@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
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- // © 2019 3D Robotics. License: Apache-2.0
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-
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- const OUTSIDE = 0;
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- const ABOVE = 1;
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- const BELOW = 2;
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- const WITHIN = 3;
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- interface MipmapLevel {
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- function mipmapReduce({ min, max, width, height, scale }: MipmapLevel): MipmapLevel {
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- function reduceWith(data: Float32Array, reduce: (...args: number[]) => number): Float32Array {
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-
91
- return {
92
- min: reduceWith(min, minFinite),
93
- max: reduceWith(max, maxFinite),
94
- width: outWidth,
95
- height: outHeight,
96
- scale: scale * 2,
97
- };
98
- }
99
-
100
- class ContourMipmap {
101
- levels: MipmapLevel[];
102
-
103
- constructor(raster: Float32Array, width: number, height: number) {
104
- // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
105
- this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
106
-
107
- while (this.levels[0].width > 1 || this.levels[0].height > 1) {
108
- this.levels.unshift(mipmapReduce(this.levels[0]));
109
- }
110
- }
111
-
112
- // Get the minimum elevation in the mipmap
113
- min(): number { return this.levels[0].min[0]; }
114
-
115
- // Get the maximum elevation in the mipmap
116
- max(): number { return this.levels[0].max[0]; }
117
-
118
- // Get an array of contour levels for a specified contour interval
119
- intervals(interval: number): number[] {
120
- if (interval <= 0) throw new Error('Contour interval must be positive');
121
-
122
- const min = this.min();
123
- const max = this.max();
124
-
125
- const levels: number[] = [];
126
- let level = Math.ceil(min / interval) * interval;
127
- while (level < max) {
128
- levels.push(level);
129
- level += interval;
130
- }
131
- return levels;
132
- }
133
-
134
- // Walk the quadtree for a specified contour level, and pass quadtree nodes
135
- // and contour line segments to the callbacks. This is used for visualizing
136
- // the quadtree; in most cases you should use .contour() instead, which
137
- // assembles the line segments into lines and rings.
138
- evaluateContour(
139
- contourLevel: number,
140
- { maxMipmapLevel }: EvaluateContourOptions,
141
- addLine: (l: number, x1: number, y1: number, x2: number, y2: number) => void,
142
- addNode?: (l: number, x: number, y: number, e: number) => void
143
- ): void {
144
- maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
145
- // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
146
- // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
147
- const evaluate = (l: number, x: number, y: number): number => {
148
- const ml = this.levels[l];
149
- const i = ml.width * y + x;
150
- if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i])) return OUTSIDE;
151
- if (ml.min[i] >= contourLevel) return ABOVE;
152
- if (ml.max[i] < contourLevel) return BELOW;
153
-
154
- // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
155
- // the contour elevation go inside the contour line.
156
- if (l >= maxMipmapLevel!) return ABOVE;
157
-
158
- return WITHIN;
159
- }
160
-
161
- // Add any vertical contour lines that exist between passed mipmap cell and
162
- // its horizontal neighbor to the right. If the line exists at this mipmap
163
- // level, it is added directly, otherwise split the edge and recurse at a
164
- // more detailed mipmap level.
165
- const edgeH = (l: number, x: number, y: number): void => {
166
- const e1 = evaluate(l, x, y);
167
- const e2 = evaluate(l, x + 1, y);
168
-
169
- if (e1 === ABOVE && e2 === BELOW) {
170
- addLine(l, x + 1, y + 1, x + 1, y);
171
- } else if (e2 === ABOVE && e1 === BELOW) {
172
- // reverse order of coordinates compared to case above so that lines
173
- // go counterclockwise around the region above the contour value
174
- addLine(l, x + 1, y, x + 1, y + 1);
175
- } else if (e1 === WITHIN || e2 === WITHIN) {
176
- edgeH(l + 1, x * 2 + 1, y * 2 + 0);
177
- edgeH(l + 1, x * 2 + 1, y * 2 + 1);
178
- }
179
- }
180
-
181
- // Like edgeH, but for horizontal contour lines between the passed cell
182
- // and its vertical neighbor below.
