@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize, serializeAsTexture } from "../Misc/decorators.js";
4
4
  import { Matrix, Vector3 } from "../Maths/math.vector.pure.js";
5
5
  import { Light } from "./light.js";
@@ -15,432 +15,465 @@ import { RegisterClass } from "../Misc/typeStore.js";
15
15
  * and the exponent defines the speed of the decay of the light with distance (reach).
16
16
  * Documentation: https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
17
17
  */
18
- export class SpotLight extends ShadowLight {
19
- /**
20
- * Gets or sets the IES profile texture used to create the spotlight
21
- * @see https://playground.babylonjs.com/#UIAXAU#1
22
- */
23
- get iesProfileTexture() {
24
- return this._iesProfileTexture;
25
- }
26
- set iesProfileTexture(value) {
27
- if (this._iesProfileTexture === value) {
28
- return;
29
- }
30
- this._iesProfileTexture = value;
31
- if (this._iesProfileTexture && SpotLight._IsTexture(this._iesProfileTexture)) {
32
- this._iesProfileTexture.onLoadObservable.addOnce(() => {
33
- this._markMeshesAsLightDirty();
34
- });
35
- }
36
- }
37
- /**
38
- * Gets the cone angle of the spot light in Radians.
39
- */
40
- get angle() {
41
- return this._angle;
42
- }
43
- /**
44
- * Sets the cone angle of the spot light in Radians.
45
- */
46
- set angle(value) {
47
- this._angle = value;
48
- this._cosHalfAngle = Math.cos(value * 0.5);
49
- this._projectionTextureProjectionLightDirty = true;
50
- this.forceProjectionMatrixCompute();
51
- this._computeAngleValues();
52
- }
53
- /**
54
- * Only used in gltf falloff mode, this defines the angle where
55
- * the directional falloff will start before cutting at angle which could be seen
56
- * as outer angle.
57
- */
58
- get innerAngle() {
59
- return this._innerAngle;
60
- }
61
- /**
62
- * Only used in gltf falloff mode, this defines the angle where
63
- * the directional falloff will start before cutting at angle which could be seen
64
- * as outer angle.
65
- */
66
- set innerAngle(value) {
67
- this._innerAngle = value;
68
- this._computeAngleValues();
69
- }
70
- /**
71
- * Allows scaling the angle of the light for shadow generation only.
72
- */
73
- get shadowAngleScale() {
74
- return this._shadowAngleScale;
75
- }
76
- /**
77
- * Allows scaling the angle of the light for shadow generation only.
78
- */
79
- set shadowAngleScale(value) {
80
- this._shadowAngleScale = value;
81
- this.forceProjectionMatrixCompute();
82
- }
83
- /**
84
- * Allows reading the projection texture
85
- */
86
- get projectionTextureMatrix() {
87
- return this._projectionTextureMatrix;
88
- }
89
- /**
90
- * Gets the near clip of the Spotlight for texture projection.
91
- */
92
- get projectionTextureLightNear() {
93
- return this._projectionTextureLightNear;
94
- }
95
- /**
96
- * Sets the near clip of the Spotlight for texture projection.
97
- */
98
- set projectionTextureLightNear(value) {
99
- this._projectionTextureLightNear = value;
100
- this._projectionTextureProjectionLightDirty = true;
101
- }
102
- /**
103
- * Gets the far clip of the Spotlight for texture projection.
104
- */
105
- get projectionTextureLightFar() {
106
- return this._projectionTextureLightFar;
107
- }
108
- /**
109
- * Sets the far clip of the Spotlight for texture projection.
110
- */
111
- set projectionTextureLightFar(value) {
112
- this._projectionTextureLightFar = value;
113
- this._projectionTextureProjectionLightDirty = true;
114
- }
115
- /**
116
- * Gets the Up vector of the Spotlight for texture projection.
117
- */
118
- get projectionTextureUpDirection() {
119
- return this._projectionTextureUpDirection;
120
- }
121
- /**
122
- * Sets the Up vector of the Spotlight for texture projection.
123
- */
124
- set projectionTextureUpDirection(value) {
125
- this._projectionTextureUpDirection = value;
126
- this._projectionTextureProjectionLightDirty = true;
127
- }
128
- /**
129
- * Gets the projection texture of the light.
130
- */
131
- get projectionTexture() {
132
- return this._projectionTexture;
133
- }
134
- /**
135
- * Sets the projection texture of the light.
136
- */
137
- set projectionTexture(value) {
138
- if (this._projectionTexture === value) {
139
- return;
140
- }
141
- this._projectionTexture = value;
142
- this._projectionTextureDirty = true;
143
- if (this._projectionTexture && !this._projectionTexture.isReady()) {
144
- if (SpotLight._IsProceduralTexture(this._projectionTexture)) {
145
- this._projectionTexture.getEffect().executeWhenCompiled(() => {
146
- this._markMeshesAsLightDirty();
147
- });
148
- }
149
- else if (SpotLight._IsTexture(this._projectionTexture)) {
150
- this._projectionTexture.onLoadObservable.addOnce(() => {
151
- this._markMeshesAsLightDirty();
152
- });
153
- }
154
- }
155
- }
156
- static _IsProceduralTexture(texture) {
157
- return texture.onGeneratedObservable !== undefined;
158
- }
159
- static _IsTexture(texture) {
160
- return texture.onLoadObservable !== undefined;
161
- }
162
- /**
163
- * Gets or sets the light projection matrix as used by the projection texture
164
- */
165
- get projectionTextureProjectionLightMatrix() {
166
- return this._projectionTextureProjectionLightMatrix;
167
- }
168
- set projectionTextureProjectionLightMatrix(projection) {
169
- this._projectionTextureProjectionLightMatrix = projection;
170
- this._projectionTextureProjectionLightDirty = false;
171
- this._projectionTextureDirty = true;
172
- }
173
- /**
174
- * Creates a SpotLight object in the scene. A spot light is a simply light oriented cone.
