@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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@@ -67,7 +67,7 @@ export declare class PBRBRDFConfiguration extends MaterialPluginBase {
67
67
  /**
68
68
  * Defines if the material uses energy conservation.
69
69
  */
70
- useEnergyConservation: boolean;
70
+ accessor useEnergyConservation: boolean;
71
71
  private _useSmithVisibilityHeightCorrelated;
72
72
  /**
73
73
  * LEGACY Mode set to false
@@ -77,7 +77,7 @@ export declare class PBRBRDFConfiguration extends MaterialPluginBase {
77
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  * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision
78
78
  * Not relying on height correlated will also disable energy conservation.
79
79
  */
80
- useSmithVisibilityHeightCorrelated: boolean;
80
+ accessor useSmithVisibilityHeightCorrelated: boolean;
81
81
  private _useSphericalHarmonics;
82
82
  /**
83
83
  * LEGACY Mode set to false
@@ -86,7 +86,7 @@ export declare class PBRBRDFConfiguration extends MaterialPluginBase {
86
86
  * The harmonics despite a tiny bigger cost has been proven to provide closer results
87
87
  * to the ground truth.
88
88
  */
89
- useSphericalHarmonics: boolean;
89
+ accessor useSphericalHarmonics: boolean;
90
90
  private _useSpecularGlossinessInputEnergyConservation;
91
91
  /**
92
92
  * Defines if the material uses energy conservation, when the specular workflow is active.
@@ -94,35 +94,35 @@ export declare class PBRBRDFConfiguration extends MaterialPluginBase {
94
94
  * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.
95
95
  * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.
96
96
  */
97
- useSpecularGlossinessInputEnergyConservation: boolean;
97
+ accessor useSpecularGlossinessInputEnergyConservation: boolean;
98
98
  private _mixIblRadianceWithIrradiance;
99
99
  /**
100
100
  * Defines if IBL irradiance is used to augment rough radiance.
101
101
  * If activated, irradiance is blended into the radiance contribution when the material is rough.
102
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  * This better approximates raytracing results for rough surfaces.
103
103
  */
104
- mixIblRadianceWithIrradiance: boolean;
104
+ accessor mixIblRadianceWithIrradiance: boolean;
105
105
  private _useLegacySpecularEnergyConservation;
106
106
  /**
107
107
  * Defines if the legacy specular energy conservation is used.
108
108
  * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).
109
109
  */
110
- useLegacySpecularEnergyConservation: boolean;
110
+ accessor useLegacySpecularEnergyConservation: boolean;
111
111
  private _baseDiffuseModel;
112
112
  /**
113
113
  * Defines the base diffuse roughness model of the material.
114
114
  */
115
- baseDiffuseModel: number;
115
+ accessor baseDiffuseModel: number;
116
116
  private _dielectricSpecularModel;
117
117
  /**
118
118
  * The material model to use for specular lighting of dielectric materials.
119
119
  */
120
- dielectricSpecularModel: number;
120
+ accessor dielectricSpecularModel: number;
121
121
  private _conductorSpecularModel;
122
122
  /**
123
123
  * The material model to use for specular lighting.
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124
  */
125
- conductorSpecularModel: number;
125
+ accessor conductorSpecularModel: number;
126
126
  /** @internal */
127
127
  private _internalMarkAllSubMeshesAsMiscDirty;
128
128
  /** @internal */
@@ -1,4 +1,4 @@
1
- import { __decorate } from "../../tslib.es6.js";
1
+ import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "../../tslib.es6.js";
2
2
  /* eslint-disable @typescript-eslint/naming-convention */
3
3
 
4
4
  import { serialize, expandToProperty } from "../../Misc/decorators.js";
@@ -24,180 +24,228 @@ export class MaterialBRDFDefines extends MaterialDefines {
24
24
  /**
25
25
  * Plugin that implements the BRDF component of the PBR material
26
26
  */
27
- export class PBRBRDFConfiguration extends MaterialPluginBase {
28
- /** @internal */
29
- _markAllSubMeshesAsMiscDirty() {
30
- this._internalMarkAllSubMeshesAsMiscDirty();
31
- }
32
- /**
33
- * Gets a boolean indicating that the plugin is compatible with a given shader language.
