@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,533 +1,386 @@
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- /**
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- * @author Toprak Ozturk
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- */
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- /**
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- * @description Finds inner and edge cut points of givin triangle for given zoom level
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- *
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- * @param {number} zoomLevel - The current zoom level
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- * @param {LongLat} p1 - First point of triangle
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- * @param {LongLat} p2 - Second point of triangle
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- * @param {LongLat} p3 - Third point of triangle
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- *
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- *
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- * @returns {positions: LongLat[], indices: number[]} - positions are the inner and edge cut points of triangle, indices are the index array for triangle faces
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- */
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-
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-
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- import { Arc, Plane, Vec3 } from "../types";
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- import { Radian, LongLatRadian } from "../../types";
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- import { create as createArc, calculateZLimitPoint } from "../arc";
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- import { createUnitVectorFromLongLat, equals, vec3ToLongLatRadians, clone } from "../vec3";
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- import { TILE_COUNTS } from "./constants";
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- import { pointsOnArc } from "../juction/arc-plane";
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- import { latToTileY, tileYtoLat } from "./methods";
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- import Delaunator from "delaunator";
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- import { radianToMercatorXY } from "../methods";
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-
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- const KEY_PRECISION = 9;
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-
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- export type BBoxZoom = {
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- bbox: { min: LongLatRadian, max: LongLatRadian },
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- zoom: number
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- }
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-
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-
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- export type ArcExtended = Arc & {
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- exceededLimit?: Vec3,
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- bbox: {
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- min: LongLatRadian, max: LongLatRadian
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- },
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- p0LongLat: LongLatRadian,
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- p1LongLat: LongLatRadian
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- };
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-
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- export type TriangleTessellationMeta = {
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- arcs: [ArcExtended, ArcExtended, ArcExtended],
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- bbox: { min: LongLatRadian, max: LongLatRadian },
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- showThreshold: number,
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- shortCut: {
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- vec3s: Float32Array;
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- longLats: Float32Array;
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- indices: Uint32Array;
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- }
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- }
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-
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- // TODO:get rid of embedded lists. always flat list
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- const TILE_DEM_VERTEX_COUNT = 5; // 5x5 grid for DEM
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- const TILE_DEM_STEPCOUNT = TILE_DEM_VERTEX_COUNT - 1; // 4 inner divisions in each dimension
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-
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-
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-
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- const _plane = /*@__PURE__*/ { normal: [0, 0, 0] as Vec3, distance: 0 } as Plane;
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- const _resultPoints = /*@__PURE__*/[[0, 0, 0], [0, 0, 0]] as [Vec3, Vec3];
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-
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-
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-
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- function createBBox(
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- p1: LongLatRadian,
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- p2: LongLatRadian,
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- limitVec: Vec3 | undefined): { min: LongLatRadian, max: LongLatRadian } {
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- if (limitVec) {
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- const limitLongLat: LongLatRadian = vec3ToLongLatRadians(limitVec);
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-
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- return {
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- min: [Math.min(p1[0], p2[0], limitLongLat[0]), Math.min(p1[1], p2[1], limitLongLat[1])],
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- max: [Math.max(p1[0], p2[0], limitLongLat[0]), Math.max(p1[1], p2[1], limitLongLat[1])],
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- };
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- }
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- return {
