@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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/** cnv_stat(stat_max[i]): the natural "Self" value. */
|
|
74
|
+
natural: string;
|
|
75
|
+
/** "%+3d" race->r_adj[i]. */
|
|
76
|
+
raceBonus: string;
|
|
77
|
+
/** "%+3d" class->c_adj[i]. */
|
|
78
|
+
classBonus: string;
|
|
79
|
+
/** "%+3d" state.stat_add[i]. */
|
|
80
|
+
equipBonus: string;
|
|
81
|
+
/** cnv_stat(state.stat_top[i]): the modified "Best" maximum. */
|
|
82
|
+
best: string;
|
|
83
|
+
/** cnv_stat(state.stat_use[i]) when drained, else null. */
|
|
84
|
+
reduced: string | null;
|
|
85
|
+
/** stat_max[i] == 18+100: the "!" natural-maximum indicator. */
|
|
86
|
+
naturalMax: boolean;
|
|
87
|
+
/** stat_cur[i] < stat_max[i]. */
|
|
88
|
+
drained: boolean;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* The struct player / player_state / world members the character screen reads
|
|
93
|
+
* that the port does not carry on GameState, Player or PlayerCombatState. Every
|
|
94
|
+
* field is optional and defaults (in resolveDeps) to the value reproducing a
|
|
95
|
+
* freshly born, headless character; see parity/ledger/ui-player.yaml.
|
|
96
|
+
*/
|
|
97
|
+
export interface CharSheetDeps {
|
|
98
|
+
/** player->full_name (get_panel_topleft L697). Default "" (not on Player). */
|
|
99
|
+
fullName?: string;
|
|
100
|
+
/** player->resting_turn (get_panel_misc L836). Default 0 (not on the port). */
|
|
101
|
+
restingTurn?: number;
|
|
102
|
+
/**
|
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103
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+
* weight_remaining(player) (get_panel_midleft L709): carry capacity left, in
|
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104
|
+
* tenths of a pound; negative means overweight. Default 0 - calc_bonuses /
|
|
105
|
+
* the encumbrance formula is deferred (player/calcs.ts).
|
|
106
|
+
*/
|
|
107
|
+
weightRemaining?: number;
|
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108
|
+
/** player->state.num_shots (get_panel_combat L773). Default 0. */
|
|
109
|
+
numShots?: number;
|
|
110
|
+
/**
|
|
111
|
+
* player->state.see_infra (get_panel_skills L814). Default
|
|
112
|
+
* player->race->infra - at birth calc_bonuses seeds see_infra from the race.
|
|
113
|
+
*/
|
|
114
|
+
seeInfra?: number;
|
|
115
|
+
/**
|
|
116
|
+
* player->state.stat_add[STAT_MAX] (display_player_stat_info L496): the
|
|
117
|
+
* equipment stat bonuses. The live shell passes state.playerState.statAdd
|
|
118
|
+
* (calc_bonuses' rune-gated equipment stat_add); the all-zero default applies
|
|
119
|
+
* only when no computed player_state is supplied (a bare headless call).
|
|
120
|
+
*/
|
|
121
|
+
statAdd?: readonly number[];
|
|
122
|
+
/**
|
|
123
|
+
* player->state.stat_top[STAT_MAX] (L500): the modified maximum ("Best").
|
|
124
|
+
* Default modify_stat_value(stat_max, race+class adj) - the equipment / timed
|
|
125
|
+
* contributions are deferred.
|
|
126
|
+
*/
|
|
127
|
+
statTop?: readonly number[];
|
|
128
|
+
/**
|
|
129
|
+
* player->state.stat_use[STAT_MAX] (L505): the modified current value shown
|
|
130
|
+
* only when drained. Default modify_stat_value(stat_cur, race+class adj).
|
|
131
|
+
*/
|
|
132
|
+
statUse?: readonly number[];
|
|
133
|
+
/** OPT(player, effective_speed) (show_speed L671). Default false. */
|
|
134
|
+
effectiveSpeed?: boolean;
|
|
135
|
+
/** player->wizard (show_title L628). Default false (UI/debug member). */
|
|
136
|
+
wizard?: boolean;
|
|
137
|
+
/** player->total_winner (show_title L630). Default false. */
|
|
138
|
+
totalWinner?: boolean;
|
|
139
|
+
/**
|
|
140
|
+
* equipped_item_by_slot_name(player, "weapon") (get_panel_combat L739): the
|
|
141
|
+
* wielded melee weapon, or null. Default state.actor.weapon. Upstream reads
|
|
142
|
+
* obj->known (the rune-gated known item); the port uses the real object, the
|
|
143
|
+
* same known_state deferral display.ts's prt_ac took.