34
- * @returns true if the plugin is compatible with the shader language
35
- */
36
- isCompatible() {
37
- return true;
38
- }
39
- constructor(material, addToPluginList = true) {
40
- super(material, "PBRBRDF", 90, new MaterialBRDFDefines(), addToPluginList);
41
- this._useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;
27
+ let PBRBRDFConfiguration = (() => {
28
+ var _a, _PBRBRDFConfiguration_useEnergyConservation_accessor_storage, _PBRBRDFConfiguration_useSmithVisibilityHeightCorrelated_accessor_storage, _PBRBRDFConfiguration_useSphericalHarmonics_accessor_storage, _PBRBRDFConfiguration_useSpecularGlossinessInputEnergyConservation_accessor_storage, _PBRBRDFConfiguration_mixIblRadianceWithIrradiance_accessor_storage, _PBRBRDFConfiguration_useLegacySpecularEnergyConservation_accessor_storage, _PBRBRDFConfiguration_baseDiffuseModel_accessor_storage, _PBRBRDFConfiguration_dielectricSpecularModel_accessor_storage, _PBRBRDFConfiguration_conductorSpecularModel_accessor_storage;
29
+ let _classSuper = MaterialPluginBase;
30
+ let _useEnergyConservation_decorators;
31
+ let _useEnergyConservation_initializers = [];
32
+ let _useEnergyConservation_extraInitializers = [];
33
+ let _useSmithVisibilityHeightCorrelated_decorators;
34
+ let _useSmithVisibilityHeightCorrelated_initializers = [];
35
+ let _useSmithVisibilityHeightCorrelated_extraInitializers = [];
36
+ let _useSphericalHarmonics_decorators;
37
+ let _useSphericalHarmonics_initializers = [];
38
+ let _useSphericalHarmonics_extraInitializers = [];
39
+ let _useSpecularGlossinessInputEnergyConservation_decorators;
40
+ let _useSpecularGlossinessInputEnergyConservation_initializers = [];
41
+ let _useSpecularGlossinessInputEnergyConservation_extraInitializers = [];
42
+ let _mixIblRadianceWithIrradiance_decorators;
43
+ let _mixIblRadianceWithIrradiance_initializers = [];
44
+ let _mixIblRadianceWithIrradiance_extraInitializers = [];
45
+ let _useLegacySpecularEnergyConservation_decorators;
46
+ let _useLegacySpecularEnergyConservation_initializers = [];
47
+ let _useLegacySpecularEnergyConservation_extraInitializers = [];
48
+ let _baseDiffuseModel_decorators;
49
+ let _baseDiffuseModel_initializers = [];
50
+ let _baseDiffuseModel_extraInitializers = [];
51
+ let _dielectricSpecularModel_decorators;
52
+ let _dielectricSpecularModel_initializers = [];
53
+ let _dielectricSpecularModel_extraInitializers = [];
54
+ let _conductorSpecularModel_decorators;
55
+ let _conductorSpecularModel_initializers = [];
56
+ let _conductorSpecularModel_extraInitializers = [];
57
+ return _a = class PBRBRDFConfiguration extends _classSuper {
58
+ /**
59
+ * Defines if the material uses energy conservation.
60
+ */
61
+ get useEnergyConservation() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_useEnergyConservation_accessor_storage, "f"); }
62
+ set useEnergyConservation(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_useEnergyConservation_accessor_storage, value, "f"); }
63
+ /**
64
+ * LEGACY Mode set to false
65
+ * Defines if the material uses height smith correlated visibility term.
66
+ * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR
67
+ * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png
68
+ * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision
69
+ * Not relying on height correlated will also disable energy conservation.
70
+ */
71
+ get useSmithVisibilityHeightCorrelated() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_useSmithVisibilityHeightCorrelated_accessor_storage, "f"); }
72
+ set useSmithVisibilityHeightCorrelated(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_useSmithVisibilityHeightCorrelated_accessor_storage, value, "f"); }
73
+ /**
74
+ * LEGACY Mode set to false
75
+ * Defines if the material uses spherical harmonics vs spherical polynomials for the
76
+ * diffuse part of the IBL.
77
+ * The harmonics despite a tiny bigger cost has been proven to provide closer results
78
+ * to the ground truth.
79
+ */
80
+ get useSphericalHarmonics() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_useSphericalHarmonics_accessor_storage, "f"); }
81
+ set useSphericalHarmonics(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_useSphericalHarmonics_accessor_storage, value, "f"); }
82
+ /**
83
+ * Defines if the material uses energy conservation, when the specular workflow is active.
84
+ * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).
