@onerjs/core 8.53.5 → 8.53.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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- package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
- package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
- package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
- package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.pure.js +96 -84
- package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
- package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
- package/PostProcesses/filterPostProcess.pure.js +66 -54
- package/PostProcesses/filterPostProcess.pure.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
- package/PostProcesses/grainPostProcess.pure.js +82 -70
- package/PostProcesses/grainPostProcess.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +334 -322
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
- package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
- package/PostProcesses/passPostProcess.pure.js +75 -63
- package/PostProcesses/passPostProcess.pure.js.map +1 -1
- package/PostProcesses/postProcess.pure.js +899 -835
- package/PostProcesses/postProcess.pure.js.map +1 -1
- package/PostProcesses/refractionPostProcess.pure.js +114 -87
- package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +86 -74
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.pure.js +82 -70
- package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
- package/Probes/reflectionProbe.pure.js +238 -224
- package/Probes/reflectionProbe.pure.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
- package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +0 -2
- package/Rendering/prePassRenderer.js +0 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +2 -0
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
- package/Rendering/reflectiveShadowMap.pure.js +151 -130
- package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
- package/Rendering/thinDepthPeelingRenderer.js +0 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +17 -1
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +1 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/picking.fragment.js +39 -3
- package/Shaders/picking.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +2 -2
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +22 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
- package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
- package/XR/features/WebXRLayers.pure.d.ts +8 -0
- package/XR/features/WebXRLayers.pure.js +43 -6
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.js +2 -2
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRExperienceHelper.js +10 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +90 -0
- package/XR/webXRGraphicsBinding.js +85 -0
- package/XR/webXRGraphicsBinding.js.map +1 -0
- package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
- package/XR/webXRLayerRenderTargetTexture.js +30 -0
- package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +14 -0
- package/XR/webXRManagedOutputCanvas.js +24 -5
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
- package/XR/webXRRenderTargetTextureProvider.js +33 -35
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +11 -0
- package/XR/webXRSessionManager.js +37 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +9 -6
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.js +878 -845
- package/node.js.map +1 -1
- package/package.json +8 -14
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
- package/tslib.es6.js +304 -150
package/Lights/shadowLight.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import {
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1
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import { __esDecorate, __runInitializers } from "../tslib.es6.js";
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2
2
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import { serialize, serializeAsVector3 } from "../Misc/decorators.js";
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3
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import { Matrix, TmpVectors, Vector3 } from "../Maths/math.vector.pure.js";
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4
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import { Light } from "./light.js";
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@@ -8,274 +8,286 @@ import { Axis } from "../Maths/math.axis.js";
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8
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* Base implementation IShadowLight
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9
9
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* It groups all the common behaviour in order to reduce duplication and better follow the DRY pattern.
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*/
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return this._position;
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}
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/**
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* Sets the position the shadow will be casted from. Also use as the light position for both
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* point and spot lights.
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*/
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set position(value) {
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this._setPosition(value);
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}
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_setDirection(value) {
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this._direction = value;
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}
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/**
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* In 2d mode (needCube being false), gets the direction used to cast the shadow.
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* Also use as the light direction on spot and directional lights.
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*/
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get direction() {
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return this._direction;
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}
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/**
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* In 2d mode (needCube being false), sets the direction used to cast the shadow.
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* Also use as the light direction on spot and directional lights.
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*/
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set direction(value) {
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this._setDirection(value);
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}
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/**
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* Gets the shadow projection clipping minimum z value.
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*/
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get shadowMinZ() {
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return this._shadowMinZ;
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}
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/**
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* Sets the shadow projection clipping minimum z value.
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*/
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set shadowMinZ(value) {
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this._shadowMinZ = value;
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this.forceProjectionMatrixCompute();
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}
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/**
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* Sets the shadow projection clipping maximum z value.
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*/
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get shadowMaxZ() {
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return this._shadowMaxZ;
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}
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/**
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* Gets the shadow projection clipping maximum z value.