|
|
144
|
+
*/
|
|
145
|
+
meleeWeapon?: GameObject | null;
|
|
146
|
+
/**
|
|
147
|
+
* equipped_item_by_slot_name(player, "shooting") (L760): the wielded
|
|
148
|
+
* launcher, or null. Default null - actor carries no launcher accessor.
|
|
149
|
+
*/
|
|
150
|
+
launcher?: GameObject | null;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
/** CharSheetDeps with every default filled in. */
|
|
154
|
+
interface ResolvedDeps {
|
|
155
|
+
fullName: string;
|
|
156
|
+
restingTurn: number;
|
|
157
|
+
weightRemaining: number;
|
|
158
|
+
numShots: number;
|
|
159
|
+
seeInfra: number;
|
|
160
|
+
statAdd: readonly number[];
|
|
161
|
+
statTop: readonly number[];
|
|
162
|
+
statUse: readonly number[];
|
|
163
|
+
effectiveSpeed: boolean;
|
|
164
|
+
wizard: boolean;
|
|
165
|
+
totalWinner: boolean;
|
|
166
|
+
meleeWeapon: GameObject | null;
|
|
167
|
+
launcher: GameObject | null;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
/**
|
|
171
|
+
* Apply only the race + class stat modifiers to a base stat array, matching
|
|
172
|
+
* calc_bonuses when the character wears nothing and carries no timed effect
|
|
173
|
+
* (the same fallback display.ts uses for stat_use).
|
|
174
|
+
*/
|
|
175
|
+
function defaultStatMod(player: Player, base: readonly number[]): number[] {
|
|
176
|
+
const out = new Array<number>(STAT_MAX).fill(0);
|
|
177
|
+
for (let i = 0; i < STAT_MAX; i++) {
|
|
178
|
+
const add = (player.race.statAdj[i] ?? 0) + (player.cls.statAdj[i] ?? 0);
|
|
179
|
+
out[i] = modifyStatValue(base[i] ?? 0, add);
|
|
180
|
+
}
|
|
181
|
+
return out;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
function resolveDeps(state: GameState, deps: CharSheetDeps): ResolvedDeps {
|
|
185
|
+
const player = state.actor.player;
|
|
186
|
+
return {
|
|
187
|
+
fullName: deps.fullName ?? "",
|
|
188
|
+
restingTurn: deps.restingTurn ?? 0,
|
|
189
|
+
weightRemaining: deps.weightRemaining ?? 0,
|
|
190
|
+
numShots: deps.numShots ?? 0,
|
|
191
|
+
seeInfra: deps.seeInfra ?? player.race.infravision,
|
|
192
|
+
statAdd: deps.statAdd ?? new Array<number>(STAT_MAX).fill(0),
|
|
193
|
+
statTop: deps.statTop ?? defaultStatMod(player, player.statMax),
|
|
194
|
+
statUse: deps.statUse ?? defaultStatMod(player, player.statCur),
|
|
195
|
+
effectiveSpeed:
|
|
196
|
+
deps.effectiveSpeed ?? state.options?.get("effective_speed") ?? false,
|
|
197
|
+
wizard: deps.wizard ?? false,
|
|
198
|
+
totalWinner: deps.totalWinner ?? false,
|
|
199
|
+
meleeWeapon: deps.meleeWeapon ?? state.actor.weapon,
|
|
200
|
+
launcher: deps.launcher ?? null,
|
|
201
|
+
};
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
/* ------------------------------------------------------------------ */
|
|
205
|
+
/* Small formatting helpers */
|
|
206
|
+
/* ------------------------------------------------------------------ */
|
|
207
|
+
|
|
208
|
+
/** printf "%+d": a signed decimal with an explicit leading sign. */
|
|
209
|
+
function pf(n: number): string {
|
|
210
|
+
return n < 0 ? String(n) : `+${n}`;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/** printf "%+3d": "%+d" right-justified into at least three columns. */
|
|
214
|
+
function pf3(n: number): string {
|
|
215
|
+
return pf(n).padStart(3, " ");
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
/** A panel_line: label + preformatted value + attr. */
