@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { PostProcess } from "./postProcess.pure.js";
4
4
  import { Texture } from "../Materials/Textures/texture.pure.js";
5
5
 
@@ -11,120 +11,132 @@ import { RegisterClass } from "../Misc/typeStore.js";
11
11
  * The Blur Post Process which blurs an image based on a kernel and direction.
12
12
  * Can be used twice in x and y directions to perform a gaussian blur in two passes.
13
13
  */
14
- export class BlurPostProcess extends PostProcess {
15
- /** The direction in which to blur the image. */
16
- get direction() {
17
- return this._effectWrapper.direction;
18
- }
19
- set direction(value) {
20
- this._effectWrapper.direction = value;
21
- }
22
- /**
23
- * Sets the length in pixels of the blur sample region
24
- */
25
- set kernel(v) {
26
- this._effectWrapper.kernel = v;
27
- }
28
- /**
29
- * Gets the length in pixels of the blur sample region
30
- */
31
- get kernel() {
32
- return this._effectWrapper.kernel;
33
- }
34
- /**
35
- * Sets whether or not the blur needs to unpack/repack floats
36
- */
37
- set packedFloat(v) {
38
- this._effectWrapper.packedFloat = v;
39
- }
40
- /**
41
- * Gets whether or not the blur is unpacking/repacking floats
42
- */
43
- get packedFloat() {
44
- return this._effectWrapper.packedFloat;
45
- }
46
- /**
47
- * Gets a string identifying the name of the class
48
- * @returns "BlurPostProcess" string
49
- */
50
- getClassName() {
51
- return "BlurPostProcess";
52
- }
53
- /**
54
- * Creates a new instance BlurPostProcess
55
- * @param name The name of the effect.
56
- * @param direction The direction in which to blur the image.
57
- * @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.
58
- * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)
59
- * @param camera The camera to apply the render pass to.
60
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
61
- * @param engine The engine which the post process will be applied. (default: current engine)
62
- * @param reusable If the post process can be reused on the same frame. (default: false)
63
- * @param textureType Type of textures used when performing the post process. (default: 0)
64
- * @param defines
65
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
66
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
67
- */
68
- constructor(name, direction, kernel, options, camera = null, samplingMode = Texture.BILINEAR_SAMPLINGMODE, engine, reusable, textureType = 0, defines = "", blockCompilation = false, textureFormat = 5) {
69
- const blockCompilationFinal = typeof options === "number" ? blockCompilation : !!options.blockCompilation;
70
- const localOptions = {
71
- uniforms: ThinBlurPostProcess.Uniforms,
72
- samplers: ThinBlurPostProcess.Samplers,
73
- size: typeof options === "number" ? options : undefined,
74
- camera,
75
- samplingMode,
76
- engine,
77
- reusable,
78
- textureType,
79
- vertexUrl: ThinBlurPostProcess.VertexUrl,
80
- indexParameters: { varyingCount: 0, depCount: 0 },
81
- textureFormat,
82
- defines,
83
- ...options,
84
- blockCompilation: true,
85
- };
86
- super(name, ThinBlurPostProcess.FragmentUrl, {
87
- effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinBlurPostProcess(name, engine, undefined, undefined, localOptions) : undefined,
88
- ...localOptions,
89
- });
90
- this._effectWrapper.options.blockCompilation = blockCompilationFinal;
91
- this.direction = direction;
92
- this.onApplyObservable.add(() => {
93
- this._effectWrapper.textureWidth = this._outputTexture ? this._outputTexture.width : this.width;
94
- this._effectWrapper.textureHeight = this._outputTexture ? this._outputTexture.height : this.height;
95
- });
96
- this.kernel = kernel;
97
- }
98
- /**
99
- * Updates the effect with the current post process compile time values and recompiles the shader
100
- * @param _defines the post process defines
101
- * @param _uniforms the post process uniforms
102
- * @param _samplers the post process samplers
103
- * @param _indexParameters the index parameters
104
- * @param onCompiled callback called when the shader is compiled
105
- * @param onError callback called if there is an error
106
- */
107
- updateEffect(_defines = null, _uniforms = null, _samplers = null, _indexParameters, onCompiled, onError) {
108
- this._effectWrapper._updateParameters(onCompiled, onError);
109
- }
110
- /**
111
- * @internal
112
- */
113
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
114
- return SerializationHelper.Parse(() => {
115
- return new BlurPostProcess(parsedPostProcess.name, parsedPostProcess.direction, parsedPostProcess.kernel, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType, undefined, false);
