@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,141 +1,104 @@
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- import { Float2LegentWithRatioProgram } from './logic';
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- import { glProgramCache } from '../programcache';
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-
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- // Uniform Buffer Objects use this
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-
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- export default class DataObject {
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- constructor(gl, {
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- width = 1,
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- height = 1,
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- texture0 = null,
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- texture1 = null,
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- colorRampTexture = null,
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- colorRampRange = null,
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- escapeValue = 99999,
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- blendRatio = 0.0,
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- minMaxEdges = null,
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- } = {}) {
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- this.gl = gl;
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- this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
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- this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
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- this.width = width;
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- this.height = height;
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- this.texture0 = texture0 || this._createColorRampTexture(width, height);
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- this.texture1 = texture1 || this._createColorRampTexture(width, height);
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- this.colorRampTexture = colorRampTexture || this._createColorRampTexture();
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- this.minMaxEdges = minMaxEdges || new Float32Array([-99999, 99999]);
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- this.heatParametersBlockManager.update({
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- escape_value: escapeValue,
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- blend_ratio: blendRatio,
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- min_max: minMaxEdges,
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- color_ramp_range: colorRampRange
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-
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- });
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-
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- }
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-
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-
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- _bindBlock() {
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- const gl = this.gl;
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- const program = this.programlogic.programWrapper.program;
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- gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
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-
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- }
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-
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-
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- _createColorRampTexture() {
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- const { gl } = this;
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- const texture = gl.createTexture();
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- gl.bindTexture(gl.TEXTURE_2D, texture);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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- gl.bindTexture(gl.TEXTURE_2D, null);
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- return texture;
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- }
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-
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- setBlendRatio(ratio) {
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- if (ratio < 0 || ratio > 1) {
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- console.warn('Invalid blend ratio');
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- return;
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- }
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- this.heatParametersBlockManager.update({ blend_ratio: ratio });
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- }
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-
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- setEscapeValue(value) {
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- this.heatParametersBlockManager.update({ escape_value: value });
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- }
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-
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-
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- setTexture0(texture) {
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- this.texture0 = texture;
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- }
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-
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- setTexture1(texture) {
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- this.texture1 = texture;
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- }
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-
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- setColorRampTexture(texture) {
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- this.colorRampTexture = texture;
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- }
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-
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-
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- setDataWidthHeight(width, height) {
