@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize } from "../Misc/decorators.js";
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  import { Observable } from "../Misc/observable.pure.js";
5
5
  import { Scene } from "../scene.pure.js";
@@ -63,473 +63,488 @@ class GlowBlurPostProcess extends PostProcess {
63
63
  *
64
64
  * !!! THIS REQUIRES AN ACTIVE STENCIL BUFFER ON THE CANVAS !!!
65
65
  */
66
- export class HighlightLayer extends EffectLayer {
67
- /**
68
- * The neutral color used during the preparation of the glow effect.
69
- * This is black by default as the blend operation is a blend operation.
70
- */
71
- static get NeutralColor() {
72
- return ThinHighlightLayer.NeutralColor;
73
- }
74
- static set NeutralColor(value) {
75
- ThinHighlightLayer.NeutralColor = value;
76
- }
77
- /**
78
- * Specifies whether or not the inner glow is ACTIVE in the layer.
79
- */
80
- get innerGlow() {
81
- return this._thinEffectLayer.innerGlow;
82
- }
83
- set innerGlow(value) {
84
- this._thinEffectLayer.innerGlow = value;
85
- }
86
- /**
87
- * Specifies whether or not the outer glow is ACTIVE in the layer.
88
- */
89
- get outerGlow() {
90
- return this._thinEffectLayer.outerGlow;
91
- }
92
- set outerGlow(value) {
93
- this._thinEffectLayer.outerGlow = value;
94
- }
95
- /**
96
- * Specifies the horizontal size of the blur.
97
- */
98
- set blurHorizontalSize(value) {
99
- this._thinEffectLayer.blurHorizontalSize = value;
100
- }
101
- /**
102
- * Specifies the vertical size of the blur.
103
- */
104
- set blurVerticalSize(value) {
105
- this._thinEffectLayer.blurVerticalSize = value;
106
- }
107
- /**
108
- * Gets the horizontal size of the blur.
109
- */
110
- get blurHorizontalSize() {
111
- return this._thinEffectLayer.blurHorizontalSize;
112
- }
113
- /**
114
- * Gets the vertical size of the blur.
115
- */
116
- get blurVerticalSize() {
117
- return this._thinEffectLayer.blurVerticalSize;
118
- }
119
- /**
120
- * Number of stencil bits used by the highlight layer (default: 8).
121
- * The layer uses the numStencilBits highest bits of the stencil buffer.
122
- */
123
- get numStencilBits() {
124
- return this._thinEffectLayer.numStencilBits;
125
- }
126
- set numStencilBits(value) {
127
- this._thinEffectLayer.numStencilBits = value;
128
- }
129
- /**
130
- * Gets the stencil reference value used for the meshes rendered by the highlight layer.
131
- */
132
- get stencilReference() {
133
- return this._thinEffectLayer.stencilReference;
134
- }
135
- /**
136
- * Instantiates a new highlight Layer and references it to the scene..
137
- * @param name The name of the layer
138
- * @param scene The scene to use the layer in
139
- * @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)
140
- */
141
- constructor(name, scene, options) {
142
- super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinHighlightLayer(name, scene, options));
143
- /**
144
- * An event triggered when the highlight layer is being blurred.
145
- */
146
- this.onBeforeBlurObservable = new Observable();
147
- /**
148
- * An event triggered when the highlight layer has been blurred.
149
- */
150
- this.onAfterBlurObservable = new Observable();
151
- // Warn on stencil
152
- if (!this._engine.isStencilEnable) {
153
- Logger.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }");
154
- }
155
- // Adapt options
156
- this._options = {
157
- mainTextureRatio: 0.5,
158
- blurTextureSizeRatio: 0.5,
159
- mainTextureFixedSize: 0,
160
- blurHorizontalSize: 1.0,
161
- blurVerticalSize: 1.0,
162
- alphaBlendingMode: 2,
163
- camera: null,
164
- renderingGroupId: -1,
165
- mainTextureType: 0,
166
- mainTextureFormat: 5,
167
- forceGLSL: false,
168
- isStroke: false,
169
- generateStencilBuffer: false,
170
- ...options,
171
- };
172
- // Initialize the layer
173
- this._init(this._options);
174
- // Do not render as long as no meshes have been added
175
- this._shouldRender = false;
176
- }
177
- /**
178
- * Get the effect name of the layer.
179
- * @returns The effect name
180
- */
181
- getEffectName() {
182
- return HighlightLayer.EffectName;
183
- }
184
- _numInternalDraws() {
185
- return 2; // we need two rendering, one for the inner glow and the other for the outer glow
186
- }
187
- /**
188
- * Create the merge effect. This is the shader use to blit the information back
189
- * to the main canvas at the end of the scene rendering.
190
- * @returns The effect created
191
- */
192
- _createMergeEffect() {
193
- return this._thinEffectLayer._createMergeEffect();
194
- }
195
- /**
196
- * Creates the render target textures and post processes used in the highlight layer.