79
- min: [Math.min(p1[0], p2[0]), Math.min(p1[1], p2[1])],
80
- max: [Math.max(p1[0], p2[0]), Math.max(p1[1], p2[1])],
81
- };
82
- }
83
-
84
-
85
- function radianCheck(point: LongLatRadian): boolean {
86
- return point[0] >= -Math.PI && point[0] <= Math.PI && point[1] >= -Math.PI
87
- && point[1] <= Math.PI / 2 && point[1] >= -Math.PI / 2;
88
- }
89
-
90
- export function createTriangleTessellationMeta(p1: LongLatRadian, p2: LongLatRadian, p3: LongLatRadian): TriangleTessellationMeta {
91
-
92
- if (!radianCheck(p1) || !radianCheck(p2) || !radianCheck(p3)) {
93
- throw new Error('Points must be in radian range: ' +
94
- 'p1:' + p1[0] + ',' + p1[1] +
95
- ' p2:' + p2[0] + ',' + p2[1] +
96
- ' p3:' + p3[0] + ',' + p3[1]);
97
- }
98
- const p1v3: Vec3 = createUnitVectorFromLongLat(p1);
99
- const p2v3: Vec3 = createUnitVectorFromLongLat(p2);
100
- const p3v3: Vec3 = createUnitVectorFromLongLat(p3);
101
- const arc1 = createArc(p1v3, p2v3) as ArcExtended;
102
- const arc2 = createArc(p2v3, p3v3) as ArcExtended;
103
- const arc3 = createArc(p3v3, p1v3) as ArcExtended;
104
-
105
- const limitVec = [0, 0, 0] as Vec3;
106
-
107
- if (calculateZLimitPoint(arc1, limitVec)) {
108
- arc1.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
109
- }
110
-
111
- arc1.bbox = createBBox(p1, p2, arc1.exceededLimit);
112
- arc1.p0LongLat = p1;
113
- arc1.p1LongLat = p2;
114
-
115
- if (calculateZLimitPoint(arc2, limitVec)) {
116
- arc2.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
117
- }
118
- arc2.bbox = createBBox(p2, p3, arc2.exceededLimit);
119
- arc2.p0LongLat = p2;
120
- arc2.p1LongLat = p3;
121
-
122
- if (calculateZLimitPoint(arc3, limitVec)) {
123
- arc3.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
124
- }
125
- arc3.bbox = createBBox(p3, p1, arc3.exceededLimit);
126
- arc3.p0LongLat = p3;
127
- arc3.p1LongLat = p1;
128
-
129
- const bbox = {
130
- min: [
131
- Math.min(arc1.bbox.min[0], arc2.bbox.min[0], arc3.bbox.min[0]),
132
- Math.min(arc1.bbox.min[1], arc2.bbox.min[1], arc3.bbox.min[1])
133
- ] as LongLatRadian,
134
- max: [
135
- Math.max(arc1.bbox.max[0], arc2.bbox.max[0], arc3.bbox.max[0]),
136
- Math.max(arc1.bbox.max[1], arc2.bbox.max[1], arc3.bbox.max[1])
137
- ] as LongLatRadian,
138
- };
139
-
140
-
141
- const meta = {
142
- arcs: [arc1, arc2, arc3],
143
- bbox,
144
- showThreshold: calculateShowThreshold(arc1, arc2, arc3)
145
- } as TriangleTessellationMeta;
146
-
147
- meta.shortCut = partialTessellation(
148
- meta,
149
- [{
150
- bbox: meta.bbox,
151
- zoom: 0
152
- }],
153
- TILE_DEM_STEPCOUNT
154
- );
155
-
156
- return meta;
157
- }
158
-
159
-
160
- function calculateShowThreshold(arc1: Arc, arc2: Arc, arc3: Arc): number {
161
-
162
- const largestCoverAngle = Math.max(arc1.coverAngle, arc2.coverAngle, arc3.coverAngle);
163
- return Math.PI / largestCoverAngle;
164
- }
165
-
166
- export function zoomLevelShowThreshold(zoomLevel: number, tileRatio: number): number {
167
- const tileCount = TILE_COUNTS[zoomLevel];
168
-
169
- return tileCount / tileRatio / 2;
170
- }
171
-
172
-
173
- type EdgePoint = { vec: Vec3, longLat: LongLatRadian, arcIndex: number }
174
- /**
175
- *
176
- * @param triangleMeta
177
- * @param zoom
178
- * @param angle
179
- * @param dimension false for longitude (meridian) true for latitude (parallel)
180
- */
181
- function getPoints(triangleMeta: TriangleTessellationMeta, angle: Radian, dimension: boolean): [EdgePoint, EdgePoint] | [EdgePoint, EdgePoint, EdgePoint, EdgePoint] | [] {
182
- // find which arcs are cut by plane
183
- const radians = angle;
184
- if (dimension) {
185
- _plane.normal[0] = 0;
186
- _plane.normal[1] = 0;
187
- _plane.normal[2] = 1;
188
- _plane.distance = Math.sin(radians);
189
-
190
- } else {
191
- _plane.normal[0] = Math.sin(radians);
192
- _plane.normal[1] = -Math.cos(radians);
193
- _plane.normal[2] = 0;
194
- _plane.distance = 0;
195
- }
196
-
197
- let result: EdgePoint[] = [];
198
- // Add debugging
199
- let resultsFromDistinctArcs = 0;
200
- for (let i = 0; i < 3; i++) {
201
- const arc = triangleMeta.arcs[i];
202
- const coordIndex = dimension ? 1 : 0;
203
- const minCoord = arc.bbox.min[coordIndex];
204
- const maxCoord = arc.bbox.max[coordIndex];
205
-
206
-
207
- if (minCoord > angle || maxCoord < angle) {
208
- continue; // arc is out of range
209
- }
210
-
211
-
212
- const count = pointsOnArc(arc, _plane, _resultPoints);
213
-
214
- if (count === 1) {
215
- result.push({ vec: clone(_resultPoints[0]), longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i }
216
- );
217
- }
218
- else if (count === 2) {
219
- // throw new Error('Unexpected 2 cut points on arc, should be max 1'); // TODO DELETE this line later
220
- result.push({ vec: [..._resultPoints[0]], longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
221
- result.push({ vec: clone(_resultPoints[1]), longLat: vec3ToLongLatRadians(_resultPoints[1]), arcIndex: i }); // TODO: this is a fix for a bug, need to investigate later
222
- }
223
- resultsFromDistinctArcs += 1;
224
- }
225
-
226
- if (resultsFromDistinctArcs === 3) {
227
- result = filterDuplicate(result);
228
- }
229
-
230
- if (result.length !== 2 && result.length !== 4) {
231
- // throw new Error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
232
- console.error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
233
- return [];
234
- }
235
-
236
- if (dimension) {
237
- result.sort((a, b) => {
238
- return a.longLat[0] - b.longLat[0]; // sort by x for latitude cuts
239
- });
240
- }
241
-
242
- return result as [EdgePoint, EdgePoint] | [EdgePoint, EdgePoint, EdgePoint, EdgePoint];
243
- }
244
-
245
-
246
- function getEdgePoints(triangleMeta: TriangleTessellationMeta, edgePointIndexSets: [Set<number>, Set<number>, Set<number>]): Vec3[] {
247
- const points = [
248
- triangleMeta.arcs[0].p0,
249
- triangleMeta.arcs[1].p0,
250
- triangleMeta.arcs[2].p0,
251
- ]
252
- edgePointIndexSets[0].add(0);
253
- edgePointIndexSets[0].add(1);
254
- edgePointIndexSets[1].add(1);
255
- edgePointIndexSets[1].add(2);
256
- edgePointIndexSets[2].add(2);
257
- edgePointIndexSets[2].add(0);
258
- let exceededLimitPointIndex = 3;
259
- for (let i = 0; i < 3; i++) {
260
- if (triangleMeta.arcs[i].exceededLimit) {
261
- points.push(triangleMeta.arcs[i].exceededLimit as Vec3);
262
- edgePointIndexSets[i].add(exceededLimitPointIndex);
263
- exceededLimitPointIndex++;
264
- }
265
- }
266
- return points;
267
- }
268
-
269
-
270
-
271
- // TODO: EDGES NEED ! LEVEL MORE ZOOM LEVEL OF RESOLUTION as THEY CAN BE NEIGHBOURS OF HIGHER ZOOM LEVEL TILES....
