@pirireis/webglobeplugins 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/Math/{angle-calculation.ts → angle-calculation.js} +14 -18
  2. package/Math/{arc-cdf-points.ts → arc-cdf-points.js} +272 -329
  3. package/Math/{arc-generate-points-exponantial.ts → arc-generate-points-exponantial.js} +254 -299
  4. package/Math/{arc.ts → arc.js} +292 -421
  5. package/Math/bounds/line-bbox.js +186 -225
  6. package/Math/{circle-cdf-points.ts → circle-cdf-points.js} +78 -143
  7. package/Math/{circle.ts → circle.js} +33 -49
  8. package/Math/{constants.ts → constants.js} +4 -12
  9. package/Math/contour/{quadtreecontours.ts → quadtreecontours.js} +300 -371
  10. package/Math/contour/quadtreecontours1.js +298 -336
  11. package/Math/{finite-line-2d.ts → finite-line-2d.js} +58 -68
  12. package/Math/{haversine.ts → haversine.js} +22 -33
  13. package/Math/index.js +1 -0
  14. package/Math/juction/{arc-plane.ts → arc-plane.js} +143 -203
  15. package/Math/juction/{line-sphere.ts → line-sphere.js} +22 -32
  16. package/Math/juction/{plane-plane.ts → plane-plane.js} +53 -62
  17. package/Math/{line.ts → line.js} +52 -84
  18. package/Math/matrix4.js +1 -0
  19. package/Math/{methods.ts → methods.js} +126 -182
  20. package/Math/{plane.ts → plane.js} +56 -92
  21. package/Math/{quaternion.ts → quaternion.js} +106 -128
  22. package/Math/templete-shapes/{grid-visually-equal.ts → grid-visually-equal.js} +65 -118
  23. package/Math/tessellation/constants.js +1 -0
  24. package/Math/tessellation/{methods.ts → methods.js} +49 -79
  25. package/Math/tessellation/{nearest-value-padding.ts → nearest-value-padding.js} +112 -147
  26. package/Math/tessellation/{spherical-triangle-area.ts → spherical-triangle-area.js} +99 -127
  27. package/Math/tessellation/{tile-merger.ts → tile-merger.js} +429 -578
  28. package/Math/tessellation/{triangle-tessellation.ts → triangle-tessellation.js} +386 -533
  29. package/Math/tessellation/types.js +1 -0
  30. package/Math/types.js +1 -0
  31. package/Math/utils.js +2 -3
  32. package/Math/{vec3.ts → vec3.js} +155 -227
  33. package/Math/{xyz-tile.ts → xyz-tile.js} +18 -26
  34. package/algorithms/search-binary.js +16 -14
  35. package/altitude-locator/adaptors.js +1 -0
  36. package/altitude-locator/keymethod.js +1 -0
  37. package/altitude-locator/plugin.js +344 -445
  38. package/altitude-locator/types.js +21 -26
  39. package/compass-rose/compass-rose-padding-flat.js +230 -274
  40. package/compass-rose/{compass-text-writer.ts → compass-text-writer.js} +155 -210
  41. package/compass-rose/index.js +3 -3
  42. package/{constants.ts → constants.js} +6 -8
  43. package/heatwave/datamanager.js +149 -168
  44. package/heatwave/heatwave.js +206 -261
  45. package/heatwave/index.js +5 -5
  46. package/heatwave/isobar.js +303 -340
  47. package/heatwave/{texture-point-sampler.ts → texture-point-sampler.js} +187 -220
  48. package/investigation-tools/draw/tiles/adapters.js +67 -0
  49. package/investigation-tools/draw/tiles/{tiles.ts → tiles.js} +128 -162
  50. package/jest.config.js +7 -6
  51. package/package.json +1 -1
  52. package/pin/pin-object-array1.js +300 -381
  53. package/pin/pin-point-totem1.js +60 -77
  54. package/programs/arrowfield/arrow-field.js +60 -89
  55. package/programs/arrowfield/logic.js +141 -173
  56. package/programs/data2legend/density-to-legend.js +68 -86
  57. package/programs/data2legend/point-to-density-texture.js +67 -84
  58. package/programs/float2legendwithratio/index.js +2 -3
  59. package/programs/float2legendwithratio/logic.js +118 -144
  60. package/programs/float2legendwithratio/object.js +104 -141
  61. package/programs/helpers/blender.js +58 -73
  62. package/programs/helpers/{fadeaway.ts → fadeaway.js} +60 -73
  63. package/programs/index.js +20 -19
  64. package/programs/line-on-globe/circle-accurate-3d.js +85 -112
  65. package/programs/line-on-globe/circle-accurate-flat.js +148 -200
  66. package/programs/line-on-globe/degree-padding-around-circle-3d.js +102 -134
  67. package/programs/line-on-globe/index.js +1 -0
  68. package/programs/line-on-globe/lines-color-instanced-flat.js +80 -99
  69. package/programs/line-on-globe/linestrip/data.js +4 -0
  70. package/programs/line-on-globe/linestrip/{linestrip.ts → linestrip.js} +93 -152
  71. package/programs/line-on-globe/{naive-accurate-flexible.ts → naive-accurate-flexible.js} +126 -175
  72. package/programs/line-on-globe/util.js +5 -8
  73. package/programs/picking/pickable-polygon-renderer.js +98 -129
