@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,28 +1,17 @@
1
- import { createProgram } from '../webglobjectbuilders';
2
- export class SuperSampleTextureProgram {
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-
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-
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- constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r") {
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-
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- this._internalFormat = internalFormat || gl.R16F;
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- this._sourceFormat = sourceFormat || gl.RED;
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- this._sourceType = sourceType || gl.FLOAT;
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-
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- this._glslOutputType = glslOutputType;
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- this._glslBand = glslBand;
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-
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- this.gl = gl;
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-
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- this._programWrapper = this._createProgramWrapper();
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-
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- this._framebuffer = this.gl.createFramebuffer();
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- }
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-
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-
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- _createProgramWrapper() {
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-
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- const { gl, _glslBand, _glslOutputType } = this;
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-
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+ import { createProgram } from '../webglobjectbuilders';
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+ export class SuperSampleTextureProgram {
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+ constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r") {
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+ this._internalFormat = internalFormat || gl.R16F;
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+ this._sourceFormat = sourceFormat || gl.RED;
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+ this._sourceType = sourceType || gl.FLOAT;
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+ this._glslOutputType = glslOutputType;
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+ this._glslBand = glslBand;
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+ this.gl = gl;
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+ this._programWrapper = this._createProgramWrapper();
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+ this._framebuffer = this.gl.createFramebuffer();
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+ }
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+ _createProgramWrapper() {
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+ const { gl, _glslBand, _glslOutputType } = this;
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  const vertexShaderSource = `#version 300 es
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  in vec2 a_position;
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  out vec2 v_texCoord;
@@ -32,111 +21,89 @@ export class SuperSampleTextureProgram {
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  void main() {
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  gl_Position = vec4(a_position, 0.0, 1.0);
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  v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;
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- }`;
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-
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+ }`;
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  const fragmentShaderSource = `#version 300 es
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  precision highp float;
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- in vec2 v_texCoord;`
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- + `out ${_glslOutputType} outColor;`
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+ in vec2 v_texCoord;`
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+ + `out ${_glslOutputType} outColor;`
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  + `uniform sampler2D u_texture;
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- void main() {`
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- + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
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- + `}`;
45
-
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- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
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- const vao = gl.createVertexArray();
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- const positionBuffer = gl.createBuffer();
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- gl.bindVertexArray(vao);
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- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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- -1, -1,
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- 1, -1,
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- 1, 1,
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- -1, 1
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- ]), gl.STATIC_DRAW);
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- gl.enableVertexAttribArray(0);
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- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
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- gl.bindVertexArray(null);
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-
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- const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
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-
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
64
- gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
65
- 1, 0, 0, 0,
66
- 0, 1, 0, 0,
67
- 0, 0, 1, 0,
68
- 0, 0, 0, 1
69
- ]));
70
- gl.useProgram(program);
71
- gl.useProgram(currentProgram);
72
-
73
- return {
74
- program,
75
- vao,
76
- u_texture: gl.getUniformLocation(program, "u_texture"),
77
- u_bbox_matrix
78
- };
79
- }
80
-
81
-
82
- createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture) {
