@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
- package/dist/game/ranged-cmd.js +372 -0
- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
- package/dist/game/spell-cmd.d.ts.map +1 -0
- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
- package/dist/game/spoil.d.ts.map +1 -0
- package/dist/game/spoil.js +435 -0
- package/dist/game/spoil.js.map +1 -0
- package/dist/game/steal.d.ts +35 -0
- package/dist/game/steal.d.ts.map +1 -0
- package/dist/game/steal.js +145 -0
- package/dist/game/steal.js.map +1 -0
- package/dist/game/take-hit-hooks.d.ts +52 -0
- package/dist/game/take-hit-hooks.d.ts.map +1 -0
- package/dist/game/take-hit-hooks.js +127 -0
- package/dist/game/take-hit-hooks.js.map +1 -0
- package/dist/game/target-loop.d.ts +119 -0
- package/dist/game/target-loop.d.ts.map +1 -0
- package/dist/game/target-loop.js +408 -0
- package/dist/game/target-loop.js.map +1 -0
- package/dist/game/target.d.ts +133 -0
- package/dist/game/target.d.ts.map +1 -0
- package/dist/game/target.js +353 -0
- package/dist/game/target.js.map +1 -0
- package/dist/game/thrust.d.ts +37 -0
- package/dist/game/thrust.d.ts.map +1 -0
- package/dist/game/thrust.js +155 -0
- package/dist/game/thrust.js.map +1 -0
- package/dist/game/trap.d.ts +218 -0
- package/dist/game/trap.d.ts.map +1 -0
- package/dist/game/trap.js +618 -0
- package/dist/game/trap.js.map +1 -0
- package/dist/game/ui-entry.d.ts +282 -0
- package/dist/game/ui-entry.d.ts.map +1 -0
- package/dist/game/ui-entry.js +1838 -0
- package/dist/game/ui-entry.js.map +1 -0
- package/dist/game/wizard.d.ts +654 -0
- package/dist/game/wizard.d.ts.map +1 -0
- package/dist/game/wizard.js +1323 -0
- package/dist/game/wizard.js.map +1 -0
- package/dist/game/world.d.ts +183 -0
- package/dist/game/world.d.ts.map +1 -0
- package/dist/game/world.js +685 -0
- package/dist/game/world.js.map +1 -0
- package/dist/gen/cave.d.ts +247 -0
- package/dist/gen/cave.d.ts.map +1 -0
- package/dist/gen/cave.js +2406 -0
- package/dist/gen/cave.js.map +1 -0
- package/dist/gen/gen-monster.d.ts +151 -0
- package/dist/gen/gen-monster.d.ts.map +1 -0
- package/dist/gen/gen-monster.js +473 -0
- package/dist/gen/gen-monster.js.map +1 -0
- package/dist/gen/generate.d.ts +240 -0
- package/dist/gen/generate.d.ts.map +1 -0
- package/dist/gen/generate.js +358 -0
- package/dist/gen/generate.js.map +1 -0
- package/dist/gen/room.d.ts +160 -0
- package/dist/gen/room.d.ts.map +1 -0
- package/dist/gen/room.js +1910 -0
- package/dist/gen/room.js.map +1 -0
- package/dist/gen/util.d.ts +466 -0
- package/dist/gen/util.d.ts.map +1 -0
- package/dist/gen/util.js +1553 -0
- package/dist/gen/util.js.map +1 -0
- package/dist/generated/dun-profiles.d.ts +44 -0
- package/dist/generated/dun-profiles.d.ts.map +1 -0
- package/dist/generated/dun-profiles.js +28 -0
- package/dist/generated/dun-profiles.js.map +1 -0
- package/dist/generated/effects.d.ts +1021 -0
- package/dist/generated/effects.d.ts.map +1 -0
- package/dist/generated/effects.js +239 -0
- package/dist/generated/effects.js.map +1 -0
- package/dist/generated/elements.d.ts +83 -0
- package/dist/generated/elements.d.ts.map +1 -0
- package/dist/generated/elements.js +60 -0
- package/dist/generated/elements.js.map +1 -0
- package/dist/generated/equip-slots.d.ts +104 -0
- package/dist/generated/equip-slots.d.ts.map +1 -0
- package/dist/generated/equip-slots.js +34 -0
- package/dist/generated/equip-slots.js.map +1 -0
- package/dist/generated/history-types.d.ts +52 -0
- package/dist/generated/history-types.d.ts.map +1 -0
- package/dist/generated/history-types.js +32 -0
- package/dist/generated/history-types.js.map +1 -0
- package/dist/generated/ignore-types.d.ts +116 -0
- package/dist/generated/ignore-types.d.ts.map +1 -0
- package/dist/generated/ignore-types.js +64 -0
- package/dist/generated/ignore-types.js.map +1 -0
- package/dist/generated/index.d.ts +32 -0
- package/dist/generated/index.d.ts.map +1 -0
- package/dist/generated/index.js +33 -0
- package/dist/generated/index.js.map +1 -0
- package/dist/generated/kind-flags.d.ts +72 -0
- package/dist/generated/kind-flags.d.ts.map +1 -0
- package/dist/generated/kind-flags.js +42 -0
- package/dist/generated/kind-flags.js.map +1 -0
- package/dist/generated/message.d.ts +624 -0
- package/dist/generated/message.d.ts.map +1 -0
- package/dist/generated/message.js +318 -0
- package/dist/generated/message.js.map +1 -0
- package/dist/generated/mon-message.d.ts +386 -0
- package/dist/generated/mon-message.d.ts.map +1 -0
- package/dist/generated/mon-message.js +136 -0
- package/dist/generated/mon-message.js.map +1 -0
- package/dist/generated/mon-race-flags.d.ts +433 -0
- package/dist/generated/mon-race-flags.d.ts.map +1 -0
- package/dist/generated/mon-race-flags.js +180 -0
- package/dist/generated/mon-race-flags.js.map +1 -0
- package/dist/generated/mon-spells.d.ts +380 -0
- package/dist/generated/mon-spells.d.ts.map +1 -0
- package/dist/generated/mon-spells.js +196 -0
- package/dist/generated/mon-spells.js.map +1 -0
- package/dist/generated/mon-temp-flags.d.ts +52 -0
- package/dist/generated/mon-temp-flags.d.ts.map +1 -0
- package/dist/generated/mon-temp-flags.js +32 -0
- package/dist/generated/mon-temp-flags.js.map +1 -0
- package/dist/generated/mon-timed.d.ts +118 -0
- package/dist/generated/mon-timed.d.ts.map +1 -0
- package/dist/generated/mon-timed.js +32 -0
- package/dist/generated/mon-timed.js.map +1 -0
- package/dist/generated/object-flags.d.ts +169 -0
- package/dist/generated/object-flags.d.ts.map +1 -0
- package/dist/generated/object-flags.js +93 -0
- package/dist/generated/object-flags.js.map +1 -0
- package/dist/generated/object-modifiers.d.ts +50 -0
- package/dist/generated/object-modifiers.d.ts.map +1 -0
- package/dist/generated/object-modifiers.js +41 -0
- package/dist/generated/object-modifiers.js.map +1 -0
- package/dist/generated/options.d.ts +284 -0
- package/dist/generated/options.d.ts.map +1 -0
- package/dist/generated/options.js +102 -0
- package/dist/generated/options.js.map +1 -0
- package/dist/generated/origins.d.ts +138 -0
- package/dist/generated/origins.d.ts.map +1 -0
- package/dist/generated/origins.js +62 -0
- package/dist/generated/origins.js.map +1 -0
- package/dist/generated/parser-errors.d.ts +264 -0
- package/dist/generated/parser-errors.d.ts.map +1 -0
- package/dist/generated/parser-errors.js +138 -0
- package/dist/generated/parser-errors.js.map +1 -0
- package/dist/generated/player-flags.d.ts +62 -0
- package/dist/generated/player-flags.d.ts.map +1 -0
- package/dist/generated/player-flags.js +46 -0
- package/dist/generated/player-flags.js.map +1 -0
- package/dist/generated/player-timed.d.ts +273 -0
- package/dist/generated/player-timed.d.ts.map +1 -0
- package/dist/generated/player-timed.js +116 -0
- package/dist/generated/player-timed.js.map +1 -0
- package/dist/generated/projections.d.ts +130 -0
- package/dist/generated/projections.d.ts.map +1 -0
- package/dist/generated/projections.js +101 -0
- package/dist/generated/projections.js.map +1 -0
- package/dist/generated/randart-properties.d.ts +388 -0
- package/dist/generated/randart-properties.d.ts.map +1 -0
- package/dist/generated/randart-properties.js +200 -0
- package/dist/generated/randart-properties.js.map +1 -0
- package/dist/generated/room-flags.d.ts +21 -0
- package/dist/generated/room-flags.d.ts.map +1 -0
- package/dist/generated/room-flags.js +19 -0
- package/dist/generated/room-flags.js.map +1 -0
- package/dist/generated/rooms.d.ts +122 -0
- package/dist/generated/rooms.d.ts.map +1 -0
- package/dist/generated/rooms.js +48 -0
- package/dist/generated/rooms.js.map +1 -0
- package/dist/generated/square-flags.d.ts +96 -0
- package/dist/generated/square-flags.d.ts.map +1 -0
- package/dist/generated/square-flags.js +54 -0
- package/dist/generated/square-flags.js.map +1 -0
- package/dist/generated/stats.d.ts +23 -0
- package/dist/generated/stats.d.ts.map +1 -0
- package/dist/generated/stats.js +20 -0
- package/dist/generated/stats.js.map +1 -0
- package/dist/generated/terrain-flags.d.ts +136 -0
- package/dist/generated/terrain-flags.d.ts.map +1 -0
- package/dist/generated/terrain-flags.js +74 -0
- package/dist/generated/terrain-flags.js.map +1 -0
- package/dist/generated/terrain.d.ts +83 -0
- package/dist/generated/terrain.d.ts.map +1 -0
- package/dist/generated/terrain.js +60 -0
- package/dist/generated/terrain.js.map +1 -0
- package/dist/generated/trap-flags.d.ts +68 -0
- package/dist/generated/trap-flags.d.ts.map +1 -0
- package/dist/generated/trap-flags.js +40 -0
- package/dist/generated/trap-flags.js.map +1 -0
- package/dist/generated/tvals.d.ts +152 -0
- package/dist/generated/tvals.d.ts.map +1 -0
- package/dist/generated/tvals.js +82 -0
- package/dist/generated/tvals.js.map +1 -0
- package/dist/generated/ui-entry-renderers.d.ts +62 -0
- package/dist/generated/ui-entry-renderers.d.ts.map +1 -0
- package/dist/generated/ui-entry-renderers.js +22 -0
- package/dist/generated/ui-entry-renderers.js.map +1 -0
- package/dist/guard.d.ts +43 -0
- package/dist/guard.d.ts.map +1 -0
- package/dist/guard.js +65 -0
- package/dist/guard.js.map +1 -0
- package/dist/host/args.d.ts +129 -0
- package/dist/host/args.d.ts.map +1 -0
- package/dist/host/args.js +251 -0
- package/dist/host/args.js.map +1 -0
- package/dist/host/bridge.d.ts +61 -0
- package/dist/host/bridge.d.ts.map +1 -0
- package/dist/host/bridge.js +176 -0
- package/dist/host/bridge.js.map +1 -0
- package/dist/host/index.d.ts +18 -0
- package/dist/host/index.d.ts.map +1 -0
- package/dist/host/index.js +18 -0
- package/dist/host/index.js.map +1 -0
- package/dist/host/io.d.ts +169 -0
- package/dist/host/io.d.ts.map +1 -0
- package/dist/host/io.js +137 -0
- package/dist/host/io.js.map +1 -0
- package/dist/host/memory.d.ts +56 -0
- package/dist/host/memory.d.ts.map +1 -0
- package/dist/host/memory.js +105 -0
- package/dist/host/memory.js.map +1 -0
- package/dist/host/raw.d.ts +114 -0
- package/dist/host/raw.d.ts.map +1 -0
- package/dist/host/raw.js +107 -0
- package/dist/host/raw.js.map +1 -0
- package/dist/index.d.ts +180 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +222 -0
- package/dist/index.js.map +1 -0
- package/dist/loc.d.ts +63 -0
- package/dist/loc.d.ts.map +1 -0
- package/dist/loc.js +128 -0
- package/dist/loc.js.map +1 -0
- package/dist/mod/hooks.d.ts +204 -0
- package/dist/mod/hooks.d.ts.map +1 -0
- package/dist/mod/hooks.js +161 -0
- package/dist/mod/hooks.js.map +1 -0
- package/dist/mod/ids.d.ts +160 -0
- package/dist/mod/ids.d.ts.map +1 -0
- package/dist/mod/ids.js +343 -0
- package/dist/mod/ids.js.map +1 -0
- package/dist/mod/registry-host.d.ts +156 -0
- package/dist/mod/registry-host.d.ts.map +1 -0
- package/dist/mod/registry-host.js +142 -0
- package/dist/mod/registry-host.js.map +1 -0
- package/dist/mod/save-blocks.d.ts +201 -0
- package/dist/mod/save-blocks.d.ts.map +1 -0
- package/dist/mod/save-blocks.js +640 -0
- package/dist/mod/save-blocks.js.map +1 -0
- package/dist/mod/vocabulary.d.ts +104 -0
- package/dist/mod/vocabulary.d.ts.map +1 -0
- package/dist/mod/vocabulary.js +0 -0
- package/dist/mod/vocabulary.js.map +1 -0
- package/dist/mon/bind.d.ts +266 -0
- package/dist/mon/bind.d.ts.map +1 -0
- package/dist/mon/bind.js +610 -0
- package/dist/mon/bind.js.map +1 -0
- package/dist/mon/desc.d.ts +72 -0
- package/dist/mon/desc.d.ts.map +1 -0
- package/dist/mon/desc.js +237 -0
- package/dist/mon/desc.js.map +1 -0
- package/dist/mon/knowledge-groups.d.ts +61 -0
- package/dist/mon/knowledge-groups.d.ts.map +1 -0
- package/dist/mon/knowledge-groups.js +121 -0
- package/dist/mon/knowledge-groups.js.map +1 -0
- package/dist/mon/lore-describe.d.ts +216 -0
- package/dist/mon/lore-describe.d.ts.map +1 -0
- package/dist/mon/lore-describe.js +1105 -0
- package/dist/mon/lore-describe.js.map +1 -0
- package/dist/mon/lore.d.ts +117 -0
- package/dist/mon/lore.d.ts.map +1 -0
- package/dist/mon/lore.js +221 -0
- package/dist/mon/lore.js.map +1 -0
- package/dist/mon/make.d.ts +147 -0
- package/dist/mon/make.d.ts.map +1 -0
- package/dist/mon/make.js +353 -0
- package/dist/mon/make.js.map +1 -0
- package/dist/mon/monster.d.ts +94 -0
- package/dist/mon/monster.d.ts.map +1 -0
- package/dist/mon/monster.js +90 -0
- package/dist/mon/monster.js.map +1 -0
- package/dist/mon/predicate.d.ts +87 -0
- package/dist/mon/predicate.d.ts.map +1 -0
- package/dist/mon/predicate.js +190 -0
- package/dist/mon/predicate.js.map +1 -0
- package/dist/mon/project-mon.d.ts +129 -0
- package/dist/mon/project-mon.d.ts.map +1 -0
- package/dist/mon/project-mon.js +652 -0
- package/dist/mon/project-mon.js.map +1 -0
- package/dist/mon/spell.d.ts +155 -0
- package/dist/mon/spell.d.ts.map +1 -0
- package/dist/mon/spell.js +355 -0
- package/dist/mon/spell.js.map +1 -0
- package/dist/mon/steal.d.ts +112 -0
- package/dist/mon/steal.d.ts.map +1 -0
- package/dist/mon/steal.js +163 -0
- package/dist/mon/steal.js.map +1 -0
- package/dist/mon/summon.d.ts +62 -0
- package/dist/mon/summon.d.ts.map +1 -0
- package/dist/mon/summon.js +111 -0
- package/dist/mon/summon.js.map +1 -0
- package/dist/mon/take-hit.d.ts +75 -0
- package/dist/mon/take-hit.d.ts.map +1 -0
- package/dist/mon/take-hit.js +122 -0
- package/dist/mon/take-hit.js.map +1 -0
- package/dist/mon/timed.d.ts +74 -0
- package/dist/mon/timed.d.ts.map +1 -0
- package/dist/mon/timed.js +219 -0
- package/dist/mon/timed.js.map +1 -0
- package/dist/mon/types.d.ts +252 -0
- package/dist/mon/types.d.ts.map +1 -0
- package/dist/mon/types.js +46 -0
- package/dist/mon/types.js.map +1 -0
- package/dist/msg.d.ts +71 -0
- package/dist/msg.d.ts.map +1 -0
- package/dist/msg.js +126 -0
- package/dist/msg.js.map +1 -0
- package/dist/obj/artifact-fake.d.ts +39 -0
- package/dist/obj/artifact-fake.d.ts.map +1 -0
- package/dist/obj/artifact-fake.js +52 -0
- package/dist/obj/artifact-fake.js.map +1 -0
- package/dist/obj/artifact-known.d.ts +50 -0
- package/dist/obj/artifact-known.d.ts.map +1 -0
- package/dist/obj/artifact-known.js +55 -0
- package/dist/obj/artifact-known.js.map +1 -0
- package/dist/obj/bind.d.ts +219 -0
- package/dist/obj/bind.d.ts.map +1 -0
- package/dist/obj/bind.js +1239 -0
- package/dist/obj/bind.js.map +1 -0
- package/dist/obj/chest.d.ts +91 -0
- package/dist/obj/chest.d.ts.map +1 -0
- package/dist/obj/chest.js +220 -0
- package/dist/obj/chest.js.map +1 -0
- package/dist/obj/desc.d.ts +79 -0
- package/dist/obj/desc.d.ts.map +1 -0
- package/dist/obj/desc.js +602 -0
- package/dist/obj/desc.js.map +1 -0
- package/dist/obj/effects-info.d.ts +78 -0
- package/dist/obj/effects-info.d.ts.map +1 -0
- package/dist/obj/effects-info.js +240 -0
- package/dist/obj/effects-info.js.map +1 -0
- package/dist/obj/flavor.d.ts +68 -0
- package/dist/obj/flavor.d.ts.map +1 -0
- package/dist/obj/flavor.js +201 -0
- package/dist/obj/flavor.js.map +1 -0
- package/dist/obj/ignore.d.ts +143 -0
- package/dist/obj/ignore.d.ts.map +1 -0
- package/dist/obj/ignore.js +345 -0
- package/dist/obj/ignore.js.map +1 -0
- package/dist/obj/knowledge.d.ts +520 -0
