- package/dist/world/chunk.js.map +1 -0
- package/dist/world/feature.d.ts +86 -0
- package/dist/world/feature.d.ts.map +1 -0
- package/dist/world/feature.js +153 -0
- package/dist/world/feature.js.map +1 -0
- package/dist/world/flow.d.ts +33 -0
- package/dist/world/flow.d.ts.map +1 -0
- package/dist/world/flow.js +115 -0
- package/dist/world/flow.js.map +1 -0
- package/dist/world/project.d.ts +176 -0
- package/dist/world/project.d.ts.map +1 -0
- package/dist/world/project.js +543 -0
- package/dist/world/project.js.map +1 -0
- package/dist/world/projection.d.ts +100 -0
- package/dist/world/projection.d.ts.map +1 -0
- package/dist/world/projection.js +152 -0
- package/dist/world/projection.js.map +1 -0
- package/dist/world/scatter.d.ts +25 -0
- package/dist/world/scatter.d.ts.map +1 -0
- package/dist/world/scatter.js +54 -0
- package/dist/world/scatter.js.map +1 -0
- package/dist/world/trap.d.ts +84 -0
- package/dist/world/trap.d.ts.map +1 -0
- package/dist/world/trap.js +106 -0
- package/dist/world/trap.js.map +1 -0
- package/dist/world/view.d.ts +60 -0
- package/dist/world/view.d.ts.map +1 -0
- package/dist/world/view.js +436 -0
- package/dist/world/view.js.map +1 -0
- package/dist/z-queue.d.ts +133 -0
- package/dist/z-queue.d.ts.map +1 -0
- package/dist/z-queue.js +283 -0
- package/dist/z-queue.js.map +1 -0
- package/package.json +75 -0
- package/src/agent/act.ts +114 -0
- package/src/agent/controller.ts +109 -0
- package/src/agent/events.ts +47 -0
- package/src/agent/index.ts +36 -0
- package/src/agent/perceive.ts +440 -0
- package/src/agent/types.ts +464 -0
- package/src/bitflag.ts +536 -0
- package/src/cmd.ts +547 -0
- package/src/color.ts +267 -0
- package/src/combat/brand-slay.ts +360 -0
- package/src/combat/hit.ts +471 -0
- package/src/combat/index.ts +15 -0
- package/src/combat/melee.ts +728 -0
- package/src/combat/mon-melee.ts +1153 -0
- package/src/combat/ranged.ts +397 -0
- package/src/constants.ts +324 -0
- package/src/dice.ts +467 -0
- package/src/effects/effect-choice.ts +32 -0
- package/src/effects/effect-info.ts +859 -0
- package/src/effects/effect.ts +560 -0
- package/src/effects/handlers.ts +452 -0
- package/src/effects/interpreter.ts +603 -0
- package/src/events.ts +317 -0
- package/src/expression.ts +360 -0
- package/src/game/cave-cmd.ts +1147 -0
- package/src/game/char-sheet.ts +557 -0
- package/src/game/chest.ts +348 -0
- package/src/game/context.ts +1218 -0
- package/src/game/curse-tick.ts +130 -0
- package/src/game/describe.ts +62 -0
- package/src/game/display.ts +838 -0
- package/src/game/dump-level.ts +114 -0
- package/src/game/effect-attack.ts +746 -0
- package/src/game/effect-detect.ts +542 -0
- package/src/game/effect-env.ts +252 -0
- package/src/game/effect-game-env.ts +86 -0
- package/src/game/effect-general.ts +1122 -0
- package/src/game/effect-item.ts +999 -0
- package/src/game/effect-melee.ts +557 -0
- package/src/game/effect-mon-origin.ts +196 -0
- package/src/game/effect-monster.ts +310 -0
- package/src/game/effect-summon.ts +161 -0
- package/src/game/effect-teleport.ts +645 -0
- package/src/game/effect-terrain.ts +881 -0
- package/src/game/energy.ts +61 -0
- package/src/game/equip-cmp.ts +476 -0
- package/src/game/floor.ts +524 -0
- package/src/game/gear.ts +1352 -0
- package/src/game/harness.ts +270 -0
- package/src/game/history.ts +78 -0
- package/src/game/ignore-cmd.ts +68 -0
- package/src/game/inscription-confirm.ts +115 -0
- package/src/game/known.ts +960 -0
- package/src/game/loop.ts +671 -0
- package/src/game/lore-color.ts +108 -0
- package/src/game/mon-cast.ts +409 -0
- package/src/game/mon-cmd.ts +767 -0
- package/src/game/mon-death.ts +459 -0
- package/src/game/mon-group.ts +368 -0
- package/src/game/mon-list.ts +213 -0
- package/src/game/mon-message.ts +359 -0
- package/src/game/mon-place.ts +1012 -0
- package/src/game/mon-ranged.ts +405 -0
- package/src/game/mon-shape.ts +161 -0
- package/src/game/mon-side.ts +511 -0
- package/src/game/monster-turn.ts +1750 -0
- package/src/game/obj-cmd.ts +1970 -0
- package/src/game/obj-list.ts +302 -0
- package/src/game/object-inspect.ts +162 -0
- package/src/game/pickup.ts +483 -0
- package/src/game/player-path.ts +1434 -0
- package/src/game/player-side.ts +555 -0
- package/src/game/player-turn.ts +852 -0
- package/src/game/project-cast.ts +766 -0
- package/src/game/project-feat.ts +386 -0
- package/src/game/project-monster.ts +407 -0
- package/src/game/project-obj.ts +298 -0
- package/src/game/project-player.ts +236 -0
- package/src/game/quest.ts +248 -0
- package/src/game/ranged-cmd.ts +417 -0
- package/src/game/scheduler.ts +150 -0
- package/src/game/spell-cmd.ts +404 -0
- package/src/game/spoil.ts +562 -0
- package/src/game/steal.ts +169 -0
- package/src/game/take-hit-hooks.ts +152 -0
- package/src/game/target-loop.ts +501 -0
- package/src/game/target.ts +424 -0
- package/src/game/thrust.ts +174 -0
- package/src/game/trap.ts +791 -0
- package/src/game/ui-entry.ts +2075 -0
- package/src/game/wizard.ts +1760 -0
- package/src/game/world.ts +786 -0
- package/src/gen/cave.ts +2858 -0
- package/src/gen/gen-monster.ts +592 -0
- package/src/gen/generate.ts +523 -0
- package/src/gen/room.ts +2213 -0
- package/src/gen/util.ts +1958 -0
- package/src/generated/dun-profiles.ts +30 -0
- package/src/generated/effects.ts +241 -0
- package/src/generated/elements.ts +62 -0
- package/src/generated/equip-slots.ts +36 -0
- package/src/generated/history-types.ts +34 -0
- package/src/generated/ignore-types.ts +66 -0
- package/src/generated/index.ts +33 -0
- package/src/generated/kind-flags.ts +44 -0
- package/src/generated/message.ts +320 -0
- package/src/generated/mon-message.ts +138 -0
- package/src/generated/mon-race-flags.ts +182 -0
- package/src/generated/mon-spells.ts +198 -0
- package/src/generated/mon-temp-flags.ts +34 -0
- package/src/generated/mon-timed.ts +34 -0
- package/src/generated/object-flags.ts +95 -0
- package/src/generated/object-modifiers.ts +43 -0
- package/src/generated/options.ts +104 -0
- package/src/generated/origins.ts +64 -0
- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
- package/src/generated/player-timed.ts +118 -0
- package/src/generated/projections.ts +103 -0
- package/src/generated/randart-properties.ts +202 -0
- package/src/generated/room-flags.ts +21 -0
- package/src/generated/rooms.ts +50 -0
- package/src/generated/square-flags.ts +56 -0
- package/src/generated/stats.ts +22 -0
- package/src/generated/terrain-flags.ts +76 -0
- package/src/generated/terrain.ts +62 -0
- package/src/generated/trap-flags.ts +42 -0
- package/src/generated/tvals.ts +84 -0
- package/src/generated/ui-entry-renderers.ts +24 -0
- package/src/guard.ts +70 -0
- package/src/host/args.ts +334 -0
- package/src/host/bridge.ts +193 -0
- package/src/host/index.ts +18 -0
- package/src/host/io.ts +239 -0
- package/src/host/memory.ts +134 -0
- package/src/host/raw.ts +190 -0
- package/src/index.ts +250 -0
- package/src/loc.ts +157 -0
- package/src/mod/hooks.ts +278 -0
- package/src/mod/ids.ts +390 -0
- package/src/mod/registry-host.ts +258 -0
- package/src/mod/save-blocks.ts +787 -0
- package/src/mod/vocabulary.ts +0 -0
- package/src/mon/bind.ts +899 -0
- package/src/mon/desc.ts +212 -0
- package/src/mon/knowledge-groups.ts +164 -0
- package/src/mon/lore-describe.ts +1414 -0
- package/src/mon/lore.ts +306 -0
- package/src/mon/make.ts +422 -0
- package/src/mon/monster.ts +161 -0
- package/src/mon/predicate.ts +220 -0
- package/src/mon/project-mon.ts +855 -0
- package/src/mon/spell.ts +418 -0
- package/src/mon/steal.ts +246 -0
- package/src/mon/summon.ts +145 -0
- package/src/mon/take-hit.ts +195 -0
- package/src/mon/timed.ts +300 -0
- package/src/mon/types.ts +286 -0
- package/src/msg.ts +146 -0
- package/src/obj/artifact-fake.ts +63 -0
- package/src/obj/artifact-known.ts +69 -0
- package/src/obj/bind.ts +1345 -0
- package/src/obj/chest.ts +249 -0
- package/src/obj/desc.ts +699 -0
- package/src/obj/effects-info.ts +349 -0
- package/src/obj/flavor.ts +256 -0
- package/src/obj/ignore.ts +387 -0
- package/src/obj/knowledge.ts +1577 -0
- package/src/obj/known-object.ts +718 -0
- package/src/obj/make.ts +1367 -0
- package/src/obj/object-info.ts +1737 -0
- package/src/obj/object.ts +1296 -0
- package/src/obj/power.ts +674 -0
- package/src/obj/randart-build.ts +1705 -0
- package/src/obj/randart-data.ts +1344 -0
- package/src/obj/randart.ts +552 -0
- package/src/obj/randname.ts +128 -0
- package/src/obj/recharge.ts +62 -0
- package/src/obj/types.ts +559 -0
- package/src/obj/value.ts +215 -0
- package/src/player/abilities.ts +142 -0
- package/src/player/best-digger.ts +118 -0
- package/src/player/bind.ts +1021 -0
- package/src/player/birth.ts +794 -0
- package/src/player/calcs.ts +1522 -0
- package/src/player/combat-regen.ts +33 -0
- package/src/player/exp.ts +275 -0
- package/src/player/history.ts +211 -0
- package/src/player/options.ts +244 -0
- package/src/player/player.ts +356 -0
- package/src/player/shape-lore.ts +250 -0
- package/src/player/spell.ts +627 -0
- package/src/player/take-hit.ts +173 -0
- package/src/player/timed.ts +482 -0
- package/src/player/types.ts +415 -0
- package/src/rational.ts +388 -0
- package/src/rng.ts +476 -0
- package/src/save/buffer.ts +287 -0
- package/src/save/compress.ts +132 -0
- package/src/save/description.ts +70 -0
- package/src/save/integrity.ts +133 -0
- package/src/score/display.ts +125 -0
- package/src/score/score.ts +341 -0
- package/src/score/types.ts +104 -0
- package/src/session/boot.ts +338 -0
- package/src/session/game.ts +3712 -0
- package/src/session/save.ts +2074 -0
- package/src/sound/engine.ts +375 -0
- package/src/sound/index.ts +13 -0
- package/src/sound/sound-prefs-data.ts +173 -0
- package/src/sound/types.ts +68 -0
- package/src/store/bind.ts +145 -0
- package/src/store/price.ts +97 -0
- package/src/store/store-cmd.ts +73 -0
- package/src/store/store.ts +723 -0
- package/src/store/transact.ts +644 -0
- package/src/store/types.ts +110 -0
- package/src/version.ts +26 -0
- package/src/visuals/engine.ts +444 -0
- package/src/visuals/glyph-table.ts +191 -0
- package/src/visuals/grafmode-data.ts +90 -0
- package/src/visuals/grafmode.ts +123 -0
- package/src/visuals/index.ts +19 -0
- package/src/visuals/map-text.ts +152 -0
- package/src/visuals/pref-expr.ts +182 -0
- package/src/visuals/prefs.ts +981 -0
- package/src/visuals/tile-prefs.ts +183 -0
- package/src/world/chunk.ts +531 -0
- package/src/world/feature.ts +215 -0
- package/src/world/flow.ts +128 -0
- package/src/world/project.ts +687 -0
- package/src/world/projection.ts +228 -0
- package/src/world/scatter.ts +72 -0
- package/src/world/trap.ts +155 -0
- package/src/world/view.ts +513 -0
- package/src/z-queue.ts +300 -0
|
@@ -0,0 +1,1344 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Random artifact generation: the data model and power-measurement half,
|
|
3
|
+
* ported from reference/src/obj-randart.c (Angband 4.2.6) lines 1-1332 plus
|
|
4
|
+
* the struct artifact_set_data allocator (obj-randart.c L2993) and the
|
|
5
|
+
* struct definition in obj-randart.h.
