@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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/** The side_handlers[] prt_* name minus the "prt_" prefix. */
|
|
75
|
+
key: string;
|
|
76
|
+
runs: DisplayRun[];
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/** One computed status-line indicator: its handler key and its runs. */
|
|
80
|
+
export interface StatusIndicator {
|
|
81
|
+
/** The status_handlers[] prt_* name minus the "prt_" prefix. */
|
|
82
|
+
key: string;
|
|
83
|
+
runs: DisplayRun[];
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* The struct player / world / option members the display reads that the port
|
|
88
|
+
* does not carry on GameState, Player or Chunk. Every field is optional and
|
|
89
|
+
* defaults (below, in resolveDeps) to the value that reproduces a freshly born,
|
|
90
|
+
* headless character; see parity/ledger/ui-display.yaml.
|
|
91
|
+
*/
|
|
92
|
+
export interface DisplayDeps {
|
|
93
|
+
/**
|
|
94
|
+
* op_ptr->hitpoint_warn (0..9), read by player_hp_attr / player_sp_attr.
|
|
95
|
+
* Default 3 (options.c DEFAULT_HITPOINT_WARN / game DEFAULT_HITPOINT_WARN).
|
|
96
|
+
*/
|
|
97
|
+
hitpointWarn?: number;
|
|
98
|
+
/** OPT(player, effective_speed): show speed as a multiplier. Default false. */
|
|
99
|
+
effectiveSpeed?: boolean;
|
|
100
|
+
/** OPT(player, birth_feelings): show level feelings. Default true. */
|
|
101
|
+
birthFeelings?: boolean;
|
|
102
|
+
/** z_info->feeling_need (constants.txt world:feeling-need). Default 10. */
|
|
103
|
+
feelingNeed?: number;
|
|
104
|
+
/**
|
|
105
|
+
* timed_effects[] indexed by TMD_* (player/bind.ts). Each entry's grades
|
|
106
|
+
* array is walked by prt_tmd. Default [] (no timed effect is ever named).
|
|
107
|
+
*/
|
|
108
|
+
timedEffects?: readonly TimedEffect[];
|
|
109
|
+
/**
|
|
110
|
+
* player->state.stat_use[STAT_MAX]: the current modified stats prt_stat
|
|
111
|
+
* shows. Default derived from Player.statCur with the race + class modifiers
|
|
112
|
+
* only (equipment / timed contributions are DEFERRED - no stored
|
|
113
|
+
* player_state on GameState).
|
|
114
|
+
*/
|
|
115
|
+
statUse?: readonly number[];
|
|
116
|
+
/**
|
|
117
|
+
* player->state.num_moves (calc_bonuses), read by prt_moves. Default 0
|
|
118
|
+
* (one move, no display) - PlayerCombatState omits num_moves.
|
|
119
|
+
*/
|
|
120
|
+
numMoves?: number;
|
|
121
|
+
/**
|
|
122
|
+
* player->upkeep->health_who: the tracked monster, or null. Default
|
|
123
|
+
* state.healthWho.
|
|
124
|
+
*/
|
|
125
|
+
healthWho?: Monster | null;
|
|
126
|
+
/**
|
|
127
|
+
* player->unignoring (prt_unignore, L1282). Default false - struct player's
|
|
128
|
+
* unignoring flag is not carried on the port's Player / upkeep.
|
|
129
|
+
*/
|
|
130
|
+
unignoring?: boolean;
|
|
131
|
+
/**
|
|
132
|
+
* player_is_resting(player) (player-util.c L1397). Defaults from
|
|
133
|
+
* state.resting, so prt_state's "Rest" field appears without every shell
|
|
134
|
+
* having to remember to pass it - which is how it came to appear nowhere.
|
|
135
|
+
*/
|
|
136
|
+
isResting?: boolean;
|
|
137
|
+
/** player_resting_count(player) = upkeep->resting (L1406). Default state.resting.count. */
|
|
138
|
+
restingCount?: number;
|
|
139
|
+
/** cmd_get_nrepeats() (cmd-core.c). Default 0. */
|
|
140
|
+
nRepeats?: number;
|
|
141
|
+
/**
|
|
142
|
+
* player->wizard: the wizard-mode flag (fmt_title, L178). Default false -
|
|
143
|
+
* struct player's wizard/noscore members are UI/debug-only, not on Player.
|
|
144
|
+
*/
|
|
145
|
+
wizard?: boolean;
|
|
146
|
+
/** player->total_winner (fmt_title, L180). Default false. */
|
|
147
|
+
totalWinner?: boolean;
|
|
148
|
+
/**
|
|
149
|
+
* player_book_has_unlearned_spells(player) (prt_study, L1235). Default true;
|
|
150
|
+
* the spell-book carry check needs the pack, which is not on GameState.
|
|
151
|
+
*/
|
|
152
|
+
bookHasUnlearnedSpells?: boolean;
|
|
153
|
+
/**
|
|
154
|
+
* object_attr(obj): the display colour of a worn item (prt_equippy, L286).
|
|
155
|
+
* Default colorCharToAttr(obj.kind.dAttr) - the flavour-aware / pref x_attr
|
|
156
|
+
* override is a presentation concern each shell supplies.