116
- }, parsedPostProcess, scene, rootUrl);
117
- }
118
- }
119
- __decorate([
120
- serializeAsVector2()
121
- ], BlurPostProcess.prototype, "direction", null);
122
- __decorate([
123
- serialize()
124
- ], BlurPostProcess.prototype, "kernel", null);
125
- __decorate([
126
- serialize()
127
- ], BlurPostProcess.prototype, "packedFloat", null);
14
+ let BlurPostProcess = (() => {
15
+ var _a;
16
+ let _classSuper = PostProcess;
17
+ let _instanceExtraInitializers = [];
18
+ let _get_direction_decorators;
19
+ let _set_kernel_decorators;
20
+ let _set_packedFloat_decorators;
21
+ return _a = class BlurPostProcess extends _classSuper {
22
+ /** The direction in which to blur the image. */
23
+ get direction() {
24
+ return this._effectWrapper.direction;
25
+ }
26
+ set direction(value) {
27
+ this._effectWrapper.direction = value;
28
+ }
29
+ /**
30
+ * Sets the length in pixels of the blur sample region
31
+ */
32
+ set kernel(v) {
33
+ this._effectWrapper.kernel = v;
34
+ }
35
+ /**
36
+ * Gets the length in pixels of the blur sample region
37
+ */
38
+ get kernel() {
39
+ return this._effectWrapper.kernel;
40
+ }
41
+ /**
42
+ * Sets whether or not the blur needs to unpack/repack floats
43
+ */
44
+ set packedFloat(v) {
45
+ this._effectWrapper.packedFloat = v;
46
+ }
47
+ /**
48
+ * Gets whether or not the blur is unpacking/repacking floats
49
+ */
50
+ get packedFloat() {
51
+ return this._effectWrapper.packedFloat;
52
+ }
53
+ /**
54
+ * Gets a string identifying the name of the class
55
+ * @returns "BlurPostProcess" string
56
+ */
57
+ getClassName() {
58
+ return "BlurPostProcess";
59
+ }
60
+ /**
61
+ * Creates a new instance BlurPostProcess
62
+ * @param name The name of the effect.
63
+ * @param direction The direction in which to blur the image.
64
+ * @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.
65
+ * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)
66
+ * @param camera The camera to apply the render pass to.
67
+ * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
68
+ * @param engine The engine which the post process will be applied. (default: current engine)
69
+ * @param reusable If the post process can be reused on the same frame. (default: false)
70
+ * @param textureType Type of textures used when performing the post process. (default: 0)
71
+ * @param defines
72
+ * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
73
+ * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
74
+ */
75
+ constructor(name, direction, kernel, options, camera = null, samplingMode = Texture.BILINEAR_SAMPLINGMODE, engine, reusable, textureType = 0, defines = "", blockCompilation = false, textureFormat = 5) {
76
+ const blockCompilationFinal = typeof options === "number" ? blockCompilation : !!options.blockCompilation;
77
+ const localOptions = {
78
+ uniforms: ThinBlurPostProcess.Uniforms,
79
+ samplers: ThinBlurPostProcess.Samplers,
80
+ size: typeof options === "number" ? options : undefined,
81
+ camera,
82
+ samplingMode,
83
+ engine,
84
+ reusable,
85
+ textureType,
86
+ vertexUrl: ThinBlurPostProcess.VertexUrl,
87
+ indexParameters: { varyingCount: 0, depCount: 0 },
88
+ textureFormat,
89
+ defines,
90
+ ...options,
91
+ blockCompilation: true,
92
+ };
93
+ super(name, ThinBlurPostProcess.FragmentUrl, {
94
+ effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinBlurPostProcess(name, engine, undefined, undefined, localOptions) : undefined,
95
+ ...localOptions,
96
+ });
97
+ __runInitializers(this, _instanceExtraInitializers);
98
+ this._effectWrapper.options.blockCompilation = blockCompilationFinal;
99
+ this.direction = direction;
100
+ this.onApplyObservable.add(() => {
101
+ this._effectWrapper.textureWidth = this._outputTexture ? this._outputTexture.width : this.width;
102
+ this._effectWrapper.textureHeight = this._outputTexture ? this._outputTexture.height : this.height;
103
+ });
104
+ this.kernel = kernel;
105
+ }
106
+ /**
107
+ * Updates the effect with the current post process compile time values and recompiles the shader
108
+ * @param _defines the post process defines
109
+ * @param _uniforms the post process uniforms
110
+ * @param _samplers the post process samplers
111
+ * @param _indexParameters the index parameters
112
+ * @param onCompiled callback called when the shader is compiled
113
+ * @param onError callback called if there is an error
114
+ */
115
+ updateEffect(_defines = null, _uniforms = null, _samplers = null, _indexParameters, onCompiled, onError) {
116
+ this._effectWrapper._updateParameters(onCompiled, onError);
