@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
  16. package/dist/agent/index.d.ts.map +1 -0
  17. package/dist/agent/index.js +15 -0
  18. package/dist/agent/index.js.map +1 -0
  19. package/dist/agent/perceive.d.ts +21 -0
  20. package/dist/agent/perceive.d.ts.map +1 -0
  21. package/dist/agent/perceive.js +386 -0
  22. package/dist/agent/perceive.js.map +1 -0
  23. package/dist/agent/types.d.ts +436 -0
  24. package/dist/agent/types.d.ts.map +1 -0
  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
  36. package/dist/color.d.ts.map +1 -0
  37. package/dist/color.js +240 -0
  38. package/dist/color.js.map +1 -0
  39. package/dist/combat/brand-slay.d.ts +119 -0
  40. package/dist/combat/brand-slay.d.ts.map +1 -0
  41. package/dist/combat/brand-slay.js +264 -0
  42. package/dist/combat/brand-slay.js.map +1 -0
  43. package/dist/combat/hit.d.ts +198 -0
  44. package/dist/combat/hit.d.ts.map +1 -0
  45. package/dist/combat/hit.js +310 -0
  46. package/dist/combat/hit.js.map +1 -0
  47. package/dist/combat/index.d.ts +15 -0
  48. package/dist/combat/index.d.ts.map +1 -0
  49. package/dist/combat/index.js +15 -0
  50. package/dist/combat/index.js.map +1 -0
  51. package/dist/combat/melee.d.ts +261 -0
  52. package/dist/combat/melee.d.ts.map +1 -0
  53. package/dist/combat/melee.js +402 -0
  54. package/dist/combat/melee.js.map +1 -0
  55. package/dist/combat/mon-melee.d.ts +233 -0
  56. package/dist/combat/mon-melee.d.ts.map +1 -0
  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
  60. package/dist/combat/ranged.d.ts.map +1 -0
  61. package/dist/combat/ranged.js +253 -0
  62. package/dist/combat/ranged.js.map +1 -0
  63. package/dist/constants.d.ts +134 -0
  64. package/dist/constants.d.ts.map +1 -0
  65. package/dist/constants.js +171 -0
  66. package/dist/constants.js.map +1 -0
  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
  72. package/dist/effects/effect-choice.d.ts.map +1 -0
  73. package/dist/effects/effect-choice.js +18 -0
  74. package/dist/effects/effect-choice.js.map +1 -0
  75. package/dist/effects/effect-info.d.ts +124 -0
  76. package/dist/effects/effect-info.d.ts.map +1 -0
  77. package/dist/effects/effect-info.js +706 -0
  78. package/dist/effects/effect-info.js.map +1 -0
  79. package/dist/effects/effect.d.ts +165 -0
  80. package/dist/effects/effect.d.ts.map +1 -0
  81. package/dist/effects/effect.js +452 -0
  82. package/dist/effects/effect.js.map +1 -0
  83. package/dist/effects/handlers.d.ts +70 -0
  84. package/dist/effects/handlers.d.ts.map +1 -0
  85. package/dist/effects/handlers.js +394 -0
  86. package/dist/effects/handlers.js.map +1 -0
  87. package/dist/effects/interpreter.d.ts +291 -0
  88. package/dist/effects/interpreter.d.ts.map +1 -0
  89. package/dist/effects/interpreter.js +325 -0
  90. package/dist/effects/interpreter.js.map +1 -0
  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
  94. package/dist/events.js.map +1 -0
  95. package/dist/expression.d.ts +83 -0
  96. package/dist/expression.d.ts.map +1 -0
  97. package/dist/expression.js +333 -0
  98. package/dist/expression.js.map +1 -0
  99. package/dist/game/cave-cmd.d.ts +195 -0
  100. package/dist/game/cave-cmd.d.ts.map +1 -0
  101. package/dist/game/cave-cmd.js +968 -0
  102. package/dist/game/cave-cmd.js.map +1 -0
  103. package/dist/game/char-sheet.d.ts +189 -0
  104. package/dist/game/char-sheet.d.ts.map +1 -0
  105. package/dist/game/char-sheet.js +381 -0
  106. package/dist/game/char-sheet.js.map +1 -0
  107. package/dist/game/chest.d.ts +94 -0
  108. package/dist/game/chest.d.ts.map +1 -0
  109. package/dist/game/chest.js +267 -0
  110. package/dist/game/chest.js.map +1 -0
  111. package/dist/game/context.d.ts +970 -0
  112. package/dist/game/context.d.ts.map +1 -0
  113. package/dist/game/context.js +353 -0
  114. package/dist/game/context.js.map +1 -0
  115. package/dist/game/curse-tick.d.ts +35 -0
  116. package/dist/game/curse-tick.d.ts.map +1 -0
  117. package/dist/game/curse-tick.js +100 -0
  118. package/dist/game/curse-tick.js.map +1 -0
  119. package/dist/game/describe.d.ts +20 -0
  120. package/dist/game/describe.d.ts.map +1 -0
  121. package/dist/game/describe.js +45 -0
  122. package/dist/game/describe.js.map +1 -0
  123. package/dist/game/display.d.ts +196 -0
  124. package/dist/game/display.d.ts.map +1 -0
  125. package/dist/game/display.js +684 -0
  126. package/dist/game/display.js.map +1 -0
  127. package/dist/game/dump-level.d.ts +37 -0
  128. package/dist/game/dump-level.d.ts.map +1 -0
  129. package/dist/game/dump-level.js +110 -0
  130. package/dist/game/dump-level.js.map +1 -0
  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
  134. package/dist/game/effect-attack.js.map +1 -0
  135. package/dist/game/effect-detect.d.ts +34 -0
  136. package/dist/game/effect-detect.d.ts.map +1 -0
  137. package/dist/game/effect-detect.js +456 -0
  138. package/dist/game/effect-detect.js.map +1 -0
  139. package/dist/game/effect-env.d.ts +77 -0
  140. package/dist/game/effect-env.d.ts.map +1 -0
  141. package/dist/game/effect-env.js +166 -0
  142. package/dist/game/effect-env.js.map +1 -0
  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
  146. package/dist/game/effect-game-env.js.map +1 -0
  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
  150. package/dist/game/effect-general.js.map +1 -0
  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
  154. package/dist/game/effect-item.js.map +1 -0
  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
  158. package/dist/game/effect-melee.js.map +1 -0
  159. package/dist/game/effect-mon-origin.d.ts +67 -0
  160. package/dist/game/effect-mon-origin.d.ts.map +1 -0
  161. package/dist/game/effect-mon-origin.js +164 -0
  162. package/dist/game/effect-mon-origin.js.map +1 -0
  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
  166. package/dist/game/effect-monster.js.map +1 -0
  167. package/dist/game/effect-summon.d.ts +37 -0
  168. package/dist/game/effect-summon.d.ts.map +1 -0
  169. package/dist/game/effect-summon.js +113 -0
  170. package/dist/game/effect-summon.js.map +1 -0
  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
  174. package/dist/game/effect-teleport.js.map +1 -0
  175. package/dist/game/effect-terrain.d.ts +91 -0
  176. package/dist/game/effect-terrain.d.ts.map +1 -0
  177. package/dist/game/effect-terrain.js +812 -0
  178. package/dist/game/effect-terrain.js.map +1 -0
  179. package/dist/game/energy.d.ts +45 -0
  180. package/dist/game/energy.d.ts.map +1 -0
  181. package/dist/game/energy.js +51 -0
  182. package/dist/game/energy.js.map +1 -0
  183. package/dist/game/equip-cmp.d.ts +138 -0
  184. package/dist/game/equip-cmp.d.ts.map +1 -0
  185. package/dist/game/equip-cmp.js +363 -0
  186. package/dist/game/equip-cmp.js.map +1 -0
  187. package/dist/game/floor.d.ts +182 -0
  188. package/dist/game/floor.d.ts.map +1 -0
  189. package/dist/game/floor.js +435 -0
  190. package/dist/game/floor.js.map +1 -0
  191. package/dist/game/gear.d.ts +408 -0
  192. package/dist/game/gear.d.ts.map +1 -0
  193. package/dist/game/gear.js +1037 -0
  194. package/dist/game/gear.js.map +1 -0
  195. package/dist/game/harness.d.ts +61 -0
  196. package/dist/game/harness.d.ts.map +1 -0
  197. package/dist/game/harness.js +198 -0
  198. package/dist/game/harness.js.map +1 -0
  199. package/dist/game/history.d.ts +49 -0
  200. package/dist/game/history.d.ts.map +1 -0
  201. package/dist/game/history.js +55 -0
  202. package/dist/game/history.js.map +1 -0
  203. package/dist/game/ignore-cmd.d.ts +42 -0
  204. package/dist/game/ignore-cmd.d.ts.map +1 -0
  205. package/dist/game/ignore-cmd.js +59 -0
  206. package/dist/game/ignore-cmd.js.map +1 -0
  207. package/dist/game/inscription-confirm.d.ts +80 -0
  208. package/dist/game/inscription-confirm.d.ts.map +1 -0
  209. package/dist/game/inscription-confirm.js +95 -0
  210. package/dist/game/inscription-confirm.js.map +1 -0
  211. package/dist/game/known.d.ts +297 -0
  212. package/dist/game/known.d.ts.map +1 -0
  213. package/dist/game/known.js +849 -0
  214. package/dist/game/known.js.map +1 -0
  215. package/dist/game/loop.d.ts +139 -0
  216. package/dist/game/loop.d.ts.map +1 -0
  217. package/dist/game/loop.js +631 -0
  218. package/dist/game/loop.js.map +1 -0
  219. package/dist/game/lore-color.d.ts +25 -0
  220. package/dist/game/lore-color.d.ts.map +1 -0
  221. package/dist/game/lore-color.js +95 -0
  222. package/dist/game/lore-color.js.map +1 -0
  223. package/dist/game/mon-cast.d.ts +150 -0
  224. package/dist/game/mon-cast.d.ts.map +1 -0
  225. package/dist/game/mon-cast.js +301 -0
  226. package/dist/game/mon-cast.js.map +1 -0
  227. package/dist/game/mon-cmd.d.ts +51 -0
  228. package/dist/game/mon-cmd.d.ts.map +1 -0
  229. package/dist/game/mon-cmd.js +670 -0
  230. package/dist/game/mon-cmd.js.map +1 -0
  231. package/dist/game/mon-death.d.ts +143 -0
  232. package/dist/game/mon-death.d.ts.map +1 -0
  233. package/dist/game/mon-death.js +328 -0
  234. package/dist/game/mon-death.js.map +1 -0
  235. package/dist/game/mon-group.d.ts +81 -0
  236. package/dist/game/mon-group.d.ts.map +1 -0
  237. package/dist/game/mon-group.js +323 -0
  238. package/dist/game/mon-group.js.map +1 -0
  239. package/dist/game/mon-list.d.ts +85 -0
  240. package/dist/game/mon-list.d.ts.map +1 -0
  241. package/dist/game/mon-list.js +154 -0
  242. package/dist/game/mon-list.js.map +1 -0
  243. package/dist/game/mon-message.d.ts +100 -0
  244. package/dist/game/mon-message.d.ts.map +1 -0
  245. package/dist/game/mon-message.js +336 -0
  246. package/dist/game/mon-message.js.map +1 -0
  247. package/dist/game/mon-place.d.ts +226 -0
  248. package/dist/game/mon-place.d.ts.map +1 -0
  249. package/dist/game/mon-place.js +642 -0
  250. package/dist/game/mon-place.js.map +1 -0
  251. package/dist/game/mon-ranged.d.ts +87 -0
  252. package/dist/game/mon-ranged.d.ts.map +1 -0
  253. package/dist/game/mon-ranged.js +353 -0
  254. package/dist/game/mon-ranged.js.map +1 -0
  255. package/dist/game/mon-shape.d.ts +43 -0
  256. package/dist/game/mon-shape.d.ts.map +1 -0
  257. package/dist/game/mon-shape.js +115 -0
  258. package/dist/game/mon-shape.js.map +1 -0
  259. package/dist/game/mon-side.d.ts +63 -0
  260. package/dist/game/mon-side.d.ts.map +1 -0
  261. package/dist/game/mon-side.js +403 -0
  262. package/dist/game/mon-side.js.map +1 -0
  263. package/dist/game/monster-turn.d.ts +195 -0
  264. package/dist/game/monster-turn.d.ts.map +1 -0
  265. package/dist/game/monster-turn.js +1560 -0
  266. package/dist/game/monster-turn.js.map +1 -0
  267. package/dist/game/obj-cmd.d.ts +453 -0
