@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,461 +1,364 @@
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- /**
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- * Author: Toprak Nihat Deniz Ozturk
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- */
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-
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- // import { Globe } from "../../types";
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- // import { imageToFields } from "./adapters/image-to-fields.js";
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- // import ParticlePlugin from "../waveparticles/plugin";
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- // import { createImageFromBase64 } from "../../util/webglobjectbuilders";
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- // import { TexturePointSampler } from "../../heatwave/texture-point-sampler";
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- // import imageToMagnitude, { imageToRadianAngle } from "./imagetovectorfieldandmagnitude.js";
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- // import { WindData, LegendData } from "./adapters/types.js";
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-
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- // /**
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- // * Shader Dökümanı:
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- // * * Vektör alan haritasında kaçış değeri
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- // * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
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- // * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
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- // * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
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- // * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
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- // *
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- // */
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-
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-
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- // type LegendData = {
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- // thresholds: number[];
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- // values: string[];
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- // };
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-
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- // type WindData = {
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- // image: HTMLImageElement;
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- // uMin: number;
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- // vMin: number;
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- // uMax: number;
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- // vMax: number;
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- // };
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-
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- // /*
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- // * @param { Object } windData
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- // * @param { HTMLImageElement } windData.image - image element
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-
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- // * @param { number } windData.uMin - minimum u value
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- // * @param { number } windData.vMin - minimum v value
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- // * @param { number } windData.uMax - maximum u value
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- // * @param { number } windData.vMax - maximum v value
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- // *
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- // */
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-
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-
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-
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- // type WindDataMeta = {
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- // width: number;
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- // height: number;
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- // bbox: number[]; // [minLon, minLat, maxLon, maxLat]
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- // flipY?: boolean;
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- // };
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-
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- // type WindPluginOptions = {
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- // fadeOpacity?: number;
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- // speedFactor?: number;
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- // dropRate?: number;
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- // dropRateBump?: number;
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- // baseOpacity?: number;
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- // pointSize?: number;
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- // minSpeedThreshold?: number;
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- // maxSpeedThreshold?: number;
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- // height?: number;
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- // legendData?: LegendData;
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- // };
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-
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- // const defaultRampColors = [
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- // [0.0, '#5e4fa2'],
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- // [0.08, '#3288bd'],