  74. package/programs/picking/pickable-renderer.js +98 -130
  75. package/programs/point-on-globe/element-globe-surface-glow.js +93 -122
  76. package/programs/point-on-globe/element-point-glow.js +80 -114
  77. package/programs/point-on-globe/square-pixel-point.js +121 -139
  78. package/programs/polygon-on-globe/{texture-dem-triangles.ts → texture-dem-triangles.js} +163 -207
  79. package/programs/{programcache.ts → programcache.js} +126 -134
  80. package/programs/rings/index.js +1 -1
  81. package/programs/rings/partial-ring/{piece-of-pie.ts → piece-of-pie.js} +152 -222
  82. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  83. package/programs/totems/{camerauniformblock.ts → camerauniformblock.js} +225 -310
  84. package/programs/totems/{canvas-webglobe-info.ts → canvas-webglobe-info.js} +132 -147
  85. package/programs/totems/{dem-textures-manager.ts → dem-textures-manager.js} +257 -360
  86. package/programs/totems/{globe-changes.ts → globe-changes.js} +59 -79
  87. package/programs/totems/gpu-selection-uniform-block.js +99 -127
  88. package/programs/totems/{index.ts → index.js} +2 -2
  89. package/programs/two-d/pixel-padding-for-compass.js +87 -101
  90. package/programs/util.js +14 -19
  91. package/programs/vectorfields/logics/{constants.ts → constants.js} +4 -5
  92. package/programs/vectorfields/logics/{drawrectangleparticles.ts → drawrectangleparticles.js} +80 -115
  93. package/programs/vectorfields/logics/index.js +2 -4
  94. package/programs/vectorfields/logics/particle-ubo.js +16 -0
  95. package/programs/vectorfields/logics/{pixelbased.ts → pixelbased.js} +86 -115
  96. package/programs/vectorfields/logics/ubo.js +51 -57
  97. package/programs/vectorfields/{pingpongbuffermanager.ts → pingpongbuffermanager.js} +99 -113
  98. package/range-tools-on-terrain/bearing-line/{adapters.ts → adapters.js} +114 -154
  99. package/range-tools-on-terrain/bearing-line/{plugin.ts → plugin.js} +457 -569
  100. package/range-tools-on-terrain/bearing-line/types.js +1 -0
  101. package/range-tools-on-terrain/circle-line-chain/{adapters.ts → adapters.js} +85 -104
  102. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.ts → chain-list-map.js} +382 -446
  103. package/range-tools-on-terrain/circle-line-chain/{plugin.ts → plugin.js} +464 -607
  104. package/range-tools-on-terrain/circle-line-chain/types.js +1 -0
  105. package/range-tools-on-terrain/range-ring/{adapters.ts → adapters.js} +93 -114
  106. package/range-tools-on-terrain/range-ring/{enum.ts → enum.js} +2 -2
  107. package/range-tools-on-terrain/range-ring/{plugin.ts → plugin.js} +377 -444
  108. package/range-tools-on-terrain/range-ring/rangeringangletext.js +331 -0
  109. package/range-tools-on-terrain/range-ring/types.js +9 -0
  110. package/semiplugins/interface.js +1 -0
  111. package/semiplugins/lightweight/{line-plugin.ts → line-plugin.js} +221 -342
  112. package/semiplugins/lightweight/{piece-of-pie-plugin.ts → piece-of-pie-plugin.js} +200 -275
  113. package/semiplugins/shape-on-terrain/{arc-plugin.ts → arc-plugin.js} +481 -616
  114. package/semiplugins/shape-on-terrain/{circle-plugin.ts → circle-plugin.js} +444 -588
  115. package/semiplugins/shape-on-terrain/{padding-1-degree.ts → padding-1-degree.js} +539 -713
  116. package/semiplugins/shape-on-terrain/terrain-polygon/{adapters.ts → adapters.js} +55 -69
  117. package/semiplugins/shape-on-terrain/terrain-polygon/data/{cache.ts → cache.js} +102 -149
  118. package/semiplugins/shape-on-terrain/terrain-polygon/data/{index-polygon-map.ts → index-polygon-map.js} +45 -58
  119. package/semiplugins/shape-on-terrain/terrain-polygon/data/{manager.ts → manager.js} +4 -4
  120. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -196
  121. package/semiplugins/shape-on-terrain/terrain-polygon/data/{polygon-to-triangles.ts → polygon-to-triangles.js} +100 -144
  122. package/semiplugins/shape-on-terrain/terrain-polygon/data/{random.ts → random.js} +121 -165
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/{worker-contact.ts → worker-contact.js} +63 -81
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -146
  126. package/semiplugins/shape-on-terrain/terrain-polygon/{terrain-polygon.ts → terrain-polygon.js} +219 -265
  127. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  128. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  129. package/semiplugins/shell/bbox-renderer/{logic.ts → logic.js} +209 -273
  130. package/semiplugins/shell/bbox-renderer/object.js +75 -0
