@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
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  17. package/dist/agent/index.js +15 -0
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  19. package/dist/agent/perceive.d.ts +21 -0
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  21. package/dist/agent/perceive.js +386 -0
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  23. package/dist/agent/types.d.ts +436 -0
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  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
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  37. package/dist/color.js +240 -0
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  39. package/dist/combat/brand-slay.d.ts +119 -0
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  41. package/dist/combat/brand-slay.js +264 -0
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  43. package/dist/combat/hit.d.ts +198 -0
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  45. package/dist/combat/hit.js +310 -0
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  47. package/dist/combat/index.d.ts +15 -0
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  51. package/dist/combat/melee.d.ts +261 -0
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  53. package/dist/combat/melee.js +402 -0
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  55. package/dist/combat/mon-melee.d.ts +233 -0
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  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
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  61. package/dist/combat/ranged.js +253 -0
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  63. package/dist/constants.d.ts +134 -0
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  65. package/dist/constants.js +171 -0
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  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
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  75. package/dist/effects/effect-info.d.ts +124 -0
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  83. package/dist/effects/handlers.d.ts +70 -0
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  87. package/dist/effects/interpreter.d.ts +291 -0
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  89. package/dist/effects/interpreter.js +325 -0
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  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
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  95. package/dist/expression.d.ts +83 -0
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  99. package/dist/game/cave-cmd.d.ts +195 -0
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  103. package/dist/game/char-sheet.d.ts +189 -0
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  107. package/dist/game/chest.d.ts +94 -0
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  115. package/dist/game/curse-tick.d.ts +35 -0
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  119. package/dist/game/describe.d.ts +20 -0
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  123. package/dist/game/display.d.ts +196 -0
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  125. package/dist/game/display.js +684 -0
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  127. package/dist/game/dump-level.d.ts +37 -0
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  129. package/dist/game/dump-level.js +110 -0
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  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
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  135. package/dist/game/effect-detect.d.ts +34 -0
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  139. package/dist/game/effect-env.d.ts +77 -0
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  141. package/dist/game/effect-env.js +166 -0
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  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
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  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
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  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
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  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
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  159. package/dist/game/effect-mon-origin.d.ts +67 -0
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  161. package/dist/game/effect-mon-origin.js +164 -0
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  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
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  167. package/dist/game/effect-summon.d.ts +37 -0
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  169. package/dist/game/effect-summon.js +113 -0
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  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
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  175. package/dist/game/effect-terrain.d.ts +91 -0
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  177. package/dist/game/effect-terrain.js +812 -0
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  179. package/dist/game/energy.d.ts +45 -0
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  183. package/dist/game/equip-cmp.d.ts +138 -0
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  187. package/dist/game/floor.d.ts +182 -0
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  191. package/dist/game/gear.d.ts +408 -0
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  195. package/dist/game/harness.d.ts +61 -0
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  199. package/dist/game/history.d.ts +49 -0
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  203. package/dist/game/ignore-cmd.d.ts +42 -0
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  207. package/dist/game/inscription-confirm.d.ts +80 -0
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  211. package/dist/game/known.d.ts +297 -0
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  223. package/dist/game/mon-cast.d.ts +150 -0
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  227. package/dist/game/mon-cmd.d.ts +51 -0
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  239. package/dist/game/mon-list.d.ts +85 -0
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  243. package/dist/game/mon-message.d.ts +100 -0
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  251. package/dist/game/mon-ranged.d.ts +87 -0
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  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
@@ -0,0 +1,30 @@
1
+ // Generated from reference/src/list-dun-profiles.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Dungeon profiles: name and builder function (generate.c cave_builders).
5
+ */
6
+
7
+ export const DUN_PROFILE_ENTRIES = [
8
+ { name: "town", builder: "town" },
9
+ { name: "modified", builder: "modified" },
10
+ { name: "moria", builder: "moria" },
11
+ { name: "lair", builder: "lair" },
12
+ { name: "gauntlet", builder: "gauntlet" },
13
+ { name: "hard centre", builder: "hard_centre" },
14
+ { name: "labyrinth", builder: "labyrinth" },
15
+ { name: "cavern", builder: "cavern" },
16
+ { name: "classic", builder: "classic" },
17
+ ] as const;
18
+
19
+ /** NAME -> upstream enum value (DUN_ prefix upstream). */
20
+ export const DUN = {
21
+ town: 0,
22
+ modified: 1,
23
+ moria: 2,
24
+ lair: 3,
25
+ gauntlet: 4,
26
+ "hard centre": 5,
27
+ labyrinth: 6,
28
+ cavern: 7,
29
+ classic: 8,
30
+ } as const;
@@ -0,0 +1,241 @@
1
+ // Generated from reference/src/list-effects.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Effects (effects.h enum effect_index prepends EF_NONE; EF_<name> == entry index + 1).
5
+ *
6
+ * The upstream enum places 1 value(s) before this
7
+ * header's entries, so EF values start at 1 while the
8
+ * entries tuple is indexed from 0.
