@rpgm-tools/neo-angband-core 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +43 -0
- package/README.md +80 -0
- package/dist/agent/act.d.ts +22 -0
- package/dist/agent/act.d.ts.map +1 -0
- package/dist/agent/act.js +88 -0
- package/dist/agent/act.js.map +1 -0
- package/dist/agent/controller.d.ts +34 -0
- package/dist/agent/controller.d.ts.map +1 -0
- package/dist/agent/controller.js +90 -0
- package/dist/agent/controller.js.map +1 -0
- package/dist/agent/events.d.ts +27 -0
- package/dist/agent/events.d.ts.map +1 -0
- package/dist/agent/events.js +31 -0
- package/dist/agent/events.js.map +1 -0
- package/dist/agent/index.d.ts +17 -0
- package/dist/agent/index.d.ts.map +1 -0
- package/dist/agent/index.js +15 -0
- package/dist/agent/index.js.map +1 -0
- package/dist/agent/perceive.d.ts +21 -0
- package/dist/agent/perceive.d.ts.map +1 -0
- package/dist/agent/perceive.js +386 -0
- package/dist/agent/perceive.js.map +1 -0
- package/dist/agent/types.d.ts +436 -0
- package/dist/agent/types.d.ts.map +1 -0
- package/dist/agent/types.js +63 -0
- package/dist/agent/types.js.map +1 -0
- package/dist/bitflag.d.ts +199 -0
- package/dist/bitflag.d.ts.map +1 -0
- package/dist/bitflag.js +478 -0
- package/dist/bitflag.js.map +1 -0
- package/dist/cmd.d.ts +164 -0
- package/dist/cmd.d.ts.map +1 -0
- package/dist/cmd.js +350 -0
- package/dist/cmd.js.map +1 -0
- package/dist/color.d.ts +104 -0
- package/dist/color.d.ts.map +1 -0
- package/dist/color.js +240 -0
- package/dist/color.js.map +1 -0
- package/dist/combat/brand-slay.d.ts +119 -0
- package/dist/combat/brand-slay.d.ts.map +1 -0
- package/dist/combat/brand-slay.js +264 -0
- package/dist/combat/brand-slay.js.map +1 -0
- package/dist/combat/hit.d.ts +198 -0
- package/dist/combat/hit.d.ts.map +1 -0
- package/dist/combat/hit.js +310 -0
- package/dist/combat/hit.js.map +1 -0
- package/dist/combat/index.d.ts +15 -0
- package/dist/combat/index.d.ts.map +1 -0
- package/dist/combat/index.js +15 -0
- package/dist/combat/index.js.map +1 -0
- package/dist/combat/melee.d.ts +261 -0
- package/dist/combat/melee.d.ts.map +1 -0
- package/dist/combat/melee.js +402 -0
- package/dist/combat/melee.js.map +1 -0
- package/dist/combat/mon-melee.d.ts +233 -0
- package/dist/combat/mon-melee.d.ts.map +1 -0
- package/dist/combat/mon-melee.js +883 -0
- package/dist/combat/mon-melee.js.map +1 -0
- package/dist/combat/ranged.d.ts +89 -0
- package/dist/combat/ranged.d.ts.map +1 -0
- package/dist/combat/ranged.js +253 -0
- package/dist/combat/ranged.js.map +1 -0
- package/dist/constants.d.ts +134 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +171 -0
- package/dist/constants.js.map +1 -0
- package/dist/dice.d.ts +91 -0
- package/dist/dice.d.ts.map +1 -0
- package/dist/dice.js +424 -0
- package/dist/dice.js.map +1 -0
- package/dist/effects/effect-choice.d.ts +15 -0
- package/dist/effects/effect-choice.d.ts.map +1 -0
- package/dist/effects/effect-choice.js +18 -0
- package/dist/effects/effect-choice.js.map +1 -0
- package/dist/effects/effect-info.d.ts +124 -0
- package/dist/effects/effect-info.d.ts.map +1 -0
- package/dist/effects/effect-info.js +706 -0
- package/dist/effects/effect-info.js.map +1 -0
- package/dist/effects/effect.d.ts +165 -0
- package/dist/effects/effect.d.ts.map +1 -0
- package/dist/effects/effect.js +452 -0
- package/dist/effects/effect.js.map +1 -0
- package/dist/effects/handlers.d.ts +70 -0
- package/dist/effects/handlers.d.ts.map +1 -0
- package/dist/effects/handlers.js +394 -0
- package/dist/effects/handlers.js.map +1 -0
- package/dist/effects/interpreter.d.ts +291 -0
- package/dist/effects/interpreter.d.ts.map +1 -0
- package/dist/effects/interpreter.js +325 -0
- package/dist/effects/interpreter.js.map +1 -0
- package/dist/events.d.ts +188 -0
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +138 -0
- package/dist/events.js.map +1 -0
- package/dist/expression.d.ts +83 -0
- package/dist/expression.d.ts.map +1 -0
- package/dist/expression.js +333 -0
- package/dist/expression.js.map +1 -0
- package/dist/game/cave-cmd.d.ts +195 -0
- package/dist/game/cave-cmd.d.ts.map +1 -0
- package/dist/game/cave-cmd.js +968 -0
- package/dist/game/cave-cmd.js.map +1 -0
- package/dist/game/char-sheet.d.ts +189 -0
- package/dist/game/char-sheet.d.ts.map +1 -0
- package/dist/game/char-sheet.js +381 -0
- package/dist/game/char-sheet.js.map +1 -0
- package/dist/game/chest.d.ts +94 -0
- package/dist/game/chest.d.ts.map +1 -0
- package/dist/game/chest.js +267 -0
- package/dist/game/chest.js.map +1 -0
- package/dist/game/context.d.ts +970 -0
- package/dist/game/context.d.ts.map +1 -0
- package/dist/game/context.js +353 -0
- package/dist/game/context.js.map +1 -0
- package/dist/game/curse-tick.d.ts +35 -0
- package/dist/game/curse-tick.d.ts.map +1 -0
- package/dist/game/curse-tick.js +100 -0
- package/dist/game/curse-tick.js.map +1 -0
- package/dist/game/describe.d.ts +20 -0
- package/dist/game/describe.d.ts.map +1 -0
- package/dist/game/describe.js +45 -0
- package/dist/game/describe.js.map +1 -0
- package/dist/game/display.d.ts +196 -0
- package/dist/game/display.d.ts.map +1 -0
- package/dist/game/display.js +684 -0
- package/dist/game/display.js.map +1 -0
- package/dist/game/dump-level.d.ts +37 -0
- package/dist/game/dump-level.d.ts.map +1 -0