  131. package/semiplugins/type.js +1 -0
  132. package/semiplugins/utility/{container-plugin.ts → container-plugin.js} +94 -126
  133. package/semiplugins/utility/{object-pass-container-plugin.ts → object-pass-container-plugin.js} +80 -101
  134. package/shaders/fragment-toy/firework.js +1 -1
  135. package/shaders/fragment-toy/singularity.js +2 -5
  136. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -78
  137. package/tracks/point-heat-map/index.js +1 -0
  138. package/tracks/point-heat-map/plugin-webworker.js +121 -148
  139. package/tracks/point-heat-map/point-to-heat-map-flow.js +121 -150
  140. package/tracks/point-tracks/key-methods.js +2 -3
  141. package/tracks/point-tracks/plugin.js +401 -487
  142. package/tracks/timetracks/adaptors-line-strip.js +65 -79
  143. package/tracks/timetracks/plugin-line-strip.js +240 -295
  144. package/tracks/timetracks/program-line-strip.js +411 -495
  145. package/tracks/timetracks/programpoint-line-strip.js +109 -137
  146. package/types.js +19 -0
  147. package/util/account/bufferoffsetmanager.js +176 -209
  148. package/util/account/create-buffermap-orchastration.js +39 -0
  149. package/util/account/index.js +3 -6
  150. package/util/account/single-attribute-buffer-management/{buffer-manager.ts → buffer-manager.js} +119 -151
  151. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.ts → buffer-orchestrator.js} +212 -238
  152. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.ts → buffer-orchestrator1.js} +159 -184
  153. package/util/account/single-attribute-buffer-management/{index.ts → index.js} +4 -11
  154. package/util/account/single-attribute-buffer-management/{object-store.ts → object-store.js} +55 -76
  155. package/util/account/single-attribute-buffer-management/types.js +1 -0
  156. package/util/account/util.js +18 -22
  157. package/util/algorithms/index.js +1 -0
  158. package/util/algorithms/search-binary.js +25 -26
  159. package/util/build-strategy/{static-dynamic.ts → static-dynamic.js} +41 -50
  160. package/util/check/index.js +1 -0
  161. package/util/check/typecheck.js +66 -0
  162. package/util/{frame-counter-trigger.ts → frame-counter-trigger.js} +84 -99
  163. package/util/geometry/{index.ts → index.js} +121 -155
  164. package/util/gl-util/buffer/{attribute-loader.ts → attribute-loader.js} +62 -84
  165. package/util/gl-util/buffer/{index.ts → index.js} +3 -6
  166. package/util/gl-util/draw-options/{methods.ts → methods.js} +32 -47
  167. package/util/gl-util/uniform-block/{manager.ts → manager.js} +200 -232
  168. package/util/{globe-default-gl-states.ts → globe-default-gl-states.js} +4 -5
  169. package/util/{helper-methods.ts → helper-methods.js} +8 -9
  170. package/util/index.js +10 -9
  171. package/util/interpolation/index.js +1 -0
  172. package/util/interpolation/timetrack/index.js +2 -9
  173. package/util/interpolation/timetrack/timetrack-interpolator.js +79 -94
  174. package/util/interpolation/timetrack/web-worker.js +46 -51
  175. package/util/picking/{fence.ts → fence.js} +43 -47
  176. package/util/picking/{picker-displayer.ts → picker-displayer.js} +176 -226
  177. package/util/programs/draw-from-pixel-coords.js +164 -201
  178. package/util/programs/{draw-texture-on-canvas.ts → draw-texture-on-canvas.js} +69 -91
  179. package/util/programs/supersampletotextures.js +97 -130
  180. package/util/programs/texturetoglobe.js +128 -153
  181. package/util/shaderfunctions/{geometrytransformations.ts → geometrytransformations.js} +44 -106
  182. package/util/shaderfunctions/index.js +2 -2
  183. package/util/shaderfunctions/nodata.js +2 -4
  184. package/util/shaderfunctions/noisefunctions.js +7 -10
  185. package/util/{webglobjectbuilders.ts → webglobjectbuilders.js} +358 -446
  186. package/vectorfield/arrowfield/adaptor.js +11 -11
  187. package/vectorfield/arrowfield/index.js +3 -3
  188. package/vectorfield/arrowfield/plugin.js +83 -128
  189. package/vectorfield/waveparticles/adaptor.js +15 -16
  190. package/vectorfield/waveparticles/index.js +3 -3
  191. package/vectorfield/waveparticles/{plugin.ts → plugin.js} +415 -506
  192. package/vectorfield/wind/adapters/{image-to-fields.ts → image-to-fields.js} +61 -74
  193. package/vectorfield/wind/adapters/types.js +1 -0
  194. package/vectorfield/wind/{imagetovectorfieldandmagnitude.ts → imagetovectorfieldandmagnitude.js} +53 -78
  195. package/vectorfield/wind/index.js +5 -5
  196. package/vectorfield/wind/{plugin-persistant copy.ts → plugin-persistant copy.js } +364 -461