117
+ }
118
+ /**
119
+ * @internal
120
+ */
121
+ static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
122
+ return SerializationHelper.Parse(() => {
123
+ return new _a(parsedPostProcess.name, parsedPostProcess.direction, parsedPostProcess.kernel, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType, undefined, false);
124
+ }, parsedPostProcess, scene, rootUrl);
125
+ }
126
+ },
127
+ (() => {
128
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
129
+ _get_direction_decorators = [serializeAsVector2()];
130
+ _set_kernel_decorators = [serialize()];
131
+ _set_packedFloat_decorators = [serialize()];
132
+ __esDecorate(_a, null, _get_direction_decorators, { kind: "getter", name: "direction", static: false, private: false, access: { has: obj => "direction" in obj, get: obj => obj.direction }, metadata: _metadata }, null, _instanceExtraInitializers);
133
+ __esDecorate(_a, null, _set_kernel_decorators, { kind: "setter", name: "kernel", static: false, private: false, access: { has: obj => "kernel" in obj, set: (obj, value) => { obj.kernel = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
134
+ __esDecorate(_a, null, _set_packedFloat_decorators, { kind: "setter", name: "packedFloat", static: false, private: false, access: { has: obj => "packedFloat" in obj, set: (obj, value) => { obj.packedFloat = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
135
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
136
+ })(),
137
+ _a;
138
+ })();
139
+ export { BlurPostProcess };
128
140
  let _Registered = false;
129
141
  /**
130
142
  * Register side effects for blurPostProcess.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Vector2 } from \"../Maths/math.vector.pure\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type Camera } from \"../Cameras/camera.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { serialize, serializeAsVector2 } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine.pure\";\r\nimport { ThinBlurPostProcess } from \"./thinBlurPostProcess\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/**\r\n * The Blur Post Process which blurs an image based on a kernel and direction.\r\n * Can be used twice in x and y directions to perform a gaussian blur in two passes.\r\n */\r\nexport class BlurPostProcess extends PostProcess {\r\n /** The direction in which to blur the image. */\r\n @serializeAsVector2()\r\n public get direction() {\r\n return this._effectWrapper.direction;\r\n }\r\n\r\n public set direction(value: Vector2) {\r\n this._effectWrapper.direction = value;\r\n }\r\n\r\n /**\r\n * Sets the length in pixels of the blur sample region\r\n */\r\n @serialize()\r\n public set kernel(v: number) {\r\n this._effectWrapper.kernel = v;\r\n }\r\n\r\n /**\r\n * Gets the length in pixels of the blur sample region\r\n */\r\n public get kernel(): number {\r\n return this._effectWrapper.kernel;\r\n }\r\n\r\n /**\r\n * Sets whether or not the blur needs to unpack/repack floats\r\n */\r\n @serialize()\r\n public set packedFloat(v: boolean) {\r\n this._effectWrapper.packedFloat = v;\r\n }\r\n\r\n /**\r\n * Gets whether or not the blur is unpacking/repacking floats\r\n */\r\n public get packedFloat(): boolean {\r\n return this._effectWrapper.packedFloat;\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"BlurPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"BlurPostProcess\";\r\n }\r\n\r\n protected override _effectWrapper: ThinBlurPostProcess;\r\n\r\n /**\r\n * Creates a new instance BlurPostProcess\r\n * @param name The name of the effect.\r\n * @param direction The direction in which to blur the image.\r\n * @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.\r\n * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param defines\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)\r\n */\r\n constructor(\r\n name: string,\r\n direction: Vector2,\r\n kernel: number,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode: number = Texture.BILINEAR_SAMPLINGMODE,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n defines = \"\",\r\n blockCompilation = false,\r\n textureFormat = Constants.TEXTUREFORMAT_RGBA\r\n ) {\r\n const blockCompilationFinal = typeof options === \"number\" ? blockCompilation : !!options.blockCompilation;\r\n const localOptions = {\r\n uniforms: ThinBlurPostProcess.Uniforms,\r\n samplers: ThinBlurPostProcess.Samplers,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n vertexUrl: ThinBlurPostProcess.VertexUrl,\r\n indexParameters: { varyingCount: 0, depCount: 0 },\r\n textureFormat,\r\n