@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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This file must only contain pure code and pure imports */\r\n\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { Color4 } from \"../Maths/math.color.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { PrepareUniformsForColorCurves } from \"./colorCurves.functions\";\r\n\r\n/**\r\n * The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).\r\n * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.\r\n * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;\r\n * corresponding to low luminance, medium luminance, and high luminance areas respectively.\r\n */\r\nexport class ColorCurves {\r\n private _dirty = true;\r\n\r\n private _tempColor = new Color4(0, 0, 0, 0);\r\n\r\n private _globalCurve = new Color4(0, 0, 0, 0);\r\n private _highlightsCurve = new Color4(0, 0, 0, 0);\r\n private _midtonesCurve = new Color4(0, 0, 0, 0);\r\n private _shadowsCurve = new Color4(0, 0, 0, 0);\r\n\r\n private _positiveCurve = new Color4(0, 0, 0, 0);\r\n private _negativeCurve = new Color4(0, 0, 0, 0);\r\n\r\n @serialize()\r\n private _globalHue = 30;\r\n\r\n @serialize()\r\n private _globalDensity = 0;\r\n\r\n @serialize()\r\n private _globalSaturation = 0;\r\n\r\n @serialize()\r\n private _globalExposure = 0;\r\n\r\n /**\r\n * Gets the global Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get globalHue(): number {\r\n return this._globalHue;\r\n }\r\n /**\r\n * Sets the global Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set globalHue(value: number) {\r\n this._globalHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the global Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get globalDensity(): number {\r\n return this._globalDensity;\r\n }\r\n /**\r\n * Sets the global Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set globalDensity(value: number) {\r\n this._globalDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the global Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get globalSaturation(): number {\r\n return this._globalSaturation;\r\n }\r\n /**\r\n * Sets the global Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set globalSaturation(value: number) {\r\n this._globalSaturation = value;\r\n this._dirty = true;\r\n }\r\n\r\n /**\r\n * Gets the global Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get globalExposure(): number {\r\n return this._globalExposure;\r\n }\r\n /**\r\n * Sets the global Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set globalExposure(value: number) {\r\n this._globalExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n @serialize()\r\n private _highlightsHue = 30;\r\n\r\n @serialize()\r\n private _highlightsDensity = 0;\r\n\r\n @serialize()\r\n private _highlightsSaturation = 0;\r\n\r\n @serialize()\r\n private _highlightsExposure = 0;\r\n\r\n /**\r\n * Gets the highlights Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get highlightsHue(): number {\r\n return this._highlightsHue;\r\n }\r\n /**\r\n * Sets the highlights Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set highlightsHue(value: number) {\r\n this._highlightsHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get highlightsDensity(): number {\r\n return this._highlightsDensity;\r\n }\r\n /**\r\n * Sets the highlights Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set highlightsDensity(value: number) {\r\n this._highlightsDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get highlightsSaturation(): number {\r\n return this._highlightsSaturation;\r\n }\r\n /**\r\n * Sets the highlights Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set highlightsSaturation(value: number) {\r\n this._highlightsSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get highlightsExposure(): number {\r\n return this._highlightsExposure;\r\n }\r\n /**\r\n * Sets the highlights Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set highlightsExposure(value: number) {\r\n this._highlightsExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n @serialize()\r\n private _midtonesHue = 30;\r\n\r\n @serialize()\r\n private _midtonesDensity = 0;\r\n\r\n @serialize()\r\n private _midtonesSaturation = 0;\r\n\r\n @serialize()\r\n private _midtonesExposure = 0;\r\n\r\n /**\r\n * Gets the midtones Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get midtonesHue(): number {\r\n return this._midtonesHue;\r\n }\r\n /**\r\n * Sets the midtones Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set midtonesHue(value: number) {\r\n this._midtonesHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get midtonesDensity(): number {\r\n return this._midtonesDensity;\r\n }\r\n /**\r\n * Sets the midtones Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set midtonesDensity(value: number) {\r\n this._midtonesDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get midtonesSaturation(): number {\r\n return this._midtonesSaturation;\r\n }\r\n /**\r\n * Sets the midtones Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set midtonesSaturation(value: number) {\r\n this._midtonesSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get midtonesExposure(): number {\r\n return this._midtonesExposure;\r\n }\r\n /**\r\n * Sets the midtones Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set midtonesExposure(value: number) {\r\n this._midtonesExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n private _shadowsHue = 30;\r\n private _shadowsDensity = 0;\r\n private _shadowsSaturation = 0;\r\n private _shadowsExposure = 0;\r\n\r\n /**\r\n * Gets the shadows Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get shadowsHue(): number {\r\n return this._shadowsHue;\r\n }\r\n /**\r\n * Sets the shadows Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set shadowsHue(value: number) {\r\n this._shadowsHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get shadowsDensity(): number {\r\n return this._shadowsDensity;\r\n }\r\n /**\r\n * Sets the shadows Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set shadowsDensity(value: number) {\r\n this._shadowsDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get shadowsSaturation(): number {\r\n return this._shadowsSaturation;\r\n }\r\n /**\r\n * Sets the shadows Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set shadowsSaturation(value: number) {\r\n this._shadowsSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get shadowsExposure(): number {\r\n return this._shadowsExposure;\r\n }\r\n /**\r\n * Sets the shadows Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set shadowsExposure(value: number) {\r\n this._shadowsExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n /**\r\n * Returns the class name\r\n * @returns The class name\r\n */\r\n public getClassName(): string {\r\n return \"ColorCurves\";\r\n }\r\n\r\n /**\r\n * Prepare the list of uniforms associated with the ColorCurves effects.\r\n * @param uniformsList The list of uniforms used in the effect\r\n */\r\n public static PrepareUniforms: (uniformsList: string[]) => void = PrepareUniformsForColorCurves;\r\n\r\n /**\r\n * Returns color grading data based on a hue, density, saturation and exposure value.\r\n * @param hue\r\n * @param density\r\n * @param saturation The saturation.\r\n * @param exposure The exposure.\r\n * @param result The result data container.\r\n */\r\n private _getColorGradingDataToRef(hue: number, density: number, saturation: number, exposure: number, result: Color4): void {\r\n if (hue == null) {\r\n return;\r\n }\r\n\r\n hue = ColorCurves._Clamp(hue, 0, 360);\r\n density = ColorCurves._Clamp(density, -100, 100);\r\n saturation = ColorCurves._Clamp(saturation, -100, 100);\r\n exposure = ColorCurves._Clamp(exposure, -100, 100);\r\n\r\n // Remap the slider/config filter density with non-linear mapping and also scale by half\r\n // so that the maximum filter density is only 50% control. This provides fine control\r\n // for small values and reasonable range.\r\n density = ColorCurves._ApplyColorGradingSliderNonlinear(density);\r\n density *= 0.5;\r\n\r\n exposure = ColorCurves._ApplyColorGradingSliderNonlinear(exposure);\r\n\r\n if (density < 0) {\r\n density *= -1;\r\n hue = (hue + 180) % 360;\r\n }\r\n\r\n ColorCurves._FromHSBToRef(hue, density, 50 + 0.25 * exposure, result);\r\n result.scaleToRef(2, result);\r\n result.a = 1 + 0.01 * saturation;\r\n }\r\n\r\n /**\r\n * Takes an input slider value and returns an adjusted value that provides extra control near the centre.\r\n * @param value The input slider value in range [-100,100].\r\n * @returns Adjusted value.