@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
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  17. package/dist/agent/index.js +15 -0
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  19. package/dist/agent/perceive.d.ts +21 -0
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  21. package/dist/agent/perceive.js +386 -0
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  23. package/dist/agent/types.d.ts +436 -0
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  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
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  37. package/dist/color.js +240 -0
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  39. package/dist/combat/brand-slay.d.ts +119 -0
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  41. package/dist/combat/brand-slay.js +264 -0
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  43. package/dist/combat/hit.d.ts +198 -0
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  45. package/dist/combat/hit.js +310 -0
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  47. package/dist/combat/index.d.ts +15 -0
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  51. package/dist/combat/melee.d.ts +261 -0
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  53. package/dist/combat/melee.js +402 -0
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  55. package/dist/combat/mon-melee.d.ts +233 -0
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  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
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  61. package/dist/combat/ranged.js +253 -0
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  63. package/dist/constants.d.ts +134 -0
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  65. package/dist/constants.js +171 -0
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  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
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  75. package/dist/effects/effect-info.d.ts +124 -0
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  83. package/dist/effects/handlers.d.ts +70 -0
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  87. package/dist/effects/interpreter.d.ts +291 -0
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  89. package/dist/effects/interpreter.js +325 -0
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  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
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  95. package/dist/expression.d.ts +83 -0
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  99. package/dist/game/cave-cmd.d.ts +195 -0
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  103. package/dist/game/char-sheet.d.ts +189 -0
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  107. package/dist/game/chest.d.ts +94 -0
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  115. package/dist/game/curse-tick.d.ts +35 -0
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  119. package/dist/game/describe.d.ts +20 -0
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  123. package/dist/game/display.d.ts +196 -0
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  125. package/dist/game/display.js +684 -0
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  127. package/dist/game/dump-level.d.ts +37 -0
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  129. package/dist/game/dump-level.js +110 -0
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  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
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  135. package/dist/game/effect-detect.d.ts +34 -0
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  139. package/dist/game/effect-env.d.ts +77 -0
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  141. package/dist/game/effect-env.js +166 -0
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  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
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  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
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  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
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  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
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  159. package/dist/game/effect-mon-origin.d.ts +67 -0
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  161. package/dist/game/effect-mon-origin.js +164 -0
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  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
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  167. package/dist/game/effect-summon.d.ts +37 -0
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  169. package/dist/game/effect-summon.js +113 -0
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  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
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  175. package/dist/game/effect-terrain.d.ts +91 -0
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  177. package/dist/game/effect-terrain.js +812 -0
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  179. package/dist/game/energy.d.ts +45 -0
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  183. package/dist/game/equip-cmp.d.ts +138 -0
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  187. package/dist/game/floor.d.ts +182 -0
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  191. package/dist/game/gear.d.ts +408 -0
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  195. package/dist/game/harness.d.ts +61 -0
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  199. package/dist/game/history.d.ts +49 -0
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  203. package/dist/game/ignore-cmd.d.ts +42 -0
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  207. package/dist/game/inscription-confirm.d.ts +80 -0
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  211. package/dist/game/known.d.ts +297 -0
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  223. package/dist/game/mon-cast.d.ts +150 -0
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  227. package/dist/game/mon-cmd.d.ts +51 -0
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  239. package/dist/game/mon-list.d.ts +85 -0
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  243. package/dist/game/mon-message.d.ts +100 -0
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  251. package/dist/game/mon-ranged.d.ts +87 -0
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  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
@@ -0,0 +1,388 @@
1
+ /**
2
+ * Exact rational arithmetic and the mean/variance estimators, ported from
3
+ * reference/src/z-util.c (Angband 4.2.6): gcd (L1679),
4
+ * my_rational_construct (L1694), my_rational_to_uint (L1722),
5
+ * my_rational_product (L1823), my_rational_sum (L1923), mean (L1389) and
6
+ * variance (L1516).
7
+ *
8
+ * WHY THESE ARE CORE AND NOT PLUMBING. Three upstream call sites depend on the
9
+ * exact values these return:
10
+ * - obj-info.c (L435 sum_o_criticals, L563/L725 the O-combat crit averages,
11
+ * L1271-L1488 the damage-per-blow readout) prints numbers derived from
12
+ * my_rational_to_uint, so a rounding difference is a visibly wrong number on
13
+ * the item-inspect screen.
