@rpgm-tools/neo-angband-core 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1183) hide show
  1. package/LICENSE.md +43 -0
  2. package/README.md +80 -0
  3. package/dist/agent/act.d.ts +22 -0
  4. package/dist/agent/act.d.ts.map +1 -0
  5. package/dist/agent/act.js +88 -0
  6. package/dist/agent/act.js.map +1 -0
  7. package/dist/agent/controller.d.ts +34 -0
  8. package/dist/agent/controller.d.ts.map +1 -0
  9. package/dist/agent/controller.js +90 -0
  10. package/dist/agent/controller.js.map +1 -0
  11. package/dist/agent/events.d.ts +27 -0
  12. package/dist/agent/events.d.ts.map +1 -0
  13. package/dist/agent/events.js +31 -0
  14. package/dist/agent/events.js.map +1 -0
  15. package/dist/agent/index.d.ts +17 -0
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  17. package/dist/agent/index.js +15 -0
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  19. package/dist/agent/perceive.d.ts +21 -0
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  21. package/dist/agent/perceive.js +386 -0
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  23. package/dist/agent/types.d.ts +436 -0
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  25. package/dist/agent/types.js +63 -0
  26. package/dist/agent/types.js.map +1 -0
  27. package/dist/bitflag.d.ts +199 -0
  28. package/dist/bitflag.d.ts.map +1 -0
  29. package/dist/bitflag.js +478 -0
  30. package/dist/bitflag.js.map +1 -0
  31. package/dist/cmd.d.ts +164 -0
  32. package/dist/cmd.d.ts.map +1 -0
  33. package/dist/cmd.js +350 -0
  34. package/dist/cmd.js.map +1 -0
  35. package/dist/color.d.ts +104 -0
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  37. package/dist/color.js +240 -0
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  39. package/dist/combat/brand-slay.d.ts +119 -0
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  41. package/dist/combat/brand-slay.js +264 -0
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  43. package/dist/combat/hit.d.ts +198 -0
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  45. package/dist/combat/hit.js +310 -0
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  47. package/dist/combat/index.d.ts +15 -0
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  51. package/dist/combat/melee.d.ts +261 -0
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  53. package/dist/combat/melee.js +402 -0
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  55. package/dist/combat/mon-melee.d.ts +233 -0
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  57. package/dist/combat/mon-melee.js +883 -0
  58. package/dist/combat/mon-melee.js.map +1 -0
  59. package/dist/combat/ranged.d.ts +89 -0
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  61. package/dist/combat/ranged.js +253 -0
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  63. package/dist/constants.d.ts +134 -0
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  65. package/dist/constants.js +171 -0
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  67. package/dist/dice.d.ts +91 -0
  68. package/dist/dice.d.ts.map +1 -0
  69. package/dist/dice.js +424 -0
  70. package/dist/dice.js.map +1 -0
  71. package/dist/effects/effect-choice.d.ts +15 -0
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  75. package/dist/effects/effect-info.d.ts +124 -0
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  83. package/dist/effects/handlers.d.ts +70 -0
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  87. package/dist/effects/interpreter.d.ts +291 -0
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  89. package/dist/effects/interpreter.js +325 -0
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  91. package/dist/events.d.ts +188 -0
  92. package/dist/events.d.ts.map +1 -0
  93. package/dist/events.js +138 -0
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  95. package/dist/expression.d.ts +83 -0
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  99. package/dist/game/cave-cmd.d.ts +195 -0
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  103. package/dist/game/char-sheet.d.ts +189 -0
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  107. package/dist/game/chest.d.ts +94 -0
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  115. package/dist/game/curse-tick.d.ts +35 -0
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  119. package/dist/game/describe.d.ts +20 -0
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  123. package/dist/game/display.d.ts +196 -0
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  125. package/dist/game/display.js +684 -0
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  127. package/dist/game/dump-level.d.ts +37 -0
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  129. package/dist/game/dump-level.js +110 -0
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  131. package/dist/game/effect-attack.d.ts +36 -0
  132. package/dist/game/effect-attack.d.ts.map +1 -0
  133. package/dist/game/effect-attack.js +694 -0
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  135. package/dist/game/effect-detect.d.ts +34 -0
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  139. package/dist/game/effect-env.d.ts +77 -0
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  141. package/dist/game/effect-env.js +166 -0