175
- * It can cast shadows.
176
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
177
- * @param name The light friendly name
178
- * @param position The position of the spot light in the scene
179
- * @param direction The direction of the light in the scene
180
- * @param angle The cone angle of the light in Radians
181
- * @param exponent The light decay speed with the distance from the emission spot
182
- * @param scene The scene the lights belongs to
183
- * @param dontAddToScene True to not add the light to the scene
184
- */
185
- constructor(name, position, direction, angle, exponent, scene, dontAddToScene) {
186
- super(name, scene, dontAddToScene);
187
- this._innerAngle = 0;
188
- this._iesProfileTexture = null;
189
- this._projectionTextureMatrix = Matrix.Zero();
190
- this._projectionTextureLightNear = 1e-6;
191
- this._projectionTextureLightFar = 1000.0;
192
- this._projectionTextureUpDirection = Vector3.Up();
193
- this._projectionTextureViewLightDirty = true;
194
- this._projectionTextureProjectionLightDirty = true;
195
- this._projectionTextureDirty = true;
196
- this._projectionTextureViewTargetVector = Vector3.Zero();
197
- this._projectionTextureViewLightMatrix = Matrix.Zero();
198
- this._projectionTextureProjectionLightMatrix = Matrix.Zero();
199
- this._projectionTextureScalingMatrix = Matrix.FromValues(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
200
- this.position = position;
201
- this.direction = direction;
202
- this.angle = angle;
203
- this.exponent = exponent;
204
- }
205
- /**
206
- * Returns the string "SpotLight".
207
- * @returns the class name
208
- */
209
- getClassName() {
210
- return "SpotLight";
211
- }
212
- /**
213
- * Returns the integer 2.
214
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
215
- */
216
- // eslint-disable-next-line @typescript-eslint/naming-convention
217
- getTypeID() {
218
- return Light.LIGHTTYPEID_SPOTLIGHT;
219
- }
220
- /**
221
- * Overrides the direction setter to recompute the projection texture view light Matrix.
222
- * @param value
223
- */
224
- _setDirection(value) {
225
- super._setDirection(value);
226
- this._projectionTextureViewLightDirty = true;
227
- }
228
- /**
229
- * Overrides the position setter to recompute the projection texture view light Matrix.
230
- * @param value
231
- */
232
- _setPosition(value) {
233
- super._setPosition(value);
234
- this._projectionTextureViewLightDirty = true;
235
- }
236
- /**
237
- * Sets the passed matrix "matrix" as perspective projection matrix for the shadows and the passed view matrix with the fov equal to the SpotLight angle and and aspect ratio of 1.0.
238
- * Returns the SpotLight.
239
- * @param matrix
240
- * @param viewMatrix
241
- * @param renderList
242
- */
243
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
244
- _setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList) {
245
- const activeCamera = this.getScene().activeCamera;
246
- if (!activeCamera) {
247
- return;
248
- }
249
- this._shadowAngleScale = this._shadowAngleScale || 1;
250
- const angle = this._shadowAngleScale * this._angle;
251
- const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera.minZ;
252
- const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera.maxZ;
253
- const useReverseDepthBuffer = this.getScene().getEngine().useReverseDepthBuffer;
254
- Matrix.PerspectiveFovLHToRef(angle, 1.0, useReverseDepthBuffer ? maxZ : minZ, useReverseDepthBuffer ? minZ : maxZ, matrix, true, this._scene.getEngine().isNDCHalfZRange, undefined, useReverseDepthBuffer);
255
- }
256
- _computeProjectionTextureViewLightMatrix() {
257
- this._projectionTextureViewLightDirty = false;
258
- this._projectionTextureDirty = true;
259
- this.getAbsolutePosition().addToRef(this.getShadowDirection(), this._projectionTextureViewTargetVector);
260
- Matrix.LookAtLHToRef(this.getAbsolutePosition(), this._projectionTextureViewTargetVector, this._projectionTextureUpDirection, this._projectionTextureViewLightMatrix);
261
- }
262
- _computeProjectionTextureProjectionLightMatrix() {
263
- this._projectionTextureProjectionLightDirty = false;
264
- this._projectionTextureDirty = true;
265
- const lightFar = this.projectionTextureLightFar;
266
- const lightNear = this.projectionTextureLightNear;
267
- const p = lightFar / (lightFar - lightNear);
268
- const q = -p * lightNear;
269
- const s = 1.0 / Math.tan(this._angle / 2.0);
270
- const a = 1.0;
271
- Matrix.FromValuesToRef(s / a, 0.0, 0.0, 0.0, 0.0, s, 0.0, 0.0, 0.0, 0.0, p, 1.0, 0.0, 0.0, q, 0.0, this._projectionTextureProjectionLightMatrix);
272
- }
273
- /**
274
- * Main function for light texture projection matrix computing.