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- // [0.2, '#66c2a5'],
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- // [0.3, '#abdda4'],
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- // [0.4, '#e6f598'],
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- // [0.5, '#fee08b'],
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- // [0.6, '#fdae61'],
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- // [0.7, '#f46d43'],
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- // [1.0, '#d53e4f']
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- // ];
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-
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-
87
- // const windyLegendData = {
88
- // "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
89
- // // 0 5 10 20 30 40 60
90
- // // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
91
- // "values": [
92
- // "#6271B8",
93
- // "#6271B8",
94
- // "#6271B8",
95
- // "#6271B8",
96
- // "#3D6EA3",
97
- // "#4A94AA",
98
- // "#4A9294",
99
- // "#4D8E7C",
100
- // "#4CA44C",
101
- // "#67A436",
102
- // "#A28740",
103
- // "#A26D5C",
104
- // "#8D3F5C",
105
- // "#974B91",
106
- // "#5F64A0",
107
- // "#5B88A1",
108
- // "#5B88A1"
109
- // ]
110
- // };
111
-
112
-
113
-
114
-
115
- // export default class WindPlugin {
116
-
117
- // public id: string;
118
- // public globe!: Globe;
119
- // private gl: WebGLRenderingContext | null = null;
120
- // private particalPlugin!: ParticalPlugin
121
- // private windMetadata: WindDataMeta;
122
- // private legendData: LegendData;
123
- // private options: WindPluginOptions;
124
- // private windData: WindData | null;
125
- // /**
126
- // * @param {String} id
127
- // * @param {Object} windDataMeta
128
- // * @param {number} windDataMeta.width - image width
129
- // * @param {number} windDataMeta.height - image height
130
- // * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
131
- // * @param {Object} options
132
- // * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
133
- // * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
134
- // * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
135
- // * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
136
- // * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
137
- // * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
138
- // * @param {number} options.minSpeedThreshold - minimum speed value | positive number | default 0.0
139
- // * @param {number} options.maxSpeedThreshold - maximum speed value | positive number | default 1000.0
140
- // * @param {number} options.height - height of the particles | number | default 0.0
141
- // * @param {number} numParticles - number of particles | positive integer
142
- // * @param {LegendData} options.legendData - legend data
143
- // */
144
- // constructor(id: string,
145
- // windDataMeta: WindDataMeta,
146
- // legendData: LegendData,
147
- // options: WindPluginOptions = {}) {
148
-
149
- // this.id = id;
150
- // this.legendData = legendData;
151
- // this.windDataMeta = windDataMeta;
152
-
153
- // this.options = {
154
- // ...{
155
- // fadeOpacity: 0.746,
156
- // speedFactor: 0.6,
157
- // dropRate: 0.007,
158
- // dropRateBump: 0.001,
159
- // baseOpacity: 1.0,
160
- // pointSize: 2.0,
161
- // minSpeed: 0.0,
162
- // maxSpeed: 1000.0,
163
- // height: 0.0,
164
- // numParticles: 40000,
165
- // legendData: windyLegendData
166
- // }, ...options
167
- // }
168
- // this.windData = null;
169
-
170
- // }
171
-
172
- // // globe plugin init methodu
173
- // init(globe: Globe, gl: WebGL2RenderingContext) {
174
- // this.globe = globe;
175
- // this.gl = gl;
176
-
177
- // const particalPluginOptions = {
178
- // fadeOpacity: this.options.fadeOpacity,
179
- // speedFactor: this.options.speedFactor,
180
- // dropRate: this.options.dropRate,
181
- // dropRateBump: this.options.dropRateBump,
182
- // baseOpacity: this.options.baseOpacity,
183
- // pointSize: this.options.pointSize,
184
- // minSpeed: this.options.minSpeedThreshold,
185
- // maxSpeed: this.options.maxSpeedThreshold,
186
- // dataHeight: this.options.height,
187
- // numParticles: this.options.numParticles,
188
- // dataHeight: this.options.height,
189
- // } as ParticalPluginOptions;
190
-
191
- // this.particalPlugin = new ParticalPlugin("wind-partical-plugin",
192
- // particalPluginOptions);
193
- // this.particalPlugin.init(globe, gl);
194
-
195
- // }
196
-
197
-
198
-
199
-
200
- // // Uniforms are loaded once, on initiation and when they are changed.
201
-
202
- // set height(value) {
203
- // this._height = value;
204
- // this._loadHeight();
205
- // }
206
-
207
-
208
- // set minSpeed(value) {
209
- // this._minSpeed = value;
210
- // this._loadMinMaxSpeed();
211
- // }
212
-
213
-
214
- // set maxSpeed(value) {
215
- // this._maxSpeed = value;
216
- // this._loadMinMaxSpeed();
217
- // }
218
-
219
-
220
- // set fadeOpacity(value) {
221
- // this._fadeOpacity = value;
222
- // this._loadFadeOpacity();
223
- // }
224
-
225
-
226
- // set speedFactor(value) {
227
- // this._speedFactor = value;
228
- // this._loadSpeedFactor()
229
- // }
230
-
231
-
232
- // set dropRate(value) {
233
- // this._dropRate = value;
234
- // this._loadDropRate();
235
- // }
236
-
237
-
238
- // set dropRateBump(value) {
239
- // this._dropRateBump = value;
240
- // this._loadDropRateBump();
241
- // }
242
-
243
-
244
- // set baseOpacity(value) {
245
- // this._baseOpacity = value;
246
- // this._loadBaseOpacity();
247
- // }
248
-
249
-
250
- // set pointSize(value) {
251
- // this._pointSize = value;
252
- // this._loadPointSize();
253
- // }
254
-
255
-
256
-
257
-
258
- // // Color ramp methods.
259
- // // Color ramp is used to colorize the particles according to their speed.
260
- // // Legend max value is used to normalize the speed values.