|
|
6
|
+
*
|
|
7
|
+
* This module ports the parts of the randart generator that measure the
|
|
8
|
+
* standard artifact set: it evaluates each artifact's power (artifactPower,
|
|
9
|
+
* upstream artifact_power), records the baseline power statistics
|
|
10
|
+
* (storeBasePower), tallies how often each ability appears (collectArtifactData
|
|
11
|
+
* and the count_* helpers), and rescales those tallies into generation
|
|
12
|
+
* frequencies (parseFrequencies / rescaleFreqs / adjustFreqs). The actual
|
|
13
|
+
* generation of new artifacts (do_randart and its helpers, obj-randart.c
|
|
14
|
+
* L1332+) is a separate, later port.
|
|
15
|
+
*
|
|
16
|
+
* Faithful notes / approximations:
|
|
17
|
+
* - The upstream file_putf(log_file, ...) logging is dropped throughout; it
|
|
18
|
+
* never affects any returned value (same convention as power.ts).
|
|
19
|
+
* - artifact_power (obj-randart.c L186) builds a "fake" object with
|
|
20
|
+
* make_fake_artifact (obj-make.c L728), which is object_prep(kind, 0,
|
|
21
|
+
* MAXIMISE) (obj-make.c L817) followed by copy_artifact_data (obj-make.c
|
|
22
|
+
* L520). artifactPower reproduces that field mapping directly into a
|
|
23
|
+
* PowerObject; the MAXIMISE and MINIMISE aspects it uses consume no RNG, so
|
|
24
|
+
* the two are inlined as pure rvMaximise/rvMinimise helpers and artifactPower
|
|
25
|
+
* needs no Rng.
|
|
26
|
+
* - The fake object's curse timeouts (copy_curses, obj-curse.c) are set from a
|
|
27
|
+
* RANDOMISE dice roll upstream. Timeouts never enter object_power (cursePower
|
|
28
|
+
* reads only curse power), so artifactPower maps curse powers with timeout 0
|
|
29
|
+
* and consumes no RNG. Standard artifacts carry no curses, so RNG order in
|
|
30
|
+
* storeBasePower is unaffected either way.
|
|
31
|
+
* - Upstream mean()/variance() (z-util.c L1389/L1516) are exact-rational
|
|
32
|
+
* multi-precision routines; store_base_power calls them with a non-NULL frac,
|
|
33
|
+
* which is the "round the result down" path. Both are now ported for real in
|
|
34
|
+
* ../rational (saturation and all) and called through meanFloored /
|
|
35
|
+
* varianceFloored below, rather than reimplemented here.
|
|
36
|
+
*/
|
|
37
|
+
|
|
38
|
+
import { ELEM, KF, OBJ_MOD, OF, TV } from "../generated/index.js";
|
|
39
|
+
import { ART_IDX } from "../generated/randart-properties.js";
|
|
40
|
+
import type { Rng } from "../rng.js";
|
|
41
|
+
import type { ObjRegistry } from "./bind.js";
|
|
42
|
+
import type { CurseData, CurseTimedFoil } from "./object.js";
|
|
43
|
+
import type { ActivationSummarizer } from "./randart-build.js";
|
|
44
|
+
import {
|
|
45
|
+
copyBrands,
|
|
46
|
+
copySlays,
|
|
47
|
+
tvalCanHaveCharges,
|
|
48
|
+
tvalIsEdible,
|
|
49
|
+
tvalIsFuel,
|
|
50
|
+
tvalIsLauncher,
|
|
51
|
+
tvalIsPotion,
|
|
52
|
+
} from "./object.js";
|
|
53
|
+
import { mean, variance } from "../rational.js";
|
|
54
|
+
import { objectPower } from "./power.js";
|
|
55
|
+
import type { PowerObject } from "./power.js";
|
|
56
|
+
import type { Artifact, ElementInfo, ObjectKind } from "./types.js";
|
|
57
|
+
import { ELEM_MAX, newOfFlags, OBJ_MOD_MAX, TV_MAX } from "./types.js";
|
|
58
|
+
import type { RandomValue } from "../rng.js";
|
|
59
|
+
|
|
60
|
+
/** ART_IDX_TOTAL: number of learned-probability slots (obj-randart.h). */
|
|
61
|
+
const ART_IDX_TOTAL = ART_IDX.TOTAL;
|
|
62
|
+
|
|
63
|
+
/* ------------------------------------------------------------------ */
|
|
64
|
+
/* struct artifact_set_data (obj-randart.h L59) */
|
|
65
|
+
/* ------------------------------------------------------------------ */
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* struct artifact_set_data: everything the generator learns from the standard
|
|
69
|
+
* artifact set. Field names mirror the upstream struct (snake_case -> camelCase).
|
|
70
|
+
*/
|
|
71
|
+
export interface ArtifactSetData {
|
|
72
|
+
/* Mean start and increment values for to_hit, to_dam and AC. */
|
|
73
|
+
hitIncrement: number;
|
|
74
|
+
damIncrement: number;
|
|
75
|
+
hitStartval: number;
|
|
76
|
+
damStartval: number;
|
|
77
|
+
acStartval: number;
|
|
78
|
+
acIncrement: number;
|
|
79
|
+
|
|
80
|
+
/* Data structures for learned probabilities. */
|
|
81
|
+
artProbs: number[];
|
|
82
|
+
tvProbs: number[];
|
|
83
|
+
tvNum: number[];
|
|
84
|
+
bowTotal: number;
|
|
85
|
+
meleeTotal: number;
|
|
86
|
+
bootTotal: number;
|
|
87
|
+
gloveTotal: number;
|
|
88
|
+
headgearTotal: number;
|
|
89
|
+
shieldTotal: number;
|
|
90
|
+
cloakTotal: number;
|
|
91
|
+
armorTotal: number;
|
|
92
|
+
otherTotal: number;
|
|
93
|
+
total: number;
|
|
94
|
+
negPowerTotal: number;
|
|
95
|
+
|
|
96
|
+
/* Tval frequency values. */
|
|
97
|
+
tvFreq: number[];
|
|
98
|
+
|
|
99
|
+
/* Artifact power ratings. */
|
|
100
|
+
basePower: number[];
|
|
101
|
+
maxPower: number;
|
|
102
|
+
minPower: number;
|
|
103
|
+
avgPower: number;
|
|
104
|
+
varPower: number;
|
|
105
|
+
avgTvPower: number[];
|
|
106
|
+
minTvPower: number[];
|
|
107
|
+
maxTvPower: number[];
|
|
108
|
+
|
|
109
|
+
/* Base item levels. */
|
|
110
|
+
baseItemLevel: number[];
|
|
111
|
+
|
|
112
|
+
/* Base item rarities. */
|
|
113
|
+
baseItemProb: number[];
|
|
114
|
+
|
|
115
|
+
/* Artifact rarities. */
|
|
116
|
+
baseArtAlloc: number[];
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* The player-timed failure tables (timed effect NAME -> fail directives) for
|
|
120
|
+
* artifact_curse_conflicts' TIMED_INC foil rejection (obj-curse.c L267-296).
|
|
121
|
+
* Built by the game from the bound TimedEffect[]; absent => the foil branch
|
|
122
|
+
* is skipped (curses still filtered by explicit conflict flags). See gap 3.3.
|
|
123
|
+
*/
|
|
124
|
+
timedFoil?: CurseTimedFoil | undefined;
|
|
125
|
+
/**
|
|
126
|
+
* effect_summarize_properties (effects-info.c) for
|
|
127
|
+
* remove_contradictory_activation's redundancy check (obj-randart.c L2420,
|
|
128
|
+
* gap 3.8). Lives in the effects domain; injected here. Absent => a redundant
|
|
129
|
+
* activation is never stripped (conservative). Wired from the effects layer.