- package/dist/game/dump-level.js +110 -0
- package/dist/game/dump-level.js.map +1 -0
- package/dist/game/effect-attack.d.ts +36 -0
- package/dist/game/effect-attack.d.ts.map +1 -0
- package/dist/game/effect-attack.js +694 -0
- package/dist/game/effect-attack.js.map +1 -0
- package/dist/game/effect-detect.d.ts +34 -0
- package/dist/game/effect-detect.d.ts.map +1 -0
- package/dist/game/effect-detect.js +456 -0
- package/dist/game/effect-detect.js.map +1 -0
- package/dist/game/effect-env.d.ts +77 -0
- package/dist/game/effect-env.d.ts.map +1 -0
- package/dist/game/effect-env.js +166 -0
- package/dist/game/effect-env.js.map +1 -0
- package/dist/game/effect-game-env.d.ts +76 -0
- package/dist/game/effect-game-env.d.ts.map +1 -0
- package/dist/game/effect-game-env.js +23 -0
- package/dist/game/effect-game-env.js.map +1 -0
- package/dist/game/effect-general.d.ts +98 -0
- package/dist/game/effect-general.d.ts.map +1 -0
- package/dist/game/effect-general.js +914 -0
- package/dist/game/effect-general.js.map +1 -0
- package/dist/game/effect-item.d.ts +124 -0
- package/dist/game/effect-item.d.ts.map +1 -0
- package/dist/game/effect-item.js +789 -0
- package/dist/game/effect-item.js.map +1 -0
- package/dist/game/effect-melee.d.ts +43 -0
- package/dist/game/effect-melee.d.ts.map +1 -0
- package/dist/game/effect-melee.js +477 -0
- package/dist/game/effect-melee.js.map +1 -0
- package/dist/game/effect-mon-origin.d.ts +67 -0
- package/dist/game/effect-mon-origin.d.ts.map +1 -0
- package/dist/game/effect-mon-origin.js +164 -0
- package/dist/game/effect-mon-origin.js.map +1 -0
- package/dist/game/effect-monster.d.ts +29 -0
- package/dist/game/effect-monster.d.ts.map +1 -0
- package/dist/game/effect-monster.js +281 -0
- package/dist/game/effect-monster.js.map +1 -0
- package/dist/game/effect-summon.d.ts +37 -0
- package/dist/game/effect-summon.d.ts.map +1 -0
- package/dist/game/effect-summon.js +113 -0
- package/dist/game/effect-summon.js.map +1 -0
- package/dist/game/effect-teleport.d.ts +130 -0
- package/dist/game/effect-teleport.d.ts.map +1 -0
- package/dist/game/effect-teleport.js +529 -0
- package/dist/game/effect-teleport.js.map +1 -0
- package/dist/game/effect-terrain.d.ts +91 -0
- package/dist/game/effect-terrain.d.ts.map +1 -0
- package/dist/game/effect-terrain.js +812 -0
- package/dist/game/effect-terrain.js.map +1 -0
- package/dist/game/energy.d.ts +45 -0
- package/dist/game/energy.d.ts.map +1 -0
- package/dist/game/energy.js +51 -0
- package/dist/game/energy.js.map +1 -0
- package/dist/game/equip-cmp.d.ts +138 -0
- package/dist/game/equip-cmp.d.ts.map +1 -0
- package/dist/game/equip-cmp.js +363 -0
- package/dist/game/equip-cmp.js.map +1 -0
- package/dist/game/floor.d.ts +182 -0
- package/dist/game/floor.d.ts.map +1 -0
- package/dist/game/floor.js +435 -0
- package/dist/game/floor.js.map +1 -0
- package/dist/game/gear.d.ts +408 -0
- package/dist/game/gear.d.ts.map +1 -0
- package/dist/game/gear.js +1037 -0
- package/dist/game/gear.js.map +1 -0
- package/dist/game/harness.d.ts +61 -0
- package/dist/game/harness.d.ts.map +1 -0
- package/dist/game/harness.js +198 -0
- package/dist/game/harness.js.map +1 -0
- package/dist/game/history.d.ts +49 -0
- package/dist/game/history.d.ts.map +1 -0
- package/dist/game/history.js +55 -0
- package/dist/game/history.js.map +1 -0
- package/dist/game/ignore-cmd.d.ts +42 -0
- package/dist/game/ignore-cmd.d.ts.map +1 -0
- package/dist/game/ignore-cmd.js +59 -0
- package/dist/game/ignore-cmd.js.map +1 -0
- package/dist/game/inscription-confirm.d.ts +80 -0
- package/dist/game/inscription-confirm.d.ts.map +1 -0
- package/dist/game/inscription-confirm.js +95 -0
- package/dist/game/inscription-confirm.js.map +1 -0
- package/dist/game/known.d.ts +297 -0
- package/dist/game/known.d.ts.map +1 -0
- package/dist/game/known.js +849 -0
- package/dist/game/known.js.map +1 -0
- package/dist/game/loop.d.ts +139 -0
- package/dist/game/loop.d.ts.map +1 -0
- package/dist/game/loop.js +631 -0
- package/dist/game/loop.js.map +1 -0
- package/dist/game/lore-color.d.ts +25 -0
- package/dist/game/lore-color.d.ts.map +1 -0
- package/dist/game/lore-color.js +95 -0
- package/dist/game/lore-color.js.map +1 -0
- package/dist/game/mon-cast.d.ts +150 -0
- package/dist/game/mon-cast.d.ts.map +1 -0
- package/dist/game/mon-cast.js +301 -0
- package/dist/game/mon-cast.js.map +1 -0
- package/dist/game/mon-cmd.d.ts +51 -0
- package/dist/game/mon-cmd.d.ts.map +1 -0
- package/dist/game/mon-cmd.js +670 -0
- package/dist/game/mon-cmd.js.map +1 -0
- package/dist/game/mon-death.d.ts +143 -0
- package/dist/game/mon-death.d.ts.map +1 -0
- package/dist/game/mon-death.js +328 -0
- package/dist/game/mon-death.js.map +1 -0
- package/dist/game/mon-group.d.ts +81 -0
- package/dist/game/mon-group.d.ts.map +1 -0
- package/dist/game/mon-group.js +323 -0
- package/dist/game/mon-group.js.map +1 -0
- package/dist/game/mon-list.d.ts +85 -0
- package/dist/game/mon-list.d.ts.map +1 -0
- package/dist/game/mon-list.js +154 -0
- package/dist/game/mon-list.js.map +1 -0
- package/dist/game/mon-message.d.ts +100 -0
- package/dist/game/mon-message.d.ts.map +1 -0
- package/dist/game/mon-message.js +336 -0
- package/dist/game/mon-message.js.map +1 -0
- package/dist/game/mon-place.d.ts +226 -0
- package/dist/game/mon-place.d.ts.map +1 -0
