@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,7 +1,5 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { noRegisterGlobeProgramCache } from "../programcache";
3
-
4
-
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { noRegisterGlobeProgramCache } from "../programcache";
5
3
  const vs = `#version 300 es
6
4
  precision highp float;
7
5
 
@@ -13,9 +11,7 @@ out vec2 v_texcoord;
13
11
  void main() {
14
12
  gl_Position = vec4(a_position, 0.0, 1.0);
15
13
  v_texcoord = a_position * 0.5 + 0.5;
16
- }`;
17
-
18
-
14
+ }`;
19
15
  const fs = `#version 300 es
20
16
  precision highp float;
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17
 
@@ -30,82 +26,68 @@ void main() {
30
26
  float density = texture(u_density_texture, v_texcoord).r;
31
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  fragColor = texture(u_legend_texture, vec2(density, 0.5));
32
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  fragColor.a *= u_opacity * sqrt(density);
33
- }`;
34
-
35
-
36
-
37
-
38
- class DensityToLegendProgram {
39
- constructor(globe) {
40
- this.globe = globe;
41
- this.gl = globe.gl;
42
- this.program = createProgram(globe.gl, vs, fs);
43
- const { gl, program } = this;
44
- this.uniforms = {
45
- densityTexture: gl.getUniformLocation(program, "u_density_texture"),
46
- legendTexture: gl.getUniformLocation(program, "u_legend_texture"),
47
- opacity: gl.getUniformLocation(program, "u_opacity"),
48
- }
49
- // assign attribute locations
50
- gl.bindAttribLocation(program, 0, "a_position");
51
-
52
- this.vao = gl.createVertexArray();
53
- const a_positionLocation = gl.getAttribLocation(program, "a_position");
54
- gl.bindVertexArray(this.vao);
55
-
56
- const buffer = gl.createBuffer();
57
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
58
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
59
- -1, -1,
60
- 1, -1,
61
- 1, 1,
62
- -1, 1,
63
- ]), gl.STATIC_DRAW);
64
- gl.enableVertexAttribArray(a_positionLocation);
65
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
66
- gl.bindVertexArray(null);
67
- // gl.bindBuffer(gl.ARRAY_BUFFER, null);
68
- this._buffer = buffer;
69
-
70
- this._lastOpacity = 1;
71
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
72
- gl.useProgram(program);
73
- gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
74
- gl.useProgram(currentProgram);
75
- }
76
-
77
-
78
- draw(densityTexture, legendTexture, opacity) {
79
- const { gl, program, uniforms } = this;
80
- gl.useProgram(program);
81
- gl.bindVertexArray(this.vao);
82
- gl.activeTexture(gl.TEXTURE1);
83
- gl.bindTexture(gl.TEXTURE_2D, legendTexture);
84
- gl.uniform1i(uniforms.legendTexture, 1);
85
- gl.activeTexture(gl.TEXTURE0);
86
- gl.bindTexture(gl.TEXTURE_2D, densityTexture);
87
- gl.uniform1i(uniforms.densityTexture, 0);
88
- if (this._lastOpacity !== opacity) {
89
- gl.uniform1f(uniforms.opacity, opacity);
90
- this._lastOpacity = opacity;
91
- }
92
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
93
- gl.bindVertexArray(null);
94
- }
95
-
96
-
97
- free() {
98
- const gl = this.gl;
99
- gl.deleteVertexArray(this.vao);
100
- gl.deleteBuffer(this._buffer);
101
- gl.deleteProgram(this.program);
102
- }
103
- }
104
-
105
-
106
- const densityToLegendProgramCache = {
107
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram),
108
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram)
109
- }
110
-
111
- export { densityToLegendProgramCache };
29
+ }`;
30
+ class DensityToLegendProgram {
31
+ constructor(globe) {
32
+ this.globe = globe;
33
+ this.gl = globe.gl;
34
+ this.program = createProgram(globe.gl, vs, fs);
35
+ const { gl, program } = this;
36
+ this.uniforms = {
37
+ densityTexture: gl.getUniformLocation(program, "u_density_texture"),
38
+ legendTexture: gl.getUniformLocation(program, "u_legend_texture"),
39
+ opacity: gl.getUniformLocation(program, "u_opacity"),
40
+ };
41
+ // assign attribute locations
42
+ gl.bindAttribLocation(program, 0, "a_position");
43
+ this.vao = gl.createVertexArray();
44
+ const a_positionLocation = gl.getAttribLocation(program, "a_position");
45
+ gl.bindVertexArray(this.vao);
46
+ const buffer = gl.createBuffer();
47