261
-
262
- // setColorRamp(colors) {
263
- // // lookup texture for colorizing the particles according to their speed
264
- // if (this.gl == null) {
265
- // return;
266
- // }
267
- // this.colorRampTexture = createTexture(this.gl, this.gl.LINEAR, getColorRamp(colors), 16, 16);
268
- // }
269
-
270
- // setColorRampDefault() {
271
- // const { uMax, uMin, vMax, vMin } = this.windData;
272
- // const maxSpeed = Math.sqrt(
273
- // uMax * uMax + vMax * vMax
274
- // )
275
- // const minSpeed = Math.sqrt(
276
- // uMin * uMin + vMin * vMin
277
- // )
278
- // // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
279
- // this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
280
- // this._loadRampMax();
281
- // this.setColorRamp(defaultRampColors);
282
-
283
- // }
284
-
285
- // /**
286
- // *
287
- // * @param {*} legendData
288
- // * @param {Array} legendData.thresholds - list of integers
289
- // * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
290
- // *
291
- // */
292
- // setLegend(legendData) {
293
- // const { gl } = this;
294
- // if (gl === null) {
295
- // throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
296
- // }
297
- // const { thresholds, values } = legendData;
298
- // if (thresholds.length === 0 || values.length === 0) {
299
- // return;
300
- // }
301
- // thresholds.push(thresholds[thresholds.length - 1]);
302
- // values.push(values[values.length - 1]);
303
-
304
- // const maxVelocity = thresholds[thresholds.length - 1];
305
-
306
- // const colors = [];
307
- // for (let i = 0; i < thresholds.length; i++) {
308
- // colors.push([
309
- // thresholds[i] / maxVelocity,
310
- // values[i]
311
- // ]);
312
- // }
313
- // const colorRamp = getColorRamp(colors);
314
- // this.colorRampTexture = createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
315
- // this._rampMax = maxVelocity;
316
- // this._loadRampMax();
317
- // }
318
-
319
-
320
-
321
-
322
- // // particle coordinates are encoded into RGBA texture
323
-
324
- // set numParticles(numParticles) {
325
- // const gl = this.gl;
326
- // // we create a square texture where each pixel will hold a particle position encoded as RGBA
327
- // const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
328
- // this._numParticles = particleRes * particleRes;
329
-
330
- // const particleState = new Uint8Array(this._numParticles * 4);
331
- // for (let i = 0; i < particleState.length; i++) {
332
- // particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
333
- // }
334
- // // textures to hold the particle state for the current and the next frame
335
- // this.particleStateTexture0 = createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
336
- // this.particleStateTexture1 = createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
337
-
338
- // const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
339
- // gl.useProgram(this.updateProgram.program);
340
- // gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
341
- // gl.useProgram(this.drawSphereProgram.program);
342
- // gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
343
- // gl.useProgram(this.drawFlatProgram.program);
344
- // gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
345
- // gl.useProgram(currentProgram);
346
-
347
- // // console.log("numParticles", this._numParticles);
348
- // const particleIndices = new Float32Array(this._numParticles);
349
- // for (let i = 0; i < this._numParticles; i++) particleIndices[i] = i;
350
- // this.particleIndexBuffer = createBuffer(gl, particleIndices);
351
- // }
352
-
353
-
354
- // get numParticles() {
355
- // return this._numParticles;
356
- // }
357
-
358
- // // Vector field texture is used to calculate the particle movement.
359
- // /**
360
- // * @param {Object} windData
361
- // * @param {HTMLImageElement} windData.image - image element
362
-
363
- // * @param {number} windData.uMin - minimum u value
364
- // * @param {number} windData.vMin - minimum v value
365
- // * @param {number} windData.uMax - maximum u value
366
- // * @param {number} windData.vMax - maximum v value
367
- // */
368
- // setWind(windData) {
369
- // if (windData === null) {
370
- // return;
371
- // }
372
- // const windDataMeta = this._windDataMeta;
373
- // const gl = this.gl;
374
- // this.windData = windData;
375
- // this.windTexture = createTexture(gl, gl.LINEAR, windData.image);
376
- // const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
377
- // gl.useProgram(this.updateProgram.program);
378
-
379
- // gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
380
- // gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
381
- // gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
382
- // this.setGeometry();
383
- // console.log("windData bbox", windData.bbox);
384
- // const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
385
- // const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
386
- // this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
387
-
388
- // gl.useProgram(currentProgram);
389
-
390
-
391
- // this._setCoorcinatesDataCalculatorData();
392
- // this.resize();
393
- // }
394
-
395
- // // Vector field texture is used to calculate the particle movement.