9
+ */
10
+
11
+ export const EFFECT_ENTRIES = [
12
+ { name: "RANDOM", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "randomly ", menuName: "" },
13
+ { name: "DAMAGE", aim: false, info: "hurt", args: 1, infoFlags: "EFINFO_DICE", description: "does %s damage to the player", menuName: "" },
14
+ { name: "HEAL_HP", aim: false, info: "heal", args: 2, infoFlags: "EFINFO_HEAL", description: "heals %s hitpoints%s", menuName: "heal self" },
15
+ { name: "MON_HEAL_HP", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "heals monster hitpoints", menuName: "" },
16
+ { name: "MON_HEAL_KIN", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "heals fellow monster hitpoints", menuName: "" },
17
+ { name: "NOURISH", aim: false, info: null, args: 3, infoFlags: "EFINFO_FOOD", description: "%s for %s turns (%s percent)", menuName: "%s %s" },
18
+ { name: "CRUNCH", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "crunches", menuName: "" },
19
+ { name: "CURE", aim: false, info: null, args: 1, infoFlags: "EFINFO_CURE", description: "cures %s", menuName: "cure %s" },
20
+ { name: "TIMED_SET", aim: false, info: null, args: 2, infoFlags: "EFINFO_TIMED", description: "administers %s for %s turns", menuName: "administer %s" },
21
+ { name: "TIMED_INC", aim: false, info: "dur", args: 2, infoFlags: "EFINFO_TIMED", description: "extends %s for %s turns", menuName: "extend %s" },
22
+ { name: "TIMED_INC_NO_RES", aim: false, info: "dur", args: 2, infoFlags: "EFINFO_TIMED", description: "extends %s for %s turns (unresistable)", menuName: "extend %s" },
23
+ { name: "MON_TIMED_INC", aim: false, info: null, args: 2, infoFlags: "EFINFO_TIMED", description: "increases monster %s by %s turns", menuName: "" },
24
+ { name: "TIMED_DEC", aim: false, info: null, args: 2, infoFlags: "EFINFO_TIMED", description: "reduces length of %s by %s turns", menuName: "reduce %s" },
25
+ { name: "GLYPH", aim: false, info: null, args: 1, infoFlags: "EFINFO_NONE", description: "inscribes a glyph beneath you", menuName: "inscribe a glyph" },
26
+ { name: "WEB", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "creates a web", menuName: "create a web" },
27
+ { name: "RESTORE_STAT", aim: false, info: null, args: 1, infoFlags: "EFINFO_STAT", description: "restores your %s", menuName: "restore %s" },
28
+ { name: "DRAIN_STAT", aim: false, info: null, args: 1, infoFlags: "EFINFO_STAT", description: "reduces your %s", menuName: "" },
29
+ { name: "LOSE_RANDOM_STAT", aim: false, info: null, args: 1, infoFlags: "EFINFO_STAT", description: "reduces a stat other than %s", menuName: "" },
30
+ { name: "GAIN_STAT", aim: false, info: null, args: 1, infoFlags: "EFINFO_STAT", description: "increases your %s", menuName: "" },
31
+ { name: "RESTORE_EXP", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "restores your experience", menuName: "restore experience" },
32
+ { name: "GAIN_EXP", aim: false, info: null, args: 1, infoFlags: "EFINFO_CONST", description: "grants %d experience points", menuName: "" },
33
+ { name: "DRAIN_LIGHT", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "drains your light source", menuName: "" },
34
+ { name: "DRAIN_MANA", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "drains some mana", menuName: "" },
35
+ { name: "RESTORE_MANA", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "restores some mana", menuName: "restore some mana" },
36
+ { name: "REMOVE_CURSE", aim: false, info: null, args: 1, infoFlags: "EFINFO_DICE", description: "attempts power %s removal of a single curse on an object", menuName: "remove curse" },
37
+ { name: "RECALL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "returns you from the dungeon or takes you to the dungeon after a short delay", menuName: "recall" },
38
+ { name: "DEEP_DESCENT", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "teleports you up to five dungeon levels lower than the lowest point you have reached so far", menuName: "descend to the depths" },
39
+ { name: "ALTER_REALITY", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "creates a new dungeon level", menuName: "alter reality" },
40
+ { name: "MAP_AREA", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "maps the area around you", menuName: "map surroundings" },
41
+ { name: "READ_MINDS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "maps the area around recently detected monsters", menuName: "read minds" },