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*/
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74
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set shadowMaxZ(value) {
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this._shadowMaxZ = value;
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this.forceProjectionMatrixCompute();
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}
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/**
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* Computes the transformed information (transformedPosition and transformedDirection in World space) of the current light
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* @returns true if the information has been computed, false if it does not need to (no parenting)
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*/
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computeTransformedInformation() {
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83
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-
if (this.parent && this.parent.getWorldMatrix) {
|
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if (!this.transformedPosition) {
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85
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-
this.transformedPosition = Vector3.Zero();
|
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11
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+
let ShadowLight = (() => {
|
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12
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var _a;
|
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13
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+
let _classSuper = Light;
|
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14
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+
let _instanceExtraInitializers = [];
|
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15
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+
let _get_position_decorators;
|
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16
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+
let _get_direction_decorators;
|
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17
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let _get_shadowMinZ_decorators;
|
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let _get_shadowMaxZ_decorators;
|
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return _a = class ShadowLight extends _classSuper {
|
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constructor() {
|
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21
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+
super(...arguments);
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this._position = __runInitializers(this, _instanceExtraInitializers);
|
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this._needProjectionMatrixCompute = true;
|
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this._viewMatrix = Matrix.Identity();
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this._projectionMatrix = Matrix.Identity();
|
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86
26
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}
|
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87
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-
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88
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-
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89
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90
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91
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-
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_setPosition(value) {
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this._position = value;
|
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29
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+
}
|
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30
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+
/**
|
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31
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* Sets the position the shadow will be casted from. Also use as the light position for both
|
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32
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+
* point and spot lights.
|
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33
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+
*/
|
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34
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+
get position() {
|
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35
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+
return this._position;
|
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36
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+
}
|
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37
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+
/**
|
|
38
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+
* Sets the position the shadow will be casted from. Also use as the light position for both
|
|
39
|
+
* point and spot lights.
|
|
40
|
+
*/
|
|
41
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+
set position(value) {
|
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42
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+
this._setPosition(value);
|
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43
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+
}
|
|
44
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+
_setDirection(value) {
|
|
45
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+
this._direction = value;
|
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46
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+
}
|
|
47
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+
/**
|
|
48
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+
* In 2d mode (needCube being false), gets the direction used to cast the shadow.
|
|
49
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+
* Also use as the light direction on spot and directional lights.
|
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50
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+
*/
|
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51
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+
get direction() {
|
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52
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+
return this._direction;
|
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53
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+
}
|
|
54
|
+
/**
|
|
55
|
+
* In 2d mode (needCube being false), sets the direction used to cast the shadow.
|
|
56
|
+
* Also use as the light direction on spot and directional lights.
|
|
57
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+
*/
|
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58
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+
set direction(value) {
|
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59
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+
this._setDirection(value);
|
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60
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+
}
|
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61
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+
/**
|
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62
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+
* Gets the shadow projection clipping minimum z value.
|
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63
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+
*/
|
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64
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+
get shadowMinZ() {
|
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65
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+
return this._shadowMinZ;
|
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66
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+
}
|
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67
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+
/**
|
|
68
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+
* Sets the shadow projection clipping minimum z value.
|
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69
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+
*/
|
|
70
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+
set shadowMinZ(value) {
|
|
71
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+
this._shadowMinZ = value;
|
|
72
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+
this.forceProjectionMatrixCompute();
|
|
73
|
+
}
|
|
74
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+
/**
|
|
75
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+
* Sets the shadow projection clipping maximum z value.
|
|
76
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+
*/
|
|
77
|
+
get shadowMaxZ() {
|
|
78
|
+
return this._shadowMaxZ;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Gets the shadow projection clipping maximum z value.