|
|
219
|
+
function line(color: number, label: string, value: string): CharSheetLine {
|
|
220
|
+
return { label, value, color };
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/** A panel_space separator: an explicit blank line (kept for alignment). */
|
|
224
|
+
function space(): CharSheetLine {
|
|
225
|
+
return { label: "", value: "", color: COLOUR_DARK };
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
/* ------------------------------------------------------------------ */
|
|
229
|
+
/* Panel helpers (ui-player.c) */
|
|
230
|
+
/* ------------------------------------------------------------------ */
|
|
231
|
+
|
|
232
|
+
/** stat_names[STAT_MAX] (ui-display.c L98; shared by display_player_stat_info). */
|
|
233
|
+
const STAT_NAMES = ["STR: ", "INT: ", "WIS: ", "DEX: ", "CON: "] as const;
|
|
234
|
+
/** stat_names_reduced[STAT_MAX] (ui-display.c L107). */
|
|
235
|
+
const STAT_NAMES_REDUCED = ["Str: ", "Int: ", "Wis: ", "Dex: ", "Con: "] as const;
|
|
236
|
+
/** Lower-case stat keys, in STAT order. */
|
|
237
|
+
const STAT_KEYS = ["str", "int", "wis", "dex", "con"] as const;
|
|
238
|
+
|
|
239
|
+
/**
|
|
240
|
+
* likert (ui-player.c L274): a "rating" of x depending on y, and its colour.
|
|
241
|
+
* y is floored at 1; a negative x is always "Very Bad"; otherwise the bucket
|
|
242
|
+
* is x / y (integer division).
|
|
243
|
+
*/
|
|
244
|
+
export function likert(x: number, y: number): { desc: string; color: number } {
|
|
245
|
+
if (y <= 0) y = 1;
|
|
246
|
+
if (x < 0) return { desc: "Very Bad", color: COLOUR_RED };
|
|
247
|
+
switch (Math.trunc(x / y)) {
|
|
248
|
+
case 0:
|
|
249
|
+
case 1:
|
|
250
|
+
return { desc: "Bad", color: COLOUR_RED };
|
|
251
|
+
case 2:
|
|
252
|
+
return { desc: "Poor", color: COLOUR_RED };
|
|
253
|
+
case 3:
|
|
254
|
+
case 4:
|
|
255
|
+
return { desc: "Fair", color: COLOUR_YELLOW };
|
|
256
|
+
case 5:
|
|
257
|
+
return { desc: "Good", color: COLOUR_YELLOW };
|
|
258
|
+
case 6:
|
|
259
|
+
return { desc: "Very Good", color: COLOUR_YELLOW };
|
|
260
|
+
case 7:
|
|
261
|
+
case 8:
|
|
262
|
+
return { desc: "Excellent", color: COLOUR_L_GREEN };
|
|
263
|
+
case 9:
|
|
264
|
+
case 10:
|
|
265
|
+
case 11:
|
|
266
|
+
case 12:
|
|
267
|
+
case 13:
|
|
268
|
+
return { desc: "Superb", color: COLOUR_L_GREEN };
|
|
269
|
+
case 14:
|
|
270
|
+
case 15:
|
|
271
|
+
case 16:
|
|
272
|
+
case 17:
|
|
273
|
+
return { desc: "Heroic", color: COLOUR_L_GREEN };
|
|
274
|
+
default:
|
|
275
|
+
return { desc: "Legendary", color: COLOUR_L_GREEN };
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
/**
|
|
280
|
+
* show_title (ui-player.c L626): wizard, winner, or the class level title.
|
|
281
|
+
* NOTE: unlike ui-display.c's fmt_title there is NO shape branch here.
|
|
282
|
+
*/
|
|
283
|
+
export function showTitle(player: Player, deps: ResolvedDeps): string {
|
|
284
|
+
if (deps.wizard) return "[=-WIZARD-=]";
|
|
285
|
+
if (deps.totalWinner || player.lev > PY_MAX_LEVEL) return "***WINNER***";
|
|
286
|
+
return player.cls.titles[Math.trunc((player.lev - 1) / 5)] ?? "";
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
/**
|
|
290
|
+
* show_adv_exp (ui-player.c L636): the experience needed to advance, or
|
|
291
|
+
* "********" at the level maximum. advance = player_exp[lev-1] * expfact / 100.