183
- const edgeV = (l: number, x: number, y: number): void => {
184
- const e1 = evaluate(l, x, y);
185
- const e2 = evaluate(l, x, y + 1);
186
-
187
- if (e1 === ABOVE && e2 === BELOW) {
188
- addLine(l, x, y + 1, x + 1, y + 1);
189
- } else if (e2 === ABOVE && e1 === BELOW) {
190
- addLine(l, x + 1, y + 1, x, y + 1);
191
- } else if (e1 === WITHIN || e2 === WITHIN) {
192
- edgeV(l + 1, x * 2 + 0, y * 2 + 1);
193
- edgeV(l + 1, x * 2 + 1, y * 2 + 1);
194
- }
195
- }
196
-
197
- // Add all contour lines within a mipmap cell.
198
- // It recurses into the four quadrants of the cell, and also uses edgeH and
199
- // edgeV to add the contour lines that exist between quadrants.
200
- const node = (l: number, x: number, y: number): void => {
201
- const e = evaluate(l, x, y);
202
- if (e === WITHIN) {
203
- node(l + 1, x * 2 + 0, y * 2 + 0);
204
- node(l + 1, x * 2 + 1, y * 2 + 0);
205
- node(l + 1, x * 2 + 0, y * 2 + 1);
206
- node(l + 1, x * 2 + 1, y * 2 + 1);
207
- edgeH(l + 1, x * 2 + 0, y * 2 + 0);
208
- edgeV(l + 1, x * 2 + 0, y * 2 + 0);
209
- edgeH(l + 1, x * 2 + 0, y * 2 + 1);
210
- edgeV(l + 1, x * 2 + 1, y * 2 + 0);
211
- } else {
212
- if (addNode) addNode(l, x, y, e);
213
- }
214
- }
215
-
216
- node(0, 0, 0);
217
- }
218
-
219
- // Generate a contour line for a specified value
220
- //
221
- // level: Value in the input array at which to draw a contour line
222
- // opts: {
223
- // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
224
- // the input to a maximum dimension of 2^n pixels.
225
- // (default unlimited)
226
- // minPoints: Lines and rings with fewer points are removed. (default 0)
227
- // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
228
- // smoothCycles: Number of iterations of smoothing (default 2)
229
- // }
230
- //
231
- // Returns an array of lines, where each line is an array of [x, y] pairs.
232
- contour(level: number, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 }: ContourOptions = {}): Point[][] {
233
- // Use the quadtree algorithm to generate line segments that make up the contour
234
- const segments: { start: Point, end: Point }[] = [];
235
- this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
236
- const scale = this.levels[l].scale;
237
-
238
- const start: Point = [scale * x1, scale * y1];
239
- const end: Point = [scale * x2, scale * y2];
240
-
241
- segments.push({ start, end });
242
- });
243
-
244
- segments.sort((a, b) => key(a.start) - key(b.start));
245
-
246
- // .. and then join them together into rings
247
-
248
- // An arbitrary function to use a 2D point as a Map key
249
- function key(a: Point): number { return a[0] + a[1] * 65536; }
250
-
251
- const fragmentStart = new Map<number, Point[]>();
252
- const fragmentEnd = new Map<number, Point[]>();
253
- const rings: Point[][] = [];
254
-
255
- segments.forEach(({ start, end }) => {
256
- const a = fragmentEnd.get(key(start));
257
- const b = fragmentStart.get(key(end));
258
-
259
- if (a && b) {
260
- fragmentEnd.delete(key(start));
261
- fragmentStart.delete(key(end));
262
-
263
- if (a === b) {
264
- // Close a ring
265
- a.push(end);
266
- rings.push(a);
267
- } else {
268
- // Join two lines together
269
- const c = a.concat(b);
270
- fragmentStart.set(key(c[0]), c);
271
- fragmentEnd.set(key(c[c.length - 1]), c);
272
- }
273
- } else if (a) {
274
- // Extend an existing line from the end
275
- fragmentEnd.delete(key(start));
276
- a.push(end);
277
- fragmentEnd.set(key(end), a);