42
+ { name: "DETECT_TRAPS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects traps nearby", menuName: "detect traps" },
43
+ { name: "DETECT_DOORS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects doors nearby", menuName: "detect doors" },
44
+ { name: "DETECT_STAIRS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects stairs nearby", menuName: "detect stairs" },
45
+ { name: "DETECT_ORE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects veins nearby", menuName: "detect veins" },
46
+ { name: "SENSE_GOLD", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "senses gold nearby", menuName: "sense gold" },
47
+ { name: "DETECT_GOLD", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects gold nearby", menuName: "detect gold" },
48
+ { name: "SENSE_OBJECTS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "senses objects nearby", menuName: "sense objects" },
49
+ { name: "DETECT_OBJECTS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects objects nearby", menuName: "detect objects" },
50
+ { name: "DETECT_LIVING_MONSTERS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects living creatures nearby", menuName: "detect living" },
51
+ { name: "DETECT_VISIBLE_MONSTERS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects visible creatures nearby", menuName: "detect visible" },
52
+ { name: "DETECT_INVISIBLE_MONSTERS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects invisible creatures nearby", menuName: "detect invisible" },
53
+ { name: "DETECT_FEARFUL_MONSTERS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects creatures nearby which are susceptible to fear", menuName: "detect fearful" },
54
+ { name: "IDENTIFY", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "identifies a single unknown rune on a selected item", menuName: "identify" },
55
+ { name: "DETECT_EVIL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects evil creatures nearby", menuName: "detect evil" },
56
+ { name: "DETECT_SOUL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "detects creatures with a spirit nearby", menuName: "detect souls" },
57
+ { name: "CREATE_STAIRS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "creates a staircase beneath your feet", menuName: "create stairs" },
58
+ { name: "DISENCHANT", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "disenchants one of your wielded items", menuName: "disenchant item" },
59
+ { name: "ENCHANT", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "attempts to magically enhance an item", menuName: "enchant item" },
60
+ { name: "RECHARGE", aim: false, info: "power", args: 0, infoFlags: "EFINFO_NONE", description: "tries to recharge a wand or staff, destroying the wand or staff on failure", menuName: "recharge" },
61
+ { name: "PROJECT_LOS", aim: false, info: "power", args: 1, infoFlags: "EFINFO_SEEN", description: "%s which are in line of sight", menuName: "%s in line of sight" },
62
+ { name: "PROJECT_LOS_AWARE", aim: false, info: "power", args: 1, infoFlags: "EFINFO_SEEN", description: "%s which are in line of sight", menuName: "%s in line of sight" },
63
+ { name: "ACQUIRE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "creates good items nearby", menuName: "create good items" },
64
+ { name: "WAKE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "awakens all nearby sleeping monsters", menuName: "awaken all" },
65
+ { name: "SUMMON", aim: false, info: null, args: 1, infoFlags: "EFINFO_SUMM", description: "summons %s at the current dungeon level", menuName: "summon %s" },
66
+ { name: "BANISH", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "removes all of a given creature type from the level", menuName: "banish" },
67
+ { name: "MASS_BANISH", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "removes all nearby creatures", menuName: "banish all" },
68
+ { name: "PROBE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "gives you information on the health and abilities of monsters you can see", menuName: "probe" },
69
+ { name: "TELEPORT", aim: false, info: "range", args: 2, infoFlags: "EFINFO_TELE", description: "teleports %s randomly %s", menuName: "teleport %s %s" },
70
+ { name: "TELEPORT_TO", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "teleports toward a target", menuName: "teleport to target" },
