@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,14 +1,12 @@
1
- import { createProgram } from "../../../util/webglobjectbuilders";
2
- import { glProgramCache } from "../../programcache";
3
- import { ParticleUBO } from "./particle-ubo";
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-
5
- /**
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- * [+] ubo
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- */
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-
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+ import { createProgram } from "../../../util/webglobjectbuilders";
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+ import { glProgramCache } from "../../programcache";
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+ import { ParticleUBO } from "./particle-ubo";
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+ /**
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+ * [+] ubo
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+ */
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  const vertexShaderSource = `#version 300 es
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  precision highp float;
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- `+ ParticleUBO.glslCode() + `
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+ ` + ParticleUBO.glslCode() + `
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  uniform sampler2D u_vector_field;
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  uniform sampler2D u_color_field;
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  uniform sampler2D u_speed_field;
@@ -68,115 +66,82 @@ void main(){
68
66
  gl_Position = vec4(pos + limp, 0.0, 1.0);
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  base_color = use_color_field != 0.0 ? texture(u_color_field, in_position).rgba : vec4(color, 1.0);
71
- }`;
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-
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-
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+ }`;
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  const fragmentShaderSource = `#version 300 es
75
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  precision highp float;
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  out vec4 outColor;
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  in vec4 base_color;
78
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  void main(){
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  outColor = base_color;
80
- }`;
81
-
82
-
83
- export class DrawRectangleParticleProgram {
84
- private gl: WebGL2RenderingContext;
85
- private program: WebGLProgram;
86
- private _vector_field_location: WebGLUniformLocation;
87
- private _color_texture_location: WebGLUniformLocation;
88
- private _speed_field_location: WebGLUniformLocation;
89
- constructor(gl: WebGL2RenderingContext) {
90
- this.gl = gl;
91
- // this.decoyBuffer = new DecoyBufferManager(gl);
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- const { program, _vector_field_location, _color_texture_location, _speed_field_location } = this._createProgram();
93
- this.program = program;
94
- this._vector_field_location = _vector_field_location;
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- this._color_texture_location = _color_texture_location;
96
- this._speed_field_location = _speed_field_location;
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- }
98
-
99
- private _createProgram(): {
100
- program: WebGLProgram;
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- _vector_field_location: WebGLUniformLocation;
102
- _color_texture_location: WebGLUniformLocation;
103
- _speed_field_location: WebGLUniformLocation;
104
-
105
- } {
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- const gl = this.gl;
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- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
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- // ubo point
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- // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
110
- // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
111
- ParticleUBO.assignBindingPoint(gl, program);
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- return {
113
- program,
114
- _vector_field_location: gl.getUniformLocation(program, 'u_vector_field')!,
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- _color_texture_location: gl.getUniformLocation(program, 'u_color_field')!,
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- _speed_field_location: gl.getUniformLocation(program, 'u_speed_field')!