275
- */
276
- _computeProjectionTextureMatrix() {
277
- this._projectionTextureDirty = false;
278
- this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix, this._projectionTextureMatrix);
279
- if (this._projectionTexture instanceof Texture) {
280
- const u = this._projectionTexture.uScale / 2.0;
281
- const v = this._projectionTexture.vScale / 2.0;
282
- Matrix.FromValuesToRef(u, 0.0, 0.0, 0.0, 0.0, v, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0, this._projectionTextureScalingMatrix);
283
- }
284
- this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix, this._projectionTextureMatrix);
285
- }
286
- _buildUniformLayout() {
287
- this._uniformBuffer.addUniform("vLightData", 4);
288
- this._uniformBuffer.addUniform("vLightDiffuse", 4);
289
- this._uniformBuffer.addUniform("vLightSpecular", 4);
290
- this._uniformBuffer.addUniform("vLightDirection", 3);
291
- this._uniformBuffer.addUniform("vLightFalloff", 4);
292
- this._uniformBuffer.addUniform("shadowsInfo", 3);
293
- this._uniformBuffer.addUniform("depthValues", 2);
294
- this._uniformBuffer.create();
295
- }
296
- _computeAngleValues() {
297
- this._lightAngleScale = 1.0 / Math.max(0.001, Math.cos(this._innerAngle * 0.5) - this._cosHalfAngle);
298
- this._lightAngleOffset = -this._cosHalfAngle * this._lightAngleScale;
299
- }
300
- /**
301
- * Sets the passed Effect "effect" with the Light textures.
302
- * @param effect The effect to update
303
- * @param lightIndex The index of the light in the effect to update
304
- * @returns The light
305
- */
306
- transferTexturesToEffect(effect, lightIndex) {
307
- if (this.projectionTexture && this.projectionTexture.isReady()) {
308
- if (this._projectionTextureViewLightDirty) {
309
- this._computeProjectionTextureViewLightMatrix();
310
- }
311
- if (this._projectionTextureProjectionLightDirty) {
312
- this._computeProjectionTextureProjectionLightMatrix();
313
- }
314
- if (this._projectionTextureDirty) {
315
- this._computeProjectionTextureMatrix();
316
- }
317
- effect.setMatrix("textureProjectionMatrix" + lightIndex, this._projectionTextureMatrix);
318
- effect.setTexture("projectionLightTexture" + lightIndex, this.projectionTexture);
319
- }
320
- if (this._iesProfileTexture && this._iesProfileTexture.isReady()) {
321
- effect.setTexture("iesLightTexture" + lightIndex, this._iesProfileTexture);
322
- }
323
- return this;
324
- }
325
- /**
326
- * Sets the passed Effect object with the SpotLight transformed position (or position if not parented) and normalized direction.
327
- * @param effect The effect to update
328
- * @param lightIndex The index of the light in the effect to update
329
- * @returns The spot light
330
- */
331
- transferToEffect(effect, lightIndex) {
332
- let normalizeDirection;
333
- const offset = this._scene.floatingOriginOffset;
334
- if (this.computeTransformedInformation()) {
335
- this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x - offset.x, this.transformedPosition.y - offset.y, this.transformedPosition.z - offset.z, this.exponent, lightIndex);
336
- normalizeDirection = Vector3.Normalize(this.transformedDirection);
337
- }
338
- else {
339
- this._uniformBuffer.updateFloat4("vLightData", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, this.exponent, lightIndex);
340
- normalizeDirection = Vector3.Normalize(this.direction);
341
- }
342
- this._uniformBuffer.updateFloat4("vLightDirection", normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, this._cosHalfAngle, lightIndex);
343
- this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, this._lightAngleScale, this._lightAngleOffset, lightIndex);
344
- return this;
345
- }
346
- transferToNodeMaterialEffect(effect, lightDataUniformName) {
347
- let normalizeDirection;
348
- if (this.computeTransformedInformation()) {
349
- normalizeDirection = Vector3.Normalize(this.transformedDirection);
350
- }
351
- else {
352
- normalizeDirection = Vector3.Normalize(this.direction);
353
- }
354
- if (this.getScene().useRightHandedSystem) {
355
- effect.setFloat3(lightDataUniformName, -normalizeDirection.x, -normalizeDirection.y, -normalizeDirection.z);
356
- }
357
- else {
358
- effect.setFloat3(lightDataUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z);
359
- }
360
- return this;
361
- }
362
- /**
363
- * Disposes the light and the associated resources.
364
- */
365
- dispose() {
366
- super.dispose();
367
- if (this._projectionTexture) {
368
- this._projectionTexture.dispose();
369
- }
370
- if (this._iesProfileTexture) {
371
- this._iesProfileTexture.dispose();
372
- this._iesProfileTexture = null;
373
- }
374
- }
375
- /**
376
- * Gets the minZ used for shadow according to both the scene and the light.