- package/dist/game/mon-place.js +642 -0
- package/dist/game/mon-place.js.map +1 -0
- package/dist/game/mon-ranged.d.ts +87 -0
- package/dist/game/mon-ranged.d.ts.map +1 -0
- package/dist/game/mon-ranged.js +353 -0
- package/dist/game/mon-ranged.js.map +1 -0
- package/dist/game/mon-shape.d.ts +43 -0
- package/dist/game/mon-shape.d.ts.map +1 -0
- package/dist/game/mon-shape.js +115 -0
- package/dist/game/mon-shape.js.map +1 -0
- package/dist/game/mon-side.d.ts +63 -0
- package/dist/game/mon-side.d.ts.map +1 -0
- package/dist/game/mon-side.js +403 -0
- package/dist/game/mon-side.js.map +1 -0
- package/dist/game/monster-turn.d.ts +195 -0
- package/dist/game/monster-turn.d.ts.map +1 -0
- package/dist/game/monster-turn.js +1560 -0
- package/dist/game/monster-turn.js.map +1 -0
- package/dist/game/obj-cmd.d.ts +453 -0
- package/dist/game/obj-cmd.d.ts.map +1 -0
- package/dist/game/obj-cmd.js +1530 -0
- package/dist/game/obj-cmd.js.map +1 -0
- package/dist/game/obj-list.d.ts +92 -0
- package/dist/game/obj-list.d.ts.map +1 -0
- package/dist/game/obj-list.js +251 -0
- package/dist/game/obj-list.js.map +1 -0
- package/dist/game/object-inspect.d.ts +37 -0
- package/dist/game/object-inspect.d.ts.map +1 -0
- package/dist/game/object-inspect.js +106 -0
- package/dist/game/object-inspect.js.map +1 -0
- package/dist/game/pickup.d.ts +126 -0
- package/dist/game/pickup.d.ts.map +1 -0
- package/dist/game/pickup.js +367 -0
- package/dist/game/pickup.js.map +1 -0
- package/dist/game/player-path.d.ts +133 -0
- package/dist/game/player-path.d.ts.map +1 -0
- package/dist/game/player-path.js +1268 -0
- package/dist/game/player-path.js.map +1 -0
- package/dist/game/player-side.d.ts +59 -0
- package/dist/game/player-side.d.ts.map +1 -0
- package/dist/game/player-side.js +506 -0
- package/dist/game/player-side.js.map +1 -0
- package/dist/game/player-turn.d.ts +161 -0
- package/dist/game/player-turn.d.ts.map +1 -0
- package/dist/game/player-turn.js +739 -0
- package/dist/game/player-turn.js.map +1 -0
- package/dist/game/project-cast.d.ts +268 -0
- package/dist/game/project-cast.d.ts.map +1 -0
- package/dist/game/project-cast.js +496 -0
- package/dist/game/project-cast.js.map +1 -0
- package/dist/game/project-feat.d.ts +47 -0
- package/dist/game/project-feat.d.ts.map +1 -0
- package/dist/game/project-feat.js +350 -0
- package/dist/game/project-feat.js.map +1 -0
- package/dist/game/project-monster.d.ts +106 -0
- package/dist/game/project-monster.d.ts.map +1 -0
- package/dist/game/project-monster.js +272 -0
- package/dist/game/project-monster.js.map +1 -0
- package/dist/game/project-obj.d.ts +60 -0
- package/dist/game/project-obj.d.ts.map +1 -0
- package/dist/game/project-obj.js +245 -0
- package/dist/game/project-obj.js.map +1 -0
- package/dist/game/project-player.d.ts +120 -0
- package/dist/game/project-player.d.ts.map +1 -0
- package/dist/game/project-player.js +108 -0
- package/dist/game/project-player.js.map +1 -0
- package/dist/game/quest.d.ts +101 -0
- package/dist/game/quest.d.ts.map +1 -0
- package/dist/game/quest.js +192 -0
- package/dist/game/quest.js.map +1 -0
- package/dist/game/ranged-cmd.d.ts +32 -0
- package/dist/game/ranged-cmd.d.ts.map +1 -0
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- package/dist/game/ranged-cmd.js.map +1 -0
- package/dist/game/scheduler.d.ts +47 -0
- package/dist/game/scheduler.d.ts.map +1 -0
- package/dist/game/scheduler.js +141 -0
- package/dist/game/scheduler.js.map +1 -0
- package/dist/game/spell-cmd.d.ts +104 -0
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- package/dist/game/spell-cmd.js +320 -0
- package/dist/game/spell-cmd.js.map +1 -0
- package/dist/game/spoil.d.ts +28 -0
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- package/dist/game/steal.d.ts +35 -0
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- package/dist/game/take-hit-hooks.d.ts +52 -0
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- package/dist/game/target-loop.d.ts +119 -0
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- package/dist/game/thrust.d.ts +37 -0
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- package/dist/gen/room.d.ts +160 -0
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- package/dist/gen/util.d.ts +466 -0
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- package/dist/generated/dun-profiles.d.ts +44 -0
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- package/dist/generated/elements.d.ts +83 -0
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- package/dist/generated/history-types.d.ts +52 -0
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- package/src/generated/message.ts +320 -0
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- package/src/generated/mon-temp-flags.ts +34 -0
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- package/src/generated/parser-errors.ts +140 -0
- package/src/generated/player-flags.ts +48 -0
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- package/src/generated/randart-properties.ts +202 -0
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- package/src/z-queue.ts +300 -0
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/**
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* The player's gear store: the world/UI-owned side of carried objects.