278
- } else if (b) {
279
- // Extend an existing line from the start
280
- fragmentStart.delete(key(end));
281
- b.unshift(start);
282
- fragmentStart.set(key(start), b);
283
- } else {
284
- // New line doesn't connect to any existing line
285
- const c = [start, end];
286
- fragmentStart.set(key(start), c);
287
- fragmentEnd.set(key(end), c);
288
- }
289
-
290
- if (fragmentStart.size !== fragmentEnd.size) {
291
- console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
292
- }
293
- });
294
-
295
- const smoothOpts: SmoothOptions = {
296
- kernelWidth: smoothKernelWidth,
297
- cycles: smoothCycles,
298
- };
299
-
300
- // Closed rings and any unclosed line strings
301
- return [...rings, ...fragmentStart.values()]
302
- .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
303
- .map(l => smooth(l, smoothOpts))
304
- }
305
- }
306
-
307
- // Smooth a line by repeatedly applying a rectangular filter to approximate
308
- // a gaussian filter. It detects closed loops and preserves them.
309
- // The line is passed as an array of `[x, y]` pairs.
310
- //
311
- // kernelWidth: Width of the rectangular filter kernel
312
- // cycles: Number of times to apply the kernel
313
- function smooth(line: Point[], { kernelWidth = 2, cycles = 2 }: SmoothOptions): Point[] {
314
- const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
315
-
316
- let pointAt: (i: number) => Point;
317
- if (isLoop) {
318
- pointAt = (i: number) => line[(i + line.length) % line.length];
319
- } else {
320
- pointAt = (i: number) => line[Math.min(Math.max(i, 0), line.length - 1)];
321
- }
322
-
323
- const sc = 1.0 / (kernelWidth * 2);
324
-
325
- for (let cycle = 0; cycle < cycles; cycle++) {
326
- let px = 0;
327
- let py = 0;
328
-
329
- if (isLoop) {
330
- for (let i = line.length - kernelWidth; i < line.length; i++) {
331
- px += line[i][0];
332
- py += line[i][1];
333
- }
334
- } else {
335
- px = line[0][0] * kernelWidth;
336
- py = line[0][1] * kernelWidth;
337
- }
338
-
339
- for (let i = 0; i < kernelWidth; i++) {
340
- px += line[i][0];
341
- py += line[i][1];
342
- }
343
-
344
- const res: Point[] = line.slice();
345
-
346
- for (let i = 0; i < line.length; i++) {
347
- res[i] = [px * sc, py * sc];
348
- px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
349
- py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
350
- }
351
-
352
- if (isLoop) {
353
- // Keep the loop closed
354
- res[res.length - 1] = res[0].slice() as Point;
355
- }
356
-
357
- line = res;
358
- }
359
-
360
- return line;
361
- }
362
-
363
- function scaleParameters(minLongitude: number, minLatitude: number, maxLongitude: number, maxLatitude: number, width: number, height: number): { scaleX: number, scaleY: number } {
364
- const scaleX = (maxLongitude - minLongitude) / width;
365
- const scaleY = (maxLatitude - minLatitude) / height;
366
- return { scaleX, scaleY };
367
- }
368
-
369
-
370
- export default ContourMipmap;
371
- export { scaleParameters };
1
+ // © 2019 3D Robotics. License: Apache-2.0
2
+ const OUTSIDE = 0;
3
+ const ABOVE = 1;
4
+ const BELOW = 2;
5
+ const WITHIN = 3;
6
+ // Build mipmap layer N from layer N+1
7
+ function mipmapReduce({ min, max, width, height, scale }) {
8
+ const outWidth = Math.ceil(width / 2);
9
+ const outHeight = Math.ceil(height / 2);
10
+ function reduceWith(data, reduce) {
11
+ const out = new Float32Array(outWidth * outHeight);
12
+ let x;
13
+ let y;
14
+ for (y = 0; y < Math.floor(height / 2); y++) {