|
|
157
|
+
*/
|
|
158
|
+
objectAttr?: (obj: GameObject) => number;
|
|
159
|
+
/** object_char(obj): the display glyph of a worn item. Default obj.kind.dChar. */
|
|
160
|
+
objectChar?: (obj: GameObject) => string;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/** DisplayDeps with every default filled in. */
|
|
164
|
+
interface ResolvedDeps {
|
|
165
|
+
hitpointWarn: number;
|
|
166
|
+
effectiveSpeed: boolean;
|
|
167
|
+
birthFeelings: boolean;
|
|
168
|
+
feelingNeed: number;
|
|
169
|
+
timedEffects: readonly TimedEffect[];
|
|
170
|
+
statUse: readonly number[];
|
|
171
|
+
numMoves: number;
|
|
172
|
+
healthWho: Monster | null;
|
|
173
|
+
unignoring: boolean;
|
|
174
|
+
isResting: boolean;
|
|
175
|
+
restingCount: number;
|
|
176
|
+
nRepeats: number;
|
|
177
|
+
wizard: boolean;
|
|
178
|
+
totalWinner: boolean;
|
|
179
|
+
bookHasUnlearnedSpells: boolean;
|
|
180
|
+
objectAttr: (obj: GameObject) => number;
|
|
181
|
+
objectChar: (obj: GameObject) => string;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* player->state.stat_use fallback: apply only the race + class stat modifiers
|
|
186
|
+
* to stat_cur (modify_stat_value), matching calc_bonuses when the character
|
|
187
|
+
* wears nothing and carries no timed effect.
|
|
188
|
+
*/
|
|
189
|
+
function defaultStatUse(player: Player): number[] {
|
|
190
|
+
const out = new Array<number>(STAT_MAX).fill(0);
|
|
191
|
+
for (let i = 0; i < STAT_MAX; i++) {
|
|
192
|
+
const add = (player.race.statAdj[i] ?? 0) + (player.cls.statAdj[i] ?? 0);
|
|
193
|
+
out[i] = modifyStatValue(player.statCur[i] ?? 0, add);
|
|
194
|
+
}
|
|
195
|
+
return out;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
function resolveDeps(state: GameState, deps: DisplayDeps): ResolvedDeps {
|
|
199
|
+
const player = state.actor.player;
|
|
200
|
+
return {
|
|
201
|
+
hitpointWarn: deps.hitpointWarn ?? state.options?.hitpointWarn ?? 3,
|
|
202
|
+
effectiveSpeed:
|
|
203
|
+
deps.effectiveSpeed ?? state.options?.get("effective_speed") ?? false,
|
|
204
|
+
birthFeelings:
|
|
205
|
+
deps.birthFeelings ?? state.options?.get("birth_feelings") ?? true,
|
|
206
|
+
feelingNeed: deps.feelingNeed ?? 10,
|
|
207
|
+
timedEffects: deps.timedEffects ?? [],
|
|
208
|
+
statUse: deps.statUse ?? defaultStatUse(player),
|
|
209
|
+
numMoves: deps.numMoves ?? 0,
|
|
210
|
+
healthWho: deps.healthWho ?? state.healthWho ?? null,
|
|
211
|
+
unignoring: deps.unignoring ?? false,
|
|
212
|
+
isResting: deps.isResting ?? playerIsResting(state),
|
|
213
|
+
restingCount: deps.restingCount ?? playerRestingCount(state),
|
|
214
|
+
nRepeats: deps.nRepeats ?? 0,
|
|
215
|
+
wizard: deps.wizard ?? false,
|
|
216
|
+
totalWinner: deps.totalWinner ?? false,
|
|
217
|
+
bookHasUnlearnedSpells: deps.bookHasUnlearnedSpells ?? true,
|
|
218
|
+
objectAttr:
|
|
219
|
+
deps.objectAttr ?? ((obj) => colorCharToAttr(obj.kind.dAttr)),
|
|
220
|
+
objectChar: deps.objectChar ?? ((obj) => obj.kind.dChar),
|
|
221
|
+
};
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/* ------------------------------------------------------------------ */
|
|
225
|
+
/* Small formatting helpers */
|
|
226
|
+
/* ------------------------------------------------------------------ */
|
|
227
|
+
|
|
228
|
+
/** printf "%<width>d": right-justify a base-ten integer, space-padded. */
|
|
229
|
+
function rjust(value: number, width: number): string {
|
|
230
|
+
return String(value).padStart(width, " ");
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
/** my_strcap: capitalise the first character. */
|
|
234
|
+
function strcap(s: string): string {
|
|
235
|
+
if (!s) return s;
|
|
236
|
+
return s.charAt(0).toUpperCase() + s.slice(1);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
/**
|
|
240
|
+
* cnv_stat (ui-display.c L115): a modified stat value as a six-char, right-
|
|
241
|
+
* justified string. Values over 18 use the "18/NN" encoding.
|
|
242
|
+
*/
|
|
243
|
+
export function cnvStat(val: number): string {
|
|
244
|
+
if (val > 18) {
|
|
245
|
+
const bonus = val - 18;
|
|
246
|
+
if (bonus >= 220) return "18/***";
|
|
247
|
+
if (bonus >= 100) return `18/${String(bonus).padStart(3, "0")}`;
|
|
248
|
+
return ` 18/${String(bonus).padStart(2, "0")}`;
|
|
249
|
+
}
|
|
250
|
+
return ` ${rjust(val, 2)}`;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
* fmt_title (ui-display.c L173), short_mode == false: the character title -
|
|
255
|
+
* wizard, winner, shape name, or the class level title. Returns "" only if a
|
|
256
|
+
* shape has an empty name (never in stock data).
|
|
257
|
+
*/
|
|
258
|
+
export function fmtTitle(player: Player, deps: ResolvedDeps): string {
|
|
259
|
+
if (deps.wizard) return "[=-WIZARD-=]";
|
|
260
|
+
if (deps.totalWinner || player.lev > PY_MAX_LEVEL) return "***WINNER***";
|
|
261
|
+
if (playerIsShapechanged(player)) return strcap(player.shape?.name ?? "");
|
|
262
|
+
const idx = Math.trunc((player.lev - 1) / 5);
|
|
263
|
+
return player.cls.titles[idx] ?? "";
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* player_is_shapechanged (player-util.c L1065): a non-"normal" shape.
|
|
268
|
+
*
|
|
269
|
+
* NOT exported - game/obj-cmd.ts already exports a GameState-taking copy of this
|
|
270
|
+
* same C function, and that is the one callers outside this module use. The two
|
|
271
|
+
* agree because effect-general.ts:868 normalizes the "normal" shape to null when
|
|
272
|
+
* it assigns, so `shape === null` is exactly `name === "normal"`; the extra name
|
|
273
|
+
* test here is what makes this copy safe if that invariant ever slips.