  197. package/vectorfield/wind/{plugin-persistant.ts → plugin-persistant.js} +375 -483
  198. package/vectorfield/wind/plugin.js +685 -883
  199. package/vectorfield/wind/vectorfieldimage.js +23 -27
  200. package/write-text/{context-text-bulk.ts → context-text-bulk.js} +200 -285
  201. package/write-text/context-text3.js +167 -0
  202. package/write-text/{context-text4.ts → context-text4.js} +146 -231
  203. package/write-text/context-textDELETE.js +94 -125
  204. package/write-text/objectarraylabels/{index.ts → index.js} +2 -2
  205. package/write-text/objectarraylabels/objectarraylabels.js +200 -247
  206. package/Math/matrix4.ts +0 -0
  207. package/Math/mesh/mapbox-delaunay.d.ts +0 -74
  208. package/Math/roadmap.md +0 -10
  209. package/Math/tessellation/constants.ts +0 -1
  210. package/Math/tessellation/roadmap.md +0 -48
  211. package/Math/tessellation/types.ts +0 -1
  212. package/Math/types.ts +0 -68
  213. package/investigation-tools/draw/tiles/adapters.ts +0 -133
  214. package/programs/line-on-globe/linestrip/data.ts +0 -29
  215. package/programs/polygon-on-globe/roadmap.md +0 -8
  216. package/programs/totems/camera-totem-attactment-interface.ts +0 -4
  217. package/programs/vectorfields/logics/particle-ubo.ts +0 -23
  218. package/publish.bat +0 -62
  219. package/range-tools-on-terrain/bearing-line/types.ts +0 -65
  220. package/range-tools-on-terrain/circle-line-chain/types.ts +0 -43
  221. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +0 -396
  222. package/range-tools-on-terrain/range-ring/types.ts +0 -30
  223. package/semiplugins/interface.ts +0 -14
  224. package/semiplugins/shape-on-terrain/goal.md +0 -12
  225. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +0 -20
  226. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +0 -209
  227. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +0 -5
  228. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +0 -37
  229. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +0 -90
  230. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +0 -69
  231. package/semiplugins/shell/bbox-renderer/index.ts +0 -2
  232. package/semiplugins/shell/bbox-renderer/object.ts +0 -129
  233. package/semiplugins/type.ts +0 -8
  234. package/terrain-plugin.mmd +0 -83
  235. package/tests/Math/arc-sampling-test.js +0 -367
  236. package/tests/Math/arc-sampling-test.ts +0 -429
  237. package/tests/Math/arc.test.ts +0 -77
  238. package/tests/Math/junction/arc-limit.test.ts +0 -7
  239. package/tests/Math/junction/arc-plane-points.test.ts +0 -196
  240. package/tests/Math/junction/arc-plane.test.ts +0 -172
  241. package/tests/Math/junction/line-sphere.test.ts +0 -127
  242. package/tests/Math/junction/plane-plane.test.ts +0 -91
  243. package/tests/Math/plane-test.ts +0 -17
  244. package/tests/Math/plane.test.ts +0 -43
  245. package/tests/Math/vec3.test.ts +0 -33
  246. package/tracks/point-heat-map/readme.md +0 -15
  247. package/tracks/timetracks/readme.md +0 -1
  248. package/tsconfig.json +0 -22
  249. package/types/@pirireis/webglobe.d.ts +0 -102
  250. package/types/delaunator.d.ts +0 -40
  251. package/types/earcut.d.ts +0 -11
  252. package/types/rbush.d.ts +0 -57
  253. package/types.ts +0 -319
  254. package/util/account/create-buffermap-orchastration.ts +0 -85
  255. package/util/account/single-attribute-buffer-management/types.ts +0 -43
  256. package/util/check/typecheck.ts +0 -74
  257. package/vectorfield/wind/adapters/types.ts +0 -12
  258. package/write-text/context-text3.ts +0 -252
  259. package/write-text/objectarraylabels/objectarraylabels.d.ts +0 -72
@@ -1,39 +1,28 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { CameraUniformBlockTotemCache, CameraUniformBlockString, CameraUniformBlockTotem } from "../totems/camerauniformblock";
3
- import { DemTextureManager, DemTextureManagerCache, DEM_TEXTURE_BLOCK_STRING } from "../totems/dem-textures-manager"
4
- import { cartesian3DToGLPosition, mercatorXYToGLPosition, POLE_BY_PI } from "../../util/shaderfunctions/geometrytransformations";
5
- import { relativeBBoxPositionRadian } from "../../util/shaderfunctions/geometrytransformations";
6
- import { drawArrays } from "../../util/gl-util/draw-options/methods";
7
- import { attributeLoader } from "../../util/gl-util/buffer/attribute-loader";
8
- import { WORLD_RADIUS_3D } from "../../Math/constants";
9
- import { Globe, BufferAndReadInfo, DrawRangeIndexParams, LongLatRadian, UBOHandler, GlobeBBox } from "../../types";