15
+ for (x = 0; x < Math.floor(width / 2); x++) {
16
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)], data[(y * 2 + 1) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 1)]);
17
+ }
18
+ if (x < outWidth) {
19
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 0)]);
20
+ }
21
+ }
22
+ if (y < outHeight) {
23
+ for (x = 0; x < Math.floor(width / 2); x++) {
24
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)]);
25
+ }
26
+ }
27
+ //@ts-ignore
28
+ if (x < outWidth && y < outHeight) {
29
+ //@ts-ignore
30
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)]);
31
+ }
32
+ return out;
33
+ }
34
+ function minFinite(...args) {
35
+ let r = Infinity;
36
+ for (let i = 0; i < args.length; i++) {
37
+ const v = args[i];
38
+ if (v < r)
39
+ r = v;
40
+ }
41
+ return r;
42
+ }
43
+ function maxFinite(...args) {
44
+ let r = -Infinity;
45
+ for (let i = 0; i < args.length; i++) {
46
+ const v = args[i];
47
+ if (v > r)
48
+ r = v;
49
+ }
50
+ return r;
51
+ }
52
+ return {
53
+ min: reduceWith(min, minFinite),
54
+ max: reduceWith(max, maxFinite),
55
+ width: outWidth,
56
+ height: outHeight,
57
+ scale: scale * 2,
58
+ };
59
+ }
60
+ class ContourMipmap {
61
+ levels;
62
+ constructor(raster, width, height) {
63
+ // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
64
+ this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
65
+ while (this.levels[0].width > 1 || this.levels[0].height > 1) {
66
+ this.levels.unshift(mipmapReduce(this.levels[0]));
67
+ }
68
+ }
69
+ // Get the minimum elevation in the mipmap
70
+ min() { return this.levels[0].min[0]; }
71
+ // Get the maximum elevation in the mipmap
72
+ max() { return this.levels[0].max[0]; }
73
+ // Get an array of contour levels for a specified contour interval
74
+ intervals(interval) {
75
+ if (interval <= 0)
76
+ throw new Error('Contour interval must be positive');
77
+ const min = this.min();
78
+ const max = this.max();
79
+ const levels = [];
80
+ let level = Math.ceil(min / interval) * interval;
81
+ while (level < max) {
82
+ levels.push(level);
83
+ level += interval;
84
+ }
85
+ return levels;
86
+ }
87
+ // Walk the quadtree for a specified contour level, and pass quadtree nodes
88
+ // and contour line segments to the callbacks. This is used for visualizing
89
+ // the quadtree; in most cases you should use .contour() instead, which
90
+ // assembles the line segments into lines and rings.
91
+ evaluateContour(contourLevel, { maxMipmapLevel }, addLine, addNode) {
92
+ maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
93
+ // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
94
+ // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
95
+ const evaluate = (l, x, y) => {
96
+ const ml = this.levels[l];
97
+ const i = ml.width * y + x;
98
+ if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i]))
99
+ return OUTSIDE;
100
+ if (ml.min[i] >= contourLevel)
101
+ return ABOVE;
102
+ if (ml.max[i] < contourLevel)
103
+ return BELOW;
104
+ // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
105
+ // the contour elevation go inside the contour line.
106
+ if (l >= maxMipmapLevel)
107
+ return ABOVE;
108
+ return WITHIN;
109
+ };
110
+ // Add any vertical contour lines that exist between passed mipmap cell and
111
+ // its horizontal neighbor to the right. If the line exists at this mipmap
112
+ // level, it is added directly, otherwise split the edge and recurse at a
113
+ // more detailed mipmap level.