  268. package/dist/game/obj-cmd.d.ts.map +1 -0
  269. package/dist/game/obj-cmd.js +1530 -0
  270. package/dist/game/obj-cmd.js.map +1 -0
  271. package/dist/game/obj-list.d.ts +92 -0
  272. package/dist/game/obj-list.d.ts.map +1 -0
  273. package/dist/game/obj-list.js +251 -0
  274. package/dist/game/obj-list.js.map +1 -0
  275. package/dist/game/object-inspect.d.ts +37 -0
  276. package/dist/game/object-inspect.d.ts.map +1 -0
  277. package/dist/game/object-inspect.js +106 -0
  278. package/dist/game/object-inspect.js.map +1 -0
  279. package/dist/game/pickup.d.ts +126 -0
  280. package/dist/game/pickup.d.ts.map +1 -0
  281. package/dist/game/pickup.js +367 -0
  282. package/dist/game/pickup.js.map +1 -0
  283. package/dist/game/player-path.d.ts +133 -0
  284. package/dist/game/player-path.d.ts.map +1 -0
  285. package/dist/game/player-path.js +1268 -0
  286. package/dist/game/player-path.js.map +1 -0
  287. package/dist/game/player-side.d.ts +59 -0
  288. package/dist/game/player-side.d.ts.map +1 -0
  289. package/dist/game/player-side.js +506 -0
  290. package/dist/game/player-side.js.map +1 -0
  291. package/dist/game/player-turn.d.ts +161 -0
  292. package/dist/game/player-turn.d.ts.map +1 -0
  293. package/dist/game/player-turn.js +739 -0
  294. package/dist/game/player-turn.js.map +1 -0
  295. package/dist/game/project-cast.d.ts +268 -0
  296. package/dist/game/project-cast.d.ts.map +1 -0
  297. package/dist/game/project-cast.js +496 -0
  298. package/dist/game/project-cast.js.map +1 -0
  299. package/dist/game/project-feat.d.ts +47 -0
  300. package/dist/game/project-feat.d.ts.map +1 -0
  301. package/dist/game/project-feat.js +350 -0
  302. package/dist/game/project-feat.js.map +1 -0
  303. package/dist/game/project-monster.d.ts +106 -0
  304. package/dist/game/project-monster.d.ts.map +1 -0
  305. package/dist/game/project-monster.js +272 -0
  306. package/dist/game/project-monster.js.map +1 -0
  307. package/dist/game/project-obj.d.ts +60 -0
  308. package/dist/game/project-obj.d.ts.map +1 -0
  309. package/dist/game/project-obj.js +245 -0
  310. package/dist/game/project-obj.js.map +1 -0
  311. package/dist/game/project-player.d.ts +120 -0
  312. package/dist/game/project-player.d.ts.map +1 -0
  313. package/dist/game/project-player.js +108 -0
  314. package/dist/game/project-player.js.map +1 -0
  315. package/dist/game/quest.d.ts +101 -0
  316. package/dist/game/quest.d.ts.map +1 -0
  317. package/dist/game/quest.js +192 -0
  318. package/dist/game/quest.js.map +1 -0
  319. package/dist/game/ranged-cmd.d.ts +32 -0
  320. package/dist/game/ranged-cmd.d.ts.map +1 -0
  321. package/dist/game/ranged-cmd.js +372 -0
  322. package/dist/game/ranged-cmd.js.map +1 -0
  323. package/dist/game/scheduler.d.ts +47 -0
  324. package/dist/game/scheduler.d.ts.map +1 -0
  325. package/dist/game/scheduler.js +141 -0
  326. package/dist/game/scheduler.js.map +1 -0
  327. package/dist/game/spell-cmd.d.ts +104 -0
  328. package/dist/game/spell-cmd.d.ts.map +1 -0
  329. package/dist/game/spell-cmd.js +320 -0
  330. package/dist/game/spell-cmd.js.map +1 -0
  331. package/dist/game/spoil.d.ts +28 -0
  332. package/dist/game/spoil.d.ts.map +1 -0
  333. package/dist/game/spoil.js +435 -0
  334. package/dist/game/spoil.js.map +1 -0
  335. package/dist/game/steal.d.ts +35 -0
  336. package/dist/game/steal.d.ts.map +1 -0
  337. package/dist/game/steal.js +145 -0
  338. package/dist/game/steal.js.map +1 -0
  339. package/dist/game/take-hit-hooks.d.ts +52 -0
  340. package/dist/game/take-hit-hooks.d.ts.map +1 -0
  341. package/dist/game/take-hit-hooks.js +127 -0
  342. package/dist/game/take-hit-hooks.js.map +1 -0
  343. package/dist/game/target-loop.d.ts +119 -0
  344. package/dist/game/target-loop.d.ts.map +1 -0
  345. package/dist/game/target-loop.js +408 -0
  346. package/dist/game/target-loop.js.map +1 -0
  347. package/dist/game/target.d.ts +133 -0
  348. package/dist/game/target.d.ts.map +1 -0
  349. package/dist/game/target.js +353 -0
  350. package/dist/game/target.js.map +1 -0
  351. package/dist/game/thrust.d.ts +37 -0
  352. package/dist/game/thrust.d.ts.map +1 -0
  353. package/dist/game/thrust.js +155 -0
  354. package/dist/game/thrust.js.map +1 -0
  355. package/dist/game/trap.d.ts +218 -0
  356. package/dist/game/trap.d.ts.map +1 -0
  357. package/dist/game/trap.js +618 -0
  358. package/dist/game/trap.js.map +1 -0
  359. package/dist/game/ui-entry.d.ts +282 -0
  360. package/dist/game/ui-entry.d.ts.map +1 -0
  361. package/dist/game/ui-entry.js +1838 -0
  362. package/dist/game/ui-entry.js.map +1 -0
  363. package/dist/game/wizard.d.ts +654 -0
  364. package/dist/game/wizard.d.ts.map +1 -0
  365. package/dist/game/wizard.js +1323 -0
  366. package/dist/game/wizard.js.map +1 -0
  367. package/dist/game/world.d.ts +183 -0
  368. package/dist/game/world.d.ts.map +1 -0
  369. package/dist/game/world.js +685 -0
  370. package/dist/game/world.js.map +1 -0
  371. package/dist/gen/cave.d.ts +247 -0
  372. package/dist/gen/cave.d.ts.map +1 -0
  373. package/dist/gen/cave.js +2406 -0
  374. package/dist/gen/cave.js.map +1 -0
  375. package/dist/gen/gen-monster.d.ts +151 -0
  376. package/dist/gen/gen-monster.d.ts.map +1 -0
  377. package/dist/gen/gen-monster.js +473 -0
  378. package/dist/gen/gen-monster.js.map +1 -0
  379. package/dist/gen/generate.d.ts +240 -0
  380. package/dist/gen/generate.d.ts.map +1 -0
  381. package/dist/gen/generate.js +358 -0
  382. package/dist/gen/generate.js.map +1 -0
  383. package/dist/gen/room.d.ts +160 -0
  384. package/dist/gen/room.d.ts.map +1 -0
  385. package/dist/gen/room.js +1910 -0
  386. package/dist/gen/room.js.map +1 -0
  387. package/dist/gen/util.d.ts +466 -0
  388. package/dist/gen/util.d.ts.map +1 -0
  389. package/dist/gen/util.js +1553 -0
  390. package/dist/gen/util.js.map +1 -0
  391. package/dist/generated/dun-profiles.d.ts +44 -0
  392. package/dist/generated/dun-profiles.d.ts.map +1 -0
  393. package/dist/generated/dun-profiles.js +28 -0
  394. package/dist/generated/dun-profiles.js.map +1 -0
  395. package/dist/generated/effects.d.ts +1021 -0
  396. package/dist/generated/effects.d.ts.map +1 -0
  397. package/dist/generated/effects.js +239 -0
  398. package/dist/generated/effects.js.map +1 -0
  399. package/dist/generated/elements.d.ts +83 -0
  400. package/dist/generated/elements.d.ts.map +1 -0
  401. package/dist/generated/elements.js +60 -0
  402. package/dist/generated/elements.js.map +1 -0
  403. package/dist/generated/equip-slots.d.ts +104 -0
  404. package/dist/generated/equip-slots.d.ts.map +1 -0
  405. package/dist/generated/equip-slots.js +34 -0
  406. package/dist/generated/equip-slots.js.map +1 -0
  407. package/dist/generated/history-types.d.ts +52 -0
  408. package/dist/generated/history-types.d.ts.map +1 -0
  409. package/dist/generated/history-types.js +32 -0
  410. package/dist/generated/history-types.js.map +1 -0
  411. package/dist/generated/ignore-types.d.ts +116 -0
  412. package/dist/generated/ignore-types.d.ts.map +1 -0
  413. package/dist/generated/ignore-types.js +64 -0
  414. package/dist/generated/ignore-types.js.map +1 -0
  415. package/dist/generated/index.d.ts +32 -0
  416. package/dist/generated/index.d.ts.map +1 -0
  417. package/dist/generated/index.js +33 -0
  418. package/dist/generated/index.js.map +1 -0
  419. package/dist/generated/kind-flags.d.ts +72 -0
  420. package/dist/generated/kind-flags.d.ts.map +1 -0
  421. package/dist/generated/kind-flags.js +42 -0
  422. package/dist/generated/kind-flags.js.map +1 -0
  423. package/dist/generated/message.d.ts +624 -0
  424. package/dist/generated/message.d.ts.map +1 -0
  425. package/dist/generated/message.js +318 -0
  426. package/dist/generated/message.js.map +1 -0
  427. package/dist/generated/mon-message.d.ts +386 -0
  428. package/dist/generated/mon-message.d.ts.map +1 -0
  429. package/dist/generated/mon-message.js +136 -0
  430. package/dist/generated/mon-message.js.map +1 -0
  431. package/dist/generated/mon-race-flags.d.ts +433 -0
  432. package/dist/generated/mon-race-flags.d.ts.map +1 -0
  433. package/dist/generated/mon-race-flags.js +180 -0
  434. package/dist/generated/mon-race-flags.js.map +1 -0
  435. package/dist/generated/mon-spells.d.ts +380 -0
  436. package/dist/generated/mon-spells.d.ts.map +1 -0
  437. package/dist/generated/mon-spells.js +196 -0
  438. package/dist/generated/mon-spells.js.map +1 -0
  439. package/dist/generated/mon-temp-flags.d.ts +52 -0
  440. package/dist/generated/mon-temp-flags.d.ts.map +1 -0
  441. package/dist/generated/mon-temp-flags.js +32 -0
  442. package/dist/generated/mon-temp-flags.js.map +1 -0
  443. package/dist/generated/mon-timed.d.ts +118 -0
  444. package/dist/generated/mon-timed.d.ts.map +1 -0
  445. package/dist/generated/mon-timed.js +32 -0
  446. package/dist/generated/mon-timed.js.map +1 -0
  447. package/dist/generated/object-flags.d.ts +169 -0
  448. package/dist/generated/object-flags.d.ts.map +1 -0
  449. package/dist/generated/object-flags.js +93 -0
  450. package/dist/generated/object-flags.js.map +1 -0
  451. package/dist/generated/object-modifiers.d.ts +50 -0
  452. package/dist/generated/object-modifiers.d.ts.map +1 -0
  453. package/dist/generated/object-modifiers.js +41 -0
  454. package/dist/generated/object-modifiers.js.map +1 -0
  455. package/dist/generated/options.d.ts +284 -0
  456. package/dist/generated/options.d.ts.map +1 -0
  457. package/dist/generated/options.js +102 -0
  458. package/dist/generated/options.js.map +1 -0
  459. package/dist/generated/origins.d.ts +138 -0
  460. package/dist/generated/origins.d.ts.map +1 -0
  461. package/dist/generated/origins.js +62 -0
  462. package/dist/generated/origins.js.map +1 -0
  463. package/dist/generated/parser-errors.d.ts +264 -0
  464. package/dist/generated/parser-errors.d.ts.map +1 -0
  465. package/dist/generated/parser-errors.js +138 -0
  466. package/dist/generated/parser-errors.js.map +1 -0
  467. package/dist/generated/player-flags.d.ts +62 -0
  468. package/dist/generated/player-flags.d.ts.map +1 -0
  469. package/dist/generated/player-flags.js +46 -0
  470. package/dist/generated/player-flags.js.map +1 -0
  471. package/dist/generated/player-timed.d.ts +273 -0
  472. package/dist/generated/player-timed.d.ts.map +1 -0
  473. package/dist/generated/player-timed.js +116 -0
  474. package/dist/generated/player-timed.js.map +1 -0
  475. package/dist/generated/projections.d.ts +130 -0
  476. package/dist/generated/projections.d.ts.map +1 -0
  477. package/dist/generated/projections.js +101 -0
  478. package/dist/generated/projections.js.map +1 -0