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
48
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
49
+ -1, -1,
50
+ 1, -1,
51
+ 1, 1,
52
+ -1, 1,
53
+ ]), gl.STATIC_DRAW);
54
+ gl.enableVertexAttribArray(a_positionLocation);
55
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
56
+ gl.bindVertexArray(null);
57
+ // gl.bindBuffer(gl.ARRAY_BUFFER, null);
58
+ this._buffer = buffer;
59
+ this._lastOpacity = 1;
60
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
61
+ gl.useProgram(program);
62
+ gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
63
+ gl.useProgram(currentProgram);
64
+ }
65
+ draw(densityTexture, legendTexture, opacity) {
66
+ const { gl, program, uniforms } = this;
67
+ gl.useProgram(program);
68
+ gl.bindVertexArray(this.vao);
69
+ gl.activeTexture(gl.TEXTURE1);
70
+ gl.bindTexture(gl.TEXTURE_2D, legendTexture);
71
+ gl.uniform1i(uniforms.legendTexture, 1);
72
+ gl.activeTexture(gl.TEXTURE0);
73
+ gl.bindTexture(gl.TEXTURE_2D, densityTexture);
74
+ gl.uniform1i(uniforms.densityTexture, 0);
75
+ if (this._lastOpacity !== opacity) {
76
+ gl.uniform1f(uniforms.opacity, opacity);
77
+ this._lastOpacity = opacity;
78
+ }
79
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
80
+ gl.bindVertexArray(null);
81
+ }
82
+ free() {
83
+ const gl = this.gl;
84
+ gl.deleteVertexArray(this.vao);
85
+ gl.deleteBuffer(this._buffer);
86
+ gl.deleteProgram(this.program);
87
+ }
88
+ }
89
+ const densityToLegendProgramCache = {
90
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram),
91
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram)
92
+ };
93
+ export { densityToLegendProgramCache };
@@ -1,9 +1,7 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { noRegisterGlobeProgramCache } from "../programcache";
3
- import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems/camerauniformblock";
4
- import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
5
-
6
-
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { noRegisterGlobeProgramCache } from "../programcache";
3
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems/camerauniformblock";
4
+ import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
7
5
  const vs = `#version 300 es
8
6
  precision highp float;
9
7
 
@@ -22,9 +20,7 @@ void main() {
22
20
  }
23
21
  gl_PointSize = pointSize;
24
22
  }
25
- `;
26
-
27
-
23
+ `;
28
24
  const fs = `#version 300 es
29
25
  precision highp float;
30
26
  out vec4 fragColor;
@@ -34,78 +30,65 @@ void main() {
34
30
  if (r > 1.0) discard;
35
31
  // float density = smoothstep(0.1, 1.0, 1.0 - r);
36
32
  fragColor = vec4((15.0/16.0)*sqrt(1.0-sqrt(r)));
37
- }`;
38
-
39
-
40
-
41
- class PointHeatmapProgram {
42
-
43
- constructor(globe) {
44
- this.globe = globe;
45
- this.gl = globe.gl;
46
- this._isFreed = false;
47
- this.program = createProgram(globe.gl, vs, fs);
48
-
49
- const { gl, program } = this;
50
- this.uniforms = {
51
- pointSize: gl.getUniformLocation(this.program, "pointSize"),
52
- }
53
- // assign attribute locations
54
- gl.bindAttribLocation(program, 0, "position");
55
-
56
- // arrange camera uniform block
57
- this.cameraBlockBingingPoint = 0;
58
- this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
59
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
60
- gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
61
-
62
- // last values
63
- this._lastPointSize = 0;
64
-
65
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
66
- gl.useProgram(program);
67
- gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
68
- gl.useProgram(currentProgram);
69
- }
70
-
71
-
72
- createVAO(positionBuffer, vectorSize) {
73
- const gl = this.gl;
74
- const vao = gl.createVertexArray();
75
- gl.bindVertexArray(vao);
76
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
77
- gl.enableVertexAttribArray(0);
78
- gl.vertexAttribPointer(0, vectorSize, gl.FLOAT, false, 0, 0);
79
- gl.bindVertexArray(null);
80
- return vao;
81
- }
82
-
83
- draw(vao, length, pointSize = 5.0) {
84
- const gl = this.gl;
85
- gl.useProgram(this.program);
86
- if (pointSize !== this._lastPointSize) {
87
- gl.uniform1f(this.uniforms.pointSize, pointSize);
88
