@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,4 +1,4 @@
1
- import { __decorate } from "../../tslib.es6.js";
1
+ import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "../../tslib.es6.js";
2
2
  import { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from "../../Misc/decorators.js";
3
3
  import { Color3 } from "../../Maths/math.color.pure.js";
4
4
  import { MaterialFlags } from "../materialFlags.js";
@@ -49,803 +49,903 @@ export class MaterialSubSurfaceDefines extends MaterialDefines {
49
49
  /**
50
50
  * Plugin that implements the sub surface component of the PBR material
51
51
  */
52
- export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
53
- /**
54
- * Diffusion profile for subsurface scattering.
55
- * Useful for better scattering in the skins or foliages.
56
- */
57
- get scatteringDiffusionProfile() {
58
- if (!this._scene.subSurfaceConfiguration) {
59
- return null;
60
- }
61
- return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];
62
- }
63
- set scatteringDiffusionProfile(c) {
64
- if (!this._scene.enableSubSurfaceForPrePass()) {
65
- // Not supported
66
- return;
67
- }
68
- // addDiffusionProfile automatically checks for doubles
69
- if (c) {
70
- this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(c);
71
- }
72
- }
73
- /**
74
- * Index of refraction of the material's volume.
75
- * https://en.wikipedia.org/wiki/List_of_refractive_indices
76
- *
77
- * This ONLY impacts refraction. If not provided or given a non-valid value,
78
- * the volume will use the same IOR as the surface.
79
- */
80
- get volumeIndexOfRefraction() {
81
- if (this._volumeIndexOfRefraction >= 1.0) {
82
- return this._volumeIndexOfRefraction;
83
- }
84
- return this._indexOfRefraction;
85
- }
86
- set volumeIndexOfRefraction(value) {
87
- if (value >= 1.0) {
88
- this._volumeIndexOfRefraction = value;
89
- }
90
- else {
91
- this._volumeIndexOfRefraction = -1.0;
92
- }
93
- }
94
- /**
95
- * Keeping for backward compatibility... Should not be used anymore. It has been replaced by
96
- * the property with the correct spelling.
97
- * @see legacyTranslucency
98
- */
99
- get legacyTransluceny() {
100
- return this.legacyTranslucency;
101
- }
102
- set legacyTransluceny(value) {
103
- this.legacyTranslucency = value;
104
- }
105
- /** @internal */
106
- _markAllSubMeshesAsTexturesDirty() {
107
- this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);
108
- this._internalMarkAllSubMeshesAsTexturesDirty();
109
- }
110
- /** @internal */
111
- _markScenePrePassDirty() {
112
- this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);
113
- this._internalMarkAllSubMeshesAsTexturesDirty();
114
- this._internalMarkScenePrePassDirty();
115
- }
116
- /**
117
- * Gets a boolean indicating that the plugin is compatible with a given shader language.
118
- * @returns true if the plugin is compatible with the shader language
119
- */
120
- isCompatible() {
121
- return true;
122
- }
123
- constructor(material, addToPluginList = true) {
124
- super(material, "PBRSubSurface", 130, new MaterialSubSurfaceDefines(), addToPluginList);
125
- this._isRefractionEnabled = false;
126
- /**
127
- * Defines if the refraction is enabled in the material.
128
- */
129
- this.isRefractionEnabled = false;
130
- this._isTranslucencyEnabled = false;
131
- /**
132
- * Defines if the translucency is enabled in the material.
133
- */
134
- this.isTranslucencyEnabled = false;
135
- this._isDispersionEnabled = false;
136
- /**
137
- * Defines if dispersion is enabled in the material.
138
- */
139
- this.isDispersionEnabled = false;
140
- this._isScatteringEnabled = false;
141
- /**
142
- * Defines if the sub surface scattering is enabled in the material.
143
- */
144
- this.isScatteringEnabled = false;
145
- this._scatteringDiffusionProfileIndex = 0;
146
- /**
147
- * Defines the refraction intensity of the material.
148
- * The refraction when enabled replaces the Diffuse part of the material.
149
- * The intensity helps transitioning between diffuse and refraction.
150
- */
151
- this.refractionIntensity = 1;
152
- /**
153
- * Defines the translucency intensity of the material.
154
- * When translucency has been enabled, this defines how much of the "translucency"
155
- * is added to the diffuse part of the material.
156
- */
157
- this.translucencyIntensity = 1;
158
- this._useAlbedoToTintRefraction = false;
159
- /**
160
- * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)
161
- */
162
- this.useAlbedoToTintRefraction = false;
163
- this._useAlbedoToTintTranslucency = false;
164
- /**
165
- * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)
166
- */
167
- this.useAlbedoToTintTranslucency = false;
168
- this._thicknessTexture = null;
169
- /**
170
- * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).
171
- * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.
172
- * 0 would mean minimumThickness
173
- * 1 would mean maximumThickness
174
- * The other channels might be use as a mask to vary the different effects intensity.
175
- */
176
- this.thicknessTexture = null;
177
- this._refractionTexture = null;
178
- /**
179
- * Defines the texture to use for refraction.
180
- */
181
- this.refractionTexture = null;
182
- /** @internal */
183
- this._indexOfRefraction = 1.5;
184
- /**
185
- * Index of refraction of the material base layer.
186
- * https://en.wikipedia.org/wiki/List_of_refractive_indices
187
- *
188
- * This does not only impact refraction but also the Base F0 of Dielectric Materials.
189
- *
190
- * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))
191
- */
192
- this.indexOfRefraction = 1.5;
193
- this._volumeIndexOfRefraction = -1.0;
194
- this._invertRefractionY = false;
195
- /**
196
- * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
197
- */
198
- this.invertRefractionY = false;
199
- /** @internal */
200
- this._linkRefractionWithTransparency = false;
201
- /**
202
- * This parameters will make the material used its opacity to control how much it is refracting against not.
203
- * Materials half opaque for instance using refraction could benefit from this control.
204
- */
205
- this.linkRefractionWithTransparency = false;
206
- /**
207
- * Defines the minimum thickness stored in the thickness map.
208
- * If no thickness map is defined, this value will be used to simulate thickness.
209
- */
210
- this.minimumThickness = 0;
211
- /**
212
- * Defines the maximum thickness stored in the thickness map.
213
- */
214
- this.maximumThickness = 1;
215
- /**
216
- * Defines that the thickness should be used as a measure of the depth volume.
217
- */
218
- this.useThicknessAsDepth = false;
219
- /**
220
- * Defines the volume tint of the material.
221
- * This is used for both translucency and scattering.
222
- */
223
- this.tintColor = Color3.White();
224
- /**
225
- * Defines the distance at which the tint color should be found in the media.
226
- * This is used for refraction only.
227
- */
228
- this.tintColorAtDistance = 1;
229
- /**
230
- * Defines the Abbe number for the volume.
231
- */
232
- this.dispersion = 0;
233
- /**
234
- * Defines how far each channel transmit through the media.
235
- * It is defined as a color to simplify it selection.
236
- */
237
- this.diffusionDistance = Color3.White();
238
- this._useMaskFromThicknessTexture = false;
239
- /**
240
- * Stores the intensity of the different subsurface effects in the thickness texture.
241
- * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture
242
- * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.
243
- * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
244
- */
245
- this.useMaskFromThicknessTexture = false;
246
- this._refractionIntensityTexture = null;
247
- /**
248
- * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
249
- * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.
250
- */
251
- this.refractionIntensityTexture = null;
252
- this._translucencyIntensityTexture = null;
253
- /**
254
- * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
255
- * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
256
- */
257
- this.translucencyIntensityTexture = null;
258
- /**
259
- * Defines the translucency tint of the material.
260
- * If not set, the tint color will be used instead.
261
- */
262
- this.translucencyColor = null;
263
- this._translucencyColorTexture = null;
264
- /**
265
- * Defines the translucency tint color of the material as a texture.
266
- * This is multiplied against the translucency color to add variety and realism to the material.
267
- * If translucencyColor is not set, the tint color will be used instead.
268
- */
269
- this.translucencyColorTexture = null;
270
- this._useGltfStyleTextures = true;
271
- /**
272
- * Use channels layout used by glTF:
273
- * * thicknessTexture: the green (instead of red) channel is the thickness
274
- * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity
275
- * * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity
276
- */
277
- this.useGltfStyleTextures = true;
278
- /**
279
- * This property only exists for backward compatibility reasons.
280
- * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.). Default is false.
281
- * Note however that the PBR calculation is wrong when this property is set to true, so only use it if you want to mimic the 7.0 behavior.
282
- */
283
- this.applyAlbedoAfterSubSurface = PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE;
284
- /**
285
- * This property only exists for backward compatibility reasons.
286
- * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface translucency. Default is false.
287
- */
288
- this.legacyTranslucency = PBRSubSurfaceConfiguration.DEFAULT_LEGACY_TRANSLUCENCY;
289
- this._scene = material.getScene();
290
- this.registerForExtraEvents = true;
291
- this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
292
- this._internalMarkScenePrePassDirty = material._dirtyCallbacks[32];
293
- }
294
- /**
295
- * Checks whether the subsurface textures are ready for the sub mesh.