|
|
274
|
+
*/
|
|
275
|
+
function playerIsShapechanged(player: Player): boolean {
|
|
276
|
+
return player.shape !== null && player.shape.name !== "normal";
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
/**
|
|
280
|
+
* fmt_depth (ui-display.c L519): "Town" at depth 0, else "<feet>' (L<depth>)".
|
|
281
|
+
* The port's current depth is the live chunk depth (upstream player->depth ==
|
|
282
|
+
* cave->depth).
|
|
283
|
+
*/
|
|
284
|
+
export function fmtDepth(depth: number): string {
|
|
285
|
+
if (!depth) return "Town";
|
|
286
|
+
return `${depth * 50}' (L${depth})`;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
/**
|
|
290
|
+
* prt_speed_aux (ui-display.c L475): the speed label ("Fast" / "Slow") and its
|
|
291
|
+
* colour, or an empty string at normal speed (110). With effectiveSpeed the
|
|
292
|
+
* "(%d.%dx)" multiplier form is used, otherwise the "(%+d)" delta form.
|
|
293
|
+
*/
|
|
294
|
+
export function prtSpeedAux(
|
|
295
|
+
speed: number,
|
|
296
|
+
effectiveSpeed: boolean,
|
|
297
|
+
): { text: string; color: number } {
|
|
298
|
+
let color = COLOUR_WHITE;
|
|
299
|
+
let type: string | null = null;
|
|
300
|
+
if (speed > 110) {
|
|
301
|
+
color = COLOUR_L_GREEN;
|
|
302
|
+
type = "Fast";
|
|
303
|
+
} else if (speed < 110) {
|
|
304
|
+
color = COLOUR_L_UMBER;
|
|
305
|
+
type = "Slow";
|
|
306
|
+
}
|
|
307
|
+
if (!type) return { text: "", color };
|
|
308
|
+
if (!effectiveSpeed) {
|
|
309
|
+
const delta = speed - 110;
|
|
310
|
+
return { text: `${type} (${delta >= 0 ? "+" : ""}${delta})`, color };
|
|
311
|
+
}
|
|
312
|
+
const norm = EXTRACT_ENERGY[110] as number;
|
|
313
|
+
const cur = EXTRACT_ENERGY[Math.min(Math.max(speed, 0), EXTRACT_ENERGY.length - 1)] as number;
|
|
314
|
+
const multiplier = Math.trunc((10 * cur) / norm);
|
|
315
|
+
const intMul = Math.trunc(multiplier / 10);
|
|
316
|
+
const decMul = multiplier % 10;
|
|
317
|
+
return { text: `${type} (${intMul}.${decMul}x)`, color };
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* monster_health_attr (ui-display.c L365): the colour of a tracked monster's
|
|
322
|
+
* health bar. `image` is whether the player is hallucinating (TMD_IMAGE).
|
|
323
|
+
*/
|
|
324
|
+
export function monsterHealthAttr(mon: Monster | null, image: boolean): number {
|
|
325
|
+
if (!mon) return COLOUR_DARK;
|
|
326
|
+
if (!monsterIsVisible(mon) || mon.hp < 0 || image) return COLOUR_WHITE;
|
|
327
|
+
|
|
328
|
+
let attr = COLOUR_RED;
|
|
329
|
+
const pct = Math.trunc((100 * mon.hp) / mon.maxhp);
|
|
330
|
+
if (pct >= 10) attr = COLOUR_L_RED;
|
|
331
|
+
if (pct >= 25) attr = COLOUR_ORANGE;
|
|
332
|
+
if (pct >= 60) attr = COLOUR_YELLOW;
|
|
333
|
+
if (pct >= 100) attr = COLOUR_L_GREEN;
|
|
334
|
+
if (mon.mTimed[MON_TMD.FEAR]) attr = COLOUR_VIOLET;
|
|
335
|
+
if (mon.mTimed[MON_TMD.DISEN]) attr = COLOUR_L_UMBER;
|
|
336
|
+
if (mon.mTimed[MON_TMD.COMMAND]) attr = COLOUR_L_PURPLE;
|
|
337
|
+
if (mon.mTimed[MON_TMD.CONF]) attr = COLOUR_UMBER;
|
|
338
|
+
if (mon.mTimed[MON_TMD.STUN]) attr = COLOUR_L_BLUE;
|
|
339
|
+
if (mon.mTimed[MON_TMD.SLEEP]) attr = COLOUR_BLUE;
|
|
340
|
+
if (mon.mTimed[MON_TMD.HOLD]) attr = COLOUR_BLUE;
|
|
341
|
+
return attr;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/* ------------------------------------------------------------------ */
|
|
345
|
+
/* Sidebar (side_handlers[], ui-display.c L810) */
|
|
346
|
+
/* ------------------------------------------------------------------ */
|
|
347
|
+
|
|
348
|
+
/** stat_names[STAT_MAX] (ui-display.c L98). */
|
|
349
|
+
const STAT_NAMES = ["STR: ", "INT: ", "WIS: ", "DEX: ", "CON: "] as const;
|
|
350
|
+
/** stat_names_reduced[STAT_MAX] (ui-display.c L107). */
|
|
351
|
+
const STAT_NAMES_REDUCED = ["Str: ", "Int: ", "Wis: ", "Dex: ", "Con: "] as const;
|
|
352
|
+
|
|
353
|
+
/** prt_field text as a single COLOUR_L_BLUE run, or empty runs when blank. */
|
|
354
|
+
function field(text: string): DisplayRun[] {
|
|
355
|
+
return text ? [{ text, color: COLOUR_L_BLUE }] : [];
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
/**
|
|
359
|
+
* prt_stat (ui-display.c:153-171) for one stat index. The 5-char label is drawn
|
|
360
|
+
* at col 0, but the 6-char cnv_stat value is drawn at col+6 (c_put_str at
|
|
361
|
+
* col + 6, L161/L165) - there is a blank column at col 5. We reproduce that gap
|
|
362
|
+
* by padding the label run to width 6 so the following value run begins at col
|
|
363
|
+
* 6 exactly. The "!" natural-maximum indicator still overwrites index 3.