272
- // simple strategy: get max zoom level of neighbour, add edge cuts based on that zoom level, do not fill inner points.
273
- // partialTessellation cure this problem automatically
274
-
275
-
276
-
277
- function filterDuplicate(points: EdgePoint[]): EdgePoint[] {
278
-
279
- if (points.length < 2) {
280
- return points;
281
- }
282
- const result: EdgePoint[] = [points[0]];
283
- for (let i = 1; i < points.length; i++) {
284
- let isDuplicate = false;
285
- for (let j = 0; j < result.length; j++) {
286
- if (equals(points[i].vec, result[j].vec)) {
287
- isDuplicate = true;
288
- break;
289
- }
290
- }
291
- if (!isDuplicate) {
292
- result.push(points[i]);
293
- }
294
- }
295
-
296
- return result;
297
- }
298
-
299
-
300
-
301
-
302
- function filterEdgePointTriangles(
303
- indeces: Uint32Array,
304
- edgePointIndices: [Set<number>, Set<number>, Set<number>]): Uint32Array {
305
-
306
-
307
- const result = []
308
- for (let i = 0; i < indeces.length; i += 3) {
309
-
310
- const i0 = indeces[i];
311
- const i1 = indeces[i + 1];
312
- const i2 = indeces[i + 2];
313
- if ((edgePointIndices[0].has(i0) && edgePointIndices[0].has(i1) && edgePointIndices[0].has(i2)) ||
314
- (edgePointIndices[1].has(i0) && edgePointIndices[1].has(i1) && edgePointIndices[1].has(i2)) ||
315
- (edgePointIndices[2].has(i0) && edgePointIndices[2].has(i1) && edgePointIndices[2].has(i2))) {
316
- continue;
317
- }
318
- result.push(i0, i1, i2);
319
- }
320
- return new Uint32Array(result);
321
-
322
- }
323
-
324
-
325
-
326
-
327
-
328
- export function partialTessellation(
329
- triangleMeta: TriangleTessellationMeta,
330
- limits: BBoxZoom[],
331
- innerCuts: number
332
- ): { vec3s: Float32Array; longLats: Float32Array; indices: Uint32Array } {
333
- // TODO: pointMap can be local variable and cleaned after function call to avoid reinitialization overhead
334
- const pointMap = new Map<string, number>(); // Key: "lon|lat", Value: index
335
- const allVec3s: number[] = [];
336
- const allLongLats: number[] = [];
337
- let pointCounter = 0;
338
- const stepCount = innerCuts - 1; //
339
- const edgePointIndexSets: [Set<number>, Set<number>, Set<number>] = [new Set<number>(), new Set<number>(), new Set<number>()];
340
- // addTriangleVerticesToEdgeSets(edgePointIndexSets);
341
-
342
- /**
343
- * Precision for coordinate keys in the map. 1e-12 radians is
344
- * extremely small (sub-millimeter on Earth's surface) and avoids
345
- * floating point inaccuracies causing duplicate points.
346
- */
347
-
348
- /**
349
- * Adds a point to the vertex arrays if it doesn't already exist.
350
- * Returns the index of the point (new or existing).
351
- */
352
- const addPoint = (longLat: LongLatRadian, vec3?: Vec3, edgeIndex?: number): number => {
353
- const key = `${Math.round(longLat[0] * 1e9)}|${Math.round(longLat[1] * 1e9)}`;
354
-
355
- let index = pointMap.get(key);
356
- if (index !== undefined) {
357
- if (edgeIndex !== undefined) {
358
- edgePointIndexSets[edgeIndex].add(index);
359
- }
360
- return index; // Point already exists
361
- }
362
-
363
- // Point is new, add it
364
- const v3 = vec3 || createUnitVectorFromLongLat(longLat);
365
- allVec3s.push(v3[0], v3[1], v3[2]);
366
- allLongLats.push(longLat[0], longLat[1]);
367
-
368
-
369
- index = pointCounter++;
370
-
371
- pointMap.set(key, index);
372
- if (edgeIndex !== undefined) {
373
- edgePointIndexSets[edgeIndex].add(index);
374
- }
375
- return index;
376
- };
377
-
378
- // 1. Add triangle's "shell" (for Delaunay) and "edge" (vertices/limits) points
379
- // These points constrain the triangulation.