296
- * @param defines defines the material defines to inspect
297
- * @param scene defines the scene to use for readiness checks
298
- * @returns true if subsurface is ready
299
- */
300
- isReadyForSubMesh(defines, scene) {
301
- if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
302
- return true;
303
- }
304
- if (defines._areTexturesDirty) {
305
- if (scene.texturesEnabled) {
306
- if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
307
- if (!this._thicknessTexture.isReadyOrNotBlocking()) {
308
- return false;
309
- }
52
+ let PBRSubSurfaceConfiguration = (() => {
53
+ var _a, _PBRSubSurfaceConfiguration_isRefractionEnabled_accessor_storage, _PBRSubSurfaceConfiguration_isTranslucencyEnabled_accessor_storage, _PBRSubSurfaceConfiguration_isDispersionEnabled_accessor_storage, _PBRSubSurfaceConfiguration_isScatteringEnabled_accessor_storage, _PBRSubSurfaceConfiguration_useAlbedoToTintRefraction_accessor_storage, _PBRSubSurfaceConfiguration_useAlbedoToTintTranslucency_accessor_storage, _PBRSubSurfaceConfiguration_thicknessTexture_accessor_storage, _PBRSubSurfaceConfiguration_refractionTexture_accessor_storage, _PBRSubSurfaceConfiguration_indexOfRefraction_accessor_storage, _PBRSubSurfaceConfiguration_invertRefractionY_accessor_storage, _PBRSubSurfaceConfiguration_linkRefractionWithTransparency_accessor_storage, _PBRSubSurfaceConfiguration_useMaskFromThicknessTexture_accessor_storage, _PBRSubSurfaceConfiguration_refractionIntensityTexture_accessor_storage, _PBRSubSurfaceConfiguration_translucencyIntensityTexture_accessor_storage, _PBRSubSurfaceConfiguration_translucencyColorTexture_accessor_storage, _PBRSubSurfaceConfiguration_useGltfStyleTextures_accessor_storage;
54
+ let _classSuper = MaterialPluginBase;
55
+ let _isRefractionEnabled_decorators;
56
+ let _isRefractionEnabled_initializers = [];
57
+ let _isRefractionEnabled_extraInitializers = [];
58
+ let _isTranslucencyEnabled_decorators;
59
+ let _isTranslucencyEnabled_initializers = [];
60
+ let _isTranslucencyEnabled_extraInitializers = [];
61
+ let _isDispersionEnabled_decorators;
62
+ let _isDispersionEnabled_initializers = [];
63
+ let _isDispersionEnabled_extraInitializers = [];
64
+ let _isScatteringEnabled_decorators;
65
+ let _isScatteringEnabled_initializers = [];
66
+ let _isScatteringEnabled_extraInitializers = [];
67
+ let __scatteringDiffusionProfileIndex_decorators;
68
+ let __scatteringDiffusionProfileIndex_initializers = [];
69
+ let __scatteringDiffusionProfileIndex_extraInitializers = [];
70
+ let _refractionIntensity_decorators;
71
+ let _refractionIntensity_initializers = [];
72
+ let _refractionIntensity_extraInitializers = [];
73
+ let _translucencyIntensity_decorators;
74
+ let _translucencyIntensity_initializers = [];
75
+ let _translucencyIntensity_extraInitializers = [];
76
+ let _useAlbedoToTintRefraction_decorators;
77
+ let _useAlbedoToTintRefraction_initializers = [];
78
+ let _useAlbedoToTintRefraction_extraInitializers = [];
79
+ let _useAlbedoToTintTranslucency_decorators;
80
+ let _useAlbedoToTintTranslucency_initializers = [];
81
+ let _useAlbedoToTintTranslucency_extraInitializers = [];
82
+ let _thicknessTexture_decorators;
83
+ let _thicknessTexture_initializers = [];
84
+ let _thicknessTexture_extraInitializers = [];
85
+ let _refractionTexture_decorators;
86
+ let _refractionTexture_initializers = [];
87
+ let _refractionTexture_extraInitializers = [];
88
+ let _indexOfRefraction_decorators;
89
+ let _indexOfRefraction_initializers = [];
90
+ let _indexOfRefraction_extraInitializers = [];
91
+ let __volumeIndexOfRefraction_decorators;
92
+ let __volumeIndexOfRefraction_initializers = [];
93
+ let __volumeIndexOfRefraction_extraInitializers = [];
94
+ let _invertRefractionY_decorators;
95
+ let _invertRefractionY_initializers = [];
96
+ let _invertRefractionY_extraInitializers = [];
97
+ let _linkRefractionWithTransparency_decorators;
98
+ let _linkRefractionWithTransparency_initializers = [];
99
+ let _linkRefractionWithTransparency_extraInitializers = [];
100
+ let _minimumThickness_decorators;
101
+ let _minimumThickness_initializers = [];
102
+ let _minimumThickness_extraInitializers = [];
103
+ let _maximumThickness_decorators;
104
+ let _maximumThickness_initializers = [];
105
+ let _maximumThickness_extraInitializers = [];
106
+ let _useThicknessAsDepth_decorators;
107
+ let _useThicknessAsDepth_initializers = [];
108
+ let _useThicknessAsDepth_extraInitializers = [];
109
+ let _tintColor_decorators;
110
+ let _tintColor_initializers = [];
111
+ let _tintColor_extraInitializers = [];
112
+ let _tintColorAtDistance_decorators;
113
+ let _tintColorAtDistance_initializers = [];
114
+ let _tintColorAtDistance_extraInitializers = [];
115
+ let _dispersion_decorators;
116
+ let _dispersion_initializers = [];
117
+ let _dispersion_extraInitializers = [];
118
+ let _diffusionDistance_decorators;
119
+ let _diffusionDistance_initializers = [];
120
+ let _diffusionDistance_extraInitializers = [];
121
+ let _useMaskFromThicknessTexture_decorators;
122
+ let _useMaskFromThicknessTexture_initializers = [];
123
+ let _useMaskFromThicknessTexture_extraInitializers = [];
124
+ let _refractionIntensityTexture_decorators;
125
+ let _refractionIntensityTexture_initializers = [];
126
+ let _refractionIntensityTexture_extraInitializers = [];
127
+ let _translucencyIntensityTexture_decorators;
128
+ let _translucencyIntensityTexture_initializers = [];
129
+ let _translucencyIntensityTexture_extraInitializers = [];
130
+ let _translucencyColor_decorators;
131
+ let _translucencyColor_initializers = [];
132
+ let _translucencyColor_extraInitializers = [];
133
+ let _translucencyColorTexture_decorators;
134
+ let _translucencyColorTexture_initializers = [];
135
+ let _translucencyColorTexture_extraInitializers = [];
136
+ let _useGltfStyleTextures_decorators;
137
+ let _useGltfStyleTextures_initializers = [];
138
+ let _useGltfStyleTextures_extraInitializers = [];
139
+ let _applyAlbedoAfterSubSurface_decorators;
140
+ let _applyAlbedoAfterSubSurface_initializers = [];
141
+ let _applyAlbedoAfterSubSurface_extraInitializers = [];
142
+ let _legacyTranslucency_decorators;
143
+ let _legacyTranslucency_initializers = [];
144
+ let _legacyTranslucency_extraInitializers = [];
145
+ return _a = class PBRSubSurfaceConfiguration extends _classSuper {
146
+ /**
147
+ * Defines if the refraction is enabled in the material.
148
+ */
149
+ get isRefractionEnabled() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_isRefractionEnabled_accessor_storage, "f"); }
150
+ set isRefractionEnabled(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_isRefractionEnabled_accessor_storage, value, "f"); }
151
+ /**
152
+ * Defines if the translucency is enabled in the material.
153
+ */
154
+ get isTranslucencyEnabled() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_isTranslucencyEnabled_accessor_storage, "f"); }
155
+ set isTranslucencyEnabled(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_isTranslucencyEnabled_accessor_storage, value, "f"); }
156
+ /**
157
+ * Defines if dispersion is enabled in the material.
158
+ */
159
+ get isDispersionEnabled() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_isDispersionEnabled_accessor_storage, "f"); }
160
+ set isDispersionEnabled(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_isDispersionEnabled_accessor_storage, value, "f"); }
161
+ /**
162
+ * Defines if the sub surface scattering is enabled in the material.
163
+ */
164
+ get isScatteringEnabled() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_isScatteringEnabled_accessor_storage, "f"); }
165
+ set isScatteringEnabled(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_isScatteringEnabled_accessor_storage, value, "f"); }
166
+ /**
167
+ * Diffusion profile for subsurface scattering.
168
+ * Useful for better scattering in the skins or foliages.
169
+ */
170
+ get scatteringDiffusionProfile() {
171
+ if (!this._scene.subSurfaceConfiguration) {
172
+ return null;
310
173
  }
311
- if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {
312
- if (!this._refractionIntensityTexture.isReadyOrNotBlocking()) {
313
- return false;
314
- }
174
+ return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];
175
+ }
176
+ set scatteringDiffusionProfile(c) {
177
+ if (!this._scene.enableSubSurfaceForPrePass()) {
178
+ // Not supported
179
+ return;
315
180
  }
316
- if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
317
- if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {
318
- return false;
319
- }
181
+ // addDiffusionProfile automatically checks for doubles
182
+ if (c) {
183
+ this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(c);
184
+ }
185
+ }
186
+ /**
187
+ * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)
188
+ */
189
+ get useAlbedoToTintRefraction() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_useAlbedoToTintRefraction_accessor_storage, "f"); }
190
+ set useAlbedoToTintRefraction(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_useAlbedoToTintRefraction_accessor_storage, value, "f"); }
191
+ /**
192
+ * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)
193
+ */
194
+ get useAlbedoToTintTranslucency() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_useAlbedoToTintTranslucency_accessor_storage, "f"); }
195
+ set useAlbedoToTintTranslucency(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_useAlbedoToTintTranslucency_accessor_storage, value, "f"); }
196
+ /**
197
+ * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).
198
+ * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.
199
+ * 0 would mean minimumThickness
200
+ * 1 would mean maximumThickness
201
+ * The other channels might be use as a mask to vary the different effects intensity.
202
+ */
203
+ get thicknessTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_thicknessTexture_accessor_storage, "f"); }
204
+ set thicknessTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_thicknessTexture_accessor_storage, value, "f"); }
205
+ /**
206
+ * Defines the texture to use for refraction.
207
+ */
208
+ get refractionTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_refractionTexture_accessor_storage, "f"); }
209
+ set refractionTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_refractionTexture_accessor_storage, value, "f"); }
210
+ /**
211
+ * Index of refraction of the material base layer.
212
+ * https://en.wikipedia.org/wiki/List_of_refractive_indices
213
+ *
214
+ * This does not only impact refraction but also the Base F0 of Dielectric Materials.
215
+ *
216
+ * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))
217
+ */
218
+ get indexOfRefraction() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_indexOfRefraction_accessor_storage, "f"); }
219
+ set indexOfRefraction(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_indexOfRefraction_accessor_storage, value, "f"); }
220
+ /**
221
+ * Index of refraction of the material's volume.
222
+ * https://en.wikipedia.org/wiki/List_of_refractive_indices
223
+ *
224
+ * This ONLY impacts refraction. If not provided or given a non-valid value,
225
+ * the volume will use the same IOR as the surface.
226
+ */
227
+ get volumeIndexOfRefraction() {
228
+ if (this._volumeIndexOfRefraction >= 1.0) {
229
+ return this._volumeIndexOfRefraction;
230
+ }
231
+ return this._indexOfRefraction;
232
+ }
233
+ set volumeIndexOfRefraction(value) {
234
+ const volumeIndexOfRefraction = value >= 1.0 ? value : -1.0;
235
+ if (this._volumeIndexOfRefraction === volumeIndexOfRefraction) {
236
+ return;
237
+ }
238
+ this._volumeIndexOfRefraction = volumeIndexOfRefraction;
239
+ this._markAllSubMeshesAsTexturesDirty();
240
+ }
241
+ /**
242
+ * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
243
+ */
244
+ get invertRefractionY() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_invertRefractionY_accessor_storage, "f"); }
245
+ set invertRefractionY(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_invertRefractionY_accessor_storage, value, "f"); }
246
+ /**
247
+ * This parameters will make the material used its opacity to control how much it is refracting against not.
248
+ * Materials half opaque for instance using refraction could benefit from this control.
249
+ */
250
+ get linkRefractionWithTransparency() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_linkRefractionWithTransparency_accessor_storage, "f"); }
251
+ set linkRefractionWithTransparency(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_linkRefractionWithTransparency_accessor_storage, value, "f"); }
252
+ /**
253
+ * Stores the intensity of the different subsurface effects in the thickness texture.
254
+ * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture
255
+ * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.
256
+ * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
257
+ */
258
+ get useMaskFromThicknessTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_useMaskFromThicknessTexture_accessor_storage, "f"); }
259
+ set useMaskFromThicknessTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_useMaskFromThicknessTexture_accessor_storage, value, "f"); }
260
+ /**
261
+ * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
262
+ * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.
263
+ */
264
+ get refractionIntensityTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_refractionIntensityTexture_accessor_storage, "f"); }
265
+ set refractionIntensityTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_refractionIntensityTexture_accessor_storage, value, "f"); }
266
+ /**
267
+ * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture
268
+ * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.
269
+ */
270
+ get translucencyIntensityTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_translucencyIntensityTexture_accessor_storage, "f"); }
271
+ set translucencyIntensityTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_translucencyIntensityTexture_accessor_storage, value, "f"); }
272
+ /**
273
+ * Defines the translucency tint color of the material as a texture.
274
+ * This is multiplied against the translucency color to add variety and realism to the material.
275
+ * If translucencyColor is not set, the tint color will be used instead.