396
- // /**
397
- // * @param {Object} windData
398
- // * @param {BaseInt64} windData.image - image element
399
- // * @param {number} windData.width - image width
400
- // * @param {number} windData.height - image height
401
- // * @param {number} windData.uMin - minimum u value
402
- // * @param {number} windData.vMin - minimum v value
403
- // * @param {number} windData.uMax - maximum u value
404
- // * @param {number} windData.vMax - maximum v value
405
- // * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
406
- // */
407
- // setWindDataWithImageBase64(windData) {
408
- // const image = createImageFromBase64(windData.image)
409
- // image.onload = () => {
410
- // windData.image = image;
411
- // this.setWind(windData);
412
- // }
413
- // }
414
-
415
- // /**
416
- // * @param
417
- // * @returns
418
- // */
419
- // getTexturePointSampler(type: 'magnitude' | 'angle' = 'magnitude') {
420
- // // if (type === `magnitude`) {
421
- // // if (!this.texturePointSampler) {
422
- // // this._createTexturePointSampler();
423
- // // this._setCoorcinatesDataCalculatorData();
424
- // // }
425
- // // return this.texturePointSampler;
426
- // // } else if (type === `angle`) {
427
- // // if (!this.texturePointSamplerAngle) {
428
- // // this._createTexturePointSamplerAngle();
429
- // // this._setCoorcinatesDataCalculatorData();
430
-
431
- // // }
432
- // // return this.texturePointSamplerAngle;
433
- // // } else {
434
- // // throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
435
- // // }
436
-
437
- // }
438
-
439
-
440
-
441
- // // globe calls `draw3D` method on each frame
442
- // draw3D() {
443
-
444
- // }
445
-
446
-
447
-
448
-
449
-
450
-
451
-
452
-
453
-
454
- // // globe calls this `free` on plugin object unregistration
455
-
456
- // free() {
457
-
458
-
459
- // }
460
- // }
461
-
1
+ "use strict";
2
+ /**
3
+ * Author: Toprak Nihat Deniz Ozturk
4
+ */
5
+ // import { Globe } from "../../types";
6
+ // import { imageToFields } from "./adapters/image-to-fields.js";
7
+ // import ParticlePlugin from "../waveparticles/plugin";
8
+ // import { createImageFromBase64 } from "../../util/webglobjectbuilders";
9
+ // import { TexturePointSampler } from "../../heatwave/texture-point-sampler";
10
+ // import imageToMagnitude, { imageToRadianAngle } from "./imagetovectorfieldandmagnitude.js";
11
+ // import { WindData, LegendData } from "./adapters/types.js";
12
+ // /**
13
+ // * Shader Dökümanı:
14
+ // * * Vektör alan haritasında kaçış değeri
15
+ // * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
16
+ // * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
17
+ // * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
18
+ // * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
19
+ // *
20
+ // */
21
+ // type LegendData = {
22
+ // thresholds: number[];
23
+ // values: string[];
24
+ // };
25
+ // type WindData = {
26
+ // image: HTMLImageElement;
27
+ // uMin: number;
28
+ // vMin: number;
29
+ // uMax: number;
30
+ // vMax: number;
31
+ // };
32
+ // /*
33
+ // * @param { Object } windData
34
+ // * @param { HTMLImageElement } windData.image - image element
35
+ // * @param { number } windData.uMin - minimum u value
36
+ // * @param { number } windData.vMin - minimum v value
37
+ // * @param { number } windData.uMax - maximum u value
38
+ // * @param { number } windData.vMax - maximum v value
39
+ // *
40
+ // */
41
+ // type WindDataMeta = {
42
+ // width: number;
43
+ // height: number;
44
+ // bbox: number[]; // [minLon, minLat, maxLon, maxLat]
45
+ // flipY?: boolean;
46
+ // };
47
+ // type WindPluginOptions = {
48
+ // fadeOpacity?: number;
49
+ // speedFactor?: number;
50
+ // dropRate?: number;
51
+ // dropRateBump?: number;
52
+ // baseOpacity?: number;
53
+ // pointSize?: number;
54
+ // minSpeedThreshold?: number;
55
+ // maxSpeedThreshold?: number;
56
+ // height?: number;
57
+ // legendData?: LegendData;
58
+ // };
59
+ // const defaultRampColors = [
60