197
- */
198
- _createTextureAndPostProcesses() {
199
- let blurTextureWidth = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio;
200
- let blurTextureHeight = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;
201
- blurTextureWidth = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureWidth, this._maxSize) : blurTextureWidth;
202
- blurTextureHeight = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureHeight, this._maxSize) : blurTextureHeight;
203
- let textureType;
204
- if (this._engine.getCaps().textureHalfFloatRender) {
205
- textureType = 2;
206
- }
207
- else {
208
- textureType = 0;
209
- }
210
- this._blurTexture = new RenderTargetTexture("HighlightLayerBlurRTT", {
211
- width: blurTextureWidth,
212
- height: blurTextureHeight,
213
- }, this._scene, false, true, textureType);
214
- this._blurTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
215
- this._blurTexture.wrapV = Texture.CLAMP_ADDRESSMODE;
216
- this._blurTexture.anisotropicFilteringLevel = 16;
217
- this._blurTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
218
- this._blurTexture.renderParticles = false;
219
- this._blurTexture.ignoreCameraViewport = true;
220
- this._textures = [this._blurTexture];
221
- this._thinEffectLayer.bindTexturesForCompose = (effect) => {
222
- effect.setTexture("textureSampler", this._blurTexture);
223
- };
224
- this._thinEffectLayer._createTextureAndPostProcesses();
225
- if (this._options.alphaBlendingMode === 2) {
226
- this._downSamplePostprocess = new PassPostProcess("HighlightLayerPPP", {
227
- size: this._options.blurTextureSizeRatio,
228
- samplingMode: Texture.BILINEAR_SAMPLINGMODE,
229
- engine: this._scene.getEngine(),
230
- effectWrapper: this._thinEffectLayer._postProcesses[0],
231
- });
232
- this._downSamplePostprocess.externalTextureSamplerBinding = true;
233
- this._downSamplePostprocess.onApplyObservable.add((effect) => {
234
- effect.setTexture("textureSampler", this._mainTexture);
235
- });
236
- this._horizontalBlurPostprocess = new GlowBlurPostProcess("HighlightLayerHBP", new Vector2(1.0, 0), this._options.blurHorizontalSize, {
237
- samplingMode: Texture.BILINEAR_SAMPLINGMODE,
238
- engine: this._scene.getEngine(),
239
- effectWrapper: this._thinEffectLayer._postProcesses[1],
240
- });
241
- this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {
242
- effect.setFloat2("screenSize", blurTextureWidth, blurTextureHeight);
243
- });
244
- this._verticalBlurPostprocess = new GlowBlurPostProcess("HighlightLayerVBP", new Vector2(0, 1.0), this._options.blurVerticalSize, {
245
- samplingMode: Texture.BILINEAR_SAMPLINGMODE,
246
- engine: this._scene.getEngine(),
247
- effectWrapper: this._thinEffectLayer._postProcesses[2],
248
- });
249
- this._verticalBlurPostprocess.onApplyObservable.add((effect) => {
250
- effect.setFloat2("screenSize", blurTextureWidth, blurTextureHeight);
251
- });
252
- this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess];
253
- }
254
- else {
255
- this._horizontalBlurPostprocess = new BlurPostProcess("HighlightLayerHBP", new Vector2(1.0, 0), this._options.blurHorizontalSize / 2, {
256
- size: {
257
- width: blurTextureWidth,
258
- height: blurTextureHeight,
259
- },
260
- samplingMode: Texture.BILINEAR_SAMPLINGMODE,
261
- engine: this._scene.getEngine(),
262
- textureType,
263
- effectWrapper: this._thinEffectLayer._postProcesses[0],
264
- });
265
- this._horizontalBlurPostprocess.width = blurTextureWidth;
266
- this._horizontalBlurPostprocess.height = blurTextureHeight;
267
- this._horizontalBlurPostprocess.externalTextureSamplerBinding = true;
268
- this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {
269
- effect.setTexture("textureSampler", this._mainTexture);
270
- });
271
- this._verticalBlurPostprocess = new BlurPostProcess("HighlightLayerVBP", new Vector2(0, 1.0), this._options.blurVerticalSize / 2, {
272
- size: {
66
+ let HighlightLayer = (() => {
67
+ var _a;
68
+ let _classSuper = EffectLayer;
69
+ let _instanceExtraInitializers = [];
70
+ let _get_innerGlow_decorators;
71
+ let _get_outerGlow_decorators;
72
+ let _get_blurHorizontalSize_decorators;
73
+ let _get_blurVerticalSize_decorators;
74
+ let _get_numStencilBits_decorators;
75
+ let __options_decorators;
76
+ let __options_initializers = [];
77
+ let __options_extraInitializers = [];
78
+ return _a = class HighlightLayer extends _classSuper {
79
+ /**
80
+ * The neutral color used during the preparation of the glow effect.
81
+ * This is black by default as the blend operation is a blend operation.
82
+ */
83
+ static get NeutralColor() {
84
+ return ThinHighlightLayer.NeutralColor;
85
+ }
86
+ static set NeutralColor(value) {
87
+ ThinHighlightLayer.NeutralColor = value;
88
+ }
89
+ /**
90
+ * Specifies whether or not the inner glow is ACTIVE in the layer.