276
+ */
277
+ get translucencyColorTexture() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_translucencyColorTexture_accessor_storage, "f"); }
278
+ set translucencyColorTexture(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_translucencyColorTexture_accessor_storage, value, "f"); }
279
+ /**
280
+ * Use channels layout used by glTF:
281
+ * * thicknessTexture: the green (instead of red) channel is the thickness
282
+ * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity
283
+ * * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity
284
+ */
285
+ get useGltfStyleTextures() { return __classPrivateFieldGet(this, _PBRSubSurfaceConfiguration_useGltfStyleTextures_accessor_storage, "f"); }
286
+ set useGltfStyleTextures(value) { __classPrivateFieldSet(this, _PBRSubSurfaceConfiguration_useGltfStyleTextures_accessor_storage, value, "f"); }
287
+ /**
288
+ * Keeping for backward compatibility... Should not be used anymore. It has been replaced by
289
+ * the property with the correct spelling.
290
+ * @see legacyTranslucency
291
+ */
292
+ get legacyTransluceny() {
293
+ return this.legacyTranslucency;
294
+ }
295
+ set legacyTransluceny(value) {
296
+ this.legacyTranslucency = value;
297
+ }
298
+ /** @internal */
299
+ _markAllSubMeshesAsTexturesDirty() {
300
+ this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);
301
+ this._internalMarkAllSubMeshesAsTexturesDirty();
302
+ }
303
+ /** @internal */
304
+ _markScenePrePassDirty() {
305
+ this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);
306
+ this._internalMarkAllSubMeshesAsTexturesDirty();
307
+ this._internalMarkScenePrePassDirty();
308
+ }
309
+ /**
310
+ * Gets a boolean indicating that the plugin is compatible with a given shader language.
311
+ * @returns true if the plugin is compatible with the shader language
312
+ */
313
+ isCompatible() {
314
+ return true;
315
+ }
316
+ constructor(material, addToPluginList = true) {
317
+ super(material, "PBRSubSurface", 130, new MaterialSubSurfaceDefines(), addToPluginList);
318
+ this._isRefractionEnabled = false;
319
+ _PBRSubSurfaceConfiguration_isRefractionEnabled_accessor_storage.set(this, __runInitializers(this, _isRefractionEnabled_initializers, false));
320
+ this._isTranslucencyEnabled = (__runInitializers(this, _isRefractionEnabled_extraInitializers), false);
321
+ _PBRSubSurfaceConfiguration_isTranslucencyEnabled_accessor_storage.set(this, __runInitializers(this, _isTranslucencyEnabled_initializers, false));
322
+ this._isDispersionEnabled = (__runInitializers(this, _isTranslucencyEnabled_extraInitializers), false);
323
+ _PBRSubSurfaceConfiguration_isDispersionEnabled_accessor_storage.set(this, __runInitializers(this, _isDispersionEnabled_initializers, false));
324
+ this._isScatteringEnabled = (__runInitializers(this, _isDispersionEnabled_extraInitializers), false);
325
+ _PBRSubSurfaceConfiguration_isScatteringEnabled_accessor_storage.set(this, __runInitializers(this, _isScatteringEnabled_initializers, false));
326
+ this._scatteringDiffusionProfileIndex = (__runInitializers(this, _isScatteringEnabled_extraInitializers), __runInitializers(this, __scatteringDiffusionProfileIndex_initializers, 0));
327
+ /**
328
+ * Defines the refraction intensity of the material.
329
+ * The refraction when enabled replaces the Diffuse part of the material.
330
+ * The intensity helps transitioning between diffuse and refraction.
331
+ */
332
+ this.refractionIntensity = (__runInitializers(this, __scatteringDiffusionProfileIndex_extraInitializers), __runInitializers(this, _refractionIntensity_initializers, 1));
333
+ /**
334
+ * Defines the translucency intensity of the material.
335
+ * When translucency has been enabled, this defines how much of the "translucency"
336
+ * is added to the diffuse part of the material.
337
+ */
338
+ this.translucencyIntensity = (__runInitializers(this, _refractionIntensity_extraInitializers), __runInitializers(this, _translucencyIntensity_initializers, 1));
339
+ this._useAlbedoToTintRefraction = (__runInitializers(this, _translucencyIntensity_extraInitializers), false);
340
+ _PBRSubSurfaceConfiguration_useAlbedoToTintRefraction_accessor_storage.set(this, __runInitializers(this, _useAlbedoToTintRefraction_initializers, false));
341
+ this._useAlbedoToTintTranslucency = (__runInitializers(this, _useAlbedoToTintRefraction_extraInitializers), false);
342
+ _PBRSubSurfaceConfiguration_useAlbedoToTintTranslucency_accessor_storage.set(this, __runInitializers(this, _useAlbedoToTintTranslucency_initializers, false));
343
+ this._thicknessTexture = (__runInitializers(this, _useAlbedoToTintTranslucency_extraInitializers), null);
344
+ _PBRSubSurfaceConfiguration_thicknessTexture_accessor_storage.set(this, __runInitializers(this, _thicknessTexture_initializers, null));
345
+ this._refractionTexture = (__runInitializers(this, _thicknessTexture_extraInitializers), null);
346
+ _PBRSubSurfaceConfiguration_refractionTexture_accessor_storage.set(this, __runInitializers(this, _refractionTexture_initializers, null));
347
+ /** @internal */
348
+ this._indexOfRefraction = (__runInitializers(this, _refractionTexture_extraInitializers), 1.5);
349
+ _PBRSubSurfaceConfiguration_indexOfRefraction_accessor_storage.set(this, __runInitializers(this, _indexOfRefraction_initializers, 1.5));
350
+ this._volumeIndexOfRefraction = (__runInitializers(this, _indexOfRefraction_extraInitializers), __runInitializers(this, __volumeIndexOfRefraction_initializers, -1.0));
351
+ this._invertRefractionY = (__runInitializers(this, __volumeIndexOfRefraction_extraInitializers), false);
352
+ _PBRSubSurfaceConfiguration_invertRefractionY_accessor_storage.set(this, __runInitializers(this, _invertRefractionY_initializers, false));
353
+ /** @internal */
354
+ this._linkRefractionWithTransparency = (__runInitializers(this, _invertRefractionY_extraInitializers), false);
355
+ _PBRSubSurfaceConfiguration_linkRefractionWithTransparency_accessor_storage.set(this, __runInitializers(this, _linkRefractionWithTransparency_initializers, false));
356
+ /**
357
+ * Defines the minimum thickness stored in the thickness map.
358
+ * If no thickness map is defined, this value will be used to simulate thickness.
359
+ */
360
+ this.minimumThickness = (__runInitializers(this, _linkRefractionWithTransparency_extraInitializers), __runInitializers(this, _minimumThickness_initializers, 0));
361
+ /**
362
+ * Defines the maximum thickness stored in the thickness map.
363
+ */
364
+ this.maximumThickness = (__runInitializers(this, _minimumThickness_extraInitializers), __runInitializers(this, _maximumThickness_initializers, 1));
365
+ /**
366
+ * Defines that the thickness should be used as a measure of the depth volume.
367
+ */
368
+ this.useThicknessAsDepth = (__runInitializers(this, _maximumThickness_extraInitializers), __runInitializers(this, _useThicknessAsDepth_initializers, false));
369
+ /**
370
+ * Defines the volume tint of the material.
371
+ * This is used for both translucency and scattering.
372
+ */
373
+ this.tintColor = (__runInitializers(this, _useThicknessAsDepth_extraInitializers), __runInitializers(this, _tintColor_initializers, Color3.White()));
374
+ /**
375
+ * Defines the distance at which the tint color should be found in the media.
376
+ * This is used for refraction only.
377
+ */
378
+ this.tintColorAtDistance = (__runInitializers(this, _tintColor_extraInitializers), __runInitializers(this, _tintColorAtDistance_initializers, 1));
379
+ /**
380
+ * Defines the Abbe number for the volume.
381
+ */
382
+ this.dispersion = (__runInitializers(this, _tintColorAtDistance_extraInitializers), __runInitializers(this, _dispersion_initializers, 0));
383
+ /**
384
+ * Defines how far each channel transmit through the media.
385
+ * It is defined as a color to simplify it selection.
386
+ */
387
+ this.diffusionDistance = (__runInitializers(this, _dispersion_extraInitializers), __runInitializers(this, _diffusionDistance_initializers, Color3.White()));
388
+ this._useMaskFromThicknessTexture = (__runInitializers(this, _diffusionDistance_extraInitializers), false);
389
+ _PBRSubSurfaceConfiguration_useMaskFromThicknessTexture_accessor_storage.set(this, __runInitializers(this, _useMaskFromThicknessTexture_initializers, false));
390
+ this._refractionIntensityTexture = (__runInitializers(this, _useMaskFromThicknessTexture_extraInitializers), null);
391
+ _PBRSubSurfaceConfiguration_refractionIntensityTexture_accessor_storage.set(this, __runInitializers(this, _refractionIntensityTexture_initializers, null));
392
+ this._translucencyIntensityTexture = (__runInitializers(this, _refractionIntensityTexture_extraInitializers), null);
393
+ _PBRSubSurfaceConfiguration_translucencyIntensityTexture_accessor_storage.set(this, __runInitializers(this, _translucencyIntensityTexture_initializers, null));
394
+ /**
395
+ * Defines the translucency tint of the material.
396
+ * If not set, the tint color will be used instead.
397
+ */
398
+ this.translucencyColor = (__runInitializers(this, _translucencyIntensityTexture_extraInitializers), __runInitializers(this, _translucencyColor_initializers, null));
399
+ this._translucencyColorTexture = (__runInitializers(this, _translucencyColor_extraInitializers), null);
400
+ _PBRSubSurfaceConfiguration_translucencyColorTexture_accessor_storage.set(this, __runInitializers(this, _translucencyColorTexture_initializers, null));
401
+ this._useGltfStyleTextures = (__runInitializers(this, _translucencyColorTexture_extraInitializers), true);
402
+ _PBRSubSurfaceConfiguration_useGltfStyleTextures_accessor_storage.set(this, __runInitializers(this, _useGltfStyleTextures_initializers, true));
403
+ /**
404
+ * This property only exists for backward compatibility reasons.
405
+ * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.). Default is false.
406
+ * Note however that the PBR calculation is wrong when this property is set to true, so only use it if you want to mimic the 7.0 behavior.
407
+ */
408
+ this.applyAlbedoAfterSubSurface = (__runInitializers(this, _useGltfStyleTextures_extraInitializers), __runInitializers(this, _applyAlbedoAfterSubSurface_initializers, _a.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE));
409
+ /**
410
+ * This property only exists for backward compatibility reasons.
411
+ * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface translucency. Default is false.
412
+ */
413
+ this.legacyTranslucency = (__runInitializers(this, _applyAlbedoAfterSubSurface_extraInitializers), __runInitializers(this, _legacyTranslucency_initializers, _a.DEFAULT_LEGACY_TRANSLUCENCY));
414
+ this._scene = __runInitializers(this, _legacyTranslucency_extraInitializers);
415
+ this._scene = material.getScene();
416
+ this.registerForExtraEvents = true;
417
+ this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
418
+ this._internalMarkScenePrePassDirty = material._dirtyCallbacks[32];
419
+ }
420
+ /**
421
+ * Checks whether the subsurface textures are ready for the sub mesh.