14
+ * - obj-randart.c L278-L282 store_base_power calls mean()/variance() over the
15
+ * standard artifact set; those become the generator's power baselines.
16
+ * - player-path.c L135/L195/L269 converts turn penalties through
17
+ * my_rational_to_uint, which feeds the pathfinder's terrain penalties.
18
+ *
19
+ * FIDELITY. The C works in `unsigned int` (32-bit) and falls back to a
20
+ * hand-rolled 16-bit-limb multiprecision library (ini_u16n/mul_u16n/div_u16n,
21
+ * z-util.c L1000-L1380) whenever a product would overflow. This port keeps the
22
+ * SAME saturation and approximation behaviour, using BigInt for exactly the
23
+ * intermediates the C computes in multiprecision. That matters because the
24
+ * fallback is not just "a bigger integer": my_rational_product and
25
+ * my_rational_sum deliberately APPROXIMATE (they rescale to the largest
26
+ * denominator that still fits and then round to nearest), and
27
+ * my_rational_to_uint / variance SATURATE at UINT_MAX / INT_MAX. A port that
28
+ * merely used JS doubles would silently return the unsaturated value.
29
+ *
30
+ * The 32-bit rails are the point, so they are named rather than implied:
31
+ * a `number` here stands for a C `unsigned int` unless stated otherwise.
32
+ */
33
+
34
+ import { INT_MAX, UINT32_MAX } from "./guard.js";
35
+
36
+ /** struct my_rational (z-util.h): a fraction in lowest terms, d > 0. */
37
+ export interface MyRational {
38
+ /** numerator (unsigned int) */
39
+ n: number;
40
+ /** denominator (unsigned int), always > 0 */
41
+ d: number;
42
+ }
43
+
44
+ /** Bit length, i.e. msb_u16n (z-util.c L1059): 0 for zero, else 1-based msb. */
45
+ function msb(x: bigint): number {
46
+ return x === 0n ? 0 : x.toString(2).length;
47
+ }
48
+
49
+ /**
50
+ * gcd (z-util.c L1679): the division-based Euclid. Note gcd(0, d) === d, which
51
+ * my_rational_product relies on when a numerator is zero.
52
+ */
53
+ export function gcd(a: number, b: number): number {
54
+ while (b) {
55
+ const t = b;
56
+ b = a % b;
57
+ a = t;
58
+ }
59
+ return a;
60
+ }
61
+
62
+ /**
63
+ * my_rational_construct (z-util.c L1694). Zero is always 0/1; otherwise the
64
+ * fraction is divided through by the gcd. The C asserts denominator > 0.
65
+ */
66
+ export function myRationalConstruct(numerator: number, denominator: number): MyRational {
67
+ if (numerator === 0) {
68
+ /* Use 0 / 1 as the way to represent zero. */
69
+ return { n: 0, d: 1 };
70
+ }
71
+ const g = gcd(numerator, denominator);
72
+ return { n: Math.trunc(numerator / g), d: Math.trunc(denominator / g) };
73
+ }
74
+
75
+ /** The out-parameter shape for my_rational_to_uint's `remainder`. */
76
+ export interface UintRemainder {
77
+ remainder: number;
78
+ }
79
+
80
+ /**
81
+ * my_rational_to_uint (z-util.c L1722): a->n / a->d scaled by `scale`, floored,
82
+ * saturating at UINT_MAX. When `out` is given it receives the numerator of the
83
+ * part that was dropped (over the same denominator a.d) so the caller can round.
84
+ *
85
+ * Every early return that saturates ALSO zeroes the remainder — upstream does
86
+ * that at four separate points and a caller that rounds on the remainder would
87
+ * round differently if any were missed, so they are each reproduced.