117
- };
118
-
119
- }
120
-
121
- /**
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- * @param bufferManager | PingPongBufferManager
123
- * @param vectorFieldTexture | RG32F texture R: x, G: y
124
- * @param uboManager | WaveParticalUboManager under ubo.js
125
- */
126
- draw(
127
- bufferManager: any,
128
- vectorFieldTexture: WebGLTexture,
129
- uboManager: any,
130
- colorFieldTexture: WebGLTexture | undefined | null,
131
- speedFieldTexture: WebGLTexture | undefined | null
132
- ): void {
133
- const { gl, program } = this;
134
- gl.useProgram(program);
135
- gl.bindVertexArray(bufferManager.getSourceVao());
136
- // gl.bindVertexArray(this.decoyBuffer.getSourceVao());
137
-
138
- uboManager.bind();
139
- if (colorFieldTexture) {
140
- gl.activeTexture(gl.TEXTURE1);
141
- gl.uniform1i(this._color_texture_location, 1);
142
- gl.bindTexture(
143
- gl.TEXTURE_2D,
144
- colorFieldTexture
145
- );
146
- }
147
- if (speedFieldTexture) {
148
- gl.activeTexture(gl.TEXTURE2);
149
- gl.uniform1i(this._speed_field_location, 2);
150
- gl.bindTexture(
151
- gl.TEXTURE_2D,
152
- speedFieldTexture
153
- );
154
- }
155
-
156
- gl.activeTexture(gl.TEXTURE0);
157
- gl.uniform1i(this._vector_field_location, 0);
158
- gl.bindTexture(
159
- gl.TEXTURE_2D,
160
- vectorFieldTexture
161
- );
162
-
163
- gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, bufferManager.length);
164
- gl.drawArraysInstanced(gl.POINTS, 0, 4, bufferManager.length);
165
- gl.bindVertexArray(null);
166
- uboManager.unbind();
167
- }
168
-
169
- free(): void {
170
- this.gl.deleteProgram(this.program);
171
- this.program = null!;
172
- }
173
- }
174
-
175
- export const drawRectangleParticlesProgramCache = Object.freeze({
176
- getProgram: (gl: WebGL2RenderingContext): DrawRectangleParticleProgram => {
177
- return glProgramCache.getProgram(gl, DrawRectangleParticleProgram);
178
- },
179
- releaseProgram: (gl: WebGL2RenderingContext): void => {
180
- glProgramCache.releaseProgram(gl, DrawRectangleParticleProgram);
181
- }
182
- });
76
+ }`;
77
+ export class DrawRectangleParticleProgram {
78
+ gl;
79
+ program;
80
+ _vector_field_location;
81
+ _color_texture_location;
82
+ _speed_field_location;
83
+ constructor(gl) {
84
+ this.gl = gl;
85
+ // this.decoyBuffer = new DecoyBufferManager(gl);
86
+ const { program, _vector_field_location, _color_texture_location, _speed_field_location } = this._createProgram();
87
+ this.program = program;
88
+ this._vector_field_location = _vector_field_location;
89
+ this._color_texture_location = _color_texture_location;
90
+ this._speed_field_location = _speed_field_location;
91
+ }
92
+ _createProgram() {
93
+ const gl = this.gl;
94
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
95
+ // ubo point
96
+ // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
97
+ // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
98
+ ParticleUBO.assignBindingPoint(gl, program);
99
+ return {
100
+ program,
101
+ _vector_field_location: gl.getUniformLocation(program, 'u_vector_field'),
102
+ _color_texture_location: gl.getUniformLocation(program, 'u_color_field'),
103
+ _speed_field_location: gl.getUniformLocation(program, 'u_speed_field')
104
+ };
105
+ }
106
+ /**
107
+ * @param bufferManager | PingPongBufferManager
108
+ * @param vectorFieldTexture | RG32F texture R: x, G: y
109
+ * @param uboManager | WaveParticalUboManager under ubo.js
110
+ */
111
+ draw(bufferManager, vectorFieldTexture, uboManager, colorFieldTexture, speedFieldTexture) {
112
+ const { gl, program } = this;
113
+ gl.useProgram(program);
114
+ gl.bindVertexArray(bufferManager.getSourceVao());
115