|
|
364
|
+
*/
|
|
365
|
+
function statRuns(player: Player, stat: number, deps: ResolvedDeps): DisplayRun[] {
|
|
366
|
+
const cur = player.statCur[stat] ?? 0;
|
|
367
|
+
const max = player.statMax[stat] ?? 0;
|
|
368
|
+
const drained = cur < max;
|
|
369
|
+
let label = drained
|
|
370
|
+
? STAT_NAMES_REDUCED[stat] ?? ""
|
|
371
|
+
: STAT_NAMES[stat] ?? "";
|
|
372
|
+
/* Natural maximum indicator: put_str("!", col + 3) overwrites the label's
|
|
373
|
+
fourth character (L169-170). */
|
|
374
|
+
if (max === 18 + 100) {
|
|
375
|
+
label = label.slice(0, 3) + "!" + label.slice(4);
|
|
376
|
+
}
|
|
377
|
+
const value = cnvStat(deps.statUse[stat] ?? 0);
|
|
378
|
+
return [
|
|
379
|
+
{ text: label.padEnd(6), color: COLOUR_WHITE },
|
|
380
|
+
{ text: value, color: drained ? COLOUR_YELLOW : COLOUR_L_GREEN },
|
|
381
|
+
];
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
/** prt_level (ui-display.c L207). */
|
|
385
|
+
function levelRuns(player: Player): DisplayRun[] {
|
|
386
|
+
const value = rjust(player.lev, 6);
|
|
387
|
+
const atMax = player.lev >= player.maxLev;
|
|
388
|
+
return [
|
|
389
|
+
{ text: atMax ? "LEVEL " : "Level ", color: COLOUR_WHITE },
|
|
390
|
+
{ text: value, color: atMax ? COLOUR_L_GREEN : COLOUR_YELLOW },
|
|
391
|
+
];
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
/**
|
|
395
|
+
* prt_exp (ui-display.c:226-250). The 3-char label ("EXP"/"NXT"/"Exp"/"Nxt") is
|
|
396
|
+
* drawn at col 0, but the 8-char "%8ld" value is drawn at col+4 (c_put_str at
|
|
397
|
+
* col + 4, L245/L248) - there is a blank column at col 3. We pad the label run
|
|
398
|
+
* to width 4 so the value run begins at col 4 exactly.
|
|
399
|
+
*/
|
|
400
|
+
function expRuns(player: Player): DisplayRun[] {
|
|
401
|
+
const levMax = player.lev === PY_MAX_LEVEL;
|
|
402
|
+
let xp = player.exp;
|
|
403
|
+
if (!levMax) {
|
|
404
|
+
const base = player_exp[player.lev - 1] ?? 0;
|
|
405
|
+
xp = Math.trunc((base * player.expFactor) / 100) - player.exp;
|
|
406
|
+
}
|
|
407
|
+
const value = rjust(xp, 8);
|
|
408
|
+
const atMax = player.exp >= player.maxExp;
|
|
409
|
+
const label = levMax ? (atMax ? "EXP" : "Exp") : atMax ? "NXT" : "Nxt";
|
|
410
|
+
return [
|
|
411
|
+
{ text: label.padEnd(4), color: COLOUR_WHITE },
|
|
412
|
+
{ text: value, color: atMax ? COLOUR_L_GREEN : COLOUR_YELLOW },
|
|
413
|
+
];
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
/** prt_gold (ui-display.c L256). */
|
|
417
|
+
function goldRuns(player: Player): DisplayRun[] {
|
|
418
|
+
return [
|
|
419
|
+
{ text: "AU ", color: COLOUR_WHITE },
|
|
420
|
+
{ text: rjust(player.au, 9), color: COLOUR_L_GREEN },
|
|
421
|
+
];
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
/** prt_equippy (ui-display.c L269): one single-char run per body slot. */
|
|
425
|
+
function equippyRuns(state: GameState, deps: ResolvedDeps): DisplayRun[] {
|
|
426
|
+
const player = state.actor.player;
|
|
427
|
+
const runs: DisplayRun[] = [];
|
|
428
|
+
for (let i = 0; i < player.body.count; i++) {
|
|
429
|
+
const handle = player.equipment[i] ?? 0;
|
|
430
|
+
const obj = state.gear.store.get(handle) ?? null;
|
|
431
|
+
if (obj) {
|
|
432
|
+
runs.push({ text: deps.objectChar(obj), color: deps.objectAttr(obj) });
|
|
433
|
+
} else {
|
|
434
|
+
runs.push({ text: " ", color: COLOUR_WHITE });
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
return runs;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
/** prt_ac (ui-display.c L301): "Cur AC " + (ac + to_a). */
|
|
441
|
+
function acRuns(state: GameState): DisplayRun[] {
|
|
442
|
+
const c = state.actor.combat;
|
|
443
|
+
return [
|
|
444
|
+
{ text: "Cur AC ", color: COLOUR_WHITE },
|
|
445
|
+
{ text: rjust(c.ac + c.toA, 5), color: COLOUR_L_GREEN },
|
|
446
|
+
];
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/** prt_hp (ui-display.c L314). */
|
|
450
|
+
function hpRuns(player: Player, deps: ResolvedDeps): DisplayRun[] {
|
|
451
|
+
return [
|
|
452
|
+
{ text: "HP ", color: COLOUR_WHITE },
|
|
453
|
+
{ text: rjust(player.chp, 4), color: playerHpAttr(player, deps.hitpointWarn) },
|
|
454
|
+
{ text: "/", color: COLOUR_WHITE },
|
|
455
|
+
{ text: rjust(player.mhp, 4), color: COLOUR_L_GREEN },