88
+ */
89
+ export function myRationalToUint(
90
+ a: MyRational,
91
+ scale: number,
92
+ out?: UintRemainder,
93
+ ): number {
94
+ if (!scale) {
95
+ if (out) out.remainder = 0;
96
+ return 0;
97
+ }
98
+ let result = Math.trunc(a.n / a.d);
99
+ if (result > Math.trunc(UINT32_MAX / scale)) {
100
+ if (out) out.remainder = 0;
101
+ return UINT32_MAX;
102
+ }
103
+ result *= scale;
104
+ const r = a.n % a.d;
105
+ const q = Math.trunc(scale / a.d);
106
+ /* q * r cannot overflow: q <= scale / a.d and r < a.d, so q * r < scale. */
107
+ if (result > UINT32_MAX - q * r) {
108
+ if (out) out.remainder = 0;
109
+ return UINT32_MAX;
110
+ }
111
+ result += q * r;
112
+ const r2 = scale - q * a.d;
113
+ if (r && r2 > Math.trunc(UINT32_MAX / r)) {
114
+ /*
115
+ * The product of the remainders overflows in the native arithmetic, so the
116
+ * C switches to multiprecision integers (L1756-L1803). BigInt is exact here
117
+ * for the same reason: r < a.d and r2 < a.d, both under 2^32.
118
+ */
119
+ const t = BigInt(r) * BigInt(r2);
120
+ const bd = BigInt(a.d);
121
+ const mq = Number(t / bd);
122
+ if (result <= UINT32_MAX - mq) {
123
+ result += mq;
124
+ if (out) out.remainder = Number(t % bd);
125
+ } else {
126
+ result = UINT32_MAX;
127
+ if (out) out.remainder = 0;
128
+ }
129
+ return result;
130
+ }
131
+ const t = r * r2;
132
+ const q2 = Math.trunc(t / a.d);
133
+ if (result > UINT32_MAX - q2) {
134
+ if (out) out.remainder = 0;
135
+ return UINT32_MAX;
136
+ }
137
+ result += q2;
138
+ if (out) out.remainder = t - q2 * a.d;
139
+ return result;
140
+ }
141
+
142
+ /**
143
+ * The shared tail of my_rational_product and my_rational_sum's overflow paths
144
+ * (z-util.c L1872-L1911 and L1985-L2027). Given the exact fraction n / d that
145
+ * does not fit in 32 bits, return the best 32-bit approximation the C would:
146
+ * take the integer quotient, pick the LARGEST denominator that still fits
147
+ * alongside it, scale the remainder into that denominator, and round to nearest
148
+ * by comparing bit lengths (which is why this is an approximation and not the
149
+ * true value).
150
+ */
151
+ function approximate(n: bigint, d: bigint, guardSum: boolean): MyRational {
152
+ const q = n / d;
153
+ if (q > BigInt(UINT32_MAX)) return myRationalConstruct(UINT32_MAX, 1);
154
+ const r = n % d;
155
+ let resn = Number(q);
156
+ const resd = resn < UINT32_MAX ? Math.trunc(UINT32_MAX / (resn + 1)) : 1;
157
+ resn *= resd;
158
+ const scaled = r * BigInt(resd);
159
+ const t = Number(scaled / d);
160
+ const rr = scaled % d;
161
+ if (guardSum && resn > UINT32_MAX - t) {
162
+ /* my_rational_sum guards this addition (L2015) where product asserts it. */
163
+ return myRationalConstruct(UINT32_MAX, 1);
164
+ }
165
+ resn += t;
166
+ /* Approximate rounding to the nearest. */
167
+ if (msb(rr) + 1 >= msb(d) && resn < UINT32_MAX) resn += 1;
168
+ return myRationalConstruct(resn, resd);
169
+ }
170
+
171
+ /** my_rational_product (z-util.c L1823): a * b, approximating on overflow. */
172
+ export function myRationalProduct(a: MyRational, b: MyRational): MyRational {
173
+ const g1 = gcd(a.n, b.d);
174
+ const g2 = gcd(a.d, b.n);
175
+ const anr = Math.trunc(a.n / g1);
176
+ const adr = Math.trunc(a.d / g2);
177
+ const bnr = Math.trunc(b.n / g2);
178
+ const bdr = Math.trunc(b.d / g1);
179
+
180
+ if (
181
