@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,79 +1,49 @@
1
- import { TILE_COUNTS } from "./constants";
2
-
3
- import { Plane, Vec3 } from "../types";
4
- import { LongLatRadian, Radian } from "../../types";
5
-
6
- type tileXY = [number, number];
7
-
8
- /**
9
- * If the slope is not close the zero not very important but
10
- * If a line goes along a parallel its latitude can tilt a lot
11
- * For these cases:
12
- * Meridian junctions should be first.
13
- * So we have information about possible edge latitude
14
- * Or the counting box should be calculated accourding to great circle
15
- *
16
- *
17
- */
18
-
19
-
20
-
21
- export function calculateMergedMeshDimLength(tileCount: number, sourceLength: number): number {
22
-
23
- return sourceLength * tileCount - (tileCount - 1);
24
- }
25
-
26
- export function latToTileY(lat: Radian, zoom: number): number {
27
- return (1 - Math.log(
28
- Math.tan(lat) + 1 / Math.cos(lat)) / Math.PI) / 2 * TILE_COUNTS[zoom];
29
- }
30
-
31
-
32
- export function lonToTileX(lon: Radian, zoom: number): Radian {
33
- return (lon + Math.PI) / (2 * Math.PI) * TILE_COUNTS[zoom];
34
- }
35
-
36
-
37
- export function longLatToTileDecimal(lon: number, lat: number, zoom: number): tileXY {
38
- return [lonToTileX(lon, zoom), latToTileY(lat, zoom)];
39
- }
40
-
41
-
42
- export function tileYtoLat(y: number, zoom: number): Radian {
43
- const n = Math.PI - 2 * Math.PI * y / TILE_COUNTS[zoom];
44
- return (Math.PI / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))));
45
- }
46
-
47
-
48
- export function tileXtoLon(x: number, zoom: number): Radian {
49
- return x / TILE_COUNTS[zoom] * (2 * Math.PI) - Math.PI;
50
- }
51
-
52
- export function tessellationLatDimention(zoom: number, lowLat: number, highLat: number): number[] {
53
- const lowY = latToTileY(lowLat, zoom);
54
- const highY = latToTileY(highLat, zoom);
55
-
56
-
57
- const latitudes: number[] = [];
58
- if (lowY % 1 !== 0) latitudes.push(lowLat);
59
-
60
- for (let y = Math.ceil(lowY); y <= Math.floor(highY); y++) {
61
- latitudes.push(tileYtoLat(y, zoom));
62
- }
63
- if (highY % 1 !== 0) latitudes.push(highLat);
64
-
65
- return latitudes;
66
- }
67
-
68
-
69
- export function isOnTileEdge(longLat: LongLatRadian, zoom: number): boolean {
70
-
71
- const tileX = lonToTileX(longLat[0], zoom);
72
- const tileY = latToTileY(longLat[1], zoom);
73
-
74
- const epsilon = 1 / TILE_COUNTS[zoom] / 200;
75
- return (Math.abs(tileX % 1) < epsilon || Math.abs(tileY % 1) < epsilon || Math.abs(tileX % 1 - 1) < epsilon || Math.abs(tileY % 1 - 1) < epsilon);
76
- }
77
-
78
-
79
-
1
+ import { TILE_COUNTS } from "./constants";
2
+ /**
3
+ * If the slope is not close the zero not very important but
4
+ * If a line goes along a parallel its latitude can tilt a lot
5
+ * For these cases:
6
+ * Meridian junctions should be first.