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  143. package/dist/game/effect-game-env.d.ts +76 -0
  144. package/dist/game/effect-game-env.d.ts.map +1 -0
  145. package/dist/game/effect-game-env.js +23 -0
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  147. package/dist/game/effect-general.d.ts +98 -0
  148. package/dist/game/effect-general.d.ts.map +1 -0
  149. package/dist/game/effect-general.js +914 -0
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  151. package/dist/game/effect-item.d.ts +124 -0
  152. package/dist/game/effect-item.d.ts.map +1 -0
  153. package/dist/game/effect-item.js +789 -0
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  155. package/dist/game/effect-melee.d.ts +43 -0
  156. package/dist/game/effect-melee.d.ts.map +1 -0
  157. package/dist/game/effect-melee.js +477 -0
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  159. package/dist/game/effect-mon-origin.d.ts +67 -0
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  161. package/dist/game/effect-mon-origin.js +164 -0
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  163. package/dist/game/effect-monster.d.ts +29 -0
  164. package/dist/game/effect-monster.d.ts.map +1 -0
  165. package/dist/game/effect-monster.js +281 -0
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  167. package/dist/game/effect-summon.d.ts +37 -0
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  169. package/dist/game/effect-summon.js +113 -0
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  171. package/dist/game/effect-teleport.d.ts +130 -0
  172. package/dist/game/effect-teleport.d.ts.map +1 -0
  173. package/dist/game/effect-teleport.js +529 -0
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  175. package/dist/game/effect-terrain.d.ts +91 -0
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  177. package/dist/game/effect-terrain.js +812 -0
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  179. package/dist/game/energy.d.ts +45 -0
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  183. package/dist/game/equip-cmp.d.ts +138 -0
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  187. package/dist/game/floor.d.ts +182 -0
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  191. package/dist/game/gear.d.ts +408 -0
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  195. package/dist/game/harness.d.ts +61 -0
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  199. package/dist/game/history.d.ts +49 -0
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  203. package/dist/game/ignore-cmd.d.ts +42 -0
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  207. package/dist/game/inscription-confirm.d.ts +80 -0
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  211. package/dist/game/known.d.ts +297 -0
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  223. package/dist/game/mon-cast.d.ts +150 -0
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  227. package/dist/game/mon-cmd.d.ts +51 -0
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  239. package/dist/game/mon-list.d.ts +85 -0
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  243. package/dist/game/mon-message.d.ts +100 -0
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  251. package/dist/game/mon-ranged.d.ts +87 -0
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  1156. package/src/sound/index.ts +13 -0
  1157. package/src/sound/sound-prefs-data.ts +173 -0
  1158. package/src/sound/types.ts +68 -0
  1159. package/src/store/bind.ts +145 -0
  1160. package/src/store/price.ts +97 -0
  1161. package/src/store/store-cmd.ts +73 -0
  1162. package/src/store/store.ts +723 -0
  1163. package/src/store/transact.ts +644 -0
  1164. package/src/store/types.ts +110 -0
  1165. package/src/version.ts +26 -0
  1166. package/src/visuals/engine.ts +444 -0
  1167. package/src/visuals/glyph-table.ts +191 -0
  1168. package/src/visuals/grafmode-data.ts +90 -0
  1169. package/src/visuals/grafmode.ts +123 -0
  1170. package/src/visuals/index.ts +19 -0
  1171. package/src/visuals/map-text.ts +152 -0
  1172. package/src/visuals/pref-expr.ts +182 -0
  1173. package/src/visuals/prefs.ts +981 -0
  1174. package/src/visuals/tile-prefs.ts +183 -0
  1175. package/src/world/chunk.ts +531 -0
  1176. package/src/world/feature.ts +215 -0
  1177. package/src/world/flow.ts +128 -0
  1178. package/src/world/project.ts +687 -0
  1179. package/src/world/projection.ts +228 -0
  1180. package/src/world/scatter.ts +72 -0
  1181. package/src/world/trap.ts +155 -0
  1182. package/src/world/view.ts +513 -0
  1183. package/src/z-queue.ts +300 -0
@@ -0,0 +1,110 @@
1
+ /**
2
+ * Store data model, ported from struct store / struct owner / struct object_buy
3
+ * in reference/src/store.h and the store.txt syntax (Angband 4.2.6).
4
+ *
5
+ * This is the DATA half of the store subsystem: the parsed store definitions
6
+ * (owners, the always/normal stocking tables, the buy list, turnover and stock
7
+ * bounds, and the entrance feature). The behavioural half of store.c - pricing
8
+ * (price_item -> object_value/object_value_real), stock maintenance
9
+ * (store_maint / mass_produce / store_create_random), buying and selling, and
10
+ * town-level placement - lands in later increments; several of those depend on
11
+ * object valuation (object_power, obj-power.c), which is not ported yet.