- package/dist/obj/knowledge.d.ts.map +1 -0
- package/dist/obj/knowledge.js +1364 -0
- package/dist/obj/knowledge.js.map +1 -0
- package/dist/obj/known-object.d.ts +293 -0
- package/dist/obj/known-object.d.ts.map +1 -0
- package/dist/obj/known-object.js +532 -0
- package/dist/obj/known-object.js.map +1 -0
- package/dist/obj/make.d.ts +292 -0
- package/dist/obj/make.d.ts.map +1 -0
- package/dist/obj/make.js +1055 -0
- package/dist/obj/make.js.map +1 -0
- package/dist/obj/object-info.d.ts +188 -0
- package/dist/obj/object-info.d.ts.map +1 -0
- package/dist/obj/object-info.js +1407 -0
- package/dist/obj/object-info.js.map +1 -0
- package/dist/obj/object.d.ts +335 -0
- package/dist/obj/object.d.ts.map +1 -0
- package/dist/obj/object.js +1051 -0
- package/dist/obj/object.js.map +1 -0
- package/dist/obj/power.d.ts +65 -0
- package/dist/obj/power.d.ts.map +1 -0
- package/dist/obj/power.js +580 -0
- package/dist/obj/power.js.map +1 -0
- package/dist/obj/randart-build.d.ts +223 -0
- package/dist/obj/randart-build.d.ts.map +1 -0
- package/dist/obj/randart-build.js +1444 -0
- package/dist/obj/randart-build.js.map +1 -0
- package/dist/obj/randart-data.d.ts +179 -0
- package/dist/obj/randart-data.d.ts.map +1 -0
- package/dist/obj/randart-data.js +1153 -0
- package/dist/obj/randart-data.js.map +1 -0
- package/dist/obj/randart.d.ts +128 -0
- package/dist/obj/randart.d.ts.map +1 -0
- package/dist/obj/randart.js +458 -0
- package/dist/obj/randart.js.map +1 -0
- package/dist/obj/randname.d.ts +33 -0
- package/dist/obj/randname.d.ts.map +1 -0
- package/dist/obj/randname.js +116 -0
- package/dist/obj/randname.js.map +1 -0
- package/dist/obj/recharge.d.ts +28 -0
- package/dist/obj/recharge.d.ts.map +1 -0
- package/dist/obj/recharge.js +52 -0
- package/dist/obj/recharge.js.map +1 -0
- package/dist/obj/types.d.ts +584 -0
- package/dist/obj/types.d.ts.map +1 -0
- package/dist/obj/types.js +104 -0
- package/dist/obj/types.js.map +1 -0
- package/dist/obj/value.d.ts +64 -0
- package/dist/obj/value.d.ts.map +1 -0
- package/dist/obj/value.js +176 -0
- package/dist/obj/value.js.map +1 -0
- package/dist/player/abilities.d.ts +57 -0
- package/dist/player/abilities.d.ts.map +1 -0
- package/dist/player/abilities.js +118 -0
- package/dist/player/abilities.js.map +1 -0
- package/dist/player/best-digger.d.ts +42 -0
- package/dist/player/best-digger.d.ts.map +1 -0
- package/dist/player/best-digger.js +89 -0
- package/dist/player/best-digger.js.map +1 -0
- package/dist/player/bind.d.ts +270 -0
- package/dist/player/bind.d.ts.map +1 -0
- package/dist/player/bind.js +698 -0
- package/dist/player/bind.js.map +1 -0
- package/dist/player/birth.d.ts +258 -0
- package/dist/player/birth.d.ts.map +1 -0
- package/dist/player/birth.js +639 -0
- package/dist/player/birth.js.map +1 -0
- package/dist/player/calcs.d.ts +403 -0
- package/dist/player/calcs.d.ts.map +1 -0
- package/dist/player/calcs.js +1189 -0
- package/dist/player/calcs.js.map +1 -0
- package/dist/player/combat-regen.d.ts +14 -0
- package/dist/player/combat-regen.d.ts.map +1 -0
- package/dist/player/combat-regen.js +29 -0
- package/dist/player/combat-regen.js.map +1 -0
- package/dist/player/exp.d.ts +96 -0
- package/dist/player/exp.d.ts.map +1 -0
- package/dist/player/exp.js +229 -0
- package/dist/player/exp.js.map +1 -0
- package/dist/player/history.d.ts +91 -0
- package/dist/player/history.d.ts.map +1 -0
- package/dist/player/history.js +145 -0
- package/dist/player/history.js.map +1 -0
- package/dist/player/options.d.ts +123 -0
- package/dist/player/options.d.ts.map +1 -0
- package/dist/player/options.js +199 -0
- package/dist/player/options.js.map +1 -0
- package/dist/player/player.d.ts +242 -0
- package/dist/player/player.d.ts.map +1 -0
- package/dist/player/player.js +119 -0
- package/dist/player/player.js.map +1 -0
- package/dist/player/shape-lore.d.ts +56 -0
- package/dist/player/shape-lore.d.ts.map +1 -0
- package/dist/player/shape-lore.js +221 -0
- package/dist/player/shape-lore.js.map +1 -0
- package/dist/player/spell.d.ts +146 -0
- package/dist/player/spell.d.ts.map +1 -0
- package/dist/player/spell.js +519 -0
- package/dist/player/spell.js.map +1 -0
- package/dist/player/take-hit.d.ts +87 -0
- package/dist/player/take-hit.d.ts.map +1 -0
- package/dist/player/take-hit.js +99 -0
- package/dist/player/take-hit.js.map +1 -0
- package/dist/player/timed.d.ts +205 -0
- package/dist/player/timed.d.ts.map +1 -0
- package/dist/player/timed.js +310 -0
- package/dist/player/timed.js.map +1 -0
- package/dist/player/types.d.ts +390 -0
- package/dist/player/types.d.ts.map +1 -0
- package/dist/player/types.js +51 -0
- package/dist/player/types.js.map +1 -0
- package/dist/rational.d.ts +99 -0
- package/dist/rational.d.ts.map +1 -0
- package/dist/rational.js +345 -0
- package/dist/rational.js.map +1 -0
- package/dist/rng.d.ts +168 -0
- package/dist/rng.d.ts.map +1 -0
- package/dist/rng.js +404 -0
- package/dist/rng.js.map +1 -0
- package/dist/save/buffer.d.ts +120 -0
- package/dist/save/buffer.d.ts.map +1 -0
- package/dist/save/buffer.js +238 -0
- package/dist/save/buffer.js.map +1 -0
- package/dist/save/compress.d.ts +79 -0
- package/dist/save/compress.d.ts.map +1 -0
- package/dist/save/compress.js +97 -0
- package/dist/save/compress.js.map +1 -0
- package/dist/save/description.d.ts +61 -0
- package/dist/save/description.d.ts.map +1 -0
- package/dist/save/description.js +51 -0
- package/dist/save/description.js.map +1 -0
- package/dist/save/integrity.d.ts +59 -0
- package/dist/save/integrity.d.ts.map +1 -0
- package/dist/save/integrity.js +103 -0
- package/dist/save/integrity.js.map +1 -0
- package/dist/score/display.d.ts +40 -0
- package/dist/score/display.d.ts.map +1 -0
- package/dist/score/display.js +86 -0
- package/dist/score/display.js.map +1 -0
- package/dist/score/score.d.ts +166 -0
- package/dist/score/score.d.ts.map +1 -0
- package/dist/score/score.js +244 -0
- package/dist/score/score.js.map +1 -0
- package/dist/score/types.d.ts +98 -0
- package/dist/score/types.d.ts.map +1 -0
- package/dist/score/types.js +27 -0
- package/dist/score/types.js.map +1 -0
- package/dist/session/boot.d.ts +207 -0
- package/dist/session/boot.d.ts.map +1 -0
- package/dist/session/boot.js +151 -0
- package/dist/session/boot.js.map +1 -0
- package/dist/session/game.d.ts +257 -0
- package/dist/session/game.d.ts.map +1 -0
- package/dist/session/game.js +2880 -0
- package/dist/session/game.js.map +1 -0
- package/dist/session/save.d.ts +847 -0
- package/dist/session/save.d.ts.map +1 -0
- package/dist/session/save.js +1306 -0
- package/dist/session/save.js.map +1 -0
- package/dist/sound/engine.d.ts +146 -0
- package/dist/sound/engine.d.ts.map +1 -0
- package/dist/sound/engine.js +332 -0
- package/dist/sound/engine.js.map +1 -0
- package/dist/sound/index.d.ts +13 -0
- package/dist/sound/index.d.ts.map +1 -0
- package/dist/sound/index.js +13 -0
- package/dist/sound/index.js.map +1 -0
- package/dist/sound/sound-prefs-data.d.ts +10 -0
- package/dist/sound/sound-prefs-data.d.ts.map +1 -0
- package/dist/sound/sound-prefs-data.js +165 -0
- package/dist/sound/sound-prefs-data.js.map +1 -0
- package/dist/sound/types.d.ts +64 -0
- package/dist/sound/types.d.ts.map +1 -0
- package/dist/sound/types.js +23 -0
- package/dist/sound/types.js.map +1 -0
- package/dist/store/bind.d.ts +43 -0
- package/dist/store/bind.d.ts.map +1 -0
- package/dist/store/bind.js +130 -0
- package/dist/store/bind.js.map +1 -0
- package/dist/store/price.d.ts +27 -0
- package/dist/store/price.d.ts.map +1 -0
- package/dist/store/price.js +81 -0
- package/dist/store/price.js.map +1 -0
- package/dist/store/store-cmd.d.ts +51 -0
- package/dist/store/store-cmd.d.ts.map +1 -0
- package/dist/store/store-cmd.js +73 -0
- package/dist/store/store-cmd.js.map +1 -0
- package/dist/store/store.d.ts +156 -0
- package/dist/store/store.d.ts.map +1 -0
- package/dist/store/store.js +616 -0
- package/dist/store/store.js.map +1 -0
- package/dist/store/transact.d.ts +198 -0
- package/dist/store/transact.d.ts.map +1 -0
- package/dist/store/transact.js +383 -0
- package/dist/store/transact.js.map +1 -0
- package/dist/store/types.d.ts +101 -0
- package/dist/store/types.d.ts.map +1 -0
- package/dist/store/types.js +14 -0
- package/dist/store/types.js.map +1 -0
- package/dist/version.d.ts +25 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +25 -0
- package/dist/version.js.map +1 -0
- package/dist/visuals/engine.d.ts +223 -0
- package/dist/visuals/engine.d.ts.map +1 -0
- package/dist/visuals/engine.js +357 -0
- package/dist/visuals/engine.js.map +1 -0
- package/dist/visuals/glyph-table.d.ts +112 -0
- package/dist/visuals/glyph-table.d.ts.map +1 -0
- package/dist/visuals/glyph-table.js +156 -0
- package/dist/visuals/glyph-table.js.map +1 -0
- package/dist/visuals/grafmode-data.d.ts +4 -0
- package/dist/visuals/grafmode-data.d.ts.map +1 -0
- package/dist/visuals/grafmode-data.js +88 -0
- package/dist/visuals/grafmode-data.js.map +1 -0
- package/dist/visuals/grafmode.d.ts +83 -0
- package/dist/visuals/grafmode.d.ts.map +1 -0
- package/dist/visuals/grafmode.js +82 -0
- package/dist/visuals/grafmode.js.map +1 -0
- package/dist/visuals/index.d.ts +19 -0
- package/dist/visuals/index.d.ts.map +1 -0
- package/dist/visuals/index.js +19 -0
- package/dist/visuals/index.js.map +1 -0
- package/dist/visuals/map-text.d.ts +79 -0
- package/dist/visuals/map-text.d.ts.map +1 -0
- package/dist/visuals/map-text.js +122 -0
- package/dist/visuals/map-text.js.map +1 -0
- package/dist/visuals/pref-expr.d.ts +56 -0
- package/dist/visuals/pref-expr.d.ts.map +1 -0
- package/dist/visuals/pref-expr.js +173 -0
- package/dist/visuals/pref-expr.js.map +1 -0
- package/dist/visuals/prefs.d.ts +280 -0
- package/dist/visuals/prefs.d.ts.map +1 -0
- package/dist/visuals/prefs.js +835 -0
- package/dist/visuals/prefs.js.map +1 -0
- package/dist/visuals/tile-prefs.d.ts +132 -0
- package/dist/visuals/tile-prefs.d.ts.map +1 -0
- package/dist/visuals/tile-prefs.js +105 -0
- package/dist/visuals/tile-prefs.js.map +1 -0
- package/dist/world/chunk.d.ts +195 -0
- package/dist/world/chunk.d.ts.map +1 -0
- package/dist/world/chunk.js +422 -0
- package/dist/world/chunk.js.map +1 -0
- package/dist/world/feature.d.ts +86 -0
- package/dist/world/feature.d.ts.map +1 -0
- package/dist/world/feature.js +153 -0
- package/dist/world/feature.js.map +1 -0
- package/dist/world/flow.d.ts +33 -0
- package/dist/world/flow.d.ts.map +1 -0
- package/dist/world/flow.js +115 -0
- package/dist/world/flow.js.map +1 -0
- package/dist/world/project.d.ts +176 -0
- package/dist/world/project.d.ts.map +1 -0
- package/dist/world/project.js +543 -0
- package/dist/world/project.js.map +1 -0
- package/dist/world/projection.d.ts +100 -0
- package/dist/world/projection.d.ts.map +1 -0
- package/dist/world/projection.js +152 -0
- package/dist/world/projection.js.map +1 -0
- package/dist/world/scatter.d.ts +25 -0
- package/dist/world/scatter.d.ts.map +1 -0
- package/dist/world/scatter.js +54 -0
- package/dist/world/scatter.js.map +1 -0
- package/dist/world/trap.d.ts +84 -0
- package/dist/world/trap.d.ts.map +1 -0
- package/dist/world/trap.js +106 -0
- package/dist/world/trap.js.map +1 -0
- package/dist/world/view.d.ts +60 -0
- package/dist/world/view.d.ts.map +1 -0
- package/dist/world/view.js +436 -0
- package/dist/world/view.js.map +1 -0
- package/dist/z-queue.d.ts +133 -0
- package/dist/z-queue.d.ts.map +1 -0
- package/dist/z-queue.js +283 -0
- package/dist/z-queue.js.map +1 -0
- package/package.json +75 -0
- package/src/agent/act.ts +114 -0
- package/src/agent/controller.ts +109 -0
- package/src/agent/events.ts +47 -0
- package/src/agent/index.ts +36 -0
- package/src/agent/perceive.ts +440 -0
- package/src/agent/types.ts +464 -0
- package/src/bitflag.ts +536 -0
- package/src/cmd.ts +547 -0
- package/src/color.ts +267 -0
- package/src/combat/brand-slay.ts +360 -0
- package/src/combat/hit.ts +471 -0
- package/src/combat/index.ts +15 -0
- package/src/combat/melee.ts +728 -0
- package/src/combat/mon-melee.ts +1153 -0
- package/src/combat/ranged.ts +397 -0
- package/src/constants.ts +324 -0
- package/src/dice.ts +467 -0
- package/src/effects/effect-choice.ts +32 -0
- package/src/effects/effect-info.ts +859 -0
- package/src/effects/effect.ts +560 -0
- package/src/effects/handlers.ts +452 -0
- package/src/effects/interpreter.ts +603 -0
- package/src/events.ts +317 -0
- package/src/expression.ts +360 -0
- package/src/game/cave-cmd.ts +1147 -0
- package/src/game/char-sheet.ts +557 -0
- package/src/game/chest.ts +348 -0
- package/src/game/context.ts +1218 -0
- package/src/game/curse-tick.ts +130 -0
- package/src/game/describe.ts +62 -0
- package/src/game/display.ts +838 -0
- package/src/game/dump-level.ts +114 -0
- package/src/game/effect-attack.ts +746 -0
- package/src/game/effect-detect.ts +542 -0
- package/src/game/effect-env.ts +252 -0
- package/src/game/effect-game-env.ts +86 -0
- package/src/game/effect-general.ts +1122 -0
- package/src/game/effect-item.ts +999 -0
- package/src/game/effect-melee.ts +557 -0
- package/src/game/effect-mon-origin.ts +196 -0
- package/src/game/effect-monster.ts +310 -0
- package/src/game/effect-summon.ts +161 -0
- package/src/game/effect-teleport.ts +645 -0
- package/src/game/effect-terrain.ts +881 -0
- package/src/game/energy.ts +61 -0
- package/src/game/equip-cmp.ts +476 -0
- package/src/game/floor.ts +524 -0
- package/src/game/gear.ts +1352 -0
- package/src/game/harness.ts +270 -0
- package/src/game/history.ts +78 -0
- package/src/game/ignore-cmd.ts +68 -0
- package/src/game/inscription-confirm.ts +115 -0
- package/src/game/known.ts +960 -0
- package/src/game/loop.ts +671 -0
- package/src/game/lore-color.ts +108 -0
- package/src/game/mon-cast.ts +409 -0
- package/src/game/mon-cmd.ts +767 -0
- package/src/game/mon-death.ts +459 -0
- package/src/game/mon-group.ts +368 -0
- package/src/game/mon-list.ts +213 -0
- package/src/game/mon-message.ts +359 -0
- package/src/game/mon-place.ts +1012 -0
- package/src/game/mon-ranged.ts +405 -0
- package/src/game/mon-shape.ts +161 -0
- package/src/game/mon-side.ts +511 -0
- package/src/game/monster-turn.ts +1750 -0
- package/src/game/obj-cmd.ts +1970 -0
- package/src/game/obj-list.ts +302 -0
- package/src/game/object-inspect.ts +162 -0
- package/src/game/pickup.ts +483 -0
- package/src/game/player-path.ts +1434 -0
- package/src/game/player-side.ts +555 -0
- package/src/game/player-turn.ts +852 -0
- package/src/game/project-cast.ts +766 -0
- package/src/game/project-feat.ts +386 -0
- package/src/game/project-monster.ts +407 -0
- package/src/game/project-obj.ts +298 -0
- package/src/game/project-player.ts +236 -0
- package/src/game/quest.ts +248 -0
- package/src/game/ranged-cmd.ts +417 -0
- package/src/game/scheduler.ts +150 -0
- package/src/game/spell-cmd.ts +404 -0
- package/src/game/spoil.ts +562 -0
- package/src/game/steal.ts +169 -0
- package/src/game/take-hit-hooks.ts +152 -0
- package/src/game/target-loop.ts +501 -0