85
+ * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.
86
+ * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.
87
+ */
88
+ get useSpecularGlossinessInputEnergyConservation() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_useSpecularGlossinessInputEnergyConservation_accessor_storage, "f"); }
89
+ set useSpecularGlossinessInputEnergyConservation(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_useSpecularGlossinessInputEnergyConservation_accessor_storage, value, "f"); }
90
+ /**
91
+ * Defines if IBL irradiance is used to augment rough radiance.
92
+ * If activated, irradiance is blended into the radiance contribution when the material is rough.
93
+ * This better approximates raytracing results for rough surfaces.
94
+ */
95
+ get mixIblRadianceWithIrradiance() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_mixIblRadianceWithIrradiance_accessor_storage, "f"); }
96
+ set mixIblRadianceWithIrradiance(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_mixIblRadianceWithIrradiance_accessor_storage, value, "f"); }
97
+ /**
98
+ * Defines if the legacy specular energy conservation is used.
99
+ * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).
100
+ */
101
+ get useLegacySpecularEnergyConservation() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_useLegacySpecularEnergyConservation_accessor_storage, "f"); }
102
+ set useLegacySpecularEnergyConservation(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_useLegacySpecularEnergyConservation_accessor_storage, value, "f"); }
103
+ /**
104
+ * Defines the base diffuse roughness model of the material.
105
+ */
106
+ get baseDiffuseModel() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_baseDiffuseModel_accessor_storage, "f"); }
107
+ set baseDiffuseModel(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_baseDiffuseModel_accessor_storage, value, "f"); }
108
+ /**
109
+ * The material model to use for specular lighting of dielectric materials.
110
+ */
111
+ get dielectricSpecularModel() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_dielectricSpecularModel_accessor_storage, "f"); }
112
+ set dielectricSpecularModel(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_dielectricSpecularModel_accessor_storage, value, "f"); }
113
+ /**
114
+ * The material model to use for specular lighting.
115
+ */
116
+ get conductorSpecularModel() { return __classPrivateFieldGet(this, _PBRBRDFConfiguration_conductorSpecularModel_accessor_storage, "f"); }
117
+ set conductorSpecularModel(value) { __classPrivateFieldSet(this, _PBRBRDFConfiguration_conductorSpecularModel_accessor_storage, value, "f"); }
118
+ /** @internal */
119
+ _markAllSubMeshesAsMiscDirty() {
120
+ this._internalMarkAllSubMeshesAsMiscDirty();
121
+ }
122
+ /**
123
+ * Gets a boolean indicating that the plugin is compatible with a given shader language.
124
+ * @returns true if the plugin is compatible with the shader language
125
+ */
126
+ isCompatible() {
127
+ return true;
128
+ }
129
+ constructor(material, addToPluginList = true) {
130
+ super(material, "PBRBRDF", 90, new MaterialBRDFDefines(), addToPluginList);
131
+ this._useEnergyConservation = _a.DEFAULT_USE_ENERGY_CONSERVATION;
132
+ _PBRBRDFConfiguration_useEnergyConservation_accessor_storage.set(this, __runInitializers(this, _useEnergyConservation_initializers, _a.DEFAULT_USE_ENERGY_CONSERVATION));
133
+ this._useSmithVisibilityHeightCorrelated = (__runInitializers(this, _useEnergyConservation_extraInitializers), _a.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED);
134
+ _PBRBRDFConfiguration_useSmithVisibilityHeightCorrelated_accessor_storage.set(this, __runInitializers(this, _useSmithVisibilityHeightCorrelated_initializers, _a.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED));
135
+ this._useSphericalHarmonics = (__runInitializers(this, _useSmithVisibilityHeightCorrelated_extraInitializers), _a.DEFAULT_USE_SPHERICAL_HARMONICS);
136
+ _PBRBRDFConfiguration_useSphericalHarmonics_accessor_storage.set(this, __runInitializers(this, _useSphericalHarmonics_initializers, _a.DEFAULT_USE_SPHERICAL_HARMONICS));
137
+ this._useSpecularGlossinessInputEnergyConservation = (__runInitializers(this, _useSphericalHarmonics_extraInitializers), _a.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION);
138
+ _PBRBRDFConfiguration_useSpecularGlossinessInputEnergyConservation_accessor_storage.set(this, __runInitializers(this, _useSpecularGlossinessInputEnergyConservation_initializers, _a.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION));