12
+ */
13
+
14
+ import type { ObjectKind } from "../obj/types.js";
15
+
16
+ /* ------------------------------------------------------------------ */
17
+ /* Parsed JSON shape (packages/content/pack/store.json) */
18
+ /* ------------------------------------------------------------------ */
19
+
20
+ /** One `owner: purse : name` line. */
21
+ export interface StoreOwnerJson {
22
+ purse: number;
23
+ name: string;
24
+ }
25
+
26
+ /**
27
+ * One `normal:`/`always:` table entry. `normal:` always names a specific sval;
28
+ * `always:` may omit it (`always: tval` with no item name), which upstream
29
+ * treats specially for spellbooks - it stocks every TOWN book of that tval.
30
+ */
31
+ export interface StoreItemJson {
32
+ tval: string;
33
+ sval?: string;
34
+ }
35
+
36
+ /**
37
+ * A `buy:`/`buy-flag:` entry. store.txt allows a bare tval (`buy: light`) or a
38
+ * flag-qualified tval (`buy-flag: flag : type name`); 4.2.6's data uses only
39
+ * the bare form, so the compiler emits plain tval strings, but the object form
40
+ * is accepted so mods can add flag-qualified buy rules.
41
+ */
42
+ export type StoreBuyJson = string | { tval: string; flag?: string };
43
+
44
+ /** One store record as compiled from store.txt. */
45
+ export interface StoreRecordJson {
46
+ /** FEAT_* name of the entrance terrain (e.g. "STORE_GENERAL", "HOME"). */
47
+ store: string;
48
+ owner: StoreOwnerJson[];
49
+ slots?: { min: number; max: number };
50
+ turnover?: number;
51
+ normal?: StoreItemJson[];
52
+ always?: StoreItemJson[];
53
+ buy?: StoreBuyJson[];
54
+ }
55
+
56
+ /* ------------------------------------------------------------------ */
57
+ /* Bound (runtime) shape */
58
+ /* ------------------------------------------------------------------ */
59
+
60
+ /** struct owner: one candidate shopkeeper. */
61
+ export interface StoreOwner {
62
+ /** oidx: position in the store's owner list. */
63
+ index: number;
64
+ name: string;
65
+ /** max_cost: the owner's purse (largest price they will pay). */
66
+ maxCost: number;
67
+ }
68
+
69
+ /** struct object_buy: one entry in a store's buy list. */
70
+ export interface ObjectBuy {
71
+ /** tval the store will buy. */
72
+ tval: number;
73
+ /** OF_* flag required (0 = no flag, buys any item of this tval). */
74
+ flag: number;
75
+ }
76
+
77
+ /** struct store: a fully bound store definition. */
78
+ export interface BoundStore {
79
+ /** FEAT_* index of the entrance terrain. */
80
+ feat: number;
81
+ /** The FEAT_* name this store binds to (for diagnostics/lookup). */
82
+ featName: string;
83
+ owners: StoreOwner[];
84
+ /** always_table: specific kinds the store always keeps in stock. */
85
+ alwaysTable: ObjectKind[];
86
+ /**
87
+ * tvals from `always:` lines that named no sval (the bookseller's book
88
+ * lines). Upstream expands each to every TOWN (non-dungeon) book of the
89
+ * tval - see parse_always's book branch (store.c L208-231), gated on
90
+ * object_kind_to_book(kind)->dungeon. Because that needs the class-book
91
+ * metadata (absent at parse time), the parse keeps the tvals here and
92
+ * bindStoreRuntime performs the expansion into the runtime store's
93
+ * alwaysTable (townBooksOfTval). Empty for every non-bookseller store.
94
+ */
95
+ alwaysBookTvals: number[];
96
+ /** normal_table: kinds the store may stock from. */
97
+ normalTable: ObjectKind[];
98
+ /**
99
+ * buy list, or null when the store has no list. As upstream, null means the
100
+ * store buys anything (store_will_buy's `if (!store->buy) return true`); the
101
+ * home (FEAT_HOME) accepts anything regardless of this field.
102
+ */
103
+ buy: ObjectBuy[] | null;
104
+ /** How many items the store turns over per maintenance. */
105
+ turnover: number;
106
+ /** normal_stock_min: fewest 'normal' slots to keep stocked. */
107
+ normalStockMin: number;
108
+ /** normal_stock_max: most 'normal' slots to keep stocked. */
109
+ normalStockMax: number;
110
+ }
package/src/version.ts ADDED
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Version constants, in their own module so any core file can cite them without
3
+ * importing the package index (which would make a cycle).