- package/src/game/target.ts +424 -0
- package/src/game/thrust.ts +174 -0
- package/src/game/trap.ts +791 -0
- package/src/game/ui-entry.ts +2075 -0
- package/src/game/wizard.ts +1760 -0
- package/src/game/world.ts +786 -0
- package/src/gen/cave.ts +2858 -0
- package/src/gen/gen-monster.ts +592 -0
- package/src/gen/generate.ts +523 -0
- package/src/gen/room.ts +2213 -0
- package/src/gen/util.ts +1958 -0
- package/src/generated/dun-profiles.ts +30 -0
- package/src/generated/effects.ts +241 -0
- package/src/generated/elements.ts +62 -0
- package/src/generated/equip-slots.ts +36 -0
- package/src/generated/history-types.ts +34 -0
- package/src/generated/ignore-types.ts +66 -0
- package/src/generated/index.ts +33 -0
- package/src/generated/kind-flags.ts +44 -0
- package/src/generated/message.ts +320 -0
- package/src/generated/mon-message.ts +138 -0
- package/src/generated/mon-race-flags.ts +182 -0
- package/src/generated/mon-spells.ts +198 -0
- package/src/generated/mon-temp-flags.ts +34 -0
- package/src/generated/mon-timed.ts +34 -0
- package/src/generated/object-flags.ts +95 -0
- package/src/generated/object-modifiers.ts +43 -0
- package/src/generated/options.ts +104 -0
- package/src/generated/origins.ts +64 -0
- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
- package/src/generated/player-timed.ts +118 -0
- package/src/generated/projections.ts +103 -0
- package/src/generated/randart-properties.ts +202 -0
- package/src/generated/room-flags.ts +21 -0
- package/src/generated/rooms.ts +50 -0
- package/src/generated/square-flags.ts +56 -0
- package/src/generated/stats.ts +22 -0
- package/src/generated/terrain-flags.ts +76 -0
- package/src/generated/terrain.ts +62 -0
- package/src/generated/trap-flags.ts +42 -0
- package/src/generated/tvals.ts +84 -0
- package/src/generated/ui-entry-renderers.ts +24 -0
- package/src/guard.ts +70 -0
- package/src/host/args.ts +334 -0
- package/src/host/bridge.ts +193 -0
- package/src/host/index.ts +18 -0
- package/src/host/io.ts +239 -0
- package/src/host/memory.ts +134 -0
- package/src/host/raw.ts +190 -0
- package/src/index.ts +250 -0
- package/src/loc.ts +157 -0
- package/src/mod/hooks.ts +278 -0
- package/src/mod/ids.ts +390 -0
- package/src/mod/registry-host.ts +258 -0
- package/src/mod/save-blocks.ts +787 -0
- package/src/mod/vocabulary.ts +0 -0
- package/src/mon/bind.ts +899 -0
- package/src/mon/desc.ts +212 -0
- package/src/mon/knowledge-groups.ts +164 -0
- package/src/mon/lore-describe.ts +1414 -0
- package/src/mon/lore.ts +306 -0
- package/src/mon/make.ts +422 -0
- package/src/mon/monster.ts +161 -0
- package/src/mon/predicate.ts +220 -0
- package/src/mon/project-mon.ts +855 -0
- package/src/mon/spell.ts +418 -0
- package/src/mon/steal.ts +246 -0
- package/src/mon/summon.ts +145 -0
- package/src/mon/take-hit.ts +195 -0
- package/src/mon/timed.ts +300 -0
- package/src/mon/types.ts +286 -0
- package/src/msg.ts +146 -0
- package/src/obj/artifact-fake.ts +63 -0
- package/src/obj/artifact-known.ts +69 -0
- package/src/obj/bind.ts +1345 -0
- package/src/obj/chest.ts +249 -0
- package/src/obj/desc.ts +699 -0
- package/src/obj/effects-info.ts +349 -0
- package/src/obj/flavor.ts +256 -0
- package/src/obj/ignore.ts +387 -0
- package/src/obj/knowledge.ts +1577 -0
- package/src/obj/known-object.ts +718 -0
- package/src/obj/make.ts +1367 -0
- package/src/obj/object-info.ts +1737 -0
- package/src/obj/object.ts +1296 -0
- package/src/obj/power.ts +674 -0
- package/src/obj/randart-build.ts +1705 -0
- package/src/obj/randart-data.ts +1344 -0
- package/src/obj/randart.ts +552 -0
- package/src/obj/randname.ts +128 -0
- package/src/obj/recharge.ts +62 -0
- package/src/obj/types.ts +559 -0
- package/src/obj/value.ts +215 -0
- package/src/player/abilities.ts +142 -0
- package/src/player/best-digger.ts +118 -0
- package/src/player/bind.ts +1021 -0
- package/src/player/birth.ts +794 -0
- package/src/player/calcs.ts +1522 -0
- package/src/player/combat-regen.ts +33 -0
- package/src/player/exp.ts +275 -0
- package/src/player/history.ts +211 -0
- package/src/player/options.ts +244 -0
- package/src/player/player.ts +356 -0
- package/src/player/shape-lore.ts +250 -0
- package/src/player/spell.ts +627 -0
- package/src/player/take-hit.ts +173 -0
- package/src/player/timed.ts +482 -0
- package/src/player/types.ts +415 -0
- package/src/rational.ts +388 -0
- package/src/rng.ts +476 -0
- package/src/save/buffer.ts +287 -0
- package/src/save/compress.ts +132 -0
- package/src/save/description.ts +70 -0
- package/src/save/integrity.ts +133 -0
- package/src/score/display.ts +125 -0
- package/src/score/score.ts +341 -0
- package/src/score/types.ts +104 -0
- package/src/session/boot.ts +338 -0
- package/src/session/game.ts +3712 -0
- package/src/session/save.ts +2074 -0
- package/src/sound/engine.ts +375 -0
- package/src/sound/index.ts +13 -0
- package/src/sound/sound-prefs-data.ts +173 -0
- package/src/sound/types.ts +68 -0
- package/src/store/bind.ts +145 -0
- package/src/store/price.ts +97 -0
- package/src/store/store-cmd.ts +73 -0
- package/src/store/store.ts +723 -0
- package/src/store/transact.ts +644 -0
- package/src/store/types.ts +110 -0
- package/src/version.ts +26 -0
- package/src/visuals/engine.ts +444 -0
- package/src/visuals/glyph-table.ts +191 -0
- package/src/visuals/grafmode-data.ts +90 -0
- package/src/visuals/grafmode.ts +123 -0
- package/src/visuals/index.ts +19 -0
- package/src/visuals/map-text.ts +152 -0
- package/src/visuals/pref-expr.ts +182 -0
- package/src/visuals/prefs.ts +981 -0
- package/src/visuals/tile-prefs.ts +183 -0
- package/src/world/chunk.ts +531 -0
- package/src/world/feature.ts +215 -0
- package/src/world/flow.ts +128 -0
- package/src/world/project.ts +687 -0
- package/src/world/projection.ts +228 -0
- package/src/world/scatter.ts +72 -0
- package/src/world/trap.ts +155 -0
- package/src/world/view.ts +513 -0
- package/src/z-queue.ts +300 -0
|
@@ -0,0 +1,1737 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Object inspection, ported from reference/src/obj-info.c (Angband 4.2.6):
|
|
3
|
+
* object_info_out (L2315) and its describe_* helpers, obj_known_blows (L864),
|
|
4
|
+
* obj_known_damage / o_obj_known_damage (L1023 / L1264), obj_known_digging
|
|
5
|
+
* (L1813), obj_known_light (L1914), obj_known_effect / describe_effect
|
|
6
|
+
* (L2013 / L2060), describe_combat (L1752), describe_origin (L2177) and
|
|
7
|
+
* describe_flavor_text (L2252).
|
|
8
|
+
*
|
|
9
|
+
* The engine is a PURE READ: it reproduces upstream's block order, separators,
|
|
10
|
+
* wording, punctuation, colours (COLOUR_* -> color.ts) and integer math, and
|
|
11
|
+
* MUST NOT draw from the game RNG. Every value comes from deterministic reads
|
|
12
|
+
* or randcalc(timeout, MINIMISE/MAXIMISE) fixed bounds; calcBonuses /
|
|
13
|
+
* calcBlows / calcDiggingChances / breakageChance are deterministic given
|
|
14
|
+
* state, and the hypothetical-wield re-derive is driven through a deps closure
|
|
15
|
+
* that must pass update=false and never roll. See object-info.test.ts for the
|
|
16
|
+
* RNG-invariance guard.
|
|
17
|
+
*
|
|
18
|
+
* The result is a Textblock: an ordered list of coloured runs with literal
|
|
19
|
+
* '\n' in the text (the faithful analogue of z-textblock's textblock_append /
|
|
20
|
+
* textblock_append_c). Word-wrapping to a display width is a presentation
|
|
21
|
+
* concern left to the shell (packages/web wrapRuns), so the core emits logical
|
|
22
|
+
* lines only, exactly as the character-dump path needs.
|
|
23
|
+
*
|
|
24
|
+
* Game-layer data the upstream reads from globals (the player, the rune env,
|
|
25
|
+
* the projection table, the monster-race registry, the built effect chain, the
|
|
26
|
+
* constants and options) is injected via ObjectInfoDeps rather than reached
|
|
27
|
+
* from a live GameState, so the engine is reusable by inspect, the store look
|
|
28
|
+
* command and object recall without a second divergent copy.
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
import {
|
|
32
|
+
COLOUR_GREEN,
|
|
33
|
+
COLOUR_L_GREEN,
|
|
34
|
+
COLOUR_L_RED,
|
|
35
|
+
COLOUR_L_WHITE,
|
|
36
|
+
COLOUR_RED,
|
|
37
|
+
COLOUR_WHITE,
|
|
38
|
+
COLOUR_YELLOW,
|
|
39
|
+
} from "../color.js";
|
|
40
|
+
import { OF, OBJ_MOD } from "../generated/index.js";
|
|
41
|
+
import { ORIGIN, ORIGIN_ENTRIES } from "../generated/origins.js";
|
|
42
|
+
import {
|
|
43
|
+
MELEE_CRIT,
|
|
44
|
+
MELEE_CRIT_LEVELS,
|
|
45
|
+
RANGED_CRIT,
|
|
46
|
+
RANGED_CRIT_LEVELS,
|
|
47
|
+
type CriticalLevel,
|
|
48
|
+
} from "../combat/hit.js";
|
|
49
|
+
import { chanceOfMeleeHitBase } from "../combat/melee.js";
|
|
50
|
+
import { chanceOfMissileHitBase } from "../combat/ranged.js";
|
|
51
|
+
import type { PlayerCombatState } from "../combat/melee.js";
|
|
52
|
+
import type { PlayerState } from "../player/calcs.js";
|
|
53
|
+
import type { Player } from "../player/player.js";
|
|
54
|
+
import { SKILL, STAT_MAX } from "../player/types.js";
|
|
55
|
+
import type { MyRational } from "../rational.js";
|
|
56
|
+
import {
|
|
57
|
+
myRationalConstruct,
|
|
58
|
+
myRationalProduct,
|
|
59
|
+
myRationalSum,
|
|
60
|
+
myRationalToUint,
|
|
61
|
+
} from "../rational.js";
|
|
62
|
+
import type { RandomValue } from "../rng.js";
|
|
63
|
+
import type { ProjectionInfo } from "../world/projection.js";
|
|
64
|
+
import type { RuneEnv } from "./knowledge.js";
|
|
65
|
+
import { OBJ_NOTICE, objectHasStandardToH, sustainFlag } from "./knowledge.js";
|
|
66
|
+
import type { KnownDesc } from "./known-object.js";
|
|
67
|
+
import {
|
|
68
|
+
objectEffectIsKnown,
|
|
69
|
+
objectFullyKnown,
|
|
70
|
+
objectKnownShadow,
|
|
71
|
+
} from "./known-object.js";
|
|
72
|
+
import type { CurseData, GameObject } from "./object.js";
|
|
73
|
+
import {
|
|
74
|
+
copyBrands,
|
|
75
|
+
copySlays,
|
|
76
|
+
objectWeightOne,
|
|
77
|
+
tvalIsAmmo,
|
|
78
|
+
tvalIsEdible,
|
|
79
|
+
tvalIsFuel,
|
|
80
|
+
tvalIsLight,
|
|
81
|
+
tvalIsMeleeWeapon,
|
|
82
|
+
tvalIsPotion,
|
|
83
|
+
tvalIsRod,
|
|
84
|
+
tvalIsScroll,
|
|
85
|
+
tvalIsStaff,
|
|
86
|
+
tvalIsUseable,
|
|
87
|
+
tvalIsWand,
|
|
88
|
+
tvalIsWeapon,
|
|
89
|
+
tvalIsWearable,
|
|
90
|
+
} from "./object.js";
|
|
91
|
+
import {
|
|
92
|
+
EL_INFO_HATES,
|
|
93
|
+
EL_INFO_IGNORE,
|
|
94
|
+
ELEM_MAX,
|
|
95
|
+
OBJ_MOD_MAX,
|
|
96
|
+
OBJ_PROPERTY,
|
|
97
|
+
OFT,
|
|
98
|
+
type ObjectProperty,
|
|
99
|
+
} from "./types.js";
|
|
100
|
+
|
|
101
|
+
/* ------------------------------------------------------------------ *
|
|
102
|
+
* OINFO modes (obj-info.h L28-35). Values MUST match upstream so the
|
|
103
|
+
* EGO / FAKE / TERSE / SPOIL gates in describe_stats / get_known_flags /
|
|
104
|
+
* get_known_elements stay correct when the character dump, store look and
|
|
105
|
+
* ego-recall reuse the engine.
|
|
106
|
+
* ------------------------------------------------------------------ */
|
|
107
|
+
export const OINFO = {
|
|
108
|
+
NONE: 0x00,
|
|
109
|
+
TERSE: 0x01,
|
|
110
|
+
SUBJ: 0x02,
|
|
111
|
+
EGO: 0x04,
|
|
112
|
+
FAKE: 0x08,
|
|
113
|
+
SPOIL: 0x10,
|
|
114
|
+
} as const;
|
|
115
|
+
|
|
116
|
+
/* ------------------------------------------------------------------ *
|
|
117
|
+
* Textblock (z-textblock analogue).
|
|
118
|
+
* ------------------------------------------------------------------ */
|
|
119
|
+
|
|
120
|
+
/** One coloured run of text; '\n' stays literal inside `text`. */
|
|
121
|
+
export interface TextRun {
|
|
122
|
+
text: string;
|
|
123
|
+
/** COLOUR_* attr (color.ts). */
|
|
124
|
+
attr: number;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/** The run-stream object_info returns. */
|
|
128
|
+
export interface Textblock {
|
|
129
|
+
runs: TextRun[];
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/** textblock_new (z-textblock.c L57): an empty run stream. */
|
|
133
|
+
export function tbNew(): Textblock {
|
|
134
|
+
return { runs: [] };
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* textblock_append (z-textblock.c L166): default (white) colour.
|
|
139
|
+
*
|
|
140
|
+
* Upstream is variadic and vformats; the port's callers interpolate first, so
|
|
141
|
+
* this takes the finished string. Empty appends are dropped rather than pushing
|
|
142
|
+
* a zero-length run, which is invisible to textblockToString and to
|
|
143
|
+
* textblockAttrs alike (the C's vstrnfmt of "" also writes nothing).
|
|
144
|
+
*/
|
|
145
|
+
export function tbAppend(tb: Textblock, text: string): void {
|
|
146
|
+
if (text.length > 0) tb.runs.push({ text, attr: COLOUR_WHITE });
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/** textblock_append_c (z-textblock.c L179): coloured. */
|
|
150
|
+
export function tbAppendC(tb: Textblock, attr: number, text: string): void {
|
|
151
|
+
if (text.length > 0) tb.runs.push({ text, attr });
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* textblock_append_textblock (z-textblock.c L153): append every character AND
|
|
156
|
+
* its attribute from `tba` onto `tb`, leaving `tba` UNTOUCHED so the caller can
|
|
157
|
+
* keep using or free it independently (upstream's callers at obj-info.c L2135,
|
|
158
|
+
* effects-info.c L262/L296/L367, ui-equip-cmp.c L1457/L1462 and
|
|
159
|
+
* ui-knowledge.c L3052 all free the source afterwards, which is only safe
|
|
160
|
+
* because this copies).
|
|
161
|
+
*
|
|
162
|
+
* The runs are copied rather than aliased for the same reason: a later append to
|
|
163
|
+
* `tb` must not be able to reach into `tba`'s run objects.
|
|
164
|
+
*/
|
|
165
|
+
export function tbAppendTextblock(tb: Textblock, tba: Textblock): void {
|
|
166
|
+
for (const r of tba.runs) tb.runs.push({ text: r.text, attr: r.attr });
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* textblock_attrs (z-textblock.c L201): the PER-CHARACTER attribute array.
|
|
171
|
+
*
|
|
172
|
+
* The port stores runs, not parallel character arrays, because that is what its
|
|
173
|
+
* front ends consume; this is the flattening upstream's display_area
|
|
174
|
+
* (ui-output.c L145) reads, and it is the shape upstream's own tests assert
|
|
175
|
+
* against. attrs[i] is the colour of textblockToString(tb)[i].
|
|
176
|
+
*/
|
|
177
|
+
export function textblockAttrs(tb: Textblock): number[] {
|
|
178
|
+
const attrs: number[] = [];
|
|
179
|
+
for (const r of tb.runs) {
|
|
180
|
+
for (let i = 0; i < r.text.length; i++) attrs.push(r.attr);
|
|
181
|
+
}
|
|
182
|
+
return attrs;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/** Concatenate the entire run-stream text (tests / plain readouts). */
|
|
186
|
+
export function textblockToString(tb: Textblock): string {
|
|
187
|
+
let s = "";
|
|
188
|
+
for (const r of tb.runs) s += r.text;
|
|
189
|
+
return s;
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
/* ------------------------------------------------------------------ *
|
|
193
|
+
* Dependency bag.