7
+ * So we have information about possible edge latitude
8
+ * Or the counting box should be calculated accourding to great circle
9
+ *
10
+ *
11
+ */
12
+ export function calculateMergedMeshDimLength(tileCount, sourceLength) {
13
+ return sourceLength * tileCount - (tileCount - 1);
14
+ }
15
+ export function latToTileY(lat, zoom) {
16
+ return (1 - Math.log(Math.tan(lat) + 1 / Math.cos(lat)) / Math.PI) / 2 * TILE_COUNTS[zoom];
17
+ }
18
+ export function lonToTileX(lon, zoom) {
19
+ return (lon + Math.PI) / (2 * Math.PI) * TILE_COUNTS[zoom];
20
+ }
21
+ export function longLatToTileDecimal(lon, lat, zoom) {
22
+ return [lonToTileX(lon, zoom), latToTileY(lat, zoom)];
23
+ }
24
+ export function tileYtoLat(y, zoom) {
25
+ const n = Math.PI - 2 * Math.PI * y / TILE_COUNTS[zoom];
26
+ return (Math.PI / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))));
27
+ }
28
+ export function tileXtoLon(x, zoom) {
29
+ return x / TILE_COUNTS[zoom] * (2 * Math.PI) - Math.PI;
30
+ }
31
+ export function tessellationLatDimention(zoom, lowLat, highLat) {
32
+ const lowY = latToTileY(lowLat, zoom);
33
+ const highY = latToTileY(highLat, zoom);
34
+ const latitudes = [];
35
+ if (lowY % 1 !== 0)
36
+ latitudes.push(lowLat);
37
+ for (let y = Math.ceil(lowY); y <= Math.floor(highY); y++) {
38
+ latitudes.push(tileYtoLat(y, zoom));
39
+ }
40
+ if (highY % 1 !== 0)
41
+ latitudes.push(highLat);
42
+ return latitudes;
43
+ }
44
+ export function isOnTileEdge(longLat, zoom) {
45
+ const tileX = lonToTileX(longLat[0], zoom);
46
+ const tileY = latToTileY(longLat[1], zoom);
47
+ const epsilon = 1 / TILE_COUNTS[zoom] / 200;
48
+ return (Math.abs(tileX % 1) < epsilon || Math.abs(tileY % 1) < epsilon || Math.abs(tileX % 1 - 1) < epsilon || Math.abs(tileY % 1 - 1) < epsilon);
49
+ }
@@ -1,147 +1,112 @@
1
- import { calculateMergedMeshDimLength } from "./methods";
2
-
3
- //TODO: file name to be changed to nearest-value-padding.ts
4
- const around = [
5
- [1, 0],
6
- [0, 1],
7
- [-1, 0],
8
- [0, -1],
9
-
10
- ]
11
-
12
- export class NearestValuePadding {
13
-
14
- private mergedTileCount: number;
15
- private tileDimenstionLength: number;
16
- private mergedMeshDimLength: number;
17
- // Changed to string to prevent collisions with absolute coordinates
18
- private tileGrid: Set<string> = new Set();
19
-
20
- constructor(tileDimenstionLength: number, mergedTileCount: number) {
21
- this.tileDimenstionLength = tileDimenstionLength;
22
- this.mergedTileCount = mergedTileCount;
23
- this.mergedMeshDimLength = calculateMergedMeshDimLength(mergedTileCount, tileDimenstionLength);
24
-
25
- }
26
-
27
-
28
- private _keyMaker(x: number, y: number): string {
29
- return `${x}_${y}`;
30
- }
31
-
32
-
33
- public insert(x: number, y: number): void {
34
- const { tileGrid } = this;
35
-
36
- tileGrid.add(
37
- this._keyMaker(x, y),
38
- );
39
- }
40
-
41
-
42
- public fillTileFromBorders(
43
- mesh: Float32Array,
44
- relX: number, // Changed to relative coordinates
45
- relY: number
46
- ): void {
47
- const { tileDimenstionLength, mergedMeshDimLength } = this;
48
-
49
- // Tiles share edges, so stride is dimension - 1
50
- const stride = tileDimenstionLength - 1;
51
- const startX = relX * stride;
52
- const startY = relY * stride;
53
- const endX = startX + tileDimenstionLength;
54
- const endY = startY + tileDimenstionLength;
55
-
56
- const queue: number[] = [];
57
- const getIndex = (gx: number, gy: number) => gy * mergedMeshDimLength + gx;
58
-
59
- // 1. Collect valid border pixels as seeds
60
- // Top and Bottom borders