10
- import { UniformBlockManager } from "../../util/gl-util/uniform-block/manager";
11
-
12
- // const ESCAPE_VALUE = 0.123456;
13
- const uniformBindingPoints = {
14
- camera: 0,
15
- style: 1,
16
- dem: 2,
17
- selection: 3,
18
- };
19
-
20
- export const IndexAttributeEscapeValue = -1;
21
-
22
- const styleBlockManager = new UniformBlockManager(
23
- 'Style',
24
- [
25
- { name: "defaultColor", type: "vec4", value: new Float32Array([0.0, 0.0, 0.0, 0.0]) },
26
- { name: "pickedColor", type: "vec4", value: new Float32Array([0, 0, 0, 0]) },
27
- { name: "u_pointSize", type: "float", value: new Float32Array([6.0]) },
28
- { name: "opacity", type: "float", value: new Float32Array([1.0]) },
29
- { name: "private_isPickedOn", type: "float", value: new Float32Array([0]) },
30
- { name: "private_pickedIndex", type: "float", value: new Float32Array([0]) },
31
- ],
32
- uniformBindingPoints.style,
33
- );
34
-
35
-
36
-
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems/camerauniformblock";
3
+ import { DemTextureManagerCache, DEM_TEXTURE_BLOCK_STRING } from "../totems/dem-textures-manager";
4
+ import { cartesian3DToGLPosition, mercatorXYToGLPosition, POLE_BY_PI } from "../../util/shaderfunctions/geometrytransformations";
5
+ import { relativeBBoxPositionRadian } from "../../util/shaderfunctions/geometrytransformations";
6
+ import { drawArrays } from "../../util/gl-util/draw-options/methods";
7
+ import { attributeLoader } from "../../util/gl-util/buffer/attribute-loader";
8
+ import { WORLD_RADIUS_3D } from "../../Math/constants";
9
+ import { UniformBlockManager } from "../../util/gl-util/uniform-block/manager";
10
+ // const ESCAPE_VALUE = 0.123456;
11
+ const uniformBindingPoints = {
12
+ camera: 0,
13
+ style: 1,
14
+ dem: 2,
15
+ selection: 3,
16
+ };
17
+ export const IndexAttributeEscapeValue = -1;
18
+ const styleBlockManager = new UniformBlockManager('Style', [
19
+ { name: "defaultColor", type: "vec4", value: new Float32Array([0.0, 0.0, 0.0, 0.0]) },
20
+ { name: "pickedColor", type: "vec4", value: new Float32Array([0, 0, 0, 0]) },
21
+ { name: "u_pointSize", type: "float", value: new Float32Array([6.0]) },
22
+ { name: "opacity", type: "float", value: new Float32Array([1.0]) },
23
+ { name: "private_isPickedOn", type: "float", value: new Float32Array([0]) },
24
+ { name: "private_pickedIndex", type: "float", value: new Float32Array([0]) },
25
+ ], uniformBindingPoints.style);
37
26
  const vertexShaderSource = `#version 300 es
38
27
  #pragma vscode_glsllint_stage : vert
39
28
 
@@ -99,8 +88,7 @@ void main() {
99
88
  v_color.a *= opacity;
100
89
  gl_PointSize = u_pointSize;
101
90
  }
102
- `;
103
-
91
+ `;
104
92
  const fragmentShaderSource = `#version 300 es
105
93
  #pragma vscode_glsllint_stage : frag
106
94
 
@@ -119,172 +107,140 @@ void main() {
119
107
  outColor = v_color;
120
108
  outIndex = v_index;
121
109
  }
122
- `;
123
-
124
-
125
- function resCalculation(sourceResolution: number, mergeCount: number): number {
126
- return sourceResolution + (mergeCount - 1) * (sourceResolution - 1);
127
- }
128
-
129
- const RESOLUTION = resCalculation(5, 20); // 5 is tile dimension length, 12 is merge count
130
- export class TextureDemTriangles {
131
- globe: Globe
132
- gl: WebGL2RenderingContext;
133
- program: WebGLProgram;
134
- // Later an injection will handle demTextures and demTextureBBOX
135
- // texture: WebGLTexture;
136
- // demTextures: WebGLTexture[] = [];
137
- // demTextureBBOX: Float32Array = new Float32Array(6 * 4); // 6 bounding boxes
138
- cameraUniformBlock: CameraUniformBlockTotem;
139
- demTextureManager: DemTextureManager;
140
-
141
- _defaultSelectionUBO!: UBOHandler;
142
- _publishedUBOs: UBOHandler[] = [];
143
-
144
- locations = {
145
- attributes: {
146
- a_position: -1,
147
- a_xy: -1,
148
- a_index: -1,
149
- a_color: -1,
150
- },
151
- uniforms: {
152
- u_demTexture: -1 as unknown as WebGLUniformLocation,
153
- u_demTextureBBOX: -1 as unknown as WebGLUniformLocation,
154
- u_textureDataCoverRatio: -1 as unknown as WebGLUniformLocation,
155
- u_style: -1 as unknown as WebGLUniformLocation,
156
- u_breakLoopIndex: -1 as unknown as WebGLUniformLocation,
157
- }
158
- }
159
-
160
- constructor(globe: Globe) {
161
- this.globe = globe;
162
- this.gl = globe.gl;
163
- this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
164
- this.cameraUniformBlock = CameraUniformBlockTotemCache.get(this.globe);
165