422
+ * @param defines defines the material defines to inspect
423
+ * @param scene defines the scene to use for readiness checks
424
+ * @returns true if subsurface is ready
425
+ */
426
+ isReadyForSubMesh(defines, scene) {
427
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
428
+ return true;
320
429
  }
321
- if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {
322
- if (!this._translucencyIntensityTexture.isReadyOrNotBlocking()) {
323
- return false;
430
+ if (defines._areTexturesDirty) {
431
+ if (scene.texturesEnabled) {
432
+ if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
433
+ if (!this._thicknessTexture.isReadyOrNotBlocking()) {
434
+ return false;
435
+ }
436
+ }
437
+ if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {
438
+ if (!this._refractionIntensityTexture.isReadyOrNotBlocking()) {
439
+ return false;
440
+ }
441
+ }
442
+ if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
443
+ if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {
444
+ return false;
445
+ }
446
+ }
447
+ if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {
448
+ if (!this._translucencyIntensityTexture.isReadyOrNotBlocking()) {
449
+ return false;
450
+ }
451
+ }
452
+ const refractionTexture = this._getRefractionTexture(scene);
453
+ if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
454
+ if (!refractionTexture.isReadyOrNotBlocking()) {
455
+ return false;
456
+ }
457
+ }
324
458
  }
325
459
  }
326
- const refractionTexture = this._getRefractionTexture(scene);
327
- if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
328
- if (!refractionTexture.isReadyOrNotBlocking()) {
329
- return false;
460
+ return true;
461
+ }
462
+ /**
463
+ * Updates shader defines for subsurface rendering before attributes are processed.
464
+ * @param defines defines the material defines to update
465
+ * @param scene defines the scene to use for texture checks
466
+ */
467
+ prepareDefinesBeforeAttributes(defines, scene) {
468
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
469
+ defines.SUBSURFACE = false;
470
+ defines.SS_DISPERSION = false;
471
+ defines.SS_TRANSLUCENCY = false;
472
+ defines.SS_SCATTERING = false;
473
+ defines.SS_REFRACTION = false;
474
+ defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;
475
+ defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;
476
+ defines.SS_THICKNESSANDMASK_TEXTURE = false;
477
+ defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;
478
+ defines.SS_HAS_THICKNESS = false;
479
+ defines.SS_REFRACTIONINTENSITY_TEXTURE = false;
480
+ defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;
481
+ defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;
482
+ defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;
483
+ defines.SS_REFRACTIONMAP_3D = false;
484
+ defines.SS_REFRACTIONMAP_OPPOSITEZ = false;
485
+ defines.SS_LODINREFRACTIONALPHA = false;
486
+ defines.SS_GAMMAREFRACTION = false;
487
+ defines.SS_RGBDREFRACTION = false;
488
+ defines.SS_LINEARSPECULARREFRACTION = false;
489
+ defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;
490
+ defines.SS_ALBEDOFORREFRACTIONTINT = false;
491
+ defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;
492
+ defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
493
+ defines.SS_USE_THICKNESS_AS_DEPTH = false;
494
+ defines.SS_USE_GLTF_TEXTURES = false;
495
+ defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
496
+ defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;
497
+ defines.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA = false;
498
+ defines.SS_APPLY_ALBEDO_AFTER_SUBSURFACE = false;
499
+ return;
500
+ }
501
+ if (defines._areTexturesDirty) {
502
+ defines.SUBSURFACE = true;
503
+ defines.SS_DISPERSION = this._isDispersionEnabled;
504
+ defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;
505
+ defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;
506
+ defines.SS_TRANSLUCENCY_LEGACY = this.legacyTranslucency;
507
+ defines.SS_SCATTERING = this._isScatteringEnabled;
508
+ defines.SS_THICKNESSANDMASK_TEXTURE = false;
509
+ defines.SS_REFRACTIONINTENSITY_TEXTURE = false;
510
+ defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;
511
+ defines.SS_HAS_THICKNESS = false;
512
+ defines.SS_USE_GLTF_TEXTURES = false;
513
+ defines.SS_REFRACTION = false;
514
+ defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;
515
+ defines.SS_REFRACTIONMAP_3D = false;
516
+ defines.SS_GAMMAREFRACTION = false;
517
+ defines.SS_RGBDREFRACTION = false;
518
+ defines.SS_LINEARSPECULARREFRACTION = false;
519
+ defines.SS_REFRACTIONMAP_OPPOSITEZ = false;
520
+ defines.SS_LODINREFRACTIONALPHA = false;
521
+ defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;
522
+ defines.SS_ALBEDOFORREFRACTIONTINT = false;
523
+ defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;
524
+ defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
525
+ defines.SS_USE_THICKNESS_AS_DEPTH = false;
526
+ defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
527
+ defines.SS_APPLY_ALBEDO_AFTER_SUBSURFACE = this.applyAlbedoAfterSubSurface;
528
+ if (defines._areTexturesDirty) {
529
+ if (scene.texturesEnabled) {
530
+ if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
531
+ PrepareDefinesForMergedUV(this._thicknessTexture, defines, "SS_THICKNESSANDMASK_TEXTURE");
532
+ }
533
+ if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {
534
+ PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, "SS_REFRACTIONINTENSITY_TEXTURE");
535
+ }
536
+ if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {
537
+ PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, "SS_TRANSLUCENCYINTENSITY_TEXTURE");
538
+ }
539
+ if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
540
+ PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, "SS_TRANSLUCENCYCOLOR_TEXTURE");
541
+ defines.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA = this._translucencyColorTexture.gammaSpace;
542
+ }
543
+ }
544
+ }
545
+ defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;
546
+ defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;
547
+ defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;
548
+ defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;
549
+ if (this._isRefractionEnabled) {
550
+ if (scene.texturesEnabled) {
551
+ const refractionTexture = this._getRefractionTexture(scene);
552
+ if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
553
+ defines.SS_REFRACTION = true;
554
+ defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;
555
+ defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;
556
+ defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;
557
+ defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;
558
+ defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;
559
+ defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;
560
+ defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;
561
+ defines.SS_ALBEDOFORREFRACTIONTINT = this._useAlbedoToTintRefraction;
562
+ defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && refractionTexture.boundingBoxSize;
563
+ defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;
564
+ }
565
+ }
566
+ }
567
+ if (this._isTranslucencyEnabled) {
568
+ defines.SS_ALBEDOFORTRANSLUCENCYTINT = this._useAlbedoToTintTranslucency;
330
569
  }
331
570
  }
332
571
  }
333
- }
334
- return true;
335
- }
336
- /**
337
- * Updates shader defines for subsurface rendering before attributes are processed.
338
- * @param defines defines the material defines to update
339
- * @param scene defines the scene to use for texture checks
340
- */
341
- prepareDefinesBeforeAttributes(defines, scene) {
342
- if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
343
- defines.SUBSURFACE = false;
344
- defines.SS_DISPERSION = false;
345
- defines.SS_TRANSLUCENCY = false;
346
- defines.SS_SCATTERING = false;
347
- defines.SS_REFRACTION = false;
348
- defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;
349
- defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;
350
- defines.SS_THICKNESSANDMASK_TEXTURE = false;
351
- defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;
352
- defines.SS_HAS_THICKNESS = false;
353
- defines.SS_REFRACTIONINTENSITY_TEXTURE = false;
354
- defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;
355
- defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;
356
- defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;
357
- defines.SS_REFRACTIONMAP_3D = false;
358
- defines.SS_REFRACTIONMAP_OPPOSITEZ = false;
359
- defines.SS_LODINREFRACTIONALPHA = false;
360
- defines.SS_GAMMAREFRACTION = false;
361
- defines.SS_RGBDREFRACTION = false;
362
- defines.SS_LINEARSPECULARREFRACTION = false;
363
- defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;
364
- defines.SS_ALBEDOFORREFRACTIONTINT = false;
365
- defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;
366
- defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
367
- defines.SS_USE_THICKNESS_AS_DEPTH = false;
368
- defines.SS_USE_GLTF_TEXTURES = false;
369
- defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
370
- defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;
371
- defines.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA = false;
372
- defines.SS_APPLY_ALBEDO_AFTER_SUBSURFACE = false;
373
- return;
374
- }
375
- if (defines._areTexturesDirty) {
376
- defines.SUBSURFACE = true;
377
- defines.SS_DISPERSION = this._isDispersionEnabled;
378
- defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;
379
- defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;
380
- defines.SS_TRANSLUCENCY_LEGACY = this.legacyTranslucency;
381
- defines.SS_SCATTERING = this._isScatteringEnabled;
382
- defines.SS_THICKNESSANDMASK_TEXTURE = false;
383
- defines.SS_REFRACTIONINTENSITY_TEXTURE = false;
384
- defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;
385
- defines.SS_HAS_THICKNESS = false;
386
- defines.SS_USE_GLTF_TEXTURES = false;
387
- defines.SS_REFRACTION = false;
388
- defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;
389
- defines.SS_REFRACTIONMAP_3D = false;
390
- defines.SS_GAMMAREFRACTION = false;
391
- defines.SS_RGBDREFRACTION = false;
392
- defines.SS_LINEARSPECULARREFRACTION = false;
393
- defines.SS_REFRACTIONMAP_OPPOSITEZ = false;
394
- defines.SS_LODINREFRACTIONALPHA = false;
395
- defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;
396
- defines.SS_ALBEDOFORREFRACTIONTINT = false;
397
- defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;
398
- defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;
399
- defines.SS_USE_THICKNESS_AS_DEPTH = false;
400
- defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;
401
- defines.SS_APPLY_ALBEDO_AFTER_SUBSURFACE = this.applyAlbedoAfterSubSurface;
402
- if (defines._areTexturesDirty) {
403
- if (scene.texturesEnabled) {
572
+ /**
573
+ * Binds the material data (this function is called even if mustRebind() returns false)
574
+ * @param uniformBuffer defines the Uniform buffer to fill in.
575
+ * @param scene defines the scene the material belongs to.
576
+ * @param engine defines the engine the material belongs to.
577
+ * @param subMesh the submesh to bind data for
578
+ */
579
+ hardBindForSubMesh(uniformBuffer, scene, engine, subMesh) {
580
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
581
+ return;
582
+ }
583
+ // If min/max thickness is 0, avoid decompising to determine the scaled thickness (it's always zero).
584
+ if (this.maximumThickness === 0.0 && this.minimumThickness === 0.0) {
585
+ uniformBuffer.updateFloat2("vThicknessParam", 0, 0);
586
+ }
587
+ else {
588
+ subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);
589
+ const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));
590
+ uniformBuffer.updateFloat2("vThicknessParam", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);
591
+ }
592
+ }
593
+ /**
594
+ * Binds subsurface data for a sub mesh.