  479. package/dist/generated/randart-properties.d.ts +388 -0
  480. package/dist/generated/randart-properties.d.ts.map +1 -0
  481. package/dist/generated/randart-properties.js +200 -0
  482. package/dist/generated/randart-properties.js.map +1 -0
  483. package/dist/generated/room-flags.d.ts +21 -0
  484. package/dist/generated/room-flags.d.ts.map +1 -0
  485. package/dist/generated/room-flags.js +19 -0
  486. package/dist/generated/room-flags.js.map +1 -0
  487. package/dist/generated/rooms.d.ts +122 -0
  488. package/dist/generated/rooms.d.ts.map +1 -0
  489. package/dist/generated/rooms.js +48 -0
  490. package/dist/generated/rooms.js.map +1 -0
  491. package/dist/generated/square-flags.d.ts +96 -0
  492. package/dist/generated/square-flags.d.ts.map +1 -0
  493. package/dist/generated/square-flags.js +54 -0
  494. package/dist/generated/square-flags.js.map +1 -0
  495. package/dist/generated/stats.d.ts +23 -0
  496. package/dist/generated/stats.d.ts.map +1 -0
  497. package/dist/generated/stats.js +20 -0
  498. package/dist/generated/stats.js.map +1 -0
  499. package/dist/generated/terrain-flags.d.ts +136 -0
  500. package/dist/generated/terrain-flags.d.ts.map +1 -0
  501. package/dist/generated/terrain-flags.js +74 -0
  502. package/dist/generated/terrain-flags.js.map +1 -0
  503. package/dist/generated/terrain.d.ts +83 -0
  504. package/dist/generated/terrain.d.ts.map +1 -0
  505. package/dist/generated/terrain.js +60 -0
  506. package/dist/generated/terrain.js.map +1 -0
  507. package/dist/generated/trap-flags.d.ts +68 -0
  508. package/dist/generated/trap-flags.d.ts.map +1 -0
  509. package/dist/generated/trap-flags.js +40 -0
  510. package/dist/generated/trap-flags.js.map +1 -0
  511. package/dist/generated/tvals.d.ts +152 -0
  512. package/dist/generated/tvals.d.ts.map +1 -0
  513. package/dist/generated/tvals.js +82 -0
  514. package/dist/generated/tvals.js.map +1 -0
  515. package/dist/generated/ui-entry-renderers.d.ts +62 -0
  516. package/dist/generated/ui-entry-renderers.d.ts.map +1 -0
  517. package/dist/generated/ui-entry-renderers.js +22 -0
  518. package/dist/generated/ui-entry-renderers.js.map +1 -0
  519. package/dist/guard.d.ts +43 -0
  520. package/dist/guard.d.ts.map +1 -0
  521. package/dist/guard.js +65 -0
  522. package/dist/guard.js.map +1 -0
  523. package/dist/host/args.d.ts +129 -0
  524. package/dist/host/args.d.ts.map +1 -0
  525. package/dist/host/args.js +251 -0
  526. package/dist/host/args.js.map +1 -0
  527. package/dist/host/bridge.d.ts +61 -0
  528. package/dist/host/bridge.d.ts.map +1 -0
  529. package/dist/host/bridge.js +176 -0
  530. package/dist/host/bridge.js.map +1 -0
  531. package/dist/host/index.d.ts +18 -0
  532. package/dist/host/index.d.ts.map +1 -0
  533. package/dist/host/index.js +18 -0
  534. package/dist/host/index.js.map +1 -0
  535. package/dist/host/io.d.ts +169 -0
  536. package/dist/host/io.d.ts.map +1 -0
  537. package/dist/host/io.js +137 -0
  538. package/dist/host/io.js.map +1 -0
  539. package/dist/host/memory.d.ts +56 -0
  540. package/dist/host/memory.d.ts.map +1 -0
  541. package/dist/host/memory.js +105 -0
  542. package/dist/host/memory.js.map +1 -0
  543. package/dist/host/raw.d.ts +114 -0
  544. package/dist/host/raw.d.ts.map +1 -0
  545. package/dist/host/raw.js +107 -0
  546. package/dist/host/raw.js.map +1 -0
  547. package/dist/index.d.ts +180 -0
  548. package/dist/index.d.ts.map +1 -0
  549. package/dist/index.js +222 -0
  550. package/dist/index.js.map +1 -0
  551. package/dist/loc.d.ts +63 -0
  552. package/dist/loc.d.ts.map +1 -0
  553. package/dist/loc.js +128 -0
  554. package/dist/loc.js.map +1 -0
  555. package/dist/mod/hooks.d.ts +204 -0
  556. package/dist/mod/hooks.d.ts.map +1 -0
  557. package/dist/mod/hooks.js +161 -0
  558. package/dist/mod/hooks.js.map +1 -0
  559. package/dist/mod/ids.d.ts +160 -0
  560. package/dist/mod/ids.d.ts.map +1 -0
  561. package/dist/mod/ids.js +343 -0
  562. package/dist/mod/ids.js.map +1 -0
  563. package/dist/mod/registry-host.d.ts +156 -0
  564. package/dist/mod/registry-host.d.ts.map +1 -0
  565. package/dist/mod/registry-host.js +142 -0
  566. package/dist/mod/registry-host.js.map +1 -0
  567. package/dist/mod/save-blocks.d.ts +201 -0
  568. package/dist/mod/save-blocks.d.ts.map +1 -0
  569. package/dist/mod/save-blocks.js +640 -0
  570. package/dist/mod/save-blocks.js.map +1 -0
  571. package/dist/mod/vocabulary.d.ts +104 -0
  572. package/dist/mod/vocabulary.d.ts.map +1 -0
  573. package/dist/mod/vocabulary.js +0 -0
  574. package/dist/mod/vocabulary.js.map +1 -0
  575. package/dist/mon/bind.d.ts +266 -0
  576. package/dist/mon/bind.d.ts.map +1 -0
  577. package/dist/mon/bind.js +610 -0
  578. package/dist/mon/bind.js.map +1 -0
  579. package/dist/mon/desc.d.ts +72 -0
  580. package/dist/mon/desc.d.ts.map +1 -0
  581. package/dist/mon/desc.js +237 -0
  582. package/dist/mon/desc.js.map +1 -0
  583. package/dist/mon/knowledge-groups.d.ts +61 -0
  584. package/dist/mon/knowledge-groups.d.ts.map +1 -0
  585. package/dist/mon/knowledge-groups.js +121 -0
  586. package/dist/mon/knowledge-groups.js.map +1 -0
  587. package/dist/mon/lore-describe.d.ts +216 -0
  588. package/dist/mon/lore-describe.d.ts.map +1 -0
  589. package/dist/mon/lore-describe.js +1105 -0
  590. package/dist/mon/lore-describe.js.map +1 -0
  591. package/dist/mon/lore.d.ts +117 -0
  592. package/dist/mon/lore.d.ts.map +1 -0
  593. package/dist/mon/lore.js +221 -0
  594. package/dist/mon/lore.js.map +1 -0
  595. package/dist/mon/make.d.ts +147 -0
  596. package/dist/mon/make.d.ts.map +1 -0
  597. package/dist/mon/make.js +353 -0
  598. package/dist/mon/make.js.map +1 -0
  599. package/dist/mon/monster.d.ts +94 -0
  600. package/dist/mon/monster.d.ts.map +1 -0
  601. package/dist/mon/monster.js +90 -0
  602. package/dist/mon/monster.js.map +1 -0
  603. package/dist/mon/predicate.d.ts +87 -0
  604. package/dist/mon/predicate.d.ts.map +1 -0
  605. package/dist/mon/predicate.js +190 -0
  606. package/dist/mon/predicate.js.map +1 -0
  607. package/dist/mon/project-mon.d.ts +129 -0
  608. package/dist/mon/project-mon.d.ts.map +1 -0
  609. package/dist/mon/project-mon.js +652 -0
  610. package/dist/mon/project-mon.js.map +1 -0
  611. package/dist/mon/spell.d.ts +155 -0
  612. package/dist/mon/spell.d.ts.map +1 -0
  613. package/dist/mon/spell.js +355 -0
  614. package/dist/mon/spell.js.map +1 -0
  615. package/dist/mon/steal.d.ts +112 -0
  616. package/dist/mon/steal.d.ts.map +1 -0
  617. package/dist/mon/steal.js +163 -0
  618. package/dist/mon/steal.js.map +1 -0
  619. package/dist/mon/summon.d.ts +62 -0
  620. package/dist/mon/summon.d.ts.map +1 -0
  621. package/dist/mon/summon.js +111 -0
  622. package/dist/mon/summon.js.map +1 -0
  623. package/dist/mon/take-hit.d.ts +75 -0
  624. package/dist/mon/take-hit.d.ts.map +1 -0
  625. package/dist/mon/take-hit.js +122 -0
  626. package/dist/mon/take-hit.js.map +1 -0
  627. package/dist/mon/timed.d.ts +74 -0
  628. package/dist/mon/timed.d.ts.map +1 -0
  629. package/dist/mon/timed.js +219 -0
  630. package/dist/mon/timed.js.map +1 -0
  631. package/dist/mon/types.d.ts +252 -0
  632. package/dist/mon/types.d.ts.map +1 -0
  633. package/dist/mon/types.js +46 -0
  634. package/dist/mon/types.js.map +1 -0
  635. package/dist/msg.d.ts +71 -0
  636. package/dist/msg.d.ts.map +1 -0
  637. package/dist/msg.js +126 -0
  638. package/dist/msg.js.map +1 -0
  639. package/dist/obj/artifact-fake.d.ts +39 -0
  640. package/dist/obj/artifact-fake.d.ts.map +1 -0
  641. package/dist/obj/artifact-fake.js +52 -0
  642. package/dist/obj/artifact-fake.js.map +1 -0
  643. package/dist/obj/artifact-known.d.ts +50 -0
  644. package/dist/obj/artifact-known.d.ts.map +1 -0
  645. package/dist/obj/artifact-known.js +55 -0
  646. package/dist/obj/artifact-known.js.map +1 -0
  647. package/dist/obj/bind.d.ts +219 -0
  648. package/dist/obj/bind.d.ts.map +1 -0
  649. package/dist/obj/bind.js +1239 -0
  650. package/dist/obj/bind.js.map +1 -0
  651. package/dist/obj/chest.d.ts +91 -0
  652. package/dist/obj/chest.d.ts.map +1 -0
  653. package/dist/obj/chest.js +220 -0
  654. package/dist/obj/chest.js.map +1 -0
  655. package/dist/obj/desc.d.ts +79 -0
  656. package/dist/obj/desc.d.ts.map +1 -0
  657. package/dist/obj/desc.js +602 -0
  658. package/dist/obj/desc.js.map +1 -0
  659. package/dist/obj/effects-info.d.ts +78 -0
  660. package/dist/obj/effects-info.d.ts.map +1 -0
  661. package/dist/obj/effects-info.js +240 -0
  662. package/dist/obj/effects-info.js.map +1 -0
  663. package/dist/obj/flavor.d.ts +68 -0
  664. package/dist/obj/flavor.d.ts.map +1 -0
  665. package/dist/obj/flavor.js +201 -0
  666. package/dist/obj/flavor.js.map +1 -0
  667. package/dist/obj/ignore.d.ts +143 -0
  668. package/dist/obj/ignore.d.ts.map +1 -0
  669. package/dist/obj/ignore.js +345 -0
  670. package/dist/obj/ignore.js.map +1 -0
  671. package/dist/obj/knowledge.d.ts +520 -0
  672. package/dist/obj/knowledge.d.ts.map +1 -0
  673. package/dist/obj/knowledge.js +1364 -0
  674. package/dist/obj/knowledge.js.map +1 -0
  675. package/dist/obj/known-object.d.ts +293 -0
  676. package/dist/obj/known-object.d.ts.map +1 -0
  677. package/dist/obj/known-object.js +532 -0
  678. package/dist/obj/known-object.js.map +1 -0
  679. package/dist/obj/make.d.ts +292 -0
  680. package/dist/obj/make.d.ts.map +1 -0
  681. package/dist/obj/make.js +1055 -0
  682. package/dist/obj/make.js.map +1 -0
  683. package/dist/obj/object-info.d.ts +188 -0
  684. package/dist/obj/object-info.d.ts.map +1 -0
  685. package/dist/obj/object-info.js +1407 -0
  686. package/dist/obj/object-info.js.map +1 -0
  687. package/dist/obj/object.d.ts +335 -0
  688. package/dist/obj/object.d.ts.map +1 -0
  689. package/dist/obj/object.js +1051 -0
  690. package/dist/obj/object.js.map +1 -0
  691. package/dist/obj/power.d.ts +65 -0
  692. package/dist/obj/power.d.ts.map +1 -0
  693. package/dist/obj/power.js +580 -0
  694. package/dist/obj/power.js.map +1 -0
  695. package/dist/obj/randart-build.d.ts +223 -0
  696. package/dist/obj/randart-build.d.ts.map +1 -0
  697. package/dist/obj/randart-build.js +1444 -0
  698. package/dist/obj/randart-build.js.map +1 -0
  699. package/dist/obj/randart-data.d.ts +179 -0
  700. package/dist/obj/randart-data.d.ts.map +1 -0
  701. package/dist/obj/randart-data.js +1153 -0
  702. package/dist/obj/randart-data.js.map +1 -0
  703. package/dist/obj/randart.d.ts +128 -0
  704. package/dist/obj/randart.d.ts.map +1 -0
  705. package/dist/obj/randart.js +458 -0
  706. package/dist/obj/randart.js.map +1 -0
  707. package/dist/obj/randname.d.ts +33 -0