- this.cameraUniformBlock.assignBindingPoint(this.program, uniformBindingPoints.camera);
166
-
167
- styleBlockManager.assignBindingPoint(this.gl, this.program);
168
-
169
- // get attribute locations
170
- this.locations.attributes.a_position = this.gl.getAttribLocation(this.program, 'a_position');
171
- this.locations.attributes.a_xy = this.gl.getAttribLocation(this.program, 'a_xy');
172
- this.locations.attributes.a_index = this.gl.getAttribLocation(this.program, 'a_index');
173
- this.locations.attributes.a_color = this.gl.getAttribLocation(this.program, 'a_color');
174
- // get uniform locations
175
- this.locations.uniforms.u_demTexture = this.gl.getUniformLocation(this.program, 'u_demTexture')!;
176
- this.locations.uniforms.u_demTextureBBOX = this.gl.getUniformLocation(this.program, 'u_demTextureBBOX')!;
177
- this.locations.uniforms.u_textureDataCoverRatio = this.gl.getUniformLocation(this.program, 'u_textureDataCoverRatio')!;
178
- this.locations.uniforms.u_breakLoopIndex = this.gl.getUniformLocation(this.program, 'u_breakLoopIndex')!;
179
- this.locations.uniforms.u_style = this.gl.getUniformBlockIndex(this.program, 'Style');
180
- this.gl.uniformBlockBinding(this.program, this.locations.uniforms.u_style as number, uniformBindingPoints.style);
181
-
182
- this.demTextureManager = DemTextureManagerCache.get(this.globe);
183
- this.demTextureManager.assignBindingPoint(this.program, uniformBindingPoints.dem);
184
- }
185
-
186
-
187
- createVAO(
188
- pos3dBufferInfo: BufferAndReadInfo,
189
- longLatBufferInfo: BufferAndReadInfo,
190
- indexBufferInfo?: BufferAndReadInfo,
191
- variativeColorBuffer?: BufferAndReadInfo,
192
- ): WebGLVertexArrayObject {
193
- const vao = this.gl.createVertexArray()!;
194
- this.gl.bindVertexArray(vao);
195
- attributeLoader(this.gl, pos3dBufferInfo, this.locations.attributes.a_position, 3);
196
- attributeLoader(this.gl, longLatBufferInfo, this.locations.attributes.a_xy, 2);
197
- attributeLoader(this.gl, indexBufferInfo, this.locations.attributes.a_index, 1, {
198
- escapeValues: [IndexAttributeEscapeValue],
199
- normalized: false,
200
- });
201
- attributeLoader(this.gl, variativeColorBuffer, this.locations.attributes.a_color, 4, {
202
- escapeValues: [IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue]
203
- });
204
- this.gl.bindVertexArray(null);
205
- return vao;
206
- }
207
-
208
-
209
-
210
- createUBO(bufferReadType: "STATIC_DRAW" | "DYNAMIC_DRAW" | "STREAM_DRAW" = "STATIC_DRAW"): UBOHandler {
211
- const ubo = styleBlockManager.createUBO(this.gl, bufferReadType);
212
- this._publishedUBOs.push(ubo);
213
- return ubo;
214
- }
215
-
216
-
217
-
218
- free() {
219
- this.gl.deleteProgram(this.program);
220
- // this.gl.deleteTexture(this.texture);
221
- this._publishedUBOs.forEach(ubo => ubo.free());
222
- this._publishedUBOs = [];
223
- DemTextureManagerCache.release(this.globe);
224
- CameraUniformBlockTotemCache.release(this.globe);
225
- }
226
-
227
-
228
- draw(vao: WebGLVertexArrayObject, drawOptions: DrawRangeIndexParams, ubo: UBOHandler) {
229
- const gl = this.gl;
230
- gl.useProgram(this.program);
231
- this.cameraUniformBlock.bind(uniformBindingPoints.camera);
232
- this.demTextureManager.bindData(0, uniformBindingPoints.dem);
233
- gl.bindVertexArray(vao);
234
- ubo.bind();
235
- if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
236
- drawOnTopBegin(gl);
237
- }
238
- drawArrays(gl, gl.TRIANGLES, drawOptions);
239
- if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
240
- drawOnTopEnd(gl);
241
- }
242
- this.demTextureManager.unbindData(0, uniformBindingPoints.dem);
243
-
244
- gl.bindVertexArray(null);
245
- gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
246
- gl.useProgram(null);
247
- ubo.unbind();
248
- this.cameraUniformBlock.unbind(uniformBindingPoints.camera);
249
- }
250
-
251
-
252
- _getUniformBlockOffset(name: string): number {
253
- // hardcoded offsets based on std140 layout rules
254
- const offsets: { [key: string]: number } = {
255
- 'defaultColor': 0,
256
- };
257
- const result = offsets[name];
258
- if (result === undefined) {
259
- throw new Error(`Unknown uniform block member: ${name}, names are: ${Object.keys(offsets).join(", ")}`);
260
- }
261
- return result;
262
- }
263
- }
264
-
265
-
266
- function drawOnTopBegin(gl: WebGL2RenderingContext) {
267
- gl.disable(gl.DEPTH_TEST);
268
- // gl.enable(gl.POLYGON_OFFSET_FILL);
269
- // // Use an offset to "nudge" the depth value slightly closer or farther.