+ // [0.0, '#5e4fa2'],
61
+ // [0.08, '#3288bd'],
62
+ // [0.2, '#66c2a5'],
63
+ // [0.3, '#abdda4'],
64
+ // [0.4, '#e6f598'],
65
+ // [0.5, '#fee08b'],
66
+ // [0.6, '#fdae61'],
67
+ // [0.7, '#f46d43'],
68
+ // [1.0, '#d53e4f']
69
+ // ];
70
+ // const windyLegendData = {
71
+ // "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
72
+ // // 0 5 10 20 30 40 60
73
+ // // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
74
+ // "values": [
75
+ // "#6271B8",
76
+ // "#6271B8",
77
+ // "#6271B8",
78
+ // "#6271B8",
79
+ // "#3D6EA3",
80
+ // "#4A94AA",
81
+ // "#4A9294",
82
+ // "#4D8E7C",
83
+ // "#4CA44C",
84
+ // "#67A436",
85
+ // "#A28740",
86
+ // "#A26D5C",
87
+ // "#8D3F5C",
88
+ // "#974B91",
89
+ // "#5F64A0",
90
+ // "#5B88A1",
91
+ // "#5B88A1"
92
+ // ]
93
+ // };
94
+ // export default class WindPlugin {
95
+ // public id: string;
96
+ // public globe!: Globe;
97
+ // private gl: WebGLRenderingContext | null = null;
98
+ // private particalPlugin!: ParticalPlugin
99
+ // private windMetadata: WindDataMeta;
100
+ // private legendData: LegendData;
101
+ // private options: WindPluginOptions;
102
+ // private windData: WindData | null;
103
+ // /**
104
+ // * @param {String} id
105
+ // * @param {Object} windDataMeta
106
+ // * @param {number} windDataMeta.width - image width
107
+ // * @param {number} windDataMeta.height - image height
108
+ // * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
109
+ // * @param {Object} options
110
+ // * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
111
+ // * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
112
+ // * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
113
+ // * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
114
+ // * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
115
+ // * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
116
+ // * @param {number} options.minSpeedThreshold - minimum speed value | positive number | default 0.0
117
+ // * @param {number} options.maxSpeedThreshold - maximum speed value | positive number | default 1000.0
118
+ // * @param {number} options.height - height of the particles | number | default 0.0
119
+ // * @param {number} numParticles - number of particles | positive integer
120
+ // * @param {LegendData} options.legendData - legend data
121
+ // */
122
+ // constructor(id: string,
123
+ // windDataMeta: WindDataMeta,
124
+ // legendData: LegendData,
125
+ // options: WindPluginOptions = {}) {
126
+ // this.id = id;
127
+ // this.legendData = legendData;
128
+ // this.windDataMeta = windDataMeta;
129
+ // this.options = {
130
+ // ...{
131
+ // fadeOpacity: 0.746,
132
+ // speedFactor: 0.6,
133
+ // dropRate: 0.007,
134
+ // dropRateBump: 0.001,
135
+ // baseOpacity: 1.0,
136
+ // pointSize: 2.0,
137
+ // minSpeed: 0.0,
138
+ // maxSpeed: 1000.0,
139
+ // height: 0.0,
140
+ // numParticles: 40000,
141
+ // legendData: windyLegendData
142
+ // }, ...options
143
+ // }
144
+ // this.windData = null;
145
+ // }
146
+ // // globe plugin init methodu
147
+ // init(globe: Globe, gl: WebGL2RenderingContext) {
148
+ // this.globe = globe;
149
+ // this.gl = gl;
150
+ // const particalPluginOptions = {
151
+ // fadeOpacity: this.options.fadeOpacity,
152
+ // speedFactor: this.options.speedFactor,
153
+ // dropRate: this.options.dropRate,
154
+ // dropRateBump: this.options.dropRateBump,
155
+ // baseOpacity: this.options.baseOpacity,
156
+ // pointSize: this.options.pointSize,
157
+ // minSpeed: this.options.minSpeedThreshold,
158
+ // maxSpeed: this.options.maxSpeedThreshold,
159
+ // dataHeight: this.options.height,
160
+ // numParticles: this.options.numParticles,
161
+ // dataHeight: this.options.height,
162
+ // } as ParticalPluginOptions;
163
+ // this.particalPlugin = new ParticalPlugin("wind-partical-plugin",
164
+ // particalPluginOptions);
165
+ // this.particalPlugin.init(globe, gl);
166
+ // }
167
+ // // Uniforms are loaded once, on initiation and when they are changed.
