@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
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- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize } from "../Misc/decorators.js";
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4
  import { Color4 } from "../Maths/math.color.pure.js";
5
5
  import { SerializationHelper } from "../Misc/decorators.serialization.js";
@@ -10,486 +10,519 @@ import { PrepareUniformsForColorCurves } from "./colorCurves.functions.js";
10
10
  * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
11
11
  * corresponding to low luminance, medium luminance, and high luminance areas respectively.
12
12
  */
13
- export class ColorCurves {
14
- constructor() {
15
- this._dirty = true;
16
- this._tempColor = new Color4(0, 0, 0, 0);
17
- this._globalCurve = new Color4(0, 0, 0, 0);
18
- this._highlightsCurve = new Color4(0, 0, 0, 0);
19
- this._midtonesCurve = new Color4(0, 0, 0, 0);
20
- this._shadowsCurve = new Color4(0, 0, 0, 0);
21
- this._positiveCurve = new Color4(0, 0, 0, 0);
22
- this._negativeCurve = new Color4(0, 0, 0, 0);
23
- this._globalHue = 30;
24
- this._globalDensity = 0;
25
- this._globalSaturation = 0;
26
- this._globalExposure = 0;
27
- this._highlightsHue = 30;
28
- this._highlightsDensity = 0;
29
- this._highlightsSaturation = 0;
30
- this._highlightsExposure = 0;
31
- this._midtonesHue = 30;
32
- this._midtonesDensity = 0;
33
- this._midtonesSaturation = 0;
34
- this._midtonesExposure = 0;
35
- this._shadowsHue = 30;
36
- this._shadowsDensity = 0;
37
- this._shadowsSaturation = 0;
38
- this._shadowsExposure = 0;
39
- }
40
- /**
41
- * Gets the global Hue value.
42
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
43
- */
44
- get globalHue() {
45
- return this._globalHue;
46
- }
47
- /**
48
- * Sets the global Hue value.
49
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
50
- */
51
- set globalHue(value) {
52
- this._globalHue = value;
53
- this._dirty = true;
54
- }
55
- /**
56
- * Gets the global Density value.
57
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
58
- * Values less than zero provide a filter of opposite hue.
59
- */
60
- get globalDensity() {
61
- return this._globalDensity;
62
- }
63
- /**
64
- * Sets the global Density value.
65
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
66
- * Values less than zero provide a filter of opposite hue.
67
- */
68
- set globalDensity(value) {
69
- this._globalDensity = value;
70
- this._dirty = true;
71
- }
72
- /**
73
- * Gets the global Saturation value.
74
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
75
- */
76
- get globalSaturation() {
77
- return this._globalSaturation;
78
- }
79
- /**
80
- * Sets the global Saturation value.
81
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
82
- */
83
- set globalSaturation(value) {
84
- this._globalSaturation = value;
85
- this._dirty = true;
86
- }
87
- /**
88
- * Gets the global Exposure value.
89
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
90
- */
91
- get globalExposure() {
92
- return this._globalExposure;
93
- }
94
- /**
95
- * Sets the global Exposure value.
96
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
97
- */
98
- set globalExposure(value) {
99
- this._globalExposure = value;
100
- this._dirty = true;
101
- }
102
- /**
103
- * Gets the highlights Hue value.
104
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
105
- */
106
- get highlightsHue() {
107
- return this._highlightsHue;
108
- }
109
- /**
110
- * Sets the highlights Hue value.
111
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
112
- */
113
- set highlightsHue(value) {
114
- this._highlightsHue = value;
115
- this._dirty = true;
116
- }
117
- /**
118
- * Gets the highlights Density value.
119
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
120
- * Values less than zero provide a filter of opposite hue.
121
- */
122
- get highlightsDensity() {
123
- return this._highlightsDensity;
124
- }
125
- /**
126
- * Sets the highlights Density value.
127
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
128
- * Values less than zero provide a filter of opposite hue.
129
- */
130
- set highlightsDensity(value) {
131
- this._highlightsDensity = value;
132
- this._dirty = true;
133
- }
134
- /**
135
- * Gets the highlights Saturation value.
136
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
137
- */
138
- get highlightsSaturation() {
139
- return this._highlightsSaturation;
140
- }
141
- /**
142
- * Sets the highlights Saturation value.
143
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
144
- */
145
- set highlightsSaturation(value) {
146
- this._highlightsSaturation = value;
147
- this._dirty = true;
148
- }
149
- /**
150
- * Gets the highlights Exposure value.
151
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
152
- */
153
- get highlightsExposure() {
154
- return this._highlightsExposure;
155
- }
156
- /**
157
- * Sets the highlights Exposure value.
158
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
159
- */
160
- set highlightsExposure(value) {
161
- this._highlightsExposure = value;
162
- this._dirty = true;
163
- }
164
- /**
165
- * Gets the midtones Hue value.
166
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
167
- */
168
- get midtonesHue() {
169
- return this._midtonesHue;
170
- }
171
- /**
172
- * Sets the midtones Hue value.