  708. package/dist/obj/randname.d.ts.map +1 -0
  709. package/dist/obj/randname.js +116 -0
  710. package/dist/obj/randname.js.map +1 -0
  711. package/dist/obj/recharge.d.ts +28 -0
  712. package/dist/obj/recharge.d.ts.map +1 -0
  713. package/dist/obj/recharge.js +52 -0
  714. package/dist/obj/recharge.js.map +1 -0
  715. package/dist/obj/types.d.ts +584 -0
  716. package/dist/obj/types.d.ts.map +1 -0
  717. package/dist/obj/types.js +104 -0
  718. package/dist/obj/types.js.map +1 -0
  719. package/dist/obj/value.d.ts +64 -0
  720. package/dist/obj/value.d.ts.map +1 -0
  721. package/dist/obj/value.js +176 -0
  722. package/dist/obj/value.js.map +1 -0
  723. package/dist/player/abilities.d.ts +57 -0
  724. package/dist/player/abilities.d.ts.map +1 -0
  725. package/dist/player/abilities.js +118 -0
  726. package/dist/player/abilities.js.map +1 -0
  727. package/dist/player/best-digger.d.ts +42 -0
  728. package/dist/player/best-digger.d.ts.map +1 -0
  729. package/dist/player/best-digger.js +89 -0
  730. package/dist/player/best-digger.js.map +1 -0
  731. package/dist/player/bind.d.ts +270 -0
  732. package/dist/player/bind.d.ts.map +1 -0
  733. package/dist/player/bind.js +698 -0
  734. package/dist/player/bind.js.map +1 -0
  735. package/dist/player/birth.d.ts +258 -0
  736. package/dist/player/birth.d.ts.map +1 -0
  737. package/dist/player/birth.js +639 -0
  738. package/dist/player/birth.js.map +1 -0
  739. package/dist/player/calcs.d.ts +403 -0
  740. package/dist/player/calcs.d.ts.map +1 -0
  741. package/dist/player/calcs.js +1189 -0
  742. package/dist/player/calcs.js.map +1 -0
  743. package/dist/player/combat-regen.d.ts +14 -0
  744. package/dist/player/combat-regen.d.ts.map +1 -0
  745. package/dist/player/combat-regen.js +29 -0
  746. package/dist/player/combat-regen.js.map +1 -0
  747. package/dist/player/exp.d.ts +96 -0
  748. package/dist/player/exp.d.ts.map +1 -0
  749. package/dist/player/exp.js +229 -0
  750. package/dist/player/exp.js.map +1 -0
  751. package/dist/player/history.d.ts +91 -0
  752. package/dist/player/history.d.ts.map +1 -0
  753. package/dist/player/history.js +145 -0
  754. package/dist/player/history.js.map +1 -0
  755. package/dist/player/options.d.ts +123 -0
  756. package/dist/player/options.d.ts.map +1 -0
  757. package/dist/player/options.js +199 -0
  758. package/dist/player/options.js.map +1 -0
  759. package/dist/player/player.d.ts +242 -0
  760. package/dist/player/player.d.ts.map +1 -0
  761. package/dist/player/player.js +119 -0
  762. package/dist/player/player.js.map +1 -0
  763. package/dist/player/shape-lore.d.ts +56 -0
  764. package/dist/player/shape-lore.d.ts.map +1 -0
  765. package/dist/player/shape-lore.js +221 -0
  766. package/dist/player/shape-lore.js.map +1 -0
  767. package/dist/player/spell.d.ts +146 -0
  768. package/dist/player/spell.d.ts.map +1 -0
  769. package/dist/player/spell.js +519 -0
  770. package/dist/player/spell.js.map +1 -0
  771. package/dist/player/take-hit.d.ts +87 -0
  772. package/dist/player/take-hit.d.ts.map +1 -0
  773. package/dist/player/take-hit.js +99 -0
  774. package/dist/player/take-hit.js.map +1 -0
  775. package/dist/player/timed.d.ts +205 -0
  776. package/dist/player/timed.d.ts.map +1 -0
  777. package/dist/player/timed.js +310 -0
  778. package/dist/player/timed.js.map +1 -0
  779. package/dist/player/types.d.ts +390 -0
  780. package/dist/player/types.d.ts.map +1 -0
  781. package/dist/player/types.js +51 -0
  782. package/dist/player/types.js.map +1 -0
  783. package/dist/rational.d.ts +99 -0
  784. package/dist/rational.d.ts.map +1 -0
  785. package/dist/rational.js +345 -0
  786. package/dist/rational.js.map +1 -0
  787. package/dist/rng.d.ts +168 -0
  788. package/dist/rng.d.ts.map +1 -0
  789. package/dist/rng.js +404 -0
  790. package/dist/rng.js.map +1 -0
  791. package/dist/save/buffer.d.ts +120 -0
  792. package/dist/save/buffer.d.ts.map +1 -0
  793. package/dist/save/buffer.js +238 -0
  794. package/dist/save/buffer.js.map +1 -0
  795. package/dist/save/compress.d.ts +79 -0
  796. package/dist/save/compress.d.ts.map +1 -0
  797. package/dist/save/compress.js +97 -0
  798. package/dist/save/compress.js.map +1 -0
  799. package/dist/save/description.d.ts +61 -0
  800. package/dist/save/description.d.ts.map +1 -0
  801. package/dist/save/description.js +51 -0
  802. package/dist/save/description.js.map +1 -0
  803. package/dist/save/integrity.d.ts +59 -0
  804. package/dist/save/integrity.d.ts.map +1 -0
  805. package/dist/save/integrity.js +103 -0
  806. package/dist/save/integrity.js.map +1 -0
  807. package/dist/score/display.d.ts +40 -0
  808. package/dist/score/display.d.ts.map +1 -0
  809. package/dist/score/display.js +86 -0
  810. package/dist/score/display.js.map +1 -0
  811. package/dist/score/score.d.ts +166 -0
  812. package/dist/score/score.d.ts.map +1 -0
  813. package/dist/score/score.js +244 -0
  814. package/dist/score/score.js.map +1 -0
  815. package/dist/score/types.d.ts +98 -0
  816. package/dist/score/types.d.ts.map +1 -0
  817. package/dist/score/types.js +27 -0
  818. package/dist/score/types.js.map +1 -0
  819. package/dist/session/boot.d.ts +207 -0
  820. package/dist/session/boot.d.ts.map +1 -0
  821. package/dist/session/boot.js +151 -0
  822. package/dist/session/boot.js.map +1 -0
  823. package/dist/session/game.d.ts +257 -0
  824. package/dist/session/game.d.ts.map +1 -0
  825. package/dist/session/game.js +2880 -0
  826. package/dist/session/game.js.map +1 -0
  827. package/dist/session/save.d.ts +847 -0
  828. package/dist/session/save.d.ts.map +1 -0
  829. package/dist/session/save.js +1306 -0
  830. package/dist/session/save.js.map +1 -0
  831. package/dist/sound/engine.d.ts +146 -0
  832. package/dist/sound/engine.d.ts.map +1 -0
  833. package/dist/sound/engine.js +332 -0
  834. package/dist/sound/engine.js.map +1 -0
  835. package/dist/sound/index.d.ts +13 -0
  836. package/dist/sound/index.d.ts.map +1 -0
  837. package/dist/sound/index.js +13 -0
  838. package/dist/sound/index.js.map +1 -0
  839. package/dist/sound/sound-prefs-data.d.ts +10 -0
  840. package/dist/sound/sound-prefs-data.d.ts.map +1 -0
  841. package/dist/sound/sound-prefs-data.js +165 -0
  842. package/dist/sound/sound-prefs-data.js.map +1 -0
  843. package/dist/sound/types.d.ts +64 -0
  844. package/dist/sound/types.d.ts.map +1 -0
  845. package/dist/sound/types.js +23 -0
  846. package/dist/sound/types.js.map +1 -0
  847. package/dist/store/bind.d.ts +43 -0
  848. package/dist/store/bind.d.ts.map +1 -0
  849. package/dist/store/bind.js +130 -0
  850. package/dist/store/bind.js.map +1 -0
  851. package/dist/store/price.d.ts +27 -0
  852. package/dist/store/price.d.ts.map +1 -0
  853. package/dist/store/price.js +81 -0
  854. package/dist/store/price.js.map +1 -0
  855. package/dist/store/store-cmd.d.ts +51 -0
  856. package/dist/store/store-cmd.d.ts.map +1 -0
  857. package/dist/store/store-cmd.js +73 -0
  858. package/dist/store/store-cmd.js.map +1 -0
  859. package/dist/store/store.d.ts +156 -0
  860. package/dist/store/store.d.ts.map +1 -0
  861. package/dist/store/store.js +616 -0
  862. package/dist/store/store.js.map +1 -0
  863. package/dist/store/transact.d.ts +198 -0
  864. package/dist/store/transact.d.ts.map +1 -0
  865. package/dist/store/transact.js +383 -0
  866. package/dist/store/transact.js.map +1 -0
  867. package/dist/store/types.d.ts +101 -0
  868. package/dist/store/types.d.ts.map +1 -0
  869. package/dist/store/types.js +14 -0
  870. package/dist/store/types.js.map +1 -0
  871. package/dist/version.d.ts +25 -0
  872. package/dist/version.d.ts.map +1 -0
  873. package/dist/version.js +25 -0
  874. package/dist/version.js.map +1 -0
  875. package/dist/visuals/engine.d.ts +223 -0
  876. package/dist/visuals/engine.d.ts.map +1 -0
  877. package/dist/visuals/engine.js +357 -0
  878. package/dist/visuals/engine.js.map +1 -0
  879. package/dist/visuals/glyph-table.d.ts +112 -0
  880. package/dist/visuals/glyph-table.d.ts.map +1 -0
  881. package/dist/visuals/glyph-table.js +156 -0
  882. package/dist/visuals/glyph-table.js.map +1 -0
  883. package/dist/visuals/grafmode-data.d.ts +4 -0
  884. package/dist/visuals/grafmode-data.d.ts.map +1 -0
  885. package/dist/visuals/grafmode-data.js +88 -0
  886. package/dist/visuals/grafmode-data.js.map +1 -0
  887. package/dist/visuals/grafmode.d.ts +83 -0
  888. package/dist/visuals/grafmode.d.ts.map +1 -0
  889. package/dist/visuals/grafmode.js +82 -0
  890. package/dist/visuals/grafmode.js.map +1 -0
  891. package/dist/visuals/index.d.ts +19 -0
  892. package/dist/visuals/index.d.ts.map +1 -0
  893. package/dist/visuals/index.js +19 -0
  894. package/dist/visuals/index.js.map +1 -0
  895. package/dist/visuals/map-text.d.ts +79 -0
  896. package/dist/visuals/map-text.d.ts.map +1 -0
  897. package/dist/visuals/map-text.js +122 -0
  898. package/dist/visuals/map-text.js.map +1 -0
  899. package/dist/visuals/pref-expr.d.ts +56 -0
  900. package/dist/visuals/pref-expr.d.ts.map +1 -0
  901. package/dist/visuals/pref-expr.js +173 -0
  902. package/dist/visuals/pref-expr.js.map +1 -0
  903. package/dist/visuals/prefs.d.ts +280 -0
  904. package/dist/visuals/prefs.d.ts.map +1 -0
  905. package/dist/visuals/prefs.js +835 -0
  906. package/dist/visuals/prefs.js.map +1 -0
  907. package/dist/visuals/tile-prefs.d.ts +132 -0
  908. package/dist/visuals/tile-prefs.d.ts.map +1 -0
  909. package/dist/visuals/tile-prefs.js +105 -0
  910. package/dist/visuals/tile-prefs.js.map +1 -0
  911. package/dist/world/chunk.d.ts +195 -0
  912. package/dist/world/chunk.d.ts.map +1 -0
  913. package/dist/world/chunk.js +422 -0
  914. package/dist/world/chunk.js.map +1 -0
  915. package/dist/world/feature.d.ts +86 -0
  916. package/dist/world/feature.d.ts.map +1 -0
  917. package/dist/world/feature.js +153 -0
  918. package/dist/world/feature.js.map +1 -0
  919. package/dist/world/flow.d.ts +33 -0
  920. package/dist/world/flow.d.ts.map +1 -0
  921. package/dist/world/flow.js +115 -0
  922. package/dist/world/flow.js.map +1 -0
  923. package/dist/world/project.d.ts +176 -0
  924. package/dist/world/project.d.ts.map +1 -0
  925. package/dist/world/project.js +543 -0
  926. package/dist/world/project.js.map +1 -0
  927. package/dist/world/projection.d.ts +100 -0
  928. package/dist/world/projection.d.ts.map +1 -0
  929. package/dist/world/projection.js +152 -0
  930. package/dist/world/projection.js.map +1 -0
  931. package/dist/world/scatter.d.ts +25 -0
  932. package/dist/world/scatter.d.ts.map +1 -0
  933. package/dist/world/scatter.js +54 -0
  934. package/dist/world/scatter.js.map +1 -0