|
|
194
|
+
* ------------------------------------------------------------------ */
|
|
195
|
+
|
|
196
|
+
/** o-*-critical constants (z_info) for the O-combat damage path. */
|
|
197
|
+
export interface OCritConstants {
|
|
198
|
+
powerTohScaleNumerator?: number;
|
|
199
|
+
powerTohScaleDenominator?: number;
|
|
200
|
+
powerLaunchedTohScaleNumerator?: number;
|
|
201
|
+
powerLaunchedTohScaleDenominator?: number;
|
|
202
|
+
powerThrownTohScaleNumerator?: number;
|
|
203
|
+
powerThrownTohScaleDenominator?: number;
|
|
204
|
+
chancePowerScaleNumerator: number;
|
|
205
|
+
chancePowerScaleDenominator: number;
|
|
206
|
+
chanceAddDenominator: number;
|
|
207
|
+
levels: readonly { chance: number; dice: number; msg: string }[];
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
/** z_info scalars the engine reads. */
|
|
211
|
+
export interface ObjectInfoConstants {
|
|
212
|
+
fuelLamp: number;
|
|
213
|
+
maxRange: number;
|
|
214
|
+
oMeleeCritical: OCritConstants;
|
|
215
|
+
oRangedCritical: OCritConstants;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* The effect-description seam. The bridge builds the object_effect(obj) chain
|
|
220
|
+
* (obj-cmd.ts buildObjectEffectChain over obj.activation?.effect ?? obj.effect)
|
|
221
|
+
* and provides a describeEffect closure with the projection table baked in, so
|
|
222
|
+
* the core stays free of the effects-interpreter and the game layer.
|
|
223
|
+
*/
|
|
224
|
+
export interface ObjectInfoEffectDeps {
|
|
225
|
+
/**
|
|
226
|
+
* effect_describe(effect, prefix, boost, false): the "When used, it ..."
|
|
227
|
+
* sentence, or null when the chain has nothing to say. Returns plain text
|
|
228
|
+
* (the port's effect-info dropped digit-colouring).
|
|
229
|
+
*/
|
|
230
|
+
describe(prefix: string | null, boost: number, onlyFirst: boolean): string | null;
|
|
231
|
+
/** effect_aim(object_effect(obj)): the effect requires a target. */
|
|
232
|
+
aimed: boolean;
|
|
233
|
+
/** get_use_device_chance(obj) out of 1000; used only for zappers/rods. */
|
|
234
|
+
deviceFailure: number;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/** A resolved monster-race origin (describe_origin). */
|
|
238
|
+
export interface OriginRace {
|
|
239
|
+
name: string;
|
|
240
|
+
unique: boolean;
|
|
241
|
+
comma: boolean;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
/** Everything object_info_out reads that a live GameState cannot supply pure. */
|
|
245
|
+
export interface ObjectInfoDeps {
|
|
246
|
+
player: Player;
|
|
247
|
+
env: RuneEnv;
|
|
248
|
+
known: KnownDesc;
|
|
249
|
+
/** Full ProjectionInfo[] indexed by PROJ value (element names etc). */
|
|
250
|
+
projections: readonly ProjectionInfo[];
|
|
251
|
+
z: ObjectInfoConstants;
|
|
252
|
+
/** OPT(player, birth_percent_damage). */
|
|
253
|
+
percentDamage: boolean;
|
|
254
|
+
/** OPT(player, birth_randarts). */
|
|
255
|
+
randarts: boolean;
|
|
256
|
+
/** The player's real derived state (player->state): ammo, missile crits, speed. */
|
|
257
|
+
currentState: PlayerState;
|
|
258
|
+
/** turn_energy(player->state.speed), for the recharge line. */
|
|
259
|
+
speedMultiplier: number;
|
|
260
|
+
/** The player's current equipped objects, indexed by body slot (null = empty). */
|
|
261
|
+
equipObjects: readonly (GameObject | null)[];
|
|
262
|
+
/** equipped_item_by_slot_name(player, "shooting"): the launcher, or null. */
|
|
263
|
+
bow: GameObject | null;
|
|
264
|
+
/** slot_by_name(player, "weapon"): the body-slot index of the weapon. */
|
|
265
|
+
weaponSlot: number;
|
|
266
|
+
/** wield_slot(obj): the body-slot the object would occupy (digging). */
|
|
267
|
+
wieldSlot(obj: GameObject): number;
|
|
268
|
+
/**
|
|
269
|
+
* Hypothetical calc_bonuses: calcBonuses(player, { equipment, update: false,
|
|
270
|
+
* statIndBoost: { str, dex }, ...liveOptions }). The clone with the inspected
|
|
271
|
+
* object placed in a slot is built by the engine; the closure only derives.
|
|
272
|
+
*/
|
|
273
|
+
deriveState(
|
|
274
|
+
equip: readonly (GameObject | null)[],
|
|
275
|
+
strBoost: number,
|
|
276
|
+
dexBoost: number,
|
|
277
|
+
): PlayerState;
|
|
278
|
+
/** Resolve GameObject.originRace (a handle) to a race name + flags, or null. */
|
|
279
|
+
raceOrigin?(handle: number): OriginRace | null;
|
|
280
|
+
/** breakage_chance(obj, true) (combat/ranged.ts). */
|
|
281
|
+
breakageChance(obj: GameObject): number;
|
|
282
|
+
/** calc_digging_chances(skill) (game/cave-cmd.ts): chances out of 1600. */
|
|
283
|
+
calcDiggingChances(diggingSkill: number): number[];
|
|
284
|
+
/** obj_can_browse(obj): a book the player's class can read. Defaults false. */
|
|
285
|
+
canBrowse?(obj: GameObject): boolean;
|
|
286
|
+
/** The object_effect(obj) description seam. */
|
|
287
|
+
effect: ObjectInfoEffectDeps;
|
|
288
|
+
/** object_is_in_store(obj): inspect from a store. Defaults false. */
|
|
289
|
+
inStore?: boolean;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/* ------------------------------------------------------------------ *
|
|
293
|
+
* Small helpers.
|
|
294
|
+
* ------------------------------------------------------------------ */
|
|
295
|
+
|
|
296
|
+
/** randcalc(v, 0, MINIMISE). */
|
|
297
|
+
function rvMin(v: RandomValue): number {
|
|
298
|
+
return v.base + v.dice;
|
|
299
|
+
}
|
|
300
|
+
/** randcalc(v, 0, MAXIMISE). */
|
|
301
|
+
function rvMax(v: RandomValue): number {
|
|
302
|
+
return v.base + v.dice * v.sides + v.mBonus;
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
/** is_a_vowel (z-util.c). */
|
|
306
|
+
function isAVowel(c: string): boolean {
|
|
307
|
+
return "aeiouAEIOU".includes(c);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
/** C "%+i" (always-signed integer). */
|
|
311
|
+
function plusI(n: number): string {
|
|
312
|
+
return n < 0 ? String(n) : `+${n}`;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
/** Substitute %s placeholders left to right. */
|
|
316
|
+
function sprintfS(fmt: string, ...args: string[]): string {
|
|
317
|
+
let i = 0;
|
|
318
|
+
return fmt.replace(/%s/g, () => args[i++] ?? "");
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
function lookupProp(
|
|
322
|
+
env: RuneEnv,
|
|
323
|
+
type: number,
|
|
324
|
+
propIndex: number,
|
|
325
|
+
): ObjectProperty | null {
|
|
326
|
+
for (const p of env.properties) {
|
|
327
|
+
if (p && p.type === type && p.propIndex === propIndex) return p;
|
|
328
|
+
}
|
|
329
|
+
return null;
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
/** object_to_hit(obj->known) (obj-util.c L296): shadow to-hit plus curses. */
|
|
333
|
+
function objToHit(o: GameObject, env: RuneEnv): number {
|
|
334
|
+
let result = o.toH;
|
|
335
|
+
if (o.curses) {
|
|
336
|
+
for (let i = 1; i < env.curses.length; i++) {
|
|
337
|
+
if (o.curses[i]?.power) result += env.curses[i]?.obj.toH ?? 0;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
return result;
|
|
341
|
+
}
|
|
342
|
+
/** object_to_dam(obj->known). */
|
|
343
|
+
function objToDam(o: GameObject, env: RuneEnv): number {
|
|
344
|
+
let result = o.toD;
|
|
345
|
+
if (o.curses) {
|
|
346
|
+
for (let i = 1; i < env.curses.length; i++) {
|
|
347
|
+
if (o.curses[i]?.power) result += env.curses[i]?.obj.toD ?? 0;
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
return result;
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
/** info_out_list (obj-info.c L78): "a, b, c.\n". */
|
|
354
|
+
function infoOutList(tb: Textblock, list: string[]): void {
|
|
355
|
+
for (let i = 0; i < list.length; i++) {
|
|
356
|
+
tbAppend(tb, list[i] as string);
|
|
357
|
+
if (i !== list.length - 1) tbAppend(tb, ", ");
|
|
358
|
+
}
|
|
359
|
+
tbAppend(tb, ".\n");
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
/* ------------------------------------------------------------------ *
|
|
363
|
+
* Element info view (get_known_elements, obj-info.c L814).
|
|
364
|
+
* ------------------------------------------------------------------ */
|
|
365
|
+
|
|
366
|
+
interface ElView {
|
|
367
|
+
resLevel: number;
|
|
368
|
+
flags: number;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
function getKnownElements(
|
|
372
|
+
obj: GameObject,
|
|
373
|
+
shadow: GameObject,
|
|
374
|
+
p: Player,
|
|
375
|
+
mode: number,
|
|
376
|
+
): ElView[] {
|
|
377
|
+
const out: ElView[] = [];
|
|
378
|
+
for (let i = 0; i < ELEM_MAX; i++) {
|
|
379
|
+
const known = p.objKnown.elInfo[i]?.resLevel ?? 0;
|
|
380
|
+
let resLevel = 0;
|
|
381
|
+
if (known || mode & OINFO.SPOIL) {
|
|
382
|
+
resLevel = shadow.elInfo[i]?.resLevel ?? 0;
|
|
383
|
+
}
|
|
384
|
+
let flags = shadow.elInfo[i]?.flags ?? 0;
|
|
385
|
+
/* Ignoring an element. */
|
|
386
|
+
if ((obj.elInfo[i]?.flags ?? 0) & EL_INFO_IGNORE) {
|
|
387
|
+
if ((obj.elInfo[i]?.flags ?? 0) & EL_INFO_HATES) {
|
|
388
|
+
flags &= ~EL_INFO_HATES;
|
|
389
|
+
} else {
|
|
390
|
+
flags &= ~EL_INFO_IGNORE;
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
if (mode & OINFO.TERSE) flags &= ~EL_INFO_HATES;
|
|
394
|
+
out.push({ resLevel, flags });
|
|
395
|
+
}
|
|
396
|
+
return out;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
/* ------------------------------------------------------------------ *
|
|
400
|
+
* describe_* helpers (obj-info.c).
|
|
401
|
+
* ------------------------------------------------------------------ */
|
|
402
|
+
|
|
403
|
+
function describeCurses(tb: Textblock, shadow: GameObject, env: RuneEnv): boolean {
|
|
404
|
+
const c = shadow.curses;
|
|
405
|
+
if (!c) return false;
|
|
406
|
+
for (let i = 1; i < env.curses.length; i++) {
|
|
407
|
+
if (c[i]?.power) {
|
|
408
|
+
tbAppend(tb, "It ");
|
|
409
|
+
tbAppendC(tb, COLOUR_L_RED, env.curses[i]?.desc ?? "");
|
|
410
|
+
if (c[i]?.power === 100) tbAppend(tb, "; this curse cannot be removed");
|
|
411
|
+
tbAppend(tb, ".\n");
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
return true;
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
function describeStats(
|
|
418
|
+
tb: Textblock,
|
|
419
|
+
shadow: GameObject,
|
|
420
|
+
env: RuneEnv,
|
|
421
|
+
mode: number,
|
|
422
|
+
aware: boolean,
|
|
423
|
+
): boolean {
|
|
424
|
+
const suppressDetails = (mode & (OINFO.EGO | OINFO.FAKE)) !== 0;
|
|
425
|
+
let knownEffect = false;
|
|
426
|
+
if (shadow.ego) knownEffect = true;
|
|
427
|
+
/* tval_can_have_flavor_k && object_flavor_is_aware (jewellery). */
|
|
428
|
+
if (aware) knownEffect = true;
|
|
429
|
+
|
|
430
|
+
let count = 0;
|
|
431
|
+
for (let i = 0; i < OBJ_MOD_MAX; i++) {
|
|
432
|
+
if (shadow.modifiers[i]) count++;
|
|
433
|
+
}
|
|
434
|
+
const detail = count > 0;
|
|
435
|
+
if (!count) return false;
|
|
436
|
+
|
|
437
|
+
for (let i = 0; i < OBJ_MOD_MAX; i++) {
|
|
438
|
+
const val = shadow.modifiers[i] ?? 0;
|
|
439
|
+
if (!val) continue;
|
|
440
|
+
const desc =
|
|
441
|
+
lookupProp(env, OBJ_PROPERTY.MOD, i)?.name ??
|
|
442
|
+
lookupProp(env, OBJ_PROPERTY.STAT, i)?.name ??
|
|
443
|
+
"";
|
|
444
|
+
if (detail && !suppressDetails) {
|
|
445
|
+
const attr = val > 0 ? COLOUR_L_GREEN : COLOUR_RED;
|
|
446
|
+
tbAppendC(tb, attr, `${plusI(val)} ${desc}.\n`);
|
|
447
|
+
} else if (knownEffect) {
|
|
448
|
+
tbAppend(tb, `Affects your ${desc}.\n`);
|
|
449
|
+
}
|
|
450
|
+
}
|
|
451
|
+
return true;
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
function describeSlays(tb: Textblock, shadow: GameObject, env: RuneEnv): boolean {
|
|
455
|
+
const s = shadow.slays;
|
|
456
|
+
if (!s) return false;
|
|
457
|
+
if (tvalIsWeapon(shadow.tval) || tvalIsFuel(shadow.tval)) {
|
|
458
|
+
tbAppend(tb, "Slays ");
|
|
459
|
+
} else {
|
|
460
|
+
tbAppend(tb, "It causes your melee attacks to slay ");
|
|
461
|
+
}
|
|
462
|
+
let count = 0;
|
|
463
|
+
for (let i = 1; i < env.slays.length; i++) if (s[i]) count++;
|
|
464
|
+
for (let i = 1; i < env.slays.length; i++) {
|
|
465
|
+
if (!s[i]) continue;
|
|
466
|
+
tbAppend(tb, env.slays[i]?.name ?? "");
|
|
467
|
+
if ((env.slays[i]?.multiplier ?? 0) > 3) tbAppend(tb, " (powerfully)");
|
|
468
|
+
if (count > 1) tbAppend(tb, ", ");
|
|
469
|
+
else tbAppend(tb, ".\n");
|
|
470
|
+
count--;
|
|
471
|
+
}
|
|
472
|
+
return true;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
function describeBrands(tb: Textblock, shadow: GameObject, env: RuneEnv): boolean {
|
|
476
|
+
const b = shadow.brands;
|
|
477
|
+
if (!b) return false;
|
|
478
|
+
if (tvalIsWeapon(shadow.tval) || tvalIsFuel(shadow.tval)) {
|
|
479
|
+
tbAppend(tb, "Branded with ");
|
|
480
|
+
} else {
|
|
481
|
+
tbAppend(tb, "It brands your melee attacks with ");
|
|
482
|
+
}
|
|
483
|
+
let count = 0;
|
|
484
|
+
for (let i = 1; i < env.brands.length; i++) if (b[i]) count++;
|
|
485
|
+
for (let i = 1; i < env.brands.length; i++) {
|
|
486
|
+
if (!b[i]) continue;
|
|
487
|
+
if ((env.brands[i]?.multiplier ?? 0) < 3) tbAppend(tb, "weak ");
|
|
488
|
+
tbAppend(tb, env.brands[i]?.name ?? "");
|
|
489
|
+
if (count > 1) tbAppend(tb, ", ");
|
|
490
|
+
else tbAppend(tb, ".\n");
|
|
491
|
+
count--;
|
|
492
|
+
}
|
|
493
|
+
return true;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
function describeElements(
|
|
497
|
+
tb: Textblock,
|
|
498
|
+
el: ElView[],
|
|
499
|
+
projections: readonly ProjectionInfo[],
|
|
500
|
+
): boolean {
|
|
501
|
+
let prev = false;
|
|
502
|
+
const collect = (test: (r: number) => boolean): string[] => {
|
|
503
|
+
const out: string[] = [];
|
|
504
|
+
for (let i = 0; i < ELEM_MAX; i++) {
|
|
505
|
+
if (test(el[i]?.resLevel ?? 0)) out.push(projections[i]?.name ?? "");
|
|
506
|
+
}
|
|
507
|
+
return out;
|
|
508
|
+
};
|
|
509
|
+
const imm = collect((r) => r === 3);
|
|
510
|
+
if (imm.length) {
|
|
511
|
+
tbAppend(tb, "Provides immunity to ");
|
|
512
|
+
infoOutList(tb, imm);
|
|
513
|
+
prev = true;
|
|
514
|
+
}
|
|
515
|
+
const res = collect((r) => r === 1);
|
|
516
|
+
if (res.length) {
|
|
517
|
+
tbAppend(tb, "Provides resistance to ");
|
|
518
|
+
infoOutList(tb, res);
|
|
519
|
+
prev = true;
|
|
520
|
+
}
|
|
521
|
+
const vul = collect((r) => r === -1);
|
|
522
|
+
if (vul.length) {
|
|
523
|
+
tbAppend(tb, "Makes you vulnerable to ");
|
|
524
|
+
infoOutList(tb, vul);
|
|
525
|
+
prev = true;
|
|
526
|
+
}
|
|
527
|
+
return prev;
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
function describeProtects(tb: Textblock, flags: GameObject["flags"], env: RuneEnv): boolean {
|
|
531
|
+
const descs: string[] = [];
|
|
532
|
+
for (let i = 1; i < OF.MAX; i++) {
|
|
533
|
+
const prop = lookupProp(env, OBJ_PROPERTY.FLAG, i);
|
|
534
|
+
if (!prop || prop.subtype !== OFT.PROT) continue;
|
|
535
|
+
if (flags.has(i)) descs.push(prop.desc);
|
|
536
|
+
}
|
|
537
|
+
if (!descs.length) return false;
|
|
538
|
+
tbAppend(tb, "Provides protection from ");
|
|
539
|
+
infoOutList(tb, descs);
|
|
540
|
+
return true;
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
function describeIgnores(
|
|
544
|
+
tb: Textblock,
|
|
545
|
+
el: ElView[],
|
|
546
|
+
projections: readonly ProjectionInfo[],
|
|
547
|
+
): boolean {
|
|
548
|
+
const descs: string[] = [];
|
|
549
|
+
for (let i = 0; i < ELEM_MAX; i++) {
|
|
550
|
+
if ((el[i]?.flags ?? 0) & EL_INFO_IGNORE) descs.push(projections[i]?.name ?? "");
|
|
551
|
+
}
|
|
552
|
+
if (!descs.length) return false;
|
|
553
|
+
tbAppend(tb, "Cannot be harmed by ");
|
|
554
|
+
infoOutList(tb, descs);
|
|
555
|
+
return true;
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
function describeHates(
|
|
559
|
+
tb: Textblock,
|
|
560
|
+
el: ElView[],
|
|
561
|
+
projections: readonly ProjectionInfo[],
|
|
562
|
+
): boolean {
|
|
563
|
+
const descs: string[] = [];
|
|
564
|
+
for (let i = 0; i < ELEM_MAX; i++) {
|
|
565
|
+
if ((el[i]?.flags ?? 0) & EL_INFO_HATES) descs.push(projections[i]?.name ?? "");
|
|
566
|
+
}
|
|
567
|
+
if (!descs.length) return false;
|
|
568
|
+
tbAppend(tb, "Can be destroyed by ");
|
|
569
|
+
infoOutList(tb, descs);
|
|
570
|
+
return true;
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
function describeSustains(tb: Textblock, flags: GameObject["flags"], env: RuneEnv): boolean {
|
|
574
|
+
const descs: string[] = [];
|
|
575
|
+
for (let i = 0; i < STAT_MAX; i++) {
|
|
576
|
+
const prop = lookupProp(env, OBJ_PROPERTY.STAT, i);
|
|
577
|
+
if (!prop) continue;
|
|
578
|
+
if (flags.has(sustainFlag(i))) descs.push(prop.name);
|
|
579
|
+
}
|
|
580
|
+
if (!descs.length) return false;
|
|
581
|
+
tbAppend(tb, "Sustains ");
|
|
582
|
+
infoOutList(tb, descs);
|
|
583
|
+
return true;
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
function describeMiscMagic(tb: Textblock, flags: GameObject["flags"], env: RuneEnv): boolean {
|
|
587
|
+
let printed = false;
|
|
588
|
+
for (let i = 1; i < OF.MAX; i++) {
|
|
589
|
+
const prop = lookupProp(env, OBJ_PROPERTY.FLAG, i);
|
|
590
|
+
if (!prop) continue;
|
|
591
|
+
if (prop.subtype !== OFT.MISC && prop.subtype !== OFT.MELEE && prop.subtype !== OFT.BAD) {
|
|
592
|
+
continue;
|
|
593
|
+
}
|
|
594
|
+
if (flags.has(i)) {
|
|
595
|
+
tbAppend(tb, `${prop.desc}. `);
|
|
596
|
+
printed = true;
|
|
597
|
+
}
|
|
598
|
+
}
|
|
599
|
+
if (printed) tbAppend(tb, "\n");
|
|
600
|
+
return printed;
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
/* ------------------------------------------------------------------ *
|
|
604
|
+
* Critical-hit averages (calculate_melee_crits / calculate_missile_crits).