\r\n */\r\n private static _ApplyColorGradingSliderNonlinear(value: number): number {\r\n value /= 100;\r\n\r\n let x: number = Math.abs(value);\r\n x = Math.pow(x, 2);\r\n\r\n if (value < 0) {\r\n x *= -1;\r\n }\r\n\r\n x *= 100;\r\n\r\n return x;\r\n }\r\n\r\n /**\r\n * Returns an RGBA Color4 based on Hue, Saturation and Brightness (also referred to as value, HSV).\r\n * @param hue The hue (H) input.\r\n * @param saturation The saturation (S) input.\r\n * @param brightness The brightness (B) input.\r\n * @param result An RGBA color represented as Vector4.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private static _FromHSBToRef(hue: number, saturation: number, brightness: number, result: Color4): void {\r\n let h: number = ColorCurves._Clamp(hue, 0, 360);\r\n const s: number = ColorCurves._Clamp(saturation / 100, 0, 1);\r\n const v: number = ColorCurves._Clamp(brightness / 100, 0, 1);\r\n\r\n if (s === 0) {\r\n result.r = v;\r\n result.g = v;\r\n result.b = v;\r\n } else {\r\n // sector 0 to 5\r\n h /= 60;\r\n const i = Math.floor(h);\r\n\r\n // fractional part of h\r\n const f = h - i;\r\n const p = v * (1 - s);\r\n const q = v * (1 - s * f);\r\n const t = v * (1 - s * (1 - f));\r\n\r\n switch (i) {\r\n case 0:\r\n result.r = v;\r\n result.g = t;\r\n result.b = p;\r\n break;\r\n case 1:\r\n result.r = q;\r\n result.g = v;\r\n result.b = p;\r\n break;\r\n case 2:\r\n result.r = p;\r\n result.g = v;\r\n result.b = t;\r\n break;\r\n case 3:\r\n result.r = p;\r\n result.g = q;\r\n result.b = v;\r\n break;\r\n case 4:\r\n result.r = t;\r\n result.g = p;\r\n result.b = v;\r\n break;\r\n default:\r\n // case 5:\r\n result.r = v;\r\n result.g = p;\r\n result.b = q;\r\n break;\r\n }\r\n }\r\n\r\n result.a = 1;\r\n }\r\n\r\n /**\r\n * Returns a value clamped between min and max\r\n * @param value The value to clamp\r\n * @param min The minimum of value\r\n * @param max The maximum of value\r\n * @returns The clamped value.\r\n */\r\n private static _Clamp(value: number, min: number, max: number): number {\r\n return Math.min(Math.max(value, min), max);\r\n }\r\n\r\n /**\r\n * Clones the current color curve instance.\r\n * @returns The cloned curves\r\n */\r\n public clone(): ColorCurves {\r\n return SerializationHelper.Clone(() => new ColorCurves(), this);\r\n }\r\n\r\n /**\r\n * Serializes the current color curve instance to a json representation.\r\n * @returns a JSON representation\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /** @internal */\r\n public _bind(effect: Effect, positiveUniform = \"vCameraColorCurvePositive\", neutralUniform = \"vCameraColorCurveNeutral\", negativeUniform = \"vCameraColorCurveNegative\"): void {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n\r\n // Fill in global info.\r\n this._getColorGradingDataToRef(this._globalHue, this._globalDensity, this._globalSaturation, this._globalExposure, this._globalCurve);\r\n\r\n // Compute highlights info.\r\n this._getColorGradingDataToRef(this._highlightsHue, this._highlightsDensity, this._highlightsSaturation, this._highlightsExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._highlightsCurve);\r\n\r\n // Compute midtones info.\r\n this._getColorGradingDataToRef(this._midtonesHue, this._midtonesDensity, this._midtonesSaturation, this._midtonesExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._midtonesCurve);\r\n\r\n // Compute shadows info.\r\n this._getColorGradingDataToRef(this._shadowsHue, this._shadowsDensity, this._shadowsSaturation, this._shadowsExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._shadowsCurve);\r\n\r\n // Compute deltas (neutral is midtones).\r\n this._highlightsCurve.subtractToRef(this._midtonesCurve, this._positiveCurve);\r\n this._midtonesCurve.subtractToRef(this._shadowsCurve, this._negativeCurve);\r\n }\r\n\r\n if (effect) {\r\n effect.setFloat4(positiveUniform, this._positiveCurve.r, this._positiveCurve.g, this._positiveCurve.b, this._positiveCurve.a);\r\n effect.setFloat4(neutralUniform, this._midtonesCurve.r, this._midtonesCurve.g, this._midtonesCurve.b, this._midtonesCurve.a);\r\n effect.setFloat4(negativeUniform, this._negativeCurve.r, this._negativeCurve.g, this._negativeCurve.b, this._negativeCurve.a);\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n\r\n/**\r\n * Parses the color curve from a json representation.\r\n * @param source the JSON source to parse\r\n * @returns The parsed curves\r\n */\r\nexport function ColorCurvesParse(source: any): ColorCurves {\r\n return SerializationHelper.Parse(() => new ColorCurves(), source, null, null);\r\n}\r\n\r\n/**\r\n * Binds the color curves to the shader.