61
- for (let lx = 0; lx < tileDimenstionLength; lx++) {
62
- const gx = startX + lx;
63
-
64
- // Top
65
- const topIdx = getIndex(gx, startY);
66
- if (topIdx < mesh.length && !isNaN(mesh[topIdx])) queue.push(topIdx);
67
-
68
- // Bottom
69
- const bottomIdx = getIndex(gx, startY + tileDimenstionLength - 1);
70
- if (bottomIdx < mesh.length && !isNaN(mesh[bottomIdx])) queue.push(bottomIdx);
71
- }
72
-
73
- // Left and Right borders (excluding corners)
74
- for (let ly = 1; ly < tileDimenstionLength - 1; ly++) {
75
- const gy = startY + ly;
76
-
77
- // Left
78
- const leftIdx = getIndex(startX, gy);
79
- if (leftIdx < mesh.length && !isNaN(mesh[leftIdx])) queue.push(leftIdx);
80
-
81
- // Right
82
- const rightIdx = getIndex(startX + tileDimenstionLength - 1, gy);
83
- if (rightIdx < mesh.length && !isNaN(mesh[rightIdx])) queue.push(rightIdx);
84
- }
85
-
86
- // 2. BFS Flood Fill
87
- let head = 0;
88
- while (head < queue.length) {
89
- const idx = queue[head++];
90
- const val = mesh[idx];
91
-
92
- const cx = idx % mergedMeshDimLength;
93
- const cy = Math.floor(idx / mergedMeshDimLength);
94
-
95
- const neighbors = [
96
- { nx: cx + 1, ny: cy },
97
- { nx: cx - 1, ny: cy },
98
- { nx: cx, ny: cy + 1 },
99
- { nx: cx, ny: cy - 1 },
100
- ];
101
-
102
- for (const { nx, ny } of neighbors) {
103
- // Check if neighbor is within the current tile bounds
104
- if (nx >= startX && nx < endX && ny >= startY && ny < endY) {
105
- const nIdx = getIndex(nx, ny);
106
- if (nIdx < mesh.length && isNaN(mesh[nIdx])) {
107
- mesh[nIdx] = val;
108
- queue.push(nIdx);
109
- }
110
- }
111
- }
112
- }
113
- }
114
-
115
-
116
- public clamp(mesh: Float32Array, minX: number, minY: number, maxX: number, maxY: number): void {
117
- // traverse all tiles, if tileSet doesnt have the tile, calculate border verteces indexes.
118
- // for top index check the index on left-top, top, tight-top to fill closest value
119
- const { tileGrid, mergedTileCount } = this;
120
-
121
- // Use passed absolute bounds directly
122
- for (let x = minX; x <= maxX; x++) {
123
- for (let y = minY; y <= maxY; y++) {
124
- const key = this._keyMaker(x, y);
125
- if (tileGrid.has(key)) {
126
- continue;
127
- }
128
-
129
- // Calculate relative coordinates for mesh access
130
- const relX = x - minX;
131
- const relY = y - minY;
132
-
133
- // Ensure we stay within the allocated merged mesh
134
- if (relX >= 0 && relX < mergedTileCount && relY >= 0 && relY < mergedTileCount) {
135
- this.fillTileFromBorders(mesh, relX, relY);
136
- }
137
- }
138
- }
139
- }
140
-
141
-
142
- public clear() {
143
- this.tileGrid.clear();
144
- }
145
- }
146
-
147
-
1
+ import { calculateMergedMeshDimLength } from "./methods";
2
+ //TODO: file name to be changed to nearest-value-padding.ts
3
+ const around = [
4
+ [1, 0],
5
+ [0, 1],
6
+ [-1, 0],
7
+ [0, -1],
8
+ ];
9
+ export class NearestValuePadding {
10
+ mergedTileCount;
11
+ tileDimenstionLength;
12
+ mergedMeshDimLength;
13
+ // Changed to string to prevent collisions with absolute coordinates
14
+ tileGrid = new Set();
15
+ constructor(tileDimenstionLength, mergedTileCount) {
16
+ this.tileDimenstionLength = tileDimenstionLength;
17
+ this.mergedTileCount = mergedTileCount;
18
+ this.mergedMeshDimLength = calculateMergedMeshDimLength(mergedTileCount, tileDimenstionLength);
19
+ }
20
+ _keyMaker(x, y) {
21
+ return `${x}_${y}`;
22
+ }
23
+ insert(x, y) {
24
+ const { tileGrid } = this;
25
+ tileGrid.add(this._keyMaker(x, y));
26
+ }
27
+ fillTileFromBorders(mesh, relX, // Changed to relative coordinates