|
|
130
|
+
*/
|
|
131
|
+
activationSummarize?: ActivationSummarizer | undefined;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/* ------------------------------------------------------------------ */
|
|
135
|
+
/* Arrays of indices by item type, used in frequency generation */
|
|
136
|
+
/* (obj-randart.c L52) */
|
|
137
|
+
/* ------------------------------------------------------------------ */
|
|
138
|
+
|
|
139
|
+
const artIdxBow: readonly number[] = [
|
|
140
|
+
ART_IDX.BOW_SHOTS,
|
|
141
|
+
ART_IDX.BOW_MIGHT,
|
|
142
|
+
ART_IDX.BOW_BRAND,
|
|
143
|
+
ART_IDX.BOW_SLAY,
|
|
144
|
+
];
|
|
145
|
+
const artIdxWeapon: readonly number[] = [
|
|
146
|
+
ART_IDX.WEAPON_HIT,
|
|
147
|
+
ART_IDX.WEAPON_DAM,
|
|
148
|
+
ART_IDX.WEAPON_AGGR,
|
|
149
|
+
];
|
|
150
|
+
const artIdxNonweapon: readonly number[] = [
|
|
151
|
+
ART_IDX.NONWEAPON_HIT,
|
|
152
|
+
ART_IDX.NONWEAPON_DAM,
|
|
153
|
+
ART_IDX.NONWEAPON_HIT_DAM,
|
|
154
|
+
ART_IDX.NONWEAPON_AGGR,
|
|
155
|
+
ART_IDX.NONWEAPON_BRAND,
|
|
156
|
+
ART_IDX.NONWEAPON_SLAY,
|
|
157
|
+
ART_IDX.NONWEAPON_BLOWS,
|
|
158
|
+
ART_IDX.NONWEAPON_SHOTS,
|
|
159
|
+
];
|
|
160
|
+
const artIdxMelee: readonly number[] = [
|
|
161
|
+
ART_IDX.MELEE_BLESS,
|
|
162
|
+
ART_IDX.MELEE_SINV,
|
|
163
|
+
ART_IDX.MELEE_BRAND,
|
|
164
|
+
ART_IDX.MELEE_SLAY,
|
|
165
|
+
ART_IDX.MELEE_BLOWS,
|
|
166
|
+
ART_IDX.MELEE_AC,
|
|
167
|
+
ART_IDX.MELEE_DICE,
|
|
168
|
+
ART_IDX.MELEE_WEIGHT,
|
|
169
|
+
ART_IDX.MELEE_TUNN,
|
|
170
|
+
];
|
|
171
|
+
const artIdxAllarmor: readonly number[] = [ART_IDX.ALLARMOR_WEIGHT];
|
|
172
|
+
const artIdxBoot: readonly number[] = [
|
|
173
|
+
ART_IDX.BOOT_AC,
|
|
174
|
+
ART_IDX.BOOT_FEATHER,
|
|
175
|
+
ART_IDX.BOOT_STEALTH,
|
|
176
|
+
ART_IDX.BOOT_TRAP_IMM,
|
|
177
|
+
ART_IDX.BOOT_SPEED,
|
|
178
|
+
ART_IDX.BOOT_MOVES,
|
|
179
|
+
];
|
|
180
|
+
const artIdxGlove: readonly number[] = [
|
|
181
|
+
ART_IDX.GLOVE_AC,
|
|
182
|
+
ART_IDX.GLOVE_HIT_DAM,
|
|
183
|
+
ART_IDX.GLOVE_FA,
|
|
184
|
+
ART_IDX.GLOVE_DEX,
|
|
185
|
+
];
|
|
186
|
+
const artIdxHeadgear: readonly number[] = [
|
|
187
|
+
ART_IDX.HELM_AC,
|
|
188
|
+
ART_IDX.HELM_RBLIND,
|
|
189
|
+
ART_IDX.HELM_ESP,
|
|
190
|
+
ART_IDX.HELM_SINV,
|
|
191
|
+
ART_IDX.HELM_WIS,
|
|
192
|
+
ART_IDX.HELM_INT,
|
|
193
|
+
];
|
|
194
|
+
const artIdxShield: readonly number[] = [
|
|
195
|
+
ART_IDX.SHIELD_AC,
|
|
196
|
+
ART_IDX.SHIELD_LRES,
|
|
197
|
+
];
|
|
198
|
+
const artIdxCloak: readonly number[] = [
|
|
199
|
+
ART_IDX.CLOAK_AC,
|
|
200
|
+
ART_IDX.CLOAK_STEALTH,
|
|
201
|
+
];
|
|
202
|
+
const artIdxArmor: readonly number[] = [
|
|
203
|
+
ART_IDX.ARMOR_AC,
|
|
204
|
+
ART_IDX.ARMOR_STEALTH,
|
|
205
|
+
ART_IDX.ARMOR_HLIFE,
|
|
206
|
+
ART_IDX.ARMOR_CON,
|
|
207
|
+
ART_IDX.ARMOR_LRES,
|
|
208
|
+
ART_IDX.ARMOR_ALLRES,
|
|
209
|
+
ART_IDX.ARMOR_HRES,
|
|
210
|
+
];
|
|
211
|
+
|
|
212
|
+
/* ------------------------------------------------------------------ */
|
|
213
|
+
/* Aspect helpers (pure; MAXIMISE/MINIMISE consume no RNG) */
|
|
214
|
+
/* ------------------------------------------------------------------ */
|
|
215
|
+
|
|
216
|
+
/** randcalc(v, 0, MINIMISE): base + dice (see rng.ts damcalc/mBonusCalc). */
|
|
217
|
+
function rvMinimise(v: RandomValue): number {
|
|
218
|
+
return v.base + v.dice;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
/** randcalc(v, 0, MAXIMISE): base + dice*sides + mBonus. */
|
|
222
|
+
function rvMaximise(v: RandomValue): number {
|
|
223
|
+
return v.base + v.dice * v.sides + v.mBonus;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/** Number of set entries in a 1-based boolean slay/brand array, or 0. */
|
|
227
|
+
function countTrue(arr: readonly boolean[] | null): number {
|
|
228
|
+
if (!arr) return 0;
|
|
229
|
+
let n = 0;
|
|
230
|
+
for (let i = 1; i < arr.length; i++) {
|
|
231
|
+
if (arr[i]) n++;
|
|
232
|
+
}
|
|
233
|
+
return n;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* store_base_power's two statistics, at the call shape obj-randart.c L278-L282
|
|
238
|
+
* uses: mean(a, n, &frac) and variance(a, n, false, false, &frac), i.e. the
|
|
239
|
+
* FLOORED variants. The scratch fraction upstream passes is written and then
|
|
240
|
+
* ignored, so one shared throwaway stands in for it.
|
|
241
|
+
*
|
|
242
|
+
* These used to be local reimplementations here (plain floor division and
|
|
243
|
+
* (sum(x^2)*size - sum(x)^2) / size^2). They agreed with the C for artifact
|
|
244
|
+
* powers, but not at the rails: upstream's variance saturates at INT_MAX and
|
|
245
|
+
* upstream's mean floors toward negative infinity via a magnitude-and-fraction
|
|
246
|
+
* dance. ../rational is the real port, so the statistics now go through it.
|
|
247
|
+
*/
|
|
248
|
+
const SCRATCH_FRAC = { n: 0, d: 1 };
|
|
249
|
+
|
|
250
|
+
function meanFloored(nums: readonly number[]): number {
|
|
251
|
+
return mean(nums, nums.length, SCRATCH_FRAC);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
function varianceFloored(nums: readonly number[]): number {
|
|
255
|
+
return variance(nums, nums.length, false, false, SCRATCH_FRAC);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/* ------------------------------------------------------------------ */
|
|
259
|
+
/* artifact_power (obj-randart.c L186) */
|
|
260
|
+
/* ------------------------------------------------------------------ */
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* Build the "fake" object object_power evaluates for an artifact, reproducing
|
|
264
|
+
* make_fake_artifact (obj-make.c L728) = object_prep(kind, 0, MAXIMISE)
|
|
265
|
+
* followed by copy_artifact_data (obj-make.c L520). Returns null when the
|
|
266
|
+
* artifact has no tval or no base kind (make_fake_artifact would return false).
|
|
267
|
+
*/
|
|
268
|
+
function makeFakeArtifactPower(
|
|
269
|
+
reg: ObjRegistry,
|
|
270
|
+
art: Artifact,
|
|
271
|
+
): PowerObject | null {
|
|
272
|
+
if (!art.tval) return null;
|
|
273
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
274
|
+
if (!kind) return null;
|
|
275
|
+
|
|
276
|
+
/* Flags: object_prep copies base then kind flags (the second copy
|
|
277
|
+
* overwrites the first, upstream quirk kept in objectPrep), then
|
|
278
|
+
* copy_artifact_data clears the light-fuel flags and unions art flags. */
|
|
279
|
+
const flags = newOfFlags();
|
|
280
|
+
flags.copy(kind.base.flags);
|
|
281
|
+
flags.copy(kind.flags);
|
|
282
|
+
flags.off(OF.TAKES_FUEL);
|
|
283
|
+
flags.off(OF.BURNS_OUT);
|
|
284
|
+
flags.union(art.flags);
|
|
285
|
+
|
|
286
|
+
/* Modifiers: object_prep fills from the kind (MAXIMISE), then
|
|
287
|
+
* copy_artifact_data overwrites every entry with the artifact's. */
|
|
288
|
+
const modifiers: number[] = new Array<number>(OBJ_MOD_MAX).fill(0);
|
|
289
|
+
for (let i = 0; i < OBJ_MOD_MAX; i++) {
|
|
290
|
+
modifiers[i] = art.modifiers[i] ?? 0;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
/* pval: object_prep assigns charges then food/oil/launcher pval; the
|
|
294
|
+
* artifact copy does not touch pval. */
|
|
295
|
+
let pval = 0;
|
|
296
|
+
if (tvalCanHaveCharges(art.tval)) {
|
|
297
|
+
pval = rvMaximise(kind.charge);
|
|
298
|
+
}
|
|
299
|
+
if (
|
|
300
|
+
tvalIsEdible(art.tval) ||
|
|
301
|
+
tvalIsPotion(art.tval) ||
|
|
302
|
+
tvalIsFuel(art.tval) ||
|
|
303
|
+
tvalIsLauncher(art.tval)
|
|
304
|
+
) {
|
|
305
|
+
pval = rvMaximise(kind.pval);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
/* Slays/brands: object_prep copies the kind's, copy_artifact_data unions
|
|
309
|
+
* the artifact's on top. */
|
|
310
|
+
let slays = copySlays(null, kind.slays, reg.slays);
|
|
311
|
+
slays = copySlays(slays, art.slays, reg.slays);
|
|
312
|
+
let brands = copyBrands(null, kind.brands, reg.brands);
|
|
313
|
+
brands = copyBrands(brands, art.brands, reg.brands);
|
|
314
|
+
|
|
315
|
+
/* Element info: object_prep sets res_level and flags from kind (+ base
|
|
316
|
+
* flags); copy_artifact_data overrides res_level with any non-zero
|
|
317
|
+
* artifact level and unions the artifact ignore flags. */
|
|
318
|
+
const elInfo: ElementInfo[] = [];
|
|
319
|
+
for (let i = 0; i < ELEM_MAX; i++) {
|
|
320
|
+
const ke = kind.elInfo[i] as ElementInfo;
|
|
321
|
+
const be = kind.base.elInfo[i] as ElementInfo;
|
|
322
|
+
const ae = art.elInfo[i] as ElementInfo;
|
|
323
|
+
let resLevel = ke.resLevel;
|
|
324
|
+
let elFlags = ke.flags | be.flags;
|
|
325
|
+
if (ae.resLevel !== 0) resLevel = ae.resLevel;
|
|
326
|
+
elFlags |= ae.flags;
|
|
327
|
+
elInfo.push({ resLevel, flags: elFlags });
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
/* Curses: copy_curses copies the kind's then the artifact's powers.
|
|
331
|
+
* Timeouts (a RANDOMISE roll upstream) never affect power, so they are
|
|
332
|
+
* left at 0 and no RNG is consumed. */
|
|
333
|
+
let curses: CurseData[] | null = null;
|
|
334
|
+
if (kind.curses || art.curses) {
|
|
335
|
+
curses = [];
|
|
336
|
+
for (let i = 0; i < reg.curses.length; i++) {
|
|
337
|
+
curses.push({ power: 0, timeout: 0 });
|
|
338
|
+
}
|
|
339
|
+
if (kind.curses) {
|
|
340
|
+
for (let i = 0; i < reg.curses.length; i++) {
|
|
341
|
+
const power = kind.curses[i] ?? 0;
|
|
342
|
+
if (power) (curses[i] as CurseData).power = power;
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
if (art.curses) {
|
|
346
|
+
for (let i = 0; i < reg.curses.length; i++) {
|
|
347
|
+
const power = art.curses[i] ?? 0;
|
|
348
|
+
if (power) (curses[i] as CurseData).power = power;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
/* Activation comes from the artifact or, failing that, the kind. */
|
|
354
|
+
const act = art.activation ?? kind.activation;
|
|
355
|
+
const activation = act ? { power: act.power } : null;
|
|
356
|
+
|
|
357
|
+
return {
|
|
358
|
+
tval: art.tval,
|
|
359
|
+
toH: art.toH,
|
|
360
|
+
toD: art.toD,
|
|
361
|
+
toA: art.toA,
|
|
362
|
+
ac: art.ac,
|
|
363
|
+
dd: art.dd,
|
|
364
|
+
ds: art.ds,
|
|
365
|
+
weight: art.weight,
|
|
366
|
+
pval,
|
|
367
|
+
modifiers,
|
|
368
|
+
brands,
|
|
369
|
+
slays,
|
|
370
|
+
flags,
|
|
371
|
+
elInfo,
|
|
372
|
+
curses,
|
|
373
|
+
activation,
|
|
374
|
+
kind: { power: kind.power, kindFlags: kind.kindFlags },
|
|
375
|
+
ego: null,
|
|
376
|
+
};
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
/**
|
|
380
|
+
* artifact_power (obj-randart.c L186): the artifact's power, by generating a
|
|
381
|
+
* fake object from the artifact and calling the common object_power.