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- this.width = width;
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- this.height = height;
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- }
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-
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-
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- setFloatTextureData(data0, data1, width, height, yFlip = false) {
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- const { texture0, texture1, gl } = this;
92
-
93
- gl.bindTexture(gl.TEXTURE_2D, texture0);
94
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
95
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
96
- gl.bindTexture(gl.TEXTURE_2D, texture1);
97
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
98
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
99
- }
100
-
101
-
102
- discard() {
103
- this.heatParametersBlockManager.update({ blend_ratio: -1 });
104
- }
105
-
106
-
107
- setColorRampTextureData(data, size) {
108
- const { gl, colorRampTexture } = this;
109
- gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
110
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
111
- }
112
-
113
- setColorRampRange(min, max) {
114
- if (min > max) {
115
- console.warn('Invalid min max values');
116
- return;
117
- }
118
- const range = max - min;
119
- this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
120
- }
121
-
122
- setMinMaxEdges(min, max) {
123
- if (min) this.minMaxEdges[0] = min;
124
- if (max) this.minMaxEdges[1] = max;
125
- this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
126
- }
127
-
128
- draw() {
129
- this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
130
- }
131
-
132
- free() {
133
- const { gl, texture0, texture1, colorRampTexture } = this;
134
- gl.deleteTexture(texture0);
135
- gl.deleteTexture(texture1);
136
- gl.deleteTexture(colorRampTexture);
137
- glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
138
- this.heatParametersBlockManager.free();
139
-
140
- }
141
- }
1
+ import { Float2LegentWithRatioProgram } from './logic';
2
+ import { glProgramCache } from '../programcache';
3
+ // Uniform Buffer Objects use this
4
+ export default class DataObject {
5
+ constructor(gl, { width = 1, height = 1, texture0 = null, texture1 = null, colorRampTexture = null, colorRampRange = null, escapeValue = 99999, blendRatio = 0.0, minMaxEdges = null, } = {}) {
6
+ this.gl = gl;
7
+ this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
8
+ this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
9
+ this.width = width;
10
+ this.height = height;
11
+ this.texture0 = texture0 || this._createColorRampTexture(width, height);
12
+ this.texture1 = texture1 || this._createColorRampTexture(width, height);
13
+ this.colorRampTexture = colorRampTexture || this._createColorRampTexture();
14
+ this.minMaxEdges = minMaxEdges || new Float32Array([-99999, 99999]);
15
+ this.heatParametersBlockManager.update({
16
+ escape_value: escapeValue,
17
+ blend_ratio: blendRatio,
18
+ min_max: minMaxEdges,
19
+ color_ramp_range: colorRampRange
20
+ });
21
+ }
22
+ _bindBlock() {
23
+ const gl = this.gl;
24
+ const program = this.programlogic.programWrapper.program;
25
+ gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
26
+ }
27
+ _createColorRampTexture() {
28
+ const { gl } = this;
29
+ const texture = gl.createTexture();
30
+ gl.bindTexture(gl.TEXTURE_2D, texture);
31
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
32
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
33
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
34
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
35
+ gl.bindTexture(gl.TEXTURE_2D, null);
36
+ return texture;
37
+ }
38
+ setBlendRatio(ratio) {
39
+ if (ratio < 0 || ratio > 1) {
40
+ console.warn('Invalid blend ratio');
41
+ return;
42
+ }
43
+ this.heatParametersBlockManager.update({ blend_ratio: ratio });
44
+ }
45
+ setEscapeValue(value) {
46
+ this.heatParametersBlockManager.update({ escape_value: value });
47
+ }
48
+ setTexture0(texture) {
49
+ this.texture0 = texture;
50
+ }
51
+ setTexture1(texture) {
52
+ this.texture1 = texture;
53
+ }
54
+ setColorRampTexture(texture) {
55
+ this.colorRampTexture = texture;
56
+ }
57
+ setDataWidthHeight(width, height) {
58
+ this.width = width;
59
+ this.height = height;
60
+ }
61
+ setFloatTextureData(data0, data1, width, height, yFlip = false) {
62
+ const { texture0, texture1, gl } = this;
63
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
64
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
65
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
66
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
67
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
68
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
69
+ }
70
+ discard() {
71
+ this.heatParametersBlockManager.update({ blend_ratio: -1 });
72
+ }
73
+ setColorRampTextureData(data, size) {
74
+ const { gl, colorRampTexture } = this;
75
+ gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
76
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
77
+ }
78
+ setColorRampRange(min, max) {
79
+ if (min > max) {
80
+ console.warn('Invalid min max values');
81
+ return;
82
+ }
83
+ const range = max - min;
84
+ this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
85
+ }
86
+ setMinMaxEdges(min, max) {
87
+ if (min)
88
+ this.minMaxEdges[0] = min;
89
+ if (max)
90
+ this.minMaxEdges[1] = max;
91
+ this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
92
+ }
93
+ draw() {
94
+ this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
95
+ }
96
+ free() {
97
+ const { gl, texture0, texture1, colorRampTexture } = this;
98
+ gl.deleteTexture(texture0);
99
+ gl.deleteTexture(texture1);
100
+ gl.deleteTexture(colorRampTexture);
101
+ glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
102
+ this.heatParametersBlockManager.free();
103
+ }
104
+ }
@@ -1,10 +1,7 @@
1
- import { createProgram } from "../util/webglobeplugins";
2
-
3
-
4
- /**
5
- * Blends two float32textures with given ratio.
6
- */
7
-
1
+ import { createProgram } from "../util/webglobeplugins";
2
+ /**
3
+ * Blends two float32textures with given ratio.