139
+ this._mixIblRadianceWithIrradiance = (__runInitializers(this, _useSpecularGlossinessInputEnergyConservation_extraInitializers), _a.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE);
140
+ _PBRBRDFConfiguration_mixIblRadianceWithIrradiance_accessor_storage.set(this, __runInitializers(this, _mixIblRadianceWithIrradiance_initializers, _a.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE));
141
+ this._useLegacySpecularEnergyConservation = (__runInitializers(this, _mixIblRadianceWithIrradiance_extraInitializers), _a.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION);
142
+ _PBRBRDFConfiguration_useLegacySpecularEnergyConservation_accessor_storage.set(this, __runInitializers(this, _useLegacySpecularEnergyConservation_initializers, _a.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION));
143
+ this._baseDiffuseModel = (__runInitializers(this, _useLegacySpecularEnergyConservation_extraInitializers), _a.DEFAULT_DIFFUSE_MODEL);
144
+ _PBRBRDFConfiguration_baseDiffuseModel_accessor_storage.set(this, __runInitializers(this, _baseDiffuseModel_initializers, _a.DEFAULT_DIFFUSE_MODEL));
145
+ this._dielectricSpecularModel = (__runInitializers(this, _baseDiffuseModel_extraInitializers), _a.DEFAULT_DIELECTRIC_SPECULAR_MODEL);
146
+ _PBRBRDFConfiguration_dielectricSpecularModel_accessor_storage.set(this, __runInitializers(this, _dielectricSpecularModel_initializers, _a.DEFAULT_DIELECTRIC_SPECULAR_MODEL));
147
+ this._conductorSpecularModel = (__runInitializers(this, _dielectricSpecularModel_extraInitializers), _a.DEFAULT_CONDUCTOR_SPECULAR_MODEL);
148
+ _PBRBRDFConfiguration_conductorSpecularModel_accessor_storage.set(this, __runInitializers(this, _conductorSpecularModel_initializers, _a.DEFAULT_CONDUCTOR_SPECULAR_MODEL));
149
+ /** @internal */
150
+ this._internalMarkAllSubMeshesAsMiscDirty = __runInitializers(this, _conductorSpecularModel_extraInitializers);
151
+ this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[16];
152
+ this._enable(true);
153
+ }
154
+ /**
155
+ * Updates the material defines for BRDF settings.
156
+ * @param defines defines the material defines to update
157
+ */
158
+ prepareDefines(defines) {
159
+ defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;
160
+ defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;
161
+ defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;
162
+ defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;
163
+ defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !this._material._disableLighting;
164
+ defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;
165
+ defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;
166
+ defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;
167
+ defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;
168
+ }
169
+ getClassName() {
170
+ return "PBRBRDFConfiguration";
171
+ }
172
+ },
173
+ _PBRBRDFConfiguration_useEnergyConservation_accessor_storage = new WeakMap(),
174
+ _PBRBRDFConfiguration_useSmithVisibilityHeightCorrelated_accessor_storage = new WeakMap(),
175
+ _PBRBRDFConfiguration_useSphericalHarmonics_accessor_storage = new WeakMap(),
176
+ _PBRBRDFConfiguration_useSpecularGlossinessInputEnergyConservation_accessor_storage = new WeakMap(),
177
+ _PBRBRDFConfiguration_mixIblRadianceWithIrradiance_accessor_storage = new WeakMap(),
178
+ _PBRBRDFConfiguration_useLegacySpecularEnergyConservation_accessor_storage = new WeakMap(),
179
+ _PBRBRDFConfiguration_baseDiffuseModel_accessor_storage = new WeakMap(),
180
+ _PBRBRDFConfiguration_dielectricSpecularModel_accessor_storage = new WeakMap(),
181
+ _PBRBRDFConfiguration_conductorSpecularModel_accessor_storage = new WeakMap(),
182
+ (() => {
183
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
184
+ _useEnergyConservation_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
185
+ _useSmithVisibilityHeightCorrelated_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
186
+ _useSphericalHarmonics_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
187
+ _useSpecularGlossinessInputEnergyConservation_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
188
+ _mixIblRadianceWithIrradiance_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
189
+ _useLegacySpecularEnergyConservation_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsMiscDirty")];
190
+ _baseDiffuseModel_decorators = [serialize("baseDiffuseModel"), expandToProperty("_markAllSubMeshesAsMiscDirty")];