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*
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* (0 = empty). This module owns the objects those handles point at: a
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* handle -> GameObject store plus an ordered pack of non-equipped handles.
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* It ports the equipment/carry substrate and the birth starting-kit from
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* reference/src/obj-gear.c (slot_by_type, wield_slot, inven_carry) and
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* reference/src/player-birth.c (wield_all, player_outfit) (Angband 4.2.6).
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*
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* - LIVE: slot_by_type (empty-preferring), wield_slot (full tval switch),
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* inven_carry's merge-or-add with quiver stack-mode routing, wield_all's
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* (object_is_in_quiver, preferred_quiver_slot, quiver_absorb_num,
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* calc_inventory's quiver assignment, pack_slots_used quiver accounting),
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* combine_pack + inven_can_stack_partial, and minus_ac armour damage,
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* other obj-gear.c verbs that touch the floor).
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* - DEFERRED: the display knowledge twin (obj->known) and equip_cnt UI
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* counter. The pack-side inven[] listing is a derived view rather than the
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* source of truth: gear.pack keeps master-gear insertion order while
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* gear.inven reproduces calc_inventory's earlier_object ordering. Wielding DOES learn modifier runes
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* (obj-knowledge.c object_learn_on_wield); see obj/knowledge.ts.
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*/
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import type { Constants } from "../constants.js";
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import type { Rng } from "../rng.js";
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import type { ObjRegistry } from "../obj/bind.js";
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import type { GameObject } from "../obj/object.js";
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import type { PackTotalGear, StackLimits } from "../obj/object.js";
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import type { ObjectKind } from "../obj/types.js";
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import type { EarlierObjectOpts } from "../player/calcs.js";
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import type { Player } from "../player/player.js";
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import type { PlayerBody } from "../player/types.js";
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/**
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* The player's live gear: every carried object by numeric handle, plus the
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* ordered list of pack (non-equipped) handles. Equipped objects stay in
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* `store` and are referenced by player.equipment[slot]; they are not in
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* `pack`. Handles start at 1 so 0 can mean "empty" in equipment[].
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*/
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export interface Gear {
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/** handle -> live object (both pack and equipped objects). */
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store: Map<number, GameObject>;
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/** The next handle to assign (always >= 1). */
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next: number;
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/**
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* Ordered non-equipped handles: the port's stand-in for upstream's master
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* gear list minus the equipment (upstream p->gear minus body slots). This is
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* the raw storage ordering AND the pack listing; ammo/throwing handles that
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* calc_inventory has routed into the quiver stay in this list (exactly as an
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* upstream quiver object stays on p->gear) and are additionally referenced by
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pack: number[];
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/**
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* upkeep->inven[]: computed, earlier_object-sorted non-quiver pack view.
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* This is deliberately separate from `pack`, whose order is the master-gear
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* ordering used by combine/split logic. It is rebuilt, never persisted.
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*/
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inven?: number[];
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/**
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* upkeep->quiver[z_info->quiver_size]: the COMPUTED quiver view, one handle
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* per slot (0 = empty), filled by calcInventory. Optional so that a Gear built
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* without it (e.g. a save-load reconstruction, before calcInventory runs)
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* type-checks; it is a derived view and is rebuilt by calcInventory rather
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* than persisted. Empty/absent means the pre-quiver behaviour (ammo behaves
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* as a plain pack stack). Kept on Gear alongside `pack` (the inven view's
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* home) rather than on Player, mirroring how the port already keeps the pack
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* listing here while Player holds only equipment[] handles.
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*/
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quiver?: number[];
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}
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/** A fresh, empty gear store (empty quiver; calcInventory sizes it). */
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export declare function newGear(): Gear;
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/** Store an object under a fresh handle and return it (no pack insertion). */
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export declare function gearAdd(gear: Gear, obj: GameObject): number;
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/** The object for a handle, or null (0 / unknown handle -> null). */
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export declare function gearGet(gear: Gear, handle: number): GameObject | null;
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/**
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* object_split (obj-util.c): split `amt` items off `src` into a fresh copy,
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* distributing wand/staff/rod charges, and reduce src by amt. Requires
|
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85
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* src.number > amt (upstream assert). Exported for the floor-pile module
|
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* (floor_object_for_use splits floor stacks the same way).
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*/
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export declare function objectSplit(src: GameObject, amt: number): GameObject;
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/**
|
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* wield_slot (obj-gear.c L341-367): the equipment slot an object of the
|
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91
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* given tval likes (an open slot preferred for rings), or -1 for a
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92
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* non-wearable tval.
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*
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* `equipment` (optional, defaults to all-empty) lets the empty-slot
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* preference work; wieldObject/wieldAll pass the player's real equipment
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* so a second ring lands in the free hand, matching upstream.