380
- const edgePoints = getEdgePoints(triangleMeta, edgePointIndexSets);
381
- // Assuming shellPoints and edgePoints have the same length and correspond
382
-
383
- for (let i = 0; i < edgePoints.length; i++) {
384
- addPoint(vec3ToLongLatRadians(edgePoints[i]), edgePoints[i], undefined);
385
-
386
- }
387
- // 2. Iterate through each tile limit
388
- for (let i = 0; i < limits.length; i++) {
389
- const tileBBox = limits[i].bbox;
390
- const zoom = limits[i].zoom;
391
-
392
- // 2a. Calculate the intersection BBOX (the area we'll work on)
393
- const workBBox = {
394
- min: [
395
- Math.max(triangleMeta.bbox.min[0], tileBBox.min[0]),
396
- Math.max(triangleMeta.bbox.min[1], tileBBox.min[1])
397
- ] as LongLatRadian,
398
- max: [
399
- Math.min(triangleMeta.bbox.max[0], tileBBox.max[0]),
400
- Math.min(triangleMeta.bbox.max[1], tileBBox.max[1])
401
- ] as LongLatRadian,
402
- };
403
-
404
- // If the intersection is invalid (no overlap), skip this tile
405
- if (workBBox.min[0] >= workBBox.max[0] || workBBox.min[1] >= workBBox.max[1]) {
406
- continue;
407
- }
408
-
409
- // 2b. Calculate grid steps for this tile's zoom
410
- const tileCount = TILE_COUNTS[zoom];
411
- const lonStep = (2 * Math.PI) / tileCount / stepCount;
412
- const latStep = 1.0 / stepCount; // This is in tileY units
413
-
414
- // 2c. Generate Latitude (Parallel) Points
415
- const startTileY = latToTileY(workBBox.max[1], zoom); // max lat -> min tileY
416
- const endTileY = latToTileY(workBBox.min[1], zoom); // min lat -> max tileY
417
-
418
- // let currentY = Math.ceil(startTileY / latStep) * latStep;
419
- let currentY = startTileY - Math.abs(startTileY % latStep);
420
- // if (currentY < startTileY - 1e-9) currentY += latStep; // Ensure we start inside or on edge
421
- if (currentY === startTileY) currentY -= latStep; // since start point is already added
422
-
423
- while (currentY <= endTileY + 1e-9) {
424
- const lat = tileYtoLat(currentY, zoom);
425
-
426
- // Skip if rounding put us slightly outside the work box
427
- if (lat < workBBox.min[1] - 1e-9 || lat > workBBox.max[1] + 1e-9) {
428
- currentY += latStep;
429
- continue;
430
- }
431
-
432
- // Find where this latitude line intersects the triangle
433
- const intersections = getPoints(triangleMeta, lat, true);
434
- if (intersections.length === 0) {
435
- currentY += latStep;
436
- continue;
437
- }
438
-
439
- for (let i = 0; i < intersections.length; i += 2) {
440
- const p0 = intersections[i]; // {vec, longLat, arcIndex}
441
- const p1 = intersections[i + 1];
442
-
443
- // Find the segment of this latitude line that is *inside* both
444
- // the triangle (p0-p1) AND the tile BBOX (workBBox)
445
-
446
-
447
-
448
- const triMinLon = Math.min(p0.longLat[0], p1.longLat[0]);
449
- const triMaxLon = Math.max(p0.longLat[0], p1.longLat[0]);
450
-
451
- const segMinLon = Math.max(workBBox.min[0], triMinLon);
452
- const segMaxLon = Math.min(workBBox.max[0], triMaxLon);
453
-
454
- // If this clipped segment is valid, generate points
455
- if (segMinLon < segMaxLon - 1e-9) {
456
-
457
- // Add the exact start and end points of the clipped segment
458
- addPoint(p0.longLat, p0.vec, p0.arcIndex);
459
- addPoint(p1.longLat, p1.vec, p1.arcIndex);
460
-
461
- // Add fill points *between* them
462
- let currentLon = Math.ceil(segMinLon / lonStep) * lonStep;
463
- if (currentLon < segMinLon - 1e-9) currentLon += lonStep;
464
-
465
- while (currentLon < segMaxLon - 1e-9) {
466
- addPoint([currentLon, lat], undefined, undefined);
467
- currentLon += lonStep;
468
- }
469
- }
470
- }
471
- currentY += latStep;
472
- }
473
-
474
- // 2d. Generate Longitude (Meridian) Points
475
- const startLon = workBBox.min[0];
476
- const endLon = workBBox.max[0];
477
-
478
- let currentLon = Math.ceil(startLon / lonStep) * lonStep;
479
- if (currentLon < startLon - 1e-9) currentLon += lonStep;
480
-
481
- while (currentLon <= endLon + 1e-9) {
482
- // Find where this longitude line intersects the triangle
483
- const intersections = getPoints(triangleMeta, currentLon, false);
484
- if (intersections.length === 0) {
485
- currentLon += lonStep;
486
- continue;
487
- }
488
-
489
- for (const p of intersections) {
490
- const pLongLat = p.longLat;
491