+ // gl.bindVertexArray(this.decoyBuffer.getSourceVao());
116
+ uboManager.bind();
117
+ if (colorFieldTexture) {
118
+ gl.activeTexture(gl.TEXTURE1);
119
+ gl.uniform1i(this._color_texture_location, 1);
120
+ gl.bindTexture(gl.TEXTURE_2D, colorFieldTexture);
121
+ }
122
+ if (speedFieldTexture) {
123
+ gl.activeTexture(gl.TEXTURE2);
124
+ gl.uniform1i(this._speed_field_location, 2);
125
+ gl.bindTexture(gl.TEXTURE_2D, speedFieldTexture);
126
+ }
127
+ gl.activeTexture(gl.TEXTURE0);
128
+ gl.uniform1i(this._vector_field_location, 0);
129
+ gl.bindTexture(gl.TEXTURE_2D, vectorFieldTexture);
130
+ gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, bufferManager.length);
131
+ gl.drawArraysInstanced(gl.POINTS, 0, 4, bufferManager.length);
132
+ gl.bindVertexArray(null);
133
+ uboManager.unbind();
134
+ }
135
+ free() {
136
+ this.gl.deleteProgram(this.program);
137
+ this.program = null;
138
+ }
139
+ }
140
+ export const drawRectangleParticlesProgramCache = Object.freeze({
141
+ getProgram: (gl) => {
142
+ return glProgramCache.getProgram(gl, DrawRectangleParticleProgram);
143
+ },
144
+ releaseProgram: (gl) => {
145
+ glProgramCache.releaseProgram(gl, DrawRectangleParticleProgram);
146
+ }
147
+ });
@@ -1,4 +1,2 @@
1
-
2
- import { WaveParticalUboManager } from './ubo';
3
-
4
- export { WaveParticalUboManager };
1
+ import { WaveParticalUboManager } from './ubo';
2
+ export { WaveParticalUboManager };
@@ -0,0 +1,16 @@
1
+ import { UBO_BINDING_POINTS } from "./constants";
2
+ import { UniformBlockManager } from "../../../util/gl-util/uniform-block/manager";
3
+ const INITIAL_UBO_DATA = /*@__PURE__*/ new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, 0]);
4
+ export const ParticleUBO = /*@__PURE__*/ new UniformBlockManager("Seawave_UBO", [
5
+ { name: "tail_wing_base_limp", type: "vec2", value: INITIAL_UBO_DATA.slice(2, 4) },
6
+ { name: "draw_texture_size", type: "vec2", value: INITIAL_UBO_DATA.slice(8, 10) },
7
+ { name: "random_seed", type: "float", value: INITIAL_UBO_DATA.slice(0, 1) },
8
+ { name: "range", type: "float", value: INITIAL_UBO_DATA.slice(1, 2) },
9
+ { name: "escape_value", type: "float", value: INITIAL_UBO_DATA.slice(10, 11) },
10
+ { name: "drop_rate", type: "float", value: INITIAL_UBO_DATA.slice(7, 8) },
11
+ { name: "color", type: "vec3", value: INITIAL_UBO_DATA.slice(4, 7) },
12
+ { name: "use_color_field", type: "float", value: new Float32Array([0]) },
13
+ { name: "use_speed_field", type: "float", value: new Float32Array([0]) },
14
+ { name: "min_speed_threshold", type: "float", value: new Float32Array([0]) },
15
+ { name: "max_speed_threshold", type: "float", value: new Float32Array([10000]) },
16
+ ], UBO_BINDING_POINTS.SEAWAVE);
@@ -1,19 +1,6 @@
1
- import { createShader } from "../../../util/webglobjectbuilders";
2
- import { glProgramCache } from "../../programcache";
3
- import { ParticleUBO } from "./particle-ubo";
4
-
5
- interface PingPongBufferManager {
6
- getSourceVao(): WebGLVertexArrayObject;
7
- getTargetTF(): WebGLTransformFeedback;
8
- length: number;
9
- }
10
-
11
- interface WaveParticalUboManager {
12
- bind(): void;
13
- unbind(): void;
14
- }
15
-
16
-
1
+ import { createShader } from "../../../util/webglobjectbuilders";
2
+ import { glProgramCache } from "../../programcache";
3
+ import { ParticleUBO } from "./particle-ubo";
17
4
  const vertexShaderSource = `#version 300 es
18
5
  ` + ParticleUBO.glslCode() + `
19
6
 
@@ -70,105 +57,89 @@ void main(){
70
57
  float speed_multiplier = use_speed_field != 0.0 ? texture(speed_field, in_position).r : 1.0;
71
58
  out_position = in_position + (vec / draw_texture_size) * range * speed_multiplier * tail_wing_base_limp.y;