  935. package/dist/world/trap.d.ts +84 -0
  936. package/dist/world/trap.d.ts.map +1 -0
  937. package/dist/world/trap.js +106 -0
  938. package/dist/world/trap.js.map +1 -0
  939. package/dist/world/view.d.ts +60 -0
  940. package/dist/world/view.d.ts.map +1 -0
  941. package/dist/world/view.js +436 -0
  942. package/dist/world/view.js.map +1 -0
  943. package/dist/z-queue.d.ts +133 -0
  944. package/dist/z-queue.d.ts.map +1 -0
  945. package/dist/z-queue.js +283 -0
  946. package/dist/z-queue.js.map +1 -0
  947. package/package.json +75 -0
  948. package/src/agent/act.ts +114 -0
  949. package/src/agent/controller.ts +109 -0
  950. package/src/agent/events.ts +47 -0
  951. package/src/agent/index.ts +36 -0
  952. package/src/agent/perceive.ts +440 -0
  953. package/src/agent/types.ts +464 -0
  954. package/src/bitflag.ts +536 -0
  955. package/src/cmd.ts +547 -0
  956. package/src/color.ts +267 -0
  957. package/src/combat/brand-slay.ts +360 -0
  958. package/src/combat/hit.ts +471 -0
  959. package/src/combat/index.ts +15 -0
  960. package/src/combat/melee.ts +728 -0
  961. package/src/combat/mon-melee.ts +1153 -0
  962. package/src/combat/ranged.ts +397 -0
  963. package/src/constants.ts +324 -0
  964. package/src/dice.ts +467 -0
  965. package/src/effects/effect-choice.ts +32 -0
  966. package/src/effects/effect-info.ts +859 -0
  967. package/src/effects/effect.ts +560 -0
  968. package/src/effects/handlers.ts +452 -0
  969. package/src/effects/interpreter.ts +603 -0
  970. package/src/events.ts +317 -0
  971. package/src/expression.ts +360 -0
  972. package/src/game/cave-cmd.ts +1147 -0
  973. package/src/game/char-sheet.ts +557 -0
  974. package/src/game/chest.ts +348 -0
  975. package/src/game/context.ts +1218 -0
  976. package/src/game/curse-tick.ts +130 -0
  977. package/src/game/describe.ts +62 -0
  978. package/src/game/display.ts +838 -0
  979. package/src/game/dump-level.ts +114 -0
  980. package/src/game/effect-attack.ts +746 -0
  981. package/src/game/effect-detect.ts +542 -0
  982. package/src/game/effect-env.ts +252 -0
  983. package/src/game/effect-game-env.ts +86 -0
  984. package/src/game/effect-general.ts +1122 -0
  985. package/src/game/effect-item.ts +999 -0
  986. package/src/game/effect-melee.ts +557 -0
  987. package/src/game/effect-mon-origin.ts +196 -0
  988. package/src/game/effect-monster.ts +310 -0
  989. package/src/game/effect-summon.ts +161 -0
  990. package/src/game/effect-teleport.ts +645 -0
  991. package/src/game/effect-terrain.ts +881 -0
  992. package/src/game/energy.ts +61 -0
  993. package/src/game/equip-cmp.ts +476 -0
  994. package/src/game/floor.ts +524 -0
  995. package/src/game/gear.ts +1352 -0
  996. package/src/game/harness.ts +270 -0
  997. package/src/game/history.ts +78 -0
  998. package/src/game/ignore-cmd.ts +68 -0
  999. package/src/game/inscription-confirm.ts +115 -0
  1000. package/src/game/known.ts +960 -0
  1001. package/src/game/loop.ts +671 -0
  1002. package/src/game/lore-color.ts +108 -0
  1003. package/src/game/mon-cast.ts +409 -0
  1004. package/src/game/mon-cmd.ts +767 -0
  1005. package/src/game/mon-death.ts +459 -0
  1006. package/src/game/mon-group.ts +368 -0
  1007. package/src/game/mon-list.ts +213 -0
  1008. package/src/game/mon-message.ts +359 -0
  1009. package/src/game/mon-place.ts +1012 -0
  1010. package/src/game/mon-ranged.ts +405 -0
  1011. package/src/game/mon-shape.ts +161 -0
  1012. package/src/game/mon-side.ts +511 -0
  1013. package/src/game/monster-turn.ts +1750 -0
  1014. package/src/game/obj-cmd.ts +1970 -0
  1015. package/src/game/obj-list.ts +302 -0
  1016. package/src/game/object-inspect.ts +162 -0
  1017. package/src/game/pickup.ts +483 -0
  1018. package/src/game/player-path.ts +1434 -0
  1019. package/src/game/player-side.ts +555 -0
  1020. package/src/game/player-turn.ts +852 -0
  1021. package/src/game/project-cast.ts +766 -0
  1022. package/src/game/project-feat.ts +386 -0
  1023. package/src/game/project-monster.ts +407 -0
  1024. package/src/game/project-obj.ts +298 -0
  1025. package/src/game/project-player.ts +236 -0
  1026. package/src/game/quest.ts +248 -0
  1027. package/src/game/ranged-cmd.ts +417 -0
  1028. package/src/game/scheduler.ts +150 -0
  1029. package/src/game/spell-cmd.ts +404 -0
  1030. package/src/game/spoil.ts +562 -0
  1031. package/src/game/steal.ts +169 -0
  1032. package/src/game/take-hit-hooks.ts +152 -0
  1033. package/src/game/target-loop.ts +501 -0
  1034. package/src/game/target.ts +424 -0
  1035. package/src/game/thrust.ts +174 -0
  1036. package/src/game/trap.ts +791 -0
  1037. package/src/game/ui-entry.ts +2075 -0
  1038. package/src/game/wizard.ts +1760 -0
  1039. package/src/game/world.ts +786 -0
  1040. package/src/gen/cave.ts +2858 -0
  1041. package/src/gen/gen-monster.ts +592 -0
  1042. package/src/gen/generate.ts +523 -0
  1043. package/src/gen/room.ts +2213 -0
  1044. package/src/gen/util.ts +1958 -0
  1045. package/src/generated/dun-profiles.ts +30 -0
  1046. package/src/generated/effects.ts +241 -0
  1047. package/src/generated/elements.ts +62 -0
  1048. package/src/generated/equip-slots.ts +36 -0
  1049. package/src/generated/history-types.ts +34 -0
  1050. package/src/generated/ignore-types.ts +66 -0
  1051. package/src/generated/index.ts +33 -0
  1052. package/src/generated/kind-flags.ts +44 -0
  1053. package/src/generated/message.ts +320 -0
  1054. package/src/generated/mon-message.ts +138 -0
  1055. package/src/generated/mon-race-flags.ts +182 -0
  1056. package/src/generated/mon-spells.ts +198 -0
  1057. package/src/generated/mon-temp-flags.ts +34 -0
  1058. package/src/generated/mon-timed.ts +34 -0
  1059. package/src/generated/object-flags.ts +95 -0
  1060. package/src/generated/object-modifiers.ts +43 -0
  1061. package/src/generated/options.ts +104 -0
  1062. package/src/generated/origins.ts +64 -0
  1063. package/src/generated/parser-errors.ts +140 -0
  1064. package/src/generated/player-flags.ts +48 -0
  1065. package/src/generated/player-timed.ts +118 -0
  1066. package/src/generated/projections.ts +103 -0
  1067. package/src/generated/randart-properties.ts +202 -0
  1068. package/src/generated/room-flags.ts +21 -0
  1069. package/src/generated/rooms.ts +50 -0
  1070. package/src/generated/square-flags.ts +56 -0
  1071. package/src/generated/stats.ts +22 -0
  1072. package/src/generated/terrain-flags.ts +76 -0
  1073. package/src/generated/terrain.ts +62 -0
  1074. package/src/generated/trap-flags.ts +42 -0
  1075. package/src/generated/tvals.ts +84 -0
  1076. package/src/generated/ui-entry-renderers.ts +24 -0
  1077. package/src/guard.ts +70 -0
  1078. package/src/host/args.ts +334 -0
  1079. package/src/host/bridge.ts +193 -0
  1080. package/src/host/index.ts +18 -0
  1081. package/src/host/io.ts +239 -0
  1082. package/src/host/memory.ts +134 -0
  1083. package/src/host/raw.ts +190 -0
  1084. package/src/index.ts +250 -0
  1085. package/src/loc.ts +157 -0
  1086. package/src/mod/hooks.ts +278 -0
  1087. package/src/mod/ids.ts +390 -0
  1088. package/src/mod/registry-host.ts +258 -0
  1089. package/src/mod/save-blocks.ts +787 -0
  1090. package/src/mod/vocabulary.ts +0 -0
  1091. package/src/mon/bind.ts +899 -0
  1092. package/src/mon/desc.ts +212 -0
  1093. package/src/mon/knowledge-groups.ts +164 -0
  1094. package/src/mon/lore-describe.ts +1414 -0
  1095. package/src/mon/lore.ts +306 -0
  1096. package/src/mon/make.ts +422 -0
  1097. package/src/mon/monster.ts +161 -0
  1098. package/src/mon/predicate.ts +220 -0
  1099. package/src/mon/project-mon.ts +855 -0
  1100. package/src/mon/spell.ts +418 -0
  1101. package/src/mon/steal.ts +246 -0
  1102. package/src/mon/summon.ts +145 -0
  1103. package/src/mon/take-hit.ts +195 -0
  1104. package/src/mon/timed.ts +300 -0
  1105. package/src/mon/types.ts +286 -0
  1106. package/src/msg.ts +146 -0
  1107. package/src/obj/artifact-fake.ts +63 -0
  1108. package/src/obj/artifact-known.ts +69 -0
  1109. package/src/obj/bind.ts +1345 -0
  1110. package/src/obj/chest.ts +249 -0
  1111. package/src/obj/desc.ts +699 -0
  1112. package/src/obj/effects-info.ts +349 -0
  1113. package/src/obj/flavor.ts +256 -0
  1114. package/src/obj/ignore.ts +387 -0
  1115. package/src/obj/knowledge.ts +1577 -0
  1116. package/src/obj/known-object.ts +718 -0
  1117. package/src/obj/make.ts +1367 -0
  1118. package/src/obj/object-info.ts +1737 -0
  1119. package/src/obj/object.ts +1296 -0
  1120. package/src/obj/power.ts +674 -0
  1121. package/src/obj/randart-build.ts +1705 -0
  1122. package/src/obj/randart-data.ts +1344 -0
  1123. package/src/obj/randart.ts +552 -0
  1124. package/src/obj/randname.ts +128 -0
  1125. package/src/obj/recharge.ts +62 -0
  1126. package/src/obj/types.ts +559 -0
  1127. package/src/obj/value.ts +215 -0
  1128. package/src/player/abilities.ts +142 -0
  1129. package/src/player/best-digger.ts +118 -0
  1130. package/src/player/bind.ts +1021 -0
  1131. package/src/player/birth.ts +794 -0
  1132. package/src/player/calcs.ts +1522 -0
  1133. package/src/player/combat-regen.ts +33 -0
  1134. package/src/player/exp.ts +275 -0
  1135. package/src/player/history.ts +211 -0
  1136. package/src/player/options.ts +244 -0
  1137. package/src/player/player.ts +356 -0
  1138. package/src/player/shape-lore.ts +250 -0
  1139. package/src/player/spell.ts +627 -0
  1140. package/src/player/take-hit.ts +173 -0
  1141. package/src/player/timed.ts +482 -0
  1142. package/src/player/types.ts +415 -0
  1143. package/src/rational.ts +388 -0
  1144. package/src/rng.ts +476 -0
  1145. package/src/save/buffer.ts +287 -0
  1146. package/src/save/compress.ts +132 -0
  1147. package/src/save/description.ts +70 -0
  1148. package/src/save/integrity.ts +133 -0
  1149. package/src/score/display.ts +125 -0
  1150. package/src/score/score.ts +341 -0
  1151. package/src/score/types.ts +104 -0
  1152. package/src/session/boot.ts +338 -0
  1153. package/src/session/game.ts +3712 -0
  1154. package/src/session/save.ts +2074 -0
  1155. package/src/sound/engine.ts +375 -0
  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
@@ -0,0 +1,767 @@
1
+ /**
2
+ * Monster commanding, ported from Angband 4.2.6: get_commanded_monster
3
+ * (mon-util.c L182), do_cmd_mon_command (cmd-cave.c L1755, the command
4
+ * dispatch that drives the commanded monster while TMD_COMMAND runs) and
5
+ * monster_attack_monster (mon-attack.c L765, the monster-vs-monster blow
6
+ * loop the commanded walk uses). EF_COMMAND itself (the spell that starts
7
+ * the possession) lives in effect-general.ts with the other
8
+ * effect-handler-general.c handlers.