- this._lastPointSize = pointSize;
89
- }
90
- gl.bindVertexArray(vao);
91
- this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
92
- gl.drawArrays(gl.POINTS, 0, length);
93
- this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
94
- gl.bindVertexArray(null);
95
- }
96
-
97
- free() {
98
- if (this._isFreed) return;
99
- const { gl, globe } = this;
100
- CameraUniformBlockTotemCache.release(globe);
101
- gl.deleteProgram(this.program);
102
- this._isFreed = true;
103
- }
104
- }
105
-
106
- const pointToDensityTextureCache = {
107
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram),
108
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram)
109
- }
110
-
111
- export { pointToDensityTextureCache };
33
+ }`;
34
+ class PointHeatmapProgram {
35
+ constructor(globe) {
36
+ this.globe = globe;
37
+ this.gl = globe.gl;
38
+ this._isFreed = false;
39
+ this.program = createProgram(globe.gl, vs, fs);
40
+ const { gl, program } = this;
41
+ this.uniforms = {
42
+ pointSize: gl.getUniformLocation(this.program, "pointSize"),
43
+ };
44
+ // assign attribute locations
45
+ gl.bindAttribLocation(program, 0, "position");
46
+ // arrange camera uniform block
47
+ this.cameraBlockBingingPoint = 0;
48
+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
49
+ const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
50
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
51
+ // last values
52
+ this._lastPointSize = 0;
53
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
54
+ gl.useProgram(program);
55
+ gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
56
+ gl.useProgram(currentProgram);
57
+ }
58
+ createVAO(positionBuffer, vectorSize) {
59
+ const gl = this.gl;
60
+ const vao = gl.createVertexArray();
61
+ gl.bindVertexArray(vao);
62
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
63
+ gl.enableVertexAttribArray(0);
64
+ gl.vertexAttribPointer(0, vectorSize, gl.FLOAT, false, 0, 0);
65
+ gl.bindVertexArray(null);
66
+ return vao;
67
+ }
68
+ draw(vao, length, pointSize = 5.0) {
69
+ const gl = this.gl;
70
+ gl.useProgram(this.program);
71
+ if (pointSize !== this._lastPointSize) {
72
+ gl.uniform1f(this.uniforms.pointSize, pointSize);
73
+ this._lastPointSize = pointSize;
74
+ }
75
+ gl.bindVertexArray(vao);
76
+ this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
77
+ gl.drawArrays(gl.POINTS, 0, length);
78
+ this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
79
+ gl.bindVertexArray(null);
80
+ }
81
+ free() {
82
+ if (this._isFreed)
83
+ return;
84
+ const { gl, globe } = this;
85
+ CameraUniformBlockTotemCache.release(globe);
86
+ gl.deleteProgram(this.program);
87
+ this._isFreed = true;
88
+ }
89
+ }
90
+ const pointToDensityTextureCache = {
91
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram),
92
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram)
93
+ };
94
+ export { pointToDensityTextureCache };
@@ -1,3 +1,2 @@
1
- import Float2LegendWithRatio from './object';
2
-
3
- export { Float2LegendWithRatio };
1
+ import Float2LegendWithRatio from './object';
2
+ export { Float2LegendWithRatio };
@@ -1,19 +1,13 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
-
3
- export class Float2LegentWithRatioProgram {
4
-
5
-
6
- constructor(gl) {
7
- this.gl = gl;
8
- this._width = 1;
9
- this._height = 1;
10
-
11
- this._blendRatio = 0.0;
12
- this.programWrapper = this._createProgramWrapper();
13
- }
14
-
15
-
16
- _createProgramWrapper() {
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ export class Float2LegentWithRatioProgram {
3
+ constructor(gl) {
4
+ this.gl = gl;
5
+ this._width = 1;
6
+ this._height = 1;
7
+ this._blendRatio = 0.0;
8
+ this.programWrapper = this._createProgramWrapper();
9
+ }
10
+ _createProgramWrapper() {
17
11
  const vertexShaderSource = `#version 300 es
18
12
  precision highp float;
19
13
 
@@ -25,8 +19,7 @@ export class Float2LegentWithRatioProgram {
25
19
  v_texcoord = a_position * 0.5 + 0.5;
26
20
  v_texcoord.y = 1.0 - v_texcoord.y;
27
21
  }
28
- `;
29
-
22
+ `;
30
23
  const fragmentShaderSource = `#version 300 es
31
24
  precision highp float;
32
25
 
@@ -65,129 +58,110 @@ export class Float2LegentWithRatioProgram {