377
- * @param activeCamera The camera we are returning the min for
378
- * @returns the depth min z
379
- */
380
- getDepthMinZ(activeCamera) {
381
- const engine = this._scene.getEngine();
382
- const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : (activeCamera?.minZ ?? 0);
383
- return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? minZ : this._scene.getEngine().isNDCHalfZRange ? 0 : minZ;
384
- }
385
- /**
386
- * Gets the maxZ used for shadow according to both the scene and the light.
387
- * @param activeCamera The camera we are returning the max for
388
- * @returns the depth max z
389
- */
390
- getDepthMaxZ(activeCamera) {
391
- const engine = this._scene.getEngine();
392
- const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : (activeCamera?.maxZ ?? 10000);
393
- return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : maxZ;
394
- }
395
- /**
396
- * Returns whether light related textures are ready to be used in the rendering
397
- * @override
398
- * @returns true if the light textures are ready
399
- */
400
- areLightTexturesReady() {
401
- if (this._projectionTexture && !this._projectionTexture.isReadyOrNotBlocking()) {
402
- return false;
403
- }
404
- if (this._iesProfileTexture && !this._iesProfileTexture.isReadyOrNotBlocking()) {
405
- return false;
406
- }
407
- return true;
408
- }
409
- /**
410
- * Prepares the list of defines specific to the light type.
411
- * @param defines the list of defines
412
- * @param lightIndex defines the index of the light for the effect
413
- */
414
- prepareLightSpecificDefines(defines, lightIndex) {
415
- defines["SPOTLIGHT" + lightIndex] = true;
416
- defines["PROJECTEDLIGHTTEXTURE" + lightIndex] = this.projectionTexture && this.projectionTexture.isReady() ? true : false;
417
- defines["IESLIGHTTEXTURE" + lightIndex] = this._iesProfileTexture && this._iesProfileTexture.isReady() ? true : false;
418
- }
419
- }
420
- __decorate([
421
- serialize()
422
- ], SpotLight.prototype, "angle", null);
423
- __decorate([
424
- serialize()
425
- ], SpotLight.prototype, "innerAngle", null);
426
- __decorate([
427
- serialize()
428
- ], SpotLight.prototype, "shadowAngleScale", null);
429
- __decorate([
430
- serialize()
431
- ], SpotLight.prototype, "exponent", void 0);
432
- __decorate([
433
- serialize()
434
- ], SpotLight.prototype, "projectionTextureLightNear", null);
435
- __decorate([
436
- serialize()
437
- ], SpotLight.prototype, "projectionTextureLightFar", null);
438
- __decorate([
439
- serialize()
440
- ], SpotLight.prototype, "projectionTextureUpDirection", null);
441
- __decorate([
442
- serializeAsTexture("projectedLightTexture")
443
- ], SpotLight.prototype, "_projectionTexture", void 0);
18
+ let SpotLight = (() => {
19
+ var _a;
20
+ let _classSuper = ShadowLight;
21
+ let _instanceExtraInitializers = [];
22
+ let _get_angle_decorators;
23
+ let _get_innerAngle_decorators;
24
+ let _get_shadowAngleScale_decorators;
25
+ let _exponent_decorators;
26
+ let _exponent_initializers = [];
27
+ let _exponent_extraInitializers = [];
28
+ let _get_projectionTextureLightNear_decorators;
29
+ let _get_projectionTextureLightFar_decorators;
30
+ let _get_projectionTextureUpDirection_decorators;
31
+ let __projectionTexture_decorators;
32
+ let __projectionTexture_initializers = [];
33
+ let __projectionTexture_extraInitializers = [];
34
+ return _a = class SpotLight extends _classSuper {
35
+ /**
36
+ * Gets or sets the IES profile texture used to create the spotlight
37
+ * @see https://playground.babylonjs.com/#UIAXAU#1
38
+ */
39
+ get iesProfileTexture() {
40
+ return this._iesProfileTexture;
41
+ }
42
+ set iesProfileTexture(value) {
43
+ if (this._iesProfileTexture === value) {
44
+ return;
45
+ }
46
+ this._iesProfileTexture = value;
47
+ if (this._iesProfileTexture && _a._IsTexture(this._iesProfileTexture)) {
48
+ this._iesProfileTexture.onLoadObservable.addOnce(() => {
49
+ this._markMeshesAsLightDirty();
50
+ });
51
+ }
52
+ }
53
+ /**
54
+ * Gets the cone angle of the spot light in Radians.
55
+ */
56
+ get angle() {
57
+ return this._angle;
58
+ }
59
+ /**
60
+ * Sets the cone angle of the spot light in Radians.
61
+ */
62
+ set angle(value) {
63
+ this._angle = value;
64
+ this._cosHalfAngle = Math.cos(value * 0.5);
65
+ this._projectionTextureProjectionLightDirty = true;
66
+ this.forceProjectionMatrixCompute();
67
+ this._computeAngleValues();
68
+ }
69
+ /**
70
+ * Only used in gltf falloff mode, this defines the angle where
71
+ * the directional falloff will start before cutting at angle which could be seen
72
+ * as outer angle.