+ (bnr && anr > Math.trunc(UINT32_MAX / bnr)) ||
182
+ adr > Math.trunc(UINT32_MAX / bdr)
183
+ ) {
184
+ return approximate(BigInt(anr) * BigInt(bnr), BigInt(adr) * BigInt(bdr), false);
185
+ }
186
+ /* Note: the native path does NOT re-reduce; anr/adr and bnr/bdr already are. */
187
+ return { n: anr * bnr, d: adr * bdr };
188
+ }
189
+
190
+ /** my_rational_sum (z-util.c L1923): a + b, approximating on overflow. */
191
+ export function myRationalSum(a: MyRational, b: MyRational): MyRational {
192
+ const g = gcd(a.d, b.d);
193
+ const adr = Math.trunc(a.d / g);
194
+ const bdr = Math.trunc(b.d / g);
195
+
196
+ if (
197
+ adr <= Math.trunc(UINT32_MAX / b.d) &&
198
+ a.n <= Math.trunc(UINT32_MAX / bdr) &&
199
+ b.n <= Math.trunc(UINT32_MAX / adr) &&
200
+ a.n * bdr <= UINT32_MAX - b.n * adr
201
+ ) {
202
+ return myRationalConstruct(a.n * bdr + b.n * adr, adr * b.d);
203
+ }
204
+ return approximate(
205
+ BigInt(a.n) * BigInt(bdr) + BigInt(adr) * BigInt(b.n),
206
+ BigInt(adr) * BigInt(b.d),
207
+ true,
208
+ );
209
+ }
210
+
211
+ /**
212
+ * Split the entries of `nums[0 .. size-1]` into the positive and negative
213
+ * contributions to the sum, the way mean() and variance() both do (the C keeps
214
+ * two multiprecision accumulators so that INT_MIN never has to be negated in
215
+ * an `int`). Also returns the sum of squares, which only variance() reads.
216
+ */
217
+ function accumulate(
218
+ nums: readonly number[],
219
+ size: number,
220
+ ): { sp: bigint; sn: bigint; ss: bigint } {
221
+ let sp = 0n;
222
+ let sn = 0n;
223
+ let ss = 0n;
224
+ for (let i = 0; i < size; i++) {
225
+ const v = nums[i] as number;
226
+ if (v === 0) continue;
227
+ const bv = BigInt(v);
228
+ if (v > 0) sp += bv;
229
+ else sn -= bv;
230
+ ss += bv * bv;
231
+ }
232
+ return { sp, sn, ss };
233
+ }
234
+
235
+ /**
236
+ * mean (z-util.c L1389): the arithmetic mean of nums[0 .. size-1].
237
+ *
238
+ * The `frac` out-parameter selects between TWO DIFFERENT ROUNDING RULES, which
239
+ * is the whole reason it exists:
240
+ * - frac === null: the result is rounded to NEAREST, ties away from zero
241
+ * (the C tests `f.n >= (f.d + 1) / 2` on the magnitude).
242
+ * - frac given: the result is FLOORED (rounded toward negative infinity, not
243
+ * toward zero) and *frac is the non-negative remainder over `size`, so that
244
+ * `return + frac` is the exact mean. For a negative mean the C therefore
245
+ * increments the magnitude and stores `(d - n) / d`.
246
+ *
247
+ * store_base_power (obj-randart.c L278) passes a non-null frac, so the artifact
248
+ * power baselines use the FLOOR, not round-to-nearest.
249
+ */
250
+ export function mean(
251
+ nums: readonly number[],
252
+ size: number,
253
+ frac: MyRational | null,
254
+ ): number {
255
+ if (size <= 0) {
256
+ if (frac) {
257
+ frac.n = 0;
258
+ frac.d = 1;
259
+ }
260
+ return 0;
261
+ }
262
+
263
+ const { sp, sn } = accumulate(nums, size);
264
+ const sz = BigInt(size);
265
+
266
+ if (sp < sn) {
267
+ /* The mean is negative; work with the magnitude, like the C does. */
268
+ const mag = sn - sp;
269
+ let result = mag / sz;
270
+ const f = myRationalConstruct(Number(mag % sz), size);
271
+ if (frac) {
272
+ if (f.n > 0) {
273
+ /*
274
+ * Will be negating the result, but the returned fraction must be
275
+ * non-negative, so step the magnitude up and complement the fraction.