|
|
82
|
+
*/
|
|
83
|
+
set shadowMaxZ(value) {
|
|
84
|
+
this._shadowMaxZ = value;
|
|
85
|
+
this.forceProjectionMatrixCompute();
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Computes the transformed information (transformedPosition and transformedDirection in World space) of the current light
|
|
89
|
+
* @returns true if the information has been computed, false if it does not need to (no parenting)
|
|
90
|
+
*/
|
|
91
|
+
computeTransformedInformation() {
|
|
92
|
+
if (this.parent && this.parent.getWorldMatrix) {
|
|
93
|
+
if (!this.transformedPosition) {
|
|
94
|
+
this.transformedPosition = Vector3.Zero();
|
|
95
|
+
}
|
|
96
|
+
Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
|
|
97
|
+
// In case the direction is present.
|
|
98
|
+
if (this.direction) {
|
|
99
|
+
if (!this.transformedDirection) {
|
|
100
|
+
this.transformedDirection = Vector3.Zero();
|
|
101
|
+
}
|
|
102
|
+
Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this.transformedDirection);
|
|
103
|
+
}
|
|
104
|
+
return true;
|
|
105
|
+
}
|
|
106
|
+
return false;
|
|
107
|
+
}
|
|
108
|
+
/**
|
|
109
|
+
* Return the depth scale used for the shadow map.
|
|
110
|
+
* @returns the depth scale.
|
|
111
|
+
*/
|
|
112
|
+
getDepthScale() {
|
|
113
|
+
return 50.0;
|
|
114
|
+
}
|
|
115
|
+
/**
|
|
116
|
+
* Get the direction to use to render the shadow map. In case of cube texture, the face index can be passed.
|
|
117
|
+
* @param faceIndex The index of the face we are computed the direction to generate shadow
|
|
118
|
+
* @returns The set direction in 2d mode otherwise the direction to the cubemap face if needCube() is true
|
|
119
|
+
*/
|
|
120
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
121
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getShadowDirection(faceIndex) {
|
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return this.transformedDirection ? this.transformedDirection : this.direction;
|
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}
|
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124
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+
/**
|
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125
|
+
* If computeTransformedInformation has been called, returns the ShadowLight absolute position in the world. Otherwise, returns the local position.
|
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126
|
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* @returns the position vector in world space
|
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127
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+
*/
|
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128
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+
getAbsolutePosition() {
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129
|
+
return this.transformedPosition ? this.transformedPosition : this.position;
|
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130
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}
|
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/**
|
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132
|
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* Sets the ShadowLight direction toward the passed target.
|
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* @param target The point to target in local space
|
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* @returns the updated ShadowLight direction
|
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+
*/
|
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136
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setDirectionToTarget(target) {
|
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this.direction = Vector3.Normalize(target.subtract(this.position));
|
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return this.direction;
|
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}
|
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/**
|
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|
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* Returns the light rotation in euler definition.
|
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142
|
+
* @returns the x y z rotation in local space.
|
|
143
|
+
*/
|
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144
|
+
getRotation() {
|
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145
|
+
this.direction.normalize();
|
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const xaxis = Vector3.Cross(this.direction, Axis.Y);
|
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const yaxis = Vector3.Cross(xaxis, this.direction);
|
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|
+
return Vector3.RotationFromAxis(xaxis, yaxis, this.direction);
|
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149
|
+
}
|
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/**
|
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|
+
* Returns whether or not the shadow generation require a cube texture or a 2d texture.
|
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|
+
* @returns true if a cube texture needs to be use
|
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+
*/
|
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+
needCube() {
|
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+
return false;
|
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156
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+
}
|
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157
|
+
/**
|
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158
|
+
* Detects if the projection matrix requires to be recomputed this frame.
|
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159
|
+
* @returns true if it requires to be recomputed otherwise, false.
|
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+
*/
|
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|
+
needProjectionMatrixCompute() {
|
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|
+
return this._needProjectionMatrixCompute;
|
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163
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+
}
|
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164
|
+
/**
|
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165
|
+
* Forces the shadow generator to recompute the projection matrix even if position and direction did not changed.