\r\n * @param colorCurves The color curve to bind\r\n * @param effect The effect to bind to\r\n * @param positiveUniform The positive uniform shader parameter\r\n * @param neutralUniform The neutral uniform shader parameter\r\n * @param negativeUniform The negative uniform shader parameter\r\n */\r\nexport function ColorCurvesBind(\r\n colorCurves: ColorCurves,\r\n effect: Effect,\r\n positiveUniform = \"vCameraColorCurvePositive\",\r\n neutralUniform = \"vCameraColorCurveNeutral\",\r\n negativeUniform = \"vCameraColorCurveNegative\"\r\n): void {\r\n colorCurves._bind(effect, positiveUniform, neutralUniform, negativeUniform);\r\n}\r\n\r\n/**\r\n * Register side effects for colorCurves.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterColorCurves(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n // References the dependencies.\r\n ColorCurves.Bind = ColorCurvesBind;\r\n ColorCurves.Parse = ColorCurvesParse;\r\n\r\n SerializationHelper._ColorCurvesParser = ColorCurvesParse;\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { Color4 } from \"../Maths/math.color.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { PrepareUniformsForColorCurves } from \"./colorCurves.functions\";\r\n\r\n/**\r\n * The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).\r\n * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.\r\n * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;\r\n * corresponding to low luminance, medium luminance, and high luminance areas respectively.\r\n */\r\nexport class ColorCurves {\r\n private _dirty = true;\r\n\r\n private _tempColor = new Color4(0, 0, 0, 0);\r\n\r\n private _globalCurve = new Color4(0, 0, 0, 0);\r\n private _highlightsCurve = new Color4(0, 0, 0, 0);\r\n private _midtonesCurve = new Color4(0, 0, 0, 0);\r\n private _shadowsCurve = new Color4(0, 0, 0, 0);\r\n\r\n private _positiveCurve = new Color4(0, 0, 0, 0);\r\n private _negativeCurve = new Color4(0, 0, 0, 0);\r\n\r\n @serialize()\r\n private _globalHue = 30;\r\n\r\n @serialize()\r\n private _globalDensity = 0;\r\n\r\n @serialize()\r\n private _globalSaturation = 0;\r\n\r\n @serialize()\r\n private _globalExposure = 0;\r\n\r\n /**\r\n * Gets the global Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get globalHue(): number {\r\n return this._globalHue;\r\n }\r\n /**\r\n * Sets the global Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set globalHue(value: number) {\r\n this._globalHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the global Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get globalDensity(): number {\r\n return this._globalDensity;\r\n }\r\n /**\r\n * Sets the global Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set globalDensity(value: number) {\r\n this._globalDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the global Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get globalSaturation(): number {\r\n return this._globalSaturation;\r\n }\r\n /**\r\n * Sets the global Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set globalSaturation(value: number) {\r\n this._globalSaturation = value;\r\n this._dirty = true;\r\n }\r\n\r\n /**\r\n * Gets the global Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get globalExposure(): number {\r\n return this._globalExposure;\r\n }\r\n /**\r\n * Sets the global Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set globalExposure(value: number) {\r\n this._globalExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n @serialize()\r\n private _highlightsHue = 30;\r\n\r\n @serialize()\r\n private _highlightsDensity = 0;\r\n\r\n @serialize()\r\n private _highlightsSaturation = 0;\r\n\r\n @serialize()\r\n private _highlightsExposure = 0;\r\n\r\n /**\r\n * Gets the highlights Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get highlightsHue(): number {\r\n return this._highlightsHue;\r\n }\r\n /**\r\n * Sets the highlights Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set highlightsHue(value: number) {\r\n this._highlightsHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get highlightsDensity(): number {\r\n return this._highlightsDensity;\r\n }\r\n /**\r\n * Sets the highlights Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set highlightsDensity(value: number) {\r\n this._highlightsDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get