|
|
382
|
+
*/
|
|
383
|
+
export function artifactPower(reg: ObjRegistry, art: Artifact): number {
|
|
384
|
+
const obj = makeFakeArtifactPower(reg, art);
|
|
385
|
+
if (!obj) return 0;
|
|
386
|
+
return objectPower(reg, obj);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
/* ------------------------------------------------------------------ */
|
|
390
|
+
/* store_base_power (obj-randart.c L219) */
|
|
391
|
+
/* ------------------------------------------------------------------ */
|
|
392
|
+
|
|
393
|
+
/**
|
|
394
|
+
* store_base_power (obj-randart.c L219): store the original artifact power
|
|
395
|
+
* ratings as a baseline, and capture the per-set and per-tval power statistics
|
|
396
|
+
* and base-item info.
|
|
397
|
+
*/
|
|
398
|
+
export function storeBasePower(reg: ObjRegistry, data: ArtifactSetData): void {
|
|
399
|
+
const aMax = reg.artifacts.length;
|
|
400
|
+
|
|
401
|
+
data.maxPower = 0;
|
|
402
|
+
data.minPower = INHIBIT_POWER + 1;
|
|
403
|
+
data.varPower = 0;
|
|
404
|
+
|
|
405
|
+
const fakeTotalPower: number[] = [];
|
|
406
|
+
const fakeTvPower: number[][] = [];
|
|
407
|
+
for (let i = 0; i < TV_MAX; i++) {
|
|
408
|
+
fakeTvPower.push([]);
|
|
409
|
+
data.minTvPower[i] = INHIBIT_POWER + 1;
|
|
410
|
+
data.maxTvPower[i] = 0;
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
for (let i = 0; i < aMax; i++) {
|
|
414
|
+
const art = reg.artifacts[i] ?? null;
|
|
415
|
+
const power = art ? artifactPower(reg, art) : 0;
|
|
416
|
+
data.basePower[i] = power;
|
|
417
|
+
|
|
418
|
+
/* Capture power stats, ignoring cursed and uber arts. */
|
|
419
|
+
if (power > data.maxPower && power < INHIBIT_POWER) {
|
|
420
|
+
data.maxPower = power;
|
|
421
|
+
}
|
|
422
|
+
if (power < data.minPower && power > 0) {
|
|
423
|
+
data.minPower = power;
|
|
424
|
+
}
|
|
425
|
+
if (power > 0 && power < INHIBIT_POWER && art) {
|
|
426
|
+
const tval = art.tval;
|
|
427
|
+
fakeTotalPower.push(power);
|
|
428
|
+
fakeTvPower[tval]!.push(power);
|
|
429
|
+
data.tvNum[tval] = (data.tvNum[tval] ?? 0) + 1;
|
|
430
|
+
if (power < (data.minTvPower[tval] ?? 0)) data.minTvPower[tval] = power;
|
|
431
|
+
if (power > (data.maxTvPower[tval] ?? 0)) data.maxTvPower[tval] = power;
|
|
432
|
+
}
|
|
433
|
+
if (power < 0) {
|
|
434
|
+
data.negPowerTotal++;
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
if (!power || !art) continue;
|
|
438
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
439
|
+
if (!kind) continue;
|
|
440
|
+
data.baseItemLevel[i] = kind.level;
|
|
441
|
+
data.baseItemProb[i] = kind.allocProb;
|
|
442
|
+
data.baseArtAlloc[i] = art.allocProb;
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
/* Round the result down (upstream passes frac but ignores it). */
|
|
446
|
+
data.avgPower = meanFloored(fakeTotalPower);
|
|
447
|
+
data.varPower = varianceFloored(fakeTotalPower);
|
|
448
|
+
for (let i = 0; i < TV_MAX; i++) {
|
|
449
|
+
if (data.tvNum[i]) {
|
|
450
|
+
data.avgTvPower[i] = meanFloored(fakeTvPower[i]!);
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
/* Store the number of different types, for use later. */
|
|
455
|
+
for (let i = 0; i < aMax; i++) {
|
|
456
|
+
const art = reg.artifacts[i] ?? null;
|
|
457
|
+
const tval = art ? art.tval : TV.NULL;
|
|
458
|
+
switch (tval) {
|
|
459
|
+
case TV.SWORD:
|
|
460
|
+
case TV.POLEARM:
|
|
461
|
+
case TV.HAFTED:
|
|
462
|
+
data.meleeTotal++;
|
|
463
|
+
break;
|
|
464
|
+
case TV.BOW:
|
|
465
|
+
data.bowTotal++;
|
|
466
|
+
break;
|
|
467
|
+
case TV.SOFT_ARMOR:
|
|
468
|
+
case TV.HARD_ARMOR:
|
|
469
|
+
case TV.DRAG_ARMOR:
|
|
470
|
+
data.armorTotal++;
|
|
471
|
+
break;
|
|
472
|
+
case TV.SHIELD:
|
|
473
|
+
data.shieldTotal++;
|
|
474
|
+
break;
|
|
475
|
+
case TV.CLOAK:
|
|
476
|
+
data.cloakTotal++;
|
|
477
|
+
break;
|
|
478
|
+
case TV.HELM:
|
|
479
|
+
case TV.CROWN:
|
|
480
|
+
data.headgearTotal++;
|
|
481
|
+
break;
|
|
482
|
+
case TV.GLOVES:
|
|
483
|
+
data.gloveTotal++;
|
|
484
|
+
break;
|
|
485
|
+
case TV.BOOTS:
|
|
486
|
+
data.bootTotal++;
|
|
487
|
+
break;
|
|
488
|
+
case TV.NULL:
|
|
489
|
+
break;
|
|
490
|
+
default:
|
|
491
|
+
data.otherTotal++;
|
|
492
|
+
}
|
|
493
|
+
data.total++;
|
|
494
|
+
}
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
/* ------------------------------------------------------------------ */
|
|
498
|
+
/* Ability counters (obj-randart.c L342-L1053) */
|
|
499
|
+
/* ------------------------------------------------------------------ */
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* count_weapon_abilities (obj-randart.c L342): handle weapon combat abilities.
|
|
503
|
+
*/
|
|
504
|
+
export function countWeaponAbilities(
|
|
505
|
+
reg: ObjRegistry,
|
|
506
|
+
art: Artifact,
|
|
507
|
+
data: ArtifactSetData,
|
|
508
|
+
): void {
|
|
509
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
510
|
+
if (!kind) return;
|
|
511
|
+
const minToH = rvMinimise(kind.toH);
|
|
512
|
+
const minToD = rvMinimise(kind.toD);
|
|
513
|
+
const minToA = rvMinimise(kind.toA);
|
|
514
|
+
|
|
515
|
+
/* To-hit and to-dam. */
|
|
516
|
+
let bonus = Math.trunc(
|
|
517
|
+
(art.toH - minToH - data.hitStartval) / data.hitIncrement,
|
|
518
|
+
);
|
|
519
|
+
data.artProbs[ART_IDX.WEAPON_HIT]! += bonus;
|
|
520
|
+
|
|
521
|
+
bonus = Math.trunc((art.toD - minToD - data.damStartval) / data.damIncrement);
|
|
522
|
+
data.artProbs[ART_IDX.WEAPON_DAM]! += bonus;
|
|
523
|
+
|
|
524
|
+
/* Does this weapon have an unusual bonus to AC? */
|
|
525
|
+
bonus = Math.trunc((art.toA - minToA) / data.acIncrement);
|
|
526
|
+
if (art.toA > 20) {
|
|
527
|
+
data.artProbs[ART_IDX.MELEE_AC_SUPER]!++;
|
|
528
|
+
} else if (bonus > 0) {
|
|
529
|
+
data.artProbs[ART_IDX.MELEE_AC]! += bonus;
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
/* Check damage dice - are they more than normal? */
|
|
533
|
+
if (art.dd > kind.dd) {
|
|
534
|
+
if (art.dd - kind.dd > 2) {
|
|
535
|
+
data.artProbs[ART_IDX.MELEE_DICE_SUPER]!++;
|
|
536
|
+
} else {
|
|
537
|
+
data.artProbs[ART_IDX.MELEE_DICE]!++;
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
/* Check weight - is it different from normal? */
|
|
542
|
+
if (art.weight !== kind.weight) {
|
|
543
|
+
data.artProbs[ART_IDX.MELEE_WEIGHT]!++;
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
/* Do we have 3 or more extra blows? */
|
|
547
|
+
const blows = art.modifiers[OBJ_MOD.BLOWS] ?? 0;
|
|
548
|
+
if (blows > 2) {
|
|
549
|
+
data.artProbs[ART_IDX.MELEE_BLOWS_SUPER]!++;
|
|
550
|
+
} else if (blows > 0) {
|
|
551
|
+
data.artProbs[ART_IDX.MELEE_BLOWS]!++;
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
/* Aggravation. */
|
|
555
|
+
if (art.flags.has(OF.AGGRAVATE)) {
|
|
556
|
+
data.artProbs[ART_IDX.WEAPON_AGGR]!++;
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
/* Blessed weapon? */
|
|
560
|
+
if (art.flags.has(OF.BLESSED)) {
|
|
561
|
+
data.artProbs[ART_IDX.MELEE_BLESS]!++;
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
/* See invisible? */
|
|
565
|
+
if (art.flags.has(OF.SEE_INVIS)) {
|
|
566
|
+
data.artProbs[ART_IDX.MELEE_SINV]!++;
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
/* Tunnelling ability. */
|
|
570
|
+
if ((art.modifiers[OBJ_MOD.TUNNEL] ?? 0) > 0) {
|
|
571
|
+
data.artProbs[ART_IDX.MELEE_TUNN]!++;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
/* Count brands and slays. */
|
|
575
|
+
if (art.slays) {
|
|
576
|
+
data.artProbs[ART_IDX.MELEE_SLAY]! += countTrue(art.slays);
|
|
577
|
+
}
|
|
578
|
+
if (art.brands) {
|
|
579
|
+
data.artProbs[ART_IDX.MELEE_BRAND]! += countTrue(art.brands);
|
|
580
|
+
}
|
|
581
|
+
}
|
|
582
|
+
|
|
583
|
+
/**
|
|
584
|
+
* count_bow_abilities (obj-randart.c L444): count combat abilities on bows.