83
-
84
- // save current state
85
- const { gl, _internalFormat, _sourceFormat, _sourceType } = this;
86
-
87
- const currentViewport = gl.getParameter(gl.VIEWPORT);
88
-
89
-
90
- const resultTexture = gl.createTexture();
91
-
92
- gl.bindTexture(gl.TEXTURE_2D, resultTexture);
93
- gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
94
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
95
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
96
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
97
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
98
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
99
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
100
- gl.viewport(0, 0, targetWidth, targetHeight);
101
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
102
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
103
- gl.bindTexture(gl.TEXTURE_2D, null);
104
-
105
- this._draw(sourceTexture);
106
-
107
-
108
- // restore previous state
109
- this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
110
-
111
- return resultTexture;
112
- }
113
-
114
-
115
- _draw(texture) {
116
-
117
- const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
118
- this.gl.useProgram(this._programWrapper.program);
119
- this.gl.bindVertexArray(this._programWrapper.vao);
120
- this.gl.activeTexture(this.gl.TEXTURE0);
121
- this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
122
- this.gl.uniform1i(this._programWrapper.u_texture, 0);
123
- this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
124
- this.gl.bindVertexArray(null);
125
- this.gl.useProgram(currentProgram);
126
- }
127
-
128
-
129
- setBBox(x0, y0, x1, y1) {
130
- const { gl, _programWrapper } = this;
131
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
132
- gl.useProgram(_programWrapper.program);
133
- gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
134
- 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
135
- 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
136
- 0, 0, 1, 0,
137
- 0, 0, 0, 1
138
- ]));
139
- gl.useProgram(currentProgram);
140
-
141
- }
142
- }
30
+ void main() {`
31
+ + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
32
+ + `}`;
33
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
34
+ const vao = gl.createVertexArray();
35
+ const positionBuffer = gl.createBuffer();
36
+ gl.bindVertexArray(vao);
37
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
38
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
39
+ -1, -1,
40
+ 1, -1,
41
+ 1, 1,
42
+ -1, 1
43
+ ]), gl.STATIC_DRAW);
44
+ gl.enableVertexAttribArray(0);
45
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
46
+ gl.bindVertexArray(null);
47
+ const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
48
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
49
+ gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
50
+ 1, 0, 0, 0,
51
+ 0, 1, 0, 0,
52
+ 0, 0, 1, 0,
53
+ 0, 0, 0, 1
54
+ ]));
55
+ gl.useProgram(program);
56
+ gl.useProgram(currentProgram);
57
+ return {
58
+ program,
59
+ vao,
60
+ u_texture: gl.getUniformLocation(program, "u_texture"),
61
+ u_bbox_matrix
62
+ };
63
+ }
64
+ createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture) {
65
+ // save current state
66
+ const { gl, _internalFormat, _sourceFormat, _sourceType } = this;
67
+ const currentViewport = gl.getParameter(gl.VIEWPORT);
68
+ const resultTexture = gl.createTexture();
69
+ gl.bindTexture(gl.TEXTURE_2D, resultTexture);
70
+ gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
71
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
72
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
73
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
74
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
75
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
76
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
77
+ gl.viewport(0, 0, targetWidth, targetHeight);
78
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
79
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
80
+ gl.bindTexture(gl.TEXTURE_2D, null);
81
+ this._draw(sourceTexture);
82
+ // restore previous state
83
+ this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
84
+ return resultTexture;
85
+ }
86
+ _draw(texture) {
87
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
88
+ this.gl.useProgram(this._programWrapper.program);
89
+ this.gl.bindVertexArray(this._programWrapper.vao);
90
+ this.gl.activeTexture(this.gl.TEXTURE0);
91
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
92
+ this.gl.uniform1i(this._programWrapper.u_texture, 0);
93
+ this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
94
+ this.gl.bindVertexArray(null);
95
+ this.gl.useProgram(currentProgram);
96
+ }
97
+ setBBox(x0, y0, x1, y1) {
98
+ const { gl, _programWrapper } = this;
99
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
100
+ gl.useProgram(_programWrapper.program);
101
+ gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
102
+ 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
103
+ 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
104
+ 0, 0, 1, 0,
105
+ 0, 0, 0, 1
106
+ ]));
107
+ gl.useProgram(currentProgram);
108
+ }
109
+ }
@@ -1,43 +1,36 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint }
3
- from "../shaderfunctions";
4
- import { latLongBboxtoPixelXYBbox } from "..";
5
- /** TODO:
6
- * 3d icin calistir
7
- */
8
- //TODO: DELETE THIS FILE.
9
-
10
- class TextureToGlobeProgram {
11
- constructor(gl, globe) {
12
- this.globe = globe;
13
- this.gl = gl;
14
- this._is3D = true;
15
- this._programWrapper = this._createProgramWrapper();
16
- this._resizeHandler = this._resizeEventHandler.bind(this);
17
- window.addEventListener('resize',
18
- this._resizeHandler
19
- , true);
20
- }
21
-
22
- _initUniforms() {
23
-
24
- const { gl, _programWrapper } = this;
25
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
26
- gl.useProgram(_programWrapper.program);
27
- // set u_alpha
28
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
29
- 1, 0, 0,
30
- 0, 1, 0,
31
- 0, 0, 1]));
32
- gl.uniform1f(_programWrapper.u_alpha, 1.0);
33
- gl.uniform1f(_programWrapper.u_is3D, 1.0);
34
- gl.uniform1f(_programWrapper.height, 0.0);
35
- gl.useProgram(currentProgram);
36
-
37
- }
38
-
39
- _createProgramWrapper() {
40
- const gl = this.gl;
1
+ import { createProgram } from "../webglobjectbuilders";
2
+ import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint } from "../shaderfunctions";
3
+ import { latLongBboxtoPixelXYBbox } from "..";
4
+ /** TODO:
5
+ * 3d icin calistir
6
+ */
7
+ //TODO: DELETE THIS FILE.