114
+ const edgeH = (l, x, y) => {
115
+ const e1 = evaluate(l, x, y);
116
+ const e2 = evaluate(l, x + 1, y);
117
+ if (e1 === ABOVE && e2 === BELOW) {
118
+ addLine(l, x + 1, y + 1, x + 1, y);
119
+ }
120
+ else if (e2 === ABOVE && e1 === BELOW) {
121
+ // reverse order of coordinates compared to case above so that lines
122
+ // go counterclockwise around the region above the contour value
123
+ addLine(l, x + 1, y, x + 1, y + 1);
124
+ }
125
+ else if (e1 === WITHIN || e2 === WITHIN) {
126
+ edgeH(l + 1, x * 2 + 1, y * 2 + 0);
127
+ edgeH(l + 1, x * 2 + 1, y * 2 + 1);
128
+ }
129
+ };
130
+ // Like edgeH, but for horizontal contour lines between the passed cell
131
+ // and its vertical neighbor below.
132
+ const edgeV = (l, x, y) => {
133
+ const e1 = evaluate(l, x, y);
134
+ const e2 = evaluate(l, x, y + 1);
135
+ if (e1 === ABOVE && e2 === BELOW) {
136
+ addLine(l, x, y + 1, x + 1, y + 1);
137
+ }
138
+ else if (e2 === ABOVE && e1 === BELOW) {
139
+ addLine(l, x + 1, y + 1, x, y + 1);
140
+ }
141
+ else if (e1 === WITHIN || e2 === WITHIN) {
142
+ edgeV(l + 1, x * 2 + 0, y * 2 + 1);
143
+ edgeV(l + 1, x * 2 + 1, y * 2 + 1);
144
+ }
145
+ };
146
+ // Add all contour lines within a mipmap cell.
147
+ // It recurses into the four quadrants of the cell, and also uses edgeH and
148
+ // edgeV to add the contour lines that exist between quadrants.
149
+ const node = (l, x, y) => {
150
+ const e = evaluate(l, x, y);
151
+ if (e === WITHIN) {
152
+ node(l + 1, x * 2 + 0, y * 2 + 0);
153
+ node(l + 1, x * 2 + 1, y * 2 + 0);
154
+ node(l + 1, x * 2 + 0, y * 2 + 1);
155
+ node(l + 1, x * 2 + 1, y * 2 + 1);
156
+ edgeH(l + 1, x * 2 + 0, y * 2 + 0);
157
+ edgeV(l + 1, x * 2 + 0, y * 2 + 0);
158
+ edgeH(l + 1, x * 2 + 0, y * 2 + 1);
159
+ edgeV(l + 1, x * 2 + 1, y * 2 + 0);
160
+ }
161
+ else {
162
+ if (addNode)
163
+ addNode(l, x, y, e);
164
+ }
165
+ };
166
+ node(0, 0, 0);
167
+ }
168
+ // Generate a contour line for a specified value
169
+ //
170
+ // level: Value in the input array at which to draw a contour line
171
+ // opts: {
172
+ // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
173
+ // the input to a maximum dimension of 2^n pixels.
174
+ // (default unlimited)
175
+ // minPoints: Lines and rings with fewer points are removed. (default 0)
176
+ // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
177
+ // smoothCycles: Number of iterations of smoothing (default 2)
178
+ // }
179
+ //
180
+ // Returns an array of lines, where each line is an array of [x, y] pairs.