4
+ */
8
5
  const vertexShader = `#version 300 es
9
6
  in vec2 a_position;
10
7
  out vec2 v_texCoord;
@@ -12,8 +9,7 @@ void main() {
12
9
  gl_Position = vec4(a_position, 0.0, 1.0);
13
10
  v_texCoord = a_position * 0.5 + 0.5;
14
11
  }
15
- `;
16
-
12
+ `;
17
13
  const fragmentShader = `#version 300 es
18
14
  uniform sampler2D u_texture0;
19
15
  uniform sampler2D u_texture1;
@@ -25,67 +21,56 @@ void main() {
25
21
  vec4 color1 = texture(u_texture1, v_texCoord);
26
22
  outColor = mix(color0, color1, u_ratio);
27
23
  }
28
- `;
29
-
30
- export default class BlenderProgram {
31
- constructor(gl) {
32
- this.gl = gl;
33
- this.programWrapper = this._createProgramWrapper();
34
- }
35
-
36
-
37
-
38
- _craeteProgramWrapper() {
39
-
40
- const gl = this.gl;
41
-
42
- const program = createProgram(gl, vertexShader, fragmentShader);
43
-
44
- this.vao = gl.createVertexArray();
45
- gl.bindVertexArray(this.vao);
46
- this._buffer = gl.createBuffer();
47
- gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
48
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
49
- -1, -1,
50
- 1, -1,
51
- -1, 1,
52
- -1, 1,
53
- 1, -1,
54
- 1, 1,
55
- ]), gl.STATIC_DRAW);
56
- gl.enableVertexAttribArray(0);
57
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
58
- gl.bindVertexArray(null);
59
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
60
- return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
61
- }
62
-
63
- draw(ratio, texture0, texture1) {
64
- const gl = this.gl;
65
- gl.useProgram(this.programWrapper.program);
66
- gl.bindVertexArray(this.vao);
67
- gl.activeTexture(gl.TEXTURE1);
68
- gl.bindTexture(gl.TEXTURE_2D, texture1);
69
- gl.uniform1i(this.programWrapper.uniforms.u_texture1, 1);
70
- gl.activeTexture(gl.TEXTURE0);
71
- gl.bindTexture(gl.TEXTURE_2D, texture0);
72
- gl.uniform1i(this.programWrapper.uniforms.u_texture0, 0);
73
- gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
74
- gl.drawArrays(gl.TRIANGLES, 0, 6);
75
- gl.bindVertexArray(null);
76
- }
77
-
78
- createFloat32Texture(width, height) {
79
- const gl = this.gl;
80
- const texture = gl.createTexture();
81
- gl.bindTexture(gl.TEXTURE_2D, texture);
82
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
83
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
84
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
85
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
86
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
87
- return texture;
88
- }
89
- }
90
-
91
-
24
+ `;
25
+ export default class BlenderProgram {
26
+ constructor(gl) {
27
+ this.gl = gl;
28
+ this.programWrapper = this._createProgramWrapper();
29
+ }
30
+ _craeteProgramWrapper() {
31
+ const gl = this.gl;
32
+ const program = createProgram(gl, vertexShader, fragmentShader);
33
+ this.vao = gl.createVertexArray();
34
+ gl.bindVertexArray(this.vao);
35
+ this._buffer = gl.createBuffer();
36
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
37
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
38
+ -1, -1,
39
+ 1, -1,
40
+ -1, 1,
41
+ -1, 1,
42
+ 1, -1,
43
+ 1, 1,
44
+ ]), gl.STATIC_DRAW);
45
+ gl.enableVertexAttribArray(0);
46
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
47
+ gl.bindVertexArray(null);
48
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
49
+ return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
50
+ }
51
+ draw(ratio, texture0, texture1) {
52
+ const gl = this.gl;
53
+ gl.useProgram(this.programWrapper.program);
54
+ gl.bindVertexArray(this.vao);
55
+ gl.activeTexture(gl.TEXTURE1);