72
59
  }
73
- `;
74
-
60
+ `;
75
61
  const fragmentShaderSource = `#version 300 es
76
62
  precision highp float;
77
63
  void main(){
78
- }`;
79
-
80
- export class MoveParticalProgram {
81
- public readonly gl: WebGL2RenderingContext;
82
- public program: WebGLProgram | null;
83
- private readonly _vector_field_location!: WebGLUniformLocation;
84
- private readonly _speed_field_location!: WebGLUniformLocation;
85
- constructor(gl: WebGL2RenderingContext) {
86
- this.gl = gl;
87
- [this.program, this._vector_field_location, this._speed_field_location] = this._createProgram();
88
- }
89
-
90
- /**
91
- * @param bufferManager - PingPongBufferManager
92
- * @param vectorTexture - RG32F texture R: x, G: y
93
- * @param uboManager - WaveParticalUboManager under ubo.js
94
- */
95
- public move(
96
- bufferManager: PingPongBufferManager,
97
- vectorTexture: WebGLTexture,
98
- uboManager: WaveParticalUboManager,
99
- speedTexture?: WebGLTexture
100
- ): void {
101
- const { gl, program, _vector_field_location } = this;
102
- if (!program) return;
103
-
104
- gl.useProgram(program);
105
- gl.enable(gl.RASTERIZER_DISCARD);
106
- gl.bindVertexArray(bufferManager.getSourceVao());
107
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, bufferManager.getTargetTF());
108
- gl.beginTransformFeedback(gl.POINTS);
109
- uboManager.bind();
110
- if (speedTexture) {
111
- gl.activeTexture(gl.TEXTURE1);
112
- gl.bindTexture(gl.TEXTURE_2D, speedTexture);
113
- gl.uniform1i(this._speed_field_location, 1);
114
- }
115
- gl.activeTexture(gl.TEXTURE0);
116
- gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
117
- gl.uniform1i(_vector_field_location, 0);
118
- gl.drawArraysInstanced(gl.POINTS, 0, 1, bufferManager.length);
119
- gl.endTransformFeedback();
120
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
121
- gl.bindVertexArray(null);
122
- uboManager.unbind();
123
- gl.disable(gl.RASTERIZER_DISCARD);
124
- }
125
-
126
- public free(): void {
127
- if (this.program) {
128
- this.gl.deleteProgram(this.program);
129
- this.program = null;
130
- }
131
- }
132
-
133
- public getInPositionLocation(): number {
134
- if (!this.program) return -1;
135
- return this.gl.getAttribLocation(this.program, 'in_position');
136
- }
137
-
138
- // -- private methods
139
-
140
- private _createProgram(): [WebGLProgram, WebGLUniformLocation, WebGLUniformLocation] {
141
- const gl = this.gl;
142
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
143
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
144
- const program = gl.createProgram()!;
145
- gl.attachShader(program, vertexShader);
146
- gl.attachShader(program, fragmentShader);
147
- gl.transformFeedbackVaryings(
148
- program,
149
- ["out_position"],
150
- gl.SEPARATE_ATTRIBS
151
- );
152
- gl.linkProgram(program);
153
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
154
- throw new Error(gl.getProgramInfoLog(program) || 'Program link failed');
155
- }
156
- // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
157
- // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
158
- ParticleUBO.assignBindingPoint(gl, program);
159
- return [
160
- program,
161
- gl.getUniformLocation(program, 'vector_field')!,
162
- gl.getUniformLocation(program, 'speed_field')!,
163
- ];
164
- }
165
- }
166
-
167
- export const pixelBasedMoveProgramCache = Object.freeze({
168
- getProgram: (gl: WebGL2RenderingContext): MoveParticalProgram => {
169
- return glProgramCache.getProgram(gl, MoveParticalProgram);
170
- },
171
- releaseProgram: (gl: WebGL2RenderingContext): void => {
172
- glProgramCache.releaseProgram(gl, MoveParticalProgram);
173
- }
174
- });
64
+ }`;
65