91
+ */
92
+ get innerGlow() {
93
+ return this._thinEffectLayer.innerGlow;
94
+ }
95
+ set innerGlow(value) {
96
+ this._thinEffectLayer.innerGlow = value;
97
+ }
98
+ /**
99
+ * Specifies whether or not the outer glow is ACTIVE in the layer.
100
+ */
101
+ get outerGlow() {
102
+ return this._thinEffectLayer.outerGlow;
103
+ }
104
+ set outerGlow(value) {
105
+ this._thinEffectLayer.outerGlow = value;
106
+ }
107
+ /**
108
+ * Specifies the horizontal size of the blur.
109
+ */
110
+ set blurHorizontalSize(value) {
111
+ this._thinEffectLayer.blurHorizontalSize = value;
112
+ }
113
+ /**
114
+ * Specifies the vertical size of the blur.
115
+ */
116
+ set blurVerticalSize(value) {
117
+ this._thinEffectLayer.blurVerticalSize = value;
118
+ }
119
+ /**
120
+ * Gets the horizontal size of the blur.
121
+ */
122
+ get blurHorizontalSize() {
123
+ return this._thinEffectLayer.blurHorizontalSize;
124
+ }
125
+ /**
126
+ * Gets the vertical size of the blur.
127
+ */
128
+ get blurVerticalSize() {
129
+ return this._thinEffectLayer.blurVerticalSize;
130
+ }
131
+ /**
132
+ * Number of stencil bits used by the highlight layer (default: 8).
133
+ * The layer uses the numStencilBits highest bits of the stencil buffer.
134
+ */
135
+ get numStencilBits() {
136
+ return this._thinEffectLayer.numStencilBits;
137
+ }
138
+ set numStencilBits(value) {
139
+ this._thinEffectLayer.numStencilBits = value;
140
+ }
141
+ /**
142
+ * Gets the stencil reference value used for the meshes rendered by the highlight layer.
143
+ */
144
+ get stencilReference() {
145
+ return this._thinEffectLayer.stencilReference;
146
+ }
147
+ /**
148
+ * Instantiates a new highlight Layer and references it to the scene..
149
+ * @param name The name of the layer
150
+ * @param scene The scene to use the layer in
151
+ * @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)
152
+ */
153
+ constructor(name, scene, options) {
154
+ super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinHighlightLayer(name, scene, options));
155
+ /**
156
+ * An event triggered when the highlight layer is being blurred.
157
+ */
158
+ this.onBeforeBlurObservable = (__runInitializers(this, _instanceExtraInitializers), new Observable());
159
+ /**
160
+ * An event triggered when the highlight layer has been blurred.
161
+ */
162
+ this.onAfterBlurObservable = new Observable();
163
+ this._options = __runInitializers(this, __options_initializers, void 0);
164
+ this._downSamplePostprocess = __runInitializers(this, __options_extraInitializers);
165
+ // Warn on stencil
166
+ if (!this._engine.isStencilEnable) {
167
+ Logger.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }");
168
+ }
169
+ // Adapt options
170
+ this._options = {
171
+ mainTextureRatio: 0.5,
172
+ blurTextureSizeRatio: 0.5,
173
+ mainTextureFixedSize: 0,
174
+ blurHorizontalSize: 1.0,
175
+ blurVerticalSize: 1.0,
176
+ alphaBlendingMode: 2,
177
+ camera: null,
178
+ renderingGroupId: -1,
179
+ mainTextureType: 0,
180
+ mainTextureFormat: 5,
181
+ forceGLSL: false,
182
+ isStroke: false,
183
+ generateStencilBuffer: false,
184
+ ...options,
185
+ };
186
+ // Initialize the layer
187
+ this._init(this._options);
188
+ // Do not render as long as no meshes have been added
189
+ this._shouldRender = false;
190
+ }
191
+ /**
192
+ * Get the effect name of the layer.
193
+ * @returns The effect name
194
+ */
195
+ getEffectName() {
196
+ return _a.EffectName;
197
+ }
198
+ _numInternalDraws() {
199
+ return 2; // we need two rendering, one for the inner glow and the other for the outer glow
200
+ }
201
+ /**
202
+ * Create the merge effect. This is the shader use to blit the information back
203
+ * to the main canvas at the end of the scene rendering.
204
+ * @returns The effect created
205
+ */
206
+ _createMergeEffect() {
207
+ return this._thinEffectLayer._createMergeEffect();
208
+ }
209
+ /**
210
+ * Creates the render target textures and post processes used in the highlight layer.
211
+ */
212
+ _createTextureAndPostProcesses() {
213
+ let blurTextureWidth = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio;
214
+ let blurTextureHeight = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;
215
+ blurTextureWidth = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureWidth, this._maxSize) : blurTextureWidth;
216
+ blurTextureHeight = this._engine.needPOTTextures ? GetExponentOfTwo(blurTextureHeight, this._maxSize) : blurTextureHeight;
217
+ let textureType;
218
+ if (this._engine.getCaps().textureHalfFloatRender) {
219
+ textureType = 2;
220
+ }
221
+ else {
222
+ textureType = 0;
223
+ }
224
+ this._blurTexture = new RenderTargetTexture("HighlightLayerBlurRTT", {
273
225
  width: blurTextureWidth,
274
226
  height: blurTextureHeight,
275
- },
276
- samplingMode: Texture.BILINEAR_SAMPLINGMODE,
277
- engine: this._scene.getEngine(),
278
- textureType,
279
- });
280
- this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess];
281
- }
282
- this._mainTexture.onAfterUnbindObservable.add(() => {
283
- this.onBeforeBlurObservable.notifyObservers(this);
284
- const internalTexture = this._blurTexture.renderTarget;
285
- if (internalTexture) {
286
- this._scene.postProcessManager.directRender(this._postProcesses, internalTexture, true);
287
- this._engine.unBindFramebuffer(internalTexture, true);
288
- }
289
- this.onAfterBlurObservable.notifyObservers(this);
290
- });
291
- // Prevent autoClear.