|
|
585
|
+
*/
|
|
586
|
+
export function countBowAbilities(
|
|
587
|
+
reg: ObjRegistry,
|
|
588
|
+
art: Artifact,
|
|
589
|
+
data: ArtifactSetData,
|
|
590
|
+
): void {
|
|
591
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
592
|
+
if (!kind) return;
|
|
593
|
+
const minToH = rvMinimise(kind.toH);
|
|
594
|
+
const minToD = rvMinimise(kind.toD);
|
|
595
|
+
const minToA = rvMinimise(kind.toA);
|
|
596
|
+
|
|
597
|
+
/* To-hit. */
|
|
598
|
+
let bonus = Math.trunc(
|
|
599
|
+
(art.toH - minToH - data.hitStartval) / data.hitIncrement,
|
|
600
|
+
);
|
|
601
|
+
data.artProbs[ART_IDX.WEAPON_HIT]! += bonus;
|
|
602
|
+
|
|
603
|
+
/* To-dam. */
|
|
604
|
+
bonus = Math.trunc((art.toD - minToD - data.damStartval) / data.damIncrement);
|
|
605
|
+
data.artProbs[ART_IDX.WEAPON_DAM]! += bonus;
|
|
606
|
+
|
|
607
|
+
/* Armor class. */
|
|
608
|
+
bonus = Math.trunc((art.toA - minToA - data.acStartval) / data.acIncrement);
|
|
609
|
+
if (bonus > 0) {
|
|
610
|
+
data.artProbs[ART_IDX.GEN_AC]! += bonus;
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
/* Aggravation. */
|
|
614
|
+
if (art.flags.has(OF.AGGRAVATE)) {
|
|
615
|
+
data.artProbs[ART_IDX.WEAPON_AGGR]!++;
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
/* Do we have more than 1 extra shot? */
|
|
619
|
+
const shots = art.modifiers[OBJ_MOD.SHOTS] ?? 0;
|
|
620
|
+
if (shots > 10) {
|
|
621
|
+
data.artProbs[ART_IDX.BOW_SHOTS_SUPER]!++;
|
|
622
|
+
} else if (shots > 0) {
|
|
623
|
+
data.artProbs[ART_IDX.BOW_SHOTS]!++;
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/* Do we have 3 or more extra might? */
|
|
627
|
+
const might = art.modifiers[OBJ_MOD.MIGHT] ?? 0;
|
|
628
|
+
if (might > 2) {
|
|
629
|
+
data.artProbs[ART_IDX.BOW_MIGHT_SUPER]!++;
|
|
630
|
+
} else if (might > 0) {
|
|
631
|
+
data.artProbs[ART_IDX.BOW_MIGHT]!++;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
/* Count brands and slays. */
|
|
635
|
+
if (art.slays) {
|
|
636
|
+
data.artProbs[ART_IDX.BOW_SLAY]! += countTrue(art.slays);
|
|
637
|
+
}
|
|
638
|
+
if (art.brands) {
|
|
639
|
+
data.artProbs[ART_IDX.BOW_BRAND]! += countTrue(art.brands);
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
/**
|
|
644
|
+
* count_nonweapon_abilities (obj-randart.c L516): handle nonweapon combat
|
|
645
|
+
* abilities.
|
|
646
|
+
*/
|
|
647
|
+
export function countNonweaponAbilities(
|
|
648
|
+
reg: ObjRegistry,
|
|
649
|
+
art: Artifact,
|
|
650
|
+
data: ArtifactSetData,
|
|
651
|
+
): void {
|
|
652
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
653
|
+
if (!kind) return;
|
|
654
|
+
const toHit = art.toH - rvMinimise(kind.toH);
|
|
655
|
+
const toDam = art.toD - rvMinimise(kind.toD);
|
|
656
|
+
const toA = art.toA - rvMinimise(kind.toA) - data.acStartval;
|
|
657
|
+
let bonus = Math.trunc(toA / data.acIncrement);
|
|
658
|
+
|
|
659
|
+
/* Armor class. */
|
|
660
|
+
if (bonus > 0) {
|
|
661
|
+
if (art.toA > 20) {
|
|
662
|
+
data.artProbs[ART_IDX.GEN_AC_SUPER]!++;
|
|
663
|
+
} else if (art.tval === TV.BOOTS) {
|
|
664
|
+
data.artProbs[ART_IDX.BOOT_AC]! += bonus;
|
|
665
|
+
} else if (art.tval === TV.GLOVES) {
|
|
666
|
+
data.artProbs[ART_IDX.GLOVE_AC]! += bonus;
|
|
667
|
+
} else if (art.tval === TV.HELM || art.tval === TV.CROWN) {
|
|
668
|
+
data.artProbs[ART_IDX.HELM_AC]! += bonus;
|
|
669
|
+
} else if (art.tval === TV.SHIELD) {
|
|
670
|
+
data.artProbs[ART_IDX.SHIELD_AC]! += bonus;
|
|
671
|
+
} else if (art.tval === TV.CLOAK) {
|
|
672
|
+
data.artProbs[ART_IDX.CLOAK_AC]! += bonus;
|
|
673
|
+
} else if (
|
|
674
|
+
art.tval === TV.SOFT_ARMOR ||
|
|
675
|
+
art.tval === TV.HARD_ARMOR ||
|
|
676
|
+
art.tval === TV.DRAG_ARMOR
|
|
677
|
+
) {
|
|
678
|
+
data.artProbs[ART_IDX.ARMOR_AC]! += bonus;
|
|
679
|
+
} else {
|
|
680
|
+
data.artProbs[ART_IDX.GEN_AC]! += bonus;
|
|
681
|
+
}
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
/* To hit and dam bonuses. */
|
|
685
|
+
if (toHit > 0 && toDam > 0) {
|
|
686
|
+
bonus = Math.trunc(
|
|
687
|
+
(toHit + toDam) / (data.hitIncrement + data.damIncrement),
|
|
688
|
+
);
|
|
689
|
+
if (bonus > 0) {
|
|
690
|
+
if (art.tval === TV.GLOVES) {
|
|
691
|
+
data.artProbs[ART_IDX.GLOVE_HIT_DAM]! += bonus;
|
|
692
|
+
} else {
|
|
693
|
+
data.artProbs[ART_IDX.NONWEAPON_HIT_DAM]! += bonus;
|
|
694
|
+
}
|
|
695
|
+
}
|
|
696
|
+
} else if (toHit > 0) {
|
|
697
|
+
bonus = Math.trunc(toHit / data.hitIncrement);
|
|
698
|
+
if (bonus > 0) {
|
|
699
|
+
data.artProbs[ART_IDX.NONWEAPON_HIT]! += bonus;
|
|
700
|
+
}
|
|
701
|
+
} else if (toDam > 0) {
|
|
702
|
+
bonus = Math.trunc(toDam / data.damIncrement);
|
|
703
|
+
if (bonus > 0) {
|
|
704
|
+
data.artProbs[ART_IDX.NONWEAPON_DAM]! += bonus;
|
|
705
|
+
}
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
/* Check weight - is it different from normal? */
|
|
709
|
+
if (art.weight !== kind.weight) {
|
|
710
|
+
data.artProbs[ART_IDX.ALLARMOR_WEIGHT]!++;
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
/* Aggravation. */
|
|
714
|
+
if (art.flags.has(OF.AGGRAVATE)) {
|
|
715
|
+
data.artProbs[ART_IDX.NONWEAPON_AGGR]!++;
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
/* Count brands and slays. */
|
|
719
|
+
if (art.slays) {
|
|
720
|
+
data.artProbs[ART_IDX.NONWEAPON_SLAY]! += countTrue(art.slays);
|
|
721
|
+
}
|
|
722
|
+
if (art.brands) {
|
|
723
|
+
data.artProbs[ART_IDX.NONWEAPON_BRAND]! += countTrue(art.brands);
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
/* Blows. */
|
|
727
|
+
if ((art.modifiers[OBJ_MOD.BLOWS] ?? 0) > 0) {
|
|
728
|
+
data.artProbs[ART_IDX.NONWEAPON_BLOWS]!++;
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
/* Shots. */
|
|
732
|
+
if ((art.modifiers[OBJ_MOD.SHOTS] ?? 0) > 0) {
|
|
733
|
+
data.artProbs[ART_IDX.NONWEAPON_SHOTS]!++;
|
|
734
|
+
}
|
|
735
|
+
|
|
736
|
+
/* Tunnelling ability. */
|
|
737
|
+
if ((art.modifiers[OBJ_MOD.TUNNEL] ?? 0) > 0) {
|
|
738
|
+
data.artProbs[ART_IDX.GEN_TUNN]!++;
|
|
739
|
+
}
|
|
740
|
+
}
|
|
741
|
+
|
|
742
|
+
/**
|
|
743
|
+
* count_modifiers (obj-randart.c L630): count stat and other modifier bonuses.
|
|
744
|
+
*/
|
|
745
|
+
export function countModifiers(art: Artifact, data: ArtifactSetData): void {
|
|
746
|
+
let num = 0;
|
|
747
|
+
|
|
748
|
+
/* Stat bonuses. Add up the number of individual bonuses. */
|
|
749
|
+
if ((art.modifiers[OBJ_MOD.STR] ?? 0) > 0) num++;
|
|
750
|
+
if ((art.modifiers[OBJ_MOD.INT] ?? 0) > 0) num++;
|
|
751
|
+
if ((art.modifiers[OBJ_MOD.WIS] ?? 0) > 0) num++;
|
|
752
|
+
if ((art.modifiers[OBJ_MOD.DEX] ?? 0) > 0) num++;
|
|
753
|
+
if ((art.modifiers[OBJ_MOD.CON] ?? 0) > 0) num++;
|
|
754
|
+
|
|
755
|
+
/* Handle a few special cases separately. */
|
|
756
|
+
if (
|
|
757
|
+
(art.tval === TV.HELM || art.tval === TV.CROWN) &&
|
|
758
|
+
((art.modifiers[OBJ_MOD.WIS] ?? 0) > 0 ||
|
|
759
|
+
(art.modifiers[OBJ_MOD.INT] ?? 0) > 0)
|
|
760
|
+
) {
|
|
761
|
+
if ((art.modifiers[OBJ_MOD.WIS] ?? 0) > 0) {
|
|
762
|
+
data.artProbs[ART_IDX.HELM_WIS]!++;
|
|
763
|
+
num--;
|
|
764
|
+
}
|
|
765
|
+
if ((art.modifiers[OBJ_MOD.INT] ?? 0) > 0) {
|
|
766
|
+
data.artProbs[ART_IDX.HELM_INT]!++;
|
|
767
|
+
num--;
|
|
768
|
+
}
|
|
769
|
+
} else if (
|
|
770
|
+
(art.tval === TV.SOFT_ARMOR ||
|
|
771
|
+
art.tval === TV.HARD_ARMOR ||
|
|
772
|
+
art.tval === TV.DRAG_ARMOR) &&
|
|
773
|
+
(art.modifiers[OBJ_MOD.CON] ?? 0) > 0
|
|
774
|
+
) {
|
|
775
|
+
data.artProbs[ART_IDX.ARMOR_CON]!++;
|
|
776
|
+
num--;
|
|
777
|
+
} else if (art.tval === TV.GLOVES && (art.modifiers[OBJ_MOD.DEX] ?? 0) > 0) {
|
|
778
|
+
data.artProbs[ART_IDX.GLOVE_DEX]!++;
|
|
779
|
+
num--;
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
/* Now the general case. */
|
|
783
|
+
if (num > 0) {
|
|
784
|
+
data.artProbs[ART_IDX.GEN_STAT]! += num;
|
|
785
|
+
}
|
|
786
|
+
|
|
787
|
+
/* Handle stealth, including a couple of special cases. */
|
|
788
|
+
if ((art.modifiers[OBJ_MOD.STEALTH] ?? 0) > 0) {
|
|
789
|
+
if (art.tval === TV.BOOTS) {
|
|
790
|
+
data.artProbs[ART_IDX.BOOT_STEALTH]!++;
|
|
791
|
+
} else if (art.tval === TV.CLOAK) {
|
|
792
|
+
data.artProbs[ART_IDX.CLOAK_STEALTH]!++;
|
|
793
|
+
} else if (
|
|
794
|
+
art.tval === TV.SOFT_ARMOR ||
|
|
795
|
+
art.tval === TV.HARD_ARMOR ||
|
|
796
|
+
art.tval === TV.DRAG_ARMOR
|
|
797
|
+
) {
|
|
798
|
+
data.artProbs[ART_IDX.ARMOR_STEALTH]!++;
|
|
799
|
+
} else {
|
|
800
|
+
data.artProbs[ART_IDX.GEN_STEALTH]!++;
|
|
801
|
+
}
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
/* Searching bonus - fully generic. */
|
|
805
|
+
if ((art.modifiers[OBJ_MOD.SEARCH] ?? 0) > 0) {
|
|
806
|
+
data.artProbs[ART_IDX.GEN_SEARCH]!++;
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
/* Infravision bonus - fully generic. */
|
|
810
|
+
if ((art.modifiers[OBJ_MOD.INFRA] ?? 0) > 0) {
|
|
811
|
+
data.artProbs[ART_IDX.GEN_INFRA]!++;
|
|
812
|
+
}
|
|
813
|
+
|
|
814
|
+
/* Damage reduction bonus - fully generic. */
|
|
815
|
+
if ((art.modifiers[OBJ_MOD.DAM_RED] ?? 0) > 0) {
|
|
816
|
+
data.artProbs[ART_IDX.GEN_DAM_RED]!++;
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
/* Moves bonus. */
|
|
820
|
+
if ((art.modifiers[OBJ_MOD.MOVES] ?? 0) > 0) {
|
|
821
|
+
if (art.tval === TV.BOOTS) {
|
|
822
|
+
data.artProbs[ART_IDX.BOOT_MOVES]!++;
|
|
823
|
+
} else {
|
|
824
|
+
data.artProbs[ART_IDX.GEN_MOVES]!++;
|
|
825
|
+
}
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
/* Speed - boots handled separately, supercharge shares its frequency. */
|
|
829
|
+
const speed = art.modifiers[OBJ_MOD.SPEED] ?? 0;
|
|
830
|
+
if (speed > 0) {
|
|
831
|
+
if (speed > 7) {
|
|
832
|
+
data.artProbs[ART_IDX.GEN_SPEED_SUPER]!++;
|
|
833
|
+
} else if (art.tval === TV.BOOTS) {
|
|
834
|
+
data.artProbs[ART_IDX.BOOT_SPEED]!++;
|
|
835
|
+
} else {
|
|
836
|
+
data.artProbs[ART_IDX.GEN_SPEED]!++;
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
/* Permanent light. */
|
|
841
|
+
if ((art.modifiers[OBJ_MOD.LIGHT] ?? 0) > 0) {
|
|
842
|
+
data.artProbs[ART_IDX.GEN_LIGHT]!++;
|
|
843
|
+
}
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
/**
|
|
847
|
+
* count_low_resists (obj-randart.c L764): count low resists and immunities.