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*/
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export declare function wieldSlot(body: PlayerBody, tval: number, equipment?: readonly number[]): number;
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/**
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* object_is_in_quiver (obj-gear.c L163-174): is the object referenced by
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* `handle` currently held in one of the computed quiver slots? A zero handle
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* (empty slot / no object) is never in the quiver.
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*/
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export declare function objectIsInQuiver(gear: Gear, handle: number): boolean;
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/**
|
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* preferred_quiver_slot (obj-gear.c L1396-1427): the quiver slot an object's
|
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* inscription asks for, or -1 when it is not quiver-appropriate or not
|
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* inscribed with a matching @f/@v (fire / throw) key. The fire key depends on
|
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* the keyset: 't' under rogue-like commands, else 'f'; the throw key is always
|
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* 'v' (upstream hardwires these because cmd_lookup_key is in the UI layer).
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*/
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export declare function preferredQuiverSlot(obj: GameObject, rogueLike?: boolean): number;
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/** Optional message / naming hooks for minusAc. */
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export interface MinusAcEnv {
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/** msg(): the "Your %s is damaged!" / "is unaffected!" lines. */
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msg?: (text: string) => void;
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/** object_desc(ODESC_BASE): the bare armour name; defaults to kind.name. */
|
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describe?: (obj: GameObject) => string;
|
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119
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/** PU_BONUS trigger fired after a to_a decrement (calc_bonuses refresh). */
|
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|
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updateBonuses?: () => void;
|
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+
}
|
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122
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/**
|
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123
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* minus_ac (obj-gear.c L376-438): acid has hit the player, so attempt to
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124
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* damage a piece of worn armour. Counts the armour slots, draws one at random
|
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125
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* with the exact upstream reverse one_in_(count--) scan, and (if that item can
|
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126
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* still lose armour) either reports it resists (EL_INFO_IGNORE on ELEM_ACID)
|
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127
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* or decrements its to_a and prints the damage message. Returns whether there
|
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128
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* was any effect (a piece was picked and had ac + to_a > 0), matching upstream
|
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* so the caller can halve the elemental damage.
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*
|
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* The RNG draw order is preserved bit-for-bit: the forward count loop, then
|
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132
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* the reverse pick loop consuming one_in_(count--) per armour slot until it
|
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133
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* breaks. `obj->known->to_a = obj->to_a` (L425-426) is DEFERRED - the port has
|
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134
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* no per-object known twin (obj-knowledge #4.8); obj_k->to_a is 1 at birth so
|
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135
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+
* the real to_a is already the shown value.
|
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+
*/
|
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137
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+
export declare function minusAc(player: Player, gear: Gear, rng: Rng, env?: MinusAcEnv): boolean;
|
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138
|
+
/**
|
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139
|
+
* inven_carry (obj-gear.c L821-925): add an object to the gear. If a
|
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140
|
+
* non-equipped stack is object_mergeable with the incoming object, object_absorb
|
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141
|
+
* into it and return that stack's handle; otherwise store the object under a
|
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142
|
+
* fresh gear handle and return it. The merge test uses OSTACK_QUIVER when the
|
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143
|
+
* candidate stack is currently in the quiver (obj-gear.c L832-834) and
|
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144
|
+
* OSTACK_PACK otherwise, so a quiver stack honours the stricter quiver caps.
|
|
145
|
+
*
|
|
146
|
+
* The subsequent calc_inventory (upstream's update_stuff after PU_INVEN) is a
|
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147
|
+
* SEPARATE step here - callers run calcInventory when they want the quiver
|
|
148
|
+
* re-derived. inven_carry does not itself enforce pack_size upstream either:
|
|
149
|
+
* the command layer does (packOverflow, game/obj-cmd.ts).
|
|
150
|
+
*/
|
|
151
|
+
export interface InvenCarryResult {
|
|
152
|
+
handle: number;
|
|
153
|
+
/** true when the incoming object was absorbed into an existing stack. */
|
|
154
|
+
combining: boolean;
|
|
155
|
+
}
|
|
156
|
+
/** inven_carry plus the C `combining` bit needed by pickup awareness. */
|
|
157
|
+
export declare function invenCarryResult(gear: Gear, obj: GameObject, limits: StackLimits): InvenCarryResult;
|
|
158
|
+
export declare function invenCarry(gear: Gear, obj: GameObject, limits: StackLimits): number;
|
|
159
|
+
/**
|
|
160
|
+
* pack_slots_used (obj-gear.c L257-296): the number of pack slots occupied.
|
|
161
|
+
* Equipped items don't count (they are absent from `pack`); ammo / throwing
|
|
162
|
+
* items assigned to the quiver aggregate by weighted count into quiver slots
|
|
163
|
+
* of quiver_slot_size, so a non-empty quiver frees up whole pack slots. When
|
|
164
|
+
* the quiver is empty this equals pack.length (every item is a pack slot).
|
|
165
|
+
*/
|
|
166
|
+
export declare function packSlotsUsed(gear: Gear, constants: Constants): number;
|
|
167
|
+
/**
|
|
168
|
+
* pack_is_full (obj-gear.c L1328-1331): the pack holds exactly the maximum
|
|
169
|
+
* number of items.
|
|
170
|
+
*/
|
|
171
|
+
export declare function packIsFull(gear: Gear, constants: Constants): boolean;
|
|
172
|
+
/**
|
|
173
|
+
* pack_is_overfull (obj-gear.c L1337-1340): the pack holds MORE than the
|
|
174
|
+
* maximum, so pack_overflow (game/obj-cmd.ts) will shed an item.
|
|
175
|
+
*/
|
|
176
|
+
export declare function packIsOverfull(gear: Gear, constants: Constants): boolean;
|
|
177
|
+
/**
|
|
178
|
+
* quiver_absorb_num (obj-gear.c L649-744): how many of `obj` the quiver can
|
|
179
|
+
* take, and how many additional pack slots that costs. Reads the current
|
|
180
|
+
* computed quiver (gear.quiver) exactly as upstream reads p->upkeep->quiver.