73
+ */
74
+ get innerAngle() {
75
+ return this._innerAngle;
76
+ }
77
+ /**
78
+ * Only used in gltf falloff mode, this defines the angle where
79
+ * the directional falloff will start before cutting at angle which could be seen
80
+ * as outer angle.
81
+ */
82
+ set innerAngle(value) {
83
+ this._innerAngle = value;
84
+ this._computeAngleValues();
85
+ }
86
+ /**
87
+ * Allows scaling the angle of the light for shadow generation only.
88
+ */
89
+ get shadowAngleScale() {
90
+ return this._shadowAngleScale;
91
+ }
92
+ /**
93
+ * Allows scaling the angle of the light for shadow generation only.
94
+ */
95
+ set shadowAngleScale(value) {
96
+ this._shadowAngleScale = value;
97
+ this.forceProjectionMatrixCompute();
98
+ }
99
+ /**
100
+ * Allows reading the projection texture
101
+ */
102
+ get projectionTextureMatrix() {
103
+ return this._projectionTextureMatrix;
104
+ }
105
+ /**
106
+ * Gets the near clip of the Spotlight for texture projection.
107
+ */
108
+ get projectionTextureLightNear() {
109
+ return this._projectionTextureLightNear;
110
+ }
111
+ /**
112
+ * Sets the near clip of the Spotlight for texture projection.
113
+ */
114
+ set projectionTextureLightNear(value) {
115
+ this._projectionTextureLightNear = value;
116
+ this._projectionTextureProjectionLightDirty = true;
117
+ }
118
+ /**
119
+ * Gets the far clip of the Spotlight for texture projection.
120
+ */
121
+ get projectionTextureLightFar() {
122
+ return this._projectionTextureLightFar;
123
+ }
124
+ /**
125
+ * Sets the far clip of the Spotlight for texture projection.
126
+ */
127
+ set projectionTextureLightFar(value) {
128
+ this._projectionTextureLightFar = value;
129
+ this._projectionTextureProjectionLightDirty = true;
130
+ }
131
+ /**
132
+ * Gets the Up vector of the Spotlight for texture projection.
133
+ */
134
+ get projectionTextureUpDirection() {
135
+ return this._projectionTextureUpDirection;
136
+ }
137
+ /**
138
+ * Sets the Up vector of the Spotlight for texture projection.
139
+ */
140
+ set projectionTextureUpDirection(value) {
141
+ this._projectionTextureUpDirection = value;
142
+ this._projectionTextureProjectionLightDirty = true;
143
+ }
144
+ /**
145
+ * Gets the projection texture of the light.
146
+ */
147
+ get projectionTexture() {
148
+ return this._projectionTexture;
149
+ }
150
+ /**
151
+ * Sets the projection texture of the light.
152
+ */
153
+ set projectionTexture(value) {
154
+ if (this._projectionTexture === value) {
155
+ return;
156
+ }
157
+ this._projectionTexture = value;
158
+ this._projectionTextureDirty = true;
159
+ if (this._projectionTexture && !this._projectionTexture.isReady()) {
160
+ if (_a._IsProceduralTexture(this._projectionTexture)) {
161
+ this._projectionTexture.getEffect().executeWhenCompiled(() => {
162
+ this._markMeshesAsLightDirty();
163
+ });
164
+ }
165
+ else if (_a._IsTexture(this._projectionTexture)) {
166
+ this._projectionTexture.onLoadObservable.addOnce(() => {
167
+ this._markMeshesAsLightDirty();
168
+ });
169
+ }
170
+ }
171
+ }
172
+ static _IsProceduralTexture(texture) {
173
+ return texture.onGeneratedObservable !== undefined;
174
+ }
175
+ static _IsTexture(texture) {
176
+ return texture.onLoadObservable !== undefined;
177
+ }
178
+ /**
179
+ * Gets or sets the light projection matrix as used by the projection texture
180
+ */
181
+ get projectionTextureProjectionLightMatrix() {
182
+ return this._projectionTextureProjectionLightMatrix;
183
+ }
184
+ set projectionTextureProjectionLightMatrix(projection) {
185
+ this._projectionTextureProjectionLightMatrix = projection;
186
+ this._projectionTextureProjectionLightDirty = false;
187
+ this._projectionTextureDirty = true;
188
+ }
189
+ /**
190
+ * Creates a SpotLight object in the scene. A spot light is a simply light oriented cone.
191
+ * It can cast shadows.
192
+ * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
193
+ * @param name The light friendly name
194
+ * @param position The position of the spot light in the scene
195
+ * @param direction The direction of the light in the scene
196
+ * @param angle The cone angle of the light in Radians
197
+ * @param exponent The light decay speed with the distance from the emission spot
198
+ * @param scene The scene the lights belongs to
199
+ * @param dontAddToScene True to not add the light to the scene
200
+ */
201
+ constructor(name, position, direction, angle, exponent, scene, dontAddToScene) {
202
+ super(name, scene, dontAddToScene);
203
+ /*
204
+ upVector , rightVector and direction will form the coordinate system for this spot light.
205
+ These three vectors will be used as projection matrix when doing texture projection.