- // Check if this point is inside the *workBBox*
492
- if (
493
- pLongLat[1] >= workBBox.min[1] - 1e-9 &&
494
- pLongLat[1] <= workBBox.max[1] + 1e-9
495
- ) {
496
- addPoint(pLongLat, p.vec, p.arcIndex);
497
- }
498
- }
499
- currentLon += lonStep;
500
- }
501
- } // End loop over limits
502
-
503
- // 3. Triangulate
504
- // We must have at least 3 points to make a triangle
505
- if (pointCounter < 3) {
506
- return {
507
- vec3s: new Float32Array(),
508
- longLats: new Float32Array(),
509
- indices: new Uint32Array(),
510
- };
511
- }
512
-
513
- const delaunator = new Delaunator(allLongLats);
514
-
515
- let indices = delaunator.triangles;
516
-
517
- indices = filterEdgePointTriangles(indices, edgePointIndexSets);
518
-
519
-
520
-
521
- // Convert to Mercator
522
- for (let i = 0; i < allLongLats.length / 2; i++) {
523
- const xy = radianToMercatorXY([allLongLats[i * 2], allLongLats[i * 2 + 1]]);
524
- allLongLats[i * 2] = xy[0];
525
- allLongLats[i * 2 + 1] = xy[1];
526
- }
527
-
528
- return {
529
- vec3s: new Float32Array(allVec3s),
530
- longLats: new Float32Array(allLongLats),
531
- indices: indices,
532
- };
533
- }
1
+ /**
2
+ * @author Toprak Ozturk
3
+ */
4
+ /**
5
+ * @description Finds inner and edge cut points of givin triangle for given zoom level
6
+ *
7
+ * @param {number} zoomLevel - The current zoom level
8
+ * @param {LongLat} p1 - First point of triangle
9
+ * @param {LongLat} p2 - Second point of triangle
10
+ * @param {LongLat} p3 - Third point of triangle
11
+ *
12
+ *
13
+ * @returns {positions: LongLat[], indices: number[]} - positions are the inner and edge cut points of triangle, indices are the index array for triangle faces
14
+ */
15
+ import { create as createArc, calculateZLimitPoint } from "../arc";
16
+ import { createUnitVectorFromLongLat, equals, vec3ToLongLatRadians, clone } from "../vec3";
17
+ import { TILE_COUNTS } from "./constants";
18
+ import { pointsOnArc } from "../juction/arc-plane";
19
+ import { latToTileY, tileYtoLat } from "./methods";
20
+ import Delaunator from "delaunator";
21
+ import { radianToMercatorXY } from "../methods";
22
+ const KEY_PRECISION = 9;
23
+ // TODO:get rid of embedded lists. always flat list
24
+ const TILE_DEM_VERTEX_COUNT = 5; // 5x5 grid for DEM
25
+ const TILE_DEM_STEPCOUNT = TILE_DEM_VERTEX_COUNT - 1; // 4 inner divisions in each dimension
26
+ const _plane = /*@__PURE__*/ { normal: [0, 0, 0], distance: 0 };
27
+ const _resultPoints = /*@__PURE__*/ [[0, 0, 0], [0, 0, 0]];
28
+ function createBBox(p1, p2, limitVec) {
29
+ if (limitVec) {
30
+ const limitLongLat = vec3ToLongLatRadians(limitVec);
31
+ return {
32
+ min: [Math.min(p1[0], p2[0], limitLongLat[0]), Math.min(p1[1], p2[1], limitLongLat[1])],
33
+ max: [Math.max(p1[0], p2[0], limitLongLat[0]), Math.max(p1[1], p2[1], limitLongLat[1])],
34
+ };
35
+ }
36
+ return {
37
+ min: [Math.min(p1[0], p2[0]), Math.min(p1[1], p2[1])],
38
+ max: [Math.max(p1[0], p2[0]), Math.max(p1[1], p2[1])],
39
+ };
40
+ }
41
+ function radianCheck(point) {
42
+ return point[0] >= -Math.PI && point[0] <= Math.PI && point[1] >= -Math.PI
43
+ && point[1] <= Math.PI / 2 && point[1] >= -Math.PI / 2;
44
+ }
45
+ export function createTriangleTessellationMeta(p1, p2, p3) {
46
+ if (!radianCheck(p1) || !radianCheck(p2) || !radianCheck(p3)) {
47
+ throw new Error('Points must be in radian range: ' +
48
+ 'p1:' + p1[0] + ',' + p1[1] +
49
+ ' p2:' + p2[0] + ',' + p2[1] +
50
+ ' p3:' + p3[0] + ',' + p3[1]);
51
+ }
52
+ const p1v3 = createUnitVectorFromLongLat(p1);
53
+ const p2v3 = createUnitVectorFromLongLat(p2);
54
+ const p3v3 = createUnitVectorFromLongLat(p3);
55
+ const arc1 = createArc(p1v3, p2v3);
56
+ const arc2 = createArc(p2v3, p3v3);
57
+ const arc3 = createArc(p3v3, p1v3);
58
+ const limitVec = [0, 0, 0];
59
+ if (calculateZLimitPoint(arc1, limitVec)) {
60
+ arc1.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
61
+ }
62
+ arc1.bbox = createBBox(p1, p2, arc1.exceededLimit);
63
+ arc1.p0LongLat = p1;
64
+ arc1.p1LongLat = p2;
65
+ if (calculateZLimitPoint(arc2, limitVec)) {
66
+ arc2.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
67
+ }
68
+ arc2.bbox = createBBox(p2, p3, arc2.exceededLimit);
69
+ arc2.p0LongLat = p2;
70
+ arc2.p1LongLat = p3;
71