|
|
848
|
+
*/
|
|
849
|
+
export function countLowResists(art: Artifact, data: ArtifactSetData): void {
|
|
850
|
+
let num = 0;
|
|
851
|
+
|
|
852
|
+
/* Count up immunities for this item, if any. */
|
|
853
|
+
if ((art.elInfo[ELEM.ACID] as ElementInfo).resLevel === 3) num++;
|
|
854
|
+
if ((art.elInfo[ELEM.ELEC] as ElementInfo).resLevel === 3) num++;
|
|
855
|
+
if ((art.elInfo[ELEM.FIRE] as ElementInfo).resLevel === 3) num++;
|
|
856
|
+
if ((art.elInfo[ELEM.COLD] as ElementInfo).resLevel === 3) num++;
|
|
857
|
+
|
|
858
|
+
data.artProbs[ART_IDX.GEN_IMMUNE]! += num;
|
|
859
|
+
|
|
860
|
+
/* Count up low resists (not the type, just the number). */
|
|
861
|
+
num = 0;
|
|
862
|
+
if ((art.elInfo[ELEM.ACID] as ElementInfo).resLevel === 1) num++;
|
|
863
|
+
if ((art.elInfo[ELEM.ELEC] as ElementInfo).resLevel === 1) num++;
|
|
864
|
+
if ((art.elInfo[ELEM.FIRE] as ElementInfo).resLevel === 1) num++;
|
|
865
|
+
if ((art.elInfo[ELEM.COLD] as ElementInfo).resLevel === 1) num++;
|
|
866
|
+
|
|
867
|
+
if (num) {
|
|
868
|
+
if (art.tval === TV.SHIELD) {
|
|
869
|
+
data.artProbs[ART_IDX.SHIELD_LRES]! += num;
|
|
870
|
+
} else if (
|
|
871
|
+
art.tval === TV.SOFT_ARMOR ||
|
|
872
|
+
art.tval === TV.HARD_ARMOR ||
|
|
873
|
+
art.tval === TV.DRAG_ARMOR
|
|
874
|
+
) {
|
|
875
|
+
if (num === 4) {
|
|
876
|
+
data.artProbs[ART_IDX.ARMOR_ALLRES]!++;
|
|
877
|
+
} else {
|
|
878
|
+
data.artProbs[ART_IDX.ARMOR_LRES]! += num;
|
|
879
|
+
}
|
|
880
|
+
} else {
|
|
881
|
+
data.artProbs[ART_IDX.GEN_LRES]! += num;
|
|
882
|
+
}
|
|
883
|
+
}
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
/**
|
|
887
|
+
* count_high_resists (obj-randart.c L816): count high resists and protections.
|
|
888
|
+
*/
|
|
889
|
+
export function countHighResists(art: Artifact, data: ArtifactSetData): void {
|
|
890
|
+
let num = 0;
|
|
891
|
+
|
|
892
|
+
/* Body armor: count all high resists as an aggregate first. */
|
|
893
|
+
if (
|
|
894
|
+
art.tval === TV.SOFT_ARMOR ||
|
|
895
|
+
art.tval === TV.HARD_ARMOR ||
|
|
896
|
+
art.tval === TV.DRAG_ARMOR
|
|
897
|
+
) {
|
|
898
|
+
if ((art.elInfo[ELEM.POIS] as ElementInfo).resLevel === 1) num++;
|
|
899
|
+
if (art.flags.has(OF.PROT_FEAR)) num++;
|
|
900
|
+
if ((art.elInfo[ELEM.LIGHT] as ElementInfo).resLevel === 1) num++;
|
|
901
|
+
if ((art.elInfo[ELEM.DARK] as ElementInfo).resLevel === 1) num++;
|
|
902
|
+
if (art.flags.has(OF.PROT_BLIND)) num++;
|
|
903
|
+
if (art.flags.has(OF.PROT_CONF)) num++;
|
|
904
|
+
if ((art.elInfo[ELEM.SOUND] as ElementInfo).resLevel === 1) num++;
|
|
905
|
+
if ((art.elInfo[ELEM.SHARD] as ElementInfo).resLevel === 1) num++;
|
|
906
|
+
if ((art.elInfo[ELEM.NEXUS] as ElementInfo).resLevel === 1) num++;
|
|
907
|
+
if ((art.elInfo[ELEM.NETHER] as ElementInfo).resLevel === 1) num++;
|
|
908
|
+
if ((art.elInfo[ELEM.CHAOS] as ElementInfo).resLevel === 1) num++;
|
|
909
|
+
if ((art.elInfo[ELEM.DISEN] as ElementInfo).resLevel === 1) num++;
|
|
910
|
+
if (art.flags.has(OF.PROT_STUN)) num++;
|
|
911
|
+
data.artProbs[ART_IDX.ARMOR_HRES]! += num;
|
|
912
|
+
}
|
|
913
|
+
|
|
914
|
+
/* Now do the high resists individually. */
|
|
915
|
+
if ((art.elInfo[ELEM.POIS] as ElementInfo).resLevel === 1) {
|
|
916
|
+
data.artProbs[ART_IDX.GEN_RPOIS]!++;
|
|
917
|
+
}
|
|
918
|
+
if (art.flags.has(OF.PROT_FEAR)) {
|
|
919
|
+
data.artProbs[ART_IDX.GEN_RFEAR]!++;
|
|
920
|
+
}
|
|
921
|
+
if ((art.elInfo[ELEM.LIGHT] as ElementInfo).resLevel === 1) {
|
|
922
|
+
data.artProbs[ART_IDX.GEN_RLIGHT]!++;
|
|
923
|
+
}
|
|
924
|
+
if ((art.elInfo[ELEM.DARK] as ElementInfo).resLevel === 1) {
|
|
925
|
+
data.artProbs[ART_IDX.GEN_RDARK]!++;
|
|
926
|
+
}
|
|
927
|
+
if (art.flags.has(OF.PROT_BLIND)) {
|
|
928
|
+
if (art.tval === TV.HELM || art.tval === TV.CROWN) {
|
|
929
|
+
data.artProbs[ART_IDX.HELM_RBLIND]!++;
|
|
930
|
+
} else {
|
|
931
|
+
data.artProbs[ART_IDX.GEN_RBLIND]!++;
|
|
932
|
+
}
|
|
933
|
+
}
|
|
934
|
+
if (art.flags.has(OF.PROT_CONF)) {
|
|
935
|
+
data.artProbs[ART_IDX.GEN_RCONF]!++;
|
|
936
|
+
}
|
|
937
|
+
if ((art.elInfo[ELEM.SOUND] as ElementInfo).resLevel === 1) {
|
|
938
|
+
data.artProbs[ART_IDX.GEN_RSOUND]!++;
|
|
939
|
+
}
|
|
940
|
+
if ((art.elInfo[ELEM.SHARD] as ElementInfo).resLevel === 1) {
|
|
941
|
+
data.artProbs[ART_IDX.GEN_RSHARD]!++;
|
|
942
|
+
}
|
|
943
|
+
if ((art.elInfo[ELEM.NEXUS] as ElementInfo).resLevel === 1) {
|
|
944
|
+
data.artProbs[ART_IDX.GEN_RNEXUS]!++;
|
|
945
|
+
}
|
|
946
|
+
if ((art.elInfo[ELEM.NETHER] as ElementInfo).resLevel === 1) {
|
|
947
|
+
data.artProbs[ART_IDX.GEN_RNETHER]!++;
|
|
948
|
+
}
|
|
949
|
+
if ((art.elInfo[ELEM.CHAOS] as ElementInfo).resLevel === 1) {
|
|
950
|
+
data.artProbs[ART_IDX.GEN_RCHAOS]!++;
|
|
951
|
+
}
|
|
952
|
+
if ((art.elInfo[ELEM.DISEN] as ElementInfo).resLevel === 1) {
|
|
953
|
+
data.artProbs[ART_IDX.GEN_RDISEN]!++;
|
|
954
|
+
}
|
|
955
|
+
if (art.flags.has(OF.PROT_STUN)) {
|
|
956
|
+
data.artProbs[ART_IDX.GEN_PSTUN]!++;
|
|
957
|
+
}
|
|
958
|
+
}
|
|
959
|
+
|
|
960
|
+
/**
|
|
961
|
+
* count_abilities (obj-randart.c L943): general abilities, adding some to a
|
|
962
|
+
* specific item-type tally depending on the base item.