|
|
456
|
+
];
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
/** prt_sp (ui-display.c L332): empty unless the class has mana at this level. */
|
|
460
|
+
function spRuns(player: Player, deps: ResolvedDeps): DisplayRun[] {
|
|
461
|
+
const magic = player.cls.magic;
|
|
462
|
+
if (!magic.totalSpells || player.lev < magic.spellFirst) {
|
|
463
|
+
/* An experience-drain clear (L344) leaves the field blank either way. */
|
|
464
|
+
return [];
|
|
465
|
+
}
|
|
466
|
+
return [
|
|
467
|
+
{ text: "SP ", color: COLOUR_WHITE },
|
|
468
|
+
{ text: rjust(player.csp, 4), color: playerSpAttr(player, deps.hitpointWarn) },
|
|
469
|
+
{ text: "/", color: COLOUR_WHITE },
|
|
470
|
+
{ text: rjust(player.msp, 4), color: COLOUR_L_GREEN },
|
|
471
|
+
];
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
/** prt_health / prt_health_aux (ui-display.c L425). */
|
|
475
|
+
function healthRuns(player: Player, deps: ResolvedDeps): DisplayRun[] {
|
|
476
|
+
const mon = deps.healthWho;
|
|
477
|
+
if (!mon) return [];
|
|
478
|
+
const image = (player.timed[TMD.IMAGE] ?? 0) > 0;
|
|
479
|
+
const attr = monsterHealthAttr(mon, image);
|
|
480
|
+
if (!monsterIsVisible(mon) || image || mon.hp < 0) {
|
|
481
|
+
return [{ text: "[----------]", color: attr }];
|
|
482
|
+
}
|
|
483
|
+
const pct = Math.trunc((100 * mon.hp) / mon.maxhp);
|
|
484
|
+
const len = pct < 10 ? 1 : pct < 90 ? Math.trunc(pct / 10) + 1 : 10;
|
|
485
|
+
const runs: DisplayRun[] = [{ text: "[", color: COLOUR_WHITE }];
|
|
486
|
+
if (len > 0) runs.push({ text: "*".repeat(len), color: attr });
|
|
487
|
+
if (len < 10) runs.push({ text: "-".repeat(10 - len), color: COLOUR_WHITE });
|
|
488
|
+
runs.push({ text: "]", color: COLOUR_WHITE });
|
|
489
|
+
return runs;
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
/** prt_speed (ui-display.c L508). */
|
|
493
|
+
function speedRuns(state: GameState, deps: ResolvedDeps): DisplayRun[] {
|
|
494
|
+
const s = prtSpeedAux(state.actor.speed, deps.effectiveSpeed);
|
|
495
|
+
return s.text ? [{ text: s.text, color: s.color }] : [];
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
/** prt_depth (ui-display.c L532). */
|
|
499
|
+
function depthRuns(state: GameState): DisplayRun[] {
|
|
500
|
+
return [{ text: fmtDepth(state.chunk.depth), color: COLOUR_WHITE }];
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
/**
|
|
504
|
+
* sidebarModel: the 18 real side_handlers[] fields in table order (the four
|
|
505
|
+
* NULL spacer rows are not represented). update_sidebar's priority culling is
|
|
506
|
+
* a draw-half concern each shell applies.
|
|
507
|
+
*/
|
|
508
|
+
export function sidebarModel(
|
|
509
|
+
state: GameState,
|
|
510
|
+
deps: DisplayDeps = {},
|
|
511
|
+
): SidebarField[] {
|
|
512
|
+
const d = resolveDeps(state, deps);
|
|
513
|
+
const player = state.actor.player;
|
|
514
|
+
const shape = playerIsShapechanged(player);
|
|
515
|
+
return [
|
|
516
|
+
{ key: "race", runs: field(shape ? "" : player.race.name) },
|
|
517
|
+
{ key: "title", runs: field(fmtTitle(player, d)) },
|
|
518
|
+
{ key: "class", runs: field(shape ? "" : player.cls.name) },
|
|
519
|
+
{ key: "level", runs: levelRuns(player) },
|
|
520
|
+
{ key: "exp", runs: expRuns(player) },
|
|
521
|
+
{ key: "gold", runs: goldRuns(player) },
|
|
522
|
+
{ key: "equippy", runs: equippyRuns(state, d) },
|
|
523
|
+
{ key: "str", runs: statRuns(player, STAT.STR, d) },
|
|
524
|
+
{ key: "int", runs: statRuns(player, STAT.INT, d) },
|
|
525
|
+
{ key: "wis", runs: statRuns(player, STAT.WIS, d) },
|
|
526
|
+
{ key: "dex", runs: statRuns(player, STAT.DEX, d) },
|
|
527
|
+
{ key: "con", runs: statRuns(player, STAT.CON, d) },
|
|
528
|
+
{ key: "ac", runs: acRuns(state) },
|
|
529
|
+
{ key: "hp", runs: hpRuns(player, d) },
|
|
530
|
+
{ key: "sp", runs: spRuns(player, d) },
|
|
531
|
+
{ key: "health", runs: healthRuns(player, d) },
|
|
532
|
+
{ key: "speed", runs: speedRuns(state, d) },
|
|
533
|
+
{ key: "depth", runs: depthRuns(state) },
|
|
534
|
+
];
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
/* ------------------------------------------------------------------ */
|
|
538
|
+