206
+
207
+ Also we have the following rules always holds:
208
+ direction cross up = right
209
+ right cross direction = up
210
+ up cross right = forward
211
+
212
+ light_near and light_far will control the range of the texture projection. If a plane is
213
+ out of the range in spot light space, there is no texture projection.
214
+ */
215
+ this._angle = __runInitializers(this, _instanceExtraInitializers);
216
+ this._innerAngle = 0;
217
+ this._iesProfileTexture = null;
218
+ /**
219
+ * The light decay speed with the distance from the emission spot.
220
+ */
221
+ this.exponent = __runInitializers(this, _exponent_initializers, void 0);
222
+ this._projectionTextureMatrix = (__runInitializers(this, _exponent_extraInitializers), Matrix.Zero());
223
+ this._projectionTextureLightNear = 1e-6;
224
+ this._projectionTextureLightFar = 1000.0;
225
+ this._projectionTextureUpDirection = Vector3.Up();
226
+ this._projectionTexture = __runInitializers(this, __projectionTexture_initializers, void 0);
227
+ this._projectionTextureViewLightDirty = (__runInitializers(this, __projectionTexture_extraInitializers), true);
228
+ this._projectionTextureProjectionLightDirty = true;
229
+ this._projectionTextureDirty = true;
230
+ this._projectionTextureViewTargetVector = Vector3.Zero();
231
+ this._projectionTextureViewLightMatrix = Matrix.Zero();
232
+ this._projectionTextureProjectionLightMatrix = Matrix.Zero();
233
+ this._projectionTextureScalingMatrix = Matrix.FromValues(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
234
+ this.position = position;
235
+ this.direction = direction;
236
+ this.angle = angle;
237
+ this.exponent = exponent;
238
+ }
239
+ /**
240
+ * Returns the string "SpotLight".
241
+ * @returns the class name
242
+ */
243
+ getClassName() {
244
+ return "SpotLight";
245
+ }
246
+ /**
247
+ * Returns the integer 2.
248
+ * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
249
+ */
250
+ // eslint-disable-next-line @typescript-eslint/naming-convention
251
+ getTypeID() {
252
+ return Light.LIGHTTYPEID_SPOTLIGHT;
253
+ }
254
+ /**
255
+ * Overrides the direction setter to recompute the projection texture view light Matrix.
256
+ * @param value
257
+ */
258
+ _setDirection(value) {
259
+ super._setDirection(value);
260
+ this._projectionTextureViewLightDirty = true;
261
+ }
262
+ /**
263
+ * Overrides the position setter to recompute the projection texture view light Matrix.
264
+ * @param value
265
+ */
266
+ _setPosition(value) {
267
+ super._setPosition(value);
268
+ this._projectionTextureViewLightDirty = true;
269
+ }
270
+ /**
271
+ * Sets the passed matrix "matrix" as perspective projection matrix for the shadows and the passed view matrix with the fov equal to the SpotLight angle and and aspect ratio of 1.0.
272
+ * Returns the SpotLight.
273
+ * @param matrix
274
+ * @param viewMatrix
275
+ * @param renderList
276
+ */
277
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
278
+ _setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList) {
279
+ const activeCamera = this.getScene().activeCamera;
280
+ if (!activeCamera) {
281
+ return;
282
+ }
283
+ this._shadowAngleScale = this._shadowAngleScale || 1;
284
+ const angle = this._shadowAngleScale * this._angle;
285
+ const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera.minZ;
286
+ const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera.maxZ;
287
+ const useReverseDepthBuffer = this.getScene().getEngine().useReverseDepthBuffer;
288
+ Matrix.PerspectiveFovLHToRef(angle, 1.0, useReverseDepthBuffer ? maxZ : minZ, useReverseDepthBuffer ? minZ : maxZ, matrix, true, this._scene.getEngine().isNDCHalfZRange, undefined, useReverseDepthBuffer);
289
+ }
290
+ _computeProjectionTextureViewLightMatrix() {
291
+ this._projectionTextureViewLightDirty = false;
292
+ this._projectionTextureDirty = true;
293
+ this.getAbsolutePosition().addToRef(this.getShadowDirection(), this._projectionTextureViewTargetVector);
294
+ Matrix.LookAtLHToRef(this.getAbsolutePosition(), this._projectionTextureViewTargetVector, this._projectionTextureUpDirection, this._projectionTextureViewLightMatrix);
295
+ }
296
+ _computeProjectionTextureProjectionLightMatrix() {
297
+ this._projectionTextureProjectionLightDirty = false;
298
+ this._projectionTextureDirty = true;
299
+ const lightFar = this.projectionTextureLightFar;
300
+ const lightNear = this.projectionTextureLightNear;
301
+ const p = lightFar / (lightFar - lightNear);
302
+ const q = -p * lightNear;
303
+ const s = 1.0 / Math.tan(this._angle / 2.0);
304
+ const a = 1.0;
305
+ Matrix.FromValuesToRef(s / a, 0.0, 0.0, 0.0, 0.0, s, 0.0, 0.0, 0.0, 0.0, p, 1.0, 0.0, 0.0, q, 0.0, this._projectionTextureProjectionLightMatrix);
306
+ }
307
+ /**
308
+ * Main function for light texture projection matrix computing.