4
+ *
5
+ * buildid (buildid.c:37) is VERSION_NAME " " VERSION_STRING upstream; the port
6
+ * stamps `Angband <PARITY_BASELINE>` into content dumps whose header names the
7
+ * release the data tracks, and its own name elsewhere.
8
+ */
9
+
10
+ /** Upstream release this port is verified against. */
11
+ export const PARITY_BASELINE = "4.2.6";
12
+
13
+ /**
14
+ * Port version, tracked independently of the baseline.
15
+ *
16
+ * Semver, and 0.x is the pre-release line: a feature release bumps the MINOR
17
+ * number, so 0.9.0 is followed by 0.10.0 rather than by 1.0.0. That is worth
18
+ * stating because the first reading of "0.9.0" is "nearly 1.0", and it is not -
19
+ * 1.0.0 is reserved for the public release and the line can run as far as it needs
20
+ * to before then.
21
+ *
22
+ * Each mod carries its own version and moves on its own schedule; a mod whose
23
+ * released tag is iterated takes a MINOR bump, because a published tag is pinned
24
+ * by digest in a catalogue and must never be moved.
25
+ */
26
+ export const ENGINE_VERSION = "0.10.0";
@@ -0,0 +1,444 @@
1
+ /**
2
+ * Color-cycle + legacy flicker animation engine, ported from
3
+ * reference/src/ui-visuals.c (Angband 4.2.6).
4
+ *
5
+ * This is the front-end-agnostic half of the visuals subsystem: given a
6
+ * color cycle group/name (or a monster race, or a base selection attr) and a
7
+ * frame counter, it returns the COLOUR_* attr to draw for that frame. It has
8
+ * no DOM/canvas dependency; a front end owns the frame timer and the actual
9
+ * glyph/tile draw. The stateful interpretation that ui-visuals.c performs at
10
+ * parse time is reproduced here in the builders (buildVisualsFlicker /
11
+ * buildVisualsCycler) that consume the compiled visuals.txt pack record.
12
+ *
13
+ * Faithful details preserved from the C:
14
+ * - visuals_color_cycle_attr_for_frame (L169): step = frame % max_steps.
15
+ * - visuals_color_cycle_copy (L126): a cycle is compressed to only its valid
16
+ * colors (preserving order) when moved into a group, so attrForFrame wraps
17
+ * over the real color count, not the padded VISUALS_STEPS_MAX capacity.
18
+ * - visuals_flicker_get_attr_for_frame (L633): the flicker table is indexed
19
+ * by the selection attr (the color code on the `flicker:` line), then by
20
+ * frame % colors_per_cycle. Out-of-range selection attr -> BASIC_COLORS.
21
+ * - visuals_flicker_set_color (L574): flicker cycles are filled by the
22
+ * selection attr, so "the last one listed wins" for a duplicate selection.
23
+ * - visuals_cycler_set_cycle_for_race (L420) / _get_attr_for_race (L468):
24
+ * a race->cycle lookup table, growable by ridx, returns BASIC_COLORS when
25
+ * a race has no cycle.
26
+ * - do_animation (ui-display.c L1435): animateMonsterAttr replicates the
27
+ * per-monster branch (RF_ATTR_MULTI random, RF_ATTR_FLICKER cycle ->
28
+ * flicker -> base fallback, otherwise static).
29
+ */
30
+
31
+ import { BASIC_COLORS, colorCharToAttr, MAX_COLORS } from "../color.js";
32
+
33
+ /**
34
+ * z-color.h BASIC_COLORS: the count of the basic color attrs (0..28). It
35
+ * doubles as the "no color / invalid" sentinel the cycler/flicker return on a
36
+ * miss, since it is one past the last valid attr.
37
+ */
38
+ export { BASIC_COLORS } from "../color.js";
39
+
40
+ /**
41
+ * z-color.h MAX_COLORS (32). The flicker table is sized with this by
42
+ * ui_visuals_module_init: visuals_flicker_new(MAX_COLORS, 3).