|
|
605
|
+
* ------------------------------------------------------------------ */
|
|
606
|
+
|
|
607
|
+
interface CritScale {
|
|
608
|
+
mult: number;
|
|
609
|
+
add: number;
|
|
610
|
+
div: number;
|
|
611
|
+
multRound: number;
|
|
612
|
+
addRound: number;
|
|
613
|
+
sclRound: number;
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
/** The shared level-band summation of calculate_*_crits (obj-info.c L488-540). */
|
|
617
|
+
function critScale(
|
|
618
|
+
critChance: number,
|
|
619
|
+
weight: number,
|
|
620
|
+
chanceRange: number,
|
|
621
|
+
powerWeightScl: number,
|
|
622
|
+
powerRandom: number,
|
|
623
|
+
levels: readonly CriticalLevel[],
|
|
624
|
+
): CritScale {
|
|
625
|
+
const div = 100;
|
|
626
|
+
if (critChance > 0 && levels.length > 0) {
|
|
627
|
+
let minPower = powerWeightScl * weight + 1;
|
|
628
|
+
const maxPower = minPower - 1 + powerRandom;
|
|
629
|
+
let multSum = 0;
|
|
630
|
+
let addSum = 0;
|
|
631
|
+
let i = 0;
|
|
632
|
+
const last = levels.length - 1;
|
|
633
|
+
while (minPower <= maxPower) {
|
|
634
|
+
const lvl = levels[i] as CriticalLevel;
|
|
635
|
+
let w: number;
|
|
636
|
+
if (maxPower < lvl.cutoff || i === last) {
|
|
637
|
+
w = maxPower - minPower + 1;
|
|
638
|
+
minPower = maxPower + 1;
|
|
639
|
+
} else {
|
|
640
|
+
if (minPower >= lvl.cutoff) {
|
|
641
|
+
i++;
|
|
642
|
+
continue;
|
|
643
|
+
}
|
|
644
|
+
w = lvl.cutoff - minPower;
|
|
645
|
+
minPower = lvl.cutoff;
|
|
646
|
+
}
|
|
647
|
+
multSum += w * (lvl.mult - 1);
|
|
648
|
+
addSum += w * lvl.add;
|
|
649
|
+
i++;
|
|
650
|
+
}
|
|
651
|
+
const scale = Math.trunc(chanceRange / div) * powerRandom;
|
|
652
|
+
return {
|
|
653
|
+
mult: div + Math.trunc((critChance * multSum) / scale),
|
|
654
|
+
add: Math.trunc((critChance * addSum) / scale),
|
|
655
|
+
multRound: (critChance * multSum) % scale,
|
|
656
|
+
addRound: (critChance * addSum) % scale,
|
|
657
|
+
sclRound: scale,
|
|
658
|
+
div,
|
|
659
|
+
};
|
|
660
|
+
}
|
|
661
|
+
return { mult: 100, add: 0, div, multRound: 0, addRound: 0, sclRound: 1 };
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
function calculateMeleeCrits(
|
|
665
|
+
deps: ObjectInfoDeps,
|
|
666
|
+
state: PlayerState,
|
|
667
|
+
weight: number,
|
|
668
|
+
plus: number,
|
|
669
|
+
): CritScale {
|
|
670
|
+
let critChance =
|
|
671
|
+
MELEE_CRIT.chanceWeightScl * weight +
|
|
672
|
+
MELEE_CRIT.chanceTohScl * (state.toH + plus) +
|
|
673
|
+
MELEE_CRIT.chanceLevelScl * deps.player.lev +
|
|
674
|
+
MELEE_CRIT.chanceTohSkillScl * (state.skills[SKILL.TO_HIT_MELEE] ?? 0) +
|
|
675
|
+
MELEE_CRIT.chanceOffset;
|
|
676
|
+
critChance = Math.min(MELEE_CRIT.chanceRange, Math.max(0, critChance));
|
|
677
|
+
return critScale(
|
|
678
|
+
critChance,
|
|
679
|
+
weight,
|
|
680
|
+
MELEE_CRIT.chanceRange,
|
|
681
|
+
MELEE_CRIT.powerWeightScl,
|
|
682
|
+
MELEE_CRIT.powerRandom,
|
|
683
|
+
MELEE_CRIT_LEVELS,
|
|
684
|
+
);
|
|
685
|
+
}
|
|
686
|
+
|
|
687
|
+
function calculateMissileCrits(
|
|
688
|
+
deps: ObjectInfoDeps,
|
|
689
|
+
state: PlayerState,
|
|
690
|
+
weight: number,
|
|
691
|
+
plus: number,
|
|
692
|
+
launched: boolean,
|
|
693
|
+
): CritScale {
|
|
694
|
+
let critChance =
|
|
695
|
+
RANGED_CRIT.chanceWeightScl * weight +
|
|
696
|
+
RANGED_CRIT.chanceTohScl * (state.toH + plus) +
|
|
697
|
+
RANGED_CRIT.chanceLevelScl * deps.player.lev +
|
|
698
|
+
RANGED_CRIT.chanceOffset;
|
|
699
|
+
if (launched) {
|
|
700
|
+
critChance +=
|
|
701
|
+
RANGED_CRIT.chanceLaunchedTohSkillScl *
|
|
702
|
+
(deps.currentState.skills[SKILL.TO_HIT_BOW] ?? 0);
|
|
703
|
+
} else {
|
|
704
|
+
critChance +=
|
|
705
|
+
RANGED_CRIT.chanceThrownTohSkillScl *
|
|
706
|
+
(deps.currentState.skills[SKILL.TO_HIT_THROW] ?? 0);
|
|
707
|
+
}
|
|
708
|
+
critChance = Math.min(RANGED_CRIT.chanceRange, Math.max(0, critChance));
|
|
709
|
+
return critScale(
|
|
710
|
+
critChance,
|
|
711
|
+
weight,
|
|
712
|
+
RANGED_CRIT.chanceRange,
|
|
713
|
+
RANGED_CRIT.powerWeightScl,
|
|
714
|
+
RANGED_CRIT.powerRandom,
|
|
715
|
+
RANGED_CRIT_LEVELS,
|
|
716
|
+
);
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
/* ------------------------------------------------------------------ *
|
|
720
|
+
* my_rational + O-combat crits (obj-info.c L435, L561, L723).
|
|
721
|
+
*
|
|
722
|
+
* The rational helpers themselves now live in ../rational, a faithful port of
|
|
723
|
+
* z-util.c that keeps upstream's UINT_MAX saturation and its approximating
|
|
724
|
+
* overflow fallback. This file previously carried a private copy with only the
|
|
725
|
+
* native-arithmetic path; the two agree on every value obj-info can produce
|
|
726
|
+
* (crit chances and dice counts are far below 2^32), so moving to the shared
|
|
727
|
+
* one changes nothing here while giving player-path.c's and obj-randart.c's
|
|
728
|
+
* uses of the same C functions one implementation instead of three.
|
|
729
|
+
* ------------------------------------------------------------------ */
|
|
730
|
+
|
|
731
|
+
type Rational = MyRational;
|
|
732
|
+
|
|
733
|
+
const ratConstruct = myRationalConstruct;
|
|
734
|
+
const ratProduct = myRationalProduct;
|
|
735
|
+
const ratSum = myRationalSum;
|
|
736
|
+
|
|
737
|
+
/** my_rational_to_uint with the remainder out-parameter as a return field. */
|
|
738
|
+
function ratToUint(a: Rational, scale: number): { value: number; remainder: number } {
|
|
739
|
+
const out = { remainder: 0 };
|
|
740
|
+
const value = myRationalToUint(a, scale, out);
|
|
741
|
+
return { value, remainder: out.remainder };
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
/** sum_o_criticals (obj-info.c L435). */
|
|
745
|
+
function sumOCriticals(levels: readonly { chance: number; dice: number }[]): Rational {
|
|
746
|
+
let remaining = ratConstruct(1, 1);
|
|
747
|
+
let added = ratConstruct(0, 1);
|
|
748
|
+
for (let i = 0; i < levels.length; i++) {
|
|
749
|
+
const lvl = levels[i] as { chance: number; dice: number };
|
|
750
|
+
const hasNext = i < levels.length - 1;
|
|
751
|
+
let levelAdded = ratConstruct(lvl.dice, hasNext ? lvl.chance : 1);
|
|
752
|
+
levelAdded = ratProduct(levelAdded, remaining);
|
|
753
|
+
added = ratSum(added, levelAdded);
|
|
754
|
+
if (hasNext) {
|
|
755
|
+
remaining = ratProduct(remaining, ratConstruct(lvl.chance - 1, lvl.chance));
|
|
756
|
+
}
|
|
757
|
+
}
|
|
758
|
+
return added;
|
|
759
|
+
}
|
|
760
|
+
|
|
761
|
+
interface OCritResult {
|
|
762
|
+
dice: number;
|
|
763
|
+
fracDice: Rational;
|
|
764
|
+
}
|
|
765
|
+
|
|
766
|
+
function oCalcCrits(
|
|
767
|
+
power0: number,
|
|
768
|
+
powerNum: number,
|
|
769
|
+
powerDen: number,
|
|
770
|
+
crit: OCritConstants,
|
|
771
|
+
): OCritResult {
|
|
772
|
+
if (crit.levels.length === 0) return { dice: 0, fracDice: ratConstruct(0, 1) };
|
|
773
|
+
const maxAdded = sumOCriticals(crit.levels);
|
|
774
|
+
let power = Math.trunc((power0 * powerNum) / powerDen);
|
|
775
|
+
const chanceNum = power * crit.chancePowerScaleNumerator;
|
|
776
|
+
const chanceDen =
|
|
777
|
+
power * crit.chancePowerScaleDenominator + crit.chanceAddDenominator;
|
|
778
|
+
if (chanceDen > 0 && chanceNum > 0) {
|
|
779
|
+
if (chanceNum < chanceDen) {
|
|
780
|
+
let t = ratConstruct(chanceNum, chanceDen);
|
|
781
|
+
t = ratProduct(t, maxAdded);
|
|
782
|
+
const { value, remainder } = ratToUint(t, 100);
|
|
783
|
+
return { dice: value, fracDice: ratConstruct(remainder, t.d) };
|
|
784
|
+
}
|
|
785
|
+
const { value, remainder } = ratToUint(maxAdded, 100);
|
|
786
|
+
return { dice: value, fracDice: ratConstruct(remainder, maxAdded.d) };
|
|
787
|
+
}
|
|
788
|
+
return { dice: 0, fracDice: ratConstruct(0, 1) };
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
/** deadliness_conversion[151] (player-attack.c L231). */
|
|
792
|
+
const DEADLINESS_CONVERSION: readonly number[] = [
|
|
793
|
+
0, 5, 10, 14, 18, 22, 26, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66,
|
|
794
|
+
69, 72, 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 104, 107, 109, 112, 114, 117,
|
|
795
|
+
119, 122, 124, 127, 129, 132, 134, 137, 139, 142, 144, 147, 149, 152, 154,
|
|
796
|
+
157, 159, 162, 164, 167, 169, 172, 174, 176, 178, 180, 182, 184, 186, 188,
|
|
797
|
+
190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218,
|
|
798
|
+
220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248,
|
|
799
|
+
250, 251, 253, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
800
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
801
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
802
|
+
255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|
803
|
+
];
|
|
804
|
+
|
|
805
|
+
/** apply_deadliness (player-attack.c L261): scale die_average by deadliness. */
|
|
806
|
+
function applyDeadliness(dieAverage: number, deadliness: number): number {
|
|
807
|
+
let dl = deadliness;
|
|
808
|
+
if (dl > 150) dl = 150;
|
|
809
|
+
if (dl < -150) dl = -150;
|
|
810
|
+
if (dl >= 0) {
|
|
811
|
+
const i = DEADLINESS_CONVERSION[dl] as number;
|
|
812
|
+
return dieAverage * (100 + i);
|
|
813
|
+
}
|
|
814
|
+
const i = DEADLINESS_CONVERSION[Math.abs(dl)] as number;
|
|
815
|
+
if (i >= 100) return 0;
|
|
816
|
+
return dieAverage * (100 - i);
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
/* ------------------------------------------------------------------ *
|
|
820
|
+
* Hypothetical-wield helpers.
|
|
821
|
+
* ------------------------------------------------------------------ */
|
|
822
|
+
|
|
823
|
+
/** Clone the current equipment array with `obj` placed in `slot`. */
|
|
824
|
+
function equipWith(
|
|
825
|
+
deps: ObjectInfoDeps,
|
|
826
|
+
obj: GameObject,
|
|
827
|
+
slot: number,
|
|
828
|
+
): (GameObject | null)[] {
|
|
829
|
+
const eq = deps.equipObjects.slice();
|
|
830
|
+
if (slot >= 0) eq[slot] = obj;
|
|
831
|
+
return eq;
|
|
832
|
+
}
|
|
833
|
+
|
|
834
|
+
function shadowOf(deps: ObjectInfoDeps, o: GameObject): GameObject {
|
|
835
|
+
return objectKnownShadow(o, deps.player, deps.env, deps.known);
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
/* ------------------------------------------------------------------ *
|
|
839
|
+
* obj_known_blows / describe_blows.