181
+ contour(level, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 } = {}) {
182
+ // Use the quadtree algorithm to generate line segments that make up the contour
183
+ const segments = [];
184
+ this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
185
+ const scale = this.levels[l].scale;
186
+ const start = [scale * x1, scale * y1];
187
+ const end = [scale * x2, scale * y2];
188
+ segments.push({ start, end });
189
+ });
190
+ segments.sort((a, b) => key(a.start) - key(b.start));
191
+ // .. and then join them together into rings
192
+ // An arbitrary function to use a 2D point as a Map key
193
+ function key(a) { return a[0] + a[1] * 65536; }
194
+ const fragmentStart = new Map();
195
+ const fragmentEnd = new Map();
196
+ const rings = [];
197
+ segments.forEach(({ start, end }) => {
198
+ const a = fragmentEnd.get(key(start));
199
+ const b = fragmentStart.get(key(end));
200
+ if (a && b) {
201
+ fragmentEnd.delete(key(start));
202
+ fragmentStart.delete(key(end));
203
+ if (a === b) {
204
+ // Close a ring
205
+ a.push(end);
206
+ rings.push(a);
207
+ }
208
+ else {
209
+ // Join two lines together
210
+ const c = a.concat(b);
211
+ fragmentStart.set(key(c[0]), c);
212
+ fragmentEnd.set(key(c[c.length - 1]), c);
213
+ }
214
+ }
215
+ else if (a) {
216
+ // Extend an existing line from the end
217
+ fragmentEnd.delete(key(start));
218
+ a.push(end);
219
+ fragmentEnd.set(key(end), a);
220
+ }
221
+ else if (b) {
222
+ // Extend an existing line from the start
223
+ fragmentStart.delete(key(end));
224
+ b.unshift(start);
225
+ fragmentStart.set(key(start), b);
226
+ }
227
+ else {
228
+ // New line doesn't connect to any existing line
229
+ const c = [start, end];
230
+ fragmentStart.set(key(start), c);
231
+ fragmentEnd.set(key(end), c);
232
+ }
233
+ if (fragmentStart.size !== fragmentEnd.size) {
234
+ console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
235
+ }
236
+ });
237
+ const smoothOpts = {
238
+ kernelWidth: smoothKernelWidth,
239
+ cycles: smoothCycles,
240
+ };
241
+ // Closed rings and any unclosed line strings
242
+ return [...rings, ...fragmentStart.values()]
243
+ .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
244
+ .map(l => smooth(l, smoothOpts));
245
+ }
246
+ }
247
+ // Smooth a line by repeatedly applying a rectangular filter to approximate
248
+ // a gaussian filter. It detects closed loops and preserves them.
249
+ // The line is passed as an array of `[x, y]` pairs.
250
+ //
251
+ // kernelWidth: Width of the rectangular filter kernel
252
+ // cycles: Number of times to apply the kernel
253
+ function smooth(line, { kernelWidth = 2, cycles = 2 }) {
254
+ const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
255
+ let pointAt;
256
+ if (isLoop) {
257
+ pointAt = (i) => line[(i + line.length) % line.length];
258
+ }
259
+ else {
260
+ pointAt = (i) => line[Math.min(Math.max(i, 0), line.length - 1)];
261
+ }
262
+ const sc = 1.0 / (kernelWidth * 2);
263
+ for (let cycle = 0; cycle < cycles; cycle++) {
264
+ let px = 0;
265
+ let py = 0;
266
+ if (isLoop) {
267
+ for (let i = line.length - kernelWidth; i < line.length; i++) {
268
+ px += line[i][0];
269
+ py += line[i][1];
270
+ }
271
+ }
272
+ else {
273
+ px = line[0][0] * kernelWidth;
274
+ py = line[0][1] * kernelWidth;
275
+ }
276
+ for (let i = 0; i < kernelWidth; i++) {
277
+ px += line[i][0];
278
+ py += line[i][1];
279
+ }
280
+ const res = line.slice();
281
+ for (let i = 0; i < line.length; i++) {
282
+ res[i] = [px * sc, py * sc];
283
+ px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
284
+ py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
285
+ }
286
+ if (isLoop) {
287
+ // Keep the loop closed
288
+ res[res.length - 1] = res[0].slice();
289
+ }
290
+ line = res;
291
+ }
292
+ return line;
293
+ }
294
+ function scaleParameters(minLongitude, minLatitude, maxLongitude, maxLatitude, width, height) {
295
+ const scaleX = (maxLongitude - minLongitude) / width;
296
+ const scaleY = (maxLatitude - minLatitude) / height;
297
+ return { scaleX, scaleY };
298
+ }
299
+ export default ContourMipmap;
300
+ export { scaleParameters };