|
|
181
|
+
* `nAddPack` is the number of extra pack slots the quiver may claim; the return
|
|
182
|
+
* carries the leftover (nAddPack minus the slots consumed) alongside nToQuiver.
|
|
183
|
+
*/
|
|
184
|
+
export declare function quiverAbsorbNum(gear: Gear, obj: GameObject, constants: Constants, nAddPack: number, rogueLike?: boolean): {
|
|
185
|
+
nToQuiver: number;
|
|
186
|
+
nAddPack: number;
|
|
187
|
+
};
|
|
188
|
+
/**
|
|
189
|
+
* inven_carry_num (obj-gear.c L749-780): how many of `obj` the gear can accept
|
|
190
|
+
* across quiver and pack. The quiver absorbs what it can first; then a free
|
|
191
|
+
* pack slot takes the rest, or the remainder squeezes into partially-full
|
|
192
|
+
* stackable pack slots.
|
|
193
|
+
*/
|
|
194
|
+
export declare function invenCarryNum(gear: Gear, obj: GameObject, constants: Constants): number;
|
|
195
|
+
/**
|
|
196
|
+
* Hooks calc_inventory / combine_pack need beyond the gear: the keyset (for
|
|
197
|
+
* preferred_quiver_slot), the earlier_object tiebreak inputs (ammo_tval /
|
|
198
|
+
* object_value / awareness / browsability), and the reorder messages.
|
|
199
|
+
*/
|
|
200
|
+
export interface CalcInventoryOpts extends EarlierObjectOpts {
|
|
201
|
+
/** rogue_like_commands: the fire key preferred_quiver_slot looks for. */
|
|
202
|
+
rogueLike?: boolean;
|
|
203
|
+
/**
|
|
204
|
+
* character_dungeon: gates the "You re-arrange your quiver." / "You
|
|
205
|
+
* re-arrange your pack." notices (player-calcs.c:1174, :1224).
|
|
206
|
+
*/
|
|
207
|
+
characterDungeon?: boolean;
|
|
208
|
+
/**
|
|
209
|
+
* object_is_equipped(p->body, old_pack[i]) (player-calcs.c:1227): an old pack
|
|
210
|
+
* entry that the player has since WORN must not count as a re-arrangement.
|
|
211
|
+
* calc_inventory has no player, so the caller supplies the predicate. Omit it
|
|
212
|
+
* and no old entry is treated as equipped, which can only over-report.
|
|
213
|
+
*/
|
|
214
|
+
isEquipped?: (handle: number) => boolean;
|
|
215
|
+
/** msg(): the re-arrange / combine notices. */
|
|
216
|
+
msg?: (text: string) => void;
|
|
217
|
+
}
|
|
218
|
+
/**
|
|
219
|
+
* calc_inventory (player-calcs.c:1023-1238): rebuild gear.quiver and the
|
|
220
|
+
* separate sorted gear.inven listing. `gear.pack` remains the raw master-gear
|
|
221
|
+
* order, so changing this derived view cannot destabilize combine/split logic.
|
|
222
|
+
* from the current non-equipped gear. First place inscribed items in their
|
|
223
|
+
* preferred slots (splitting a stack that overflows quiver_slot_size, with the
|
|
224
|
+
* excess going back to the pack), then fill the remaining slots in earlier_object
|
|
225
|
+
* order with ammo. Then select each remaining non-quiver handle in
|
|
226
|
+
* earlier_object order, exactly as upstream fills upkeep->inven[].
|
|
227
|
+
*
|
|
228
|
+
* Split remainders are appended to gear.pack via object_split, exactly as
|
|
229
|
+
* upstream's gear_insert_end. `n_stack_split <= n_pack_remaining` guards splits
|
|
230
|
+
* so the pack can overflow by at most one slot, matching upstream.
|
|
231
|
+
*/
|
|
232
|
+
export declare function calcInventory(gear: Gear, constants: Constants, opts?: CalcInventoryOpts): void;
|
|
233
|
+
/**
|
|
234
|
+
* combine_pack (obj-gear.c L1242-1323): sweep the gear from the back, merging
|
|
235
|
+
* each stack fully into an earlier compatible stack where possible, else moving
|
|
236
|
+
* items between stacks into two uneven stacks (inven_can_stack_partial). Runs
|
|
237
|
+
* calc_inventory afterward. Returns whether any full combine happened (upstream
|
|
238
|
+
* shows "You combine some items in your pack." and disables command repeat).
|
|
239
|
+
*/
|
|
240
|
+
export declare function combinePack(gear: Gear, constants: Constants, opts?: CalcInventoryOpts): boolean;
|
|
241
|
+
/**
|
|
242
|
+
* object_copy_amt (obj-pile.c L743): a fresh copy of `src` holding `amt`
|
|
243
|
+
* items, with wand/staff charges and rod/activation timeouts scaled to the
|
|
244
|
+
* split (source unchanged). The AVERAGE charge time is deterministic.
|
|
245
|
+
*/
|
|
246
|
+
export declare function objectCopyAmt(src: GameObject, amt: number): GameObject;
|
|
247
|
+
/**
|
|
248
|
+
* gear_to_label's label alphabet (obj-gear.c:446): a-z minus the roguelike
|
|
249
|
+
* cardinal-movement keys h/j/k/l, then A-Z. An equipment slot index and a pack
|
|
250
|
+
* LISTING index both index straight into it (L452, L465).
|
|
251
|
+
*/
|
|
252
|
+
export declare const GEAR_LABELS = "abcdefgimnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
|
253
|
+
/**
|
|
254
|
+
* gear_to_label (obj-gear.c:443-469): the one-character label for a held object -
|
|
255
|
+
* an equipment slot letter, a quiver slot digit (I2D), or a pack listing letter.
|
|
256
|
+
* "" when the handle is not currently held, upstream's '\0'.