+ if (calculateZLimitPoint(arc3, limitVec)) {
72
+ arc3.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
73
+ }
74
+ arc3.bbox = createBBox(p3, p1, arc3.exceededLimit);
75
+ arc3.p0LongLat = p3;
76
+ arc3.p1LongLat = p1;
77
+ const bbox = {
78
+ min: [
79
+ Math.min(arc1.bbox.min[0], arc2.bbox.min[0], arc3.bbox.min[0]),
80
+ Math.min(arc1.bbox.min[1], arc2.bbox.min[1], arc3.bbox.min[1])
81
+ ],
82
+ max: [
83
+ Math.max(arc1.bbox.max[0], arc2.bbox.max[0], arc3.bbox.max[0]),
84
+ Math.max(arc1.bbox.max[1], arc2.bbox.max[1], arc3.bbox.max[1])
85
+ ],
86
+ };
87
+ const meta = {
88
+ arcs: [arc1, arc2, arc3],
89
+ bbox,
90
+ showThreshold: calculateShowThreshold(arc1, arc2, arc3)
91
+ };
92
+ meta.shortCut = partialTessellation(meta, [{
93
+ bbox: meta.bbox,
94
+ zoom: 0
95
+ }], TILE_DEM_STEPCOUNT);
96
+ return meta;
97
+ }
98
+ function calculateShowThreshold(arc1, arc2, arc3) {
99
+ const largestCoverAngle = Math.max(arc1.coverAngle, arc2.coverAngle, arc3.coverAngle);
100
+ return Math.PI / largestCoverAngle;
101
+ }
102
+ export function zoomLevelShowThreshold(zoomLevel, tileRatio) {
103
+ const tileCount = TILE_COUNTS[zoomLevel];
104
+ return tileCount / tileRatio / 2;
105
+ }
106
+ /**
107
+ *
108
+ * @param triangleMeta
109
+ * @param zoom
110
+ * @param angle
111
+ * @param dimension false for longitude (meridian) true for latitude (parallel)
112
+ */
113
+ function getPoints(triangleMeta, angle, dimension) {
114
+ // find which arcs are cut by plane
115
+ const radians = angle;
116
+ if (dimension) {
117
+ _plane.normal[0] = 0;
118
+ _plane.normal[1] = 0;
119
+ _plane.normal[2] = 1;
120
+ _plane.distance = Math.sin(radians);
121
+ }
122
+ else {
123
+ _plane.normal[0] = Math.sin(radians);
124
+ _plane.normal[1] = -Math.cos(radians);
125
+ _plane.normal[2] = 0;
126
+ _plane.distance = 0;
127
+ }
128
+ let result = [];
129
+ // Add debugging
130
+ let resultsFromDistinctArcs = 0;
131
+ for (let i = 0; i < 3; i++) {
132
+ const arc = triangleMeta.arcs[i];
133
+ const coordIndex = dimension ? 1 : 0;
134
+ const minCoord = arc.bbox.min[coordIndex];
135
+ const maxCoord = arc.bbox.max[coordIndex];
136
+ if (minCoord > angle || maxCoord < angle) {
137
+ continue; // arc is out of range
138
+ }
139
+ const count = pointsOnArc(arc, _plane, _resultPoints);
140
+ if (count === 1) {
141
+ result.push({ vec: clone(_resultPoints[0]), longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
142
+ }
143
+ else if (count === 2) {
144
+ // throw new Error('Unexpected 2 cut points on arc, should be max 1'); // TODO DELETE this line later
145
+ result.push({ vec: [..._resultPoints[0]], longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
146
+ result.push({ vec: clone(_resultPoints[1]), longLat: vec3ToLongLatRadians(_resultPoints[1]), arcIndex: i }); // TODO: this is a fix for a bug, need to investigate later
147
+ }
148
+ resultsFromDistinctArcs += 1;
149
+ }
150
+ if (resultsFromDistinctArcs === 3) {
151
+ result = filterDuplicate(result);
152
+ }
153
+ if (result.length !== 2 && result.length !== 4) {
154
+ // throw new Error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
155
+ console.error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
156
+ return [];
157
+ }
158
+ if (dimension) {
159
+ result.sort((a, b) => {
160
+ return a.longLat[0] - b.longLat[0]; // sort by x for latitude cuts
161
+ });
162
+ }
163
+ return result;
164
+ }
165
+ function getEdgePoints(triangleMeta, edgePointIndexSets) {
166
+ const points = [
167
+ triangleMeta.arcs[0].p0,
168
+ triangleMeta.arcs[1].p0,
169
+ triangleMeta.arcs[2].p0,
170
+ ];
171
+ edgePointIndexSets[0].add(0);
172
+ edgePointIndexSets[0].add(1);
173
+ edgePointIndexSets[1].add(1);
174
+ edgePointIndexSets[1].add(2);
175
+ edgePointIndexSets[2].add(2);
176
+ edgePointIndexSets[2].add(0);
177
+ let exceededLimitPointIndex = 3;
178
+ for (let i = 0; i < 3; i++) {
179
+ if (triangleMeta.arcs[i].exceededLimit) {
180
+ points.push(triangleMeta.arcs[i].exceededLimit);
181
+ edgePointIndexSets[i].add(exceededLimitPointIndex);
182
+ exceededLimitPointIndex++;
183
+ }
184
+ }
185
+ return points;
186
+ }
187
+ // TODO: EDGES NEED ! LEVEL MORE ZOOM LEVEL OF RESOLUTION as THEY CAN BE NEIGHBOURS OF HIGHER ZOOM LEVEL TILES....