270
- // // Common values are gl.polygonOffset(1.0, 1.0) or gl.polygonOffset(0.RESOLUTION, 0.RESOLUTION)
271
- // gl.polygonOffset(1.0, 1.0);
272
- // gl.depthRange(0.0, 0.0001); // Use near 0.01% of depth range
273
- // gl.enable(gl.POLYGON_OFFSET_FILL);
274
- // You will need to experiment with these values!
275
- // A good starting point is -1.0, -1.0.
276
- // Negative values "pull" the fragments closer to the camera.
277
- // gl.polygonOffset(-1.0, -1.0);
278
-
279
- // gl.enable(gl.POLYGON_OFFSET_FILL);
280
- // gl.polygonOffset(-1.0, -2.0);
281
- }
282
-
283
- function drawOnTopEnd(gl: WebGL2RenderingContext) {
284
- gl.enable(gl.DEPTH_TEST);
285
- // gl.disable(gl.POLYGON_OFFSET_FILL);
286
- // gl.disable(gl.POLYGON_OFFSET_FILL);
287
- // gl.depthRange(0.0, 1.0); // Restore full depth range
288
-
289
- // gl.disable(gl.POLYGON_OFFSET_FILL);
290
- }
110
+ `;
111
+ function resCalculation(sourceResolution, mergeCount) {
112
+ return sourceResolution + (mergeCount - 1) * (sourceResolution - 1);
113
+ }
114
+ const RESOLUTION = resCalculation(5, 20); // 5 is tile dimension length, 12 is merge count
115
+ export class TextureDemTriangles {
116
+ globe;
117
+ gl;
118
+ program;
119
+ // Later an injection will handle demTextures and demTextureBBOX
120
+ // texture: WebGLTexture;
121
+ // demTextures: WebGLTexture[] = [];
122
+ // demTextureBBOX: Float32Array = new Float32Array(6 * 4); // 6 bounding boxes
123
+ cameraUniformBlock;
124
+ demTextureManager;
125
+ _defaultSelectionUBO;
126
+ _publishedUBOs = [];
127
+ locations = {
128
+ attributes: {
129
+ a_position: -1,
130
+ a_xy: -1,
131
+ a_index: -1,
132
+ a_color: -1,
133
+ },
134
+ uniforms: {
135
+ u_demTexture: -1,
136
+ u_demTextureBBOX: -1,
137
+ u_textureDataCoverRatio: -1,
138
+ u_style: -1,
139
+ u_breakLoopIndex: -1,
140
+ }
141
+ };
142
+ constructor(globe) {
143
+ this.globe = globe;
144
+ this.gl = globe.gl;
145
+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
146
+ this.cameraUniformBlock = CameraUniformBlockTotemCache.get(this.globe);
147
+ this.cameraUniformBlock.assignBindingPoint(this.program, uniformBindingPoints.camera);
148
+ styleBlockManager.assignBindingPoint(this.gl, this.program);
149
+ // get attribute locations
150
+ this.locations.attributes.a_position = this.gl.getAttribLocation(this.program, 'a_position');
151
+ this.locations.attributes.a_xy = this.gl.getAttribLocation(this.program, 'a_xy');
152
+ this.locations.attributes.a_index = this.gl.getAttribLocation(this.program, 'a_index');
153
+ this.locations.attributes.a_color = this.gl.getAttribLocation(this.program, 'a_color');
154
+ // get uniform locations
155
+ this.locations.uniforms.u_demTexture = this.gl.getUniformLocation(this.program, 'u_demTexture');
156
+ this.locations.uniforms.u_demTextureBBOX = this.gl.getUniformLocation(this.program, 'u_demTextureBBOX');
157
+ this.locations.uniforms.u_textureDataCoverRatio = this.gl.getUniformLocation(this.program, 'u_textureDataCoverRatio');
158
+ this.locations.uniforms.u_breakLoopIndex = this.gl.getUniformLocation(this.program, 'u_breakLoopIndex');
159
+ this.locations.uniforms.u_style = this.gl.getUniformBlockIndex(this.program, 'Style');
160
+ this.gl.uniformBlockBinding(this.program, this.locations.uniforms.u_style, uniformBindingPoints.style);
161
+ this.demTextureManager = DemTextureManagerCache.get(this.globe);
162
+ this.demTextureManager.assignBindingPoint(this.program, uniformBindingPoints.dem);
163
+ }
164