/* Status line (status_handlers[], ui-display.c L1296) */
|
|
539
|
+
/* ------------------------------------------------------------------ */
|
|
540
|
+
|
|
541
|
+
/** obj_feeling_color[] (ui-display.c L1019). */
|
|
542
|
+
const OBJ_FEELING_COLOR = [
|
|
543
|
+
COLOUR_WHITE,
|
|
544
|
+
COLOUR_L_PURPLE,
|
|
545
|
+
COLOUR_L_RED,
|
|
546
|
+
COLOUR_ORANGE,
|
|
547
|
+
COLOUR_YELLOW,
|
|
548
|
+
COLOUR_YELLOW,
|
|
549
|
+
COLOUR_L_GREEN,
|
|
550
|
+
COLOUR_L_GREEN,
|
|
551
|
+
COLOUR_L_GREEN,
|
|
552
|
+
COLOUR_L_BLUE,
|
|
553
|
+
COLOUR_L_BLUE,
|
|
554
|
+
] as const;
|
|
555
|
+
|
|
556
|
+
/** mon_feeling_color[] (ui-display.c L1035). */
|
|
557
|
+
const MON_FEELING_COLOR = [
|
|
558
|
+
COLOUR_WHITE,
|
|
559
|
+
COLOUR_RED,
|
|
560
|
+
COLOUR_ORANGE,
|
|
561
|
+
COLOUR_ORANGE,
|
|
562
|
+
COLOUR_YELLOW,
|
|
563
|
+
COLOUR_YELLOW,
|
|
564
|
+
COLOUR_GREEN,
|
|
565
|
+
COLOUR_GREEN,
|
|
566
|
+
COLOUR_BLUE,
|
|
567
|
+
COLOUR_BLUE,
|
|
568
|
+
] as const;
|
|
569
|
+
|
|
570
|
+
/**
|
|
571
|
+
* prt_level_feeling (ui-display.c:1053-1124). Draws "LF:<mon>-<obj>"; the
|
|
572
|
+
* reference return width is new_col - col == 3 + strlen(mon) + 1 + strlen(obj)
|
|
573
|
+
* + 1 (L1121-1123), i.e. the text plus exactly ONE trailing gap column. We bake
|
|
574
|
+
* that single gap in with a trailing " " run so the segment renders with no
|
|
575
|
+
* external gap.
|
|
576
|
+
*/
|
|
577
|
+
function levelFeelingRuns(state: GameState, deps: ResolvedDeps): DisplayRun[] {
|
|
578
|
+
if (!deps.birthFeelings) return [];
|
|
579
|
+
const depth = state.chunk.depth;
|
|
580
|
+
if (!depth) return [];
|
|
581
|
+
|
|
582
|
+
const objFeeling = Math.trunc(state.chunk.feeling / 10);
|
|
583
|
+
const monFeeling = state.chunk.feeling - 10 * objFeeling;
|
|
584
|
+
|
|
585
|
+
let objStr: string;
|
|
586
|
+
let objColor: number;
|
|
587
|
+
if (state.chunk.feelingSquares < deps.feelingNeed) {
|
|
588
|
+
objStr = "?";
|
|
589
|
+
objColor = COLOUR_WHITE;
|
|
590
|
+
} else {
|
|
591
|
+
objColor = OBJ_FEELING_COLOR[objFeeling] ?? COLOUR_WHITE;
|
|
592
|
+
if (objFeeling === 0) objStr = "*";
|
|
593
|
+
else if (objFeeling === 1) objStr = "$";
|
|
594
|
+
else objStr = String(11 - objFeeling);
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
const monStr = monFeeling === 0 ? "?" : String(10 - monFeeling);
|
|
598
|
+
const monColor = MON_FEELING_COLOR[monFeeling] ?? COLOUR_WHITE;
|
|
599
|
+
|
|
600
|
+
return [
|
|
601
|
+
{ text: "LF:", color: COLOUR_WHITE },
|
|
602
|
+
{ text: monStr, color: monColor },
|
|
603
|
+
{ text: "-", color: COLOUR_WHITE },
|
|
604
|
+
{ text: objStr, color: objColor },
|
|
605
|
+
{ text: " ", color: COLOUR_WHITE },
|
|
606
|
+
];
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
/** prt_light (ui-display.c L1129). */
|
|
610
|
+
function lightRuns(state: GameState): DisplayRun[] {
|
|
611
|
+
const light = state.chunk.light(state.actor.grid);
|
|
612
|
+
return [
|
|
613
|
+
{
|
|
614
|
+
text: `Light ${light} `,
|
|
615
|
+
color: light > 0 ? COLOUR_YELLOW : COLOUR_PURPLE,
|
|
616
|
+
},
|
|
617
|
+
];
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
/** prt_moves (ui-display.c L1145). */
|
|
621
|
+
function movesRuns(deps: ResolvedDeps): DisplayRun[] {
|
|
622
|
+
const i = deps.numMoves;
|
|
623
|
+
if (i > 0) return [{ text: `Moves +${i} `, color: COLOUR_L_TEAL }];
|
|
624
|
+
if (i < 0) return [{ text: `Moves -${Math.abs(i)} `, color: COLOUR_L_TEAL }];
|
|
625
|
+
return [];
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
/**
|
|
629
|
+
* prt_unignore (ui-display.c:1280-1289). Draws "Unignoring", returns
|
|
630
|
+
* strlen(str) + 1 (L1285) - the text width includes one trailing gap column. We
|
|
631
|
+
* bake that gap into the text ("Unignoring ").
|
|
632
|
+
*/
|
|
633
|
+
function unignoreRuns(deps: ResolvedDeps): DisplayRun[] {
|
|
634
|
+
return deps.unignoring
|
|
635
|
+
? [{ text: "Unignoring ", color: COLOUR_WHITE }]
|
|
636
|
+
: [];
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
* prt_recall (ui-display.c:925-933). Draws "Recall", returns sizeof "Recall" ==
|
|
641
|
+
* 7 (L929) - the text width includes one trailing gap column. We bake that gap
|
|
642
|
+
* into the text ("Recall ").