595
+ * @param uniformBuffer defines the uniform buffer to update
596
+ * @param scene defines the scene to use for texture binding
597
+ * @param engine defines the engine used for binding
598
+ * @param subMesh defines the sub mesh being rendered
599
+ */
600
+ bindForSubMesh(uniformBuffer, scene, engine, subMesh) {
601
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
602
+ return;
603
+ }
604
+ const defines = subMesh.materialDefines;
605
+ const isFrozen = this._material.isFrozen;
606
+ const realTimeFiltering = this._material.realTimeFiltering;
607
+ const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;
608
+ const refractionTexture = this._getRefractionTexture(scene);
609
+ if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {
404
610
  if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
405
- PrepareDefinesForMergedUV(this._thicknessTexture, defines, "SS_THICKNESSANDMASK_TEXTURE");
611
+ uniformBuffer.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);
612
+ BindTextureMatrix(this._thicknessTexture, uniformBuffer, "thickness");
406
613
  }
407
- if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {
408
- PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, "SS_REFRACTIONINTENSITY_TEXTURE");
614
+ if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {
615
+ uniformBuffer.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);
616
+ BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, "refractionIntensity");
409
617
  }
410
- if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {
411
- PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, "SS_TRANSLUCENCYINTENSITY_TEXTURE");
618
+ if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
619
+ uniformBuffer.updateFloat2("vTranslucencyColorInfos", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);
620
+ BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, "translucencyColor");
412
621
  }
413
- if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {
414
- PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, "SS_TRANSLUCENCYCOLOR_TEXTURE");
415
- defines.SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA = this._translucencyColorTexture.gammaSpace;
622
+ if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {
623
+ uniformBuffer.updateFloat2("vTranslucencyIntensityInfos", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level);
624
+ BindTextureMatrix(this._translucencyIntensityTexture, uniformBuffer, "translucencyIntensity");
416
625
  }
626
+ if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
627
+ uniformBuffer.updateMatrix("refractionMatrix", refractionTexture.getRefractionTextureMatrix());
628
+ let depth = 1.0;
629
+ if (!refractionTexture.isCube) {
630
+ if (refractionTexture.depth) {
631
+ depth = refractionTexture.depth;
632
+ }
633
+ }
634
+ const width = refractionTexture.getSize().width;
635
+ const refractionIor = this.volumeIndexOfRefraction;
636
+ uniformBuffer.updateFloat4("vRefractionInfos", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);
637
+ uniformBuffer.updateFloat4("vRefractionMicrosurfaceInfos", width, refractionTexture.lodGenerationScale, refractionTexture.lodGenerationOffset, 1.0 / this.indexOfRefraction);
638
+ if (realTimeFiltering) {
639
+ uniformBuffer.updateFloat2("vRefractionFilteringInfo", width, Math.log2(width));
640
+ }
641
+ if (refractionTexture.boundingBoxSize) {
642
+ const cubeTexture = refractionTexture;
643
+ uniformBuffer.updateVector3("vRefractionPosition", cubeTexture.boundingBoxPosition);
644
+ uniformBuffer.updateVector3("vRefractionSize", cubeTexture.boundingBoxSize);
645
+ }
646
+ }
647
+ if (this._isScatteringEnabled) {
648
+ uniformBuffer.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex);
649
+ }
650
+ uniformBuffer.updateColor3("vDiffusionDistance", this.diffusionDistance);
651
+ uniformBuffer.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));
652
+ uniformBuffer.updateColor4("vTranslucencyColor", this.translucencyColor ?? this.tintColor, 0);
653
+ uniformBuffer.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0);
654
+ uniformBuffer.updateFloat("dispersion", this.dispersion);
417
655
  }
418
- }
419
- defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;
420
- defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;
421
- defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;
422
- defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;
423
- if (this._isRefractionEnabled) {
656
+ // Textures
424
657
  if (scene.texturesEnabled) {
425
- const refractionTexture = this._getRefractionTexture(scene);
658
+ if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
659
+ uniformBuffer.setTexture("thicknessSampler", this._thicknessTexture);
660
+ }
661
+ if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {
662
+ uniformBuffer.setTexture("refractionIntensitySampler", this._refractionIntensityTexture);
663
+ }
664
+ if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {
665
+ uniformBuffer.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture);
666
+ }
667
+ if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
668
+ uniformBuffer.setTexture("translucencyColorSampler", this._translucencyColorTexture);
669
+ }
426
670
  if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
427
- defines.SS_REFRACTION = true;
428
- defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;
429
- defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;
430
- defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;
431
- defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;
432
- defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;
433
- defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;
434
- defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;
435
- defines.SS_ALBEDOFORREFRACTIONTINT = this._useAlbedoToTintRefraction;
436
- defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && refractionTexture.boundingBoxSize;
437
- defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;
671
+ if (lodBasedMicrosurface) {
672
+ uniformBuffer.setTexture("refractionSampler", refractionTexture);
673
+ }
674
+ else {
675
+ uniformBuffer.setTexture("refractionSampler", refractionTexture._lodTextureMid || refractionTexture);
676
+ uniformBuffer.setTexture("refractionSamplerLow", refractionTexture._lodTextureLow || refractionTexture);
677
+ uniformBuffer.setTexture("refractionSamplerHigh", refractionTexture._lodTextureHigh || refractionTexture);
678
+ }
438
679
  }
439
680
  }
440
681
  }
441
- if (this._isTranslucencyEnabled) {
442
- defines.SS_ALBEDOFORTRANSLUCENCYTINT = this._useAlbedoToTintTranslucency;
443
- }
444
- }
445
- }
446
- /**
447
- * Binds the material data (this function is called even if mustRebind() returns false)
448
- * @param uniformBuffer defines the Uniform buffer to fill in.
449
- * @param scene defines the scene the material belongs to.
450
- * @param engine defines the engine the material belongs to.
451
- * @param subMesh the submesh to bind data for
452
- */
453
- hardBindForSubMesh(uniformBuffer, scene, engine, subMesh) {
454
- if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
455
- return;
456
- }
457
- // If min/max thickness is 0, avoid decompising to determine the scaled thickness (it's always zero).
458
- if (this.maximumThickness === 0.0 && this.minimumThickness === 0.0) {
459
- uniformBuffer.updateFloat2("vThicknessParam", 0, 0);
460
- }
461
- else {
462
- subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);
463
- const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));
464
- uniformBuffer.updateFloat2("vThicknessParam", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);
465
- }
466
- }
467
- /**
468
- * Binds subsurface data for a sub mesh.
469
- * @param uniformBuffer defines the uniform buffer to update
470
- * @param scene defines the scene to use for texture binding
471
- * @param engine defines the engine used for binding
472
- * @param subMesh defines the sub mesh being rendered
473
- */
474
- bindForSubMesh(uniformBuffer, scene, engine, subMesh) {
475
- if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
476
- return;
477
- }
478
- const defines = subMesh.materialDefines;
479
- const isFrozen = this._material.isFrozen;
480
- const realTimeFiltering = this._material.realTimeFiltering;
481
- const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;
482
- const refractionTexture = this._getRefractionTexture(scene);
483
- if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {
484
- if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
485
- uniformBuffer.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);
486
- BindTextureMatrix(this._thicknessTexture, uniformBuffer, "thickness");
487
- }
488
- if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {
489
- uniformBuffer.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);
490
- BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, "refractionIntensity");
682
+ /**
683
+ * Returns the texture used for refraction or null if none is used.
684
+ * @param scene defines the scene the material belongs to.
685
+ * @returns - Refraction texture if present. If no refraction texture and refraction
686
+ * is linked with transparency, returns environment texture. Otherwise, returns null.
687
+ */
688
+ _getRefractionTexture(scene) {
689
+ if (this._refractionTexture) {
690
+ return this._refractionTexture;
691
+ }
692
+ if (this._isRefractionEnabled) {
693
+ return scene.environmentTexture;
694
+ }
695
+ return null;
491
696
  }
492
- if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
493
- uniformBuffer.updateFloat2("vTranslucencyColorInfos", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);
494
- BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, "translucencyColor");
697
+ /**
698
+ * Returns true if alpha blending should be disabled.
699
+ */
700
+ get disableAlphaBlending() {
701
+ return this._isRefractionEnabled && this._linkRefractionWithTransparency;
495
702
  }
496
- if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {
497
- uniformBuffer.updateFloat2("vTranslucencyIntensityInfos", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level);
498
- BindTextureMatrix(this._translucencyIntensityTexture, uniformBuffer, "translucencyIntensity");
703
+ /**
704
+ * Fills the list of render target textures.
705
+ * @param renderTargets the list of render targets to update
706
+ */
707
+ fillRenderTargetTextures(renderTargets) {
708
+ if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {
709
+ renderTargets.push(this._refractionTexture);
710
+ }
499
711
  }
500
- if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
501
- uniformBuffer.updateMatrix("refractionMatrix", refractionTexture.getRefractionTextureMatrix());
502
- let depth = 1.0;
503
- if (!refractionTexture.isCube) {
504
- if (refractionTexture.depth) {
505
- depth = refractionTexture.depth;
506
- }
712
+ /**
713
+ * Checks whether subsurface rendering uses a texture.
714
+ * @param texture defines the texture to check
715
+ * @returns true if the texture is used by subsurface rendering
716
+ */
717
+ hasTexture(texture) {
718
+ if (this._thicknessTexture === texture) {
719
+ return true;
507
720
  }
508
- const width = refractionTexture.getSize().width;
509
- const refractionIor = this.volumeIndexOfRefraction;
510
- uniformBuffer.updateFloat4("vRefractionInfos", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);
511
- uniformBuffer.updateFloat4("vRefractionMicrosurfaceInfos", width, refractionTexture.lodGenerationScale, refractionTexture.lodGenerationOffset, 1.0 / this.indexOfRefraction);
512
- if (realTimeFiltering) {
513
- uniformBuffer.updateFloat2("vRefractionFilteringInfo", width, Math.log2(width));
721
+ if (this._refractionTexture === texture) {
722
+ return true;
514
723
  }
515
- if (refractionTexture.boundingBoxSize) {
516
- const cubeTexture = refractionTexture;
517
- uniformBuffer.updateVector3("vRefractionPosition", cubeTexture.boundingBoxPosition);
518
- uniformBuffer.updateVector3("vRefractionSize", cubeTexture.boundingBoxSize);
724
+ if (this._refractionIntensityTexture === texture) {
725
+ return true;
519
726
  }
727
+ if (this._translucencyIntensityTexture === texture) {
728
+ return true;
729
+ }
730
+ if (this._translucencyColorTexture === texture) {
731
+ return true;
732
+ }
733
+ return false;
520
734
  }
521
- if (this._isScatteringEnabled) {
522
- uniformBuffer.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex);
523
- }
524
- uniformBuffer.updateColor3("vDiffusionDistance", this.diffusionDistance);
525
- uniformBuffer.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));
526
- uniformBuffer.updateColor4("vTranslucencyColor", this.translucencyColor ?? this.tintColor, 0);
527
- uniformBuffer.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0);
528
- uniformBuffer.updateFloat("dispersion", this.dispersion);
529
- }
530
- // Textures
531
- if (scene.texturesEnabled) {
532
- if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {
533
- uniformBuffer.setTexture("thicknessSampler", this._thicknessTexture);
534
- }
535
- if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {
536
- uniformBuffer.setTexture("refractionIntensitySampler", this._refractionIntensityTexture);
537
- }
538
- if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {
539
- uniformBuffer.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture);
735
+ hasRenderTargetTextures() {
736
+ if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {
737
+ return true;
738
+ }
739
+ return false;
540
740
  }
541
- if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {
542
- uniformBuffer.setTexture("translucencyColorSampler", this._translucencyColorTexture);
741
+ /**
742
+ * Adds the active subsurface textures.
743
+ * @param activeTextures defines the list of active textures to update
744
+ */
745
+ getActiveTextures(activeTextures) {
746
+ if (this._thicknessTexture) {
747
+ activeTextures.push(this._thicknessTexture);
748
+ }
749
+ if (this._refractionTexture) {
750
+ activeTextures.push(this._refractionTexture);
751
+ }
752
+ if (this._refractionIntensityTexture) {
753
+ activeTextures.push(this._refractionIntensityTexture);
754
+ }
755
+ if (this._translucencyColorTexture) {
756
+ activeTextures.push(this._translucencyColorTexture);
757
+ }
758
+ if (this._translucencyIntensityTexture) {
759
+ activeTextures.push(this._translucencyIntensityTexture);
760
+ }
543
761
  }
544
- if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {
545
- if (lodBasedMicrosurface) {
546
- uniformBuffer.setTexture("refractionSampler", refractionTexture);
762
+ /**
763
+ * Adds the animatable subsurface textures.