56
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
57
+ gl.uniform1i(this.programWrapper.uniforms.u_texture1, 1);
58
+ gl.activeTexture(gl.TEXTURE0);
59
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
60
+ gl.uniform1i(this.programWrapper.uniforms.u_texture0, 0);
61
+ gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
62
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
63
+ gl.bindVertexArray(null);
64
+ }
65
+ createFloat32Texture(width, height) {
66
+ const gl = this.gl;
67
+ const texture = gl.createTexture();
68
+ gl.bindTexture(gl.TEXTURE_2D, texture);
69
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
70
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
71
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
72
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
73
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
74
+ return texture;
75
+ }
76
+ }
@@ -1,6 +1,5 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { glProgramCache } from "../programcache";
3
-
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { glProgramCache } from "../programcache";
4
3
  const vertexShaderSource = `#version 300 es
5
4
  precision highp float;
6
5
  in vec2 a_position;
@@ -9,8 +8,7 @@ void main() {
9
8
  gl_Position = vec4(a_position, 0.0, 1.0);
10
9
  v_texCoord = a_position * 0.5 + vec2(0.5);
11
10
  }
12
- `;
13
-
11
+ `;
14
12
  const fragmentShaderSource = `#version 300 es
15
13
  precision highp float;
16
14
  uniform float opacity;
@@ -26,71 +24,60 @@ void main() {
26
24
  }
27
25
  outColor = vec4(color.rgb, color.a * opacity);
28
26
  }
29
- `;
30
-
31
- interface Uniforms {
32
- u_texture: WebGLUniformLocation | null;
33
- opacity: WebGLUniformLocation | null;
34
- }
35
-
36
- export class FadeAwayProgram {
37
- public readonly gl: WebGL2RenderingContext;
38
- public readonly program: WebGLProgram;
39
- public readonly vao: WebGLVertexArrayObject;
40
- public readonly uniforms: Uniforms;
41
- private readonly _buffer: WebGLBuffer;
42
-
43
- constructor(gl: WebGL2RenderingContext) {
44
- this.gl = gl;
45
- this.program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
46
- this.vao = gl.createVertexArray()!;
47
- gl.bindVertexArray(this.vao);
48
- this._buffer = gl.createBuffer()!;
49
- gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
50
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
51
- -1, -1,
52
- 1, -1,
53
- -1, 1,
54
- -1, 1,
55
- 1, -1,
56
- 1, 1,
57
- ]), gl.STATIC_DRAW);
58
- gl.enableVertexAttribArray(0);
59
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
60
- gl.bindVertexArray(null);
61
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
62
-
63
- this.uniforms = {
64
- u_texture: gl.getUniformLocation(this.program, 'u_texture'),
65
- opacity: gl.getUniformLocation(this.program, 'opacity')
66
- };
67
- }
68
-
69
- public draw(texture: WebGLTexture, opacity: number): void {
70
- const { gl, vao, uniforms, program } = this;
71
- gl.useProgram(program);
72
- gl.bindVertexArray(vao);
73
- gl.uniform1f(uniforms.opacity, opacity);
74
- gl.uniform1i(uniforms.u_texture, 0);
75
- gl.activeTexture(gl.TEXTURE0);
76
- gl.bindTexture(gl.TEXTURE_2D, texture);
77
- gl.drawArrays(gl.TRIANGLES, 0, 6);
78
- gl.bindVertexArray(null);
79
- }
80
-
81
- public free(): void {
82
- const { gl, vao, _buffer, program } = this;
83
- gl.deleteVertexArray(vao);
84
- gl.deleteProgram(program);
85
- gl.deleteBuffer(_buffer);
86
- }
87
- }
88
-
89
- export const FadeAwayProgramCache = Object.freeze({
90