168
+ // set height(value) {
169
+ // this._height = value;
170
+ // this._loadHeight();
171
+ // }
172
+ // set minSpeed(value) {
173
+ // this._minSpeed = value;
174
+ // this._loadMinMaxSpeed();
175
+ // }
176
+ // set maxSpeed(value) {
177
+ // this._maxSpeed = value;
178
+ // this._loadMinMaxSpeed();
179
+ // }
180
+ // set fadeOpacity(value) {
181
+ // this._fadeOpacity = value;
182
+ // this._loadFadeOpacity();
183
+ // }
184
+ // set speedFactor(value) {
185
+ // this._speedFactor = value;
186
+ // this._loadSpeedFactor()
187
+ // }
188
+ // set dropRate(value) {
189
+ // this._dropRate = value;
190
+ // this._loadDropRate();
191
+ // }
192
+ // set dropRateBump(value) {
193
+ // this._dropRateBump = value;
194
+ // this._loadDropRateBump();
195
+ // }
196
+ // set baseOpacity(value) {
197
+ // this._baseOpacity = value;
198
+ // this._loadBaseOpacity();
199
+ // }
200
+ // set pointSize(value) {
201
+ // this._pointSize = value;
202
+ // this._loadPointSize();
203
+ // }
204
+ // // Color ramp methods.
205
+ // // Color ramp is used to colorize the particles according to their speed.
206
+ // // Legend max value is used to normalize the speed values.
207
+ // setColorRamp(colors) {
208
+ // // lookup texture for colorizing the particles according to their speed
209
+ // if (this.gl == null) {
210
+ // return;
211
+ // }
212
+ // this.colorRampTexture = createTexture(this.gl, this.gl.LINEAR, getColorRamp(colors), 16, 16);
213
+ // }
214
+ // setColorRampDefault() {
215
+ // const { uMax, uMin, vMax, vMin } = this.windData;
216
+ // const maxSpeed = Math.sqrt(
217
+ // uMax * uMax + vMax * vMax
218
+ // )
219
+ // const minSpeed = Math.sqrt(
220
+ // uMin * uMin + vMin * vMin
221
+ // )
222
+ // // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
223
+ // this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
224
+ // this._loadRampMax();
225
+ // this.setColorRamp(defaultRampColors);
226
+ // }
227
+ // /**
228
+ // *
229
+ // * @param {*} legendData
230
+ // * @param {Array} legendData.thresholds - list of integers
231
+ // * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
232
+ // *
233
+ // */
234
+ // setLegend(legendData) {
235
+ // const { gl } = this;
236
+ // if (gl === null) {
237
+ // throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
238
+ // }
239
+ // const { thresholds, values } = legendData;
240
+ // if (thresholds.length === 0 || values.length === 0) {
241
+ // return;
242
+ // }
243
+ // thresholds.push(thresholds[thresholds.length - 1]);
244
+ // values.push(values[values.length - 1]);
245
+ // const maxVelocity = thresholds[thresholds.length - 1];
246
+ // const colors = [];
247
+ // for (let i = 0; i < thresholds.length; i++) {
248
+ // colors.push([
249
+ // thresholds[i] / maxVelocity,
250
+ // values[i]
251
+ // ]);
252
+ // }
253
+ // const colorRamp = getColorRamp(colors);
254
+ // this.colorRampTexture = createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
255
+ // this._rampMax = maxVelocity;
256
+ // this._loadRampMax();
257
+ // }
258
+ // // particle coordinates are encoded into RGBA texture
259
+ // set numParticles(numParticles) {
260
+ // const gl = this.gl;
261
+ // // we create a square texture where each pixel will hold a particle position encoded as RGBA
262
+ // const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
263
+ // this._numParticles = particleRes * particleRes;
264
+ // const particleState = new Uint8Array(this._numParticles * 4);
265
+ // for (let i = 0; i < particleState.length; i++) {
266
+ // particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
267
+ // }
268
+ // // textures to hold the particle state for the current and the next frame
269
+ // this.particleStateTexture0 = createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
270
+ // this.particleStateTexture1 = createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
271
+ // const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
272
+ // gl.useProgram(this.updateProgram.program);
273
+ // gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
274
+ // gl.useProgram(this.drawSphereProgram.program);
275
+ // gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
276
+ // gl.useProgram(this.drawFlatProgram.program);
277
+ // gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
278
+ // gl.useProgram(currentProgram);
279
+ // // console.log("numParticles", this._numParticles);
280
+ // const particleIndices = new Float32Array(this._numParticles);
281
+ // for (let i = 0; i < this._numParticles; i++) particleIndices[i] = i;
282
+ // this.particleIndexBuffer = createBuffer(gl, particleIndices);
283
+ // }
284
+ // get numParticles() {
285
+ // return this._numParticles;
286
+ // }
287
+ // // Vector field texture is used to calculate the particle movement.