highlightsSaturation(): number {\r\n return this._highlightsSaturation;\r\n }\r\n /**\r\n * Sets the highlights Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set highlightsSaturation(value: number) {\r\n this._highlightsSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the highlights Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get highlightsExposure(): number {\r\n return this._highlightsExposure;\r\n }\r\n /**\r\n * Sets the highlights Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set highlightsExposure(value: number) {\r\n this._highlightsExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n @serialize()\r\n private _midtonesHue = 30;\r\n\r\n @serialize()\r\n private _midtonesDensity = 0;\r\n\r\n @serialize()\r\n private _midtonesSaturation = 0;\r\n\r\n @serialize()\r\n private _midtonesExposure = 0;\r\n\r\n /**\r\n * Gets the midtones Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get midtonesHue(): number {\r\n return this._midtonesHue;\r\n }\r\n /**\r\n * Sets the midtones Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set midtonesHue(value: number) {\r\n this._midtonesHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get midtonesDensity(): number {\r\n return this._midtonesDensity;\r\n }\r\n /**\r\n * Sets the midtones Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set midtonesDensity(value: number) {\r\n this._midtonesDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get midtonesSaturation(): number {\r\n return this._midtonesSaturation;\r\n }\r\n /**\r\n * Sets the midtones Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set midtonesSaturation(value: number) {\r\n this._midtonesSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the midtones Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get midtonesExposure(): number {\r\n return this._midtonesExposure;\r\n }\r\n /**\r\n * Sets the midtones Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set midtonesExposure(value: number) {\r\n this._midtonesExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n private _shadowsHue = 30;\r\n private _shadowsDensity = 0;\r\n private _shadowsSaturation = 0;\r\n private _shadowsExposure = 0;\r\n\r\n /**\r\n * Gets the shadows Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public get shadowsHue(): number {\r\n return this._shadowsHue;\r\n }\r\n /**\r\n * Sets the shadows Hue value.\r\n * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).\r\n */\r\n public set shadowsHue(value: number) {\r\n this._shadowsHue = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public get shadowsDensity(): number {\r\n return this._shadowsDensity;\r\n }\r\n /**\r\n * Sets the shadows Density value.\r\n * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.\r\n * Values less than zero provide a filter of opposite hue.\r\n */\r\n public set shadowsDensity(value: number) {\r\n this._shadowsDensity = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public get shadowsSaturation(): number {\r\n return this._shadowsSaturation;\r\n }\r\n /**\r\n * Sets the shadows Saturation value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.\r\n */\r\n public set shadowsSaturation(value: number) {\r\n this._shadowsSaturation = value;\r\n this._dirty = true;\r\n }\r\n /**\r\n * Gets the shadows Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public get shadowsExposure(): number {\r\n return this._shadowsExposure;\r\n }\r\n /**\r\n * Sets the shadows Exposure value.\r\n * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.\r\n */\r\n public set shadowsExposure(value: number) {\r\n this._shadowsExposure = value;\r\n this._dirty = true;\r\n }\r\n\r\n /**\r\n * Returns the class name\r\n * @returns The class name\r\n */\r\n public getClassName(): string {\r\n return \"ColorCurves\";\r\n }\r\n\r\n /**\r\n * Prepare the list of uniforms associated with the ColorCurves effects.\r\n * @param uniformsList The list of uniforms used in the effect\r\n */\r\n public static PrepareUniforms: (uniformsList: string[]) => void = PrepareUniformsForColorCurves;\r\n\r\n /**\r\n * Returns color grading data based on a hue, density, saturation and exposure value.\r\n * @param hue\r\n * @param density\r\n * @param saturation The saturation.\r\n * @param exposure The exposure.\r\n * @param result The result data container.