8
+ class TextureToGlobeProgram {
9
+ constructor(gl, globe) {
10
+ this.globe = globe;
11
+ this.gl = gl;
12
+ this._is3D = true;
13
+ this._programWrapper = this._createProgramWrapper();
14
+ this._resizeHandler = this._resizeEventHandler.bind(this);
15
+ window.addEventListener('resize', this._resizeHandler, true);
16
+ }
17
+ _initUniforms() {
18
+ const { gl, _programWrapper } = this;
19
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
20
+ gl.useProgram(_programWrapper.program);
21
+ // set u_alpha
22
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
23
+ 1, 0, 0,
24
+ 0, 1, 0,
25
+ 0, 0, 1
26
+ ]));
27
+ gl.uniform1f(_programWrapper.u_alpha, 1.0);
28
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
29
+ gl.uniform1f(_programWrapper.height, 0.0);
30
+ gl.useProgram(currentProgram);
31
+ }
32
+ _createProgramWrapper() {
33
+ const gl = this.gl;
41
34
  const vertexSource = `#version 300 es
42
35
  precision highp float;
43
36
 
@@ -74,8 +67,7 @@ class TextureToGlobeProgram {
74
67
  gl_PointSize = 100.0;
75
68
  v_texcoord = a_position * 0.5 + 0.5; // need a check
76
69
  }
77
- `;
78
-
70
+ `;
79
71
  const fragmentSource = `#version 300 es
80
72
  precision highp float;
81
73
 
@@ -91,114 +83,97 @@ class TextureToGlobeProgram {
91
83
  // outColor.a *= u_alpha;
92
84
  outColor = vec4(1.0, 0.0, 0.0, 0.5);
93
85
  }
94
- `;
95
-
96
- const program = createProgram(gl, vertexSource, fragmentSource);
97
- const vao = gl.createVertexArray();
98
-
99
- const buffer = gl.createBuffer();
100
- gl.bindVertexArray(vao);
101
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
102
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
103
- 0, 0,
104
- 1, 0,
105
- 1, 1,
106
- 0, 1
107
- ]), gl.STATIC_DRAW);
108
- const a_position = - gl.getAttribLocation(program, 'a_position');
109
- gl.enableVertexAttribArray(a_position);
110
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
111
- gl.bindVertexArray(null);
112
-
113
- return {
114
- program: program,
115
- vao: vao,
116
- u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
117
- u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
118
- u_transpos: gl.getUniformLocation(program, 'u_transpos'),
119
- u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
120
- u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
121
- u_texture: gl.getUniformLocation(program, 'u_texture'),
122
- u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
123
- u_is3D: gl.getUniformLocation(program, 'u_is3D'),
124
- };
125
- }
126
-
127
- draw(modelViewMatrix, projectionMatrix, transPos, texture) {
128
- // console.log('draw')
129
- const { gl, _programWrapper, _is3D } = this;
130
- gl.useProgram(_programWrapper.program);
131
- gl.bindVertexArray(_programWrapper.vao);
132
- gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
133
- gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
134
- gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
135
- gl.activeTexture(gl.TEXTURE0);
136
- gl.bindTexture(gl.TEXTURE_2D, texture);
137
- gl.uniform1i(_programWrapper.u_texture, 0);
138
- if (!_is3D) {
139
- const mapWH = this.globe.api_GetCurrentWorldWH();
140
- gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
141
- }
142
-
143
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
144
- gl.drawArrays(gl.POINTS, 0, 4);
145
- }
146
-
147
- setBBox(minx, maxx, miny, maxy) {
148
- const { gl, _programWrapper } = this;
149
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
150
- gl.useProgram(_programWrapper.program);
151
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
152
- maxx - minx, 0, minx,
153
- 0, maxy - miny, miny,
154
- 0, 0, 1
155
- ]));
156
- gl.useProgram(currentProgram);
157
- }
158
-
159
- setLatLongBBox(minx, maxx, miny, maxy) {
160
- const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
161
- const { gl, _programWrapper } = this;
162
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
163
- gl.useProgram(_programWrapper.program);
164
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
165
- gl.useProgram(currentProgram);
166
- }
167
-
168
-
169
- setScreenWH() {
170
- const { gl, _programWrapper, globe } = this;
171
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
172
- gl.useProgram(_programWrapper.program);
173
- gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