|
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166
|
+
*/
|
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167
|
+
forceProjectionMatrixCompute() {
|
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168
|
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this._needProjectionMatrixCompute = true;
|
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|
+
}
|
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170
|
+
/** @internal */
|
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+
_initCache() {
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super._initCache();
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|
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this._cache.position = Vector3.Zero();
|
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}
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|
+
/** @internal */
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_isSynchronized() {
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if (!this._cache.position.equals(this.position)) {
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return false;
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}
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|
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return true;
|
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+
}
|
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|
+
/**
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|
+
* Computes the world matrix of the node
|
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|
+
* @param force defines if the cache version should be invalidated forcing the world matrix to be created from scratch
|
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185
|
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* @returns the world matrix
|
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|
+
*/
|
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187
|
+
computeWorldMatrix(force) {
|
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188
|
+
if (!force && this.isSynchronized()) {
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189
|
+
this._currentRenderId = this.getScene().getRenderId();
|
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|
+
return this._worldMatrix;
|
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191
|
+
}
|
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|
+
this._updateCache();
|
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|
+
this._cache.position.copyFrom(this.position);
|
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|
+
if (!this._worldMatrix) {
|
|
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|
+
this._worldMatrix = Matrix.Identity();
|
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|
+
}
|
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197
|
+
Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
|
|
198
|
+
if (this.parent && this.parent.getWorldMatrix) {
|
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|
+
this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
|
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200
|
+
this._markSyncedWithParent();
|
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201
|
+
}
|
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|
+
// Cache the determinant
|
|
203
|
+
this._worldMatrixDeterminantIsDirty = true;
|
|
204
|
+
return this._worldMatrix;
|
|
205
|
+
}
|
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206
|
+
/**
|
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207
|
+
* Gets the minZ used for shadow according to both the scene and the light.
|
|
208
|
+
* @param activeCamera The camera we are returning the min for
|
|
209
|
+
* @returns the depth min z
|
|
210
|
+
*/
|
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211
|
+
getDepthMinZ(activeCamera) {
|
|
212
|
+
return this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera?.minZ || 0;
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Gets the maxZ used for shadow according to both the scene and the light.
|
|
216
|
+
* @param activeCamera The camera we are returning the max for
|
|
217
|
+
* @returns the depth max z
|
|
218
|
+
*/
|
|
219
|
+
getDepthMaxZ(activeCamera) {
|
|
220
|
+
return this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera?.maxZ || 10000;
|
|
221
|
+
}
|
|
222
|
+
/**
|
|
223
|
+
* Sets the shadow projection matrix in parameter to the generated projection matrix.
|
|
224
|
+
* @param matrix The matrix to updated with the projection information
|
|
225
|
+
* @param viewMatrix The transform matrix of the light
|
|
226
|
+
* @param renderList The list of mesh to render in the map
|
|
227
|
+
* @returns The current light
|
|
228
|
+
*/
|
|
229
|
+
setShadowProjectionMatrix(matrix, viewMatrix, renderList) {
|
|
230
|
+
if (this.customProjectionMatrixBuilder) {
|
|
231
|
+
this.customProjectionMatrixBuilder(viewMatrix, renderList, matrix);
|
|
232
|
+
}
|
|
233
|
+
else {
|
|
234
|
+
this._setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList);
|
|
235
|
+
}
|
|
236
|
+
return this;
|
|
237
|
+
}
|
|
238
|
+
/** @internal */
|
|
239
|
+
_syncParentEnabledState() {
|
|
240
|
+
super._syncParentEnabledState();
|
|
241
|
+
if (!this.parent || !this.parent.getWorldMatrix) {
|
|
242
|
+
this.transformedPosition = null;
|
|
243
|
+
this.transformedDirection = null;
|
|
92
244
|
}
|
|
93
|
-
Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this.transformedDirection);
|
|
94
245
|
}
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
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|
-
|
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99
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
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|
107
|
-
|
|
108
|
-
|
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109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
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|
113
|
-
|
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114
|
-
|
|
115
|
-
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116
|
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117
|
-
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|
-
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119
|
-
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120
|
-
|
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121
|
-
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122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
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|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
* Returns whether or not the shadow generation require a cube texture or a 2d texture.