65
58
  x = (x - u_color_ramp_range.x) / u_color_ramp_range.y;
66
59
  outColor = texture(u_color_texture, vec2(x, 0.5));
67
60
  }
68
- `;
69
-
70
- const gl = this.gl;
71
- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
72
- const vao = gl.createVertexArray();
73
- gl.bindVertexArray(vao);
74
- const buffer = gl.createBuffer();
75
- this._buffer = buffer;
76
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
77
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
78
- -1, -1,
79
- 1, -1,
80
- 1, 1,
81
- -1, 1
82
- ]), gl.STATIC_DRAW);
83
- const positionLocation = gl.getAttribLocation(program, "a_position");
84
- gl.enableVertexAttribArray(positionLocation);
85
- gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
86
- gl.bindVertexArray(null);
87
-
88
- this.heatParametersBlockBindingPoint = 0;
89
-
90
- const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
91
- gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
92
-
93
-
94
- return {
95
- program,
96
- vao,
97
- u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
98
- u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
99
- u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
100
- u_blend_ratio: gl.getUniformLocation(program, "u_blend_ratio"),
101
- u_color_ramp_range: gl.getUniformLocation(program, "u_color_ramp_range"),
102
- u_min_max: gl.getUniformLocation(program, "u_min_max"),
103
- u_escape_value: gl.getUniformLocation(program, "u_escape_value")
104
- };
105
- }
106
-
107
-
108
- getUniformBlockManager() {
109
- return new HeatParametersBlockManager(this.gl);
110
- }
111
- draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
112
- const { gl, programWrapper } = this;
113
- const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
114
-
115
- gl.useProgram(program);
116
- gl.bindVertexArray(programWrapper.vao);
117
- gl.activeTexture(gl.TEXTURE1);
118
- gl.bindTexture(gl.TEXTURE_2D, texture1);
119
- gl.uniform1i(u_float_texture1, 1);
120
- gl.activeTexture(gl.TEXTURE2);
121
- gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
122
- gl.uniform1i(u_color_texture, 2);
123
- gl.activeTexture(gl.TEXTURE0);
124
- gl.bindTexture(gl.TEXTURE_2D, texture0);
125
- gl.uniform1i(u_float_texture0, 0);
126
- heatParametersBlockManager.bind();
127
- // clear output texture
128
- gl.clearColor(0, 0, 0, 0);
129
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
130
- gl.bindVertexArray(null);
131
- heatParametersBlockManager.unbind();
132
- }
133
-
134
-
135
- free() {
136
- const gl = this.gl;
137
- gl.deleteBuffer(this._buffer);
138
- gl.deleteProgram(this.programWrapper.program);
139
- gl.deleteVertexArray(this.programWrapper.vao);
140
- }
141
-
142
- }
143
-
144
-
145
- class HeatParametersBlockManager {
146
- constructor(gl) {
147
- this.gl = gl;
148
- this.buffer = gl.createBuffer();
149
- gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
150
- gl.bufferData(gl.UNIFORM_BUFFER, 24, gl.DYNAMIC_DRAW);
151
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
152
- }
153
-
154
-
155
- /*
156
- * @param {Array<number>} color_ramp_range [minValue,( maxValue - minValue)]
157
- * @param {Array<number>} min_max [minEdge, maxEdge]
158
- * @param {number} escape_value // value that will be ignored
159
- * @param {number} blend_ratio // ratio of blending between two textures
160
- * */
161
- update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
162
- const { gl, buffer } = this;
163
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
164
- if (color_ramp_range) {
165
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
166
- }
167
- if (min_max) {
168
- gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(min_max));
169
- }
170
- if (escape_value) {
171
- gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array([escape_value]));
172
- }
173
- if (blend_ratio) {
174
- gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
175
- }
176
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
177
- }
178
-
179
- bind() {
180
- const { gl, buffer } = this;
181
- gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
182
- }
183
-
184
- free() {
185
- this.gl.deleteBuffer(this.buffer);
186
- }