\r\n */\r\n private _getColorGradingDataToRef(hue: number, density: number, saturation: number, exposure: number, result: Color4): void {\r\n if (hue == null) {\r\n return;\r\n }\r\n\r\n hue = ColorCurves._Clamp(hue, 0, 360);\r\n density = ColorCurves._Clamp(density, -100, 100);\r\n saturation = ColorCurves._Clamp(saturation, -100, 100);\r\n exposure = ColorCurves._Clamp(exposure, -100, 100);\r\n\r\n // Remap the slider/config filter density with non-linear mapping and also scale by half\r\n // so that the maximum filter density is only 50% control. This provides fine control\r\n // for small values and reasonable range.\r\n density = ColorCurves._ApplyColorGradingSliderNonlinear(density);\r\n density *= 0.5;\r\n\r\n exposure = ColorCurves._ApplyColorGradingSliderNonlinear(exposure);\r\n\r\n if (density < 0) {\r\n density *= -1;\r\n hue = (hue + 180) % 360;\r\n }\r\n\r\n ColorCurves._FromHSBToRef(hue, density, 50 + 0.25 * exposure, result);\r\n result.scaleToRef(2, result);\r\n result.a = 1 + 0.01 * saturation;\r\n }\r\n\r\n /**\r\n * Takes an input slider value and returns an adjusted value that provides extra control near the centre.\r\n * @param value The input slider value in range [-100,100].\r\n * @returns Adjusted value.\r\n */\r\n private static _ApplyColorGradingSliderNonlinear(value: number): number {\r\n value /= 100;\r\n\r\n let x: number = Math.abs(value);\r\n x = Math.pow(x, 2);\r\n\r\n if (value < 0) {\r\n x *= -1;\r\n }\r\n\r\n x *= 100;\r\n\r\n return x;\r\n }\r\n\r\n /**\r\n * Returns an RGBA Color4 based on Hue, Saturation and Brightness (also referred to as value, HSV).\r\n * @param hue The hue (H) input.\r\n * @param saturation The saturation (S) input.\r\n * @param brightness The brightness (B) input.\r\n * @param result An RGBA color represented as Vector4.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private static _FromHSBToRef(hue: number, saturation: number, brightness: number, result: Color4): void {\r\n let h: number = ColorCurves._Clamp(hue, 0, 360);\r\n const s: number = ColorCurves._Clamp(saturation / 100, 0, 1);\r\n const v: number = ColorCurves._Clamp(brightness / 100, 0, 1);\r\n\r\n if (s === 0) {\r\n result.r = v;\r\n result.g = v;\r\n result.b = v;\r\n } else {\r\n // sector 0 to 5\r\n h /= 60;\r\n const i = Math.floor(h);\r\n\r\n // fractional part of h\r\n const f = h - i;\r\n const p = v * (1 - s);\r\n const q = v * (1 - s * f);\r\n const t = v * (1 - s * (1 - f));\r\n\r\n switch (i) {\r\n case 0:\r\n result.r = v;\r\n result.g = t;\r\n result.b = p;\r\n break;\r\n case 1:\r\n result.r = q;\r\n result.g = v;\r\n result.b = p;\r\n break;\r\n case 2:\r\n result.r = p;\r\n result.g = v;\r\n result.b = t;\r\n break;\r\n case 3:\r\n result.r = p;\r\n result.g = q;\r\n result.b = v;\r\n break;\r\n case 4:\r\n result.r = t;\r\n result.g = p;\r\n result.b = v;\r\n break;\r\n default:\r\n // case 5:\r\n result.r = v;\r\n result.g = p;\r\n result.b = q;\r\n break;\r\n }\r\n }\r\n\r\n result.a = 1;\r\n }\r\n\r\n /**\r\n * Returns a value clamped between min and max\r\n * @param value The value to clamp\r\n * @param min The minimum of value\r\n * @param max The maximum of value\r\n * @returns The clamped value.\r\n */\r\n private static _Clamp(value: number, min: number, max: number): number {\r\n return Math.min(Math.max(value, min), max);\r\n }\r\n\r\n /**\r\n * Clones the current color curve instance.\r\n * @returns The cloned curves\r\n */\r\n public clone(): ColorCurves {\r\n return SerializationHelper.Clone(() => new ColorCurves(), this);\r\n }\r\n\r\n /**\r\n * Serializes the current color curve instance to a json representation.\r\n * @returns a JSON representation\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /** @internal */\r\n public _bind(effect: Effect, positiveUniform = \"vCameraColorCurvePositive\", neutralUniform = \"vCameraColorCurveNeutral\", negativeUniform = \"vCameraColorCurveNegative\"): void {\r\n if (this._dirty) {\r\n this._dirty = false;\r\n\r\n // Fill in global info.\r\n this._getColorGradingDataToRef(this._globalHue, this._globalDensity, this._globalSaturation, this._globalExposure, this._globalCurve);\r\n\r\n // Compute highlights info.\r\n this._getColorGradingDataToRef(this._highlightsHue, this._highlightsDensity, this._highlightsSaturation, this._highlightsExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._highlightsCurve);\r\n\r\n // Compute midtones info.