43
+ */
44
+ export const VISUALS_MAX_COLORS = MAX_COLORS;
45
+
46
+ /** ui-visuals.c VISUALS_STEPS_MAX (L35): max colors per color cycle. */
47
+ export const VISUALS_STEPS_MAX = 32;
48
+
49
+ /** ui-visuals.c VISUALS_INVALID_COLOR (L38): unused-step marker. */
50
+ export const VISUALS_INVALID_COLOR = 0xff;
51
+
52
+ /** ui_visuals_module_init: colors_per_cycle for the legacy flicker table. */
53
+ const FLICKER_COLORS_PER_CYCLE = 3;
54
+
55
+ /* ----- Fancy Color Cycling ----- */
56
+
57
+ /**
58
+ * struct visuals_color_cycle (ui-visuals.c L45): an ordered set of color
59
+ * attrs to rotate through, plus the padding capacity and invalid marker.
60
+ */
61
+ export class VisualsColorCycle {
62
+ readonly cycleName: string;
63
+ readonly invalidColor: number;
64
+ /** The steps array (length maxSteps), invalidColor for unused slots. */
65
+ private readonly stepValues: number[];
66
+
67
+ private constructor(name: string, stepCount: number, invalidColor: number) {
68
+ this.cycleName = name;
69
+ this.invalidColor = invalidColor;
70
+ this.stepValues = new Array<number>(stepCount).fill(invalidColor);
71
+ }
72
+
73
+ /** visuals_color_cycle_new (L62): NULL (here null) when stepCount is 0. */
74
+ static create(
75
+ name: string,
76
+ stepCount: number,
77
+ invalidColor: number,
78
+ ): VisualsColorCycle | null {
79
+ if (stepCount === 0) return null;
80
+ return new VisualsColorCycle(name, stepCount, invalidColor);
81
+ }
82
+
83
+ get maxSteps(): number {
84
+ return this.stepValues.length;
85
+ }
86
+
87
+ /** The step attrs, including any invalid padding. */
88
+ get steps(): readonly number[] {
89
+ return this.stepValues;
90
+ }
91
+
92
+ /** Set the attr at a step (no-op if out of range, like the raw array). */
93
+ setStep(index: number, attr: number): void {
94
+ if (index >= 0 && index < this.stepValues.length) {
95
+ this.stepValues[index] = attr;
96
+ }
97
+ }
98
+
99
+ /**
100
+ * visuals_color_cycle_copy (L126): a new cycle holding only the valid
101
+ * colors of this one, in order. Returns null if there are no valid colors
102
+ * (matching visuals_color_cycle_new(0) -> NULL).
103
+ */
104
+ copy(): VisualsColorCycle | null {
105
+ const valid = this.stepValues.filter((s) => s !== this.invalidColor);
106
+ const copy = VisualsColorCycle.create(
107
+ this.cycleName,
108
+ valid.length,
109
+ this.invalidColor,
110
+ );
111
+ if (copy === null) return null;
112
+ for (let i = 0; i < valid.length; i++) copy.setStep(i, valid[i]!);
113
+ return copy;
114
+ }
115
+
116
+ /**
117
+ * visuals_color_cycle_attr_for_frame (L169): the color for a frame, i.e.
118
+ * steps[frame % max_steps]. On a compressed (copied) cycle this wraps over
119
+ * the true color count.
120
+ */
121
+ attrForFrame(frame: number): number {
122
+ const step = frame % this.stepValues.length;
123
+ return this.stepValues[step]!;
124
+ }
125
+ }
126
+
127
+ /**
128
+ * struct visuals_cycle_group (L186): named group of color cycles. Modeled as
129
+ * an insertion-ordered map of cycle-name -> cycle (the C uses parallel arrays
130
+ * but only ever looks cycles up by name).
131
+ */
132
+ class VisualsCycleGroup {
133
+ readonly groupName: string;
134
+ readonly cycles: Map<string, VisualsColorCycle>;
135
+
136
+ constructor(name: string) {
137
+ this.groupName = name;
138
+ this.cycles = new Map();
139
+ }
140
+
141
+ /** visuals_cycler_cycle_by_name inner loop (L363): find a cycle by name. */
142
+ cycleByName(name: string): VisualsColorCycle | null {
143
+ return this.cycles.get(name) ?? null;
144
+ }
145
+ }
146
+
147
+ /**
148
+ * struct visuals_cycler (L261): the whole color-cycling table, groups of
149
+ * color cycles. Built from the compiled visuals.txt `cycle` records.