defines,\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinBlurPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinBlurPostProcess(name, engine, undefined, undefined, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this._effectWrapper.options.blockCompilation = blockCompilationFinal;\r\n\r\n this.direction = direction;\r\n this.onApplyObservable.add(() => {\r\n this._effectWrapper.textureWidth = this._outputTexture ? this._outputTexture.width : this.width;\r\n this._effectWrapper.textureHeight = this._outputTexture ? this._outputTexture.height : this.height;\r\n });\r\n\r\n this.kernel = kernel;\r\n }\r\n\r\n /**\r\n * Updates the effect with the current post process compile time values and recompiles the shader\r\n * @param _defines the post process defines\r\n * @param _uniforms the post process uniforms\r\n * @param _samplers the post process samplers\r\n * @param _indexParameters the index parameters\r\n * @param onCompiled callback called when the shader is compiled\r\n * @param onError callback called if there is an error\r\n */\r\n public override updateEffect(\r\n _defines: Nullable<string> = null,\r\n _uniforms: Nullable<string[]> = null,\r\n _samplers: Nullable<string[]> = null,\r\n _indexParameters?: any,\r\n onCompiled?: (effect: Effect) => void,\r\n onError?: (effect: Effect, errors: string) => void\r\n ) {\r\n this._effectWrapper._updateParameters(onCompiled, onError);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<BlurPostProcess> {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new BlurPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.direction,\r\n parsedPostProcess.kernel,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.textureType,\r\n undefined,\r\n false\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for blurPostProcess.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterBlurPostProcess(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.BlurPostProcess\", BlurPostProcess);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Vector2 } from \"../Maths/math.vector.pure\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type Camera } from \"../Cameras/camera.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { serialize, serializeAsVector2 } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine.pure\";\r\nimport { ThinBlurPostProcess } from \"./thinBlurPostProcess\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/**\r\n * The Blur Post Process which blurs an image based on a kernel and direction.\r\n * Can be used twice in x and y directions to perform a gaussian blur in two passes.\r\n */\r\nexport class BlurPostProcess extends PostProcess {\r\n /** The direction in which to blur the image. */\r\n @serializeAsVector2()\r\n public get direction() {\r\n return this._effectWrapper.direction;\r\n }\r\n\r\n public set direction(value: Vector2) {\r\n this._effectWrapper.direction = value;\r\n }\r\n\r\n /**\r\n * Sets the length in pixels of the blur sample region\r\n */\r\n @serialize()\r\n public set kernel(v: number) {\r\n this._effectWrapper.kernel = v;\r\n }\r\n\r\n /**\r\n * Gets the length in pixels of the blur sample region\r\n */\r\n public get kernel(): number {\r\n return this._effectWrapper.kernel;\r\n }\r\n\r\n /**\r\n * Sets whether or not the blur needs to unpack/repack floats\r\n */\r\n @serialize()\r\n public set packedFloat(v: boolean) {\r\n this._effectWrapper.packedFloat = v;\r\n }\r\n\r\n /**\r\n * Gets whether or not the blur is unpacking/repacking floats\r\n */\r\n public get packedFloat(): boolean {\r\n return this._effectWrapper.packedFloat;\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"BlurPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"BlurPostProcess\";\r\n }\r\n\r\n declare protected _effectWrapper: ThinBlurPostProcess;\r\n\r\n /**\r\n * Creates a new instance BlurPostProcess\r\n * @param name The name of the effect.\r\n * @param direction The direction in which to blur the image.\r\n * @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.