292
- this._postProcesses.map((pp) => {
293
- pp.autoClear = false;
294
- });
295
- this._mainTextureCreatedSize.width = this._mainTextureDesiredSize.width;
296
- this._mainTextureCreatedSize.height = this._mainTextureDesiredSize.height;
297
- }
298
- /**
299
- * @returns whether or not the layer needs stencil enabled during the mesh rendering.
300
- */
301
- needStencil() {
302
- return this._thinEffectLayer.needStencil();
303
- }
304
- /**
305
- * Checks for the readiness of the element composing the layer.
306
- * @param subMesh the mesh to check for
307
- * @param useInstances specify whether or not to use instances to render the mesh
308
- * @returns true if ready otherwise, false
309
- */
310
- isReady(subMesh, useInstances) {
311
- return this._thinEffectLayer.isReady(subMesh, useInstances);
312
- }
313
- /**
314
- * Implementation specific of rendering the generating effect on the main canvas.
315
- * @param effect The effect used to render through
316
- * @param renderIndex
317
- */
318
- _internalRender(effect, renderIndex) {
319
- this._thinEffectLayer._internalCompose(effect, renderIndex);
320
- }
321
- /**
322
- * @returns true if the layer contains information to display, otherwise false.
323
- */
324
- shouldRender() {
325
- return this._thinEffectLayer.shouldRender();
326
- }
327
- /**
328
- * Returns true if the mesh should render, otherwise false.
329
- * @param mesh The mesh to render
330
- * @returns true if it should render otherwise false
331
- */
332
- _shouldRenderMesh(mesh) {
333
- return this._thinEffectLayer._shouldRenderMesh(mesh);
334
- }
335
- /**
336
- * Returns true if the mesh can be rendered, otherwise false.
337
- * @param mesh The mesh to render
338
- * @param material The material used on the mesh
339
- * @returns true if it can be rendered otherwise false
340
- */
341
- _canRenderMesh(mesh, material) {
342
- return this._thinEffectLayer._canRenderMesh(mesh, material);
343
- }
344
- /**
345
- * Adds specific effects defines.
346
- * @param defines The defines to add specifics to.
347
- */
348
- _addCustomEffectDefines(defines) {
349
- this._thinEffectLayer._addCustomEffectDefines(defines);
350
- }
351
- /**
352
- * Sets the required values for both the emissive texture and and the main color.
353
- * @param mesh
354
- * @param subMesh
355
- * @param material
356
- */
357
- _setEmissiveTextureAndColor(mesh, subMesh, material) {
358
- this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);
359
- }
360
- /**
361
- * Get the excluded meshes from the highlight layer
362
- * @returns Mesh[]
363
- */
364
- getAllExcludedMeshes() {
365
- if (!this._thinEffectLayer._excludedMeshes) {
366
- return [];
367
- }
368
- return Object.values(this._thinEffectLayer._excludedMeshes)
369
- .filter((mesh) => mesh?.mesh)
370
- .map((mesh) => mesh.mesh);
371
- }
372
- /**
373
- * Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.
374
- * @param mesh The mesh to exclude from the highlight layer
375
- */
376
- addExcludedMesh(mesh) {
377
- this._thinEffectLayer.addExcludedMesh(mesh);
378
- }
379
- /**
380
- * Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.
381
- * @param mesh The mesh to highlight
382
- */
383
- removeExcludedMesh(mesh) {
384
- this._thinEffectLayer.removeExcludedMesh(mesh);
385
- }
386
- /**
387
- * Determine if a given mesh will be highlighted by the current HighlightLayer
388
- * @param mesh mesh to test
389
- * @returns true if the mesh will be highlighted by the current HighlightLayer
390
- */
391
- hasMesh(mesh) {
392
- return this._thinEffectLayer.hasMesh(mesh);
393
- }
394
- /**
395
- * Add a mesh in the highlight layer in order to make it glow with the chosen color.