|
|
143
|
-
* @returns true if a cube texture needs to be use
|
|
144
|
-
*/
|
|
145
|
-
needCube() {
|
|
146
|
-
return false;
|
|
147
|
-
}
|
|
148
|
-
/**
|
|
149
|
-
* Detects if the projection matrix requires to be recomputed this frame.
|
|
150
|
-
* @returns true if it requires to be recomputed otherwise, false.
|
|
151
|
-
*/
|
|
152
|
-
needProjectionMatrixCompute() {
|
|
153
|
-
return this._needProjectionMatrixCompute;
|
|
154
|
-
}
|
|
155
|
-
/**
|
|
156
|
-
* Forces the shadow generator to recompute the projection matrix even if position and direction did not changed.
|
|
157
|
-
*/
|
|
158
|
-
forceProjectionMatrixCompute() {
|
|
159
|
-
this._needProjectionMatrixCompute = true;
|
|
160
|
-
}
|
|
161
|
-
/** @internal */
|
|
162
|
-
_initCache() {
|
|
163
|
-
super._initCache();
|
|
164
|
-
this._cache.position = Vector3.Zero();
|
|
165
|
-
}
|
|
166
|
-
/** @internal */
|
|
167
|
-
_isSynchronized() {
|
|
168
|
-
if (!this._cache.position.equals(this.position)) {
|
|
169
|
-
return false;
|
|
170
|
-
}
|
|
171
|
-
return true;
|
|
172
|
-
}
|
|
173
|
-
/**
|
|
174
|
-
* Computes the world matrix of the node
|
|
175
|
-
* @param force defines if the cache version should be invalidated forcing the world matrix to be created from scratch
|
|
176
|
-
* @returns the world matrix
|
|
177
|
-
*/
|
|
178
|
-
computeWorldMatrix(force) {
|
|
179
|
-
if (!force && this.isSynchronized()) {
|
|
180
|
-
this._currentRenderId = this.getScene().getRenderId();
|
|
181
|
-
return this._worldMatrix;
|
|
182
|
-
}
|
|
183
|
-
this._updateCache();
|
|
184
|
-
this._cache.position.copyFrom(this.position);
|
|
185
|
-
if (!this._worldMatrix) {
|
|
186
|
-
this._worldMatrix = Matrix.Identity();
|
|
187
|
-
}
|
|
188
|
-
Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
|
|
189
|
-
if (this.parent && this.parent.getWorldMatrix) {
|
|
190
|
-
this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix);
|
|
191
|
-
this._markSyncedWithParent();
|
|
192
|
-
}
|
|
193
|
-
// Cache the determinant
|
|
194
|
-
this._worldMatrixDeterminantIsDirty = true;
|
|
195
|
-
return this._worldMatrix;
|
|
196
|
-
}
|
|
197
|
-
/**
|
|
198
|
-
* Gets the minZ used for shadow according to both the scene and the light.
|
|
199
|
-
* @param activeCamera The camera we are returning the min for
|
|
200
|
-
* @returns the depth min z
|
|
201
|
-
*/
|
|
202
|
-
getDepthMinZ(activeCamera) {
|
|
203
|
-
return this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera?.minZ || 0;
|
|
204
|
-
}
|
|
205
|
-
/**
|
|
206
|
-
* Gets the maxZ used for shadow according to both the scene and the light.
|
|
207
|
-
* @param activeCamera The camera we are returning the max for
|
|
208
|
-
* @returns the depth max z
|
|
209
|
-
*/
|
|
210
|
-
getDepthMaxZ(activeCamera) {
|
|
211
|
-
return this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera?.maxZ || 10000;
|
|
212
|
-
}
|
|
213
|
-
/**
|
|
214
|
-
* Sets the shadow projection matrix in parameter to the generated projection matrix.