9
+ *
10
+ * While TMD_COMMAND is active, upstream swaps the player's command list
11
+ * (cmd-core.c L333) so the movement/hold/read/cast/drop keys drive the
12
+ * monster; processPlayer mirrors that with the state.monCommand hook this
13
+ * module installs. Reductions, ledgered in parity/ledger/game-mon-cmd.yaml:
14
+ * monster names are the race name (MDESC, #25); the cast branch uses the
15
+ * player's current target instead of re-prompting (get_aim_dir is UI);
16
+ * the drop branch no-ops (monster inventory drop; held-object theft via
17
+ * EAT_ITEM mon-vs-mon is wired). The blow loop runs the mon-target RBE
18
+ * handlers (armour, elemental, timed, SHATTER quake/thrust, EAT_ITEM steal).
19
+ */
20
+
21
+ import { EF, FEAT, MON_MSG, MON_TMD, MSG, RF, TMD } from "../generated/index.js";
22
+ import { EffectRegistry, sourceMonster } from "../effects/interpreter.js";
23
+ import { MDESC, MDESC_STANDARD, MDESC_TARG, monsterDesc } from "../mon/desc.js";
24
+ import type { BlowMethod } from "../mon/types.js";
25
+ import { DDGRID, loc, locSum } from "../loc.js";
26
+ import type { Loc } from "../loc.js";
27
+ import type { Monster } from "../mon/monster.js";
28
+ import { monsterCarry } from "../mon/make.js";
29
+ import { getLore, loreCountU16, loreCountU8, loreUpdate } from "../mon/lore.js";
30
+ import { monsterIsVisible } from "../mon/predicate.js";
31
+ import { stealMonsterItem } from "../mon/steal.js";
32
+ import {
33
+ MON_TMD_FLG_NOTIFY,
34
+ monClearTimed,
35
+ monIncTimed,
36
+ } from "../mon/timed.js";
37
+ import { monSpellIsInnate } from "../mon/spell.js";
38
+ import { STUN_DAM_REDUCTION } from "../combat/hit.js";
39
+ import {
40
+ adjustDamArmor,
41
+ chanceOfMonsterHit,
42
+ checkHit,
43
+ monsterCritical,
44
+ } from "../combat/mon-melee.js";
45
+ import type { GameState, PlayerCommand } from "./context.js";
46
+ import { monsterSwap, squareMonster } from "./context.js";
47
+ import { doMonSpell } from "./mon-cast.js";
48
+ import type { DoMonSpellDeps } from "./mon-cast.js";
49
+ import { chooseAttackSpell } from "./mon-ranged.js";
50
+ import { buildEffectContext } from "./effect-env.js";
51
+ import { attachGameEnv } from "./effect-game-env.js";
52
+ import { registerTerrainHandlers } from "./effect-terrain.js";
53
+ import {
54
+ getNonplayerHitDeps,
55
+ monTakeNonplayerHit,
56
+ } from "./mon-death.js";
57
+ import { basicPlayerActor } from "./project-cast.js";
58
+ import { thrustAway } from "./thrust.js";
59
+ import { squareDoorPower, squareSetDoorLock } from "./trap.js";
60
+ import type { TrapDeps } from "./trap.js";
61
+
62
+ /** Trailing punct that suppresses MDESC_COMMA after {target} (mon-blows.c L76). */
63
+ const BLOW_PUNCT = ".!?;:,'";
64
+
65
+ /**
66
+ * display_blow_message_vs_monster (mon-blows.c L225) + monster_blow_method_action
67
+ * with midx > 0 (L74-152): draw randint0(num_messages), substitute mon-target
68
+ * tags, emit "m_name act." through msgt(method->msgt, ...) - the typed-message
69
+ * seam (text + type) and the sound channel (mon-cast.ts spell_message pattern).
70
+ */
71
+ function displayBlowMessageVsMonster(
72
+ state: GameState,
73
+ method: BlowMethod,
74
+ mName: string,
75
+ tMon: Monster,
76
+ ): void {
77
+ const n = method.messages.length;
78
+ if (n === 0) return;
79
+ const choice = state.rng.randint0(n);
80
+ const raw = method.messages[choice] ?? method.messages[0]!;
81
+ /* Resolve {target}/{oftarget}/{has} for a monster target (midx > 0). */
82
+ let act = "";
83
+ let i = 0;
84
+ while (i < raw.length) {
85
+ const open = raw.indexOf("{", i);
86
+ if (open < 0) {
87
+ act += raw.slice(i);
88
+ break;
89
+ }
90
+ act += raw.slice(i, open);
91
+ const close = raw.indexOf("}", open + 1);
92
+ if (close < 0) {
93
+ act += raw.slice(open);
94
+ break;
95
+ }
96
+ const tag = raw.slice(open + 1, close);
97
+ const after = raw[close + 1] ?? "";
98
+ if (tag === "target") {
99
+ let mode = MDESC_TARG;
100
+ if (!BLOW_PUNCT.includes(after)) mode |= MDESC.COMMA;
101
+ act += monsterDesc(tMon, mode);
102
+ } else if (tag === "oftarget") {
103
+ act += monsterDesc(tMon, MDESC_TARG | MDESC.POSS);
104
+ } else if (tag === "has") {
105
+ act += "has";
106
+ } else {
107
+ act += raw.slice(open, close + 1);
108
+ }
109
+ i = close + 1;
110
+ }
111
+ const fullstop = act.endsWith("'") || act.endsWith("!") ? "" : ".";
112
+ const text = `${mName} ${act}${fullstop}`;
113
+ /* msgt(method->msgt, ...) (mon-blows.c L236): type + sound. */
114
+ const msgt = method.msgt || undefined;
115
+ state.msg?.(text, msgt);
116
+ if (msgt) {
117
+ state.sound?.((MSG as Record<string, number>)[msgt] ?? 0);
118
+ }
119
+ }
120
+
121
+ /**
122
+ * monster_elemental_damage (mon-blows.c L311): mon-target elemental component
123
+ * (no RNG). Learns the imm/hurt lore flags, returns elemental damage and the
124
+ * hurt/die message codes for mon_take_nonplayer_hit.
125
+ */
126
+ function monsterElementalDamage(
127
+ state: GameState,
128
+ tMon: Monster,
129
+ type: "ACID" | "ELEC" | "FIRE" | "COLD" | "POIS",
130
+ baseDamage: number,
131
+ ): { damage: number; hurtMsg: number; dieMsg: number } {
132
+ let immFlag: number | null = null;
133
+ let hurtFlag: number | null = null;
134
+ let hurtMsg: number = MON_MSG.NONE;
135
+ let dieMsg: number = MON_MSG.DIE;
136
+
137
+ switch (type) {
138
+ case "ACID":
139
+ immFlag = RF.IM_ACID;
140
+ break;
141
+ case "ELEC":
142
+ immFlag = RF.IM_ELEC;
143
+ break;
144
+ case "FIRE":
145
+ immFlag = RF.IM_FIRE;
146
+ hurtFlag = RF.HURT_FIRE;
147
+ hurtMsg = MON_MSG.CATCH_FIRE;
148
+ dieMsg = MON_MSG.DISINTEGRATES;
149
+ break;
150
+ case "COLD":
151
+ immFlag = RF.IM_COLD;
152
+ hurtFlag = RF.HURT_COLD;
153
+ hurtMsg = MON_MSG.BADLY_FROZEN;
154
+ dieMsg = MON_MSG.FREEZE_SHATTER;
155
+ break;
156
+ case "POIS":
157
+ immFlag = RF.IM_POIS;
158
+ break;
159
+ }
160
+
161
+ /* rf_on(lore->flags, imm_flag) / hurt_flag (mon-blows.c L351-354). */
162
+ const lore = getLore(state.lore, tMon.race);
163
+ if (immFlag !== null) lore.flags.on(immFlag);
164
+ if (hurtFlag !== null) lore.flags.on(hurtFlag);
165
+
166
+ if (immFlag !== null && tMon.race.flags.has(immFlag)) {
167
+ return {
168
+ damage: Math.trunc(baseDamage / 9),
169
+ hurtMsg: MON_MSG.RESIST_A_LOT,
170
+ dieMsg: MON_MSG.DIE,
171
+ };
172
+ }
173
+ if (hurtFlag !== null && tMon.race.flags.has(hurtFlag)) {
174
+ return { damage: baseDamage * 2, hurtMsg, dieMsg };
175
+ }
176
+ return { damage: baseDamage, hurtMsg: MON_MSG.NONE, dieMsg: MON_MSG.DIE };
177
+ }
178
+
179
+ /**
180
+ * mon_take_nonplayer_hit (mon-util.c L1193) via mon-death.ts when the session
181
+ * installed deps; otherwise a loot-free mon_take_nonplayer_hit shape so harness
182
+ * callers still get unique/arena cap, wake, pain/hurt, fear and delete.