174
- gl.useProgram(currentProgram);
175
- }
176
-
177
-
178
- resize() {
179
- const { globe } = this;
180
- this.setScreenWH();
181
- }
182
-
183
- setGeometry() {
184
- const { gl, globe, _programWrapper } = this;
185
- this._is3D = globe.api_GetCurrentGeometry() === 0;
186
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
187
- gl.useProgram(_programWrapper.program);
188
- gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
189
- gl.useProgram(currentProgram);
190
- this.resize();
191
- }
192
-
193
- free() {
194
- window.removeEventListener('resize',
195
- this._resizeHandler, true);
196
- }
197
-
198
- _resizeEventHandler() {
199
- this.resize();
200
- }
201
-
202
- }
203
-
204
- export { TextureToGlobeProgram };
86
+ `;
87
+ const program = createProgram(gl, vertexSource, fragmentSource);
88
+ const vao = gl.createVertexArray();
89
+ const buffer = gl.createBuffer();
90
+ gl.bindVertexArray(vao);
91
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
92
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
93
+ 0, 0,
94
+ 1, 0,
95
+ 1, 1,
96
+ 0, 1
97
+ ]), gl.STATIC_DRAW);
98
+ const a_position = -gl.getAttribLocation(program, 'a_position');
99
+ gl.enableVertexAttribArray(a_position);
100
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
101
+ gl.bindVertexArray(null);
102
+ return {
103
+ program: program,
104
+ vao: vao,
105
+ u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
106
+ u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
107
+ u_transpos: gl.getUniformLocation(program, 'u_transpos'),
108
+ u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
109
+ u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
110
+ u_texture: gl.getUniformLocation(program, 'u_texture'),
111
+ u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
112
+ u_is3D: gl.getUniformLocation(program, 'u_is3D'),
113
+ };
114
+ }
115
+ draw(modelViewMatrix, projectionMatrix, transPos, texture) {
116
+ // console.log('draw')
117
+ const { gl, _programWrapper, _is3D } = this;
118
+ gl.useProgram(_programWrapper.program);
119
+ gl.bindVertexArray(_programWrapper.vao);
120
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
121
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
122
+ gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
123
+ gl.activeTexture(gl.TEXTURE0);
124
+ gl.bindTexture(gl.TEXTURE_2D, texture);
125
+ gl.uniform1i(_programWrapper.u_texture, 0);
126
+ if (!_is3D) {
127
+ const mapWH = this.globe.api_GetCurrentWorldWH();
128
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
129
+ }
130
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
131
+ gl.drawArrays(gl.POINTS, 0, 4);
132
+ }
133
+ setBBox(minx, maxx, miny, maxy) {
134
+ const { gl, _programWrapper } = this;
135
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
136
+ gl.useProgram(_programWrapper.program);
137
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
138
+ maxx - minx, 0, minx,
139
+ 0, maxy - miny, miny,
140
+ 0, 0, 1
141
+ ]));
142
+ gl.useProgram(currentProgram);
143
+ }
144
+ setLatLongBBox(minx, maxx, miny, maxy) {
145
+ const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
146
+ const { gl, _programWrapper } = this;
147
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
148
+ gl.useProgram(_programWrapper.program);
149
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
150
+ gl.useProgram(currentProgram);
151
+ }
152
+ setScreenWH() {
153
+ const { gl, _programWrapper, globe } = this;
154
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
155
+ gl.useProgram(_programWrapper.program);
156
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
157
+ gl.useProgram(currentProgram);
158
+ }
159
+ resize() {
160
+ const { globe } = this;
161
+ this.setScreenWH();
162
+ }
163
+ setGeometry() {
164
+ const { gl, globe, _programWrapper } = this;
165
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
166
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
167
+ gl.useProgram(_programWrapper.program);
168
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
169
+ gl.useProgram(currentProgram);
170
+ this.resize();
171
+ }
172
+ free() {
173
+ window.removeEventListener('resize', this._resizeHandler, true);
174
+ }
175
+ _resizeEventHandler() {
176
+ this.resize();
177
+ }
178
+ }
179
+ export { TextureToGlobeProgram };