150
+ */
151
+ export class VisualsCycler {
152
+ private readonly groups: Map<string, VisualsCycleGroup>;
153
+
154
+ constructor() {
155
+ this.groups = new Map();
156
+ }
157
+
158
+ /** Internal: fetch-or-create a group, preserving first-seen order. */
159
+ private group(name: string): VisualsCycleGroup {
160
+ let g = this.groups.get(name);
161
+ if (g === undefined) {
162
+ g = new VisualsCycleGroup(name);
163
+ this.groups.set(name, g);
164
+ }
165
+ return g;
166
+ }
167
+
168
+ /**
169
+ * Add (or replace) a cycle in a group. Replicates visuals_parse_cycle's
170
+ * "if a cycle with a matching name is found, the parsed cycle replaces it"
171
+ * (L968-987) via Map.set. The stored cycle is the compressed copy, matching
172
+ * visuals_parse_context_convert (L807-813).
173
+ */
174
+ addCycle(groupName: string, cycle: VisualsColorCycle): void {
175
+ const compressed = cycle.copy();
176
+ if (compressed === null) return;
177
+ this.group(groupName).cycles.set(cycle.cycleName, compressed);
178
+ }
179
+
180
+ /** visuals_cycler_cycle_by_name (L336): find a cycle by group + name. */
181
+ cycleByName(groupName: string, cycleName: string): VisualsColorCycle | null {
182
+ if (!groupName || !cycleName) return null;
183
+ return this.groups.get(groupName)?.cycleByName(cycleName) ?? null;
184
+ }
185
+
186
+ /**
187
+ * visuals_cycler_get_attr_for_frame (L384): attr for a group/cycle at a
188
+ * frame, or BASIC_COLORS when the cycle is not found.
189
+ */
190
+ getAttrForFrame(groupName: string, cycleName: string, frame: number): number {
191
+ const cycle = this.cycleByName(groupName, cycleName);
192
+ if (cycle === null) return BASIC_COLORS;
193
+ return cycle.attrForFrame(frame);
194
+ }
195
+
196
+ /** Number of groups (introspection for wiring/tests). */
197
+ get groupCount(): number {
198
+ return this.groups.size;
199
+ }
200
+ }
201
+
202
+ /**
203
+ * struct visuals_flicker (L496): the legacy flicker table, a fixed grid of
204
+ * maxCycles * colorsPerCycle attrs indexed by [selection attr][step].
205
+ */
206
+ export class VisualsFlicker {
207
+ readonly maxCycles: number;
208
+ readonly colorsPerCycle: number;
209
+ private readonly cells: number[];
210
+
211
+ private constructor(maxCycles: number, colorsPerCycle: number) {
212
+ this.maxCycles = maxCycles;
213
+ this.colorsPerCycle = colorsPerCycle;
214
+ this.cells = new Array<number>(maxCycles * colorsPerCycle).fill(0);
215
+ }
216
+
217
+ /**
218
+ * visuals_flicker_new (L515): null unless maxCycles >= BASIC_COLORS and
219
+ * colorsPerCycle > 0, so the table can at least hold the basic colors.
220
+ */
221
+ static create(
222
+ maxCycles: number,
223
+ colorsPerCycle: number,
224
+ ): VisualsFlicker | null {
225
+ if (maxCycles < BASIC_COLORS || colorsPerCycle === 0) return null;
226
+ return new VisualsFlicker(maxCycles, colorsPerCycle);
227
+ }
228
+
229
+ /** visuals_flicker_set_color (L574): set [cycle][color], ignore if OOB. */
230
+ setColor(cycleIndex: number, colorIndex: number, attr: number): void {
231
+ if (cycleIndex >= this.maxCycles) return;
232
+ if (colorIndex >= this.colorsPerCycle) return;
233
+ this.cells[cycleIndex * this.colorsPerCycle + colorIndex] = attr;
234
+ }
235
+
236
+ /** visuals_flicker_get_color (L603): [cycle][color], 0 if out of range. */
237
+ getColor(cycleIndex: number, colorIndex: number): number {
238
+ if (cycleIndex >= this.maxCycles) return 0;
239
+ if (colorIndex >= this.colorsPerCycle) return 0;
240
+ return this.cells[cycleIndex * this.colorsPerCycle + colorIndex]!;
241
+ }
242
+
243
+ /**
244
+ * visuals_flicker_get_attr_for_frame (L633): the flicker color for a base
245
+ * selection attr at a frame, or BASIC_COLORS if the attr is out of range.