183
+ */
184
+ function applyMonVsMonHit(
185
+ state: GameState,
186
+ tMon: Monster,
187
+ damage: number,
188
+ hurtMsg: number,
189
+ dieMsg: number,
190
+ ): boolean {
191
+ const deps = getNonplayerHitDeps(state);
192
+ if (deps) {
193
+ return monTakeNonplayerHit(state, tMon, damage, hurtMsg, dieMsg, deps);
194
+ }
195
+ /* Harness fallback: mon_take_nonplayer_hit without monster_death loot. */
196
+ return monTakeNonplayerHit(state, tMon, damage, hurtMsg, dieMsg, {
197
+ makeDeps: null as never,
198
+ reg: null as never,
199
+ floorEnv: {},
200
+ lore: state.lore,
201
+ message: (text: string): void => {
202
+ state.msg?.(text);
203
+ },
204
+ });
205
+ }
206
+
207
+ /**
208
+ * effect_simple(EF_EARTHQUAKE, source_monster, "0", 0, radius)
209
+ * (mon-blows.c L1098-1101). C always runs this for a surviving SHATTER hit with
210
+ * damage > 23 based on game state alone - never on caller wiring. When the
211
+ * live DoMonSpellDeps stack is present (installMonCommand), use its registry
212
+ * and env. When absent (headless/tests), still run the real terrain
213
+ * EF_EARTHQUAKE so the RNG draw count/order matches (decision 6.2 seed parity).
214
+ */
215
+ function monVsMonEarthquake(
216
+ state: GameState,
217
+ mon: Monster,
218
+ radius: number,
219
+ deps: DoMonSpellDeps | null,
220
+ ): void {
221
+ if (deps) {
222
+ const ctx = attachGameEnv(buildEffectContext(state, deps.envDeps), {
223
+ state,
224
+ cast: deps.cast,
225
+ ...(deps.teleport ? { teleport: deps.teleport } : {}),
226
+ ...(deps.general ? { general: deps.general } : {}),
227
+ ...(deps.summon ? { summon: deps.summon } : {}),
228
+ });
229
+ deps.registry.effectSimple(EF.EARTHQUAKE, ctx, {
230
+ origin: sourceMonster(mon.midx),
231
+ diceString: "0",
232
+ subtype: 0,
233
+ radius,
234
+ });
235
+ return;
236
+ }
237
+ /* Wiring-free path: same effect_simple(EF_EARTHQUAKE) draws as C. */
238
+ const registry = new EffectRegistry();
239
+ registerTerrainHandlers(registry);
240
+ const ctx = attachGameEnv(
241
+ {
242
+ rng: state.rng,
243
+ ...(state.msg
244
+ ? { messages: { msg: (text: string) => state.msg?.(text) } }
245
+ : {}),
246
+ },
247
+ {
248
+ state,
249
+ cast: {
250
+ projections: [],
251
+ maxRange: 0,
252
+ playerActor: basicPlayerActor(state),
253
+ },
254
+ },
255
+ );
256
+ registry.effectSimple(EF.EARTHQUAKE, ctx, {
257
+ origin: sourceMonster(mon.midx),
258
+ diceString: "0",
259
+ subtype: 0,
260
+ radius,
261
+ });
262
+ }
263
+
264
+ /** EAT_ITEM mon-vs-mon: steal_monster_item(t_mon, mon->midx) (mon-blows.c L876). */
265
+ function monVsMonEatItem(state: GameState, mon: Monster, tMon: Monster): void {
266
+ stealMonsterItem(state.rng, state.lore, tMon, mon.midx, {
267
+ msg: (text: string): void => {
268
+ state.msg?.(text);
269
+ },
270
+ monName: (m) => monsterDesc(m, MDESC_TARG),
271
+ stealthSkill: 0,
272
+ dexToHit: 0,
273
+ playerSpeed: 0,
274
+ statusPenalty: false,
275
+ attRun: false,
276
+ objectWeight: () => 0,
277
+ isMoney: () => false,
278
+ objectName: () => "",
279
+ isIgnored: () => false,
280
+ canCarry: () => false,
281
+ gainGold: () => {},
282
+ carry: () => {},
283
+ dropStolen: () => {},
284
+ thiefName: (midx) => {
285
+ const thief = state.monsters[midx];
286
+ return thief ? monsterDesc(thief, MDESC_STANDARD) : "It";
287
+ },
288
+ thiefCarry: (midx, obj): void => {
289
+ const thief = state.monsters[midx];
290
+ if (thief) monsterCarry(thief.heldObj, obj, midx);
291
+ },
292
+ });
293
+ }
294
+
295
+ /**
296
+ * get_commanded_monster (mon-util.c L182): the (single) monster under the
297
+ * player's command, or null.
298
+ */
299
+ export function getCommandedMonster(state: GameState): Monster | null {
300
+ for (let i = 1; i < state.monsters.length; i++) {
301
+ const mon = state.monsters[i];
302
+ if (!mon || !mon.race) continue;
303
+ if (mon.mTimed[MON_TMD.COMMAND]) return mon;
304
+ }
305
+ return null;
306
+ }
307
+
308
+ /**
309
+ * monster_attack_monster (mon-attack.c L765): the commanded monster's blows
310
+ * against another monster. Dispatches the mon-target branches of the RBE
311
+ * handlers (mon-blows.c), hits vs racial AC, mon_take_nonplayer_hit for
312
+ * damage, stun criticals, blow lore, and SHATTER quake/thrust. Per-handler
313
+ * draw ORDER/COUNT matches mon-blows.c. `deps` is the live effect stack
314
+ * (installMonCommand); SHATTER always runs EF_EARTHQUAKE when damage > 23
315
+ * whether or not deps is present (mon-blows.c L1098-1101; seed parity 6.2).
316
+ * Returns false only for RF_NEVER_BLOW.
317
+ */
318
+ export function monsterAttackMonster(
319
+ state: GameState,
320
+ mon: Monster,
321
+ tMon: Monster,
322
+ deps: DoMonSpellDeps | null = null,
323
+ ): boolean {
324
+ if (mon.race.flags.has(RF.NEVER_BLOW)) return false;
325
+
326
+ const lore = getLore(state.lore, mon.race);
327
+ const rlev = mon.race.level >= 1 ? mon.race.level : 1;
328
+ const stunned = (mon.mTimed[MON_TMD.STUN] ?? 0) > 0;
329
+ /* Get the monster names (or "it") (mon-attack.c L778-779). */
330
+ const name = monsterDesc(mon, MDESC_STANDARD);
331
+ const tName = monsterDesc(tMon, MDESC_TARG);
332
+
333
+ for (let apCnt = 0; apCnt < mon.race.blows.length; apCnt++) {
334
+ const blow = mon.race.blows[apCnt]!;
335
+ if (!blow.method) break;
336
+
337
+ const grid = tMon.grid;
338
+ /* visible = monster_is_visible(mon) || mon->race->light > 0 (L784). */
339
+ const visible = monsterIsVisible(mon) || mon.race.light > 0;
340
+ let obvious = false;
341
+ let damage = 0;
342
+ let doStun = false;
343
+
344
+ const effectName = blow.effect.name;
345
+ const method = blow.method;
346
+ const hit =
347
+ effectName === "NONE" ||
348
+ checkHit(
349
+ state.rng,
350
+ chanceOfMonsterHit(mon, mon.race.level, blow.effect.power),
351
+ { ac: tMon.race.ac, toA: 0 },
352
+ );
353
+
354
+ if (hit) {
355
+ doStun = method.stun;
356
+ /* Assume all attacks are obvious (mon-attack.c L807); handlers may keep it. */
357
+ obvious = true;
358
+
359
+ /* Roll dice, reduce when the attacker is stunned. */
360
+ const diceRv = blow.dice
361
+ ? blow.dice.randomValue()
362
+ : { base: 0, dice: 0, sides: 0, mBonus: 0 };
363
+ damage = blow.dice ? state.rng.randcalc(diceRv, rlev, "randomise") : 0;
364
+ if (stunned) {
365
+ damage = Math.trunc((damage * (100 - STUN_DAM_REDUCTION)) / 100);
366
+ }
367
+
368
+ const ac = tMon.race.ac;
369
+
370
+ /*
371
+ * Per-handler order (mon-blows.c):
372
+ * - timed: randint1 amount BEFORE display_blow_message (arg eval)
373
+ * - EXP_*: damroll(N,6) before message (arg eval; amount unused mon-side)
374
+ * - elemental: message+hit only when final damage > 0
375
+ * - HURT/SHATTER: adjust_dam_armor then message+hit (+ quake/thrust)
376
+ * - EAT_ITEM: damage then steal_monster_item if target lives
377
+ * - NONE: message only
378
+ * - other player-only side effects: damage only on mon targets
379
+ */
380
+ let timedKey: number | null = null;
381
+ let timedAmount = 0;
382
+ if (effectName === "BLIND") {
383
+ timedKey = MON_TMD.STUN;
384
+ timedAmount = 10 + state.rng.randint1(rlev);
385
+ } else if (effectName === "CONFUSE") {
386
+ timedKey = MON_TMD.CONF;
387
+ timedAmount = 3 + state.rng.randint1(rlev);
388
+ } else if (effectName === "TERRIFY") {
389
+ timedKey = MON_TMD.FEAR;
390
+ timedAmount = 3 + state.rng.randint1(rlev);
391
+ } else if (effectName === "PARALYZE") {
392
+ timedKey = MON_TMD.HOLD;
393
+ timedAmount = 3 + state.rng.randint1(rlev);
394
+ }
395
+
396
+ if (
397
+ effectName === "EXP_10" ||
398
+ effectName === "EXP_20" ||
399
+ effectName === "EXP_40" ||
400
+ effectName === "EXP_80"
401
+ ) {
402
+ const n =
403
+ effectName === "EXP_10"
404
+ ? 10
405
+ : effectName === "EXP_20"
406
+ ? 20
407
+ : effectName === "EXP_40"
408
+ ? 40
409
+ : 80;
410
+ void state.rng.damroll(n, 6);
411
+ }
412
+
413
+ let hurtMsg: number = MON_MSG.NONE;
414
+ let dieMsg: number = MON_MSG.DIE;
415
+
416
+ if (effectName === "NONE") {
417
+ displayBlowMessageVsMonster(state, method, name, tMon);
418
+ } else if (
419
+ effectName === "ACID" ||
420
+ effectName === "ELEC" ||
421
+ effectName === "FIRE" ||
422
+ effectName === "COLD" ||
423
+ effectName === "POISON"
424
+ ) {
425
+ const elemType =
426
+ effectName === "POISON"
427
+ ? "POIS"
428
+ : (effectName as "ACID" | "ELEC" | "FIRE" | "COLD");
429
+ const physical = method.phys ? adjustDamArmor(damage, ac + 50) : 0;
430
+ const el = monsterElementalDamage(state, tMon, elemType, damage);
431
+ damage = physical > el.damage ? physical : el.damage;
432
+ hurtMsg = el.hurtMsg;
433
+ dieMsg = el.dieMsg;
434
+ if (damage > 0) {
435
+ displayBlowMessageVsMonster(state, method, name, tMon);
436
+ applyMonVsMonHit(state, tMon, damage, hurtMsg, dieMsg);
437
+ }
438
+ } else if (effectName === "HURT") {
439
+ damage = adjustDamArmor(damage, ac);
440
+ displayBlowMessageVsMonster(state, method, name, tMon);
441
+ applyMonVsMonHit(state, tMon, damage, hurtMsg, dieMsg);
442
+ } else if (effectName === "SHATTER") {
443
+ /* mon-blows.c L1086-1115. Earthquake is game-state gated only
444
+ * (damage > 23), never wiring-gated: C always calls effect_simple
445
+ * (EF_EARTHQUAKE) at L1098-1101 after a surviving hit. */
446
+ damage = adjustDamArmor(damage, ac);
447
+ displayBlowMessageVsMonster(state, method, name, tMon);
448
+ if (!applyMonVsMonHit(state, tMon, damage, hurtMsg, dieMsg)) {
449
+ if (damage > 23) {
450
+ monVsMonEarthquake(state, mon, Math.trunc(damage / 12), deps);
451
+ }
452
+ if (damage > 100) {
453
+ const value = damage - 100;
454
+ if (state.rng.randint1(value) > 40) {
455
+ const dist = 1 + Math.trunc(value / 40);
456