28
+ relY) {
29
+ const { tileDimenstionLength, mergedMeshDimLength } = this;
30
+ // Tiles share edges, so stride is dimension - 1
31
+ const stride = tileDimenstionLength - 1;
32
+ const startX = relX * stride;
33
+ const startY = relY * stride;
34
+ const endX = startX + tileDimenstionLength;
35
+ const endY = startY + tileDimenstionLength;
36
+ const queue = [];
37
+ const getIndex = (gx, gy) => gy * mergedMeshDimLength + gx;
38
+ // 1. Collect valid border pixels as seeds
39
+ // Top and Bottom borders
40
+ for (let lx = 0; lx < tileDimenstionLength; lx++) {
41
+ const gx = startX + lx;
42
+ // Top
43
+ const topIdx = getIndex(gx, startY);
44
+ if (topIdx < mesh.length && !isNaN(mesh[topIdx]))
45
+ queue.push(topIdx);
46
+ // Bottom
47
+ const bottomIdx = getIndex(gx, startY + tileDimenstionLength - 1);
48
+ if (bottomIdx < mesh.length && !isNaN(mesh[bottomIdx]))
49
+ queue.push(bottomIdx);
50
+ }
51
+ // Left and Right borders (excluding corners)
52
+ for (let ly = 1; ly < tileDimenstionLength - 1; ly++) {
53
+ const gy = startY + ly;
54
+ // Left
55
+ const leftIdx = getIndex(startX, gy);
56
+ if (leftIdx < mesh.length && !isNaN(mesh[leftIdx]))
57
+ queue.push(leftIdx);
58
+ // Right
59
+ const rightIdx = getIndex(startX + tileDimenstionLength - 1, gy);
60
+ if (rightIdx < mesh.length && !isNaN(mesh[rightIdx]))
61
+ queue.push(rightIdx);
62
+ }
63
+ // 2. BFS Flood Fill
64
+ let head = 0;
65
+ while (head < queue.length) {
66
+ const idx = queue[head++];
67
+ const val = mesh[idx];
68
+ const cx = idx % mergedMeshDimLength;
69
+ const cy = Math.floor(idx / mergedMeshDimLength);
70
+ const neighbors = [
71
+ { nx: cx + 1, ny: cy },
72
+ { nx: cx - 1, ny: cy },
73
+ { nx: cx, ny: cy + 1 },
74
+ { nx: cx, ny: cy - 1 },
75
+ ];
76
+ for (const { nx, ny } of neighbors) {
77
+ // Check if neighbor is within the current tile bounds
78
+ if (nx >= startX && nx < endX && ny >= startY && ny < endY) {
79
+ const nIdx = getIndex(nx, ny);
80
+ if (nIdx < mesh.length && isNaN(mesh[nIdx])) {
81
+ mesh[nIdx] = val;
82
+ queue.push(nIdx);
83
+ }
84
+ }
85
+ }
86
+ }
87
+ }
88
+ clamp(mesh, minX, minY, maxX, maxY) {
89
+ // traverse all tiles, if tileSet doesnt have the tile, calculate border verteces indexes.
90
+ // for top index check the index on left-top, top, tight-top to fill closest value
91
+ const { tileGrid, mergedTileCount } = this;
92
+ // Use passed absolute bounds directly
93
+ for (let x = minX; x <= maxX; x++) {
94
+ for (let y = minY; y <= maxY; y++) {
95
+ const key = this._keyMaker(x, y);
96
+ if (tileGrid.has(key)) {
97
+ continue;
98
+ }
99
+ // Calculate relative coordinates for mesh access
100
+ const relX = x - minX;
101
+ const relY = y - minY;
102
+ // Ensure we stay within the allocated merged mesh
103
+ if (relX >= 0 && relX < mergedTileCount && relY >= 0 && relY < mergedTileCount) {
104
+ this.fillTileFromBorders(mesh, relX, relY);
105
+ }
106
+ }
107
+ }
108
+ }
109
+ clear() {
110
+ this.tileGrid.clear();
111
+ }
112
+ }
@@ -1,127 +1,99 @@
1
- import { Vec3 } from "../types";
2
-
3
- /**
4
- * Calculates the 3D surface area of a spherical triangle defined by three unit vectors
5
- * on the surface of a sphere of radius R, using Girard's Theorem.
6
- *
7
- * @param p1 The first unit vector [x, y, z].
8
- * @param p2 The second unit vector [x, y, z].
9
- * @param p3 The third unit vector [x, y, z].
10
- * @param R The radius of the sphere (e.g., 6378.137 for Earth's radius).
11
- * @returns The surface area of the spherical triangle.