309
+ */
310
+ _computeProjectionTextureMatrix() {
311
+ this._projectionTextureDirty = false;
312
+ this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix, this._projectionTextureMatrix);
313
+ if (this._projectionTexture instanceof Texture) {
314
+ const u = this._projectionTexture.uScale / 2.0;
315
+ const v = this._projectionTexture.vScale / 2.0;
316
+ Matrix.FromValuesToRef(u, 0.0, 0.0, 0.0, 0.0, v, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0, this._projectionTextureScalingMatrix);
317
+ }
318
+ this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix, this._projectionTextureMatrix);
319
+ }
320
+ _buildUniformLayout() {
321
+ this._uniformBuffer.addUniform("vLightData", 4);
322
+ this._uniformBuffer.addUniform("vLightDiffuse", 4);
323
+ this._uniformBuffer.addUniform("vLightSpecular", 4);
324
+ this._uniformBuffer.addUniform("vLightDirection", 3);
325
+ this._uniformBuffer.addUniform("vLightFalloff", 4);
326
+ this._uniformBuffer.addUniform("shadowsInfo", 3);
327
+ this._uniformBuffer.addUniform("depthValues", 2);
328
+ this._uniformBuffer.create();
329
+ }
330
+ _computeAngleValues() {
331
+ this._lightAngleScale = 1.0 / Math.max(0.001, Math.cos(this._innerAngle * 0.5) - this._cosHalfAngle);
332
+ this._lightAngleOffset = -this._cosHalfAngle * this._lightAngleScale;
333
+ }
334
+ /**
335
+ * Sets the passed Effect "effect" with the Light textures.
336
+ * @param effect The effect to update
337
+ * @param lightIndex The index of the light in the effect to update
338
+ * @returns The light
339
+ */
340
+ transferTexturesToEffect(effect, lightIndex) {
341
+ if (this.projectionTexture && this.projectionTexture.isReady()) {
342
+ if (this._projectionTextureViewLightDirty) {
343
+ this._computeProjectionTextureViewLightMatrix();
344
+ }
345
+ if (this._projectionTextureProjectionLightDirty) {
346
+ this._computeProjectionTextureProjectionLightMatrix();
347
+ }
348
+ if (this._projectionTextureDirty) {
349
+ this._computeProjectionTextureMatrix();
350
+ }
351
+ effect.setMatrix("textureProjectionMatrix" + lightIndex, this._projectionTextureMatrix);
352
+ effect.setTexture("projectionLightTexture" + lightIndex, this.projectionTexture);
353
+ }
354
+ if (this._iesProfileTexture && this._iesProfileTexture.isReady()) {
355
+ effect.setTexture("iesLightTexture" + lightIndex, this._iesProfileTexture);
356
+ }
357
+ return this;
358
+ }
359
+ /**
360
+ * Sets the passed Effect object with the SpotLight transformed position (or position if not parented) and normalized direction.
361
+ * @param effect The effect to update
362
+ * @param lightIndex The index of the light in the effect to update
363
+ * @returns The spot light
364
+ */
365
+ transferToEffect(effect, lightIndex) {
366
+ let normalizeDirection;
367
+ const offset = this._scene.floatingOriginOffset;
368
+ if (this.computeTransformedInformation()) {
369
+ this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x - offset.x, this.transformedPosition.y - offset.y, this.transformedPosition.z - offset.z, this.exponent, lightIndex);
370
+ normalizeDirection = Vector3.Normalize(this.transformedDirection);
371
+ }
372
+ else {
373
+ this._uniformBuffer.updateFloat4("vLightData", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, this.exponent, lightIndex);
374
+ normalizeDirection = Vector3.Normalize(this.direction);
375
+ }
376
+ this._uniformBuffer.updateFloat4("vLightDirection", normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, this._cosHalfAngle, lightIndex);
377
+ this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, this._lightAngleScale, this._lightAngleOffset, lightIndex);
378
+ return this;
379
+ }
380
+ transferToNodeMaterialEffect(effect, lightDataUniformName) {
381
+ let normalizeDirection;
382
+ if (this.computeTransformedInformation()) {
383
+ normalizeDirection = Vector3.Normalize(this.transformedDirection);
384
+ }
385
+ else {
386
+ normalizeDirection = Vector3.Normalize(this.direction);
387
+ }
388
+ if (this.getScene().useRightHandedSystem) {
389
+ effect.setFloat3(lightDataUniformName, -normalizeDirection.x, -normalizeDirection.y, -normalizeDirection.z);
390
+ }
391
+ else {
392
+ effect.setFloat3(lightDataUniformName, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z);
393
+ }
394
+ return this;
395
+ }
396
+ /**
397
+ * Disposes the light and the associated resources.
398
+ */
399
+ dispose() {
400
+ super.dispose();
401
+ if (this._projectionTexture) {
402
+ this._projectionTexture.dispose();
403
+ }
404
+ if (this._iesProfileTexture) {
405
+ this._iesProfileTexture.dispose();
406
+ this._iesProfileTexture = null;
407
+ }
408
+ }
409
+ /**
410
+ * Gets the minZ used for shadow according to both the scene and the light.