- get: (gl: WebGL2RenderingContext): FadeAwayProgram => {
91
- return glProgramCache.getProgram(gl, FadeAwayProgram);
92
- },
93
- release: (gl: WebGL2RenderingContext): void => {
94
- return glProgramCache.releaseProgram(gl, FadeAwayProgram);
95
- }
96
- });
27
+ `;
28
+ export class FadeAwayProgram {
29
+ gl;
30
+ program;
31
+ vao;
32
+ uniforms;
33
+ _buffer;
34
+ constructor(gl) {
35
+ this.gl = gl;
36
+ this.program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
37
+ this.vao = gl.createVertexArray();
38
+ gl.bindVertexArray(this.vao);
39
+ this._buffer = gl.createBuffer();
40
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
41
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
42
+ -1, -1,
43
+ 1, -1,
44
+ -1, 1,
45
+ -1, 1,
46
+ 1, -1,
47
+ 1, 1,
48
+ ]), gl.STATIC_DRAW);
49
+ gl.enableVertexAttribArray(0);
50
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
51
+ gl.bindVertexArray(null);
52
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
53
+ this.uniforms = {
54
+ u_texture: gl.getUniformLocation(this.program, 'u_texture'),
55
+ opacity: gl.getUniformLocation(this.program, 'opacity')
56
+ };
57
+ }
58
+ draw(texture, opacity) {
59
+ const { gl, vao, uniforms, program } = this;
60
+ gl.useProgram(program);
61
+ gl.bindVertexArray(vao);
62
+ gl.uniform1f(uniforms.opacity, opacity);
63
+ gl.uniform1i(uniforms.u_texture, 0);
64
+ gl.activeTexture(gl.TEXTURE0);
65
+ gl.bindTexture(gl.TEXTURE_2D, texture);
66
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
67
+ gl.bindVertexArray(null);
68
+ }
69
+ free() {
70
+ const { gl, vao, _buffer, program } = this;
71
+ gl.deleteVertexArray(vao);
72
+ gl.deleteProgram(program);
73
+ gl.deleteBuffer(_buffer);
74
+ }
75
+ }
76
+ export const FadeAwayProgramCache = Object.freeze({
77
+ get: (gl) => {
78
+ return glProgramCache.getProgram(gl, FadeAwayProgram);
79
+ },
80
+ release: (gl) => {
81
+ return glProgramCache.releaseProgram(gl, FadeAwayProgram);
82
+ }
83
+ });
package/programs/index.js CHANGED
@@ -1,19 +1,20 @@
1
- // import { Float2LegendWithRatio } from "./float2legendwithratio";
2
- // import { GlobeShellWiggle } from "./globeshell/wiggle";
3
- // import { CameraUniformBlockTotem, CameraUniformBlockString } from "./totems/index";
4
- // import ArrowField from "./arrowfield";
5
- // import { glProgramCache, globeProgramCache, noRegisterGlobeProgramCache } from "./programcache";
6
- // import { FadeAway } from "./helpers";
7
- // import * as rings from "./rings";
8
- // export {
9
- // Float2LegendWithRatio,
10
- // GlobeShellWiggle,
11
- // ArrowField,
12
- // CameraUniformBlockTotem,
13
- // CameraUniformBlockString,
14
- // glProgramCache,
15
- // globeProgramCache,
16
- // noRegisterGlobeProgramCache,
17
- // FadeAway,
18
- // rings
19
- // };
1
+ "use strict";
2
+ // import { Float2LegendWithRatio } from "./float2legendwithratio";
3
+ // import { GlobeShellWiggle } from "./globeshell/wiggle";
4
+ // import { CameraUniformBlockTotem, CameraUniformBlockString } from "./totems/index";
5
+ // import ArrowField from "./arrowfield";
6
+ // import { glProgramCache, globeProgramCache, noRegisterGlobeProgramCache } from "./programcache";
7
+ // import { FadeAway } from "./helpers";
8
+ // import * as rings from "./rings";
9
+ // export {
10
+ // Float2LegendWithRatio,
11
+ // GlobeShellWiggle,
12
+ // ArrowField,
13
+ // CameraUniformBlockTotem,
14
+ // CameraUniformBlockString,
15
+ // glProgramCache,
16
+ // globeProgramCache,
17
+ // noRegisterGlobeProgramCache,
18
+ // FadeAway,
19
+ // rings
20
+ // };