@onerjs/core 8.53.5 → 8.53.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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- package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
- package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
- package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
- package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.pure.js +96 -84
- package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
- package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
- package/PostProcesses/filterPostProcess.pure.js +66 -54
- package/PostProcesses/filterPostProcess.pure.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
- package/PostProcesses/grainPostProcess.pure.js +82 -70
- package/PostProcesses/grainPostProcess.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +334 -322
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
- package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
- package/PostProcesses/passPostProcess.pure.js +75 -63
- package/PostProcesses/passPostProcess.pure.js.map +1 -1
- package/PostProcesses/postProcess.pure.js +899 -835
- package/PostProcesses/postProcess.pure.js.map +1 -1
- package/PostProcesses/refractionPostProcess.pure.js +114 -87
- package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +86 -74
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.pure.js +82 -70
- package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
- package/Probes/reflectionProbe.pure.js +238 -224
- package/Probes/reflectionProbe.pure.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
- package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +0 -2
- package/Rendering/prePassRenderer.js +0 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +2 -0
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
- package/Rendering/reflectiveShadowMap.pure.js +151 -130
- package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
- package/Rendering/thinDepthPeelingRenderer.js +0 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +17 -1
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +1 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/picking.fragment.js +39 -3
- package/Shaders/picking.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +2 -2
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +22 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
- package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
- package/XR/features/WebXRLayers.pure.d.ts +8 -0
- package/XR/features/WebXRLayers.pure.js +43 -6
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.js +2 -2
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRExperienceHelper.js +10 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +90 -0
- package/XR/webXRGraphicsBinding.js +85 -0
- package/XR/webXRGraphicsBinding.js.map +1 -0
- package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
- package/XR/webXRLayerRenderTargetTexture.js +30 -0
- package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +14 -0
- package/XR/webXRManagedOutputCanvas.js +24 -5
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
- package/XR/webXRRenderTargetTextureProvider.js +33 -35
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +11 -0
- package/XR/webXRSessionManager.js +37 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +9 -6
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.js +878 -845
- package/node.js.map +1 -1
- package/package.json +8 -14
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
- package/tslib.es6.js +304 -150
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/** This file must only contain pure code and pure imports */
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import {
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import { MaterialPluginBase } from "../materialPluginBase.pure.js";
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* solid color per compound-mesh part. Each part index maps to a single Color3
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getClassName() {
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varying float vPartIndex;
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108
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uniform float solidColorEnabled;
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109
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uniform vec3 partColors[${maxPartCount}];
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`,
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-
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+
CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `
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if (solidColorEnabled > 0.5) {
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int partIdx = int(vPartIndex + 0.5);
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finalColor = vec4(partColors[partIdx], finalColor.w);
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}
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`,
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-
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-
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+
};
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}
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return null;
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135
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+
}
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+
_getCustomCodeWGSL(shaderType, maxPartCount) {
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if (shaderType === "vertex") {
|
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return {
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CUSTOM_VERTEX_DEFINITIONS: `varying vPartIndex: f32;`,
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CUSTOM_VERTEX_UPDATE: `
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|
#if IS_COMPOUND
|
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|
vertexOutputs.vPartIndex = f32(splat.partIndex);
|
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#else
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vertexOutputs.vPartIndex = 0.0;
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#endif
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`,
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|
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|
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|
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+
};
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}
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+
else if (shaderType === "fragment") {
|
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return {
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CUSTOM_FRAGMENT_DEFINITIONS: `
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|
varying vPartIndex: f32;
|
|
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|
uniform solidColorEnabled: f32;
|
|
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|
uniform partColors: array<vec3f, ${maxPartCount}>;
|
|
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|
`,
|
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|
-
|
|
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|
+
CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `
|
|
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|
if (uniforms.solidColorEnabled > 0.5) {
|
|
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158
|
var partIdx: i32 = i32(fragmentInputs.vPartIndex + 0.5);
|
|
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159
|
finalColor = vec4f(uniforms.partColors[partIdx], finalColor.w);
|
|
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|
}
|
|
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|
`,
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|
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|
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|
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|
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}
|
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|
-
/**
|
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|
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* Registers the plugin uniforms with the engine so that
|
|
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|
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* the Effect can resolve their locations.