173
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
174
- */
175
- set midtonesHue(value) {
176
- this._midtonesHue = value;
177
- this._dirty = true;
178
- }
179
- /**
180
- * Gets the midtones Density value.
181
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
182
- * Values less than zero provide a filter of opposite hue.
183
- */
184
- get midtonesDensity() {
185
- return this._midtonesDensity;
186
- }
187
- /**
188
- * Sets the midtones Density value.
189
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
190
- * Values less than zero provide a filter of opposite hue.
191
- */
192
- set midtonesDensity(value) {
193
- this._midtonesDensity = value;
194
- this._dirty = true;
195
- }
196
- /**
197
- * Gets the midtones Saturation value.
198
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
199
- */
200
- get midtonesSaturation() {
201
- return this._midtonesSaturation;
202
- }
203
- /**
204
- * Sets the midtones Saturation value.
205
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
206
- */
207
- set midtonesSaturation(value) {
208
- this._midtonesSaturation = value;
209
- this._dirty = true;
210
- }
211
- /**
212
- * Gets the midtones Exposure value.
213
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
214
- */
215
- get midtonesExposure() {
216
- return this._midtonesExposure;
217
- }
218
- /**
219
- * Sets the midtones Exposure value.
220
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
221
- */
222
- set midtonesExposure(value) {
223
- this._midtonesExposure = value;
224
- this._dirty = true;
225
- }
226
- /**
227
- * Gets the shadows Hue value.
228
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
229
- */
230
- get shadowsHue() {
231
- return this._shadowsHue;
232
- }
233
- /**
234
- * Sets the shadows Hue value.
235
- * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
236
- */
237
- set shadowsHue(value) {
238
- this._shadowsHue = value;
239
- this._dirty = true;
240
- }
241
- /**
242
- * Gets the shadows Density value.
243
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
244
- * Values less than zero provide a filter of opposite hue.
245
- */
246
- get shadowsDensity() {
247
- return this._shadowsDensity;
248
- }
249
- /**
250
- * Sets the shadows Density value.
251
- * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
252
- * Values less than zero provide a filter of opposite hue.
253
- */
254
- set shadowsDensity(value) {
255
- this._shadowsDensity = value;
256
- this._dirty = true;
257
- }
258
- /**
259
- * Gets the shadows Saturation value.
260
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
261
- */
262
- get shadowsSaturation() {
263
- return this._shadowsSaturation;
264
- }
265
- /**
266
- * Sets the shadows Saturation value.
267
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
268
- */
269
- set shadowsSaturation(value) {
270
- this._shadowsSaturation = value;
271
- this._dirty = true;
272
- }
273
- /**
274
- * Gets the shadows Exposure value.
275
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
276
- */
277
- get shadowsExposure() {
278
- return this._shadowsExposure;
279
- }
280
- /**
281
- * Sets the shadows Exposure value.
282
- * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
283
- */
284
- set shadowsExposure(value) {
285
- this._shadowsExposure = value;
286
- this._dirty = true;
287
- }
288
- /**
289
- * Returns the class name
290
- * @returns The class name
291
- */
292
- getClassName() {
293
- return "ColorCurves";
294
- }
295
- /**
296
- * Returns color grading data based on a hue, density, saturation and exposure value.
297
- * @param hue
298
- * @param density
299
- * @param saturation The saturation.
300
- * @param exposure The exposure.
301
- * @param result The result data container.
302
- */
303
- _getColorGradingDataToRef(hue, density, saturation, exposure, result) {
304
- if (hue == null) {
305
- return;
306
- }
307
- hue = ColorCurves._Clamp(hue, 0, 360);
308
- density = ColorCurves._Clamp(density, -100, 100);
309
- saturation = ColorCurves._Clamp(saturation, -100, 100);
310
- exposure = ColorCurves._Clamp(exposure, -100, 100);
311
- // Remap the slider/config filter density with non-linear mapping and also scale by half
312
- // so that the maximum filter density is only 50% control. This provides fine control
313
- // for small values and reasonable range.
314
- density = ColorCurves._ApplyColorGradingSliderNonlinear(density);
315
- density *= 0.5;
316
- exposure = ColorCurves._ApplyColorGradingSliderNonlinear(exposure);
317
- if (density < 0) {
318
- density *= -1;
319
- hue = (hue + 180) % 360;
320
- }
321
- ColorCurves._FromHSBToRef(hue, density, 50 + 0.25 * exposure, result);
322
- result.scaleToRef(2, result);
323
- result.a = 1 + 0.01 * saturation;
324
- }
325
- /**
326
- * Takes an input slider value and returns an adjusted value that provides extra control near the centre.
327
- * @param value The input slider value in range [-100,100].
328
- * @returns Adjusted value.
329
- */
330
- static _ApplyColorGradingSliderNonlinear(value) {
331
- value /= 100;
332
- let x = Math.abs(value);
333
- x = Math.pow(x, 2);
334
- if (value < 0) {
335
- x *= -1;
336
- }
337
- x *= 100;
338
- return x;
339
- }
340
- /**
341
- * Returns an RGBA Color4 based on Hue, Saturation and Brightness (also referred to as value, HSV).
342
- * @param hue The hue (H) input.