+ createVAO(pos3dBufferInfo, longLatBufferInfo, indexBufferInfo, variativeColorBuffer) {
165
+ const vao = this.gl.createVertexArray();
166
+ this.gl.bindVertexArray(vao);
167
+ attributeLoader(this.gl, pos3dBufferInfo, this.locations.attributes.a_position, 3);
168
+ attributeLoader(this.gl, longLatBufferInfo, this.locations.attributes.a_xy, 2);
169
+ attributeLoader(this.gl, indexBufferInfo, this.locations.attributes.a_index, 1, {
170
+ escapeValues: [IndexAttributeEscapeValue],
171
+ normalized: false,
172
+ });
173
+ attributeLoader(this.gl, variativeColorBuffer, this.locations.attributes.a_color, 4, {
174
+ escapeValues: [IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue]
175
+ });
176
+ this.gl.bindVertexArray(null);
177
+ return vao;
178
+ }
179
+ createUBO(bufferReadType = "STATIC_DRAW") {
180
+ const ubo = styleBlockManager.createUBO(this.gl, bufferReadType);
181
+ this._publishedUBOs.push(ubo);
182
+ return ubo;
183
+ }
184
+ free() {
185
+ this.gl.deleteProgram(this.program);
186
+ // this.gl.deleteTexture(this.texture);
187
+ this._publishedUBOs.forEach(ubo => ubo.free());
188
+ this._publishedUBOs = [];
189
+ DemTextureManagerCache.release(this.globe);
190
+ CameraUniformBlockTotemCache.release(this.globe);
191
+ }
192
+ draw(vao, drawOptions, ubo) {
193
+ const gl = this.gl;
194
+ gl.useProgram(this.program);
195
+ this.cameraUniformBlock.bind(uniformBindingPoints.camera);
196
+ this.demTextureManager.bindData(0, uniformBindingPoints.dem);
197
+ gl.bindVertexArray(vao);
198
+ ubo.bind();
199
+ if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
200
+ drawOnTopBegin(gl);
201
+ }
202
+ drawArrays(gl, gl.TRIANGLES, drawOptions);
203
+ if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
204
+ drawOnTopEnd(gl);
205
+ }
206
+ this.demTextureManager.unbindData(0, uniformBindingPoints.dem);
207
+ gl.bindVertexArray(null);
208
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
209
+ gl.useProgram(null);
210
+ ubo.unbind();
211
+ this.cameraUniformBlock.unbind(uniformBindingPoints.camera);
212
+ }
213
+ _getUniformBlockOffset(name) {
214
+ // hardcoded offsets based on std140 layout rules
215
+ const offsets = {
216
+ 'defaultColor': 0,
217
+ };
218
+ const result = offsets[name];
219
+ if (result === undefined) {
220
+ throw new Error(`Unknown uniform block member: ${name}, names are: ${Object.keys(offsets).join(", ")}`);
221
+ }
222
+ return result;
223
+ }
224
+ }
225
+ function drawOnTopBegin(gl) {
226
+ gl.disable(gl.DEPTH_TEST);
227
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
228
+ // // Use an offset to "nudge" the depth value slightly closer or farther.
229
+ // // Common values are gl.polygonOffset(1.0, 1.0) or gl.polygonOffset(0.RESOLUTION, 0.RESOLUTION)
230
+ // gl.polygonOffset(1.0, 1.0);
231
+ // gl.depthRange(0.0, 0.0001); // Use near 0.01% of depth range
232
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
233
+ // You will need to experiment with these values!
234
+ // A good starting point is -1.0, -1.0.
235
+ // Negative values "pull" the fragments closer to the camera.
236
+ // gl.polygonOffset(-1.0, -1.0);
237
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
238
+ // gl.polygonOffset(-1.0, -2.0);
239
+ }
240
+ function drawOnTopEnd(gl) {
241
+ gl.enable(gl.DEPTH_TEST);
242
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
243
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
244
+ // gl.depthRange(0.0, 1.0); // Restore full depth range
245
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
246
+ }