\r\n * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param defines\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)\r\n */\r\n constructor(\r\n name: string,\r\n direction: Vector2,\r\n kernel: number,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode: number = Texture.BILINEAR_SAMPLINGMODE,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n defines = \"\",\r\n blockCompilation = false,\r\n textureFormat = Constants.TEXTUREFORMAT_RGBA\r\n ) {\r\n const blockCompilationFinal = typeof options === \"number\" ? blockCompilation : !!options.blockCompilation;\r\n const localOptions = {\r\n uniforms: ThinBlurPostProcess.Uniforms,\r\n samplers: ThinBlurPostProcess.Samplers,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n vertexUrl: ThinBlurPostProcess.VertexUrl,\r\n indexParameters: { varyingCount: 0, depCount: 0 },\r\n textureFormat,\r\n defines,\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinBlurPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinBlurPostProcess(name, engine, undefined, undefined, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this._effectWrapper.options.blockCompilation = blockCompilationFinal;\r\n\r\n this.direction = direction;\r\n this.onApplyObservable.add(() => {\r\n this._effectWrapper.textureWidth = this._outputTexture ? this._outputTexture.width : this.width;\r\n this._effectWrapper.textureHeight = this._outputTexture ? this._outputTexture.height : this.height;\r\n });\r\n\r\n this.kernel = kernel;\r\n }\r\n\r\n /**\r\n * Updates the effect with the current post process compile time values and recompiles the shader\r\n * @param _defines the post process defines\r\n * @param _uniforms the post process uniforms\r\n * @param _samplers the post process samplers\r\n * @param _indexParameters the index parameters\r\n * @param onCompiled callback called when the shader is compiled\r\n * @param onError callback called if there is an error\r\n */\r\n public override updateEffect(\r\n _defines: Nullable<string> = null,\r\n _uniforms: Nullable<string[]> = null,\r\n _samplers: Nullable<string[]> = null,\r\n _indexParameters?: any,\r\n onCompiled?: (effect: Effect) => void,\r\n onError?: (effect: Effect, errors: string) => void\r\n ) {\r\n this._effectWrapper._updateParameters(onCompiled, onError);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<BlurPostProcess> {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new BlurPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.direction,\r\n parsedPostProcess.kernel,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.textureType,\r\n undefined,\r\n false\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for blurPostProcess.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterBlurPostProcess(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.BlurPostProcess\", BlurPostProcess);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { PostProcess } from "./postProcess.pure.js";
4
4
 
5
5
  import { serialize } from "../Misc/decorators.js";
@@ -9,123 +9,135 @@ import { RegisterClass } from "../Misc/typeStore.js";
9
9
  /**
10
10
  * The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen
11
11
  */
12
- export class ChromaticAberrationPostProcess extends PostProcess {
13
- /**
14
- * The amount of separation of rgb channels (default: 30)
15
- */
16
- get aberrationAmount() {
17
- return this._effectWrapper.aberrationAmount;
18
- }
19
- set aberrationAmount(value) {
20
- this._effectWrapper.aberrationAmount = value;
21
- }
22
- /**
23
- * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)
24
- */
25
- get radialIntensity() {
26
- return this._effectWrapper.radialIntensity;
27
- }
28
- set radialIntensity(value) {
29
- this._effectWrapper.radialIntensity = value;
30
- }
31
- /**
32
- * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))
33
- */
34
- get direction() {
35
- return this._effectWrapper.direction;
36
- }
37
- set direction(value) {
38
- this._effectWrapper.direction = value;
39
- }
40
- /**
41
- * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))
42
- */
43
- get centerPosition() {
44
- return this._effectWrapper.centerPosition;
45
- }
46
- set centerPosition(value) {
47
- this._effectWrapper.centerPosition = value;
48
- }
49
- /** The width of the screen to apply the effect on */
50
- get screenWidth() {
51
- return this._effectWrapper.screenWidth;
52
- }
53
- set screenWidth(value) {
54
- this._effectWrapper.screenWidth = value;
55
- }
56
- /** The height of the screen to apply the effect on */
57
- get screenHeight() {
58
- return this._effectWrapper.screenHeight;
59
- }
60
- set screenHeight(value) {
61
- this._effectWrapper.screenHeight = value;
62
- }
63
- /**
64
- * Gets a string identifying the name of the class
65
- * @returns "ChromaticAberrationPostProcess" string
66
- */
67
- getClassName() {
68
- return "ChromaticAberrationPostProcess";
69
- }
70
- /**
71
- * Creates a new instance ChromaticAberrationPostProcess
72
- * @param name The name of the effect.
73
- * @param screenWidth The width of the screen to apply the effect on.
74
- * @param screenHeight The height of the screen to apply the effect on.
75
- * @param options The required width/height ratio to downsize to before computing the render pass.