71
+ { name: "TELEPORT_LEVEL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "teleports you one level up or down", menuName: "teleport level" },
72
+ { name: "RUBBLE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "causes rubble to fall around you", menuName: "" },
73
+ { name: "GRANITE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "causes a granite wall to fall behind you", menuName: "" },
74
+ { name: "DESTRUCTION", aim: false, info: null, args: 1, infoFlags: "EFINFO_QUAKE", description: "destroys an area around you in the shape of a circle radius %d, and blinds you for 1d10+10 turns", menuName: "destroy area" },
75
+ { name: "EARTHQUAKE", aim: false, info: null, args: 1, infoFlags: "EFINFO_QUAKE", description: "causes an earthquake around you of radius %d", menuName: "cause earthquake" },
76
+ { name: "LIGHT_LEVEL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "completely lights up and magically maps the level", menuName: "light level" },
77
+ { name: "DARKEN_LEVEL", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "completely darkens up and magically maps the level", menuName: "darken level" },
78
+ { name: "LIGHT_AREA", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "lights up the surrounding area", menuName: "light area" },
79
+ { name: "DARKEN_AREA", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "darkens the surrounding area", menuName: "darken area" },
80
+ { name: "SPOT", aim: false, info: "dam", args: 4, infoFlags: "EFINFO_SPOT", description: "creates a ball of %s with radius %d, centred on and hitting the player, with full intensity to radius %d, dealing %s damage at the centre", menuName: "engulf with %s" },
81
+ { name: "SPHERE", aim: false, info: "dam", args: 4, infoFlags: "EFINFO_SPOT", description: "creates a ball of %s with radius %d, centred on the player, with full intensity to radius %d, dealing %s damage at the centre", menuName: "project %s" },
82
+ { name: "BALL", aim: true, info: "dam", args: 3, infoFlags: "EFINFO_BALL", description: "fires a ball of %s with radius %d, dealing %s damage at the centre", menuName: "fire a ball of %s" },
83
+ { name: "BREATH", aim: true, info: null, args: 3, infoFlags: "EFINFO_BREATH", description: "breathes a cone of %s with width %d degrees, dealing %s damage at the source", menuName: "breathe a cone of %s" },
84
+ { name: "ARC", aim: true, info: "dam", args: 3, infoFlags: "EFINFO_BREATH", description: "produces a cone of %s with width %d degrees, dealing %s damage at the source", menuName: "produce a cone of %s" },
85
+ { name: "SHORT_BEAM", aim: true, info: "dam", args: 3, infoFlags: "EFINFO_SHORT", description: "produces a beam of %s with length %d, dealing %s damage", menuName: "produce a beam of %s" },
86
+ { name: "LASH", aim: true, info: null, args: 2, infoFlags: "EFINFO_LASH", description: "fires a beam of %s length %d, dealing damage determined by blows", menuName: "lash with %s" },
87
+ { name: "SWARM", aim: true, info: "dam", args: 3, infoFlags: "EFINFO_BALL", description: "fires a series of %s balls of radius %d, dealing %s damage at the centre of each", menuName: "fire a swarm of %s balls" },
88
+ { name: "STRIKE", aim: true, info: "dam", args: 3, infoFlags: "EFINFO_BALL", description: "creates a ball of %s with radius %d, dealing %s damage at the centre", menuName: "strike with %s" },
89
+ { name: "STAR", aim: false, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "fires a line of %s in all directions, each dealing %s damage", menuName: "fire a line of %s in all directions" },
90
+ { name: "STAR_BALL", aim: false, info: "dam", args: 3, infoFlags: "EFINFO_BALL", description: "fires balls of %s with radius %d in all directions, dealing %s damage at the centre of each", menuName: "fire balls of %s in all directions" },
91
+ { name: "BOLT", aim: true, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "casts a bolt of %s dealing %s damage", menuName: "cast a bolt of %s" },
92
+ { name: "BEAM", aim: true, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "casts a beam of %s dealing %s damage", menuName: "cast a beam of %s" },
93
+ { name: "BOLT_OR_BEAM", aim: true, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "casts a bolt or beam of %s dealing %s damage", menuName: "cast a bolt or beam of %s" },
94