|
|
963
|
+
*/
|
|
964
|
+
export function countAbilities(
|
|
965
|
+
reg: ObjRegistry,
|
|
966
|
+
art: Artifact,
|
|
967
|
+
data: ArtifactSetData,
|
|
968
|
+
): void {
|
|
969
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
970
|
+
|
|
971
|
+
/* Sustains. */
|
|
972
|
+
if (
|
|
973
|
+
art.flags.has(OF.SUST_STR) ||
|
|
974
|
+
art.flags.has(OF.SUST_INT) ||
|
|
975
|
+
art.flags.has(OF.SUST_WIS) ||
|
|
976
|
+
art.flags.has(OF.SUST_DEX) ||
|
|
977
|
+
art.flags.has(OF.SUST_CON)
|
|
978
|
+
) {
|
|
979
|
+
let num = 0;
|
|
980
|
+
if (art.flags.has(OF.SUST_STR)) num++;
|
|
981
|
+
if (art.flags.has(OF.SUST_INT)) num++;
|
|
982
|
+
if (art.flags.has(OF.SUST_WIS)) num++;
|
|
983
|
+
if (art.flags.has(OF.SUST_DEX)) num++;
|
|
984
|
+
if (art.flags.has(OF.SUST_CON)) num++;
|
|
985
|
+
data.artProbs[ART_IDX.GEN_SUST]! += num;
|
|
986
|
+
}
|
|
987
|
+
|
|
988
|
+
/* Free action - handle gloves separately. */
|
|
989
|
+
if (art.flags.has(OF.FREE_ACT)) {
|
|
990
|
+
if (art.tval === TV.GLOVES) {
|
|
991
|
+
data.artProbs[ART_IDX.GLOVE_FA]!++;
|
|
992
|
+
} else {
|
|
993
|
+
data.artProbs[ART_IDX.GEN_FA]!++;
|
|
994
|
+
}
|
|
995
|
+
}
|
|
996
|
+
|
|
997
|
+
/* Hold life - do body armor separately. */
|
|
998
|
+
if (art.flags.has(OF.HOLD_LIFE)) {
|
|
999
|
+
if (
|
|
1000
|
+
art.tval === TV.SOFT_ARMOR ||
|
|
1001
|
+
art.tval === TV.HARD_ARMOR ||
|
|
1002
|
+
art.tval === TV.DRAG_ARMOR
|
|
1003
|
+
) {
|
|
1004
|
+
data.artProbs[ART_IDX.ARMOR_HLIFE]!++;
|
|
1005
|
+
} else {
|
|
1006
|
+
data.artProbs[ART_IDX.GEN_HLIFE]!++;
|
|
1007
|
+
}
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
/* Feather fall - handle boots separately. */
|
|
1011
|
+
if (art.flags.has(OF.FEATHER)) {
|
|
1012
|
+
if (art.tval === TV.BOOTS) {
|
|
1013
|
+
data.artProbs[ART_IDX.BOOT_FEATHER]!++;
|
|
1014
|
+
} else {
|
|
1015
|
+
data.artProbs[ART_IDX.GEN_FEATHER]!++;
|
|
1016
|
+
}
|
|
1017
|
+
}
|
|
1018
|
+
|
|
1019
|
+
/* See invisible - do helms/crowns separately (weapons already handled). */
|
|
1020
|
+
if (art.flags.has(OF.SEE_INVIS)) {
|
|
1021
|
+
if (
|
|
1022
|
+
!(
|
|
1023
|
+
art.tval === TV.DIGGING ||
|
|
1024
|
+
art.tval === TV.HAFTED ||
|
|
1025
|
+
art.tval === TV.POLEARM ||
|
|
1026
|
+
art.tval === TV.SWORD
|
|
1027
|
+
)
|
|
1028
|
+
) {
|
|
1029
|
+
if (art.tval === TV.HELM || art.tval === TV.CROWN) {
|
|
1030
|
+
data.artProbs[ART_IDX.HELM_SINV]!++;
|
|
1031
|
+
} else {
|
|
1032
|
+
data.artProbs[ART_IDX.GEN_SINV]!++;
|
|
1033
|
+
}
|
|
1034
|
+
}
|
|
1035
|
+
}
|
|
1036
|
+
|
|
1037
|
+
/* ESP - handle helms/crowns separately. */
|
|
1038
|
+
if (art.flags.has(OF.TELEPATHY)) {
|
|
1039
|
+
if (art.tval === TV.HELM || art.tval === TV.CROWN) {
|
|
1040
|
+
data.artProbs[ART_IDX.HELM_ESP]!++;
|
|
1041
|
+
} else {
|
|
1042
|
+
data.artProbs[ART_IDX.GEN_ESP]!++;
|
|
1043
|
+
}
|
|
1044
|
+
}
|
|
1045
|
+
|
|
1046
|
+
/* Slow digestion - generic. */
|
|
1047
|
+
if (art.flags.has(OF.SLOW_DIGEST)) {
|
|
1048
|
+
data.artProbs[ART_IDX.GEN_SDIG]!++;
|
|
1049
|
+
}
|
|
1050
|
+
|
|
1051
|
+
/* Regeneration - generic. */
|
|
1052
|
+
if (art.flags.has(OF.REGEN)) {
|
|
1053
|
+
data.artProbs[ART_IDX.GEN_REGEN]!++;
|
|
1054
|
+
}
|
|
1055
|
+
|
|
1056
|
+
/* Trap immunity - handle boots separately. */
|
|
1057
|
+
if (art.flags.has(OF.TRAP_IMMUNE)) {
|
|
1058
|
+
if (art.tval === TV.BOOTS) {
|
|
1059
|
+
data.artProbs[ART_IDX.BOOT_TRAP_IMM]!++;
|
|
1060
|
+
} else {
|
|
1061
|
+
data.artProbs[ART_IDX.GEN_TRAP_IMM]!++;
|
|
1062
|
+
}
|
|
1063
|
+
}
|
|
1064
|
+
|
|
1065
|
+
/* Activation. */
|
|
1066
|
+
if (art.activation || kind?.activation) {
|
|
1067
|
+
data.artProbs[ART_IDX.GEN_ACTIV]!++;
|
|
1068
|
+
}
|
|
1069
|
+
}
|
|
1070
|
+
|
|
1071
|
+
/* ------------------------------------------------------------------ */
|
|
1072
|
+
/* collect_artifact_data (obj-randart.c L1059) */
|
|
1073
|
+
/* ------------------------------------------------------------------ */
|
|
1074
|
+
|
|
1075
|
+
/**
|
|
1076
|
+
* collect_artifact_data (obj-randart.c L1059): parse the standard artifacts and
|
|
1077
|
+
* count up the frequencies of the various abilities.
|
|
1078
|
+
*/
|
|
1079
|
+
export function collectArtifactCounts(
|
|
1080
|
+
reg: ObjRegistry,
|
|
1081
|
+
data: ArtifactSetData,
|
|
1082
|
+
): void {
|
|
1083
|
+
const aMax = reg.artifacts.length;
|
|
1084
|
+
|
|
1085
|
+
for (let i = 0; i < aMax; i++) {
|
|
1086
|
+
const art = reg.artifacts[i] ?? null;
|
|
1087
|
+
if (!art) continue;
|
|
1088
|
+
|
|
1089
|
+
/* Don't parse cursed or null items. */
|
|
1090
|
+
if ((data.basePower[i] ?? 0) < 0 || art.tval === 0) continue;
|
|
1091
|
+
|
|
1092
|
+
const kind = reg.lookupKind(art.tval, art.sval);
|
|
1093
|
+
if (!kind) continue;
|
|
1094
|
+
|
|
1095
|
+
/* Special cases -- don't parse these! */
|
|
1096
|
+
if (art.name.includes("The One Ring") || kind.kindFlags.has(KF.QUEST_ART)) {
|
|
1097
|
+
continue;
|
|
1098
|
+
}
|
|
1099
|
+
|
|
1100
|
+
/* Add the base item tval to the tv_probs array. */
|
|
1101
|
+
data.tvProbs[kind.tval] = (data.tvProbs[kind.tval] ?? 0) + 1;
|
|
1102
|
+
|
|
1103
|
+
/* Count combat abilities broken up by type. */
|
|
1104
|
+
if (
|
|
1105
|
+
art.tval === TV.DIGGING ||
|
|
1106
|
+
art.tval === TV.HAFTED ||
|
|
1107
|
+
art.tval === TV.POLEARM ||
|
|
1108
|
+
art.tval === TV.SWORD
|
|
1109
|
+
) {
|
|
1110
|
+
countWeaponAbilities(reg, art, data);
|
|
1111
|
+
} else if (art.tval === TV.BOW) {
|
|
1112
|
+
countBowAbilities(reg, art, data);
|
|
1113
|
+
} else {
|
|
1114
|
+
countNonweaponAbilities(reg, art, data);
|
|
1115
|
+
}
|
|
1116
|
+
|
|
1117
|
+
/* Count other properties. */
|
|
1118
|
+
countModifiers(art, data);
|
|
1119
|
+
countLowResists(art, data);
|
|
1120
|
+
countHighResists(art, data);
|
|
1121
|
+
countAbilities(reg, art, data);
|
|
1122
|
+
}
|
|
1123
|
+
}
|
|
1124
|
+
|
|
1125
|
+
/* ------------------------------------------------------------------ */
|
|
1126
|
+
/* Frequency rescaling (obj-randart.c L1124-L1265) */
|
|
1127
|
+
/* ------------------------------------------------------------------ */
|
|
1128
|
+
|
|
1129
|
+
/** Rescale one index group by total / denom (integer division, in place). */
|
|
1130
|
+
function rescaleGroup(
|
|
1131
|
+
data: ArtifactSetData,
|
|
1132
|
+
group: readonly number[],
|
|
1133
|
+
denom: number,
|
|
1134
|
+
): void {
|
|
1135
|
+
for (const idx of group) {
|
|
1136
|
+
data.artProbs[idx] = Math.trunc((data.artProbs[idx]! * data.total) / denom);
|
|
1137
|
+
}
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
/**
|
|
1141
|
+
* rescale_freqs (obj-randart.c L1124): rescale item-dependent ability
|
|
1142
|
+
* frequencies as though the whole set were made of that item type, so
|
|
1143
|
+
* dependent and independent abilities become comparable.