246
+ */
247
+ getAttrForFrame(selectionAttr: number, frame: number): number {
248
+ if (selectionAttr >= this.maxCycles) return BASIC_COLORS;
249
+ const colorIndex = frame % this.colorsPerCycle;
250
+ return this.getColor(selectionAttr, colorIndex);
251
+ }
252
+ }
253
+
254
+ /* ----- Compiled-record builders ----- */
255
+
256
+ /** One `flicker` entry from the compiled visuals.txt record. */
257
+ export interface FlickerRecord {
258
+ /** The selection color code (single char), e.g. "d". */
259
+ color: string;
260
+ /** Descriptive name (unused by the engine, kept for parity). */
261
+ name?: string;
262
+ /** The step color codes, in order. */
263
+ "flicker-color"?: string[];
264
+ }
265
+
266
+ /** One `cycle` entry from the compiled visuals.txt record. */
267
+ export interface CycleRecord {
268
+ group: string;
269
+ name: string;
270
+ "cycle-color"?: string[];
271
+ }
272
+
273
+ /** The single compiled visuals.txt record. */
274
+ export interface VisualsRecord {
275
+ flicker?: FlickerRecord[];
276
+ cycle?: CycleRecord[];
277
+ }
278
+
279
+ /**
280
+ * Build the legacy flicker table from the compiled `flicker` records.
281
+ * Faithful to visuals_parse_flicker (L828) + visuals_parse_flicker_color
282
+ * (L863): each flicker entry selects a table row by its color's attr and
283
+ * resets the step index; each following flicker-color fills the next step.
284
+ * Duplicate selection attrs overwrite the same row (last wins). Invalid
285
+ * color codes are skipped defensively (the C aborts parsing; the shipped
286
+ * data is valid, so this is unreachable for pack zero).
287
+ */
288
+ export function buildVisualsFlicker(
289
+ records: readonly FlickerRecord[],
290
+ ): VisualsFlicker {
291
+ const table = VisualsFlicker.create(VISUALS_MAX_COLORS, FLICKER_COLORS_PER_CYCLE);
292
+ /* create() only returns null for an impossible (too-small) config. */
293
+ if (table === null) throw new Error("visuals: could not allocate flicker table");
294
+
295
+ for (const rec of records) {
296
+ const selection = colorCharToAttr(rec.color?.[0] ?? "");
297
+ const steps = rec["flicker-color"] ?? [];
298
+ let colorIndex = 0;
299
+ for (const code of steps) {
300
+ const attr = colorCharToAttr(code[0] ?? "");
301
+ table.setColor(selection, colorIndex, attr);
302
+ colorIndex++;
303
+ }
304
+ }
305
+ return table;
306
+ }
307
+
308
+ /**
309
+ * Build the color-cycle table from the compiled `cycle` records. Faithful to
310
+ * visuals_parse_cycle (L900) + visuals_parse_cycle_color (L1001) followed by
311
+ * visuals_parse_context_convert (L768): each cycle is created with
312
+ * VISUALS_STEPS_MAX capacity, filled with its color attrs (capped at
313
+ * capacity, matching PARSE_ERROR_TOO_MANY_ENTRIES), then compressed into its
314
+ * group. Later group+name duplicates replace earlier ones.
315
+ */
316
+ export function buildVisualsCycler(
317
+ records: readonly CycleRecord[],
318
+ ): VisualsCycler {
319
+ const cycler = new VisualsCycler();
320
+ for (const rec of records) {
321
+ if (!rec.group || !rec.name) continue;
322
+ const cycle = VisualsColorCycle.create(
323
+ rec.name,
324
+ VISUALS_STEPS_MAX,
325
+ VISUALS_INVALID_COLOR,
326
+ );
327
+ /* VISUALS_STEPS_MAX is nonzero, so create never returns null here. */
328
+ if (cycle === null) continue;
329
+ const steps = rec["cycle-color"] ?? [];
330
+ let stepIndex = 0;
331
+ for (const code of steps) {
332
+ if (stepIndex >= cycle.maxSteps) break; // PARSE_ERROR_TOO_MANY_ENTRIES
333
+ const attr = colorCharToAttr(code[0] ?? "");
334
+ cycle.setStep(stepIndex, attr);
335
+ stepIndex++;
336
+ }
337
+ cycler.addCycle(rec.group, cycle);
338
+ }
339
+ return cycler;
340
+ }
341
+
342
+ /* ----- Race binding + the animator ----- */
343
+
344
+ /**
345
+ * The instantiable visuals animator: owns the flicker table, the color
346
+ * cycler, and the race->cycle lookup (the three ui-visuals.c module globals),
347
+ * and exposes the per-frame attr selection do_animation uses. Build one with
348
+ * createVisualsAnimator from the compiled visuals.txt record.