+ { name: "LINE", aim: true, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "creates a line of %s dealing %s damage", menuName: "create a line of %s" },
95
+ { name: "ALTER", aim: true, info: null, args: 1, infoFlags: "EFINFO_BOLT", description: "creates a line which %s", menuName: "create a line which %s" },
96
+ { name: "BOLT_STATUS", aim: true, info: null, args: 1, infoFlags: "EFINFO_BOLT", description: "casts a bolt which %s", menuName: "cast a bolt which %s" },
97
+ { name: "BOLT_STATUS_DAM", aim: true, info: "dam", args: 2, infoFlags: "EFINFO_BOLTD", description: "casts a bolt which %s, dealing %s damage", menuName: "cast a bolt which %s" },
98
+ { name: "BOLT_AWARE", aim: true, info: null, args: 1, infoFlags: "EFINFO_BOLT", description: "creates a bolt which %s", menuName: "create a bolt which %s" },
99
+ { name: "TOUCH", aim: false, info: null, args: 1, infoFlags: "EFINFO_TOUCH", description: "%s on all adjacent squares", menuName: "%s all adjacent" },
100
+ { name: "TOUCH_AWARE", aim: false, info: null, args: 1, infoFlags: "EFINFO_TOUCH", description: "%s on all adjacent squares", menuName: "%s all adjacent" },
101
+ { name: "CURSE_ARMOR", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "curses your worn armor", menuName: "curse armor" },
102
+ { name: "CURSE_WEAPON", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "curses your wielded melee weapon", menuName: "curse weapon" },
103
+ { name: "BRAND_WEAPON", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "brands your wielded melee weapon", menuName: "brand weapon" },
104
+ { name: "BRAND_AMMO", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "brands a stack of ammunition", menuName: "brand ammunition" },
105
+ { name: "BRAND_BOLTS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "brands bolts with fire, in an unbalanced fashion", menuName: "brand bolts" },
106
+ { name: "CREATE_ARROWS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "uses a staff to create a stack of arrows", menuName: "use staff for arrows" },
107
+ { name: "TAP_DEVICE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "drains magical energy from a staff or wand", menuName: "tap device" },
108
+ { name: "TAP_UNLIFE", aim: false, info: "dam", args: 1, infoFlags: "EFINFO_DICE", description: "drains %s mana from the closest undead monster, damaging it", menuName: "tap unlife" },
109
+ { name: "SHAPECHANGE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "changes the player's shape", menuName: "change shape" },
110
+ { name: "CURSE", aim: true, info: "dam", args: 0, infoFlags: "EFINFO_NONE", description: "damages a monster directly", menuName: "curse" },
111
+ { name: "COMMAND", aim: true, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "takes control of a monster", menuName: "command" },
112
+ { name: "JUMP_AND_BITE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "jumps the player to the closest living monster and bites it", menuName: "jump and bite" },
113
+ { name: "MOVE_ATTACK", aim: true, info: "blows", args: 1, infoFlags: "EFINFO_DICE", description: "moves the player up to 4 spaces and executes up to %d melee blows", menuName: "move and attack" },
114
+ { name: "SINGLE_COMBAT", aim: true, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "engages a monster in single combat", menuName: "engage in single combat" },
115
+ { name: "MELEE_BLOWS", aim: true, info: "blows", args: 1, infoFlags: "EFINFO_DICE", description: "strikes %d blows against an adjacent monster", menuName: "pummel" },
116
+ { name: "SWEEP", aim: false, info: "blows", args: 1, infoFlags: "EFINFO_DICE", description: "strikes %d blows against all adjacent monsters", menuName: "sweep" },
117
+ { name: "BIZARRE", aim: true, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "does bizarre things", menuName: "do bizarre things" },
118
+ { name: "WONDER", aim: true, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "creates random and unpredictable effects", menuName: "create random effects" },
119
+ { name: "SELECT", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "selects one of ", menuName: "" },
120
+ { name: "SET_VALUE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "", menuName: "" },
121
+ { name: "CLEAR_VALUE", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "", menuName: "" },
122
+ { name: "SCRAMBLE_STATS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "", menuName: "" },