764
+ * @param animatables defines the list of animatables to update
765
+ */
766
+ getAnimatables(animatables) {
767
+ if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {
768
+ animatables.push(this._thicknessTexture);
547
769
  }
548
- else {
549
- uniformBuffer.setTexture("refractionSampler", refractionTexture._lodTextureMid || refractionTexture);
550
- uniformBuffer.setTexture("refractionSamplerLow", refractionTexture._lodTextureLow || refractionTexture);
551
- uniformBuffer.setTexture("refractionSamplerHigh", refractionTexture._lodTextureHigh || refractionTexture);
770
+ if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {
771
+ animatables.push(this._refractionTexture);
772
+ }
773
+ if (this._refractionIntensityTexture && this._refractionIntensityTexture.animations && this._refractionIntensityTexture.animations.length > 0) {
774
+ animatables.push(this._refractionIntensityTexture);
775
+ }
776
+ if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {
777
+ animatables.push(this._translucencyColorTexture);
778
+ }
779
+ if (this._translucencyIntensityTexture && this._translucencyIntensityTexture.animations && this._translucencyIntensityTexture.animations.length > 0) {
780
+ animatables.push(this._translucencyIntensityTexture);
552
781
  }
553
782
  }
554
- }
555
- }
556
- /**
557
- * Returns the texture used for refraction or null if none is used.
558
- * @param scene defines the scene the material belongs to.
559
- * @returns - Refraction texture if present. If no refraction texture and refraction
560
- * is linked with transparency, returns environment texture. Otherwise, returns null.
561
- */
562
- _getRefractionTexture(scene) {
563
- if (this._refractionTexture) {
564
- return this._refractionTexture;
565
- }
566
- if (this._isRefractionEnabled) {
567
- return scene.environmentTexture;
568
- }
569
- return null;
570
- }
571
- /**
572
- * Returns true if alpha blending should be disabled.
573
- */
574
- get disableAlphaBlending() {
575
- return this._isRefractionEnabled && this._linkRefractionWithTransparency;
576
- }
577
- /**
578
- * Fills the list of render target textures.
579
- * @param renderTargets the list of render targets to update
580
- */
581
- fillRenderTargetTextures(renderTargets) {
582
- if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {
583
- renderTargets.push(this._refractionTexture);
584
- }
585
- }
586
- /**
587
- * Checks whether subsurface rendering uses a texture.
588
- * @param texture defines the texture to check
589
- * @returns true if the texture is used by subsurface rendering
590
- */
591
- hasTexture(texture) {
592
- if (this._thicknessTexture === texture) {
593
- return true;
594
- }
595
- if (this._refractionTexture === texture) {
596
- return true;
597
- }
598
- if (this._refractionIntensityTexture === texture) {
599
- return true;
600
- }
601
- if (this._translucencyIntensityTexture === texture) {
602
- return true;
603
- }
604
- if (this._translucencyColorTexture === texture) {
605
- return true;
606
- }
607
- return false;
608
- }
609
- hasRenderTargetTextures() {
610
- if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {
611
- return true;
612
- }
613
- return false;
614
- }
615
- /**
616
- * Adds the active subsurface textures.
617
- * @param activeTextures defines the list of active textures to update
618
- */
619
- getActiveTextures(activeTextures) {
620
- if (this._thicknessTexture) {
621
- activeTextures.push(this._thicknessTexture);
622
- }
623
- if (this._refractionTexture) {
624
- activeTextures.push(this._refractionTexture);
625
- }
626
- if (this._refractionIntensityTexture) {
627
- activeTextures.push(this._refractionIntensityTexture);
628
- }
629
- if (this._translucencyColorTexture) {
630
- activeTextures.push(this._translucencyColorTexture);
631
- }
632
- if (this._translucencyIntensityTexture) {
633
- activeTextures.push(this._translucencyIntensityTexture);
634
- }
635
- }
636
- /**
637
- * Adds the animatable subsurface textures.
638
- * @param animatables defines the list of animatables to update
639
- */
640
- getAnimatables(animatables) {
641
- if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {
642
- animatables.push(this._thicknessTexture);
643
- }
644
- if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {
645
- animatables.push(this._refractionTexture);
646
- }
647
- if (this._refractionIntensityTexture && this._refractionIntensityTexture.animations && this._refractionIntensityTexture.animations.length > 0) {
648
- animatables.push(this._refractionIntensityTexture);
649
- }
650
- if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {
651
- animatables.push(this._translucencyColorTexture);
652
- }
653
- if (this._translucencyIntensityTexture && this._translucencyIntensityTexture.animations && this._translucencyIntensityTexture.animations.length > 0) {
654
- animatables.push(this._translucencyIntensityTexture);
655
- }
656
- }
657
- /**
658
- * Disposes the subsurface textures.
659
- * @param forceDisposeTextures defines whether to dispose the textures
660
- */
661
- dispose(forceDisposeTextures) {
662
- if (forceDisposeTextures) {
663
- if (this._thicknessTexture) {
664
- this._thicknessTexture.dispose();
783
+ /**
784
+ * Disposes the subsurface textures.
785
+ * @param forceDisposeTextures defines whether to dispose the textures
786
+ */
787
+ dispose(forceDisposeTextures) {
788
+ if (forceDisposeTextures) {
789
+ if (this._thicknessTexture) {
790
+ this._thicknessTexture.dispose();
791
+ }
792
+ if (this._refractionTexture) {
793
+ this._refractionTexture.dispose();
794
+ }
795
+ if (this._refractionIntensityTexture) {
796
+ this._refractionIntensityTexture.dispose();
797
+ }
798
+ if (this._translucencyColorTexture) {
799
+ this._translucencyColorTexture.dispose();
800
+ }
801
+ if (this._translucencyIntensityTexture) {
802
+ this._translucencyIntensityTexture.dispose();
803
+ }
804
+ }
665
805
  }
666
- if (this._refractionTexture) {
667
- this._refractionTexture.dispose();
806
+ getClassName() {
807
+ return "PBRSubSurfaceConfiguration";
668
808
  }
669
- if (this._refractionIntensityTexture) {
670
- this._refractionIntensityTexture.dispose();
809
+ addFallbacks(defines, fallbacks, currentRank) {
810
+ if (defines.SS_SCATTERING) {
811
+ fallbacks.addFallback(currentRank++, "SS_SCATTERING");
812
+ }
813
+ if (defines.SS_TRANSLUCENCY) {
814
+ fallbacks.addFallback(currentRank++, "SS_TRANSLUCENCY");
815
+ }
816
+ return currentRank;
671
817
  }
672
- if (this._translucencyColorTexture) {
673
- this._translucencyColorTexture.dispose();
818
+ /**
819
+ * Adds the subsurface sampler names.
820
+ * @param samplers defines the list of sampler names to update
821
+ */
822
+ getSamplers(samplers) {
823
+ samplers.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh", "translucencyColorSampler");
674
824
  }
675
- if (this._translucencyIntensityTexture) {
676
- this._translucencyIntensityTexture.dispose();
825
+ getUniforms() {
826
+ return {
827
+ ubo: [
828
+ { name: "vRefractionMicrosurfaceInfos", size: 4, type: "vec4" },
829
+ { name: "vRefractionFilteringInfo", size: 2, type: "vec2" },
830
+ { name: "vTranslucencyIntensityInfos", size: 2, type: "vec2" },
831
+ { name: "vRefractionInfos", size: 4, type: "vec4" },
832
+ { name: "refractionMatrix", size: 16, type: "mat4" },
833
+ { name: "vThicknessInfos", size: 2, type: "vec2" },
834
+ { name: "vRefractionIntensityInfos", size: 2, type: "vec2" },
835
+ { name: "thicknessMatrix", size: 16, type: "mat4" },
836
+ { name: "refractionIntensityMatrix", size: 16, type: "mat4" },
837
+ { name: "translucencyIntensityMatrix", size: 16, type: "mat4" },
838
+ { name: "vThicknessParam", size: 2, type: "vec2" },
839
+ { name: "vDiffusionDistance", size: 3, type: "vec3" },
840
+ { name: "vTintColor", size: 4, type: "vec4" },
841
+ { name: "vSubSurfaceIntensity", size: 3, type: "vec3" },
842
+ { name: "vRefractionPosition", size: 3, type: "vec3" },
843
+ { name: "vRefractionSize", size: 3, type: "vec3" },
844
+ { name: "scatteringDiffusionProfile", size: 1, type: "float" },
845
+ { name: "dispersion", size: 1, type: "float" },
846
+ { name: "vTranslucencyColor", size: 4, type: "vec4" },
847
+ { name: "vTranslucencyColorInfos", size: 2, type: "vec2" },
848
+ { name: "translucencyColorMatrix", size: 16, type: "mat4" },
849
+ ],
850
+ };
677
851
  }
678
- }
679
- }
680
- getClassName() {
681
- return "PBRSubSurfaceConfiguration";
682
- }
683
- addFallbacks(defines, fallbacks, currentRank) {
684
- if (defines.SS_SCATTERING) {
685
- fallbacks.addFallback(currentRank++, "SS_SCATTERING");
686
- }
687
- if (defines.SS_TRANSLUCENCY) {
688
- fallbacks.addFallback(currentRank++, "SS_TRANSLUCENCY");
689
- }
690
- return currentRank;
691
- }
692
- /**
693
- * Adds the subsurface sampler names.
694
- * @param samplers defines the list of sampler names to update
695
- */
696
- getSamplers(samplers) {
697
- samplers.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh", "translucencyColorSampler");
698
- }
699
- getUniforms() {
700
- return {
701
- ubo: [
702
- { name: "vRefractionMicrosurfaceInfos", size: 4, type: "vec4" },
703
- { name: "vRefractionFilteringInfo", size: 2, type: "vec2" },
704
- { name: "vTranslucencyIntensityInfos", size: 2, type: "vec2" },
705
- { name: "vRefractionInfos", size: 4, type: "vec4" },
706
- { name: "refractionMatrix", size: 16, type: "mat4" },
707
- { name: "vThicknessInfos", size: 2, type: "vec2" },
708
- { name: "vRefractionIntensityInfos", size: 2, type: "vec2" },
709
- { name: "thicknessMatrix", size: 16, type: "mat4" },
710
- { name: "refractionIntensityMatrix", size: 16, type: "mat4" },
711
- { name: "translucencyIntensityMatrix", size: 16, type: "mat4" },
712
- { name: "vThicknessParam", size: 2, type: "vec2" },
713
- { name: "vDiffusionDistance", size: 3, type: "vec3" },
714
- { name: "vTintColor", size: 4, type: "vec4" },
715
- { name: "vSubSurfaceIntensity", size: 3, type: "vec3" },
716
- { name: "vRefractionPosition", size: 3, type: "vec3" },
717
- { name: "vRefractionSize", size: 3, type: "vec3" },
718
- { name: "scatteringDiffusionProfile", size: 1, type: "float" },
719
- { name: "dispersion", size: 1, type: "float" },
720
- { name: "vTranslucencyColor", size: 4, type: "vec4" },
721
- { name: "vTranslucencyColorInfos", size: 2, type: "vec2" },
722
- { name: "translucencyColorMatrix", size: 16, type: "mat4" },
723
- ],
724
- };
725
- }
726
- }
727
- /**
728
- * Default value used for applyAlbedoAfterSubSurface.