188
+ // simple strategy: get max zoom level of neighbour, add edge cuts based on that zoom level, do not fill inner points.
189
+ // partialTessellation cure this problem automatically
190
+ function filterDuplicate(points) {
191
+ if (points.length < 2) {
192
+ return points;
193
+ }
194
+ const result = [points[0]];
195
+ for (let i = 1; i < points.length; i++) {
196
+ let isDuplicate = false;
197
+ for (let j = 0; j < result.length; j++) {
198
+ if (equals(points[i].vec, result[j].vec)) {
199
+ isDuplicate = true;
200
+ break;
201
+ }
202
+ }
203
+ if (!isDuplicate) {
204
+ result.push(points[i]);
205
+ }
206
+ }
207
+ return result;
208
+ }
209
+ function filterEdgePointTriangles(indeces, edgePointIndices) {
210
+ const result = [];
211
+ for (let i = 0; i < indeces.length; i += 3) {
212
+ const i0 = indeces[i];
213
+ const i1 = indeces[i + 1];
214
+ const i2 = indeces[i + 2];
215
+ if ((edgePointIndices[0].has(i0) && edgePointIndices[0].has(i1) && edgePointIndices[0].has(i2)) ||
216
+ (edgePointIndices[1].has(i0) && edgePointIndices[1].has(i1) && edgePointIndices[1].has(i2)) ||
217
+ (edgePointIndices[2].has(i0) && edgePointIndices[2].has(i1) && edgePointIndices[2].has(i2))) {
218
+ continue;
219
+ }
220
+ result.push(i0, i1, i2);
221
+ }
222
+ return new Uint32Array(result);
223
+ }
224
+ export function partialTessellation(triangleMeta, limits, innerCuts) {
225
+ // TODO: pointMap can be local variable and cleaned after function call to avoid reinitialization overhead
226
+ const pointMap = new Map(); // Key: "lon|lat", Value: index
227
+ const allVec3s = [];
228
+ const allLongLats = [];
229
+ let pointCounter = 0;
230
+ const stepCount = innerCuts - 1; //
231
+ const edgePointIndexSets = [new Set(), new Set(), new Set()];
232
+ // addTriangleVerticesToEdgeSets(edgePointIndexSets);
233
+ /**
234
+ * Precision for coordinate keys in the map. 1e-12 radians is
235
+ * extremely small (sub-millimeter on Earth's surface) and avoids
236
+ * floating point inaccuracies causing duplicate points.
237
+ */
238
+ /**
239
+ * Adds a point to the vertex arrays if it doesn't already exist.
240
+ * Returns the index of the point (new or existing).
241
+ */
242
+ const addPoint = (longLat, vec3, edgeIndex) => {
243
+ const key = `${Math.round(longLat[0] * 1e9)}|${Math.round(longLat[1] * 1e9)}`;
244
+ let index = pointMap.get(key);
245
+ if (index !== undefined) {
246
+ if (edgeIndex !== undefined) {
247
+ edgePointIndexSets[edgeIndex].add(index);
248
+ }
249
+ return index; // Point already exists
250
+ }
251
+ // Point is new, add it
252
+ const v3 = vec3 || createUnitVectorFromLongLat(longLat);
253
+ allVec3s.push(v3[0], v3[1], v3[2]);
254
+ allLongLats.push(longLat[0], longLat[1]);
255
+ index = pointCounter++;
256
+ pointMap.set(key, index);
257
+ if (edgeIndex !== undefined) {
258
+ edgePointIndexSets[edgeIndex].add(index);
259
+ }
260
+ return index;
261
+ };
262
+ // 1. Add triangle's "shell" (for Delaunay) and "edge" (vertices/limits) points
263
+ // These points constrain the triangulation.