123
+ { name: "UNSCRAMBLE_STATS", aim: false, info: null, args: 0, infoFlags: "EFINFO_NONE", description: "", menuName: "" },
124
+ ] as const;
125
+
126
+ /** NAME -> upstream enum value (EF_ prefix upstream). */
127
+ export const EF = {
128
+ NONE: 0,
129
+ RANDOM: 1,
130
+ DAMAGE: 2,
131
+ HEAL_HP: 3,
132
+ MON_HEAL_HP: 4,
133
+ MON_HEAL_KIN: 5,
134
+ NOURISH: 6,
135
+ CRUNCH: 7,
136
+ CURE: 8,
137
+ TIMED_SET: 9,
138
+ TIMED_INC: 10,
139
+ TIMED_INC_NO_RES: 11,
140
+ MON_TIMED_INC: 12,
141
+ TIMED_DEC: 13,
142
+ GLYPH: 14,
143
+ WEB: 15,
144
+ RESTORE_STAT: 16,
145
+ DRAIN_STAT: 17,
146
+ LOSE_RANDOM_STAT: 18,
147
+ GAIN_STAT: 19,
148
+ RESTORE_EXP: 20,
149
+ GAIN_EXP: 21,
150
+ DRAIN_LIGHT: 22,
151
+ DRAIN_MANA: 23,
152
+ RESTORE_MANA: 24,
153
+ REMOVE_CURSE: 25,
154
+ RECALL: 26,
155
+ DEEP_DESCENT: 27,
156
+ ALTER_REALITY: 28,
157
+ MAP_AREA: 29,
158
+ READ_MINDS: 30,
159
+ DETECT_TRAPS: 31,
160
+ DETECT_DOORS: 32,
161
+ DETECT_STAIRS: 33,
162
+ DETECT_ORE: 34,
163
+ SENSE_GOLD: 35,
164
+ DETECT_GOLD: 36,
165
+ SENSE_OBJECTS: 37,
166
+ DETECT_OBJECTS: 38,
167
+ DETECT_LIVING_MONSTERS: 39,
168
+ DETECT_VISIBLE_MONSTERS: 40,
169
+ DETECT_INVISIBLE_MONSTERS: 41,
170
+ DETECT_FEARFUL_MONSTERS: 42,
171
+ IDENTIFY: 43,
172
+ DETECT_EVIL: 44,
173
+ DETECT_SOUL: 45,
174
+ CREATE_STAIRS: 46,
175
+ DISENCHANT: 47,
176
+ ENCHANT: 48,
177
+ RECHARGE: 49,
178
+ PROJECT_LOS: 50,
179
+ PROJECT_LOS_AWARE: 51,
180
+ ACQUIRE: 52,
181
+ WAKE: 53,
182
+ SUMMON: 54,
183
+ BANISH: 55,
184
+ MASS_BANISH: 56,
185
+ PROBE: 57,
186
+ TELEPORT: 58,
187
+ TELEPORT_TO: 59,
188
+ TELEPORT_LEVEL: 60,
189
+ RUBBLE: 61,
190
+ GRANITE: 62,
191
+ DESTRUCTION: 63,
192
+ EARTHQUAKE: 64,
193
+ LIGHT_LEVEL: 65,
194
+ DARKEN_LEVEL: 66,
195
+ LIGHT_AREA: 67,
196
+ DARKEN_AREA: 68,
197
+ SPOT: 69,
198
+ SPHERE: 70,
199
+ BALL: 71,
200
+ BREATH: 72,
201
+ ARC: 73,
202
+ SHORT_BEAM: 74,
203
+ LASH: 75,
204
+ SWARM: 76,
205
+ STRIKE: 77,
206
+ STAR: 78,
207
+ STAR_BALL: 79,
208
+ BOLT: 80,
209
+ BEAM: 81,
210
+ BOLT_OR_BEAM: 82,
211
+ LINE: 83,
212
+ ALTER: 84,
213
+ BOLT_STATUS: 85,
214
+ BOLT_STATUS_DAM: 86,
215
+ BOLT_AWARE: 87,
216
+ TOUCH: 88,
217
+ TOUCH_AWARE: 89,
218
+ CURSE_ARMOR: 90,
219
+ CURSE_WEAPON: 91,
220
+ BRAND_WEAPON: 92,
221
+ BRAND_AMMO: 93,
222
+ BRAND_BOLTS: 94,
223
+ CREATE_ARROWS: 95,
224
+ TAP_DEVICE: 96,
225
+ TAP_UNLIFE: 97,
226
+ SHAPECHANGE: 98,
227
+ CURSE: 99,
228
+ COMMAND: 100,
229
+ JUMP_AND_BITE: 101,
230
+ MOVE_ATTACK: 102,
231
+ SINGLE_COMBAT: 103,
232
+ MELEE_BLOWS: 104,
233
+ SWEEP: 105,
234
+ BIZARRE: 106,
235
+ WONDER: 107,
236
+ SELECT: 108,
237
+ SET_VALUE: 109,
238
+ CLEAR_VALUE: 110,
239
+ SCRAMBLE_STATS: 111,
240
+ UNSCRAMBLE_STATS: 112,
241
+ } as const;
@@ -0,0 +1,62 @@
1
+ // Generated from reference/src/list-elements.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Elements used in spells and attacks (object.h ELEM_ enum; ACID is 0).
5
+ */
6
+
7
+ export const ELEMENT_ENTRIES = [
8
+ { name: "ACID" },
9
+ { name: "ELEC" },
10
+ { name: "FIRE" },
11
+ { name: "COLD" },
12
+ { name: "POIS" },
13
+ { name: "LIGHT" },
14
+ { name: "DARK" },
15
+ { name: "SOUND" },
16
+ { name: "SHARD" },
17
+ { name: "NEXUS" },
18
+ { name: "NETHER" },
19
+ { name: "CHAOS" },
20
+ { name: "DISEN" },
21
+ { name: "WATER" },
22
+ { name: "ICE" },
23
+ { name: "GRAVITY" },
24
+ { name: "INERTIA" },
25
+ { name: "FORCE" },
26
+ { name: "TIME" },
27
+ { name: "PLASMA" },
28
+ { name: "METEOR" },
29
+ { name: "MISSILE" },
30
+ { name: "MANA" },
31
+ { name: "HOLY_ORB" },
32
+ { name: "ARROW" },
33
+ ] as const;
34
+
35
+ /** NAME -> upstream enum value (ELEM_ prefix upstream). */
36
+ export const ELEM = {
37
+ ACID: 0,
38
+ ELEC: 1,
39
+ FIRE: 2,
40
+ COLD: 3,
41
+ POIS: 4,
42
+ LIGHT: 5,
43
+ DARK: 6,
44
+ SOUND: 7,
45
+ SHARD: 8,
46
+ NEXUS: 9,
47
+ NETHER: 10,
48
+ CHAOS: 11,
49
+ DISEN: 12,
50
+ WATER: 13,
51
+ ICE: 14,
52
+ GRAVITY: 15,
53
+ INERTIA: 16,
54
+ FORCE: 17,
55
+ TIME: 18,
56
+ PLASMA: 19,
57
+ METEOR: 20,
58
+ MISSILE: 21,
59
+ MANA: 22,
60
+ HOLY_ORB: 23,
61
+ ARROW: 24,
62
+ } as const;
@@ -0,0 +1,36 @@
1
+ // Generated from reference/src/list-equip-slots.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Equipment slot types (obj-gear.h EQUIP_ enum; fields per header comment: slot, acid_v, name, mention, heavy describe, describe).