276
+ */
277
+ result += 1n;
278
+ frac.n = f.d - f.n;
279
+ frac.d = f.d;
280
+ } else {
281
+ frac.n = f.n;
282
+ frac.d = f.d;
283
+ }
284
+ } else if (f.n >= Math.trunc((f.d + 1) / 2)) {
285
+ result += 1n;
286
+ }
287
+ return result === 0n ? 0 : -Number(result);
288
+ }
289
+
290
+ const mag = sp - sn;
291
+ let result = mag / sz;
292
+ const f = myRationalConstruct(Number(mag % sz), size);
293
+ if (frac) {
294
+ frac.n = f.n;
295
+ frac.d = f.d;
296
+ } else if (f.n >= Math.trunc((f.d + 1) / 2)) {
297
+ result += 1n;
298
+ }
299
+ return Number(result);
300
+ }
301
+
302
+ /**
303
+ * variance (z-util.c L1516) of nums[0 .. size-1].
304
+ *
305
+ * `unbiased` divides by size - 1 instead of size; `ofMean` scales by a further
306
+ * 1 / size to give the variance of the estimate of the mean. `frac` selects
307
+ * floor + exact remainder over round-to-nearest, as in mean(). A result above
308
+ * INT_MAX saturates to INT_MAX with a zero fraction.
309
+ *
310
+ * The C computes this as (sum(x^2) - sum(x)^2 / size) / norm rather than from
311
+ * the deviations, and it rounds sum(x)^2 / size UP before subtracting (L1591),
312
+ * converting the remainder to `size - r0` so every later fractional term stays
313
+ * non-negative. Both are reproduced: the ceiling changes the floored result by
314
+ * one for some inputs.
315
+ */
316
+ export function variance(
317
+ nums: readonly number[],
318
+ size: number,
319
+ unbiased: boolean,
320
+ ofMean: boolean,
321
+ frac: MyRational | null,
322
+ ): number {
323
+ if (size <= 1) {
324
+ if (frac) {
325
+ frac.n = 0;
326
+ frac.d = 1;
327
+ }
328
+ return 0;
329
+ }
330
+
331
+ const norm = size - (unbiased ? 1 : 0);
332
+ const { sp, sn, ss: sumSq } = accumulate(nums, size);
333
+ const sz = BigInt(size);
334
+ const nm = BigInt(norm);
335
+
336
+ const diff = sp >= sn ? sp - sn : sn - sp;
337
+ const sqs = diff * diff;
338
+
339
+ let q = sqs / sz;
340
+ let r0 = sqs % sz;
341
+ if (r0 > 0n) {
342
+ /*
343
+ * Since this remainder is subtracted, add one to the quotient and turn the
344
+ * remainder into size - r0 so later terms are all non-negative.
345
+ */
346
+ q += 1n;
347
+ r0 = sz - r0;
348
+ }
349
+
350
+ const ss = sumSq - q;
351
+ let v = ss / nm;
352
+ const r1 = ss % nm;
353
+ let r2 = 0n;
354
+ if (ofMean) {
355
+ r2 = v % sz;
356
+ v = v / sz;
357
+ }
358
+
359
+ if (v > BigInt(UINT32_MAX) || Number(v) > INT_MAX) {
360
+ if (frac) {
361
+ frac.n = 0;
362
+ frac.d = 1;
363
+ }
364
+ return INT_MAX;
365
+ }
366
+ let result = Number(v);
367
+
368
+ /*
369
+ * Account for the fractional part. With ofMean false that is
370
+ * r1 / norm + r0 / (size * norm); with ofMean true it is
371
+ * r2 / size + r1 / (size * norm) + r0 / (size * size * norm).
372
+ */
373
+ let f = myRationalConstruct(Number(r0), size);
374
+ f = myRationalProduct(f, myRationalConstruct(1, norm));
375
+ f = myRationalSum(f, myRationalConstruct(Number(r1), norm));
376
+ if (ofMean) {
377
+ f = myRationalProduct(f, myRationalConstruct(1, size));
378
+ f = myRationalSum(f, myRationalConstruct(Number(r2), size));
379
+ }
380
+
381
+ if (frac) {
382
+ frac.n = f.n;
383
+ frac.d = f.d;
384
+ } else if (f.n >= Math.trunc((f.d + 1) / 2) && result < INT_MAX) {
385
+ result += 1;
386
+ }
387
+ return result;
388
+ }