288
+ // /**
289
+ // * @param {Object} windData
290
+ // * @param {HTMLImageElement} windData.image - image element
291
+ // * @param {number} windData.uMin - minimum u value
292
+ // * @param {number} windData.vMin - minimum v value
293
+ // * @param {number} windData.uMax - maximum u value
294
+ // * @param {number} windData.vMax - maximum v value
295
+ // */
296
+ // setWind(windData) {
297
+ // if (windData === null) {
298
+ // return;
299
+ // }
300
+ // const windDataMeta = this._windDataMeta;
301
+ // const gl = this.gl;
302
+ // this.windData = windData;
303
+ // this.windTexture = createTexture(gl, gl.LINEAR, windData.image);
304
+ // const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
305
+ // gl.useProgram(this.updateProgram.program);
306
+ // gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
307
+ // gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
308
+ // gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
309
+ // this.setGeometry();
310
+ // console.log("windData bbox", windData.bbox);
311
+ // const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
312
+ // const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
313
+ // this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
314
+ // gl.useProgram(currentProgram);
315
+ // this._setCoorcinatesDataCalculatorData();
316
+ // this.resize();
317
+ // }
318
+ // // Vector field texture is used to calculate the particle movement.
319
+ // /**
320
+ // * @param {Object} windData
321
+ // * @param {BaseInt64} windData.image - image element
322
+ // * @param {number} windData.width - image width
323
+ // * @param {number} windData.height - image height
324
+ // * @param {number} windData.uMin - minimum u value
325
+ // * @param {number} windData.vMin - minimum v value
326
+ // * @param {number} windData.uMax - maximum u value
327
+ // * @param {number} windData.vMax - maximum v value
328
+ // * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
329
+ // */
330
+ // setWindDataWithImageBase64(windData) {
331
+ // const image = createImageFromBase64(windData.image)
332
+ // image.onload = () => {
333
+ // windData.image = image;
334
+ // this.setWind(windData);
335
+ // }
336
+ // }
337
+ // /**
338
+ // * @param
339
+ // * @returns
340
+ // */
341
+ // getTexturePointSampler(type: 'magnitude' | 'angle' = 'magnitude') {
342
+ // // if (type === `magnitude`) {
343
+ // // if (!this.texturePointSampler) {
344
+ // // this._createTexturePointSampler();
345
+ // // this._setCoorcinatesDataCalculatorData();
346
+ // // }
347
+ // // return this.texturePointSampler;
348
+ // // } else if (type === `angle`) {
349
+ // // if (!this.texturePointSamplerAngle) {
350
+ // // this._createTexturePointSamplerAngle();
351
+ // // this._setCoorcinatesDataCalculatorData();
352
+ // // }
353
+ // // return this.texturePointSamplerAngle;
354
+ // // } else {
355
+ // // throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
356
+ // // }
357
+ // }
358
+ // // globe calls `draw3D` method on each frame
359
+ // draw3D() {
360
+ // }
361
+ // // globe calls this `free` on plugin object unregistration
362
+ // free() {
363
+ // }
364
+ // }