187
-
188
- unbind() {
189
- const { gl } = this;
190
- gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
191
- }
192
-
193
- }
61
+ `;
62
+ const gl = this.gl;
63
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
64
+ const vao = gl.createVertexArray();
65
+ gl.bindVertexArray(vao);
66
+ const buffer = gl.createBuffer();
67
+ this._buffer = buffer;
68
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
69
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
70
+ -1, -1,
71
+ 1, -1,
72
+ 1, 1,
73
+ -1, 1
74
+ ]), gl.STATIC_DRAW);
75
+ const positionLocation = gl.getAttribLocation(program, "a_position");
76
+ gl.enableVertexAttribArray(positionLocation);
77
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
78
+ gl.bindVertexArray(null);
79
+ this.heatParametersBlockBindingPoint = 0;
80
+ const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
81
+ gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
82
+ return {
83
+ program,
84
+ vao,
85
+ u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
86
+ u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
87
+ u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
88
+ u_blend_ratio: gl.getUniformLocation(program, "u_blend_ratio"),
89
+ u_color_ramp_range: gl.getUniformLocation(program, "u_color_ramp_range"),
90
+ u_min_max: gl.getUniformLocation(program, "u_min_max"),
91
+ u_escape_value: gl.getUniformLocation(program, "u_escape_value")
92
+ };
93
+ }
94
+ getUniformBlockManager() {
95
+ return new HeatParametersBlockManager(this.gl);
96
+ }
97
+ draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
98
+ const { gl, programWrapper } = this;
99
+ const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
100
+ gl.useProgram(program);
101
+ gl.bindVertexArray(programWrapper.vao);
102
+ gl.activeTexture(gl.TEXTURE1);
103
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
104
+ gl.uniform1i(u_float_texture1, 1);
105
+ gl.activeTexture(gl.TEXTURE2);
106
+ gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
107
+ gl.uniform1i(u_color_texture, 2);
108
+ gl.activeTexture(gl.TEXTURE0);
109
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
110
+ gl.uniform1i(u_float_texture0, 0);
111
+ heatParametersBlockManager.bind();
112
+ // clear output texture
113
+ gl.clearColor(0, 0, 0, 0);
114
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
115
+ gl.bindVertexArray(null);
116
+ heatParametersBlockManager.unbind();
117
+ }
118
+ free() {
119
+ const gl = this.gl;
120
+ gl.deleteBuffer(this._buffer);
121
+ gl.deleteProgram(this.programWrapper.program);
122
+ gl.deleteVertexArray(this.programWrapper.vao);
123
+ }
124
+ }
125
+ class HeatParametersBlockManager {
126
+ constructor(gl) {
127
+ this.gl = gl;
128
+ this.buffer = gl.createBuffer();
129
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
130
+ gl.bufferData(gl.UNIFORM_BUFFER, 24, gl.DYNAMIC_DRAW);
131
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
132
+ }
133
+ /*
134
+ * @param {Array<number>} color_ramp_range [minValue,( maxValue - minValue)]
135
+ * @param {Array<number>} min_max [minEdge, maxEdge]
136
+ * @param {number} escape_value // value that will be ignored
137
+ * @param {number} blend_ratio // ratio of blending between two textures
138
+ * */
139
+ update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
140
+ const { gl, buffer } = this;
141
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
142
+ if (color_ramp_range) {
143
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
144
+ }
145
+ if (min_max) {
146
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(min_max));
147
+ }
148
+ if (escape_value) {
149
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array([escape_value]));
150
+ }
151
+ if (blend_ratio) {
152
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
153
+ }
154
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
155
+ }
156
+ bind() {
157
+ const { gl, buffer } = this;
158
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
159
+ }
160
+ free() {
161
+ this.gl.deleteBuffer(this.buffer);
162
+ }
163
+ unbind() {
164
+ const { gl } = this;
165
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
166
+ }
167
+ }