76
- * @param camera The camera to apply the render pass to.
77
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
78
- * @param engine The engine which the post process will be applied. (default: current engine)
79
- * @param reusable If the post process can be reused on the same frame. (default: false)
80
- * @param textureType Type of textures used when performing the post process. (default: 0)
81
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
82
- */
83
- constructor(name, screenWidth, screenHeight, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
84
- const localOptions = {
85
- uniforms: ThinChromaticAberrationPostProcess.Uniforms,
86
- size: typeof options === "number" ? options : undefined,
87
- camera,
88
- samplingMode,
89
- engine,
90
- reusable,
91
- textureType,
92
- blockCompilation,
93
- ...options,
94
- };
95
- super(name, ThinChromaticAberrationPostProcess.FragmentUrl, {
96
- effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinChromaticAberrationPostProcess(name, engine, localOptions) : undefined,
97
- ...localOptions,
98
- });
99
- this.screenWidth = screenWidth;
100
- this.screenHeight = screenHeight;
101
- }
102
- /**
103
- * @internal
104
- */
105
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
106
- return SerializationHelper.Parse(() => {
107
- return new ChromaticAberrationPostProcess(parsedPostProcess.name, parsedPostProcess.screenWidth, parsedPostProcess.screenHeight, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType, false);
108
- }, parsedPostProcess, scene, rootUrl);
109
- }
110
- }
111
- __decorate([
112
- serialize()
113
- ], ChromaticAberrationPostProcess.prototype, "aberrationAmount", null);
114
- __decorate([
115
- serialize()
116
- ], ChromaticAberrationPostProcess.prototype, "radialIntensity", null);
117
- __decorate([
118
- serialize()
119
- ], ChromaticAberrationPostProcess.prototype, "direction", null);
120
- __decorate([
121
- serialize()
122
- ], ChromaticAberrationPostProcess.prototype, "centerPosition", null);
123
- __decorate([
124
- serialize()
125
- ], ChromaticAberrationPostProcess.prototype, "screenWidth", null);
126
- __decorate([
127
- serialize()
128
- ], ChromaticAberrationPostProcess.prototype, "screenHeight", null);
12
+ let ChromaticAberrationPostProcess = (() => {
13
+ var _a;
14
+ let _classSuper = PostProcess;
15
+ let _instanceExtraInitializers = [];
16
+ let _get_aberrationAmount_decorators;
17
+ let _get_radialIntensity_decorators;
18
+ let _get_direction_decorators;
19
+ let _get_centerPosition_decorators;
20
+ let _get_screenWidth_decorators;
21
+ let _get_screenHeight_decorators;
22
+ return _a = class ChromaticAberrationPostProcess extends _classSuper {
23
+ /**
24
+ * The amount of separation of rgb channels (default: 30)
25
+ */
26
+ get aberrationAmount() {
27
+ return this._effectWrapper.aberrationAmount;
28
+ }
29
+ set aberrationAmount(value) {
30
+ this._effectWrapper.aberrationAmount = value;
31
+ }
32
+ /**
33
+ * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)
34
+ */
35
+ get radialIntensity() {
36
+ return this._effectWrapper.radialIntensity;
37
+ }
38
+ set radialIntensity(value) {
39
+ this._effectWrapper.radialIntensity = value;
40
+ }
41
+ /**
42
+ * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))
43
+ */
44
+ get direction() {
45
+ return this._effectWrapper.direction;
46
+ }
47
+ set direction(value) {
48
+ this._effectWrapper.direction = value;
49
+ }
50
+ /**
51
+ * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))
52
+ */
53
+ get centerPosition() {
54
+ return this._effectWrapper.centerPosition;
55
+ }
56
+ set centerPosition(value) {
57
+ this._effectWrapper.centerPosition = value;
58
+ }
59
+ /** The width of the screen to apply the effect on */
60
+ get screenWidth() {
61
+ return this._effectWrapper.screenWidth;
62
+ }
63
+ set screenWidth(value) {
64
+ this._effectWrapper.screenWidth = value;
65
+ }
66
+ /** The height of the screen to apply the effect on */
67
+ get screenHeight() {
68
+ return this._effectWrapper.screenHeight;
69
+ }
70
+ set screenHeight(value) {
71
+ this._effectWrapper.screenHeight = value;
72
+ }
73
+ /**
74
+ * Gets a string identifying the name of the class
75
+ * @returns "ChromaticAberrationPostProcess" string
76
+ */
77
+ getClassName() {
78
+ return "ChromaticAberrationPostProcess";
79
+ }
80
+ /**
81
+ * Creates a new instance ChromaticAberrationPostProcess
82
+ * @param name The name of the effect.