|
|
840
|
+
* ------------------------------------------------------------------ */
|
|
841
|
+
|
|
842
|
+
const STAT_RANGE = 38;
|
|
843
|
+
|
|
844
|
+
interface BlowInfo {
|
|
845
|
+
strPlus: number;
|
|
846
|
+
dexPlus: number;
|
|
847
|
+
centiblows: number;
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
function objKnownBlows(deps: ObjectInfoDeps, obj: GameObject, maxNum: number): BlowInfo[] {
|
|
851
|
+
if (!tvalIsMeleeWeapon(obj.tval)) return [];
|
|
852
|
+
const equip = equipWith(deps, obj, deps.weaponSlot);
|
|
853
|
+
const out: BlowInfo[] = [];
|
|
854
|
+
|
|
855
|
+
/* First entry: the current blows (str/dex boost 0, clamp [3,37]). */
|
|
856
|
+
const base = deps.deriveState(equip, 0, 0);
|
|
857
|
+
out.push({ strPlus: 0, dexPlus: 0, centiblows: base.numBlows });
|
|
858
|
+
|
|
859
|
+
const oldBlows = base.numBlows;
|
|
860
|
+
const dexBound = STAT_RANGE - (base.statInd[1] ?? 0);
|
|
861
|
+
const strBound = STAT_RANGE - (base.statInd[0] ?? 0);
|
|
862
|
+
let strFaster = -1;
|
|
863
|
+
let strDone = -1;
|
|
864
|
+
|
|
865
|
+
for (let dexPlus = 0; dexPlus < dexBound; dexPlus++) {
|
|
866
|
+
for (let strPlus = 0; strPlus < strBound; strPlus++) {
|
|
867
|
+
if (out.length === maxNum) return out;
|
|
868
|
+
const s = deps.deriveState(equip, strPlus, dexPlus);
|
|
869
|
+
const newBlows = s.numBlows;
|
|
870
|
+
if (
|
|
871
|
+
newBlows - (newBlows % 10) > oldBlows - (oldBlows % 10) &&
|
|
872
|
+
(strPlus < strDone || strDone === -1)
|
|
873
|
+
) {
|
|
874
|
+
out.push({
|
|
875
|
+
strPlus,
|
|
876
|
+
dexPlus,
|
|
877
|
+
centiblows: Math.trunc(newBlows / 10) * 10,
|
|
878
|
+
});
|
|
879
|
+
strDone = strPlus;
|
|
880
|
+
break;
|
|
881
|
+
}
|
|
882
|
+
if (
|
|
883
|
+
newBlows > oldBlows &&
|
|
884
|
+
(strPlus < strFaster || strFaster === -1) &&
|
|
885
|
+
(strPlus < strDone || strDone === -1)
|
|
886
|
+
) {
|
|
887
|
+
out.push({ strPlus, dexPlus, centiblows: newBlows });
|
|
888
|
+
strFaster = strPlus;
|
|
889
|
+
}
|
|
890
|
+
}
|
|
891
|
+
}
|
|
892
|
+
return out;
|
|
893
|
+
}
|
|
894
|
+
|
|
895
|
+
function describeBlows(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject): boolean {
|
|
896
|
+
const entries = objKnownBlows(deps, obj, STAT_RANGE * 2);
|
|
897
|
+
if (entries.length === 0) return false;
|
|
898
|
+
const first = entries[0] as BlowInfo;
|
|
899
|
+
tbAppendC(
|
|
900
|
+
tb,
|
|
901
|
+
COLOUR_L_GREEN,
|
|
902
|
+
`${Math.trunc(first.centiblows / 100)}.${Math.trunc(first.centiblows / 10) % 10} `,
|
|
903
|
+
);
|
|
904
|
+
tbAppend(tb, `blow${first.centiblows > 100 ? "s" : ""}/round.\n`);
|
|
905
|
+
for (let i = 1; i < entries.length; i++) {
|
|
906
|
+
const e = entries[i] as BlowInfo;
|
|
907
|
+
if (e.centiblows % 10 === 0) {
|
|
908
|
+
tbAppend(
|
|
909
|
+
tb,
|
|
910
|
+
`With +${e.strPlus} STR and +${e.dexPlus} DEX you would get ${Math.trunc(
|
|
911
|
+
e.centiblows / 100,
|
|
912
|
+
)}.${Math.trunc(e.centiblows / 10) % 10} blows\n`,
|
|
913
|
+
);
|
|
914
|
+
} else {
|
|
915
|
+
tbAppend(
|
|
916
|
+
tb,
|
|
917
|
+
`With +${e.strPlus} STR and +${e.dexPlus} DEX you would attack a bit faster\n`,
|
|
918
|
+
);
|
|
919
|
+
}
|
|
920
|
+
}
|
|
921
|
+
return true;
|
|
922
|
+
}
|
|
923
|
+
|
|
924
|
+
/* ------------------------------------------------------------------ *
|
|
925
|
+
* obj_known_damage (standard) and o_obj_known_damage (O-combat).
|
|
926
|
+
* ------------------------------------------------------------------ */
|
|
927
|
+
|
|
928
|
+
interface DamageResult {
|
|
929
|
+
normal: number;
|
|
930
|
+
brand: number[];
|
|
931
|
+
slay: number[];
|
|
932
|
+
nonweapSlay: boolean;
|
|
933
|
+
hasBrandsOrSlays: boolean;
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
function collectTotalBrandsSlays(
|
|
937
|
+
deps: ObjectInfoDeps,
|
|
938
|
+
shadow: GameObject,
|
|
939
|
+
weapon: boolean,
|
|
940
|
+
ammo: boolean,
|
|
941
|
+
bowShadow: GameObject | null,
|
|
942
|
+
): { brands: boolean[]; slays: boolean[]; nonweapSlay: boolean } {
|
|
943
|
+
const env = deps.env;
|
|
944
|
+
let brands = copyBrands(null, shadow.brands, env.brands) ??
|
|
945
|
+
new Array<boolean>(env.brands.length).fill(false);
|
|
946
|
+
let slays = copySlays(null, shadow.slays, env.slays) ??
|
|
947
|
+
new Array<boolean>(env.slays.length).fill(false);
|
|
948
|
+
if (ammo && bowShadow) {
|
|
949
|
+
brands = copyBrands(brands, bowShadow.brands, env.brands) ?? brands;
|
|
950
|
+
slays = copySlays(slays, bowShadow.slays, env.slays) ?? slays;
|
|
951
|
+
}
|
|
952
|
+
let nonweapSlay = false;
|
|
953
|
+
if (weapon) {
|
|
954
|
+
for (let i = 2; i < deps.player.body.count; i++) {
|
|
955
|
+
const slotObj = env.slotObject(i);
|
|
956
|
+
if (!slotObj) continue;
|
|
957
|
+
const ss = shadowOf(deps, slotObj);
|
|
958
|
+
if (ss.brands || ss.slays) nonweapSlay = true;
|
|
959
|
+
else continue;
|
|
960
|
+
brands = copyBrands(brands, ss.brands, env.brands) ?? brands;
|
|
961
|
+
slays = copySlays(slays, ss.slays, env.slays) ?? slays;
|
|
962
|
+
}
|
|
963
|
+
/* Temporary (timed) brands/slays are DEFERRED with the timed-brand system. */
|
|
964
|
+
}
|
|
965
|
+
return { brands, slays, nonweapSlay };
|
|
966
|
+
}
|
|
967
|
+
|
|
968
|
+
function objKnownDamage(deps: ObjectInfoDeps, obj: GameObject, throwIt: boolean): DamageResult {
|
|
969
|
+
const env = deps.env;
|
|
970
|
+
const shadow = shadowOf(deps, obj);
|
|
971
|
+
const brandDamage = new Array<number>(env.brands.length).fill(0);
|
|
972
|
+
const slayDamage = new Array<number>(env.slays.length).fill(0);
|
|
973
|
+
const bow = deps.bow;
|
|
974
|
+
const weapon = tvalIsMeleeWeapon(obj.tval) && !throwIt;
|
|
975
|
+
const ammo = deps.currentState.ammoTval === obj.tval && !!bow && !throwIt;
|
|
976
|
+
const meleeAdjMult = ammo || throwIt ? 0 : 1;
|
|
977
|
+
let multiplier = 1;
|
|
978
|
+
|
|
979
|
+
const state = weapon
|
|
980
|
+
? deps.deriveState(equipWith(deps, obj, deps.weaponSlot), 0, 0)
|
|
981
|
+
: deps.deriveState(deps.equipObjects.slice(), 0, 0);
|
|
982
|
+
|
|
983
|
+
const dice = shadow.dd;
|
|
984
|
+
const sides = shadow.ds;
|
|
985
|
+
if (!dice || !sides) {
|
|
986
|
+
return { normal: 0, brand: brandDamage, slay: slayDamage, nonweapSlay: false, hasBrandsOrSlays: false };
|
|
987
|
+
}
|
|
988
|
+
let dam = (sides + 1) * dice * 5;
|
|
989
|
+
const plus = objToHit(shadow, env);
|
|
990
|
+
let xtraPostcrit = 0;
|
|
991
|
+
let xtraPrecrit = 0;
|
|
992
|
+
let crit: CritScale;
|
|
993
|
+
let oldBlows = 0;
|
|
994
|
+
const weight = objectWeightOne(obj, env.curses);
|
|
995
|
+
|
|
996
|
+
if (weapon) {
|
|
997
|
+
xtraPostcrit = state.toD * 10;
|
|
998
|
+
xtraPrecrit += objToDam(shadow, env) * 10;
|
|
999
|
+
crit = calculateMeleeCrits(deps, state, weight, plus);
|
|
1000
|
+
oldBlows = state.numBlows;
|
|
1001
|
+
} else if (ammo) {
|
|
1002
|
+
crit = calculateMissileCrits(deps, deps.currentState, weight, plus, true);
|
|
1003
|
+
dam += objToDam(shadow, env) * 10;
|
|
1004
|
+
if (bow) dam += objToDam(shadowOf(deps, bow), env) * 10;
|
|
1005
|
+
} else {
|
|
1006
|
+
crit = calculateMissileCrits(deps, deps.currentState, weight, plus, false);
|
|
1007
|
+
dam += objToDam(shadow, env) * 10;
|
|
1008
|
+
dam *= 2 + Math.trunc(weight / 12);
|
|
1009
|
+
}
|
|
1010
|
+
|
|
1011
|
+
if (ammo) multiplier = deps.currentState.ammoMult;
|
|
1012
|
+
|
|
1013
|
+
const bowShadow = ammo && bow ? shadowOf(deps, bow) : null;
|
|
1014
|
+
const { brands, slays, nonweapSlay } = collectTotalBrandsSlays(
|
|
1015
|
+
deps, shadow, weapon, ammo, bowShadow,
|
|
1016
|
+
);
|
|
1017
|
+
|
|
1018
|
+
let hasBrandsOrSlays = false;
|
|
1019
|
+
const numShots = deps.currentState.numShots;
|
|
1020
|
+
|
|
1021
|
+
/* The thrown branch rounds differently per site (brand uses '>', slay uses
|
|
1022
|
+
'>=', normal uses '>'), so perHit takes a thrownGe flag. */
|
|
1023
|
+
const critTransform = (base: number): { totalDam: number; round: number } => {
|
|
1024
|
+
const temp0 = base;
|
|
1025
|
+
const temp1 =
|
|
1026
|
+
temp0 * crit.mult +
|
|
1027
|
+
10 * crit.add +
|
|
1028
|
+
Math.trunc((temp0 * crit.multRound + 10 * crit.addRound) / crit.sclRound);
|
|
1029
|
+
return { totalDam: Math.trunc(temp1 / crit.div) + xtraPostcrit, round: temp1 % crit.div };
|
|
1030
|
+
};
|
|
1031
|
+
const perHit = (totalDam: number, round: number, thrownGe: boolean): number => {
|
|
1032
|
+
if (weapon) {
|
|
1033
|
+
const t = totalDam * oldBlows + Math.trunc((round * oldBlows) / crit.div);
|
|
1034
|
+
return Math.trunc(t / 100) + (t % 100 >= 50 ? 1 : 0);
|
|
1035
|
+
}
|
|
1036
|
+
if (ammo) {
|
|
1037
|
+
const t = totalDam * numShots + Math.trunc((round * numShots) / crit.div);
|
|
1038
|
+
return Math.trunc(t / 10) + (t % 10 >= 5 ? 1 : 0);
|
|
1039
|
+
}
|
|
1040
|
+
const half = Math.trunc((crit.div + 1) / 2);
|
|
1041
|
+
return totalDam + ((thrownGe ? round >= half : round > half) ? 1 : 0);
|
|
1042
|
+
};
|
|
1043
|
+
|
|
1044
|
+
for (let i = 1; i < env.brands.length; i++) {
|
|
1045
|
+
if (!brands[i]) continue;
|
|
1046
|
+
hasBrandsOrSlays = true;
|
|
1047
|
+
const base = dam * (multiplier + (env.brands[i]?.multiplier ?? 0) - meleeAdjMult) + xtraPrecrit;
|
|
1048
|
+
const { totalDam, round } = critTransform(base);
|
|
1049
|
+
brandDamage[i] = perHit(totalDam, round, false); /* brand: '>' */
|
|
1050
|
+
}
|
|
1051
|
+
for (let i = 1; i < env.slays.length; i++) {
|
|
1052
|
+
if (!slays[i]) continue;
|
|
1053
|
+
hasBrandsOrSlays = true;
|
|
1054
|
+
const base = dam * (multiplier + (env.slays[i]?.multiplier ?? 0) - meleeAdjMult) + xtraPrecrit;
|
|
1055
|
+
const { totalDam, round } = critTransform(base);
|
|
1056
|
+
slayDamage[i] = perHit(totalDam, round, true); /* slay: '>=' */
|
|
1057
|
+
}
|
|
1058
|
+
{
|
|
1059
|
+
const base = dam * multiplier + xtraPrecrit;
|
|
1060
|
+
const { totalDam, round } = critTransform(base);
|
|
1061
|
+
const normal = perHit(totalDam, round, false); /* normal: '>' */
|
|
1062
|
+
return { normal, brand: brandDamage, slay: slayDamage, nonweapSlay, hasBrandsOrSlays };
|
|
1063
|
+
}
|
|
1064
|
+
}
|
|
1065
|
+
|
|
1066
|
+
function oObjKnownDamage(deps: ObjectInfoDeps, obj: GameObject, throwIt: boolean): DamageResult {
|
|
1067
|
+
const env = deps.env;
|
|
1068
|
+
const shadow = shadowOf(deps, obj);
|
|
1069
|
+
const brandDamage = new Array<number>(env.brands.length).fill(0);
|
|
1070
|
+
const slayDamage = new Array<number>(env.slays.length).fill(0);
|
|
1071
|
+
const bow = deps.bow;
|
|
1072
|
+
const weapon = tvalIsMeleeWeapon(obj.tval) && !throwIt;
|
|
1073
|
+
const ammo = deps.currentState.ammoTval === obj.tval && !!bow && !throwIt;
|
|
1074
|
+
let multiplier = 1;
|
|
1075
|
+
let deadliness = objToDam(shadow, env);
|
|
1076
|
+
|
|
1077
|
+
const state = weapon
|
|
1078
|
+
? deps.deriveState(equipWith(deps, obj, deps.weaponSlot), 0, 0)
|
|
1079
|
+
: deps.deriveState(deps.equipObjects.slice(), 0, 0);
|
|
1080
|
+
|
|
1081
|
+
let dice = shadow.dd * 100;
|
|
1082
|
+
const sides = shadow.ds;
|
|
1083
|
+
if (!dice || !sides) {
|
|
1084
|
+
return { normal: 0, brand: brandDamage, slay: slayDamage, nonweapSlay: false, hasBrandsOrSlays: false };
|
|
1085
|
+
}
|
|
1086
|
+
let oldBlows = 0;
|
|
1087
|
+
let fracDice = ratConstruct(0, 1);
|
|
1088
|
+
const weight = objectWeightOne(obj, env.curses);
|
|
1089
|
+
|
|
1090
|
+
if (weapon) {
|
|
1091
|
+
const power = chanceOfMeleeHitBase(toCombat(state), obj);
|
|
1092
|
+
const oc = oCalcCrits(
|
|
1093
|
+
power,
|
|
1094
|
+
deps.z.oMeleeCritical.powerTohScaleNumerator ?? 1,
|
|
1095
|
+
deps.z.oMeleeCritical.powerTohScaleDenominator ?? 1,
|
|
1096
|
+
deps.z.oMeleeCritical,
|
|
1097
|
+
);
|
|
1098
|
+
dice += oc.dice;
|
|
1099
|
+
fracDice = oc.fracDice;
|
|
1100
|
+
oldBlows = state.numBlows;
|
|
1101
|
+
} else if (ammo) {
|
|
1102
|
+
const power = chanceOfMissileHitBase(toCombat(deps.currentState), obj, bow);
|
|
1103
|
+
const oc = oCalcMissile(power, deps, true);
|
|
1104
|
+
dice += oc.dice;
|
|
1105
|
+
fracDice = oc.fracDice;
|
|
1106
|
+
} else {
|
|
1107
|
+
const thrownScl = 2 + Math.trunc(weight / 12);
|
|
1108
|
+
const power = chanceOfMissileHitBase(toCombat(deps.currentState), obj, null);
|
|
1109
|
+
const oc = oCalcMissile(power, deps, false);
|
|
1110
|
+
dice += oc.dice;
|
|
1111
|
+
dice *= thrownScl;
|
|
1112
|
+
const { value, remainder } = ratToUint(oc.fracDice, thrownScl);
|
|
1113
|
+
dice += value;
|
|
1114
|
+
fracDice = ratConstruct(remainder, oc.fracDice.d);
|
|
1115
|
+
}
|
|
1116
|
+
|
|
1117
|
+
if (ammo) multiplier = deps.currentState.ammoMult;
|
|
1118
|
+
|
|
1119
|
+
let dieAverage = 5 * (sides + 1);
|
|
1120
|
+
dieAverage *= multiplier;
|
|
1121
|
+
if (ammo && bow) {
|
|
1122
|
+
deadliness += objToDam(shadowOf(deps, bow), env) + state.toD;
|
|
1123
|
+
} else {
|
|
1124
|
+
deadliness += state.toD;
|
|
1125
|
+
}
|
|
1126
|
+
dieAverage = applyDeadliness(dieAverage, Math.min(deadliness, 150));
|
|
1127
|
+
|
|
1128
|
+
const bowShadow = ammo && bow ? shadowOf(deps, bow) : null;
|
|
1129
|
+
const { brands, slays, nonweapSlay } = collectTotalBrandsSlays(
|
|
1130
|
+
deps, shadow, weapon, ammo, bowShadow,
|
|
1131
|
+
);
|
|
1132
|
+
|
|
1133
|
+
let hasBrandsOrSlays = false;
|
|
1134
|
+
const numShots = deps.currentState.numShots;
|
|
1135
|
+
|
|
1136
|
+
const perMult = (oMult: number): number => {
|
|
1137
|
+
let average = dieAverage * oMult;
|
|
1138
|
+
let round = average % 1000;
|
|
1139
|
+
average = Math.trunc(average / 1000);
|
|
1140
|
+
const u1 = ratToUint(fracDice, average);
|
|
1141
|
+
let temp0 = dice * average + Math.trunc((dice * round) / 1000) + u1.value;
|
|
1142
|
+
const fracTemp = ratConstruct(u1.remainder, fracDice.d);
|
|
1143
|
+
const u2 = ratToUint(fracTemp, 1000);
|
|
1144
|
+
round = ((dice * round) % 1000) + u2.value;
|
|
1145
|
+
if (u2.remainder >= Math.trunc((fracTemp.d + 1) / 2)) round++;
|
|
1146
|
+
const add = oMult - 10;
|
|
1147
|
+
let totalDam: number;
|
|
1148
|
+
if (weapon) {
|
|
1149
|
+
totalDam = oldBlows * temp0 + Math.trunc((oldBlows * round) / 1000);
|
|
1150
|
+
const r = totalDam % 10000;
|
|
1151
|
+
totalDam = Math.trunc(totalDam / 10000);
|
|
1152
|
+
totalDam += Math.trunc((add * oldBlows) / 10) + (r >= 5000 ? 1 : 0);
|
|
1153
|
+
} else if (ammo) {
|
|
1154
|
+
totalDam = numShots * temp0 + Math.trunc((numShots * round) / 1000);
|
|
1155
|
+
const r = totalDam % 1000;
|
|
1156
|
+
totalDam = Math.trunc(totalDam / 1000);
|
|
1157
|
+
totalDam += add * numShots + (r >= 500 ? 1 : 0);
|
|
1158
|
+
} else {
|
|
1159
|
+
totalDam = Math.trunc(temp0 / 100) + add * 10 + (temp0 % 100 >= 50 ? 1 : 0);
|
|
1160
|
+
}
|
|
1161
|
+
return totalDam;
|
|
1162
|
+
};
|
|
1163
|
+
|
|
1164
|
+
for (let i = 1; i < env.brands.length; i++) {
|
|
1165
|
+
if (!brands[i]) continue;
|
|
1166
|
+
hasBrandsOrSlays = true;
|
|
1167
|
+
brandDamage[i] = perMult(env.brands[i]?.oMultiplier ?? 0);
|
|
1168
|
+
}
|
|
1169
|
+
for (let i = 1; i < env.slays.length; i++) {
|
|
1170
|
+
if (!slays[i]) continue;
|
|
1171
|
+
hasBrandsOrSlays = true;
|
|
1172
|
+
slayDamage[i] = perMult(env.slays[i]?.oMultiplier ?? 0);
|
|
1173
|
+
}
|
|
1174
|
+
|
|
1175
|
+
/* Normal damage. */
|
|
1176
|
+
const u = ratToUint(fracDice, dieAverage);
|
|
1177
|
+
let temp0 = dice * dieAverage + u.value;
|
|
1178
|
+
if (u.remainder >= Math.trunc((fracDice.d + 1) / 2)) temp0++;
|
|
1179
|
+
let round = temp0 % 1000;
|
|
1180
|
+
temp0 = Math.trunc(temp0 / 1000);
|
|
1181
|
+
let normal: number;
|
|
1182
|
+
if (weapon) {
|
|
1183
|
+
normal = oldBlows * temp0 + Math.trunc((oldBlows * round) / 1000);
|
|
1184
|
+
round = normal % 1000;
|
|
1185
|
+
normal = Math.trunc(normal / 1000);
|
|
1186
|
+
normal += round >= 500 ? 1 : 0;
|
|
1187
|
+
} else if (ammo) {
|
|
1188
|
+
normal = numShots * temp0 + Math.trunc((numShots * round) / 1000);
|
|
1189
|
+
round = normal % 100;
|
|
1190
|
+
normal = Math.trunc(normal / 100);
|
|
1191
|
+
normal += round >= 50 ? 1 : 0;
|
|
1192
|
+
} else {
|
|
1193
|
+
normal = Math.trunc(temp0 / 10) + (temp0 % 10 >= 5 ? 1 : 0);
|
|
1194
|
+
}
|
|
1195
|
+
|
|
1196
|
+
return { normal, brand: brandDamage, slay: slayDamage, nonweapSlay, hasBrandsOrSlays };
|
|
1197
|
+
}
|
|
1198
|
+
|
|
1199
|
+
function oCalcMissile(power: number, deps: ObjectInfoDeps, launched: boolean): OCritResult {
|
|
1200
|
+
const c = deps.z.oRangedCritical;
|
|
1201
|
+
const num = launched
|
|
1202
|
+
? c.powerLaunchedTohScaleNumerator ?? 1
|
|
1203
|
+
: c.powerThrownTohScaleNumerator ?? 1;
|
|
1204
|
+
const den = launched
|
|
1205
|
+
? c.powerLaunchedTohScaleDenominator ?? 1
|
|
1206
|
+
: c.powerThrownTohScaleDenominator ?? 1;
|
|
1207
|
+
return oCalcCrits(power, num, den, c);
|
|
1208
|
+
}
|
|
1209
|
+
|
|
1210
|
+
function toCombat(state: PlayerState): PlayerCombatState {
|
|
1211
|
+
return {
|
|
1212
|
+
toH: state.toH,
|
|
1213
|
+
toD: state.toD,
|
|
1214
|
+
ac: state.ac,
|
|
1215
|
+
toA: state.toA,
|
|
1216
|
+
skills: state.skills,
|
|
1217
|
+
numBlows: state.numBlows,
|
|
1218
|
+
ammoMult: state.ammoMult,
|
|
1219
|
+
numShots: state.numShots,
|
|
1220
|
+
ammoTval: state.ammoTval,
|
|
1221
|
+
blessWield: state.blessWield,
|
|
1222
|
+
};
|
|
1223
|
+
}
|
|
1224
|
+
|
|
1225
|
+
/* ------------------------------------------------------------------ *
|
|
1226
|
+
* describe_damage (obj-info.c L1519): sorted, grouped average damage.