|
|
215
|
-
* @param matrix The matrix to updated with the projection information
|
|
216
|
-
* @param viewMatrix The transform matrix of the light
|
|
217
|
-
* @param renderList The list of mesh to render in the map
|
|
218
|
-
* @returns The current light
|
|
219
|
-
*/
|
|
220
|
-
setShadowProjectionMatrix(matrix, viewMatrix, renderList) {
|
|
221
|
-
if (this.customProjectionMatrixBuilder) {
|
|
222
|
-
this.customProjectionMatrixBuilder(viewMatrix, renderList, matrix);
|
|
223
|
-
}
|
|
224
|
-
else {
|
|
225
|
-
this._setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList);
|
|
226
|
-
}
|
|
227
|
-
return this;
|
|
228
|
-
}
|
|
229
|
-
/** @internal */
|
|
230
|
-
_syncParentEnabledState() {
|
|
231
|
-
super._syncParentEnabledState();
|
|
232
|
-
if (!this.parent || !this.parent.getWorldMatrix) {
|
|
233
|
-
this.transformedPosition = null;
|
|
234
|
-
this.transformedDirection = null;
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
/**
|
|
238
|
-
* Returns the view matrix.
|
|
239
|
-
* @param faceIndex The index of the face for which we want to extract the view matrix. Only used for point light types.
|
|
240
|
-
* @returns The view matrix. Can be null, if a view matrix cannot be defined for the type of light considered (as for a hemispherical light, for example).
|
|
241
|
-
*/
|
|
242
|
-
getViewMatrix(faceIndex) {
|
|
243
|
-
const lightDirection = TmpVectors.Vector3[0];
|
|
244
|
-
let lightPosition = this.position;
|
|
245
|
-
if (this.computeTransformedInformation()) {
|
|
246
|
-
lightPosition = this.transformedPosition;
|
|
247
|
-
}
|
|
248
|
-
Vector3.NormalizeToRef(this.getShadowDirection(faceIndex), lightDirection);
|
|
249
|
-
if (Math.abs(Vector3.Dot(lightDirection, Vector3.Up())) === 1.0) {
|
|
250
|
-
lightDirection.z = 0.0000000000001; // Required to avoid perfectly perpendicular light
|
|
251
|
-
}
|
|
252
|
-
const lightTarget = TmpVectors.Vector3[1];
|
|
253
|
-
lightPosition.addToRef(lightDirection, lightTarget);
|
|
254
|
-
Matrix.LookAtLHToRef(lightPosition, lightTarget, Vector3.Up(), this._viewMatrix);
|
|
255
|
-
return this._viewMatrix;
|
|
256
|
-
}
|
|
257
|
-
/**
|
|
258
|
-
* Returns the projection matrix.
|
|
259
|
-
* Note that viewMatrix and renderList are optional and are only used by lights that calculate the projection matrix from a list of meshes (e.g. directional lights with automatic extents calculation).
|
|
260
|
-
* @param viewMatrix The view transform matrix of the light (optional).
|
|
261
|
-
* @param renderList The list of meshes to take into account when calculating the projection matrix (optional).
|
|
262
|
-
* @returns The projection matrix. Can be null, if a projection matrix cannot be defined for the type of light considered (as for a hemispherical light, for example).
|
|
263
|
-
*/
|
|
264
|
-
getProjectionMatrix(viewMatrix, renderList) {
|
|
265
|
-
this.setShadowProjectionMatrix(this._projectionMatrix, viewMatrix ?? this._viewMatrix, renderList ?? []);
|
|
266
|
-
return this._projectionMatrix;
|
|
267
|
-
}
|
|
268
|
-
}
|
|
269
|
-
__decorate([
|
|
270
|
-
serializeAsVector3()
|
|
271
|
-
], ShadowLight.prototype, "position", null);
|
|
272
|
-
__decorate([
|
|
273
|
-
serializeAsVector3()
|
|
274
|
-
], ShadowLight.prototype, "direction", null);
|
|
275
|
-
__decorate([
|
|
276
|
-
serialize()
|
|
277
|
-
], ShadowLight.prototype, "shadowMinZ", null);
|
|
278
|
-
__decorate([
|
|
279
|
-
serialize()
|
|
280
|
-
], ShadowLight.prototype, "shadowMaxZ", null);
|
|
246
|
+
/**
|
|
247
|
+
* Returns the view matrix.