191
+ _dielectricSpecularModel_decorators = [serialize("dielectricSpecularModel"), expandToProperty("_markAllSubMeshesAsMiscDirty")];
192
+ _conductorSpecularModel_decorators = [serialize("conductorSpecularModel"), expandToProperty("_markAllSubMeshesAsMiscDirty")];
193
+ __esDecorate(_a, null, _useEnergyConservation_decorators, { kind: "accessor", name: "useEnergyConservation", static: false, private: false, access: { has: obj => "useEnergyConservation" in obj, get: obj => obj.useEnergyConservation, set: (obj, value) => { obj.useEnergyConservation = value; } }, metadata: _metadata }, _useEnergyConservation_initializers, _useEnergyConservation_extraInitializers);
194
+ __esDecorate(_a, null, _useSmithVisibilityHeightCorrelated_decorators, { kind: "accessor", name: "useSmithVisibilityHeightCorrelated", static: false, private: false, access: { has: obj => "useSmithVisibilityHeightCorrelated" in obj, get: obj => obj.useSmithVisibilityHeightCorrelated, set: (obj, value) => { obj.useSmithVisibilityHeightCorrelated = value; } }, metadata: _metadata }, _useSmithVisibilityHeightCorrelated_initializers, _useSmithVisibilityHeightCorrelated_extraInitializers);
195
+ __esDecorate(_a, null, _useSphericalHarmonics_decorators, { kind: "accessor", name: "useSphericalHarmonics", static: false, private: false, access: { has: obj => "useSphericalHarmonics" in obj, get: obj => obj.useSphericalHarmonics, set: (obj, value) => { obj.useSphericalHarmonics = value; } }, metadata: _metadata }, _useSphericalHarmonics_initializers, _useSphericalHarmonics_extraInitializers);
196
+ __esDecorate(_a, null, _useSpecularGlossinessInputEnergyConservation_decorators, { kind: "accessor", name: "useSpecularGlossinessInputEnergyConservation", static: false, private: false, access: { has: obj => "useSpecularGlossinessInputEnergyConservation" in obj, get: obj => obj.useSpecularGlossinessInputEnergyConservation, set: (obj, value) => { obj.useSpecularGlossinessInputEnergyConservation = value; } }, metadata: _metadata }, _useSpecularGlossinessInputEnergyConservation_initializers, _useSpecularGlossinessInputEnergyConservation_extraInitializers);
197
+ __esDecorate(_a, null, _mixIblRadianceWithIrradiance_decorators, { kind: "accessor", name: "mixIblRadianceWithIrradiance", static: false, private: false, access: { has: obj => "mixIblRadianceWithIrradiance" in obj, get: obj => obj.mixIblRadianceWithIrradiance, set: (obj, value) => { obj.mixIblRadianceWithIrradiance = value; } }, metadata: _metadata }, _mixIblRadianceWithIrradiance_initializers, _mixIblRadianceWithIrradiance_extraInitializers);
198
+ __esDecorate(_a, null, _useLegacySpecularEnergyConservation_decorators, { kind: "accessor", name: "useLegacySpecularEnergyConservation", static: false, private: false, access: { has: obj => "useLegacySpecularEnergyConservation" in obj, get: obj => obj.useLegacySpecularEnergyConservation, set: (obj, value) => { obj.useLegacySpecularEnergyConservation = value; } }, metadata: _metadata }, _useLegacySpecularEnergyConservation_initializers, _useLegacySpecularEnergyConservation_extraInitializers);
199
+ __esDecorate(_a, null, _baseDiffuseModel_decorators, { kind: "accessor", name: "baseDiffuseModel", static: false, private: false, access: { has: obj => "baseDiffuseModel" in obj, get: obj => obj.baseDiffuseModel, set: (obj, value) => { obj.baseDiffuseModel = value; } }, metadata: _metadata }, _baseDiffuseModel_initializers, _baseDiffuseModel_extraInitializers);
200
+ __esDecorate(_a, null, _dielectricSpecularModel_decorators, { kind: "accessor", name: "dielectricSpecularModel", static: false, private: false, access: { has: obj => "dielectricSpecularModel" in obj, get: obj => obj.dielectricSpecularModel, set: (obj, value) => { obj.dielectricSpecularModel = value; } }, metadata: _metadata }, _dielectricSpecularModel_initializers, _dielectricSpecularModel_extraInitializers);
201
+ __esDecorate(_a, null, _conductorSpecularModel_decorators, { kind: "accessor", name: "conductorSpecularModel", static: false, private: false, access: { has: obj => "conductorSpecularModel" in obj, get: obj => obj.conductorSpecularModel, set: (obj, value) => { obj.conductorSpecularModel = value; } }, metadata: _metadata }, _conductorSpecularModel_initializers, _conductorSpecularModel_extraInitializers);
202
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
203
+ })(),
42
204
  /**
43
- * Defines if the material uses energy conservation.