|
|
1144
|
+
*/
|
|
1145
|
+
export function rescaleFreqs(data: ArtifactSetData): void {
|
|
1146
|
+
/* Bow-only abilities. */
|
|
1147
|
+
rescaleGroup(data, artIdxBow, data.bowTotal);
|
|
1148
|
+
|
|
1149
|
+
/* All weapon abilities. */
|
|
1150
|
+
rescaleGroup(data, artIdxWeapon, data.bowTotal + data.meleeTotal);
|
|
1151
|
+
|
|
1152
|
+
/* Corresponding non-weapon abilities. */
|
|
1153
|
+
const nonweaponDenom = data.total - data.meleeTotal - data.bowTotal;
|
|
1154
|
+
rescaleGroup(data, artIdxNonweapon, nonweaponDenom);
|
|
1155
|
+
|
|
1156
|
+
/* All melee weapon abilities. */
|
|
1157
|
+
rescaleGroup(data, artIdxMelee, data.meleeTotal);
|
|
1158
|
+
|
|
1159
|
+
/* All general armor abilities. */
|
|
1160
|
+
const allArmorDenom =
|
|
1161
|
+
data.armorTotal +
|
|
1162
|
+
data.bootTotal +
|
|
1163
|
+
data.shieldTotal +
|
|
1164
|
+
data.headgearTotal +
|
|
1165
|
+
data.cloakTotal +
|
|
1166
|
+
data.gloveTotal;
|
|
1167
|
+
rescaleGroup(data, artIdxAllarmor, allArmorDenom);
|
|
1168
|
+
|
|
1169
|
+
/* Boots. */
|
|
1170
|
+
rescaleGroup(data, artIdxBoot, data.bootTotal);
|
|
1171
|
+
/* Gloves. */
|
|
1172
|
+
rescaleGroup(data, artIdxGlove, data.gloveTotal);
|
|
1173
|
+
/* Headgear. */
|
|
1174
|
+
rescaleGroup(data, artIdxHeadgear, data.headgearTotal);
|
|
1175
|
+
/* Shields. */
|
|
1176
|
+
rescaleGroup(data, artIdxShield, data.shieldTotal);
|
|
1177
|
+
/* Cloaks. */
|
|
1178
|
+
rescaleGroup(data, artIdxCloak, data.cloakTotal);
|
|
1179
|
+
/* Body armor. */
|
|
1180
|
+
rescaleGroup(data, artIdxArmor, data.armorTotal);
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
/**
|
|
1184
|
+
* adjust_freqs (obj-randart.c L1214): enforce minimum frequencies for
|
|
1185
|
+
* abilities that might be missing from the standard set, and halve the
|
|
1186
|
+
* aggravation frequencies (which are counted twice).
|
|
1187
|
+
*/
|
|
1188
|
+
export function adjustFreqs(data: ArtifactSetData): void {
|
|
1189
|
+
const atLeast = (idx: number, min: number): void => {
|
|
1190
|
+
if (data.artProbs[idx]! < min) data.artProbs[idx] = min;
|
|
1191
|
+
};
|
|
1192
|
+
|
|
1193
|
+
atLeast(ART_IDX.GEN_RFEAR, 5);
|
|
1194
|
+
atLeast(ART_IDX.MELEE_DICE_SUPER, 5);
|
|
1195
|
+
atLeast(ART_IDX.BOW_SHOTS_SUPER, 5);
|
|
1196
|
+
atLeast(ART_IDX.BOW_MIGHT_SUPER, 5);
|
|
1197
|
+
atLeast(ART_IDX.MELEE_BLOWS_SUPER, 5);
|
|
1198
|
+
atLeast(ART_IDX.GEN_SPEED_SUPER, 5);
|
|
1199
|
+
atLeast(ART_IDX.GEN_AC, 5);
|
|
1200
|
+
atLeast(ART_IDX.GEN_TUNN, 5);
|
|
1201
|
+
atLeast(ART_IDX.NONWEAPON_BRAND, 2);
|
|
1202
|
+
atLeast(ART_IDX.NONWEAPON_SLAY, 1);
|
|
1203
|
+
atLeast(ART_IDX.BOW_BRAND, 2);
|
|
1204
|
+
atLeast(ART_IDX.BOW_SLAY, 2);
|
|
1205
|
+
atLeast(ART_IDX.NONWEAPON_BLOWS, 1);
|
|
1206
|
+
atLeast(ART_IDX.NONWEAPON_SHOTS, 1);
|
|
1207
|
+
atLeast(ART_IDX.GEN_AC_SUPER, 5);
|
|
1208
|
+
atLeast(ART_IDX.MELEE_AC, 5);
|
|
1209
|
+
atLeast(ART_IDX.GEN_PSTUN, 3);
|
|
1210
|
+
|
|
1211
|
+
/* Cut aggravation frequencies in half since they're used twice. */
|
|
1212
|
+
data.artProbs[ART_IDX.NONWEAPON_AGGR] = Math.trunc(
|
|
1213
|
+
data.artProbs[ART_IDX.NONWEAPON_AGGR]! / 2,
|
|
1214
|
+
);
|
|
1215
|
+
data.artProbs[ART_IDX.WEAPON_AGGR] = Math.trunc(
|
|
1216
|
+
data.artProbs[ART_IDX.WEAPON_AGGR]! / 2,
|
|
1217
|
+
);
|
|
1218
|
+
}
|
|
1219
|
+
|
|
1220
|
+
/**
|
|
1221
|
+
* parse_frequencies (obj-randart.c L1273): parse the artifacts and write
|
|
1222
|
+
* frequencies of their abilities and base object kinds, building the dynamic
|
|
1223
|
+
* generation probabilities.
|
|
1224
|
+
*/
|
|
1225
|
+
export function parseFrequencies(reg: ObjRegistry, data: ArtifactSetData): void {
|
|
1226
|
+
/* Zero the frequencies for artifact attributes. */
|
|
1227
|
+
for (let i = 0; i < ART_IDX_TOTAL; i++) data.artProbs[i] = 0;
|
|
1228
|
+
|
|
1229
|
+
collectArtifactCounts(reg, data);
|
|
1230
|
+
|
|
1231
|
+
/* Big hack, reduce frequencies of sharp weapons. */
|
|
1232
|
+
for (let i = 0; i < TV_MAX; i++) {
|
|
1233
|
+
if (i === TV.SWORD || i === TV.POLEARM) {
|
|
1234
|
+
data.tvProbs[i] = Math.trunc((data.tvProbs[i]! * 2) / 3);
|
|
1235
|
+
}
|
|
1236
|
+
}
|
|
1237
|
+
|
|
1238
|
+
/* Rescale frequencies. */
|
|
1239
|
+
rescaleFreqs(data);
|
|
1240
|
+
|
|
1241
|
+
/* Perform any additional rescaling and adjustment. */
|
|
1242
|
+
adjustFreqs(data);
|
|
1243
|
+
|
|
1244
|
+
/* Build a cumulative frequency table for tvals. */
|
|
1245
|
+
for (let i = 0; i < TV_MAX; i++) {
|
|
1246
|
+
for (let j = i; j < TV_MAX; j++) {
|
|
1247
|
+
data.tvFreq[j] = (data.tvFreq[j] ?? 0) + (data.tvProbs[i] ?? 0);
|
|
1248
|
+
}
|
|
1249
|
+
}
|
|
1250
|
+
}
|
|
1251
|
+
|
|
1252
|
+
/* ------------------------------------------------------------------ */
|
|
1253
|
+
/* Generation of a random artifact (header) */
|
|
1254
|
+
/* ------------------------------------------------------------------ */
|
|
1255
|
+
|
|
1256
|
+
/**
|
|
1257
|
+
* get_base_item_tval (obj-randart.c L1332): pick a random base item tval from
|
|
1258
|
+
* the original artifact tval frequencies.
|
|
1259
|
+
*/
|
|
1260
|
+
export function getBaseItemTval(data: ArtifactSetData, rng: Rng): number {
|
|
1261
|
+
let tval = 0;
|
|
1262
|
+
const r = rng.randint1(data.tvFreq[TV_MAX - 1]!);
|
|
1263
|
+
while (r > (data.tvFreq[tval] ?? 0)) {
|
|
1264
|
+
tval++;
|
|
1265
|
+
}
|
|
1266
|
+
return tval;
|
|
1267
|
+
}
|
|
1268
|
+
|
|
1269
|
+
/* ------------------------------------------------------------------ */
|
|
1270
|
+
/* artifact_set_data allocation (obj-randart.c L2993) */
|
|
1271
|
+
/* ------------------------------------------------------------------ */
|
|
1272
|
+
|
|
1273
|
+
/** INHIBIT_POWER: the power ceiling above which arts are treated as uber. */
|
|
1274
|
+
const INHIBIT_POWER = 20000;
|
|
1275
|
+
|
|
1276
|
+
/**
|
|
1277
|
+
* artifact_set_data_new (obj-randart.c L2993): allocate and initialize a new
|
|
1278
|
+
* artifact set data structure. Power/level/prob arrays are sized by the number
|
|
1279
|
+
* of artifact slots (a_max, i.e. reg.artifacts.length); the tval arrays by
|
|
1280
|
+
* TV_MAX and the ability array by ART_IDX_TOTAL.
|
|
1281
|
+
*/
|
|
1282
|
+
export function artifactSetDataNew(reg: ObjRegistry): ArtifactSetData {
|
|
1283
|
+
const aMax = reg.artifacts.length;
|
|
1284
|
+
const zeros = (n: number): number[] => new Array<number>(n).fill(0);
|
|
1285
|
+
|
|
1286
|
+
return {
|
|
1287
|
+
/* Mean start and increment values for to_hit, to_dam and AC. */
|
|
1288
|
+
hitIncrement: 4,
|
|
1289
|
+
damIncrement: 4,
|
|
1290
|
+
hitStartval: 10,
|
|
1291
|
+
damStartval: 10,
|
|
1292
|
+
acStartval: 15,
|
|
1293
|
+
acIncrement: 5,
|
|
1294
|
+
|
|
1295
|
+
artProbs: zeros(ART_IDX_TOTAL),
|
|
1296
|
+
tvProbs: zeros(TV_MAX),
|
|
1297
|
+
tvNum: zeros(TV_MAX),
|
|
1298
|
+
bowTotal: 0,
|
|
1299
|
+
meleeTotal: 0,
|
|
1300
|
+
bootTotal: 0,
|
|
1301
|
+
gloveTotal: 0,
|
|
1302
|
+
headgearTotal: 0,
|
|
1303
|
+
shieldTotal: 0,
|
|
1304
|
+
cloakTotal: 0,
|
|
1305
|
+
armorTotal: 0,
|
|
1306
|
+
otherTotal: 0,
|
|
1307
|
+
total: 0,
|
|
1308
|
+
negPowerTotal: 0,
|
|
1309
|
+
|
|
1310
|
+
tvFreq: zeros(TV_MAX),
|
|
1311
|
+
|
|
1312
|
+
basePower: zeros(aMax),
|
|
1313
|
+
maxPower: 0,
|
|
1314
|
+
minPower: 0,
|
|
1315
|
+
avgPower: 0,
|
|
1316
|
+
varPower: 0,
|
|
1317
|
+
avgTvPower: zeros(TV_MAX),
|
|
1318
|
+
minTvPower: zeros(TV_MAX),
|
|
1319
|
+
maxTvPower: zeros(TV_MAX),
|
|
1320
|
+
|
|
1321
|
+
baseItemLevel: zeros(aMax),
|
|
1322
|
+
baseItemProb: zeros(aMax),
|
|
1323
|
+
baseArtAlloc: zeros(aMax),
|
|
1324
|
+
};
|
|
1325
|
+
}
|
|
1326
|
+
|
|
1327
|
+
/**
|
|
1328
|
+
* Allocate an ArtifactSetData and run the measurement pipeline over the
|
|
1329
|
+
* registry's standard artifacts: store_base_power, then parse_frequencies
|
|
1330
|
+
* (which runs collect_artifact_data, rescale_freqs and adjust_freqs). Returns
|
|
1331
|
+
* the populated data. `rng` is threaded through for parity with upstream
|
|
1332
|
+
* do_randart (store_base_power's fake-object build consumes no RNG for the
|
|
1333
|
+
* standard, curse-free artifact set).
|
|
1334
|
+
*/
|
|
1335
|
+
export function collectArtifactData(
|
|
1336
|
+
reg: ObjRegistry,
|
|
1337
|
+
rng: Rng,
|
|
1338
|
+
): ArtifactSetData {
|
|
1339
|
+
void rng;
|
|
1340
|
+
const data = artifactSetDataNew(reg);
|
|
1341
|
+
storeBasePower(reg, data);
|
|
1342
|
+
parseFrequencies(reg, data);
|
|
1343
|
+
return data;
|
|
1344
|
+
}
|