12
- */
13
- export function sphericalTriangleArea(p1: Vec3, p2: Vec3, p3: Vec3, R: number): number {
14
- // --- 1. Utility Functions ---
15
-
16
- /** Calculates the dot product of two vectors. */
17
- const dot = (v1: Vec3, v2: Vec3): number => v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
18
-
19
- /** Calculates the cross product of two vectors. */
20
- const cross = (v1: Vec3, v2: Vec3): Vec3 => [
21
- v1[1] * v2[2] - v1[2] * v2[1],
22
- v1[2] * v2[0] - v1[0] * v2[2],
23
- v1[0] * v2[1] - v1[1] * v2[0],
24
- ];
25
-
26
- /** Calculates the squared magnitude (length squared) of a vector. */
27
- const magSq = (v: Vec3): number => v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
28
-
29
- // --- 2. Calculate Plane Normals ---
30
-
31
- // The interior angles are the angles between the planes that contain the edges.
32
- // The normal N_AB is perpendicular to the plane containing the segment P1-P2 and the origin.
33
-
34
- const n_p1p2 = cross(p1, p2);
35
- const n_p2p3 = cross(p2, p3);
36
- const n_p3p1 = cross(p3, p1);
37
-
38
- // Magnitudes (squared) of the normals. Since P1, P2, P3 are unit vectors,
39
- // the magnitude of the cross product (sin(angle)) is not 1, so we must normalize later.
40
- const n12_sq = magSq(n_p1p2);
41
- const n23_sq = magSq(n_p2p3);
42
- const n31_sq = magSq(n_p3p1);
43
-
44
- // Handle degenerate cases (e.g., points are collinear or on a great circle)
45
- if (n12_sq < 1e-9 || n23_sq < 1e-9 || n31_sq < 1e-9) {
46
- return 0;
47
- }
48
-
49
- // --- 3. Calculate Interior Angles (Alpha, Beta, Gamma) ---
50
- // The angle between two planes is the angle between their normal vectors (N_a, N_b).
51
- // Angle = arccos( (N_a . N_b) / (||N_a|| * ||N_b||) )
52
-
53
- // Angle at P1 (Alpha): angle between normal N_p3p1 and N_p1p2
54
- const cos_alpha = dot(n_p3p1, n_p1p2) / Math.sqrt(n31_sq * n12_sq);
55
- const alpha = Math.acos(Math.min(1.0, Math.max(-1.0, cos_alpha))); // Clamp for floating point errors
56
-
57
- // Angle at P2 (Beta): angle between normal N_p1p2 and N_p2p3
58
- const cos_beta = dot(n_p1p2, n_p2p3) / Math.sqrt(n12_sq * n23_sq);
59
- const beta = Math.acos(Math.min(1.0, Math.max(-1.0, cos_beta)));
60
-
61
- // Angle at P3 (Gamma): angle between normal N_p2p3 and N_p3p1
62
- const cos_gamma = dot(n_p2p3, n_p3p1) / Math.sqrt(n23_sq * n31_sq);
63
- const gamma = Math.acos(Math.min(1.0, Math.max(-1.0, cos_gamma)));
64
-
65
- // --- 4. Apply Girard's Theorem ---
66
-
67
- // Spherical Excess (E): The amount by which the sum of the interior angles exceeds PI.
68
- const spherical_excess = alpha + beta + gamma - Math.PI;
69
-
70
- // The surface area A is given by R^2 * E.
71
- // Use Math.abs() to ensure a positive area, regardless of vertex winding order.
72
- const area = R * R * Math.abs(spherical_excess);
73
-
74
- return area;
75
- }
76
-
77
-
78
- // Define Earth's radius (R_3D) for context, though it's not strictly necessary if R is passed in.
79
- const R_EARTH = 6378.137; // km
80
-
81
- /**
82
- * Calculates the Culling Area Threshold (A_CULL) for a given zoom level.
83
- * Triangles with area LESS than this threshold are considered too small to display.
84
- *
85
- * @param zoomLevel The current integer zoom level (Z).
86
- * @param R The radius of the sphere (e.g., 6378.137 for Earth).
87
- * @param C1_Factor A tuning constant determining the base visibility level (Default: 1.0).
88
- * Lower values mean smaller triangles are culled at early zoom levels.
89
- * @returns The area threshold in R units squared (e.g., km^2).