343
- * @param saturation The saturation (S) input.
344
- * @param brightness The brightness (B) input.
345
- * @param result An RGBA color represented as Vector4.
346
- */
347
- // eslint-disable-next-line @typescript-eslint/naming-convention
348
- static _FromHSBToRef(hue, saturation, brightness, result) {
349
- let h = ColorCurves._Clamp(hue, 0, 360);
350
- const s = ColorCurves._Clamp(saturation / 100, 0, 1);
351
- const v = ColorCurves._Clamp(brightness / 100, 0, 1);
352
- if (s === 0) {
353
- result.r = v;
354
- result.g = v;
355
- result.b = v;
356
- }
357
- else {
358
- // sector 0 to 5
359
- h /= 60;
360
- const i = Math.floor(h);
361
- // fractional part of h
362
- const f = h - i;
363
- const p = v * (1 - s);
364
- const q = v * (1 - s * f);
365
- const t = v * (1 - s * (1 - f));
366
- switch (i) {
367
- case 0:
13
+ let ColorCurves = (() => {
14
+ var _a;
15
+ let __globalHue_decorators;
16
+ let __globalHue_initializers = [];
17
+ let __globalHue_extraInitializers = [];
18
+ let __globalDensity_decorators;
19
+ let __globalDensity_initializers = [];
20
+ let __globalDensity_extraInitializers = [];
21
+ let __globalSaturation_decorators;
22
+ let __globalSaturation_initializers = [];
23
+ let __globalSaturation_extraInitializers = [];
24
+ let __globalExposure_decorators;
25
+ let __globalExposure_initializers = [];
26
+ let __globalExposure_extraInitializers = [];
27
+ let __highlightsHue_decorators;
28
+ let __highlightsHue_initializers = [];
29
+ let __highlightsHue_extraInitializers = [];
30
+ let __highlightsDensity_decorators;
31
+ let __highlightsDensity_initializers = [];
32
+ let __highlightsDensity_extraInitializers = [];
33
+ let __highlightsSaturation_decorators;
34
+ let __highlightsSaturation_initializers = [];
35
+ let __highlightsSaturation_extraInitializers = [];
36
+ let __highlightsExposure_decorators;
37
+ let __highlightsExposure_initializers = [];
38
+ let __highlightsExposure_extraInitializers = [];
39
+ let __midtonesHue_decorators;
40
+ let __midtonesHue_initializers = [];
41
+ let __midtonesHue_extraInitializers = [];
42
+ let __midtonesDensity_decorators;
43
+ let __midtonesDensity_initializers = [];
44
+ let __midtonesDensity_extraInitializers = [];
45
+ let __midtonesSaturation_decorators;
46
+ let __midtonesSaturation_initializers = [];
47
+ let __midtonesSaturation_extraInitializers = [];
48
+ let __midtonesExposure_decorators;
49
+ let __midtonesExposure_initializers = [];
50
+ let __midtonesExposure_extraInitializers = [];
51
+ return _a = class ColorCurves {
52
+ constructor() {
53
+ this._dirty = true;
54
+ this._tempColor = new Color4(0, 0, 0, 0);
55
+ this._globalCurve = new Color4(0, 0, 0, 0);
56
+ this._highlightsCurve = new Color4(0, 0, 0, 0);
57
+ this._midtonesCurve = new Color4(0, 0, 0, 0);
58
+ this._shadowsCurve = new Color4(0, 0, 0, 0);
59
+ this._positiveCurve = new Color4(0, 0, 0, 0);
60
+ this._negativeCurve = new Color4(0, 0, 0, 0);
61
+ this._globalHue = __runInitializers(this, __globalHue_initializers, 30);
62
+ this._globalDensity = (__runInitializers(this, __globalHue_extraInitializers), __runInitializers(this, __globalDensity_initializers, 0));
63
+ this._globalSaturation = (__runInitializers(this, __globalDensity_extraInitializers), __runInitializers(this, __globalSaturation_initializers, 0));
64
+ this._globalExposure = (__runInitializers(this, __globalSaturation_extraInitializers), __runInitializers(this, __globalExposure_initializers, 0));
65
+ this._highlightsHue = (__runInitializers(this, __globalExposure_extraInitializers), __runInitializers(this, __highlightsHue_initializers, 30));
66
+ this._highlightsDensity = (__runInitializers(this, __highlightsHue_extraInitializers), __runInitializers(this, __highlightsDensity_initializers, 0));
67
+ this._highlightsSaturation = (__runInitializers(this, __highlightsDensity_extraInitializers), __runInitializers(this, __highlightsSaturation_initializers, 0));
68
+ this._highlightsExposure = (__runInitializers(this, __highlightsSaturation_extraInitializers), __runInitializers(this, __highlightsExposure_initializers, 0));
69
+ this._midtonesHue = (__runInitializers(this, __highlightsExposure_extraInitializers), __runInitializers(this, __midtonesHue_initializers, 30));
70
+ this._midtonesDensity = (__runInitializers(this, __midtonesHue_extraInitializers), __runInitializers(this, __midtonesDensity_initializers, 0));
71
+ this._midtonesSaturation = (__runInitializers(this, __midtonesDensity_extraInitializers), __runInitializers(this, __midtonesSaturation_initializers, 0));
72
+ this._midtonesExposure = (__runInitializers(this, __midtonesSaturation_extraInitializers), __runInitializers(this, __midtonesExposure_initializers, 0));
73
+ this._shadowsHue = (__runInitializers(this, __midtonesExposure_extraInitializers), 30);
74
+ this._shadowsDensity = 0;
75
+ this._shadowsSaturation = 0;
76
+ this._shadowsExposure = 0;
77
+ }
78
+ /**
79
+ * Gets the global Hue value.