411
+ * @param activeCamera The camera we are returning the min for
412
+ * @returns the depth min z
413
+ */
414
+ getDepthMinZ(activeCamera) {
415
+ const engine = this._scene.getEngine();
416
+ const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : (activeCamera?.minZ ?? 0);
417
+ return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? minZ : this._scene.getEngine().isNDCHalfZRange ? 0 : minZ;
418
+ }
419
+ /**
420
+ * Gets the maxZ used for shadow according to both the scene and the light.
421
+ * @param activeCamera The camera we are returning the max for
422
+ * @returns the depth max z
423
+ */
424
+ getDepthMaxZ(activeCamera) {
425
+ const engine = this._scene.getEngine();
426
+ const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : (activeCamera?.maxZ ?? 10000);
427
+ return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : maxZ;
428
+ }
429
+ /**
430
+ * Returns whether light related textures are ready to be used in the rendering
431
+ * @override
432
+ * @returns true if the light textures are ready
433
+ */
434
+ areLightTexturesReady() {
435
+ if (this._projectionTexture && !this._projectionTexture.isReadyOrNotBlocking()) {
436
+ return false;
437
+ }
438
+ if (this._iesProfileTexture && !this._iesProfileTexture.isReadyOrNotBlocking()) {
439
+ return false;
440
+ }
441
+ return true;
442
+ }
443
+ /**
444
+ * Prepares the list of defines specific to the light type.
445
+ * @param defines the list of defines
446
+ * @param lightIndex defines the index of the light for the effect
447
+ */
448
+ prepareLightSpecificDefines(defines, lightIndex) {
449
+ defines["SPOTLIGHT" + lightIndex] = true;
450
+ defines["PROJECTEDLIGHTTEXTURE" + lightIndex] = this.projectionTexture && this.projectionTexture.isReady() ? true : false;
451
+ defines["IESLIGHTTEXTURE" + lightIndex] = this._iesProfileTexture && this._iesProfileTexture.isReady() ? true : false;
452
+ }
453
+ },
454
+ (() => {
455
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
456
+ _get_angle_decorators = [serialize()];
457
+ _get_innerAngle_decorators = [serialize()];
458
+ _get_shadowAngleScale_decorators = [serialize()];
459
+ _exponent_decorators = [serialize()];
460
+ _get_projectionTextureLightNear_decorators = [serialize()];
461
+ _get_projectionTextureLightFar_decorators = [serialize()];
462
+ _get_projectionTextureUpDirection_decorators = [serialize()];
463
+ __projectionTexture_decorators = [serializeAsTexture("projectedLightTexture")];
464
+ __esDecorate(_a, null, _get_angle_decorators, { kind: "getter", name: "angle", static: false, private: false, access: { has: obj => "angle" in obj, get: obj => obj.angle }, metadata: _metadata }, null, _instanceExtraInitializers);
465
+ __esDecorate(_a, null, _get_innerAngle_decorators, { kind: "getter", name: "innerAngle", static: false, private: false, access: { has: obj => "innerAngle" in obj, get: obj => obj.innerAngle }, metadata: _metadata }, null, _instanceExtraInitializers);
466
+ __esDecorate(_a, null, _get_shadowAngleScale_decorators, { kind: "getter", name: "shadowAngleScale", static: false, private: false, access: { has: obj => "shadowAngleScale" in obj, get: obj => obj.shadowAngleScale }, metadata: _metadata }, null, _instanceExtraInitializers);
467
+ __esDecorate(_a, null, _get_projectionTextureLightNear_decorators, { kind: "getter", name: "projectionTextureLightNear", static: false, private: false, access: { has: obj => "projectionTextureLightNear" in obj, get: obj => obj.projectionTextureLightNear }, metadata: _metadata }, null, _instanceExtraInitializers);
468
+ __esDecorate(_a, null, _get_projectionTextureLightFar_decorators, { kind: "getter", name: "projectionTextureLightFar", static: false, private: false, access: { has: obj => "projectionTextureLightFar" in obj, get: obj => obj.projectionTextureLightFar }, metadata: _metadata }, null, _instanceExtraInitializers);
469
+ __esDecorate(_a, null, _get_projectionTextureUpDirection_decorators, { kind: "getter", name: "projectionTextureUpDirection", static: false, private: false, access: { has: obj => "projectionTextureUpDirection" in obj, get: obj => obj.projectionTextureUpDirection }, metadata: _metadata }, null, _instanceExtraInitializers);
470
+ __esDecorate(null, null, _exponent_decorators, { kind: "field", name: "exponent", static: false, private: false, access: { has: obj => "exponent" in obj, get: obj => obj.exponent, set: (obj, value) => { obj.exponent = value; } }, metadata: _metadata }, _exponent_initializers, _exponent_extraInitializers);
471
+ __esDecorate(null, null, __projectionTexture_decorators, { kind: "field", name: "_projectionTexture", static: false, private: false, access: { has: obj => "_projectionTexture" in obj, get: obj => obj._projectionTexture, set: (obj, value) => { obj._projectionTexture = value; } }, metadata: _metadata }, __projectionTexture_initializers, __projectionTexture_extraInitializers);
472
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
473
+ })(),
474
+ _a;
475
+ })();
476
+ export { SpotLight };
444
477
  let _Registered = false;
445
478
  /**
446
479
  * Register side effects for spotLight.