90
- */
91
- export function generateCullAreaThreshold(zoomLevel: number, R: number, C1_Factor: number = 1.0): number {
92
- // A_BASE_CULL should represent a "small" area on the sphere (e.g., 1 square degree equivalent).
93
- // We scale it by R^2 to get the area in the correct units (e.g., km^2).
94
- // The R^2 * 4 * Math.PI factor is the total surface area of the sphere.
95
- // The denominator provides a large base number so the initial area is small.
96
-
97
- // A simplified base area using 1/1,000,000th of the total spherical area for Z=0
98
- const A_BASE_CULL = (4 * Math.PI * R * R) / 1000000;
99
-
100
- // A_CULL scales exponentially with -2 * Z (since area is proportional to the square of linear size)
101
- const threshold = C1_Factor * A_BASE_CULL * Math.pow(2, -2 * zoomLevel);
102
-
103
- return threshold;
104
- }
105
-
106
- /**
107
- * Calculates the Tessellation Area Threshold (A_TESS) for a given zoom level.
108
- * Triangles with area GREATER than this threshold require subdivision (tessellation).
109
- *
110
- * @param zoomLevel The current integer zoom level (Z).
111
- * @param R The radius of the sphere (e.g., 6378.137 for Earth).
112
- * @param C2_Factor A tuning constant determining the relative size for tessellation.
113
- * Higher values mean tessellation happens less aggressively (Default: 100.0).
114
- * @returns The area threshold in R units squared (e.g., km^2).
115
- */
116
- export function generateTessellationAreaThreshold(zoomLevel: number, R: number, C2_Factor: number = 100.0): number {
117
- // This threshold should be significantly larger than the CULL threshold.
118
- // We can directly derive it by applying a large constant factor (C2_Factor)
119
- // to the cull threshold, maintaining the same exponential scaling.
120
-
121
- // Use the Cull function as a base:
122
- const A_CULL_BASE = generateCullAreaThreshold(zoomLevel, R, 1.0);
123
-
124
- const threshold = C2_Factor * A_CULL_BASE;
125
-
126
- return threshold;
127
- }
1
+ /**
2
+ * Calculates the 3D surface area of a spherical triangle defined by three unit vectors
3
+ * on the surface of a sphere of radius R, using Girard's Theorem.
4
+ *
5
+ * @param p1 The first unit vector [x, y, z].
6
+ * @param p2 The second unit vector [x, y, z].
7
+ * @param p3 The third unit vector [x, y, z].
8
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth's radius).
9
+ * @returns The surface area of the spherical triangle.
10
+ */
11
+ export function sphericalTriangleArea(p1, p2, p3, R) {
12
+ // --- 1. Utility Functions ---
13
+ /** Calculates the dot product of two vectors. */
14
+ const dot = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
15
+ /** Calculates the cross product of two vectors. */
16
+ const cross = (v1, v2) => [
17
+ v1[1] * v2[2] - v1[2] * v2[1],
18
+ v1[2] * v2[0] - v1[0] * v2[2],
19
+ v1[0] * v2[1] - v1[1] * v2[0],
20
+ ];
21
+ /** Calculates the squared magnitude (length squared) of a vector. */
22
+ const magSq = (v) => v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
23
+ // --- 2. Calculate Plane Normals ---
24
+ // The interior angles are the angles between the planes that contain the edges.
25
+ // The normal N_AB is perpendicular to the plane containing the segment P1-P2 and the origin.
26
+ const n_p1p2 = cross(p1, p2);
27
+ const n_p2p3 = cross(p2, p3);
28
+ const n_p3p1 = cross(p3, p1);
29
+ // Magnitudes (squared) of the normals. Since P1, P2, P3 are unit vectors,
30
+ // the magnitude of the cross product (sin(angle)) is not 1, so we must normalize later.
31
+ const n12_sq = magSq(n_p1p2);
32
+ const n23_sq = magSq(n_p2p3);
33
+ const n31_sq = magSq(n_p3p1);
34
+ // Handle degenerate cases (e.g., points are collinear or on a great circle)
35
+ if (n12_sq < 1e-9 || n23_sq < 1e-9 || n31_sq < 1e-9) {
36
+ return 0;
37
+ }
38
+ // --- 3. Calculate Interior Angles (Alpha, Beta, Gamma) ---
39
+ // The angle between two planes is the angle between their normal vectors (N_a, N_b).