80
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
81
+ */
82
+ get globalHue() {
83
+ return this._globalHue;
84
+ }
85
+ /**
86
+ * Sets the global Hue value.
87
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
88
+ */
89
+ set globalHue(value) {
90
+ this._globalHue = value;
91
+ this._dirty = true;
92
+ }
93
+ /**
94
+ * Gets the global Density value.
95
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
96
+ * Values less than zero provide a filter of opposite hue.
97
+ */
98
+ get globalDensity() {
99
+ return this._globalDensity;
100
+ }
101
+ /**
102
+ * Sets the global Density value.
103
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
104
+ * Values less than zero provide a filter of opposite hue.
105
+ */
106
+ set globalDensity(value) {
107
+ this._globalDensity = value;
108
+ this._dirty = true;
109
+ }
110
+ /**
111
+ * Gets the global Saturation value.
112
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
113
+ */
114
+ get globalSaturation() {
115
+ return this._globalSaturation;
116
+ }
117
+ /**
118
+ * Sets the global Saturation value.
119
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
120
+ */
121
+ set globalSaturation(value) {
122
+ this._globalSaturation = value;
123
+ this._dirty = true;
124
+ }
125
+ /**
126
+ * Gets the global Exposure value.
127
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
128
+ */
129
+ get globalExposure() {
130
+ return this._globalExposure;
131
+ }
132
+ /**
133
+ * Sets the global Exposure value.
134
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
135
+ */
136
+ set globalExposure(value) {
137
+ this._globalExposure = value;
138
+ this._dirty = true;
139
+ }
140
+ /**
141
+ * Gets the highlights Hue value.
142
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
143
+ */
144
+ get highlightsHue() {
145
+ return this._highlightsHue;
146
+ }
147
+ /**
148
+ * Sets the highlights Hue value.
149
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
150
+ */
151
+ set highlightsHue(value) {
152
+ this._highlightsHue = value;
153
+ this._dirty = true;
154
+ }
155
+ /**
156
+ * Gets the highlights Density value.
157
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
158
+ * Values less than zero provide a filter of opposite hue.
159
+ */
160
+ get highlightsDensity() {
161
+ return this._highlightsDensity;
162
+ }
163
+ /**
164
+ * Sets the highlights Density value.
165
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
166
+ * Values less than zero provide a filter of opposite hue.
167
+ */
168
+ set highlightsDensity(value) {
169
+ this._highlightsDensity = value;
170
+ this._dirty = true;
171
+ }
172
+ /**
173
+ * Gets the highlights Saturation value.
174
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
175
+ */
176
+ get highlightsSaturation() {
177
+ return this._highlightsSaturation;
178
+ }
179
+ /**
180
+ * Sets the highlights Saturation value.
181
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
182
+ */
183
+ set highlightsSaturation(value) {
184
+ this._highlightsSaturation = value;
185
+ this._dirty = true;
186
+ }
187
+ /**
188
+ * Gets the highlights Exposure value.
189
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
190
+ */
191
+ get highlightsExposure() {
192
+ return this._highlightsExposure;
193
+ }
194
+ /**
195
+ * Sets the highlights Exposure value.
196
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
197
+ */
198
+ set highlightsExposure(value) {
199
+ this._highlightsExposure = value;
200
+ this._dirty = true;
201
+ }
202
+ /**
203
+ * Gets the midtones Hue value.
204
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
205
+ */
206
+ get midtonesHue() {
207
+ return this._midtonesHue;
208
+ }
209
+ /**
210
+ * Sets the midtones Hue value.
211
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
212
+ */
213
+ set midtonesHue(value) {
214
+ this._midtonesHue = value;
215
+ this._dirty = true;
216
+ }
217
+ /**
218
+ * Gets the midtones Density value.
219
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
220
+ * Values less than zero provide a filter of opposite hue.
221
+ */
222
+ get midtonesDensity() {
223
+ return this._midtonesDensity;
224
+ }
225
+ /**
226
+ * Sets the midtones Density value.
227
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
228
+ * Values less than zero provide a filter of opposite hue.
229
+ */
230
+ set midtonesDensity(value) {
231
+ this._midtonesDensity = value;
232
+ this._dirty = true;
233
+ }
234
+ /**
235
+ * Gets the midtones Saturation value.
236
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
237
+ */
238
+ get midtonesSaturation() {
239
+ return this._midtonesSaturation;
240
+ }
241
+ /**
242
+ * Sets the midtones Saturation value.