|
|
643
|
+
*/
|
|
644
|
+
function recallRuns(player: Player): DisplayRun[] {
|
|
645
|
+
return player.wordRecall
|
|
646
|
+
? [{ text: "Recall ", color: COLOUR_WHITE }]
|
|
647
|
+
: [];
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
/**
|
|
651
|
+
* prt_descent (ui-display.c:939-947). Draws "Descent", returns sizeof "Descent"
|
|
652
|
+
* == 8 (L943) - the text width includes one trailing gap column. We bake that
|
|
653
|
+
* gap into the text ("Descent ").
|
|
654
|
+
*/
|
|
655
|
+
function descentRuns(player: Player): DisplayRun[] {
|
|
656
|
+
return player.deepDescent
|
|
657
|
+
? [{ text: "Descent ", color: COLOUR_WHITE }]
|
|
658
|
+
: [];
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
/** I2D: a decimal digit as its character (util.c). */
|
|
662
|
+
function i2d(n: number): string {
|
|
663
|
+
return String.fromCharCode("0".charCodeAt(0) + n);
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
/**
|
|
667
|
+
* prt_state (ui-display.c:957-1017): "Rest" plus a ten-char count field, or the
|
|
668
|
+
* repeat count. The rest field is always exactly ten characters wide. The
|
|
669
|
+
* reference returns strlen(text) + 1 (L1016) - the width always includes one
|
|
670
|
+
* trailing gap column, and when idle (text == "") it still returns 1, reserving
|
|
671
|
+
* a single blank column. We bake the gap in: an active state emits its field
|
|
672
|
+
* plus a trailing space; an idle state emits a single space run.
|
|
673
|
+
*/
|
|
674
|
+
function stateRuns(deps: ResolvedDeps): DisplayRun[] {
|
|
675
|
+
let text = "";
|
|
676
|
+
if (deps.isResting) {
|
|
677
|
+
const n = deps.restingCount;
|
|
678
|
+
/* "Rest" followed by six spaces (a ten-char field). */
|
|
679
|
+
const t = "Rest ".split("");
|
|
680
|
+
if (n >= 1000) {
|
|
681
|
+
let i = Math.trunc(n / 100);
|
|
682
|
+
t[9] = "0";
|
|
683
|
+
t[8] = "0";
|
|
684
|
+
t[7] = i2d(i % 10);
|
|
685
|
+
if (i >= 10) {
|
|
686
|
+
i = Math.trunc(i / 10);
|
|
687
|
+
t[6] = i2d(i % 10);
|
|
688
|
+
if (i >= 10) t[5] = i2d(Math.trunc(i / 10));
|
|
689
|
+
}
|
|
690
|
+
} else if (n >= 100) {
|
|
691
|
+
let i = n;
|
|
692
|
+
t[9] = i2d(i % 10);
|
|
693
|
+
i = Math.trunc(i / 10);
|
|
694
|
+
t[8] = i2d(i % 10);
|
|
695
|
+
t[7] = i2d(Math.trunc(i / 10));
|
|
696
|
+
} else if (n >= 10) {
|
|
697
|
+
t[9] = i2d(n % 10);
|
|
698
|
+
t[8] = i2d(Math.trunc(n / 10));
|
|
699
|
+
} else if (n > 0) {
|
|
700
|
+
t[9] = i2d(n);
|
|
701
|
+
} else if (n === -1) {
|
|
702
|
+
/* REST_ALL_POINTS (player-util.h L54). */
|
|
703
|
+
t[5] = t[6] = t[7] = t[8] = t[9] = "*";
|
|
704
|
+
} else if (n === -2) {
|
|
705
|
+
/* REST_COMPLETE (player-util.h L53). */
|
|
706
|
+
t[5] = t[6] = t[7] = t[8] = t[9] = "&";
|
|
707
|
+
} else if (n === -3) {
|
|
708
|
+
/* REST_SOME_POINTS (player-util.h L55). */
|
|
709
|
+
t[5] = t[6] = t[7] = t[8] = t[9] = "!";
|
|
710
|
+
}
|
|
711
|
+
text = t.join("");
|
|
712
|
+
} else if (deps.nRepeats) {
|
|
713
|
+
const n = deps.nRepeats;
|
|
714
|
+
text =
|
|
715
|
+
n > 999
|
|
716
|
+
? `Rep. ${rjust(Math.trunc(n / 100), 3)}00`
|
|
717
|
+
: `Repeat ${rjust(n, 3)}`;
|
|
718
|
+
}
|
|
719
|
+
/* strlen(text) + 1: bake the one trailing gap in; idle reserves one column. */
|
|
720
|
+
return [{ text: text ? `${text} ` : " ", color: COLOUR_WHITE }];
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
/**
|
|
724
|
+
* prt_study (ui-display.c:1226-1245). Draws "Study (%d)", returns strlen(text)
|
|
725
|
+
* + 1 (L1241) - the text width includes one trailing gap column. We bake that
|
|
726
|
+
* gap into the text ("Study (N) ").
|
|
727
|
+
*/
|
|
728
|
+
function studyRuns(player: Player, deps: ResolvedDeps): DisplayRun[] {
|
|
729
|
+
const n = player.upkeep.newSpells;
|
|
730
|
+
if (!n) return [];
|
|
731
|
+
const color = deps.bookHasUnlearnedSpells ? COLOUR_WHITE : COLOUR_L_DARK;
|
|
732
|
+
return [{ text: `Study (${n}) `, color }];
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
/**
|
|
736
|
+
* prt_tmd (ui-display.c L1251): walk every active timed effect to the grade
|
|
737
|
+
* whose max covers the current duration, and emit its name (and, for
|
|
738
|
+
* TMD_FOOD, the percentage meter). Each named piece carries a trailing space,
|
|
739
|
+
* reproducing upstream's "len += strlen + 1" internal spacing.