|
|
257
|
+
*
|
|
258
|
+
* THE LISTING, NOT THE STORAGE ORDER. Upstream's pack arm reads
|
|
259
|
+
* `p->upkeep->inven[]` (L462-466) - the earlier_object-sorted view calc_inventory
|
|
260
|
+
* builds and every inventory display walks - NOT the master gear list. The port
|
|
261
|
+
* had three copies of this function (game/project-obj.ts, game/obj-cmd.ts,
|
|
262
|
+
* game/known.ts) and all three read `gear.pack`, the raw storage order, because
|
|
263
|
+
* they were written while `gear.inven` was still an unbuilt stand-in. calcInventory
|
|
264
|
+
* has filled `inven` for some time, so every one of them was quoting a letter the
|
|
265
|
+
* pack listing disagreed with: pick up a scroll into raw slot 8 of a pack that
|
|
266
|
+
* sorts it fourth and the message says (i) while the item is at (e) and (i) holds
|
|
267
|
+
* whatever sorted eighth. Same defect class as #92, one layer further in - the
|
|
268
|
+
* listings were fixed and the MESSAGES about them were not.
|
|
269
|
+
*
|
|
270
|
+
* Deliberately reads `inven` with no fallback to `pack`. A wrong letter is worse
|
|
271
|
+
* than a missing one: it sends the player to another item, and no census can see
|
|
272
|
+
* it because the slot is filled (paraphrase-is-a-deviation). If `inven` is stale
|
|
273
|
+
* the caller has skipped upstream's PU_INVEN/update_stuff, which is a bug to fix
|
|
274
|
+
* at that caller - gear-label-freshness.test.ts asserts the invariant holds after
|
|
275
|
+
* every gear mutation the live session performs.
|
|
276
|
+
*
|
|
277
|
+
* `equipment` is optional because most callers hold a Gear and no Player; a pack
|
|
278
|
+
* or quiver handle is never in equipment[], so omitting it cannot mislabel one.
|
|
279
|
+
*/
|
|
280
|
+
export declare function gearToLabel(gear: Gear, handle: number, equipment?: readonly number[]): string;
|
|
281
|
+
/**
|
|
282
|
+
* The p->gear view object_pack_total walks, built from the live gear.
|
|
283
|
+
*
|
|
284
|
+
* Upstream iterates all of p->gear and lets object_similar reject the equipped
|
|
285
|
+
* entries; the port's objectSimilar has the equipped test deferred (obj/object.ts
|
|
286
|
+
* module docs), so the view is built from the non-equipped handles instead. The
|
|
287
|
+
* resulting SET is the same, which is all object_pack_total reads.
|
|
288
|
+
*/
|
|
289
|
+
export declare function packTotalView(gear: Gear): PackTotalGear;
|
|
290
|
+
/**
|
|
291
|
+
* Whether upstream suppresses the split-stack aggregate for this object.
|
|
292
|
+
*
|
|
293
|
+
* A charges count or "recharging" notice in the description belongs to ONE
|
|
294
|
+
* stack, so aggregating the number across stacks would contradict the notice
|
|
295
|
+
* printed beside it. Upstream repeats this test verbatim at every aggregate
|
|
296
|
+
* site - gear_object_for_use (obj-gear.c L550-556, L583-589), inven_carry
|
|
297
|
+
* (L899-901) and inven_drop (L1138-1140) - the last two of which also test
|
|
298
|
+
* object_is_equipped, which the callers here add because inven_carry does not.
|
|
299
|
+
*/
|
|
300
|
+
export declare function packTotalSuppressed(obj: GameObject): boolean;
|
|
301
|
+
/** The detached result of gear_object_for_use. */
|
|
302
|
+
export interface GearForUse {
|
|
303
|
+
/** The removed object (a split copy, or the excised original stack). */
|
|
304
|
+
obj: GameObject;
|
|
305
|
+
/** True when the whole stack was taken and its slot is now empty. */
|
|
306
|
+
noneLeft: boolean;
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* gear_object_for_use (obj-gear.c L524): remove `amt` items of the gear
|
|
310
|
+
* object referenced by `handle`, returning a detached object to hand off.
|
|
311
|
+
* When part of a stack is taken, the remainder stays under `handle` and a
|
|
312
|
+
* fresh split is returned (noneLeft=false); when the whole stack is taken,
|
|
313
|
+
* the original is excised (noneLeft=true). The total_weight upkeep and the
|
|
314
|
+
* knowledge twin are DEFERRED (see the module ledger).
|
|
315
|
+
*/
|
|
316
|
+
export declare function gearObjectForUse(gear: Gear, player: Player, handle: number, amt: number): GearForUse;
|
|
317
|
+
/**
|
|
318
|
+
* Which upstream split a wield of a multi-item stack performs. The two C
|
|
319
|
+
* callers do OPPOSITE things and the difference is observable in the pack
|
|
320
|
+
* listing, so the caller must say which one it is:
|
|
321
|
+
*
|
|
322
|
+
* - "inven_wield" (obj-gear.c L947-968): `gear_object_for_use(p, obj, 1, ...)`
|
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323
|
+
* splits ONE item off; the split is linked into p->gear immediately after
|
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324
|
+
* the original (L961-963) and IT is what gets equipped. The original keeps
|
|
325
|
+
* `number - 1` and stays in the pack AT ITS EXISTING LISTING POSITION.
|
|
326
|
+
* - "wield_all" (player-birth.c L484-491): `object_split(obj, number - 1)`
|
|
327
|
+
* sends the remainder to a new object collected in `new_pile` and appended
|
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328
|
+
* to the END of the gear (pile_insert_end, L503); the ORIGINAL is equipped.