83
+ * @param screenWidth The width of the screen to apply the effect on.
84
+ * @param screenHeight The height of the screen to apply the effect on.
85
+ * @param options The required width/height ratio to downsize to before computing the render pass.
86
+ * @param camera The camera to apply the render pass to.
87
+ * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
88
+ * @param engine The engine which the post process will be applied. (default: current engine)
89
+ * @param reusable If the post process can be reused on the same frame. (default: false)
90
+ * @param textureType Type of textures used when performing the post process. (default: 0)
91
+ * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
92
+ */
93
+ constructor(name, screenWidth, screenHeight, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
94
+ const localOptions = {
95
+ uniforms: ThinChromaticAberrationPostProcess.Uniforms,
96
+ size: typeof options === "number" ? options : undefined,
97
+ camera,
98
+ samplingMode,
99
+ engine,
100
+ reusable,
101
+ textureType,
102
+ blockCompilation,
103
+ ...options,
104
+ };
105
+ super(name, ThinChromaticAberrationPostProcess.FragmentUrl, {
106
+ effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinChromaticAberrationPostProcess(name, engine, localOptions) : undefined,
107
+ ...localOptions,
108
+ });
109
+ __runInitializers(this, _instanceExtraInitializers);
110
+ this.screenWidth = screenWidth;
111
+ this.screenHeight = screenHeight;
112
+ }
113
+ /**
114
+ * @internal
115
+ */
116
+ static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
117
+ return SerializationHelper.Parse(() => {
118
+ return new _a(parsedPostProcess.name, parsedPostProcess.screenWidth, parsedPostProcess.screenHeight, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType, false);
119
+ }, parsedPostProcess, scene, rootUrl);
120
+ }
121
+ },
122
+ (() => {
123
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
124
+ _get_aberrationAmount_decorators = [serialize()];
125
+ _get_radialIntensity_decorators = [serialize()];
126
+ _get_direction_decorators = [serialize()];
127
+ _get_centerPosition_decorators = [serialize()];
128
+ _get_screenWidth_decorators = [serialize()];
129
+ _get_screenHeight_decorators = [serialize()];
130
+ __esDecorate(_a, null, _get_aberrationAmount_decorators, { kind: "getter", name: "aberrationAmount", static: false, private: false, access: { has: obj => "aberrationAmount" in obj, get: obj => obj.aberrationAmount }, metadata: _metadata }, null, _instanceExtraInitializers);
131
+ __esDecorate(_a, null, _get_radialIntensity_decorators, { kind: "getter", name: "radialIntensity", static: false, private: false, access: { has: obj => "radialIntensity" in obj, get: obj => obj.radialIntensity }, metadata: _metadata }, null, _instanceExtraInitializers);
132
+ __esDecorate(_a, null, _get_direction_decorators, { kind: "getter", name: "direction", static: false, private: false, access: { has: obj => "direction" in obj, get: obj => obj.direction }, metadata: _metadata }, null, _instanceExtraInitializers);
133
+ __esDecorate(_a, null, _get_centerPosition_decorators, { kind: "getter", name: "centerPosition", static: false, private: false, access: { has: obj => "centerPosition" in obj, get: obj => obj.centerPosition }, metadata: _metadata }, null, _instanceExtraInitializers);
134
+ __esDecorate(_a, null, _get_screenWidth_decorators, { kind: "getter", name: "screenWidth", static: false, private: false, access: { has: obj => "screenWidth" in obj, get: obj => obj.screenWidth }, metadata: _metadata }, null, _instanceExtraInitializers);
135
+ __esDecorate(_a, null, _get_screenHeight_decorators, { kind: "getter", name: "screenHeight", static: false, private: false, access: { has: obj => "screenHeight" in obj, get: obj => obj.screenHeight }, metadata: _metadata }, null, _instanceExtraInitializers);
136
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
137
+ })(),
138
+ _a;
139
+ })();
140
+ export { ChromaticAberrationPostProcess };
129
141
  let _Registered = false;
130
142
  /**
131
143
  * Register side effects for chromaticAberrationPostProcess.