\r\n this._getColorGradingDataToRef(this._midtonesHue, this._midtonesDensity, this._midtonesSaturation, this._midtonesExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._midtonesCurve);\r\n\r\n // Compute shadows info.\r\n this._getColorGradingDataToRef(this._shadowsHue, this._shadowsDensity, this._shadowsSaturation, this._shadowsExposure, this._tempColor);\r\n this._tempColor.multiplyToRef(this._globalCurve, this._shadowsCurve);\r\n\r\n // Compute deltas (neutral is midtones).\r\n this._highlightsCurve.subtractToRef(this._midtonesCurve, this._positiveCurve);\r\n this._midtonesCurve.subtractToRef(this._shadowsCurve, this._negativeCurve);\r\n }\r\n\r\n if (effect) {\r\n effect.setFloat4(positiveUniform, this._positiveCurve.r, this._positiveCurve.g, this._positiveCurve.b, this._positiveCurve.a);\r\n effect.setFloat4(neutralUniform, this._midtonesCurve.r, this._midtonesCurve.g, this._midtonesCurve.b, this._midtonesCurve.a);\r\n effect.setFloat4(negativeUniform, this._negativeCurve.r, this._negativeCurve.g, this._negativeCurve.b, this._negativeCurve.a);\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n\r\n/**\r\n * Parses the color curve from a json representation.\r\n * @param source the JSON source to parse\r\n * @returns The parsed curves\r\n */\r\nexport function ColorCurvesParse(source: any): ColorCurves {\r\n return SerializationHelper.Parse(() => new ColorCurves(), source, null, null);\r\n}\r\n\r\n/**\r\n * Binds the color curves to the shader.\r\n * @param colorCurves The color curve to bind\r\n * @param effect The effect to bind to\r\n * @param positiveUniform The positive uniform shader parameter\r\n * @param neutralUniform The neutral uniform shader parameter\r\n * @param negativeUniform The negative uniform shader parameter\r\n */\r\nexport function ColorCurvesBind(\r\n colorCurves: ColorCurves,\r\n effect: Effect,\r\n positiveUniform = \"vCameraColorCurvePositive\",\r\n neutralUniform = \"vCameraColorCurveNeutral\",\r\n negativeUniform = \"vCameraColorCurveNegative\"\r\n): void {\r\n colorCurves._bind(effect, positiveUniform, neutralUniform, negativeUniform);\r\n}\r\n\r\n/**\r\n * Register side effects for colorCurves.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterColorCurves(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n // References the dependencies.\r\n ColorCurves.Bind = ColorCurvesBind;\r\n ColorCurves.Parse = ColorCurvesParse;\r\n\r\n SerializationHelper._ColorCurvesParser = ColorCurvesParse;\r\n}\r\n"]}
@@ -1,5 +1,4 @@
1
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  /** This file must only contain pure code and pure imports */
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- var _a, _b, _c;
3
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  import { Observable } from "../Misc/observable.pure.js";
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3
 
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  import { Logger } from "../Misc/logger.js";
@@ -1239,10 +1238,4 @@ Effect.ShadersStore = EngineShaderStore.ShadersStore;
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  * Store of each included file for a shader (The can be looked up using effect.key)
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  */
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  Effect.IncludesShadersStore = EngineShaderStore.IncludesShadersStore;
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- // #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs`
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- import { _MissingSideEffect } from "../Misc/devTools.js";
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- (_a = Effect.prototype).setDepthStencilTexture ?? (_a.setDepthStencilTexture = _MissingSideEffect("Effect", "setDepthStencilTexture"));
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- (_b = Effect.prototype).setTextureFromPostProcess ?? (_b.setTextureFromPostProcess = _MissingSideEffect("Effect", "setTextureFromPostProcess"));
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- (_c = Effect.prototype).setTextureFromPostProcessOutput ?? (_c.setTextureFromPostProcessOutput = _MissingSideEffect("Effect", "setTextureFromPostProcessOutput"));
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- // #endregion GENERATED_SIDE_EFFECT_STUBS
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  //# sourceMappingURL=effect.pure.js.map