205
+ * Default value used for the energy conservation.
206
+ * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.
44
207
  */
45
- this.useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;
46
- this._useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;
208
+ _a.DEFAULT_USE_ENERGY_CONSERVATION = true,
47
209
  /**
48
- * LEGACY Mode set to false
49
- * Defines if the material uses height smith correlated visibility term.
50
- * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR
51
- * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png
52
- * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision
53
- * Not relying on height correlated will also disable energy conservation.
210
+ * Default value used for the Smith Visibility Height Correlated mode.
211
+ * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.
54
212
  */
55
- this.useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;
56
- this._useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;
213
+ _a.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true,
57
214
  /**
58
- * LEGACY Mode set to false
59
- * Defines if the material uses spherical harmonics vs spherical polynomials for the
60
- * diffuse part of the IBL.
61
- * The harmonics despite a tiny bigger cost has been proven to provide closer results
62
- * to the ground truth.
215
+ * Default value used for the IBL diffuse part.
216
+ * This can help switching back to the polynomials mode globally which is a tiny bit
217
+ * less GPU intensive at the drawback of a lower quality.
63
218
  */
64
- this.useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;
65
- this._useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;
219
+ _a.DEFAULT_USE_SPHERICAL_HARMONICS = true,
66
220
  /**
67
- * Defines if the material uses energy conservation, when the specular workflow is active.
221
+ * Default value used for activating energy conservation for the specular workflow.
68
222
  * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).
69
223
  * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.
70
- * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.
71
224
  */
72
- this.useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;
73
- this._mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;
225
+ _a.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true,
74
226
  /**
75
- * Defines if IBL irradiance is used to augment rough radiance.
227
+ * Default value for whether IBL irradiance is used to augment rough radiance.
76
228
  * If activated, irradiance is blended into the radiance contribution when the material is rough.
77
229
  * This better approximates raytracing results for rough surfaces.
78
230
  */
79
- this.mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;
80
- this._useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;
231
+ _a.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true,
81
232
  /**
82
- * Defines if the legacy specular energy conservation is used.
83
- * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).
233
+ * Default value for whether the legacy specular energy conservation is used.
84
234
  */
85
- this.useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;
86
- this._baseDiffuseModel = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;
235
+ _a.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true,
87
236
  /**
88
- * Defines the base diffuse roughness model of the material.
237
+ * Defines the default diffuse model used by the material.
89
238
  */
90
- this.baseDiffuseModel = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;
91
- this._dielectricSpecularModel = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;
239
+ _a.DEFAULT_DIFFUSE_MODEL = 0,
92
240
  /**
93
- * The material model to use for specular lighting of dielectric materials.
241
+ * Defines the default dielectric specular model used by the material.
94
242
  */
95
- this.dielectricSpecularModel = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;
96
- this._conductorSpecularModel = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;
243
+ _a.DEFAULT_DIELECTRIC_SPECULAR_MODEL = 0,
97
244
  /**
98
- * The material model to use for specular lighting.
245
+ * Defines the default conductor specular model used by the material.
99
246
  */
100
- this.conductorSpecularModel = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;
101
- this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[16];
102
- this._enable(true);
103
- }
104
- /**
105
- * Updates the material defines for BRDF settings.
106
- * @param defines defines the material defines to update
107
- */
108
- prepareDefines(defines) {
109
- defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;
110
- defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;
111
- defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;
112
- defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;
113
- defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !this._material._disableLighting;
114
- defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;
115
- defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;
116
- defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;
117
- defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;
118
- }
119
- getClassName() {
120
- return "PBRBRDFConfiguration";
121
- }
122
- }
123
- /**
124
- * Default value used for the energy conservation.
125
- * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.
126
- */
127
- PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION = true;
128
- /**
129
- * Default value used for the Smith Visibility Height Correlated mode.
130
- * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.
131
- */
132
- PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;
133
- /**
134
- * Default value used for the IBL diffuse part.