+ /* thrust_away(mon->grid, t_mon->grid, dist) (L1112). */
457
+ thrustAway(state, mon.grid, tMon.grid, dist, {
458
+ ...(state.msg ? { msg: (t: string) => state.msg?.(t) } : {}),
459
+ });
460
+ }
461
+ }
462
+ }
463
+ } else if (effectName === "EAT_ITEM") {
464
+ /* mon-blows.c L847-878: damage then steal_monster_item if alive. */
465
+ displayBlowMessageVsMonster(state, method, name, tMon);
466
+ if (!applyMonVsMonHit(state, tMon, damage, hurtMsg, dieMsg)) {
467
+ monVsMonEatItem(state, mon, tMon);
468
+ }
469
+ } else {
470
+ /* DISENCHANT / DRAIN_CHARGES / EAT_* / LOSE_* / EXP_* / HALLU /
471
+ * BLACK_BREATH / timed: mon-target is damage (+ timed mon status). */
472
+ displayBlowMessageVsMonster(state, method, name, tMon);
473
+ if (!applyMonVsMonHit(state, tMon, damage, hurtMsg, dieMsg)) {
474
+ if (timedKey !== null && state.monsters[tMon.midx]) {
475
+ monIncTimed(state.rng, tMon, timedKey, timedAmount, 0);
476
+ }
477
+ }
478
+ }
479
+
480
+ /* Handle stun (the critical tiers) (mon-attack.c L844-863). */
481
+ if (doStun && squareMonster(state, grid)) {
482
+ const tier = monsterCritical(state.rng, diceRv, rlev, damage);
483
+ let amt = 0;
484
+ switch (tier) {
485
+ case 0:
486
+ amt = 0;
487
+ break;
488
+ case 1:
489
+ amt = state.rng.randint1(5);
490
+ break;
491
+ case 2:
492
+ amt = state.rng.randint1(10) + 10;
493
+ break;
494
+ case 3:
495
+ amt = state.rng.randint1(20) + 20;
496
+ break;
497
+ case 4:
498
+ amt = state.rng.randint1(30) + 30;
499
+ break;
500
+ case 5:
501
+ amt = state.rng.randint1(40) + 40;
502
+ break;
503
+ case 6:
504
+ amt = 100;
505
+ break;
506
+ default:
507
+ amt = 200;
508
+ break;
509
+ }
510
+ const still = squareMonster(state, grid);
511
+ if (amt && still) monIncTimed(state.rng, still, MON_TMD.STUN, amt, 0);
512
+ }
513
+ } else {
514
+ /* Visible monster missed monster, so notify if appropriate. */
515
+ if (monsterIsVisible(mon) && method.miss) {
516
+ state.msg?.(`${name} misses ${tName}.`);
517
+ }
518
+ }
519
+
520
+ /* Analyze "visible" monsters only (mon-attack.c L872-880). */
521
+ if (visible) {
522
+ const seen = lore.blowTimesSeen[apCnt] ?? 0;
523
+ if (obvious || damage || seen > 10) {
524
+ if (seen < 255) {
525
+ if (lore.blowTimesSeen.length <= apCnt) {
526
+ while (lore.blowTimesSeen.length <= apCnt) lore.blowTimesSeen.push(0);
527
+ }
528
+ lore.blowTimesSeen[apCnt] = seen + 1;
529
+ }
530
+ }
531
+ }
532
+
533
+ /* Skip remaining blows if the target moved or died (L882-883). */
534
+ if (!squareMonster(state, grid)) break;
535
+ }
536
+
537
+ /* Learn lore (mon-attack.c L898). */
538
+ loreUpdate(mon.race, lore);
539
+
540
+ return true;
541
+ }
542
+
543
+ /** Release the commanded monster ('r' while commanding). */
544
+ function releaseCommand(state: GameState, mon: Monster): void {
545
+ monClearTimed(state.rng, mon, MON_TMD.COMMAND, MON_TMD_FLG_NOTIFY);
546
+ state.actor.player.timed[TMD.COMMAND] = 0;
547
+ }
548
+
549
+ /**
550
+ * The commanded walk (cmd-cave.c CMD_WALK): attack an intervening
551
+ * monster, move through the open, or deal with walls and doors by racial
552
+ * ability (learning those flags on a visible monster). Returns whether
553
+ * the turn is spent.
554
+ */
555
+ function commandedWalk(
556
+ state: GameState,
557
+ mon: Monster,
558
+ dir: number,
559
+ trapDeps: TrapDeps | null,
560
+ spellDeps: DoMonSpellDeps | null,
561
+ ): boolean {
562
+ const c = state.chunk;
563
+ const lore = getLore(state.lore, mon.race);
564
+ /* monster_desc(mon, MDESC_CAPITAL | MDESC_IND_HID | MDESC_COMMA)
565
+ * (cmd-cave.c L1798). */
566
+ const name = monsterDesc(mon, MDESC.CAPITAL | MDESC.IND_HID | MDESC.COMMA);
567
+ const grid = locSum(mon.grid, DDGRID[dir] ?? loc(0, 0));
568
+ let canMove = false;
569
+ let hasHit = false;
570
+
571
+ /* Don't let immobile monsters be moved. */
572
+ if (mon.race.flags.has(RF.NEVER_MOVE)) {
573
+ state.msg?.("The monster can not move.");
574
+ return false;
575
+ }
576
+
577
+ if (!c.inBounds(grid)) return false;
578
+
579
+ const tMon = squareMonster(state, grid);
580
+ if (tMon) {
581
+ /* Attack the monster. */
582
+ if (monsterAttackMonster(state, mon, tMon, spellDeps)) hasHit = true;
583
+ } else if (c.isPassable(grid)) {
584
+ /* Floor is open? */
585
+ canMove = true;
586
+ } else if (c.isPerm(grid)) {
587
+ /* Permanent wall in the way. */
588
+ canMove = false;
589
+ } else {
590
+ /* Some kind of feature in the way: learn about wall abilities now. */
591
+ if (monsterIsVisible(mon)) {
592
+ lore.flags.on(RF.PASS_WALL);
593
+ lore.flags.on(RF.KILL_WALL);
594
+ lore.flags.on(RF.SMASH_WALL);
595
+ }
596
+
597
+ if (mon.race.flags.has(RF.PASS_WALL)) {
598
+ canMove = true;
599
+ } else if (
600
+ mon.race.flags.has(RF.KILL_WALL) ||
601
+ mon.race.flags.has(RF.SMASH_WALL)
602
+ ) {
603
+ /* Remove the wall (square_destroy_wall / square_smash_wall). */
604
+ c.setFeat(grid, FEAT.FLOOR);
605
+ canMove = true;
606
+ } else if (c.feat(grid) === FEAT.CLOSED || c.feat(grid) === FEAT.SECRET) {
607
+ const canOpen = mon.race.flags.has(RF.OPEN_DOOR);
608
+ const canBash = mon.race.flags.has(RF.BASH_DOOR);
609
+
610
+ /* Learn about door abilities. */
611
+ if (monsterIsVisible(mon)) {
612
+ lore.flags.on(RF.OPEN_DOOR);
613
+ lore.flags.on(RF.BASH_DOOR);
614
+ }
615
+
616
+ if (canBash || canOpen) {
617
+ const k = trapDeps ? squareDoorPower(state, grid, trapDeps) : 0;
618
+ if (k > 0 && trapDeps) {
619
+ /* Test strength against door strength. */
620
+ if (state.rng.randint0(Math.trunc(mon.hp / 10)) > k) {
621
+ state.msg?.(
622
+ canBash
623
+ ? `${name} slams against the door.`
624
+ : `${name} fiddles with the lock.`,
625
+ );
626
+ /* Reduce the power of the door by one. */
627
+ squareSetDoorLock(state, grid, k - 1, trapDeps);
628
+ }
629
+ } else if (canBash) {
630
+ /* Closed or secret door: bash (square_smash_door). */
631
+ c.setFeat(grid, FEAT.BROKEN);
632
+ state.msg?.("You hear a door burst open!");
633
+ canMove = true;
634
+ } else {
635
+ c.setFeat(grid, FEAT.OPEN);
636
+ canMove = true;
637
+ }
638
+ }
639
+ }
640
+ }
641
+
642
+ if (hasHit) return true;
643
+ if (canMove) {
644
+ monsterSwap(state, mon.grid, grid);
645
+ state.updateFov?.(state);
646
+ return true;
647
+ }
648
+ state.msg?.("The way is blocked.");
649
+ return true;
650
+ }
651
+
652
+ /**
653
+ * The commanded cast (cmd-cave.c CMD_CAST): pick a random spell from the
654
+ * monster's full list and cast it at the player's target monster,
655
+ * remembering what it did. The interactive re-targeting prompt is UI; the
656
+ * current target stands in.
657
+ */
658
+ function commandedCast(
659
+ state: GameState,
660
+ mon: Monster,
661
+ deps: DoMonSpellDeps,
662
+ ): boolean {
663
+ const seen = !((state.actor.player.timed[TMD.BLIND] ?? 0) > 0);
664
+
665
+ /* Choose a target monster (the player's current target). */
666
+ const tMon = targetMonster(state);
667
+ if (!tMon || tMon === mon) {
668
+ state.msg?.("No target monster selected!");
669
+ return false;
670
+ }
671
+ mon.target.midx = tMon.midx;
672
+
673
+ /* Pick a random spell and cast it. */
674
+ const f = mon.race.spellFlags.clone();
675
+ const spellIndex = chooseAttackSpell(state, f, true, true);
676
+ if (!spellIndex) {
677
+ state.msg?.("This monster has no spells!");
678
+ return false;
679
+ }
680
+ doMonSpell(state, mon.midx, spellIndex, seen, deps);
681
+
682
+ /* Remember what the monster did. */
683
+ const lore = getLore(state.lore, mon.race);
684
+ if (seen) {
685
+ lore.spellFlags.on(spellIndex);
686
+ loreCountU8(lore, monSpellIsInnate(spellIndex) ? "castInnate" : "castSpell");
687
+ }
688
+ if (state.isDead) loreCountU16(lore, "deaths");
689
+ loreUpdate(mon.race, lore);
690
+ return true;
691
+ }
692
+
693
+ /** target_get_monster without importing game/target (no cycle risk). */
694
+ function targetMonster(state: GameState): Monster | null {
695
+ return state.monsters[state.target.midx] ?? null;
696
+ }
697
+
698
+ /**
699
+ * do_cmd_mon_command (cmd-cave.c L1755): drive the commanded monster with
700
+ * the player's command. Returns the energy spent (0 = free, as upstream's
701
+ * early returns).
702
+ */
703
+ export function doCmdMonCommand(
704
+ state: GameState,
705
+ cmd: PlayerCommand,
706
+ deps: DoMonSpellDeps,
707
+ ): number {
708
+ const mon = getCommandedMonster(state);
709
+ if (!mon) return 0;
710
+
711
+ switch (cmd.code) {
712
+ case "read": {
713
+ /* Actually 'r'elease monster. */
714
+ releaseCommand(state, mon);
715
+ break;
716
+ }
717
+ case "cast": {
718
+ if (!commandedCast(state, mon, deps)) return 0;
719
+ break;
720
+ }
721
+ case "drop": {
722
+ /* Monster-held objects are not modelled; nothing to drop. */
723
+ break;
724
+ }
725
+ case "hold":
726
+ case "rest": {
727
+ /* Do nothing. */
728
+ break;
729
+ }
730
+ case "walk": {
731
+ const dir = cmd.dir ?? 5;
732
+ if (
733
+ !commandedWalk(
734
+ state,
735
+ mon,
736
+ dir,
737
+ deps.general?.trapDeps ?? null,
738
+ deps,
739
+ )
740
+ ) {
741
+ return 0;
742
+ }
743
+ break;
744
+ }
745
+ default: {
746
+ state.msg?.(
747
+ "Valid commands: move, stand still, 'd'rop, 'm'agic, or 'r'elease.",
748
+ );
749
+ return 0;
750
+ }
751
+ }
752
+
753
+ /* Take a turn. */
754
+ return state.z.moveEnergy;
755
+ }
756
+
757
+ /**
758
+ * Install do_cmd_mon_command as the state's monCommand hook (upstream
759
+ * swaps the command list while TMD_COMMAND runs; processPlayer routes
760
+ * commands here instead).
761
+ */
762
+ export function installMonCommand(
763
+ state: GameState,
764
+ deps: DoMonSpellDeps,
765
+ ): void {
766
+ state.monCommand = (s, cmd): number => doCmdMonCommand(s, cmd, deps);
767
+ }