+ export class MoveParticalProgram {
66
+ gl;
67
+ program;
68
+ _vector_field_location;
69
+ _speed_field_location;
70
+ constructor(gl) {
71
+ this.gl = gl;
72
+ [this.program, this._vector_field_location, this._speed_field_location] = this._createProgram();
73
+ }
74
+ /**
75
+ * @param bufferManager - PingPongBufferManager
76
+ * @param vectorTexture - RG32F texture R: x, G: y
77
+ * @param uboManager - WaveParticalUboManager under ubo.js
78
+ */
79
+ move(bufferManager, vectorTexture, uboManager, speedTexture) {
80
+ const { gl, program, _vector_field_location } = this;
81
+ if (!program)
82
+ return;
83
+ gl.useProgram(program);
84
+ gl.enable(gl.RASTERIZER_DISCARD);
85
+ gl.bindVertexArray(bufferManager.getSourceVao());
86
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, bufferManager.getTargetTF());
87
+ gl.beginTransformFeedback(gl.POINTS);
88
+ uboManager.bind();
89
+ if (speedTexture) {
90
+ gl.activeTexture(gl.TEXTURE1);
91
+ gl.bindTexture(gl.TEXTURE_2D, speedTexture);
92
+ gl.uniform1i(this._speed_field_location, 1);
93
+ }
94
+ gl.activeTexture(gl.TEXTURE0);
95
+ gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
96
+ gl.uniform1i(_vector_field_location, 0);
97
+ gl.drawArraysInstanced(gl.POINTS, 0, 1, bufferManager.length);
98
+ gl.endTransformFeedback();
99
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
100
+ gl.bindVertexArray(null);
101
+ uboManager.unbind();
102
+ gl.disable(gl.RASTERIZER_DISCARD);
103
+ }
104
+ free() {
105
+ if (this.program) {
106
+ this.gl.deleteProgram(this.program);
107
+ this.program = null;
108
+ }
109
+ }
110
+ getInPositionLocation() {
111
+ if (!this.program)
112
+ return -1;
113
+ return this.gl.getAttribLocation(this.program, 'in_position');
114
+ }
115
+ // -- private methods
116
+ _createProgram() {
117
+ const gl = this.gl;
118
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
119
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
120
+ const program = gl.createProgram();
121
+ gl.attachShader(program, vertexShader);
122
+ gl.attachShader(program, fragmentShader);
123
+ gl.transformFeedbackVaryings(program, ["out_position"], gl.SEPARATE_ATTRIBS);
124
+ gl.linkProgram(program);
125
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
126
+ throw new Error(gl.getProgramInfoLog(program) || 'Program link failed');
127
+ }
128
+ // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
129
+ // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
130
+ ParticleUBO.assignBindingPoint(gl, program);
131
+ return [
132
+ program,
133
+ gl.getUniformLocation(program, 'vector_field'),
134
+ gl.getUniformLocation(program, 'speed_field'),
135
+ ];
136
+ }
137
+ }
138
+ export const pixelBasedMoveProgramCache = Object.freeze({
139
+ getProgram: (gl) => {
140
+ return glProgramCache.getProgram(gl, MoveParticalProgram);
141
+ },
142
+ releaseProgram: (gl) => {
143
+ glProgramCache.releaseProgram(gl, MoveParticalProgram);
144
+ }
145
+ });
@@ -1,5 +1,5 @@
1
- const UBO_BINDING_POINT = 0;
2
- const INITIAL_UBO_DATA = new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, -9999]);
1
+ const UBO_BINDING_POINT = 0;
2
+ const INITIAL_UBO_DATA = new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, -9999]);
3
3
  const shaderUboSource = `
4
4
  layout(std140) uniform UBO {
5
5
  float random_seed;
@@ -9,58 +9,52 @@ layout(std140) uniform UBO {
9
9
  float drop_rate;
10
10
  vec2 draw_texture_size;
11
11
  float escape_value;
12
- };`;
13
-
14
- const UBO_SIZE = 44;
15
-
16
- class WaveParticalUboManager {
17
-
18
- constructor(gl) {
19
- this.gl = gl;
20
- this.ubo = this._createBuffer();
21
- this._data = null;
22
- }
23
-
24
-
25