|
|
1227
|
+
* ------------------------------------------------------------------ */
|
|
1228
|
+
|
|
1229
|
+
function describeDamage(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject, throwIt: boolean): boolean {
|
|
1230
|
+
const env = deps.env;
|
|
1231
|
+
const res = deps.percentDamage
|
|
1232
|
+
? oObjKnownDamage(deps, obj, throwIt)
|
|
1233
|
+
: objKnownDamage(deps, obj, throwIt);
|
|
1234
|
+
let hasBrandsOrSlays = res.hasBrandsOrSlays;
|
|
1235
|
+
|
|
1236
|
+
if (res.nonweapSlay) {
|
|
1237
|
+
tbAppend(tb, "This weapon may benefit from one or more off-weapon brands or slays.\n");
|
|
1238
|
+
}
|
|
1239
|
+
tbAppend(tb, throwIt ? "Average thrown damage: " : "Average damage/round: ");
|
|
1240
|
+
|
|
1241
|
+
if (hasBrandsOrSlays) {
|
|
1242
|
+
const brandMax = env.brands.length;
|
|
1243
|
+
const slayMax = env.slays.length;
|
|
1244
|
+
const sortind: number[] = [];
|
|
1245
|
+
for (let i = 0; i < slayMax; i++) {
|
|
1246
|
+
if ((res.slay[i] ?? 0) > 0) sortind.push(i + brandMax);
|
|
1247
|
+
}
|
|
1248
|
+
for (let i = 0; i < brandMax; i++) {
|
|
1249
|
+
if ((res.brand[i] ?? 0) > 0) sortind.push(i);
|
|
1250
|
+
}
|
|
1251
|
+
const damOf = (ind: number): number =>
|
|
1252
|
+
ind < brandMax ? (res.brand[ind] ?? 0) : (res.slay[ind - brandMax] ?? 0);
|
|
1253
|
+
/* Insertion sort, descending. */
|
|
1254
|
+
for (let i = 0; i < sortind.length - 1; i++) {
|
|
1255
|
+
let maxdam = damOf(sortind[i] as number);
|
|
1256
|
+
let maxind = i;
|
|
1257
|
+
for (let j = i + 1; j < sortind.length; j++) {
|
|
1258
|
+
const d = damOf(sortind[j] as number);
|
|
1259
|
+
if (maxdam < d) {
|
|
1260
|
+
maxdam = d;
|
|
1261
|
+
maxind = j;
|
|
1262
|
+
}
|
|
1263
|
+
}
|
|
1264
|
+
if (maxind !== i) {
|
|
1265
|
+
const tmp = sortind[maxind] as number;
|
|
1266
|
+
sortind[maxind] = sortind[i] as number;
|
|
1267
|
+
sortind[i] = tmp;
|
|
1268
|
+
}
|
|
1269
|
+
}
|
|
1270
|
+
|
|
1271
|
+
let lastdam = 0;
|
|
1272
|
+
let groupn = 0;
|
|
1273
|
+
let lastnm: string | null = null;
|
|
1274
|
+
let lastIsBrand = false;
|
|
1275
|
+
for (let i = 0; i < sortind.length; i++) {
|
|
1276
|
+
const ind = sortind[i] as number;
|
|
1277
|
+
let isBrand: boolean;
|
|
1278
|
+
let tgt: string;
|
|
1279
|
+
let dam: number;
|
|
1280
|
+
if (ind < brandMax) {
|
|
1281
|
+
isBrand = true;
|
|
1282
|
+
tgt = env.brands[ind]?.name ?? "";
|
|
1283
|
+
dam = res.brand[ind] ?? 0;
|
|
1284
|
+
} else {
|
|
1285
|
+
isBrand = false;
|
|
1286
|
+
tgt = env.slays[ind - brandMax]?.name ?? "";
|
|
1287
|
+
dam = res.slay[ind - brandMax] ?? 0;
|
|
1288
|
+
}
|
|
1289
|
+
|
|
1290
|
+
if (groupn > 0) {
|
|
1291
|
+
if (dam !== lastdam) {
|
|
1292
|
+
if (groupn > 2) tbAppend(tb, ", and");
|
|
1293
|
+
else if (groupn === 2) tbAppend(tb, " and");
|
|
1294
|
+
} else if (groupn > 1) {
|
|
1295
|
+
tbAppend(tb, ",");
|
|
1296
|
+
}
|
|
1297
|
+
if (lastIsBrand) tbAppend(tb, " creatures not resistant to");
|
|
1298
|
+
tbAppend(tb, ` ${lastnm}`);
|
|
1299
|
+
}
|
|
1300
|
+
if (dam !== lastdam) {
|
|
1301
|
+
if (i !== 0) tbAppend(tb, ", ");
|
|
1302
|
+
if (dam % 10) {
|
|
1303
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${Math.trunc(dam / 10)}.${dam % 10} vs`);
|
|
1304
|
+
} else {
|
|
1305
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${Math.trunc(dam / 10)} vs`);
|
|
1306
|
+
}
|
|
1307
|
+
groupn = 1;
|
|
1308
|
+
lastdam = dam;
|
|
1309
|
+
} else {
|
|
1310
|
+
groupn++;
|
|
1311
|
+
}
|
|
1312
|
+
lastnm = tgt;
|
|
1313
|
+
lastIsBrand = isBrand;
|
|
1314
|
+
}
|
|
1315
|
+
if (groupn > 0) {
|
|
1316
|
+
if (groupn > 2) tbAppend(tb, ", and");
|
|
1317
|
+
else if (groupn === 2) tbAppend(tb, " and");
|
|
1318
|
+
if (lastIsBrand) tbAppend(tb, " creatures not resistant to");
|
|
1319
|
+
tbAppend(tb, ` ${lastnm}`);
|
|
1320
|
+
}
|
|
1321
|
+
|
|
1322
|
+
if (sortind.length === 0) {
|
|
1323
|
+
hasBrandsOrSlays = false;
|
|
1324
|
+
} else {
|
|
1325
|
+
tbAppend(tb, sortind.length === 1 ? " and " : ", and ");
|
|
1326
|
+
}
|
|
1327
|
+
}
|
|
1328
|
+
|
|
1329
|
+
if (res.normal <= 0) {
|
|
1330
|
+
tbAppendC(tb, COLOUR_L_RED, "0");
|
|
1331
|
+
} else if (res.normal % 10) {
|
|
1332
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${Math.trunc(res.normal / 10)}.${res.normal % 10}`);
|
|
1333
|
+
} else {
|
|
1334
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${Math.trunc(res.normal / 10)}`);
|
|
1335
|
+
}
|
|
1336
|
+
|
|
1337
|
+
if (hasBrandsOrSlays) tbAppend(tb, " vs. others");
|
|
1338
|
+
tbAppend(tb, ".\n");
|
|
1339
|
+
return true;
|
|
1340
|
+
}
|
|
1341
|
+
|
|
1342
|
+
/* ------------------------------------------------------------------ *
|
|
1343
|
+
* describe_combat (obj-info.c L1752).
|
|
1344
|
+
* ------------------------------------------------------------------ */
|
|
1345
|
+
|
|
1346
|
+
function describeCombat(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject): boolean {
|
|
1347
|
+
const bow = deps.bow;
|
|
1348
|
+
const weapon = tvalIsMeleeWeapon(obj.tval);
|
|
1349
|
+
const ammo = deps.currentState.ammoTval === obj.tval && !!bow;
|
|
1350
|
+
const throwingWeapon = weapon && obj.flags.has(OF.THROWING);
|
|
1351
|
+
const rock = tvalIsAmmo(obj.tval) && obj.flags.has(OF.THROWING);
|
|
1352
|
+
|
|
1353
|
+
/* obj_known_misc_combat. */
|
|
1354
|
+
let thrownEffect = false;
|
|
1355
|
+
let range = 0;
|
|
1356
|
+
let heavy = false;
|
|
1357
|
+
if (!weapon && !ammo) {
|
|
1358
|
+
if (tvalIsPotion(obj.tval) && obj.dd !== 0 && obj.ds !== 0 && deps.known.isAware(obj.kind)) {
|
|
1359
|
+
thrownEffect = true;
|
|
1360
|
+
}
|
|
1361
|
+
}
|
|
1362
|
+
if (ammo) {
|
|
1363
|
+
range = 10 * Math.min(6 + 2 * deps.currentState.ammoMult, deps.z.maxRange);
|
|
1364
|
+
}
|
|
1365
|
+
const breakChance = deps.breakageChance(obj);
|
|
1366
|
+
if (weapon) {
|
|
1367
|
+
const s = deps.deriveState(equipWith(deps, obj, deps.weaponSlot), 0, 0);
|
|
1368
|
+
heavy = s.heavyWield;
|
|
1369
|
+
}
|
|
1370
|
+
|
|
1371
|
+
if (!weapon && !ammo && !rock) {
|
|
1372
|
+
if (thrownEffect) {
|
|
1373
|
+
tbAppend(tb, "It can be thrown at creatures with damaging effect.\n");
|
|
1374
|
+
return true;
|
|
1375
|
+
}
|
|
1376
|
+
return false;
|
|
1377
|
+
}
|
|
1378
|
+
|
|
1379
|
+
tbAppendC(tb, COLOUR_L_WHITE, "Combat info:\n");
|
|
1380
|
+
if (heavy) tbAppendC(tb, COLOUR_L_RED, "You are too weak to use this weapon.\n");
|
|
1381
|
+
describeBlows(tb, deps, obj);
|
|
1382
|
+
if (ammo) {
|
|
1383
|
+
tbAppend(tb, "When fired, hits targets up to ");
|
|
1384
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${range}`);
|
|
1385
|
+
tbAppend(tb, " feet away.\n");
|
|
1386
|
+
}
|
|
1387
|
+
if (weapon || ammo) describeDamage(tb, deps, obj, false);
|
|
1388
|
+
if (throwingWeapon || rock) describeDamage(tb, deps, obj, true);
|
|
1389
|
+
if (ammo) {
|
|
1390
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${breakChance}%`);
|
|
1391
|
+
tbAppend(tb, " chance of breaking upon contact.\n");
|
|
1392
|
+
}
|
|
1393
|
+
return true;
|
|
1394
|
+
}
|
|
1395
|
+
|
|
1396
|
+
/* ------------------------------------------------------------------ *
|
|
1397
|
+
* obj_known_digging / describe_digger (obj-info.c L1813 / L1858).
|
|
1398
|
+
* ------------------------------------------------------------------ */
|
|
1399
|
+
|
|
1400
|
+
const DIGGING_NAMES = ["rubble", "magma veins", "quartz veins", "granite"];
|
|
1401
|
+
|
|
1402
|
+
function objKnownDigging(deps: ObjectInfoDeps, obj: GameObject): number[] | null {
|
|
1403
|
+
if (
|
|
1404
|
+
!tvalIsWearable(obj.tval) ||
|
|
1405
|
+
(!tvalIsMeleeWeapon(obj.tval) && (obj.modifiers[OBJ_MOD.TUNNEL] ?? 0) <= 0)
|
|
1406
|
+
) {
|
|
1407
|
+
return null;
|
|
1408
|
+
}
|
|
1409
|
+
const shadow = shadowOf(deps, obj);
|
|
1410
|
+
if (!tvalIsMeleeWeapon(obj.tval) && !(shadow.modifiers[OBJ_MOD.TUNNEL] ?? 0)) {
|
|
1411
|
+
return null;
|
|
1412
|
+
}
|
|
1413
|
+
const slot = deps.wieldSlot(obj);
|
|
1414
|
+
const state = deps.deriveState(equipWith(deps, obj, slot), 0, 0);
|
|
1415
|
+
const chances = deps.calcDiggingChances(state.skills[SKILL.DIGGING] ?? 0);
|
|
1416
|
+
const deciturns: number[] = [];
|
|
1417
|
+
for (let i = 0; i < 4; i++) {
|
|
1418
|
+
const chance = Math.min(1600, chances[i] ?? 0);
|
|
1419
|
+
deciturns[i] = chance ? Math.trunc(16000 / chance) : 0;
|
|
1420
|
+
}
|
|
1421
|
+
return deciturns;
|
|
1422
|
+
}
|
|
1423
|
+
|
|
1424
|
+
function describeDigger(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject): boolean {
|
|
1425
|
+
const deciturns = objKnownDigging(deps, obj);
|
|
1426
|
+
if (!deciturns) return false;
|
|
1427
|
+
for (let i = 0; i < 4; i++) {
|
|
1428
|
+
const dt = deciturns[i] as number;
|
|
1429
|
+
if (i === 0 && dt > 0) {
|
|
1430
|
+
if (tvalIsMeleeWeapon(obj.tval)) tbAppend(tb, "Clears ");
|
|
1431
|
+
else tbAppend(tb, "With this item, your current weapon clears ");
|
|
1432
|
+
}
|
|
1433
|
+
if (i === 3 || (i !== 0 && dt === 0)) tbAppend(tb, "and ");
|
|
1434
|
+
if (dt === 0) {
|
|
1435
|
+
tbAppendC(tb, COLOUR_L_RED, "doesn't affect ");
|
|
1436
|
+
tbAppend(tb, `${DIGGING_NAMES[i]}.\n`);
|
|
1437
|
+
break;
|
|
1438
|
+
}
|
|
1439
|
+
tbAppend(tb, `${DIGGING_NAMES[i]} in `);
|
|
1440
|
+
if (dt === 10) {
|
|
1441
|
+
tbAppendC(tb, COLOUR_L_GREEN, "1 ");
|
|
1442
|
+
} else if (dt < 100) {
|
|
1443
|
+
tbAppendC(tb, COLOUR_GREEN, `${Math.trunc(dt / 10)}.${dt % 10} `);
|
|
1444
|
+
} else {
|
|
1445
|
+
tbAppendC(tb, dt < 1000 ? COLOUR_YELLOW : COLOUR_RED, `${Math.trunc((dt + 5) / 10)} `);
|
|
1446
|
+
}
|
|
1447
|
+
tbAppend(tb, `turn${dt === 10 ? "" : "s"}${i === 3 ? ".\n" : ", "}`);
|
|
1448
|
+
}
|
|
1449
|
+
return true;
|
|
1450
|
+
}
|
|
1451
|
+
|
|
1452
|
+
/* ------------------------------------------------------------------ *
|
|
1453
|
+
* describe_light (obj-info.c L1914 / L1955).