5
+ */
6
+
7
+ export const EQUIP_SLOT_ENTRIES = [
8
+ { name: "NONE", acidVuln: false, named: false, mention: "", heavyDescribe: "", describe: "" },
9
+ { name: "WEAPON", acidVuln: false, named: false, mention: "Wielding", heavyDescribe: "just lifting", describe: "attacking monsters with" },
10
+ { name: "BOW", acidVuln: false, named: false, mention: "Shooting", heavyDescribe: "just holding", describe: "shooting missiles with" },
11
+ { name: "RING", acidVuln: false, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
12
+ { name: "AMULET", acidVuln: false, named: true, mention: "Around %s", heavyDescribe: "", describe: "wearing around your %s" },
13
+ { name: "LIGHT", acidVuln: false, named: false, mention: "Light source", heavyDescribe: "", describe: "using to light your way" },
14
+ { name: "BODY_ARMOR", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
15
+ { name: "CLOAK", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
16
+ { name: "SHIELD", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
17
+ { name: "HAT", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
18
+ { name: "GLOVES", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
19
+ { name: "BOOTS", acidVuln: true, named: true, mention: "On %s", heavyDescribe: "", describe: "wearing on your %s" },
20
+ ] as const;
21
+
22
+ /** NAME -> upstream enum value (EQUIP_ prefix upstream). */
23
+ export const EQUIP = {
24
+ NONE: 0,
25
+ WEAPON: 1,
26
+ BOW: 2,
27
+ RING: 3,
28
+ AMULET: 4,
29
+ LIGHT: 5,
30
+ BODY_ARMOR: 6,
31
+ CLOAK: 7,
32
+ SHIELD: 8,
33
+ HAT: 9,
34
+ GLOVES: 10,
35
+ BOOTS: 11,
36
+ } as const;
@@ -0,0 +1,34 @@
1
+ // Generated from reference/src/list-history-types.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * History message types (player-history.h HIST_ enum).
5
+ */
6
+
7
+ export const HISTORY_TYPE_ENTRIES = [
8
+ { name: "NONE", description: "" },
9
+ { name: "PLAYER_BIRTH", description: "Player was born" },
10
+ { name: "ARTIFACT_UNKNOWN", description: "Player found but not IDd an artifact" },
11
+ { name: "ARTIFACT_KNOWN", description: "Player has IDed an artifact" },
12
+ { name: "ARTIFACT_LOST", description: "Player had an artifact and lost it" },
13
+ { name: "PLAYER_DEATH", description: "Player has been slain" },
14
+ { name: "SLAY_UNIQUE", description: "Player has slain a unique monster" },
15
+ { name: "USER_INPUT", description: "User-added note" },
16
+ { name: "SAVEFILE_IMPORT", description: "Added when an older version savefile is imported" },
17
+ { name: "GAIN_LEVEL", description: "Player gained a level" },
18
+ { name: "GENERIC", description: "Anything else not covered here (unused)" },
19
+ ] as const;
20
+
21
+ /** NAME -> upstream enum value (HIST_ prefix upstream). */
22
+ export const HIST = {
23
+ NONE: 0,
24
+ PLAYER_BIRTH: 1,
25
+ ARTIFACT_UNKNOWN: 2,
26
+ ARTIFACT_KNOWN: 3,
27
+ ARTIFACT_LOST: 4,
28
+ PLAYER_DEATH: 5,
29
+ SLAY_UNIQUE: 6,
30
+ USER_INPUT: 7,
31
+ SAVEFILE_IMPORT: 8,
32
+ GAIN_LEVEL: 9,
33
+ GENERIC: 10,
34
+ } as const;
@@ -0,0 +1,66 @@
1
+ // Generated from reference/src/list-ignore-types.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Object kinds for quality/ego ignoring (obj-ignore.h ITYPE_ enum).
5
+ */
6
+
7
+ export const IGNORE_TYPE_ENTRIES = [
8
+ { name: "NONE", description: "" },
9
+ { name: "SHARP", description: "Sharp Melee Weapons" },
10
+ { name: "BLUNT", description: "Blunt Melee Weapons" },
11
+ { name: "GREAT", description: "Great Weapons" },
12
+ { name: "SLING", description: "Slings" },
13
+ { name: "BOW", description: "Bows" },
14
+ { name: "CROSSBOW", description: "Crossbows" },
15
+ { name: "SHOT", description: "Shots and Pebbles" },
16
+ { name: "ARROW", description: "Arrows" },
17
+ { name: "BOLT", description: "Bolts" },
18
+ { name: "ROBE", description: "Robes" },
19
+ { name: "BODY_ARMOR", description: "Body Armor" },
20
+ { name: "BASIC_DRAGON_ARMOR", description: "Basic Dragon Scale Mail" },
21
+ { name: "MULTI_DRAGON_ARMOR", description: "Multi-Hued Dragon Scale Mail" },
22
+ { name: "HIGH_DRAGON_ARMOR", description: "High Dragon Scale Mail" },
23
+ { name: "BALANCE_DRAGON_ARMOR", description: "Balance Dragon Scale Mail" },
24
+ { name: "POWER_DRAGON_ARMOR", description: "Power Dragon Scale Mail" },
25
+ { name: "CLOAK", description: "Cloaks" },
26
+ { name: "ELVEN_CLOAK", description: "Elven Cloaks" },
27
+ { name: "SHIELD", description: "Shields" },
28
+ { name: "HEADGEAR", description: "Headgear" },
29
+ { name: "HANDGEAR", description: "Handgear" },
30
+ { name: "FEET", description: "Footgear" },
31
+ { name: "DIGGER", description: "Diggers" },
32
+ { name: "RING", description: "Rings" },
33
+ { name: "AMULET", description: "Amulets" },
34
+ { name: "LIGHT", description: "Lights" },
35
+ ] as const;
36
+
37
+ /** NAME -> upstream enum value (ITYPE_ prefix upstream). */
38
+ export const ITYPE = {
39
+ NONE: 0,
40
+ SHARP: 1,
41
+ BLUNT: 2,
42
+ GREAT: 3,
43
+ SLING: 4,
44
+ BOW: 5,
45
+ CROSSBOW: 6,
46
+ SHOT: 7,
47
+ ARROW: 8,
48
+ BOLT: 9,
49
+ ROBE: 10,
50
+ BODY_ARMOR: 11,
51
+ BASIC_DRAGON_ARMOR: 12,
52
+ MULTI_DRAGON_ARMOR: 13,
53
+ HIGH_DRAGON_ARMOR: 14,
54
+ BALANCE_DRAGON_ARMOR: 15,
55
+ POWER_DRAGON_ARMOR: 16,
56
+ CLOAK: 17,
57
+ ELVEN_CLOAK: 18,
58
+ SHIELD: 19,
59
+ HEADGEAR: 20,
60
+ HANDGEAR: 21,
61
+ FEET: 22,
62
+ DIGGER: 23,
63
+ RING: 24,
64
+ AMULET: 25,
65
+ LIGHT: 26,
66
+ } as const;
@@ -0,0 +1,33 @@
1
+ // Generated by scripts/codegen-lists.mjs from reference/src/list-*.h. Do not edit.