|
|
292
|
+
*/
|
|
293
|
+
export function showAdvExp(player: Player): string {
|
|
294
|
+
if (player.lev < PY_MAX_LEVEL) {
|
|
295
|
+
const advance = Math.trunc(
|
|
296
|
+
((player_exp[player.lev - 1] ?? 0) * player.expFactor) / 100,
|
|
297
|
+
);
|
|
298
|
+
return String(advance);
|
|
299
|
+
}
|
|
300
|
+
return "********";
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* show_depth (ui-player.c L650): "Town" at max_depth 0, else "<feet>' (L<n>)"
|
|
305
|
+
* using player->max_depth (NOT the live cave depth).
|
|
306
|
+
*/
|
|
307
|
+
export function showDepth(player: Player): string {
|
|
308
|
+
if (player.maxDepth === 0) return "Town";
|
|
309
|
+
return `${player.maxDepth * 50}' (L${player.maxDepth})`;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
/**
|
|
313
|
+
* show_speed (ui-player.c L661): applies the TMD_FAST -10 / TMD_SLOW +10
|
|
314
|
+
* adjustment, returns "Normal" at 110, else the multiplier / delta text. With
|
|
315
|
+
* effective_speed the "%d.%dx (%d)" form, otherwise "%d (%d.%dx)".
|
|
316
|
+
*/
|
|
317
|
+
export function showSpeed(state: GameState, deps: ResolvedDeps): string {
|
|
318
|
+
const player = state.actor.player;
|
|
319
|
+
let tmp = state.actor.speed;
|
|
320
|
+
if (player.timed[TMD.FAST]) tmp -= 10;
|
|
321
|
+
if (player.timed[TMD.SLOW]) tmp += 10;
|
|
322
|
+
if (tmp === 110) return "Normal";
|
|
323
|
+
const cur = EXTRACT_ENERGY[tmp] ?? 0;
|
|
324
|
+
const norm = EXTRACT_ENERGY[110] as number;
|
|
325
|
+
const multiplier = Math.trunc((10 * cur) / norm);
|
|
326
|
+
const intMul = Math.trunc(multiplier / 10);
|
|
327
|
+
const decMul = multiplier % 10;
|
|
328
|
+
return deps.effectiveSpeed
|
|
329
|
+
? `${intMul}.${decMul}x (${tmp - 110})`
|
|
330
|
+
: `${tmp - 110} (${intMul}.${decMul}x)`;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
/** max_color (ui-player.c L678): val < max ? YELLOW : L_GREEN. */
|
|
334
|
+
export function maxColor(val: number, max: number): number {
|
|
335
|
+
return val < max ? COLOUR_YELLOW : COLOUR_L_GREEN;
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* colour_table[] (ui-player.c L686): eleven colours indexed by skill/10 (saving
|
|
340
|
+
* throw, disarm, search) or skill/13 (magic devices).
|
|
341
|
+
*/
|
|
342
|
+
const COLOUR_TABLE: readonly number[] = [
|
|
343
|
+
COLOUR_RED,
|
|
344
|
+
COLOUR_RED,
|
|
345
|
+
COLOUR_RED,
|
|
346
|
+
COLOUR_L_RED,
|
|
347
|
+
COLOUR_ORANGE,
|
|
348
|
+
COLOUR_YELLOW,
|
|
349
|
+
COLOUR_YELLOW,
|
|
350
|
+
COLOUR_GREEN,
|
|
351
|
+
COLOUR_GREEN,
|
|
352
|
+
COLOUR_L_GREEN,
|
|
353
|
+
COLOUR_L_BLUE,
|
|
354
|
+
];
|
|
355
|
+
|
|
356
|
+
/** MIN(max, MAX(min, x)): the BOUND(x,min,max) macro (get_panel_skills L786). */
|
|
357
|
+
function bound(x: number, min: number, max: number): number {
|
|
358
|
+
return Math.min(max, Math.max(min, x));
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
function skill(state: GameState, idx: number): number {