|
|
1454
|
+
* ------------------------------------------------------------------ */
|
|
1455
|
+
|
|
1456
|
+
function describeLight(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject, mode: number): boolean {
|
|
1457
|
+
const shadow = shadowOf(deps, obj);
|
|
1458
|
+
const isLight = tvalIsLight(obj.tval);
|
|
1459
|
+
if (!isLight && (obj.modifiers[OBJ_MOD.LIGHT] ?? 0) <= 0) return false;
|
|
1460
|
+
let intensity = 0;
|
|
1461
|
+
if (obj.flags.has(OF.LIGHT_2)) intensity = 2;
|
|
1462
|
+
else if (obj.flags.has(OF.LIGHT_3)) intensity = 3;
|
|
1463
|
+
intensity += shadow.modifiers[OBJ_MOD.LIGHT] ?? 0;
|
|
1464
|
+
if (intensity === 0) return false;
|
|
1465
|
+
const noFuel = shadow.flags.has(OF.NO_FUEL);
|
|
1466
|
+
const usesFuel = !(noFuel || shadow.artifact);
|
|
1467
|
+
const refuelTurns = isLight && shadow.flags.has(OF.TAKES_FUEL) ? deps.z.fuelLamp : 0;
|
|
1468
|
+
const terse = (mode & OINFO.TERSE) !== 0;
|
|
1469
|
+
|
|
1470
|
+
if (isLight) {
|
|
1471
|
+
tbAppend(tb, "Intensity ");
|
|
1472
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${intensity}`);
|
|
1473
|
+
tbAppend(tb, " light.");
|
|
1474
|
+
if (!obj.artifact && !usesFuel) tbAppend(tb, " No fuel required.");
|
|
1475
|
+
if (!terse) {
|
|
1476
|
+
if (refuelTurns) {
|
|
1477
|
+
tbAppend(tb, ` Refills other lanterns up to ${refuelTurns} turns of fuel.`);
|
|
1478
|
+
} else {
|
|
1479
|
+
tbAppend(tb, " Cannot be refueled.");
|
|
1480
|
+
}
|
|
1481
|
+
}
|
|
1482
|
+
tbAppend(tb, "\n");
|
|
1483
|
+
}
|
|
1484
|
+
return true;
|
|
1485
|
+
}
|
|
1486
|
+
|
|
1487
|
+
/* ------------------------------------------------------------------ *
|
|
1488
|
+
* describe_book / describe_effect (obj-info.c L1990 / L2060).
|
|
1489
|
+
* ------------------------------------------------------------------ */
|
|
1490
|
+
|
|
1491
|
+
function describeBook(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject): boolean {
|
|
1492
|
+
if (!(deps.canBrowse?.(obj) ?? false)) return false;
|
|
1493
|
+
tbAppend(tb, "\nYou can read this book.\n");
|
|
1494
|
+
return true;
|
|
1495
|
+
}
|
|
1496
|
+
|
|
1497
|
+
function describeEffect(
|
|
1498
|
+
tb: Textblock,
|
|
1499
|
+
deps: ObjectInfoDeps,
|
|
1500
|
+
obj: GameObject,
|
|
1501
|
+
shadow: GameObject,
|
|
1502
|
+
subjective: boolean,
|
|
1503
|
+
): boolean {
|
|
1504
|
+
const effRecords = obj.activation?.effect ?? obj.effect ?? null;
|
|
1505
|
+
if (!effRecords || effRecords.length === 0) return false;
|
|
1506
|
+
|
|
1507
|
+
const storeConsumable = (deps.inStore ?? false) && tvalIsUseable(obj.tval);
|
|
1508
|
+
const known = objectEffectIsKnown(obj, shadow) || storeConsumable;
|
|
1509
|
+
|
|
1510
|
+
/* Effect not known: mouth platitudes. */
|
|
1511
|
+
if (!known) {
|
|
1512
|
+
if (tvalIsEdible(obj.tval)) tbAppend(tb, "It can be eaten.\n");
|
|
1513
|
+
else if (tvalIsPotion(obj.tval)) tbAppend(tb, "It can be drunk.\n");
|
|
1514
|
+
else if (tvalIsScroll(obj.tval)) tbAppend(tb, "It can be read.\n");
|
|
1515
|
+
else if (tvalIsWand(obj.tval)) tbAppend(tb, "It requires a target. It can be used.");
|
|
1516
|
+
else if (tvalIsStaff(obj.tval)) tbAppend(tb, "It can be used.");
|
|
1517
|
+
else tbAppend(tb, "It may require a target. It can be used.");
|
|
1518
|
+
return true;
|
|
1519
|
+
}
|
|
1520
|
+
|
|
1521
|
+
const aimed = deps.effect.aimed;
|
|
1522
|
+
let minTime = 0;
|
|
1523
|
+
let maxTime = 0;
|
|
1524
|
+
if (rvMax(obj.time) > 0) {
|
|
1525
|
+
minTime = rvMin(obj.time);
|
|
1526
|
+
maxTime = rvMax(obj.time);
|
|
1527
|
+
}
|
|
1528
|
+
const failureChance =
|
|
1529
|
+
tvalIsEdible(obj.tval) || tvalIsPotion(obj.tval) || tvalIsScroll(obj.tval)
|
|
1530
|
+
? 0
|
|
1531
|
+
: deps.effect.deviceFailure;
|
|
1532
|
+
|
|
1533
|
+
if (obj.activation && obj.activation.desc) {
|
|
1534
|
+
if (aimed) tbAppend(tb, "It requires a target. ");
|
|
1535
|
+
tbAppend(tb, "When used, it ");
|
|
1536
|
+
tbAppend(tb, obj.activation.desc);
|
|
1537
|
+
} else {
|
|
1538
|
+
const level =
|
|
1539
|
+
obj.artifact?.level ?? obj.activation?.level ?? obj.kind.level;
|
|
1540
|
+
const deviceSkill = deps.currentState.skills[SKILL.DEVICE] ?? 0;
|
|
1541
|
+
const boost = Math.max(Math.trunc((deviceSkill - level) / 2), 0);
|
|
1542
|
+
let prefix: string;
|
|
1543
|
+
if (tvalIsEdible(obj.tval)) {
|
|
1544
|
+
prefix = aimed ? "It requires a target. When eaten, it " : "When eaten, it ";
|
|
1545
|
+
} else if (tvalIsPotion(obj.tval)) {
|
|
1546
|
+
prefix = aimed ? "It requires a target. When quaffed, it " : "When quaffed, it ";
|
|
1547
|
+
} else if (tvalIsScroll(obj.tval)) {
|
|
1548
|
+
prefix = aimed ? "It requires a target. When read, it " : "When read, it ";
|
|
1549
|
+
} else {
|
|
1550
|
+
prefix = aimed ? "It requires a target. When used, it " : "When used, it ";
|
|
1551
|
+
}
|
|
1552
|
+
const tbe = deps.effect.describe(prefix, boost, false);
|
|
1553
|
+
if (tbe === null) return false;
|
|
1554
|
+
tbAppend(tb, tbe);
|
|
1555
|
+
}
|
|
1556
|
+
|
|
1557
|
+
tbAppend(tb, ".\n");
|
|
1558
|
+
|
|
1559
|
+
if (minTime || maxTime) {
|
|
1560
|
+
const multiplier = subjective ? deps.speedMultiplier : 10;
|
|
1561
|
+
tbAppend(tb, "Takes ");
|
|
1562
|
+
minTime = Math.trunc((minTime * multiplier) / 10);
|
|
1563
|
+
maxTime = Math.trunc((maxTime * multiplier) / 10);
|
|
1564
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${minTime}`);
|
|
1565
|
+
if (minTime !== maxTime) {
|
|
1566
|
+
tbAppend(tb, " to ");
|
|
1567
|
+
tbAppendC(tb, COLOUR_L_GREEN, `${maxTime}`);
|
|
1568
|
+
}
|
|
1569
|
+
tbAppend(tb, " turns to recharge");
|
|
1570
|
+
if (subjective && deps.currentState.speed !== 110) {
|
|
1571
|
+
tbAppend(tb, " at your current speed");
|
|
1572
|
+
}
|
|
1573
|
+
tbAppend(tb, ".\n");
|
|
1574
|
+
}
|
|
1575
|
+
|
|
1576
|
+
if (failureChance > 0) {
|
|
1577
|
+
tbAppend(
|
|
1578
|
+
tb,
|
|
1579
|
+
`Your chance of success is ${Math.trunc((1000 - failureChance) / 10)}.${(1000 - failureChance) % 10}%\n`,
|
|
1580
|
+
);
|
|
1581
|
+
}
|
|
1582
|
+
return true;
|
|
1583
|
+
}
|
|
1584
|
+
|
|
1585
|
+
/* ------------------------------------------------------------------ *
|
|
1586
|
+
* describe_origin / describe_flavor_text (obj-info.c L2177 / L2252).
|
|
1587
|
+
* ------------------------------------------------------------------ */
|
|
1588
|
+
|
|
1589
|
+
function describeOrigin(tb: Textblock, deps: ObjectInfoDeps, obj: GameObject, terse: boolean): boolean {
|
|
1590
|
+
/* Only in chardumps if wieldable; inspect is never terse. */
|
|
1591
|
+
if (terse && !tvalIsWearable(obj.tval)) return false;
|
|
1592
|
+
|
|
1593
|
+
let origin = obj.origin;
|
|
1594
|
+
if (obj.origin === ORIGIN.DROP_MIMIC && obj.mimickingMIdx !== 0) {
|
|
1595
|
+
origin = ORIGIN.FLOOR;
|
|
1596
|
+
}
|
|
1597
|
+
|
|
1598
|
+
const lootSpot = obj.originDepth
|
|
1599
|
+
? `at ${obj.originDepth * 50} feet (level ${obj.originDepth})`
|
|
1600
|
+
: "in town";
|
|
1601
|
+
|
|
1602
|
+
let dropper = "monster lost to history";
|
|
1603
|
+
let unique = false;
|
|
1604
|
+
let comma = false;
|
|
1605
|
+
if (obj.originRace) {
|
|
1606
|
+
const race = deps.raceOrigin?.(obj.originRace);
|
|
1607
|
+
if (race) {
|
|
1608
|
+
dropper = race.name;
|
|
1609
|
+
unique = race.unique;
|
|
1610
|
+
comma = race.comma;
|
|
1611
|
+
}
|
|
1612
|
+
}
|
|
1613
|
+
const article = isAVowel(dropper[0] ?? "") ? "an " : "a ";
|
|
1614
|
+
let name = unique ? dropper : article + dropper;
|
|
1615
|
+
if (comma) name += ",";
|
|
1616
|
+
|
|
1617
|
+
const entry = ORIGIN_ENTRIES[origin];
|
|
1618
|
+
if (!entry) return false;
|
|
1619
|
+
switch (entry.args) {
|
|
1620
|
+
case -1:
|
|
1621
|
+
return false;
|
|
1622
|
+
case 0:
|
|
1623
|
+
tbAppend(tb, entry.description);
|
|
1624
|
+
break;
|
|
1625
|
+
case 1:
|
|
1626
|
+
tbAppend(tb, sprintfS(entry.description, lootSpot));
|
|
1627
|
+
break;
|
|
1628
|
+
case 2:
|
|
1629
|
+
tbAppend(tb, sprintfS(entry.description, name, lootSpot));
|
|
1630
|
+
break;
|
|
1631
|
+
default:
|
|
1632
|
+
break;
|
|
1633
|
+
}
|
|
1634
|
+
tbAppend(tb, "\n\n");
|
|
1635
|
+
return true;
|
|
1636
|
+
}
|
|
1637
|
+
|
|
1638
|
+
function describeFlavorText(
|
|
1639
|
+
tb: Textblock,
|
|
1640
|
+
deps: ObjectInfoDeps,
|
|
1641
|
+
obj: GameObject,
|
|
1642
|
+
shadow: GameObject,
|
|
1643
|
+
ego: boolean,
|
|
1644
|
+
): void {
|
|
1645
|
+
if (!deps.randarts && obj.artifact && shadow.artifact && obj.artifact.text) {
|
|
1646
|
+
tbAppend(tb, `${obj.artifact.text}\n\n`);
|
|
1647
|
+
} else if (deps.known.isAware(obj.kind) || ego) {
|
|
1648
|
+
let didDesc = false;
|
|
1649
|
+
if (!ego && obj.kind.text) {
|
|
1650
|
+
tbAppend(tb, obj.kind.text);
|
|
1651
|
+
didDesc = true;
|
|
1652
|
+
}
|
|
1653
|
+
if ((ego || shadow.ego !== null) && obj.ego?.text) {
|
|
1654
|
+
if (didDesc) tbAppend(tb, " ");
|
|
1655
|
+
tbAppend(tb, `${obj.ego.text}\n\n`);
|
|
1656
|
+
} else if (didDesc) {
|
|
1657
|
+
tbAppend(tb, "\n\n");
|
|
1658
|
+
}
|
|
1659
|
+
}
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
/* ------------------------------------------------------------------ *
|
|
1663
|
+
* object_info_out (obj-info.c L2315).
|
|
1664
|
+
* ------------------------------------------------------------------ */
|
|
1665
|
+
|
|
1666
|
+
/**
|
|
1667
|
+
* object_info (obj-info.c L2393) folded with object_info_out: build the run
|
|
1668
|
+
* stream for an object. Inspect calls with mode = OINFO.SUBJ (the ego / terse
|
|
1669
|
+
* / fake / spoil bits stay off). The caller must OR in OINFO.SUBJ, matching
|
|
1670
|
+
* upstream object_info().
|
|
1671
|
+
*/
|
|
1672
|
+
export function objectInfo(obj: GameObject, mode: number, deps: ObjectInfoDeps): Textblock {
|
|
1673
|
+
const tb = tbNew();
|
|
1674
|
+
const terse = (mode & OINFO.TERSE) !== 0;
|
|
1675
|
+
const subjective = (mode & OINFO.SUBJ) !== 0;
|
|
1676
|
+
const ego = (mode & OINFO.EGO) !== 0;
|
|
1677
|
+
|
|
1678
|
+
const shadow = shadowOf(deps, obj);
|
|
1679
|
+
|
|
1680
|
+
/* Unaware objects get simple descriptions (the port's shadow.kind always
|
|
1681
|
+
mirrors obj.kind, matching object_set_base_known; the is_unknown grid
|
|
1682
|
+
placeholder is not modelled). */
|
|
1683
|
+
if (obj.kind !== shadow.kind) {
|
|
1684
|
+
tbAppend(tb, "\n\nYou do not know what this is.\n");
|
|
1685
|
+
return tb;
|
|
1686
|
+
}
|
|
1687
|
+
|
|
1688
|
+
/* get_known_flags: non-ego, non-terse -> the shadow's flags. */
|
|
1689
|
+
const flags = shadow.flags;
|
|
1690
|
+
const el = getKnownElements(obj, shadow, deps.player, mode);
|
|
1691
|
+
|
|
1692
|
+
if (subjective) describeOrigin(tb, deps, obj, terse);
|
|
1693
|
+
if (!terse) describeFlavorText(tb, deps, obj, shadow, ego);
|
|
1694
|
+
|
|
1695
|
+
let something = false;
|
|
1696
|
+
if (
|
|
1697
|
+
!objectFullyKnown(obj, shadow, deps.player, deps.env) &&
|
|
1698
|
+
shadow.notice & OBJ_NOTICE.ASSESSED &&
|
|
1699
|
+
!tvalIsUseable(obj.tval)
|
|
1700
|
+
) {
|
|
1701
|
+
tbAppend(tb, "You do not know the full extent of this item's powers.\n");
|
|
1702
|
+
something = true;
|
|
1703
|
+
}
|
|
1704
|
+
|
|
1705
|
+
const aware = deps.known.isAware(obj.kind);
|
|
1706
|
+
if (describeCurses(tb, shadow, deps.env)) something = true;
|
|
1707
|
+
if (describeStats(tb, shadow, deps.env, mode, aware)) something = true;
|
|
1708
|
+
if (describeSlays(tb, shadow, deps.env)) something = true;
|
|
1709
|
+
if (describeBrands(tb, shadow, deps.env)) something = true;
|
|
1710
|
+
if (describeElements(tb, el, deps.projections)) something = true;
|
|
1711
|
+
if (describeProtects(tb, flags, deps.env)) something = true;
|
|
1712
|
+
if (describeIgnores(tb, el, deps.projections)) something = true;
|
|
1713
|
+
if (describeHates(tb, el, deps.projections)) something = true;
|
|
1714
|
+
if (describeSustains(tb, flags, deps.env)) something = true;
|
|
1715
|
+
if (describeMiscMagic(tb, flags, deps.env)) something = true;
|
|
1716
|
+
if (describeLight(tb, deps, obj, mode)) something = true;
|
|
1717
|
+
if (describeBook(tb, deps, obj)) something = true;
|
|
1718
|
+
/* describe_ego is skipped for inspect (ego bit off). */
|
|
1719
|
+
if (something) tbAppend(tb, "\n");
|
|
1720
|
+
|
|
1721
|
+
if (!ego) {
|
|
1722
|
+
if (describeEffect(tb, deps, obj, shadow, subjective)) {
|
|
1723
|
+
something = true;
|
|
1724
|
+
tbAppend(tb, "\n");
|
|
1725
|
+
}
|
|
1726
|
+
if (subjective && describeCombat(tb, deps, obj)) {
|
|
1727
|
+
something = true;
|
|
1728
|
+
tbAppend(tb, "\n");
|
|
1729
|
+
}
|
|
1730
|
+
if (!terse && subjective && describeDigger(tb, deps, obj)) something = true;
|
|
1731
|
+
}
|
|
1732
|
+
|
|
1733
|
+
if (!something && !terse) {
|
|
1734
|
+
tbAppend(tb, "\n\n\nThis item does not seem to possess any special abilities.");
|
|
1735
|
+
}
|
|
1736
|
+
return tb;
|
|
1737
|
+
}
|