243
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
244
+ */
245
+ set midtonesSaturation(value) {
246
+ this._midtonesSaturation = value;
247
+ this._dirty = true;
248
+ }
249
+ /**
250
+ * Gets the midtones Exposure value.
251
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
252
+ */
253
+ get midtonesExposure() {
254
+ return this._midtonesExposure;
255
+ }
256
+ /**
257
+ * Sets the midtones Exposure value.
258
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
259
+ */
260
+ set midtonesExposure(value) {
261
+ this._midtonesExposure = value;
262
+ this._dirty = true;
263
+ }
264
+ /**
265
+ * Gets the shadows Hue value.
266
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
267
+ */
268
+ get shadowsHue() {
269
+ return this._shadowsHue;
270
+ }
271
+ /**
272
+ * Sets the shadows Hue value.
273
+ * The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
274
+ */
275
+ set shadowsHue(value) {
276
+ this._shadowsHue = value;
277
+ this._dirty = true;
278
+ }
279
+ /**
280
+ * Gets the shadows Density value.
281
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
282
+ * Values less than zero provide a filter of opposite hue.
283
+ */
284
+ get shadowsDensity() {
285
+ return this._shadowsDensity;
286
+ }
287
+ /**
288
+ * Sets the shadows Density value.
289
+ * The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
290
+ * Values less than zero provide a filter of opposite hue.
291
+ */
292
+ set shadowsDensity(value) {
293
+ this._shadowsDensity = value;
294
+ this._dirty = true;
295
+ }
296
+ /**
297
+ * Gets the shadows Saturation value.
298
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
299
+ */
300
+ get shadowsSaturation() {
301
+ return this._shadowsSaturation;
302
+ }
303
+ /**
304
+ * Sets the shadows Saturation value.
305
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
306
+ */
307
+ set shadowsSaturation(value) {
308
+ this._shadowsSaturation = value;
309
+ this._dirty = true;
310
+ }
311
+ /**
312
+ * Gets the shadows Exposure value.
313
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
314
+ */
315
+ get shadowsExposure() {
316
+ return this._shadowsExposure;
317
+ }
318
+ /**
319
+ * Sets the shadows Exposure value.
320
+ * This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
321
+ */
322
+ set shadowsExposure(value) {
323
+ this._shadowsExposure = value;
324
+ this._dirty = true;
325
+ }
326
+ /**
327
+ * Returns the class name
328
+ * @returns The class name
329
+ */
330
+ getClassName() {
331
+ return "ColorCurves";
332
+ }
333
+ /**
334
+ * Returns color grading data based on a hue, density, saturation and exposure value.
335
+ * @param hue
336
+ * @param density
337
+ * @param saturation The saturation.
338
+ * @param exposure The exposure.
339
+ * @param result The result data container.
340
+ */
341
+ _getColorGradingDataToRef(hue, density, saturation, exposure, result) {
342
+ if (hue == null) {
343
+ return;
344
+ }
345
+ hue = _a._Clamp(hue, 0, 360);
346
+ density = _a._Clamp(density, -100, 100);
347
+ saturation = _a._Clamp(saturation, -100, 100);
348
+ exposure = _a._Clamp(exposure, -100, 100);
349
+ // Remap the slider/config filter density with non-linear mapping and also scale by half
350
+ // so that the maximum filter density is only 50% control. This provides fine control
351
+ // for small values and reasonable range.
352
+ density = _a._ApplyColorGradingSliderNonlinear(density);
353
+ density *= 0.5;
354
+ exposure = _a._ApplyColorGradingSliderNonlinear(exposure);
355
+ if (density < 0) {
356
+ density *= -1;
357
+ hue = (hue + 180) % 360;
358
+ }
359
+ _a._FromHSBToRef(hue, density, 50 + 0.25 * exposure, result);
360
+ result.scaleToRef(2, result);
361
+ result.a = 1 + 0.01 * saturation;
362
+ }
363
+ /**
364
+ * Takes an input slider value and returns an adjusted value that provides extra control near the centre.
365
+ * @param value The input slider value in range [-100,100].
366
+ * @returns Adjusted value.
367
+ */
368
+ static _ApplyColorGradingSliderNonlinear(value) {
369
+ value /= 100;
370
+ let x = Math.abs(value);
371
+ x = Math.pow(x, 2);
372
+ if (value < 0) {
373
+ x *= -1;
374
+ }
375
+ x *= 100;
376
+ return x;
377
+ }
378
+ /**
379
+ * Returns an RGBA Color4 based on Hue, Saturation and Brightness (also referred to as value, HSV).
380
+ * @param hue The hue (H) input.
381
+ * @param saturation The saturation (S) input.
382
+ * @param brightness The brightness (B) input.
383
+ * @param result An RGBA color represented as Vector4.