|
|
362
|
+
return state.actor.combat.skills[idx] ?? 0;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
/* ------------------------------------------------------------------ */
|
|
366
|
+
/* Panel builders (ui-player.c) */
|
|
367
|
+
/* ------------------------------------------------------------------ */
|
|
368
|
+
|
|
369
|
+
/** get_panel_topleft (ui-player.c L694). */
|
|
370
|
+
function panelTopleft(state: GameState, deps: ResolvedDeps): CharSheetLine[] {
|
|
371
|
+
const p = state.actor.player;
|
|
372
|
+
return [
|
|
373
|
+
line(COLOUR_L_BLUE, "Name", deps.fullName),
|
|
374
|
+
line(COLOUR_L_BLUE, "Race", p.race.name),
|
|
375
|
+
line(COLOUR_L_BLUE, "Class", p.cls.name),
|
|
376
|
+
line(COLOUR_L_BLUE, "Title", showTitle(p, deps)),
|
|
377
|
+
line(COLOUR_L_BLUE, "HP", `${p.chp}/${p.mhp}`),
|
|
378
|
+
line(COLOUR_L_BLUE, "SP", `${p.csp}/${p.msp}`),
|
|
379
|
+
];
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
/** get_panel_misc (ui-player.c L826). */
|
|
383
|
+
function panelMisc(state: GameState, deps: ResolvedDeps): CharSheetLine[] {
|
|
384
|
+
const p = state.actor.player;
|
|
385
|
+
const attr = COLOUR_L_BLUE;
|
|
386
|
+
return [
|
|
387
|
+
line(attr, "Age", `${p.age}`),
|
|
388
|
+
line(attr, "Height", `${Math.trunc(p.ht / 12)}'${p.ht % 12}"`),
|
|
389
|
+
line(attr, "Weight", `${Math.trunc(p.wt / 14)}st ${p.wt % 14}lb`),
|
|
390
|
+
line(attr, "Turns used:", ""),
|
|
391
|
+
line(attr, "Game", `${state.turn}`),
|
|
392
|
+
line(attr, "Standard", `${Math.trunc(state.actor.totalEnergy / 100)}`),
|
|
393
|
+
line(attr, "Resting", `${deps.restingTurn}`),
|
|
394
|
+
];
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
/** get_panel_midleft (ui-player.c L707). */
|
|
398
|
+
function panelMidleft(state: GameState, deps: ResolvedDeps): CharSheetLine[] {
|
|
399
|
+
const p = state.actor.player;
|
|
400
|
+
const diff = deps.weightRemaining;
|
|
401
|
+
const attr = diff < 0 ? COLOUR_L_RED : COLOUR_L_GREEN;
|
|
402
|
+
return [
|
|
403
|
+
line(maxColor(p.lev, p.maxLev), "Level", `${p.lev}`),
|
|
404
|
+
line(maxColor(p.exp, p.maxExp), "Cur Exp", `${p.exp}`),
|
|
405
|
+
line(COLOUR_L_GREEN, "Max Exp", `${p.maxExp}`),
|
|
406
|
+
line(COLOUR_L_GREEN, "Adv Exp", showAdvExp(p)),
|
|
407
|
+
space(),
|
|
408
|
+
line(COLOUR_L_GREEN, "Gold", `${p.au}`),
|
|
409
|
+
line(attr, "Burden", `${(p.upkeep.totalWeight / 10).toFixed(1)} lb`),
|
|
410
|
+
line(attr, "Overweight", `${Math.trunc(-diff / 10)}.${Math.abs(diff) % 10} lb`),
|
|
411
|
+
line(COLOUR_L_GREEN, "Max Depth", showDepth(p)),
|
|
412
|
+
];
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
/** get_panel_combat (ui-player.c L728). */
|
|
416
|
+
function panelCombat(state: GameState, deps: ResolvedDeps): CharSheetLine[] {
|
|
417
|
+
const c = state.actor.combat;
|
|
418
|
+
|
|
419
|
+
/* Melee */
|
|
420
|
+
const melee = deps.meleeWeapon;
|
|
421
|
+
let meleeDice = 1;
|
|
422
|
+
let meleeSides = 1;