396
- * @param mesh The mesh to highlight
397
- * @param color The color of the highlight
398
- * @param glowEmissiveOnly Extract the glow from the emissive texture
399
- */
400
- addMesh(mesh, color, glowEmissiveOnly = false) {
401
- this._thinEffectLayer.addMesh(mesh, color, glowEmissiveOnly);
402
- }
403
- /**
404
- * Get all meshes from the highlight layer
405
- * @returns IHighlightLayerMesh[]
406
- */
407
- getAllMeshes() {
408
- return this._thinEffectLayer._meshes
409
- ? Object.values(this._thinEffectLayer._meshes)
410
- .filter(Boolean)
411
- .map((item) => {
412
- return {
413
- mesh: item.mesh,
414
- color: item.color,
227
+ }, this._scene, false, true, textureType);
228
+ this._blurTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
229
+ this._blurTexture.wrapV = Texture.CLAMP_ADDRESSMODE;
230
+ this._blurTexture.anisotropicFilteringLevel = 16;
231
+ this._blurTexture.updateSamplingMode(Texture.TRILINEAR_SAMPLINGMODE);
232
+ this._blurTexture.renderParticles = false;
233
+ this._blurTexture.ignoreCameraViewport = true;
234
+ this._textures = [this._blurTexture];
235
+ this._thinEffectLayer.bindTexturesForCompose = (effect) => {
236
+ effect.setTexture("textureSampler", this._blurTexture);
415
237
  };
416
- })
417
- : [];
418
- }
419
- /**
420
- * Remove a mesh from the highlight layer in order to make it stop glowing.
421
- * @param mesh The mesh to highlight
422
- */
423
- removeMesh(mesh) {
424
- this._thinEffectLayer.removeMesh(mesh);
425
- }
426
- /**
427
- * Remove all the meshes currently referenced in the highlight layer
428
- */
429
- removeAllMeshes() {
430
- this._thinEffectLayer.removeAllMeshes();
431
- }
432
- /**
433
- * Free any resources and references associated to a mesh.
434
- * Internal use
435
- * @param mesh The mesh to free.
436
- * @internal
437
- */
438
- _disposeMesh(mesh) {
439
- this._thinEffectLayer._disposeMesh(mesh);
440
- }
441
- /**
442
- * Gets the class name of the effect layer
443
- * @returns the string with the class name of the effect layer
444
- */
445
- getClassName() {
446
- return "HighlightLayer";
447
- }
448
- /**
449
- * Serializes this Highlight layer
450
- * @returns a serialized Highlight layer object
451
- */
452
- serialize() {
453
- const serializationObject = SerializationHelper.Serialize(this);
454
- serializationObject.customType = "BABYLON.HighlightLayer";
455
- // Highlighted meshes
456
- serializationObject.meshes = [];
457
- const meshes = this._thinEffectLayer._meshes;
458
- if (meshes) {
459
- for (const m in meshes) {
460
- const mesh = meshes[m];
461
- if (mesh) {
462
- serializationObject.meshes.push({
463
- glowEmissiveOnly: mesh.glowEmissiveOnly,
464
- color: mesh.color.asArray(),
465
- meshId: mesh.mesh.id,
238
+ this._thinEffectLayer._createTextureAndPostProcesses();
239
+ if (this._options.alphaBlendingMode === 2) {
240
+ this._downSamplePostprocess = new PassPostProcess("HighlightLayerPPP", {
241
+ size: this._options.blurTextureSizeRatio,
242
+ samplingMode: Texture.BILINEAR_SAMPLINGMODE,
243
+ engine: this._scene.getEngine(),
244
+ effectWrapper: this._thinEffectLayer._postProcesses[0],
245
+ });
246
+ this._downSamplePostprocess.externalTextureSamplerBinding = true;
247
+ this._downSamplePostprocess.onApplyObservable.add((effect) => {
248
+ effect.setTexture("textureSampler", this._mainTexture);
249
+ });
250
+ this._horizontalBlurPostprocess = new GlowBlurPostProcess("HighlightLayerHBP", new Vector2(1.0, 0), this._options.blurHorizontalSize, {
251
+ samplingMode: Texture.BILINEAR_SAMPLINGMODE,
252
+ engine: this._scene.getEngine(),
253
+ effectWrapper: this._thinEffectLayer._postProcesses[1],
254
+ });
255
+ this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {
256
+ effect.setFloat2("screenSize", blurTextureWidth, blurTextureHeight);
257
+ });
258
+ this._verticalBlurPostprocess = new GlowBlurPostProcess("HighlightLayerVBP", new Vector2(0, 1.0), this._options.blurVerticalSize, {
259
+ samplingMode: Texture.BILINEAR_SAMPLINGMODE,
260
+ engine: this._scene.getEngine(),
261
+ effectWrapper: this._thinEffectLayer._postProcesses[2],
262
+ });
263
+ this._verticalBlurPostprocess.onApplyObservable.add((effect) => {
264
+ effect.setFloat2("screenSize", blurTextureWidth, blurTextureHeight);
466
265
  });
266
+ this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess];
467
267
  }
268
+ else {
269
+ this._horizontalBlurPostprocess = new BlurPostProcess("HighlightLayerHBP", new Vector2(1.0, 0), this._options.blurHorizontalSize / 2, {
270
+ size: {
271
+ width: blurTextureWidth,
272
+ height: blurTextureHeight,
273
+ },
274
+ samplingMode: Texture.BILINEAR_SAMPLINGMODE,
275
+ engine: this._scene.getEngine(),
276
+ textureType,
277
+ effectWrapper: this._thinEffectLayer._postProcesses[0],
278
+ });
279
+ this._horizontalBlurPostprocess.width = blurTextureWidth;
280
+ this._horizontalBlurPostprocess.height = blurTextureHeight;
281
+ this._horizontalBlurPostprocess.externalTextureSamplerBinding = true;
282
+ this._horizontalBlurPostprocess.onApplyObservable.add((effect) => {
283
+ effect.setTexture("textureSampler", this._mainTexture);
284
+ });
285
+ this._verticalBlurPostprocess = new BlurPostProcess("HighlightLayerVBP", new Vector2(0, 1.0), this._options.blurVerticalSize / 2, {
286
+ size: {
287
+ width: blurTextureWidth,
288
+ height: blurTextureHeight,
289
+ },
290
+ samplingMode: Texture.BILINEAR_SAMPLINGMODE,
291
+ engine: this._scene.getEngine(),
292
+ textureType,
293
+ });
294
+ this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess];
295
+ }
296
+ this._mainTexture.onAfterUnbindObservable.add(() => {
297
+ this.onBeforeBlurObservable.notifyObservers(this);
298
+ const internalTexture = this._blurTexture.renderTarget;
299
+ if (internalTexture) {
300
+ this._scene.postProcessManager.directRender(this._postProcesses, internalTexture, true);
301
+ this._engine.unBindFramebuffer(internalTexture, true);
302
+ }
303
+ this.onAfterBlurObservable.notifyObservers(this);
304
+ });
305
+ // Prevent autoClear.