384
+ */
385
+ // eslint-disable-next-line @typescript-eslint/naming-convention
386
+ static _FromHSBToRef(hue, saturation, brightness, result) {
387
+ let h = _a._Clamp(hue, 0, 360);
388
+ const s = _a._Clamp(saturation / 100, 0, 1);
389
+ const v = _a._Clamp(brightness / 100, 0, 1);
390
+ if (s === 0) {
368
391
  result.r = v;
369
- result.g = t;
370
- result.b = p;
371
- break;
372
- case 1:
373
- result.r = q;
374
392
  result.g = v;
375
- result.b = p;
376
- break;
377
- case 2:
378
- result.r = p;
379
- result.g = v;
380
- result.b = t;
381
- break;
382
- case 3:
383
- result.r = p;
384
- result.g = q;
385
- result.b = v;
386
- break;
387
- case 4:
388
- result.r = t;
389
- result.g = p;
390
393
  result.b = v;
391
- break;
392
- default:
393
- // case 5:
394
- result.r = v;
395
- result.g = p;
396
- result.b = q;
397
- break;
394
+ }
395
+ else {
396
+ // sector 0 to 5
397
+ h /= 60;
398
+ const i = Math.floor(h);
399
+ // fractional part of h
400
+ const f = h - i;
401
+ const p = v * (1 - s);
402
+ const q = v * (1 - s * f);
403
+ const t = v * (1 - s * (1 - f));
404
+ switch (i) {
405
+ case 0:
406
+ result.r = v;
407
+ result.g = t;
408
+ result.b = p;
409
+ break;
410
+ case 1:
411
+ result.r = q;
412
+ result.g = v;
413
+ result.b = p;
414
+ break;
415
+ case 2:
416
+ result.r = p;
417
+ result.g = v;
418
+ result.b = t;
419
+ break;
420
+ case 3:
421
+ result.r = p;
422
+ result.g = q;
423
+ result.b = v;
424
+ break;
425
+ case 4:
426
+ result.r = t;
427
+ result.g = p;
428
+ result.b = v;
429
+ break;
430
+ default:
431
+ // case 5:
432
+ result.r = v;
433
+ result.g = p;
434
+ result.b = q;
435
+ break;
436
+ }
437
+ }
438
+ result.a = 1;
398
439
  }
399
- }
400
- result.a = 1;
401
- }
402
- /**
403
- * Returns a value clamped between min and max
404
- * @param value The value to clamp
405
- * @param min The minimum of value
406
- * @param max The maximum of value
407
- * @returns The clamped value.
408
- */
409
- static _Clamp(value, min, max) {
410
- return Math.min(Math.max(value, min), max);
411
- }
412
- /**
413
- * Clones the current color curve instance.
414
- * @returns The cloned curves
415
- */
416
- clone() {
417
- return SerializationHelper.Clone(() => new ColorCurves(), this);
418
- }
419
- /**
420
- * Serializes the current color curve instance to a json representation.
421
- * @returns a JSON representation
422
- */
423
- serialize() {
424
- return SerializationHelper.Serialize(this);
425
- }
426
- /** @internal */
427
- _bind(effect, positiveUniform = "vCameraColorCurvePositive", neutralUniform = "vCameraColorCurveNeutral", negativeUniform = "vCameraColorCurveNegative") {
428
- if (this._dirty) {
429
- this._dirty = false;
430
- // Fill in global info.
431
- this._getColorGradingDataToRef(this._globalHue, this._globalDensity, this._globalSaturation, this._globalExposure, this._globalCurve);
432
- // Compute highlights info.
433
- this._getColorGradingDataToRef(this._highlightsHue, this._highlightsDensity, this._highlightsSaturation, this._highlightsExposure, this._tempColor);
434
- this._tempColor.multiplyToRef(this._globalCurve, this._highlightsCurve);
435
- // Compute midtones info.
436
- this._getColorGradingDataToRef(this._midtonesHue, this._midtonesDensity, this._midtonesSaturation, this._midtonesExposure, this._tempColor);
437
- this._tempColor.multiplyToRef(this._globalCurve, this._midtonesCurve);
438
- // Compute shadows info.
439
- this._getColorGradingDataToRef(this._shadowsHue, this._shadowsDensity, this._shadowsSaturation, this._shadowsExposure, this._tempColor);
440
- this._tempColor.multiplyToRef(this._globalCurve, this._shadowsCurve);
441
- // Compute deltas (neutral is midtones).
442
- this._highlightsCurve.subtractToRef(this._midtonesCurve, this._positiveCurve);
443
- this._midtonesCurve.subtractToRef(this._shadowsCurve, this._negativeCurve);
444
- }
445
- if (effect) {
446
- effect.setFloat4(positiveUniform, this._positiveCurve.r, this._positiveCurve.g, this._positiveCurve.b, this._positiveCurve.a);
447
- effect.setFloat4(neutralUniform, this._midtonesCurve.r, this._midtonesCurve.g, this._midtonesCurve.b, this._midtonesCurve.a);
448
- effect.setFloat4(negativeUniform, this._negativeCurve.r, this._negativeCurve.g, this._negativeCurve.b, this._negativeCurve.a);
449
- }
450
- }
451
- }
452
- /**
453
- * Prepare the list of uniforms associated with the ColorCurves effects.