264
+ const edgePoints = getEdgePoints(triangleMeta, edgePointIndexSets);
265
+ // Assuming shellPoints and edgePoints have the same length and correspond
266
+ for (let i = 0; i < edgePoints.length; i++) {
267
+ addPoint(vec3ToLongLatRadians(edgePoints[i]), edgePoints[i], undefined);
268
+ }
269
+ // 2. Iterate through each tile limit
270
+ for (let i = 0; i < limits.length; i++) {
271
+ const tileBBox = limits[i].bbox;
272
+ const zoom = limits[i].zoom;
273
+ // 2a. Calculate the intersection BBOX (the area we'll work on)
274
+ const workBBox = {
275
+ min: [
276
+ Math.max(triangleMeta.bbox.min[0], tileBBox.min[0]),
277
+ Math.max(triangleMeta.bbox.min[1], tileBBox.min[1])
278
+ ],
279
+ max: [
280
+ Math.min(triangleMeta.bbox.max[0], tileBBox.max[0]),
281
+ Math.min(triangleMeta.bbox.max[1], tileBBox.max[1])
282
+ ],
283
+ };
284
+ // If the intersection is invalid (no overlap), skip this tile
285
+ if (workBBox.min[0] >= workBBox.max[0] || workBBox.min[1] >= workBBox.max[1]) {
286
+ continue;
287
+ }
288
+ // 2b. Calculate grid steps for this tile's zoom
289
+ const tileCount = TILE_COUNTS[zoom];
290
+ const lonStep = (2 * Math.PI) / tileCount / stepCount;
291
+ const latStep = 1.0 / stepCount; // This is in tileY units
292
+ // 2c. Generate Latitude (Parallel) Points
293
+ const startTileY = latToTileY(workBBox.max[1], zoom); // max lat -> min tileY
294
+ const endTileY = latToTileY(workBBox.min[1], zoom); // min lat -> max tileY
295
+ // let currentY = Math.ceil(startTileY / latStep) * latStep;
296
+ let currentY = startTileY - Math.abs(startTileY % latStep);
297
+ // if (currentY < startTileY - 1e-9) currentY += latStep; // Ensure we start inside or on edge
298
+ if (currentY === startTileY)
299
+ currentY -= latStep; // since start point is already added
300
+ while (currentY <= endTileY + 1e-9) {
301
+ const lat = tileYtoLat(currentY, zoom);
302
+ // Skip if rounding put us slightly outside the work box
303
+ if (lat < workBBox.min[1] - 1e-9 || lat > workBBox.max[1] + 1e-9) {
304
+ currentY += latStep;
305
+ continue;
306
+ }
307
+ // Find where this latitude line intersects the triangle
308
+ const intersections = getPoints(triangleMeta, lat, true);
309
+ if (intersections.length === 0) {
310
+ currentY += latStep;
311
+ continue;
312
+ }
313
+ for (let i = 0; i < intersections.length; i += 2) {
314
+ const p0 = intersections[i]; // {vec, longLat, arcIndex}
315
+ const p1 = intersections[i + 1];
316
+ // Find the segment of this latitude line that is *inside* both
317
+ // the triangle (p0-p1) AND the tile BBOX (workBBox)
318
+ const triMinLon = Math.min(p0.longLat[0], p1.longLat[0]);
319
+ const triMaxLon = Math.max(p0.longLat[0], p1.longLat[0]);
320
+ const segMinLon = Math.max(workBBox.min[0], triMinLon);
321
+ const segMaxLon = Math.min(workBBox.max[0], triMaxLon);
322
+ // If this clipped segment is valid, generate points
323
+ if (segMinLon < segMaxLon - 1e-9) {
324
+ // Add the exact start and end points of the clipped segment
325
+ addPoint(p0.longLat, p0.vec, p0.arcIndex);
326
+ addPoint(p1.longLat, p1.vec, p1.arcIndex);
327
+ // Add fill points *between* them
328
+ let currentLon = Math.ceil(segMinLon / lonStep) * lonStep;
329
+ if (currentLon < segMinLon - 1e-9)
330
+ currentLon += lonStep;
331
+ while (currentLon < segMaxLon - 1e-9) {
332
+ addPoint([currentLon, lat], undefined, undefined);
333
+ currentLon += lonStep;
334
+ }
335
+ }
336
+ }
337
+ currentY += latStep;
338
+ }
339
+ // 2d. Generate Longitude (Meridian) Points
340
+ const startLon = workBBox.min[0];
341
+ const endLon = workBBox.max[0];
342
+ let currentLon = Math.ceil(startLon / lonStep) * lonStep;
343
+ if (currentLon < startLon - 1e-9)
344
+ currentLon += lonStep;
345
+ while (currentLon <= endLon + 1e-9) {
346
+ // Find where this longitude line intersects the triangle
347
+ const intersections = getPoints(triangleMeta, currentLon, false);
348
+ if (intersections.length === 0) {
349
+ currentLon += lonStep;
350
+ continue;
351
+ }
352
+ for (const p of intersections) {
353
+ const pLongLat = p.longLat;
354
+ // Check if this point is inside the *workBBox*
355
+ if (pLongLat[1] >= workBBox.min[1] - 1e-9 &&
356
+ pLongLat[1] <= workBBox.max[1] + 1e-9) {
357
+ addPoint(pLongLat, p.vec, p.arcIndex);
358
+ }
359
+ }
360
+ currentLon += lonStep;
361
+ }
362
+ } // End loop over limits
363
+ // 3. Triangulate
364
+ // We must have at least 3 points to make a triangle
365
+ if (pointCounter < 3) {
366
+ return {
367
+ vec3s: new Float32Array(),
368
+ longLats: new Float32Array(),
369
+ indices: new Uint32Array(),
370
+ };
371
+ }
372
+ const delaunator = new Delaunator(allLongLats);
373
+ let indices = delaunator.triangles;
374
+ indices = filterEdgePointTriangles(indices, edgePointIndexSets);
375
+ // Convert to Mercator
376
+ for (let i = 0; i < allLongLats.length / 2; i++) {
377
+ const xy = radianToMercatorXY([allLongLats[i * 2], allLongLats[i * 2 + 1]]);
378
+ allLongLats[i * 2] = xy[0];
379
+ allLongLats[i * 2 + 1] = xy[1];
380
+ }
381
+ return {
382
+ vec3s: new Float32Array(allVec3s),
383
+ longLats: new Float32Array(allLongLats),
384
+ indices: indices,
385
+ };
386
+ }