306
+ this._postProcesses.map((pp) => {
307
+ pp.autoClear = false;
308
+ });
309
+ this._mainTextureCreatedSize.width = this._mainTextureDesiredSize.width;
310
+ this._mainTextureCreatedSize.height = this._mainTextureDesiredSize.height;
468
311
  }
469
- }
470
- // Excluded meshes
471
- serializationObject.excludedMeshes = [];
472
- const excludedMeshes = this._thinEffectLayer._excludedMeshes;
473
- if (excludedMeshes) {
474
- for (const e in excludedMeshes) {
475
- const excludedMesh = excludedMeshes[e];
476
- if (excludedMesh) {
477
- serializationObject.excludedMeshes.push(excludedMesh.mesh.id);
312
+ /**
313
+ * @returns whether or not the layer needs stencil enabled during the mesh rendering.
314
+ */
315
+ needStencil() {
316
+ return this._thinEffectLayer.needStencil();
317
+ }
318
+ /**
319
+ * Checks for the readiness of the element composing the layer.
320
+ * @param subMesh the mesh to check for
321
+ * @param useInstances specify whether or not to use instances to render the mesh
322
+ * @returns true if ready otherwise, false
323
+ */
324
+ isReady(subMesh, useInstances) {
325
+ return this._thinEffectLayer.isReady(subMesh, useInstances);
326
+ }
327
+ /**
328
+ * Implementation specific of rendering the generating effect on the main canvas.
329
+ * @param effect The effect used to render through
330
+ * @param renderIndex
331
+ */
332
+ _internalRender(effect, renderIndex) {
333
+ this._thinEffectLayer._internalCompose(effect, renderIndex);
334
+ }
335
+ /**
336
+ * @returns true if the layer contains information to display, otherwise false.
337
+ */
338
+ shouldRender() {
339
+ return this._thinEffectLayer.shouldRender();
340
+ }
341
+ /**
342
+ * Returns true if the mesh should render, otherwise false.
343
+ * @param mesh The mesh to render
344
+ * @returns true if it should render otherwise false
345
+ */
346
+ _shouldRenderMesh(mesh) {
347
+ return this._thinEffectLayer._shouldRenderMesh(mesh);
348
+ }
349
+ /**
350
+ * Returns true if the mesh can be rendered, otherwise false.
351
+ * @param mesh The mesh to render
352
+ * @param material The material used on the mesh
353
+ * @returns true if it can be rendered otherwise false
354
+ */
355
+ _canRenderMesh(mesh, material) {
356
+ return this._thinEffectLayer._canRenderMesh(mesh, material);
357
+ }
358
+ /**
359
+ * Adds specific effects defines.
360
+ * @param defines The defines to add specifics to.
361
+ */
362
+ _addCustomEffectDefines(defines) {
363
+ this._thinEffectLayer._addCustomEffectDefines(defines);
364
+ }
365
+ /**
366
+ * Sets the required values for both the emissive texture and and the main color.
367
+ * @param mesh
368
+ * @param subMesh
369
+ * @param material
370
+ */
371
+ _setEmissiveTextureAndColor(mesh, subMesh, material) {
372
+ this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);
373
+ }
374
+ /**
375
+ * Get the excluded meshes from the highlight layer
376
+ * @returns Mesh[]
377
+ */
378
+ getAllExcludedMeshes() {
379
+ if (!this._thinEffectLayer._excludedMeshes) {
380
+ return [];
478
381
  }
382
+ return Object.values(this._thinEffectLayer._excludedMeshes)
383
+ .filter((mesh) => mesh?.mesh)
384
+ .map((mesh) => mesh.mesh);
479
385
  }
480
- }
481
- return serializationObject;
482
- }
483
- /**
484
- * Creates a Highlight layer from parsed Highlight layer data
485
- * @param parsedHightlightLayer defines the Highlight layer data
486
- * @param scene defines the current scene
487
- * @param rootUrl defines the root URL containing the Highlight layer information
488
- * @returns a parsed Highlight layer
489
- */
490
- static Parse(parsedHightlightLayer, scene, rootUrl) {
491
- const hl = SerializationHelper.Parse(() => new HighlightLayer(parsedHightlightLayer.name, scene, parsedHightlightLayer.options), parsedHightlightLayer, scene, rootUrl);
492
- let index;
493
- // Excluded meshes
494
- for (index = 0; index < parsedHightlightLayer.excludedMeshes.length; index++) {
495
- const mesh = scene.getMeshById(parsedHightlightLayer.excludedMeshes[index]);
496
- if (mesh) {
497
- hl.addExcludedMesh(mesh);
386
+ /**
387
+ * Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.