- update({ range, random_seed, tail_wing_base_limp, draw_texture_size, drop_rate, color, escape_value }) {
26
- const { gl, ubo } = this;
27
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
28
- if (random_seed !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([random_seed]));
29
- if (range !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([range]));
30
- if (tail_wing_base_limp !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(tail_wing_base_limp));
31
- if (color !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(color));
32
- if (drop_rate !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 28, new Float32Array([drop_rate]));
33
- if (draw_texture_size !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(draw_texture_size));
34
- if (escape_value !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 40, new Float32Array([escape_value]));
35
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
36
- }
37
-
38
-
39
-
40
- _createBuffer() {
41
- const gl = this.gl;
42
- const buffer = gl.createBuffer();
43
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
44
- gl.bufferData(gl.UNIFORM_BUFFER, INITIAL_UBO_DATA, gl.STATIC_DRAW);
45
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
46
- return buffer;
47
- }
48
-
49
-
50
- bind() {
51
- const { gl, ubo } = this;
52
- gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, ubo);
53
- }
54
-
55
- unbind() {
56
- const gl = this.gl;
57
- gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, null);
58
- }
59
-
60
- free() {
61
- const { gl, _buffer } = this;
62
- gl.deleteBuffer(_buffer);
63
- }
64
- }
65
-
66
- export { WaveParticalUboManager, UBO_SIZE, UBO_BINDING_POINT, shaderUboSource };
12
+ };`;
13
+ const UBO_SIZE = 44;
14
+ class WaveParticalUboManager {
15
+ constructor(gl) {
16
+ this.gl = gl;
17
+ this.ubo = this._createBuffer();
18
+ this._data = null;
19
+ }
20
+ update({ range, random_seed, tail_wing_base_limp, draw_texture_size, drop_rate, color, escape_value }) {
21
+ const { gl, ubo } = this;
22
+ gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
23
+ if (random_seed !== undefined)
24
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([random_seed]));
25
+ if (range !== undefined)
26
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([range]));
27
+ if (tail_wing_base_limp !== undefined)
28
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(tail_wing_base_limp));
29
+ if (color !== undefined)
30
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(color));
31
+ if (drop_rate !== undefined)
32
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 28, new Float32Array([drop_rate]));
33
+ if (draw_texture_size !== undefined)
34
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(draw_texture_size));
35
+ if (escape_value !== undefined)
36
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 40, new Float32Array([escape_value]));
37
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
38
+ }
39
+ _createBuffer() {
40
+ const gl = this.gl;
41
+ const buffer = gl.createBuffer();
42
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
43
+ gl.bufferData(gl.UNIFORM_BUFFER, INITIAL_UBO_DATA, gl.STATIC_DRAW);
44
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
45
+ return buffer;
46
+ }
47
+ bind() {
48
+ const { gl, ubo } = this;
49
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, ubo);
50
+ }
51
+ unbind() {
52
+ const gl = this.gl;
53
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, null);
54
+ }
55
+ free() {
56
+ const { gl, _buffer } = this;
57
+ gl.deleteBuffer(_buffer);
58
+ }
59
+ }
60
+ export { WaveParticalUboManager, UBO_SIZE, UBO_BINDING_POINT, shaderUboSource };