|
|
423
|
+
let dam = c.toD;
|
|
424
|
+
let hit = c.toH;
|
|
425
|
+
if (melee) {
|
|
426
|
+
meleeDice = melee.dd;
|
|
427
|
+
meleeSides = melee.ds;
|
|
428
|
+
dam += objectToDam(melee);
|
|
429
|
+
hit += objectToHit(melee);
|
|
430
|
+
}
|
|
431
|
+
if (c.blessWield) hit += 2;
|
|
432
|
+
const bthMelee = Math.trunc((skill(state, SKILL.TO_HIT_MELEE) * 10) / BTH_PLUS_ADJ);
|
|
433
|
+
|
|
434
|
+
/* Ranged */
|
|
435
|
+
const launcher = deps.launcher;
|
|
436
|
+
let damR = 0;
|
|
437
|
+
let hitR = c.toH;
|
|
438
|
+
if (launcher) {
|
|
439
|
+
damR += objectToDam(launcher);
|
|
440
|
+
hitR += objectToHit(launcher);
|
|
441
|
+
}
|
|
442
|
+
const bthBow = Math.trunc((skill(state, SKILL.TO_HIT_BOW) * 10) / BTH_PLUS_ADJ);
|
|
443
|
+
|
|
444
|
+
return [
|
|
445
|
+
line(COLOUR_L_BLUE, "Armor", `[${c.ac},${pf(c.toA)}]`),
|
|
446
|
+
space(),
|
|
447
|
+
line(COLOUR_L_BLUE, "Melee", `${meleeDice}d${meleeSides},${pf(dam)}`),
|
|
448
|
+
line(COLOUR_L_BLUE, "To-hit", `${Math.trunc(bthMelee / 10)},${pf(hit)}`),
|
|
449
|
+
line(
|
|
450
|
+
COLOUR_L_BLUE,
|
|
451
|
+
"Blows",
|
|
452
|
+
`${Math.trunc(c.numBlows / 100)}.${Math.trunc(c.numBlows / 10) % 10}/turn`,
|
|
453
|
+
),
|
|
454
|
+
space(),
|
|
455
|
+
line(COLOUR_L_BLUE, "Shoot to-dam", pf(damR)),
|
|
456
|
+
line(COLOUR_L_BLUE, "To-hit", `${Math.trunc(bthBow / 10)},${pf(hitR)}`),
|
|
457
|
+
line(
|
|
458
|
+
COLOUR_L_BLUE,
|
|
459
|
+
"Shots",
|
|
460
|
+
`${Math.trunc(deps.numShots / 10)}.${deps.numShots % 10}/turn`,
|
|
461
|
+
),
|
|
462
|
+
];
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
/** get_panel_skills (ui-player.c L778). */
|
|
466
|
+
function panelSkills(state: GameState, deps: ResolvedDeps): CharSheetLine[] {
|
|
467
|
+
const p = state.actor.player;
|
|
468
|
+
const depth = state.chunk.depth;
|
|
469
|
+
const lines: CharSheetLine[] = [];
|
|
470
|
+
|
|
471
|
+
/* Saving throw */
|
|
472
|
+
let s = bound(skill(state, SKILL.SAVE), 0, 100);
|
|
473
|
+
lines.push(line(COLOUR_TABLE[Math.trunc(s / 10)] ?? COLOUR_WHITE, "Saving Throw", `${s}%`));
|
|
474
|
+
|
|
475
|
+
/* Stealth */
|
|
476
|
+
const st = likert(skill(state, SKILL.STEALTH), 1);
|
|
477
|
+
lines.push(line(st.color, "Stealth", st.desc));
|
|
478
|
+
|
|
479
|
+
/* Physical disarming (assume a dungeon trap) */
|
|
480
|
+
s = bound(skill(state, SKILL.DISARM_PHYS) - Math.trunc(depth / 5), 2, 100);
|
|
481
|
+
lines.push(line(COLOUR_TABLE[Math.trunc(s / 10)] ?? COLOUR_WHITE, "Disarm - phys.", `${s}%`));
|
|
482
|
+
|
|
483
|
+
/* Magical disarming */
|
|
484
|
+
s = bound(skill(state, SKILL.DISARM_MAGIC) - Math.trunc(depth / 5), 2, 100);
|
|
485
|
+
lines.push(line(COLOUR_TABLE[Math.trunc(s / 10)] ?? COLOUR_WHITE, "Disarm - magic", `${s}%`));
|
|
486
|
+
|
|
487
|
+
/* Magic devices */
|
|
488
|
+
s = skill(state, SKILL.DEVICE);
|
|
489
|
+
lines.push(line(COLOUR_TABLE[Math.trunc(s / 13)] ?? COLOUR_WHITE, "Magic Devices", `${s}`));
|
|
490
|
+