388
+ * @param mesh The mesh to exclude from the highlight layer
389
+ */
390
+ addExcludedMesh(mesh) {
391
+ this._thinEffectLayer.addExcludedMesh(mesh);
498
392
  }
499
- }
500
- // Included meshes
501
- for (index = 0; index < parsedHightlightLayer.meshes.length; index++) {
502
- const highlightedMesh = parsedHightlightLayer.meshes[index];
503
- const mesh = scene.getMeshById(highlightedMesh.meshId);
504
- if (mesh) {
505
- hl.addMesh(mesh, Color3.FromArray(highlightedMesh.color), highlightedMesh.glowEmissiveOnly);
393
+ /**
394
+ * Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.
395
+ * @param mesh The mesh to highlight
396
+ */
397
+ removeExcludedMesh(mesh) {
398
+ this._thinEffectLayer.removeExcludedMesh(mesh);
506
399
  }
507
- }
508
- return hl;
509
- }
510
- }
511
- /**
512
- * Effect Name of the highlight layer.
513
- */
514
- HighlightLayer.EffectName = "HighlightLayer";
515
- __decorate([
516
- serialize()
517
- ], HighlightLayer.prototype, "innerGlow", null);
518
- __decorate([
519
- serialize()
520
- ], HighlightLayer.prototype, "outerGlow", null);
521
- __decorate([
522
- serialize()
523
- ], HighlightLayer.prototype, "blurHorizontalSize", null);
524
- __decorate([
525
- serialize()
526
- ], HighlightLayer.prototype, "blurVerticalSize", null);
527
- __decorate([
528
- serialize()
529
- ], HighlightLayer.prototype, "numStencilBits", null);
530
- __decorate([
531
- serialize("options")
532
- ], HighlightLayer.prototype, "_options", void 0);
400
+ /**
401
+ * Determine if a given mesh will be highlighted by the current HighlightLayer
402
+ * @param mesh mesh to test
403
+ * @returns true if the mesh will be highlighted by the current HighlightLayer
404
+ */
405
+ hasMesh(mesh) {
406
+ return this._thinEffectLayer.hasMesh(mesh);
407
+ }
408
+ /**
409
+ * Add a mesh in the highlight layer in order to make it glow with the chosen color.
410
+ * @param mesh The mesh to highlight
411
+ * @param color The color of the highlight
412
+ * @param glowEmissiveOnly Extract the glow from the emissive texture
413
+ */
414
+ addMesh(mesh, color, glowEmissiveOnly = false) {
415
+ this._thinEffectLayer.addMesh(mesh, color, glowEmissiveOnly);
416
+ }
417
+ /**
418
+ * Get all meshes from the highlight layer
419
+ * @returns IHighlightLayerMesh[]
420
+ */
421
+ getAllMeshes() {
422
+ return this._thinEffectLayer._meshes
423
+ ? Object.values(this._thinEffectLayer._meshes)
424
+ .filter(Boolean)
425
+ .map((item) => {
426
+ return {
427
+ mesh: item.mesh,
428
+ color: item.color,
429
+ };
430
+ })
431
+ : [];
432
+ }
433
+ /**
434
+ * Remove a mesh from the highlight layer in order to make it stop glowing.
435
+ * @param mesh The mesh to highlight
436
+ */
437
+ removeMesh(mesh) {
438
+ this._thinEffectLayer.removeMesh(mesh);
439
+ }
440
+ /**
441
+ * Remove all the meshes currently referenced in the highlight layer
442
+ */
443
+ removeAllMeshes() {
444
+ this._thinEffectLayer.removeAllMeshes();
445
+ }
446
+ /**
447
+ * Free any resources and references associated to a mesh.
448
+ * Internal use
449
+ * @param mesh The mesh to free.