349
+ */
350
+ export class VisualsAnimator {
351
+ readonly flicker: VisualsFlicker;
352
+ readonly cycler: VisualsCycler;
353
+ /** visuals_color_cycles_by_race: ridx -> cycle (sparse). */
354
+ private readonly raceCycles: Array<VisualsColorCycle | null>;
355
+
356
+ constructor(flicker: VisualsFlicker, cycler: VisualsCycler) {
357
+ this.flicker = flicker;
358
+ this.cycler = cycler;
359
+ this.raceCycles = [];
360
+ }
361
+
362
+ /**
363
+ * visuals_cycler_set_cycle_for_race (L420): map a race (by ridx) to a
364
+ * cycle. A missing group/cycle leaves the race un-cycled (no entry).
365
+ */
366
+ setCycleForRace(ridx: number, groupName: string, cycleName: string): void {
367
+ if (ridx < 0 || !groupName || !cycleName) return;
368
+ const cycle = this.cycler.cycleByName(groupName, cycleName);
369
+ if (cycle === null) return;
370
+ this.raceCycles[ridx] = cycle;
371
+ }
372
+
373
+ /**
374
+ * visuals_cycler_get_attr_for_race (L468): the cycled attr for a race at a
375
+ * frame, or BASIC_COLORS when the race has no cycle.
376
+ */
377
+ getAttrForRace(ridx: number, frame: number): number {
378
+ if (ridx < 0 || ridx >= this.raceCycles.length) return BASIC_COLORS;
379
+ const cycle = this.raceCycles[ridx];
380
+ if (!cycle) return BASIC_COLORS;
381
+ return cycle.attrForFrame(frame);
382
+ }
383
+ }
384
+
385
+ /**
386
+ * Assemble a VisualsAnimator from the compiled visuals.txt record
387
+ * (records[0] of pack visuals.json). Mirrors ui_visuals_module_init: create
388
+ * the flicker table and parse the cycler.
389
+ */
390
+ export function createVisualsAnimator(record: VisualsRecord): VisualsAnimator {
391
+ const flicker = buildVisualsFlicker(record.flicker ?? []);
392
+ const cycler = buildVisualsCycler(record.cycle ?? []);
393
+ return new VisualsAnimator(flicker, cycler);
394
+ }
395
+
396
+ /** The animation inputs do_animation reads for one monster. */
397
+ export interface AnimateMonsterOptions {
398
+ /** race->ridx, for the race->cycle lookup. */
399
+ ridx: number;
400
+ /** The base (static) attr, monster_x_attr[ridx] (i.e. race dAttr). */
401
+ baseAttr: number;
402
+ /** rf_has(race->flags, RF_ATTR_MULTI). */
403
+ attrMulti: boolean;
404
+ /** rf_has(race->flags, RF_ATTR_FLICKER). */
405
+ attrFlicker: boolean;
406
+ /** The module flicker frame counter. */
407
+ frame: number;
408
+ /**
409
+ * randint1(n) yields 1..n. do_animation uses the game RNG; a display timer
410
+ * should inject a display-only RNG so animation does not perturb the
411
+ * deterministic game RNG (see the ledger's animation-frame seam).
412
+ */
413
+ randint1: (n: number) => number;
414
+ }
415
+
416
+ /**
417
+ * do_animation's per-monster attr selection (ui-display.c L1445-1464). Returns
418
+ * the animated attr, or null when the monster is not animated (upstream
419
+ * `continue`, leaving mon->attr untouched at its static value).
420
+ *
421
+ * - RF_ATTR_MULTI: randint1(BASIC_COLORS - 1), a shimmering random color.
422
+ * - RF_ATTR_FLICKER: the race's color cycle, else the legacy flicker cycle
423
+ * for the base attr, else the static base attr.
424
+ * - neither flag: null (static).
425
+ */
426
+ export function animateMonsterAttr(
427
+ animator: VisualsAnimator,
428
+ opts: AnimateMonsterOptions,
429
+ ): number | null {
430
+ if (opts.attrMulti) {
431
+ return opts.randint1(BASIC_COLORS - 1);
432
+ }
433
+ if (opts.attrFlicker) {
434
+ let attr = animator.getAttrForRace(opts.ridx, opts.frame);
435
+ if (attr === BASIC_COLORS) {
436
+ attr = animator.flicker.getAttrForFrame(opts.baseAttr, opts.frame);
437
+ }
438
+ if (attr === BASIC_COLORS) {
439
+ attr = opts.baseAttr;
440
+ }
441
+ return attr;
442
+ }
443
+ return null;
444
+ }