135
- * This can help switching back to the polynomials mode globally which is a tiny bit
136
- * less GPU intensive at the drawback of a lower quality.
137
- */
138
- PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS = true;
139
- /**
140
- * Default value used for activating energy conservation for the specular workflow.
141
- * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).
142
- * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.
143
- */
144
- PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;
145
- /**
146
- * Default value for whether IBL irradiance is used to augment rough radiance.
147
- * If activated, irradiance is blended into the radiance contribution when the material is rough.
148
- * This better approximates raytracing results for rough surfaces.
149
- */
150
- PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;
151
- /**
152
- * Default value for whether the legacy specular energy conservation is used.
153
- */
154
- PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true;
155
- /**
156
- * Defines the default diffuse model used by the material.
157
- */
158
- PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL = 0;
159
- /**
160
- * Defines the default dielectric specular model used by the material.
161
- */
162
- PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL = 0;
163
- /**
164
- * Defines the default conductor specular model used by the material.
165
- */
166
- PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL = 0;
167
- __decorate([
168
- serialize(),
169
- expandToProperty("_markAllSubMeshesAsMiscDirty")
170
- ], PBRBRDFConfiguration.prototype, "useEnergyConservation", void 0);
171
- __decorate([
172
- serialize(),
173
- expandToProperty("_markAllSubMeshesAsMiscDirty")
174
- ], PBRBRDFConfiguration.prototype, "useSmithVisibilityHeightCorrelated", void 0);
175
- __decorate([
176
- serialize(),
177
- expandToProperty("_markAllSubMeshesAsMiscDirty")
178
- ], PBRBRDFConfiguration.prototype, "useSphericalHarmonics", void 0);
179
- __decorate([
180
- serialize(),
181
- expandToProperty("_markAllSubMeshesAsMiscDirty")
182
- ], PBRBRDFConfiguration.prototype, "useSpecularGlossinessInputEnergyConservation", void 0);
183
- __decorate([
184
- serialize(),
185
- expandToProperty("_markAllSubMeshesAsMiscDirty")
186
- ], PBRBRDFConfiguration.prototype, "mixIblRadianceWithIrradiance", void 0);
187
- __decorate([
188
- serialize(),
189
- expandToProperty("_markAllSubMeshesAsMiscDirty")
190
- ], PBRBRDFConfiguration.prototype, "useLegacySpecularEnergyConservation", void 0);
191
- __decorate([
192
- serialize("baseDiffuseModel"),
193
- expandToProperty("_markAllSubMeshesAsMiscDirty")
194
- ], PBRBRDFConfiguration.prototype, "baseDiffuseModel", void 0);
195
- __decorate([
196
- serialize("dielectricSpecularModel"),
197
- expandToProperty("_markAllSubMeshesAsMiscDirty")
198
- ], PBRBRDFConfiguration.prototype, "dielectricSpecularModel", void 0);
199
- __decorate([
200
- serialize("conductorSpecularModel"),
201
- expandToProperty("_markAllSubMeshesAsMiscDirty")
202
- ], PBRBRDFConfiguration.prototype, "conductorSpecularModel", void 0);
247
+ _a.DEFAULT_CONDUCTOR_SPECULAR_MODEL = 0,
248
+ _a;
249
+ })();
250
+ export { PBRBRDFConfiguration };
203
251
  //# sourceMappingURL=pbrBRDFConfiguration.js.map
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase.pure\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialBRDFDefines extends MaterialDefines {\r\n BRDF_V_HEIGHT_CORRELATED = false;\r\n MS_BRDF_ENERGY_CONSERVATION = false;\r\n SPHERICAL_HARMONICS = false;\r\n SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = false;\r\n MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n LEGACY_SPECULAR_ENERGY_CONSERVATION = false;\r\n BASE_DIFFUSE_MODEL = 0;\r\n DIELECTRIC_SPECULAR_MODEL = 0;\r\n CONDUCTOR_SPECULAR_MODEL = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the BRDF component of the PBR material\r\n */\r\nexport class PBRBRDFConfiguration extends MaterialPluginBase {\r\n /**\r\n * Default value used for the energy conservation.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value used for the Smith Visibility Height Correlated mode.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;\r\n\r\n /**\r\n * Default value used for the IBL diffuse part.\r\n * This can help switching back to the polynomials mode globally which is a tiny bit\r\n * less GPU intensive at the drawback of a lower quality.\r\n */\r\n public static DEFAULT_USE_SPHERICAL_HARMONICS = true;\r\n\r\n /**\r\n * Default value used for activating energy conservation for the specular workflow.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value for whether IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n public static DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n\r\n /**\r\n * Default value for whether the legacy specular energy conservation is used.\r\n */\r\n public static DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Defines the default diffuse model used by the material.\r\n */\r\n public static DEFAULT_DIFFUSE_MODEL = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;\r\n\r\n /**\r\n * Defines the default dielectric specular model used by the material.\r\n */\r\n public static DEFAULT_DIELECTRIC_SPECULAR_MODEL: number = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_GLTF;\r\n\r\n /**\r\n * Defines the default conductor specular model used by the material.\r\n */\r\n public static DEFAULT_CONDUCTOR_SPECULAR_MODEL: number = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_GLTF;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n private _mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n /**\r\n * Defines if IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n\r\n private _useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the legacy specular energy conservation is used.