|
|
248
|
+
* @param faceIndex The index of the face for which we want to extract the view matrix. Only used for point light types.
|
|
249
|
+
* @returns The view matrix. Can be null, if a view matrix cannot be defined for the type of light considered (as for a hemispherical light, for example).
|
|
250
|
+
*/
|
|
251
|
+
getViewMatrix(faceIndex) {
|
|
252
|
+
const lightDirection = TmpVectors.Vector3[0];
|
|
253
|
+
let lightPosition = this.position;
|
|
254
|
+
if (this.computeTransformedInformation()) {
|
|
255
|
+
lightPosition = this.transformedPosition;
|
|
256
|
+
}
|
|
257
|
+
Vector3.NormalizeToRef(this.getShadowDirection(faceIndex), lightDirection);
|
|
258
|
+
if (Math.abs(Vector3.Dot(lightDirection, Vector3.Up())) === 1.0) {
|
|
259
|
+
lightDirection.z = 0.0000000000001; // Required to avoid perfectly perpendicular light
|
|
260
|
+
}
|
|
261
|
+
const lightTarget = TmpVectors.Vector3[1];
|
|
262
|
+
lightPosition.addToRef(lightDirection, lightTarget);
|
|
263
|
+
Matrix.LookAtLHToRef(lightPosition, lightTarget, Vector3.Up(), this._viewMatrix);
|
|
264
|
+
return this._viewMatrix;
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* Returns the projection matrix.
|
|
268
|
+
* Note that viewMatrix and renderList are optional and are only used by lights that calculate the projection matrix from a list of meshes (e.g. directional lights with automatic extents calculation).
|
|
269
|
+
* @param viewMatrix The view transform matrix of the light (optional).
|
|
270
|
+
* @param renderList The list of meshes to take into account when calculating the projection matrix (optional).
|
|
271
|
+
* @returns The projection matrix. Can be null, if a projection matrix cannot be defined for the type of light considered (as for a hemispherical light, for example).
|
|
272
|
+
*/
|
|
273
|
+
getProjectionMatrix(viewMatrix, renderList) {
|
|
274
|
+
this.setShadowProjectionMatrix(this._projectionMatrix, viewMatrix ?? this._viewMatrix, renderList ?? []);
|
|
275
|
+
return this._projectionMatrix;
|
|
276
|
+
}
|
|
277
|
+
},
|
|
278
|
+
(() => {
|
|
279
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
|
|
280
|
+
_get_position_decorators = [serializeAsVector3()];
|
|
281
|
+
_get_direction_decorators = [serializeAsVector3()];
|
|
282
|
+
_get_shadowMinZ_decorators = [serialize()];
|
|
283
|
+
_get_shadowMaxZ_decorators = [serialize()];
|
|
284
|
+
__esDecorate(_a, null, _get_position_decorators, { kind: "getter", name: "position", static: false, private: false, access: { has: obj => "position" in obj, get: obj => obj.position }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
285
|
+
__esDecorate(_a, null, _get_direction_decorators, { kind: "getter", name: "direction", static: false, private: false, access: { has: obj => "direction" in obj, get: obj => obj.direction }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
286
|
+
__esDecorate(_a, null, _get_shadowMinZ_decorators, { kind: "getter", name: "shadowMinZ", static: false, private: false, access: { has: obj => "shadowMinZ" in obj, get: obj => obj.shadowMinZ }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
287
|
+
__esDecorate(_a, null, _get_shadowMaxZ_decorators, { kind: "getter", name: "shadowMaxZ", static: false, private: false, access: { has: obj => "shadowMaxZ" in obj, get: obj => obj.shadowMaxZ }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
288
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
289
|
+
})(),
|
|
290
|
+
_a;
|
|
291
|
+
})();
|
|
292
|
+
export { ShadowLight };
|
|
281
293
|
//# sourceMappingURL=shadowLight.js.map
|