729
- *
730
- * This property only exists for backward compatibility reasons.
731
- * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.). Default is false.
732
- * Note however that the PBR calculation is wrong when this property is set to true, so only use it if you want to mimic the 7.0 behavior.
733
- */
734
- PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE = false;
735
- /**
736
- * Default value used for legacyTranslucency.
737
- *
738
- * This property only exists for backward compatibility reasons.
739
- * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface translucency. Default is false.
740
- */
741
- PBRSubSurfaceConfiguration.DEFAULT_LEGACY_TRANSLUCENCY = false;
742
- __decorate([
743
- serialize(),
744
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
745
- ], PBRSubSurfaceConfiguration.prototype, "isRefractionEnabled", void 0);
746
- __decorate([
747
- serialize(),
748
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
749
- ], PBRSubSurfaceConfiguration.prototype, "isTranslucencyEnabled", void 0);
750
- __decorate([
751
- serialize(),
752
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
753
- ], PBRSubSurfaceConfiguration.prototype, "isDispersionEnabled", void 0);
754
- __decorate([
755
- serialize(),
756
- expandToProperty("_markScenePrePassDirty")
757
- ], PBRSubSurfaceConfiguration.prototype, "isScatteringEnabled", void 0);
758
- __decorate([
759
- serialize()
760
- ], PBRSubSurfaceConfiguration.prototype, "_scatteringDiffusionProfileIndex", void 0);
761
- __decorate([
762
- serialize()
763
- ], PBRSubSurfaceConfiguration.prototype, "refractionIntensity", void 0);
764
- __decorate([
765
- serialize()
766
- ], PBRSubSurfaceConfiguration.prototype, "translucencyIntensity", void 0);
767
- __decorate([
768
- serialize(),
769
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
770
- ], PBRSubSurfaceConfiguration.prototype, "useAlbedoToTintRefraction", void 0);
771
- __decorate([
772
- serialize(),
773
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
774
- ], PBRSubSurfaceConfiguration.prototype, "useAlbedoToTintTranslucency", void 0);
775
- __decorate([
776
- serializeAsTexture(),
777
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
778
- ], PBRSubSurfaceConfiguration.prototype, "thicknessTexture", void 0);
779
- __decorate([
780
- serializeAsTexture(),
781
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
782
- ], PBRSubSurfaceConfiguration.prototype, "refractionTexture", void 0);
783
- __decorate([
784
- serialize(),
785
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
786
- ], PBRSubSurfaceConfiguration.prototype, "indexOfRefraction", void 0);
787
- __decorate([
788
- serialize()
789
- ], PBRSubSurfaceConfiguration.prototype, "_volumeIndexOfRefraction", void 0);
790
- __decorate([
791
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
792
- ], PBRSubSurfaceConfiguration.prototype, "volumeIndexOfRefraction", null);
793
- __decorate([
794
- serialize(),
795
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
796
- ], PBRSubSurfaceConfiguration.prototype, "invertRefractionY", void 0);
797
- __decorate([
798
- serialize(),
799
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
800
- ], PBRSubSurfaceConfiguration.prototype, "linkRefractionWithTransparency", void 0);
801
- __decorate([
802
- serialize()
803
- ], PBRSubSurfaceConfiguration.prototype, "minimumThickness", void 0);
804
- __decorate([
805
- serialize()
806
- ], PBRSubSurfaceConfiguration.prototype, "maximumThickness", void 0);
807
- __decorate([
808
- serialize()
809
- ], PBRSubSurfaceConfiguration.prototype, "useThicknessAsDepth", void 0);
810
- __decorate([
811
- serializeAsColor3()
812
- ], PBRSubSurfaceConfiguration.prototype, "tintColor", void 0);
813
- __decorate([
814
- serialize()
815
- ], PBRSubSurfaceConfiguration.prototype, "tintColorAtDistance", void 0);
816
- __decorate([
817
- serialize()
818
- ], PBRSubSurfaceConfiguration.prototype, "dispersion", void 0);
819
- __decorate([
820
- serializeAsColor3()
821
- ], PBRSubSurfaceConfiguration.prototype, "diffusionDistance", void 0);
822
- __decorate([
823
- serialize(),
824
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
825
- ], PBRSubSurfaceConfiguration.prototype, "useMaskFromThicknessTexture", void 0);
826
- __decorate([
827
- serializeAsTexture(),
828
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
829
- ], PBRSubSurfaceConfiguration.prototype, "refractionIntensityTexture", void 0);
830
- __decorate([
831
- serializeAsTexture(),
832
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
833
- ], PBRSubSurfaceConfiguration.prototype, "translucencyIntensityTexture", void 0);
834
- __decorate([
835
- serializeAsColor3()
836
- ], PBRSubSurfaceConfiguration.prototype, "translucencyColor", void 0);
837
- __decorate([
838
- serializeAsTexture(),
839
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
840
- ], PBRSubSurfaceConfiguration.prototype, "translucencyColorTexture", void 0);
841
- __decorate([
842
- serialize(),
843
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
844
- ], PBRSubSurfaceConfiguration.prototype, "useGltfStyleTextures", void 0);
845
- __decorate([
846
- serialize()
847
- ], PBRSubSurfaceConfiguration.prototype, "applyAlbedoAfterSubSurface", void 0);
848
- __decorate([
849
- serialize()
850
- ], PBRSubSurfaceConfiguration.prototype, "legacyTranslucency", void 0);
852
+ },
853
+ _PBRSubSurfaceConfiguration_isRefractionEnabled_accessor_storage = new WeakMap(),
854
+ _PBRSubSurfaceConfiguration_isTranslucencyEnabled_accessor_storage = new WeakMap(),
855
+ _PBRSubSurfaceConfiguration_isDispersionEnabled_accessor_storage = new WeakMap(),
856
+ _PBRSubSurfaceConfiguration_isScatteringEnabled_accessor_storage = new WeakMap(),
857
+ _PBRSubSurfaceConfiguration_useAlbedoToTintRefraction_accessor_storage = new WeakMap(),
858
+ _PBRSubSurfaceConfiguration_useAlbedoToTintTranslucency_accessor_storage = new WeakMap(),
859
+ _PBRSubSurfaceConfiguration_thicknessTexture_accessor_storage = new WeakMap(),
860
+ _PBRSubSurfaceConfiguration_refractionTexture_accessor_storage = new WeakMap(),
861
+ _PBRSubSurfaceConfiguration_indexOfRefraction_accessor_storage = new WeakMap(),
862
+ _PBRSubSurfaceConfiguration_invertRefractionY_accessor_storage = new WeakMap(),
863
+ _PBRSubSurfaceConfiguration_linkRefractionWithTransparency_accessor_storage = new WeakMap(),
864
+ _PBRSubSurfaceConfiguration_useMaskFromThicknessTexture_accessor_storage = new WeakMap(),
865
+ _PBRSubSurfaceConfiguration_refractionIntensityTexture_accessor_storage = new WeakMap(),
866
+ _PBRSubSurfaceConfiguration_translucencyIntensityTexture_accessor_storage = new WeakMap(),
867
+ _PBRSubSurfaceConfiguration_translucencyColorTexture_accessor_storage = new WeakMap(),
868
+ _PBRSubSurfaceConfiguration_useGltfStyleTextures_accessor_storage = new WeakMap(),
869
+ (() => {
870
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
871
+ _isRefractionEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
872
+ _isTranslucencyEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
873
+ _isDispersionEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
874
+ _isScatteringEnabled_decorators = [serialize(), expandToProperty("_markScenePrePassDirty")];
875
+ __scatteringDiffusionProfileIndex_decorators = [serialize()];
876
+ _refractionIntensity_decorators = [serialize()];
877
+ _translucencyIntensity_decorators = [serialize()];
878
+ _useAlbedoToTintRefraction_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
879
+ _useAlbedoToTintTranslucency_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
880
+ _thicknessTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
881
+ _refractionTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
882
+ _indexOfRefraction_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
883
+ __volumeIndexOfRefraction_decorators = [serialize()];
884
+ _invertRefractionY_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
885
+ _linkRefractionWithTransparency_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
886
+ _minimumThickness_decorators = [serialize()];
887
+ _maximumThickness_decorators = [serialize()];
888
+ _useThicknessAsDepth_decorators = [serialize()];
889
+ _tintColor_decorators = [serializeAsColor3()];
890
+ _tintColorAtDistance_decorators = [serialize()];
891
+ _dispersion_decorators = [serialize()];
892
+ _diffusionDistance_decorators = [serializeAsColor3()];
893
+ _useMaskFromThicknessTexture_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
894
+ _refractionIntensityTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
895
+ _translucencyIntensityTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
896
+ _translucencyColor_decorators = [serializeAsColor3()];
897
+ _translucencyColorTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
898
+ _useGltfStyleTextures_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
899
+ _applyAlbedoAfterSubSurface_decorators = [serialize()];
900
+ _legacyTranslucency_decorators = [serialize()];
901
+ __esDecorate(_a, null, _isRefractionEnabled_decorators, { kind: "accessor", name: "isRefractionEnabled", static: false, private: false, access: { has: obj => "isRefractionEnabled" in obj, get: obj => obj.isRefractionEnabled, set: (obj, value) => { obj.isRefractionEnabled = value; } }, metadata: _metadata }, _isRefractionEnabled_initializers, _isRefractionEnabled_extraInitializers);
902
+ __esDecorate(_a, null, _isTranslucencyEnabled_decorators, { kind: "accessor", name: "isTranslucencyEnabled", static: false, private: false, access: { has: obj => "isTranslucencyEnabled" in obj, get: obj => obj.isTranslucencyEnabled, set: (obj, value) => { obj.isTranslucencyEnabled = value; } }, metadata: _metadata }, _isTranslucencyEnabled_initializers, _isTranslucencyEnabled_extraInitializers);
903
+ __esDecorate(_a, null, _isDispersionEnabled_decorators, { kind: "accessor", name: "isDispersionEnabled", static: false, private: false, access: { has: obj => "isDispersionEnabled" in obj, get: obj => obj.isDispersionEnabled, set: (obj, value) => { obj.isDispersionEnabled = value; } }, metadata: _metadata }, _isDispersionEnabled_initializers, _isDispersionEnabled_extraInitializers);
904
+ __esDecorate(_a, null, _isScatteringEnabled_decorators, { kind: "accessor", name: "isScatteringEnabled", static: false, private: false, access: { has: obj => "isScatteringEnabled" in obj, get: obj => obj.isScatteringEnabled, set: (obj, value) => { obj.isScatteringEnabled = value; } }, metadata: _metadata }, _isScatteringEnabled_initializers, _isScatteringEnabled_extraInitializers);
905
+ __esDecorate(_a, null, _useAlbedoToTintRefraction_decorators, { kind: "accessor", name: "useAlbedoToTintRefraction", static: false, private: false, access: { has: obj => "useAlbedoToTintRefraction" in obj, get: obj => obj.useAlbedoToTintRefraction, set: (obj, value) => { obj.useAlbedoToTintRefraction = value; } }, metadata: _metadata }, _useAlbedoToTintRefraction_initializers, _useAlbedoToTintRefraction_extraInitializers);