454
- * @param uniformsList The list of uniforms used in the effect
455
- */
456
- ColorCurves.PrepareUniforms = PrepareUniformsForColorCurves;
457
- __decorate([
458
- serialize()
459
- ], ColorCurves.prototype, "_globalHue", void 0);
460
- __decorate([
461
- serialize()
462
- ], ColorCurves.prototype, "_globalDensity", void 0);
463
- __decorate([
464
- serialize()
465
- ], ColorCurves.prototype, "_globalSaturation", void 0);
466
- __decorate([
467
- serialize()
468
- ], ColorCurves.prototype, "_globalExposure", void 0);
469
- __decorate([
470
- serialize()
471
- ], ColorCurves.prototype, "_highlightsHue", void 0);
472
- __decorate([
473
- serialize()
474
- ], ColorCurves.prototype, "_highlightsDensity", void 0);
475
- __decorate([
476
- serialize()
477
- ], ColorCurves.prototype, "_highlightsSaturation", void 0);
478
- __decorate([
479
- serialize()
480
- ], ColorCurves.prototype, "_highlightsExposure", void 0);
481
- __decorate([
482
- serialize()
483
- ], ColorCurves.prototype, "_midtonesHue", void 0);
484
- __decorate([
485
- serialize()
486
- ], ColorCurves.prototype, "_midtonesDensity", void 0);
487
- __decorate([
488
- serialize()
489
- ], ColorCurves.prototype, "_midtonesSaturation", void 0);
490
- __decorate([
491
- serialize()
492
- ], ColorCurves.prototype, "_midtonesExposure", void 0);
440
+ /**
441
+ * Returns a value clamped between min and max
442
+ * @param value The value to clamp
443
+ * @param min The minimum of value
444
+ * @param max The maximum of value
445
+ * @returns The clamped value.
446
+ */
447
+ static _Clamp(value, min, max) {
448
+ return Math.min(Math.max(value, min), max);
449
+ }
450
+ /**
451
+ * Clones the current color curve instance.
452
+ * @returns The cloned curves
453
+ */
454
+ clone() {
455
+ return SerializationHelper.Clone(() => new _a(), this);
456
+ }
457
+ /**
458
+ * Serializes the current color curve instance to a json representation.
459
+ * @returns a JSON representation
460
+ */
461
+ serialize() {
462
+ return SerializationHelper.Serialize(this);
463
+ }
464
+ /** @internal */
465
+ _bind(effect, positiveUniform = "vCameraColorCurvePositive", neutralUniform = "vCameraColorCurveNeutral", negativeUniform = "vCameraColorCurveNegative") {
466
+ if (this._dirty) {
467
+ this._dirty = false;
468
+ // Fill in global info.
469
+ this._getColorGradingDataToRef(this._globalHue, this._globalDensity, this._globalSaturation, this._globalExposure, this._globalCurve);
470
+ // Compute highlights info.
471
+ this._getColorGradingDataToRef(this._highlightsHue, this._highlightsDensity, this._highlightsSaturation, this._highlightsExposure, this._tempColor);
472
+ this._tempColor.multiplyToRef(this._globalCurve, this._highlightsCurve);
473
+ // Compute midtones info.
474
+ this._getColorGradingDataToRef(this._midtonesHue, this._midtonesDensity, this._midtonesSaturation, this._midtonesExposure, this._tempColor);
475
+ this._tempColor.multiplyToRef(this._globalCurve, this._midtonesCurve);
476
+ // Compute shadows info.
477
+ this._getColorGradingDataToRef(this._shadowsHue, this._shadowsDensity, this._shadowsSaturation, this._shadowsExposure, this._tempColor);
478
+ this._tempColor.multiplyToRef(this._globalCurve, this._shadowsCurve);
479
+ // Compute deltas (neutral is midtones).