|
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329
|
+
*/
|
|
330
|
+
export type WieldSplit = "inven_wield" | "wield_all";
|
|
331
|
+
/**
|
|
332
|
+
* Wield the pack object with the given handle into its liked slot. If the
|
|
333
|
+
* stack has more than one item it is split, following `split` (see
|
|
334
|
+
* WieldSplit - the two upstream callers differ). Returns the filled slot, or
|
|
335
|
+
* -1 if the object cannot be wielded or the slot is already occupied. Read
|
|
336
|
+
* `player.equipment[slot]` for the handle that ended up worn: under
|
|
337
|
+
* "inven_wield" a split stack equips a FRESH handle, not `handle`.
|
|
338
|
+
*
|
|
339
|
+
* object_learn_on_wield runs the instant the item is worn (as in wield_all
|
|
340
|
+
* and inven_wield), so a worn item's modifier runes become known and its
|
|
341
|
+
* pval bonuses go live at once. The equip_cnt UI counter is DEFERRED.
|
|
342
|
+
*
|
|
343
|
+
* `intoSlot` is the slot ARGUMENT upstream's inven_wield takes
|
|
344
|
+
* (`void inven_wield(struct object *obj, int slot)`, obj-gear.c:931): the caller
|
|
345
|
+
* decides the destination and inven_wield never recomputes it. That matters for
|
|
346
|
+
* rings - do_cmd_wield asks "Replace which ring? " and then overwrites slot with
|
|
347
|
+
* `equipped_item_slot(player->body, equip_obj)` (cmd-obj.c:309), so re-deriving
|
|
348
|
+
* it here would silently discard the hand the player picked. Omit it to keep the
|
|
349
|
+
* wield_slot default (wield_all and every non-choosing caller).
|
|
350
|
+
*/
|
|
351
|
+
export declare function wieldObject(gear: Gear, player: Player, handle: number, env?: import("../obj/knowledge.js").RuneEnv, split?: WieldSplit, intoSlot?: number): number;
|
|
352
|
+
/**
|
|
353
|
+
* wield_all (player-birth.c L462-507): try to wield everything wieldable in
|
|
354
|
+
* the pack. Scans a snapshot of the current pack handles (so the split-off
|
|
355
|
+
* remainders added during the pass are not re-scanned, matching upstream's
|
|
356
|
+
* deferred pile_insert_end), wielding each object whose liked slot is empty.
|
|
357
|
+
*/
|
|
358
|
+
export declare function wieldAll(gear: Gear, player: Player): void;
|
|
359
|
+
/** Options for the birth starting kit. */
|
|
360
|
+
export interface OutfitOptions {
|
|
361
|
+
/**
|
|
362
|
+
* birth_start_kit: with the full kit every start_item is granted; without it
|
|
363
|
+
* only a single food and a single light source. An explicit value overrides
|
|
364
|
+
* the option lookup; when omitted, it is read from `opt("birth_start_kit")`
|
|
365
|
+
* if `opt` is supplied, else defaults to true (player-birth.c L612).
|
|
366
|
+
*/
|
|
367
|
+
startKit?: boolean;
|
|
368
|
+
/**
|
|
369
|
+
* OPT(p, name): the player's birth-option accessor, used to honour
|
|
370
|
+
* birth_start_kit (gap 1.6) and the per-start-item eopts birth-option
|
|
371
|
+
* exclusion (gap 1.8, player-birth.c L619-637). Absent = no options set,
|
|
372
|
+
* i.e. full kit and no exclusions (equivalent to upstream's defaults).
|
|
373
|
+
*/
|
|
374
|
+
opt?: (name: string) => boolean;
|
|
375
|
+
/**
|
|
376
|
+
* object_flavor_aware(p, obj) (player-birth.c:650): the player starts AWARE of
|
|
377
|
+
* every kind in their own starting kit - a Warrior knows their Flask of Oil by
|
|
378
|
+
* name, not as "a Clear Flask".
|
|
379
|
+
*
|
|
380
|
+
* It is a callback rather than a direct call because awareness lives in the
|
|
381
|
+
* per-game FlavorKnowledge, which the session layer does not create until
|
|
382
|
+
* wireGame - and player_outfit runs before that (it has to: the starting gold
|
|
383
|
+
* deduction feeds the birth screens). The caller collects the kinds here and
|
|
384
|
+
* marks them aware the moment the store exists; see startGame.
|
|
385
|
+
*/
|
|
386
|
+
onStartKind?: (kind: ObjectKind) => void;
|
|
387
|
+
}
|
|
388
|
+
/**
|
|
389
|
+
* player_outfit (player-birth.c L584-666): give the player their class
|
|
390
|
+
* starting equipment and wield everything wieldable.
|
|
391
|
+
*
|
|
392
|
+
* For each class start_item: roll the count in [min, max] via the project
|
|
393
|
+
* Rng (rand_range), look the kind up by tval/sval name, honour birth_start_kit
|
|
394
|
+
* (gap 1.6) and the eopts birth-option exclusion (gap 1.8), prep it with
|
|
395
|
+
* MINIMISE at level 0 (object_prep), set number and ORIGIN_BIRTH, carry it
|
|
396
|
+
* (invenCarry), and finally wield_all.
|
|
397
|
+
*
|
|
398
|
+
* wield_all learns each worn item's modifier runes (object_learn_on_wield);
|
|
399
|
+
* for a default class kit those items carry no modifiers, so obj_k stays
|
|
400
|
+
* empty at birth exactly as upstream.
|
|
401
|
+
*
|
|
402
|
+
* Each item is marked OBJ_NOTICE_ASSESSED (L652), the per-object half of the
|
|
403
|
+
* knowledge block that the port models on the live object, and reported through
|
|
404
|
+
* opts.onStartKind for object_flavor_aware (L650) - which the caller applies
|
|
405
|
+
* once the per-game awareness store exists (see OutfitOptions.onStartKind).
|
|
406
|
+
*/
|
|
407
|
+
export declare function outfitPlayer(gear: Gear, player: Player, reg: ObjRegistry, rng: Rng, constants: Constants, opts?: OutfitOptions): void;
|
|
408
|
+
//# sourceMappingURL=gear.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|