\r\n * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n\r\n private _baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n /**\r\n * Defines the base diffuse roughness model of the material.\r\n */\r\n @serialize(\"baseDiffuseModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n\r\n private _dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting of dielectric materials.\r\n */\r\n @serialize(\"dielectricSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n\r\n private _conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting.\r\n */\r\n @serialize(\"conductorSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n /**\r\n * Updates the material defines for BRDF settings.\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !(this._material as PBRBaseMaterial)._disableLighting;\r\n defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;\r\n defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;\r\n defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;\r\n defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase.pure\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialBRDFDefines extends MaterialDefines {\r\n BRDF_V_HEIGHT_CORRELATED = false;\r\n MS_BRDF_ENERGY_CONSERVATION = false;\r\n SPHERICAL_HARMONICS = false;\r\n SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = false;\r\n MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n LEGACY_SPECULAR_ENERGY_CONSERVATION = false;\r\n BASE_DIFFUSE_MODEL = 0;\r\n DIELECTRIC_SPECULAR_MODEL = 0;\r\n CONDUCTOR_SPECULAR_MODEL = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the BRDF component of the PBR material\r\n */\r\nexport class PBRBRDFConfiguration extends MaterialPluginBase {\r\n /**\r\n * Default value used for the energy conservation.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value used for the Smith Visibility Height Correlated mode.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;\r\n\r\n /**\r\n * Default value used for the IBL diffuse part.\r\n * This can help switching back to the polynomials mode globally which is a tiny bit\r\n * less GPU intensive at the drawback of a lower quality.\r\n */\r\n public static DEFAULT_USE_SPHERICAL_HARMONICS = true;\r\n\r\n /**\r\n * Default value used for activating energy conservation for the specular workflow.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value for whether IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n public static DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n\r\n /**\r\n * Default value for whether the legacy specular energy conservation is used.\r\n */\r\n public static DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Defines the default diffuse model used by the material.\r\n */\r\n public static DEFAULT_DIFFUSE_MODEL = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;\r\n\r\n /**\r\n * Defines the default dielectric specular model used by the material.\r\n */\r\n public static DEFAULT_DIELECTRIC_SPECULAR_MODEL: number = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_GLTF;\r\n\r\n /**\r\n * Defines the default conductor specular model used by the material.\r\n */\r\n public static DEFAULT_CONDUCTOR_SPECULAR_MODEL: number = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_GLTF;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n private _mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n /**\r\n * Defines if IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n\r\n private _useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the legacy specular energy conservation is used.\r\n * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n\r\n private _baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n /**\r\n * Defines the base diffuse roughness model of the material.\r\n */\r\n @serialize(\"baseDiffuseModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n\r\n private _dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting of dielectric materials.\r\n */\r\n @serialize(\"dielectricSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n\r\n private _conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting.\r\n */\r\n @serialize(\"conductorSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public accessor conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n /**\r\n * Updates the material defines for BRDF settings.\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !(this._material as PBRBaseMaterial)._disableLighting;\r\n defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;\r\n defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;\r\n defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;\r\n defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
@@ -755,7 +755,7 @@ export declare abstract class PBRBaseMaterial extends PBRBaseMaterialBase {
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  * Defines the material debug mode.
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  * It helps seeing only some components of the material while troubleshooting.
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  */
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- debugMode: number;
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+ accessor debugMode: number;
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  /**
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  * @internal
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  * This is reserved for the inspector.