906
+ __esDecorate(_a, null, _useAlbedoToTintTranslucency_decorators, { kind: "accessor", name: "useAlbedoToTintTranslucency", static: false, private: false, access: { has: obj => "useAlbedoToTintTranslucency" in obj, get: obj => obj.useAlbedoToTintTranslucency, set: (obj, value) => { obj.useAlbedoToTintTranslucency = value; } }, metadata: _metadata }, _useAlbedoToTintTranslucency_initializers, _useAlbedoToTintTranslucency_extraInitializers);
907
+ __esDecorate(_a, null, _thicknessTexture_decorators, { kind: "accessor", name: "thicknessTexture", static: false, private: false, access: { has: obj => "thicknessTexture" in obj, get: obj => obj.thicknessTexture, set: (obj, value) => { obj.thicknessTexture = value; } }, metadata: _metadata }, _thicknessTexture_initializers, _thicknessTexture_extraInitializers);
908
+ __esDecorate(_a, null, _refractionTexture_decorators, { kind: "accessor", name: "refractionTexture", static: false, private: false, access: { has: obj => "refractionTexture" in obj, get: obj => obj.refractionTexture, set: (obj, value) => { obj.refractionTexture = value; } }, metadata: _metadata }, _refractionTexture_initializers, _refractionTexture_extraInitializers);
909
+ __esDecorate(_a, null, _indexOfRefraction_decorators, { kind: "accessor", name: "indexOfRefraction", static: false, private: false, access: { has: obj => "indexOfRefraction" in obj, get: obj => obj.indexOfRefraction, set: (obj, value) => { obj.indexOfRefraction = value; } }, metadata: _metadata }, _indexOfRefraction_initializers, _indexOfRefraction_extraInitializers);
910
+ __esDecorate(_a, null, _invertRefractionY_decorators, { kind: "accessor", name: "invertRefractionY", static: false, private: false, access: { has: obj => "invertRefractionY" in obj, get: obj => obj.invertRefractionY, set: (obj, value) => { obj.invertRefractionY = value; } }, metadata: _metadata }, _invertRefractionY_initializers, _invertRefractionY_extraInitializers);
911
+ __esDecorate(_a, null, _linkRefractionWithTransparency_decorators, { kind: "accessor", name: "linkRefractionWithTransparency", static: false, private: false, access: { has: obj => "linkRefractionWithTransparency" in obj, get: obj => obj.linkRefractionWithTransparency, set: (obj, value) => { obj.linkRefractionWithTransparency = value; } }, metadata: _metadata }, _linkRefractionWithTransparency_initializers, _linkRefractionWithTransparency_extraInitializers);
912
+ __esDecorate(_a, null, _useMaskFromThicknessTexture_decorators, { kind: "accessor", name: "useMaskFromThicknessTexture", static: false, private: false, access: { has: obj => "useMaskFromThicknessTexture" in obj, get: obj => obj.useMaskFromThicknessTexture, set: (obj, value) => { obj.useMaskFromThicknessTexture = value; } }, metadata: _metadata }, _useMaskFromThicknessTexture_initializers, _useMaskFromThicknessTexture_extraInitializers);
913
+ __esDecorate(_a, null, _refractionIntensityTexture_decorators, { kind: "accessor", name: "refractionIntensityTexture", static: false, private: false, access: { has: obj => "refractionIntensityTexture" in obj, get: obj => obj.refractionIntensityTexture, set: (obj, value) => { obj.refractionIntensityTexture = value; } }, metadata: _metadata }, _refractionIntensityTexture_initializers, _refractionIntensityTexture_extraInitializers);
914
+ __esDecorate(_a, null, _translucencyIntensityTexture_decorators, { kind: "accessor", name: "translucencyIntensityTexture", static: false, private: false, access: { has: obj => "translucencyIntensityTexture" in obj, get: obj => obj.translucencyIntensityTexture, set: (obj, value) => { obj.translucencyIntensityTexture = value; } }, metadata: _metadata }, _translucencyIntensityTexture_initializers, _translucencyIntensityTexture_extraInitializers);
915
+ __esDecorate(_a, null, _translucencyColorTexture_decorators, { kind: "accessor", name: "translucencyColorTexture", static: false, private: false, access: { has: obj => "translucencyColorTexture" in obj, get: obj => obj.translucencyColorTexture, set: (obj, value) => { obj.translucencyColorTexture = value; } }, metadata: _metadata }, _translucencyColorTexture_initializers, _translucencyColorTexture_extraInitializers);
916
+ __esDecorate(_a, null, _useGltfStyleTextures_decorators, { kind: "accessor", name: "useGltfStyleTextures", static: false, private: false, access: { has: obj => "useGltfStyleTextures" in obj, get: obj => obj.useGltfStyleTextures, set: (obj, value) => { obj.useGltfStyleTextures = value; } }, metadata: _metadata }, _useGltfStyleTextures_initializers, _useGltfStyleTextures_extraInitializers);
917
+ __esDecorate(null, null, __scatteringDiffusionProfileIndex_decorators, { kind: "field", name: "_scatteringDiffusionProfileIndex", static: false, private: false, access: { has: obj => "_scatteringDiffusionProfileIndex" in obj, get: obj => obj._scatteringDiffusionProfileIndex, set: (obj, value) => { obj._scatteringDiffusionProfileIndex = value; } }, metadata: _metadata }, __scatteringDiffusionProfileIndex_initializers, __scatteringDiffusionProfileIndex_extraInitializers);
918
+ __esDecorate(null, null, _refractionIntensity_decorators, { kind: "field", name: "refractionIntensity", static: false, private: false, access: { has: obj => "refractionIntensity" in obj, get: obj => obj.refractionIntensity, set: (obj, value) => { obj.refractionIntensity = value; } }, metadata: _metadata }, _refractionIntensity_initializers, _refractionIntensity_extraInitializers);
919
+ __esDecorate(null, null, _translucencyIntensity_decorators, { kind: "field", name: "translucencyIntensity", static: false, private: false, access: { has: obj => "translucencyIntensity" in obj, get: obj => obj.translucencyIntensity, set: (obj, value) => { obj.translucencyIntensity = value; } }, metadata: _metadata }, _translucencyIntensity_initializers, _translucencyIntensity_extraInitializers);
920
+ __esDecorate(null, null, __volumeIndexOfRefraction_decorators, { kind: "field", name: "_volumeIndexOfRefraction", static: false, private: false, access: { has: obj => "_volumeIndexOfRefraction" in obj, get: obj => obj._volumeIndexOfRefraction, set: (obj, value) => { obj._volumeIndexOfRefraction = value; } }, metadata: _metadata }, __volumeIndexOfRefraction_initializers, __volumeIndexOfRefraction_extraInitializers);
921
+ __esDecorate(null, null, _minimumThickness_decorators, { kind: "field", name: "minimumThickness", static: false, private: false, access: { has: obj => "minimumThickness" in obj, get: obj => obj.minimumThickness, set: (obj, value) => { obj.minimumThickness = value; } }, metadata: _metadata }, _minimumThickness_initializers, _minimumThickness_extraInitializers);
922
+ __esDecorate(null, null, _maximumThickness_decorators, { kind: "field", name: "maximumThickness", static: false, private: false, access: { has: obj => "maximumThickness" in obj, get: obj => obj.maximumThickness, set: (obj, value) => { obj.maximumThickness = value; } }, metadata: _metadata }, _maximumThickness_initializers, _maximumThickness_extraInitializers);
923
+ __esDecorate(null, null, _useThicknessAsDepth_decorators, { kind: "field", name: "useThicknessAsDepth", static: false, private: false, access: { has: obj => "useThicknessAsDepth" in obj, get: obj => obj.useThicknessAsDepth, set: (obj, value) => { obj.useThicknessAsDepth = value; } }, metadata: _metadata }, _useThicknessAsDepth_initializers, _useThicknessAsDepth_extraInitializers);
924
+ __esDecorate(null, null, _tintColor_decorators, { kind: "field", name: "tintColor", static: false, private: false, access: { has: obj => "tintColor" in obj, get: obj => obj.tintColor, set: (obj, value) => { obj.tintColor = value; } }, metadata: _metadata }, _tintColor_initializers, _tintColor_extraInitializers);
925
+ __esDecorate(null, null, _tintColorAtDistance_decorators, { kind: "field", name: "tintColorAtDistance", static: false, private: false, access: { has: obj => "tintColorAtDistance" in obj, get: obj => obj.tintColorAtDistance, set: (obj, value) => { obj.tintColorAtDistance = value; } }, metadata: _metadata }, _tintColorAtDistance_initializers, _tintColorAtDistance_extraInitializers);
926
+ __esDecorate(null, null, _dispersion_decorators, { kind: "field", name: "dispersion", static: false, private: false, access: { has: obj => "dispersion" in obj, get: obj => obj.dispersion, set: (obj, value) => { obj.dispersion = value; } }, metadata: _metadata }, _dispersion_initializers, _dispersion_extraInitializers);
927
+ __esDecorate(null, null, _diffusionDistance_decorators, { kind: "field", name: "diffusionDistance", static: false, private: false, access: { has: obj => "diffusionDistance" in obj, get: obj => obj.diffusionDistance, set: (obj, value) => { obj.diffusionDistance = value; } }, metadata: _metadata }, _diffusionDistance_initializers, _diffusionDistance_extraInitializers);
928
+ __esDecorate(null, null, _translucencyColor_decorators, { kind: "field", name: "translucencyColor", static: false, private: false, access: { has: obj => "translucencyColor" in obj, get: obj => obj.translucencyColor, set: (obj, value) => { obj.translucencyColor = value; } }, metadata: _metadata }, _translucencyColor_initializers, _translucencyColor_extraInitializers);
929
+ __esDecorate(null, null, _applyAlbedoAfterSubSurface_decorators, { kind: "field", name: "applyAlbedoAfterSubSurface", static: false, private: false, access: { has: obj => "applyAlbedoAfterSubSurface" in obj, get: obj => obj.applyAlbedoAfterSubSurface, set: (obj, value) => { obj.applyAlbedoAfterSubSurface = value; } }, metadata: _metadata }, _applyAlbedoAfterSubSurface_initializers, _applyAlbedoAfterSubSurface_extraInitializers);
930
+ __esDecorate(null, null, _legacyTranslucency_decorators, { kind: "field", name: "legacyTranslucency", static: false, private: false, access: { has: obj => "legacyTranslucency" in obj, get: obj => obj.legacyTranslucency, set: (obj, value) => { obj.legacyTranslucency = value; } }, metadata: _metadata }, _legacyTranslucency_initializers, _legacyTranslucency_extraInitializers);
931
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
932
+ })(),
933
+ /**
934
+ * Default value used for applyAlbedoAfterSubSurface.
935
+ *
936
+ * This property only exists for backward compatibility reasons.
937
+ * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.). Default is false.
938
+ * Note however that the PBR calculation is wrong when this property is set to true, so only use it if you want to mimic the 7.0 behavior.
939
+ */
940
+ _a.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE = false,
941
+ /**
942
+ * Default value used for legacyTranslucency.
943
+ *
944
+ * This property only exists for backward compatibility reasons.
945
+ * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface translucency. Default is false.
946
+ */
947
+ _a.DEFAULT_LEGACY_TRANSLUCENCY = false,
948
+ _a;
949
+ })();
950
+ export { PBRSubSurfaceConfiguration };
851
951
  //# sourceMappingURL=pbrSubSurfaceConfiguration.js.map