480
+ this._highlightsCurve.subtractToRef(this._midtonesCurve, this._positiveCurve);
481
+ this._midtonesCurve.subtractToRef(this._shadowsCurve, this._negativeCurve);
482
+ }
483
+ if (effect) {
484
+ effect.setFloat4(positiveUniform, this._positiveCurve.r, this._positiveCurve.g, this._positiveCurve.b, this._positiveCurve.a);
485
+ effect.setFloat4(neutralUniform, this._midtonesCurve.r, this._midtonesCurve.g, this._midtonesCurve.b, this._midtonesCurve.a);
486
+ effect.setFloat4(negativeUniform, this._negativeCurve.r, this._negativeCurve.g, this._negativeCurve.b, this._negativeCurve.a);
487
+ }
488
+ }
489
+ },
490
+ (() => {
491
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
492
+ __globalHue_decorators = [serialize()];
493
+ __globalDensity_decorators = [serialize()];
494
+ __globalSaturation_decorators = [serialize()];
495
+ __globalExposure_decorators = [serialize()];
496
+ __highlightsHue_decorators = [serialize()];
497
+ __highlightsDensity_decorators = [serialize()];
498
+ __highlightsSaturation_decorators = [serialize()];
499
+ __highlightsExposure_decorators = [serialize()];
500
+ __midtonesHue_decorators = [serialize()];
501
+ __midtonesDensity_decorators = [serialize()];
502
+ __midtonesSaturation_decorators = [serialize()];
503
+ __midtonesExposure_decorators = [serialize()];
504
+ __esDecorate(null, null, __globalHue_decorators, { kind: "field", name: "_globalHue", static: false, private: false, access: { has: obj => "_globalHue" in obj, get: obj => obj._globalHue, set: (obj, value) => { obj._globalHue = value; } }, metadata: _metadata }, __globalHue_initializers, __globalHue_extraInitializers);
505
+ __esDecorate(null, null, __globalDensity_decorators, { kind: "field", name: "_globalDensity", static: false, private: false, access: { has: obj => "_globalDensity" in obj, get: obj => obj._globalDensity, set: (obj, value) => { obj._globalDensity = value; } }, metadata: _metadata }, __globalDensity_initializers, __globalDensity_extraInitializers);
506
+ __esDecorate(null, null, __globalSaturation_decorators, { kind: "field", name: "_globalSaturation", static: false, private: false, access: { has: obj => "_globalSaturation" in obj, get: obj => obj._globalSaturation, set: (obj, value) => { obj._globalSaturation = value; } }, metadata: _metadata }, __globalSaturation_initializers, __globalSaturation_extraInitializers);
507
+ __esDecorate(null, null, __globalExposure_decorators, { kind: "field", name: "_globalExposure", static: false, private: false, access: { has: obj => "_globalExposure" in obj, get: obj => obj._globalExposure, set: (obj, value) => { obj._globalExposure = value; } }, metadata: _metadata }, __globalExposure_initializers, __globalExposure_extraInitializers);
508
+ __esDecorate(null, null, __highlightsHue_decorators, { kind: "field", name: "_highlightsHue", static: false, private: false, access: { has: obj => "_highlightsHue" in obj, get: obj => obj._highlightsHue, set: (obj, value) => { obj._highlightsHue = value; } }, metadata: _metadata }, __highlightsHue_initializers, __highlightsHue_extraInitializers);
509
+ __esDecorate(null, null, __highlightsDensity_decorators, { kind: "field", name: "_highlightsDensity", static: false, private: false, access: { has: obj => "_highlightsDensity" in obj, get: obj => obj._highlightsDensity, set: (obj, value) => { obj._highlightsDensity = value; } }, metadata: _metadata }, __highlightsDensity_initializers, __highlightsDensity_extraInitializers);
510
+ __esDecorate(null, null, __highlightsSaturation_decorators, { kind: "field", name: "_highlightsSaturation", static: false, private: false, access: { has: obj => "_highlightsSaturation" in obj, get: obj => obj._highlightsSaturation, set: (obj, value) => { obj._highlightsSaturation = value; } }, metadata: _metadata }, __highlightsSaturation_initializers, __highlightsSaturation_extraInitializers);
511
+ __esDecorate(null, null, __highlightsExposure_decorators, { kind: "field", name: "_highlightsExposure", static: false, private: false, access: { has: obj => "_highlightsExposure" in obj, get: obj => obj._highlightsExposure, set: (obj, value) => { obj._highlightsExposure = value; } }, metadata: _metadata }, __highlightsExposure_initializers, __highlightsExposure_extraInitializers);
512
+ __esDecorate(null, null, __midtonesHue_decorators, { kind: "field", name: "_midtonesHue", static: false, private: false, access: { has: obj => "_midtonesHue" in obj, get: obj => obj._midtonesHue, set: (obj, value) => { obj._midtonesHue = value; } }, metadata: _metadata }, __midtonesHue_initializers, __midtonesHue_extraInitializers);
513
+ __esDecorate(null, null, __midtonesDensity_decorators, { kind: "field", name: "_midtonesDensity", static: false, private: false, access: { has: obj => "_midtonesDensity" in obj, get: obj => obj._midtonesDensity, set: (obj, value) => { obj._midtonesDensity = value; } }, metadata: _metadata }, __midtonesDensity_initializers, __midtonesDensity_extraInitializers);
514
+ __esDecorate(null, null, __midtonesSaturation_decorators, { kind: "field", name: "_midtonesSaturation", static: false, private: false, access: { has: obj => "_midtonesSaturation" in obj, get: obj => obj._midtonesSaturation, set: (obj, value) => { obj._midtonesSaturation = value; } }, metadata: _metadata }, __midtonesSaturation_initializers, __midtonesSaturation_extraInitializers);
515
+ __esDecorate(null, null, __midtonesExposure_decorators, { kind: "field", name: "_midtonesExposure", static: false, private: false, access: { has: obj => "_midtonesExposure" in obj, get: obj => obj._midtonesExposure, set: (obj, value) => { obj._midtonesExposure = value; } }, metadata: _metadata }, __midtonesExposure_initializers, __midtonesExposure_extraInitializers);
516
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
517
+ })(),
518
+ /**
519
+ * Prepare the list of uniforms associated with the ColorCurves effects.
520
+ * @param uniformsList The list of uniforms used in the effect
521
+ */
522
+ _a.PrepareUniforms = PrepareUniformsForColorCurves,
523
+ _a;
524
+ })();
525
+ export { ColorCurves };
493
526
  let _Registered = false;
494
527
  /**
495
528
  * Parses the color curve from a json representation.