2
+
3
+ export * from "./dun-profiles.js";
4
+ export * from "./effects.js";
5
+ export * from "./elements.js";
6
+ export * from "./equip-slots.js";
7
+ export * from "./history-types.js";
8
+ export * from "./ignore-types.js";
9
+ export * from "./kind-flags.js";
10
+ export * from "./message.js";
11
+ export * from "./mon-message.js";
12
+ export * from "./mon-race-flags.js";
13
+ export * from "./mon-spells.js";
14
+ export * from "./mon-temp-flags.js";
15
+ export * from "./mon-timed.js";
16
+ export * from "./object-flags.js";
17
+ export * from "./object-modifiers.js";
18
+ export * from "./options.js";
19
+ export * from "./origins.js";
20
+ export * from "./parser-errors.js";
21
+ export * from "./player-flags.js";
22
+ export * from "./player-timed.js";
23
+ export * from "./projections.js";
24
+ export * from "./randart-properties.js";
25
+ export * from "./room-flags.js";
26
+ export * from "./rooms.js";
27
+ export * from "./square-flags.js";
28
+ export * from "./stats.js";
29
+ export * from "./terrain-flags.js";
30
+ export * from "./terrain.js";
31
+ export * from "./trap-flags.js";
32
+ export * from "./tvals.js";
33
+ export * from "./ui-entry-renderers.js";
@@ -0,0 +1,44 @@
1
+ // Generated from reference/src/list-kind-flags.h by scripts/codegen-lists.mjs. Do not edit.
2
+
3
+ /**
4
+ * Object kind flags (obj-properties.h KF_ enum).
5
+ */
6
+
7
+ export const KIND_FLAG_ENTRIES = [
8
+ { name: "NONE", message: "" },
9
+ { name: "RAND_HI_RES", message: "" },
10
+ { name: "RAND_SUSTAIN", message: "" },
11
+ { name: "RAND_POWER", message: "" },
12
+ { name: "INSTA_ART", message: "" },
13
+ { name: "QUEST_ART", message: "" },
14
+ { name: "EASY_KNOW", message: "" },
15
+ { name: "GOOD", message: "" },
16
+ { name: "SHOW_DICE", message: "" },
17
+ { name: "SHOW_MULT", message: "" },
18
+ { name: "SHOOTS_SHOTS", message: "" },
19
+ { name: "SHOOTS_ARROWS", message: "" },
20
+ { name: "SHOOTS_BOLTS", message: "" },
21
+ { name: "RAND_BASE_RES", message: "" },
22
+ { name: "RAND_RES_POWER", message: "" },
23
+ { name: "MAX", message: "" },
24
+ ] as const;
25
+
26
+ /** NAME -> upstream enum value (KF_ prefix upstream). */
27
+ export const KF = {
28
+ NONE: 0,
29
+ RAND_HI_RES: 1,
30
+ RAND_SUSTAIN: 2,
31
+ RAND_POWER: 3,
32
+ INSTA_ART: 4,
33
+ QUEST_ART: 5,
34
+ EASY_KNOW: 6,
35
+ GOOD: 7,
36
+ SHOW_DICE: 8,
37
+ SHOW_MULT: 9,
38
+ SHOOTS_SHOTS: 10,
39
+ SHOOTS_ARROWS: 11,
40
+ SHOOTS_BOLTS: 12,
41
+ RAND_BASE_RES: 13,
42
+ RAND_RES_POWER: 14,
43
+ MAX: 15,
44
+ } as const;