450
+ * @internal
451
+ */
452
+ _disposeMesh(mesh) {
453
+ this._thinEffectLayer._disposeMesh(mesh);
454
+ }
455
+ /**
456
+ * Gets the class name of the effect layer
457
+ * @returns the string with the class name of the effect layer
458
+ */
459
+ getClassName() {
460
+ return "HighlightLayer";
461
+ }
462
+ /**
463
+ * Serializes this Highlight layer
464
+ * @returns a serialized Highlight layer object
465
+ */
466
+ serialize() {
467
+ const serializationObject = SerializationHelper.Serialize(this);
468
+ serializationObject.customType = "BABYLON.HighlightLayer";
469
+ // Highlighted meshes
470
+ serializationObject.meshes = [];
471
+ const meshes = this._thinEffectLayer._meshes;
472
+ if (meshes) {
473
+ for (const m in meshes) {
474
+ const mesh = meshes[m];
475
+ if (mesh) {
476
+ serializationObject.meshes.push({
477
+ glowEmissiveOnly: mesh.glowEmissiveOnly,
478
+ color: mesh.color.asArray(),
479
+ meshId: mesh.mesh.id,
480
+ });
481
+ }
482
+ }
483
+ }
484
+ // Excluded meshes
485
+ serializationObject.excludedMeshes = [];
486
+ const excludedMeshes = this._thinEffectLayer._excludedMeshes;
487
+ if (excludedMeshes) {
488
+ for (const e in excludedMeshes) {
489
+ const excludedMesh = excludedMeshes[e];
490
+ if (excludedMesh) {
491
+ serializationObject.excludedMeshes.push(excludedMesh.mesh.id);
492
+ }
493
+ }
494
+ }
495
+ return serializationObject;
496
+ }
497
+ /**
498
+ * Creates a Highlight layer from parsed Highlight layer data
499
+ * @param parsedHightlightLayer defines the Highlight layer data
500
+ * @param scene defines the current scene
501
+ * @param rootUrl defines the root URL containing the Highlight layer information
502
+ * @returns a parsed Highlight layer
503
+ */
504
+ static Parse(parsedHightlightLayer, scene, rootUrl) {
505
+ const hl = SerializationHelper.Parse(() => new _a(parsedHightlightLayer.name, scene, parsedHightlightLayer.options), parsedHightlightLayer, scene, rootUrl);
506
+ let index;
507
+ // Excluded meshes
508
+ for (index = 0; index < parsedHightlightLayer.excludedMeshes.length; index++) {
509
+ const mesh = scene.getMeshById(parsedHightlightLayer.excludedMeshes[index]);
510
+ if (mesh) {
511
+ hl.addExcludedMesh(mesh);
512
+ }
513
+ }
514
+ // Included meshes
515
+ for (index = 0; index < parsedHightlightLayer.meshes.length; index++) {
516
+ const highlightedMesh = parsedHightlightLayer.meshes[index];
517
+ const mesh = scene.getMeshById(highlightedMesh.meshId);
518
+ if (mesh) {
519
+ hl.addMesh(mesh, Color3.FromArray(highlightedMesh.color), highlightedMesh.glowEmissiveOnly);
520
+ }
521
+ }
522
+ return hl;
523
+ }
524
+ },
525
+ (() => {
526
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
527
+ _get_innerGlow_decorators = [serialize()];
528
+ _get_outerGlow_decorators = [serialize()];
529
+ _get_blurHorizontalSize_decorators = [serialize()];
530
+ _get_blurVerticalSize_decorators = [serialize()];
531
+ _get_numStencilBits_decorators = [serialize()];
532
+ __options_decorators = [serialize("options")];
533
+ __esDecorate(_a, null, _get_innerGlow_decorators, { kind: "getter", name: "innerGlow", static: false, private: false, access: { has: obj => "innerGlow" in obj, get: obj => obj.innerGlow }, metadata: _metadata }, null, _instanceExtraInitializers);
534
+ __esDecorate(_a, null, _get_outerGlow_decorators, { kind: "getter", name: "outerGlow", static: false, private: false, access: { has: obj => "outerGlow" in obj, get: obj => obj.outerGlow }, metadata: _metadata }, null, _instanceExtraInitializers);
535
+ __esDecorate(_a, null, _get_blurHorizontalSize_decorators, { kind: "getter", name: "blurHorizontalSize", static: false, private: false, access: { has: obj => "blurHorizontalSize" in obj, get: obj => obj.blurHorizontalSize }, metadata: _metadata }, null, _instanceExtraInitializers);
536
+ __esDecorate(_a, null, _get_blurVerticalSize_decorators, { kind: "getter", name: "blurVerticalSize", static: false, private: false, access: { has: obj => "blurVerticalSize" in obj, get: obj => obj.blurVerticalSize }, metadata: _metadata }, null, _instanceExtraInitializers);
537
+ __esDecorate(_a, null, _get_numStencilBits_decorators, { kind: "getter", name: "numStencilBits", static: false, private: false, access: { has: obj => "numStencilBits" in obj, get: obj => obj.numStencilBits }, metadata: _metadata }, null, _instanceExtraInitializers);
538
+ __esDecorate(null, null, __options_decorators, { kind: "field", name: "_options", static: false, private: false, access: { has: obj => "_options" in obj, get: obj => obj._options, set: (obj, value) => { obj._options = value; } }, metadata: _metadata }, __options_initializers, __options_extraInitializers);
539
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
540
+ })(),
541
+ /**
542
+ * Effect Name of the highlight layer.
543
+ */
544
+ _a.EffectName = "HighlightLayer",
545
+ _a;
546
+ })();
547
+ export { HighlightLayer };
533
548
  let _Registered = false;
534
549
  /**
535
550
  * Register side effects for highlightLayer.