40
+ // Angle = arccos( (N_a . N_b) / (||N_a|| * ||N_b||) )
41
+ // Angle at P1 (Alpha): angle between normal N_p3p1 and N_p1p2
42
+ const cos_alpha = dot(n_p3p1, n_p1p2) / Math.sqrt(n31_sq * n12_sq);
43
+ const alpha = Math.acos(Math.min(1.0, Math.max(-1.0, cos_alpha))); // Clamp for floating point errors
44
+ // Angle at P2 (Beta): angle between normal N_p1p2 and N_p2p3
45
+ const cos_beta = dot(n_p1p2, n_p2p3) / Math.sqrt(n12_sq * n23_sq);
46
+ const beta = Math.acos(Math.min(1.0, Math.max(-1.0, cos_beta)));
47
+ // Angle at P3 (Gamma): angle between normal N_p2p3 and N_p3p1
48
+ const cos_gamma = dot(n_p2p3, n_p3p1) / Math.sqrt(n23_sq * n31_sq);
49
+ const gamma = Math.acos(Math.min(1.0, Math.max(-1.0, cos_gamma)));
50
+ // --- 4. Apply Girard's Theorem ---
51
+ // Spherical Excess (E): The amount by which the sum of the interior angles exceeds PI.
52
+ const spherical_excess = alpha + beta + gamma - Math.PI;
53
+ // The surface area A is given by R^2 * E.
54
+ // Use Math.abs() to ensure a positive area, regardless of vertex winding order.
55
+ const area = R * R * Math.abs(spherical_excess);
56
+ return area;
57
+ }
58
+ // Define Earth's radius (R_3D) for context, though it's not strictly necessary if R is passed in.
59
+ const R_EARTH = 6378.137; // km
60
+ /**
61
+ * Calculates the Culling Area Threshold (A_CULL) for a given zoom level.
62
+ * Triangles with area LESS than this threshold are considered too small to display.
63
+ *
64
+ * @param zoomLevel The current integer zoom level (Z).
65
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth).
66
+ * @param C1_Factor A tuning constant determining the base visibility level (Default: 1.0).
67
+ * Lower values mean smaller triangles are culled at early zoom levels.
68
+ * @returns The area threshold in R units squared (e.g., km^2).
69
+ */
70
+ export function generateCullAreaThreshold(zoomLevel, R, C1_Factor = 1.0) {
71
+ // A_BASE_CULL should represent a "small" area on the sphere (e.g., 1 square degree equivalent).
72
+ // We scale it by R^2 to get the area in the correct units (e.g., km^2).
73
+ // The R^2 * 4 * Math.PI factor is the total surface area of the sphere.
74
+ // The denominator provides a large base number so the initial area is small.
75
+ // A simplified base area using 1/1,000,000th of the total spherical area for Z=0
76
+ const A_BASE_CULL = (4 * Math.PI * R * R) / 1000000;
77
+ // A_CULL scales exponentially with -2 * Z (since area is proportional to the square of linear size)
78
+ const threshold = C1_Factor * A_BASE_CULL * Math.pow(2, -2 * zoomLevel);
79
+ return threshold;
80
+ }
81
+ /**
82
+ * Calculates the Tessellation Area Threshold (A_TESS) for a given zoom level.
83
+ * Triangles with area GREATER than this threshold require subdivision (tessellation).
84
+ *
85
+ * @param zoomLevel The current integer zoom level (Z).
86
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth).
87
+ * @param C2_Factor A tuning constant determining the relative size for tessellation.
88
+ * Higher values mean tessellation happens less aggressively (Default: 100.0).
89
+ * @returns The area threshold in R units squared (e.g., km^2).
90
+ */
91
+ export function generateTessellationAreaThreshold(zoomLevel, R, C2_Factor = 100.0) {
92
+ // This threshold should be significantly larger than the CULL threshold.
93
+ // We can directly derive it by applying a large constant factor (C2_Factor)
94
+ // to the cull threshold, maintaining the same exponential scaling.
95
+ // Use the Cull function as a base:
96
+ const A_CULL_BASE = generateCullAreaThreshold(zoomLevel, R, 1.0);
97
+ const threshold = C2_Factor * A_CULL_BASE;
98
+ return threshold;
99
+ }