|
|
491
|
+
/* Searching */
|
|
492
|
+
s = bound(skill(state, SKILL.SEARCH), 0, 100);
|
|
493
|
+
lines.push(line(COLOUR_TABLE[Math.trunc(s / 10)] ?? COLOUR_WHITE, "Searching", `${s}%`));
|
|
494
|
+
|
|
495
|
+
/* Infravision */
|
|
496
|
+
lines.push(line(COLOUR_L_GREEN, "Infravision", `${deps.seeInfra * 10} ft`));
|
|
497
|
+
|
|
498
|
+
/* Speed (attr from the TMD-adjusted net speed, text from show_speed) */
|
|
499
|
+
let sp = state.actor.speed;
|
|
500
|
+
if (p.timed[TMD.FAST]) sp -= 10;
|
|
501
|
+
if (p.timed[TMD.SLOW]) sp += 10;
|
|
502
|
+
const spAttr = sp < 110 ? COLOUR_L_UMBER : COLOUR_L_GREEN;
|
|
503
|
+
lines.push(line(spAttr, "Speed", showSpeed(state, deps)));
|
|
504
|
+
|
|
505
|
+
return lines;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
/**
|
|
509
|
+
* characterPanels: the five panels[] entries (ui-player.c L849) in table order
|
|
510
|
+
* - topleft, misc, midleft, combat, skills. panel_space separators are kept as
|
|
511
|
+
* explicit blank lines so a shell can map line -> screen row faithfully.
|
|
512
|
+
*/
|
|
513
|
+
export function characterPanels(
|
|
514
|
+
state: GameState,
|
|
515
|
+
deps: CharSheetDeps = {},
|
|
516
|
+
): CharSheetPanel[] {
|
|
517
|
+
const d = resolveDeps(state, deps);
|
|
518
|
+
return [
|
|
519
|
+
{ key: "topleft", lines: panelTopleft(state, d) },
|
|
520
|
+
{ key: "misc", lines: panelMisc(state, d) },
|
|
521
|
+
{ key: "midleft", lines: panelMidleft(state, d) },
|
|
522
|
+
{ key: "combat", lines: panelCombat(state, d) },
|
|
523
|
+
{ key: "skills", lines: panelSkills(state, d) },
|
|
524
|
+
];
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
/**
|
|
528
|
+
* statTable: the STAT_MAX rows of display_player_stat_info (ui-player.c L449),
|
|
529
|
+
* in STAT order. Each row carries the five columns (Self / RB / CB / EB / Best)
|
|
530
|
+
* plus the drained "reduced" value and the natural-maximum "!" indicator.
|
|
531
|
+
*/
|
|
532
|
+
export function statTable(
|
|
533
|
+
state: GameState,
|
|
534
|
+
deps: CharSheetDeps = {},
|
|
535
|
+
): StatRow[] {
|
|
536
|
+
const d = resolveDeps(state, deps);
|
|
537
|
+
const p = state.actor.player;
|
|
538
|
+
const rows: StatRow[] = [];
|
|
539
|
+
for (let i = 0; i < STAT_MAX; i++) {
|
|
540
|
+
const cur = p.statCur[i] ?? 0;
|
|
541
|
+
const max = p.statMax[i] ?? 0;
|
|
542
|
+
const drained = cur < max;
|
|
543
|
+
rows.push({
|
|
544
|
+
key: STAT_KEYS[i] ?? "",
|
|
545
|
+
label: (drained ? STAT_NAMES_REDUCED[i] : STAT_NAMES[i]) ?? "",
|
|
546
|
+
natural: cnvStat(max),
|
|
547
|
+
raceBonus: pf3(p.race.statAdj[i] ?? 0),
|
|
548
|
+
classBonus: pf3(p.cls.statAdj[i] ?? 0),
|
|
549
|
+
equipBonus: pf3(d.statAdd[i] ?? 0),
|
|
550
|
+
best: cnvStat(d.statTop[i] ?? 0),
|
|
551
|
+
reduced: drained ? cnvStat(d.statUse[i] ?? 0) : null,
|
|
552
|
+
naturalMax: max === 18 + 100,
|
|
553
|
+
drained,
|
|
554
|
+
});
|
|
555
|
+
}
|
|
556
|
+
return rows;
|
|
557
|
+
}
|