|
|
740
|
+
*/
|
|
741
|
+
function tmdRuns(player: Player, deps: ResolvedDeps): DisplayRun[] {
|
|
742
|
+
const runs: DisplayRun[] = [];
|
|
743
|
+
for (let i = 0; i < TMD_MAX; i++) {
|
|
744
|
+
const dur = player.timed[i] ?? 0;
|
|
745
|
+
if (!dur) continue;
|
|
746
|
+
const effect = deps.timedEffects[i];
|
|
747
|
+
if (!effect) continue;
|
|
748
|
+
const grades = effect.grades;
|
|
749
|
+
let k = 0;
|
|
750
|
+
while (k < grades.length - 1 && dur > (grades[k] as { max: number }).max) {
|
|
751
|
+
k++;
|
|
752
|
+
}
|
|
753
|
+
const grade = grades[k];
|
|
754
|
+
if (!grade || grade.name === null) continue;
|
|
755
|
+
runs.push({ text: `${grade.name} `, color: grade.color });
|
|
756
|
+
if (i === TMD.FOOD) {
|
|
757
|
+
runs.push({ text: `${Math.trunc(dur / 100)} % `, color: grade.color });
|
|
758
|
+
}
|
|
759
|
+
}
|
|
760
|
+
return runs;
|
|
761
|
+
}
|
|
762
|
+
|
|
763
|
+
/** prt_dtrap (ui-display.c L1207). */
|
|
764
|
+
function dtrapRuns(state: GameState): DisplayRun[] {
|
|
765
|
+
const grid = state.actor.grid;
|
|
766
|
+
if (!squareIsDtrap(state, grid)) return [];
|
|
767
|
+
const color = squareDtrapEdge(state, grid) ? COLOUR_YELLOW : COLOUR_L_GREEN;
|
|
768
|
+
return [{ text: "DTrap ", color }];
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
/** square_isdtrap (cave-square.c L570). */
|
|
772
|
+
function squareIsDtrap(state: GameState, grid: Loc): boolean {
|
|
773
|
+
return state.chunk.sqinfoHas(grid, SQUARE.DTRAP);
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
/** square_dtrap_edge (cave-square.c L841): a dtrap grid bordering a non-dtrap. */
|
|
777
|
+
function squareDtrapEdge(state: GameState, grid: Loc): boolean {
|
|
778
|
+
if (!squareIsDtrap(state, grid)) return false;
|
|
779
|
+
const c = state.chunk;
|
|
780
|
+
/* Keypad DIR_S/E/N/W = 2/6/8/4 (next_grid). */
|
|
781
|
+
for (const dir of [2, 6, 8, 4]) {
|
|
782
|
+
const g = nextGrid(grid, dir);
|
|
783
|
+
if (c.inBoundsFully(g) && !squareIsDtrap(state, g)) return true;
|
|
784
|
+
}
|
|
785
|
+
return false;
|
|
786
|
+
}
|
|
787
|
+
|
|
788
|
+
/**
|
|
789
|
+
* prt_terrain (ui-display.c L1184): the player's trap (unless invisible) or
|
|
790
|
+
* feature name, capitalised, in its display colour, with a trailing space.
|
|
791
|
+
*/
|
|
792
|
+
function terrainRuns(state: GameState): DisplayRun[] {
|
|
793
|
+
const grid = state.actor.grid;
|
|
794
|
+
const idx = grid.y * state.chunk.width + grid.x;
|
|
795
|
+
const trap = state.traps.get(idx)?.[0] ?? null;
|
|
796
|
+
let name: string;
|
|
797
|
+
let color: number;
|
|
798
|
+
/* square_isinvis (cave-square.c:498): the unknown-trap mark, read here as
|
|
799
|
+
* ui-display.c:1191 does (prt_terrain). */
|
|
800
|
+
if (trap && !state.chunk.sqinfoHas(grid, SQUARE.INVIS)) {
|
|
801
|
+
name = trap.kind.name;
|
|
802
|
+
color = colorCharToAttr(trap.kind.color);
|
|
803
|
+
} else {
|
|
804
|
+
const feat = state.chunk.feature(grid);
|
|
805
|
+
name = feat.name;
|
|
806
|
+
color = colorCharToAttr(feat.dAttr);
|
|
807
|
+
}
|
|
808
|
+
return [{ text: `${strcap(name)} `, color }];
|
|
809
|
+
}
|
|
810
|
+
|
|
811
|
+
/**
|
|
812
|
+
* statusLineModel: the 11 status_handlers[] indicators in table order. An
|
|
813
|
+
* indicator upstream returns 0 for is represented by an empty runs array
|
|
814
|
+
* (shells skip it). Each active segment bakes its single trailing gap column
|
|
815
|
+
* into its runs (matching the reference return width), so shells render the
|
|
816
|
+
* segments back-to-back with no external gap; idle prt_state reserves one blank
|
|
817
|
+
* column.
|
|
818
|
+
*/
|
|
819
|
+
export function statusLineModel(
|
|
820
|
+
state: GameState,
|
|
821
|
+
deps: DisplayDeps = {},
|
|
822
|
+
): StatusIndicator[] {
|
|
823
|
+
const d = resolveDeps(state, deps);
|
|
824
|
+
const player = state.actor.player;
|
|
825
|
+
return [
|
|
826
|
+
{ key: "level_feeling", runs: levelFeelingRuns(state, d) },
|
|
827
|
+
{ key: "light", runs: lightRuns(state) },
|
|
828
|
+
{ key: "moves", runs: movesRuns(d) },
|
|
829
|
+
{ key: "unignore", runs: unignoreRuns(d) },
|
|
830
|
+
{ key: "recall", runs: recallRuns(player) },
|
|
831
|
+
{ key: "descent", runs: descentRuns(player) },
|
|
832
|
+
{ key: "state", runs: stateRuns(d) },
|
|
833
|
+
{ key: "study", runs: studyRuns(player, d) },
|
|
834
|
+
{ key: "tmd", runs: tmdRuns(player, d) },
|
|
835
|
+
{ key: "dtrap", runs: dtrapRuns(state) },
|
|
836
|
+
{ key: "terrain", runs: terrainRuns(state) },
|
|
837
|
+
];
|
|
838
|
+
}
|