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|
-
* @returns uniform descriptions
|
|
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|
-
*/
|
|
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|
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getUniforms() {
|
|
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|
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return {
|
|
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|
-
externalUniforms: ["partColors", "solidColorEnabled"],
|
|
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|
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};
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|
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}
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|
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|
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/**
|
|
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|
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|
|
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|
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* @param _uniformBuffer the uniform buffer (unused — we bind directly on the effect)
|
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|
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|
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|
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|
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|
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|
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|
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bindForSubMesh(_uniformBuffer, _scene, _engine, subMesh) {
|
|
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|
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const effect = subMesh.effect;
|
|
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|
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if (!effect) {
|
|
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|
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return;
|
|
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|
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}
|
|
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|
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effect.setFloat("solidColorEnabled", this._isEnabled ? 1.0 : 0.0);
|
|
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|
-
const colorArray = this._partColorArray;
|
|
175
|
-
colorArray.length = 0;
|
|
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|
-
for (let i = 0; i < this._maxPartCount; i++) {
|
|
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|
-
const color = this._partColors[i];
|
|
178
|
-
if (color) {
|
|
179
|
-
colorArray.push(color.r, color.g, color.b);
|
|
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|
+
};
|
|
163
|
+
}
|
|
164
|
+
return null;
|
|
180
165
|
}
|
|
181
|
-
|
|
182
|
-
|
|
166
|
+
/**
|
|
167
|
+
* Registers the plugin uniforms with the engine so that
|
|
168
|
+
* the Effect can resolve their locations.
|
|
169
|
+
* @returns uniform descriptions
|
|
170
|
+
*/
|
|
171
|
+
getUniforms() {
|
|
172
|
+
return {
|
|
173
|
+
externalUniforms: ["partColors", "solidColorEnabled"],
|
|
174
|
+
};
|
|
183
175
|
}
|
|
184
|
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|
|
185
|
-
|
|
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|
-
|
|
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|
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|
|
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|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
176
|
+
/**
|
|
177
|
+
* Binds the plugin uniforms each frame.
|
|
178
|
+
* @param _uniformBuffer the uniform buffer (unused — we bind directly on the effect)
|
|
179
|
+
* @param _scene the current scene
|
|
180
|
+
* @param _engine the current engine
|
|
181
|
+
* @param subMesh the submesh being rendered
|
|
182
|
+
*/
|
|
183
|
+
bindForSubMesh(_uniformBuffer, _scene, _engine, subMesh) {
|
|
184
|
+
const effect = subMesh.effect;
|
|
185
|
+
if (!effect) {
|
|
186
|
+
return;
|
|
187
|
+
}
|
|
188
|
+
effect.setFloat("solidColorEnabled", this._isEnabled ? 1.0 : 0.0);
|
|
189
|
+
const colorArray = this._partColorArray;
|
|
190
|
+
colorArray.length = 0;
|
|
191
|
+
for (let i = 0; i < this._maxPartCount; i++) {
|
|
192
|
+
const color = this._partColors[i];
|
|
193
|
+
if (color) {
|
|
194
|
+
colorArray.push(color.r, color.g, color.b);
|
|
195
|
+
}
|
|
196
|
+
else {
|
|
197
|
+
colorArray.push(0, 0, 0);
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
effect.setArray3("partColors", colorArray);
|
|
201
|
+
}
|
|
202
|
+
},
|
|
203
|
+
(() => {
|
|
204
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
|
|
205
|
+
_get_isEnabled_decorators = [serialize()];
|
|
206
|
+
__esDecorate(_a, null, _get_isEnabled_decorators, { kind: "getter", name: "isEnabled", static: false, private: false, access: { has: obj => "isEnabled" in obj, get: obj => obj.isEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
207
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
208
|
+
})(),
|
|
209
|
+
_a;
|
|
210
|
+
})();
|
|
211
|
+
export { GaussianSplattingSolidColorMaterialPlugin };
|
|
192
212
|
let _Registered = false;
|
|
193
213
|
/**
|
|
194
214
|
* Register side effects for gaussianSplattingSolidColorMaterialPlugin.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gaussianSplattingSolidColorMaterialPlugin.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAQ7D,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAEhE,OAAO,EAAE,gCAAgC,EAAkC,MAAM,kCAAkC,CAAC;AACpH,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,MAAM,OAAO,yCAA0C,SAAQ,kBAAkB;IAc7E,gBAAgB;IACT,mBAAmB;QACtB,2DAA2D;QAC3D,kEAAkE;IACtE,CAAC;IAED;;;;;OAKG;IACH,YAAY,QAAmC,EAAE,UAAoB,EAAE,YAAqB;QACxF,KAAK,CAAC,QAAQ,EAAE,yBAAyB,EAAE,GAAG,CAAC,CAAC;QAxB5C,eAAU,GAAG,IAAI,CAAC;QACT,oBAAe,GAAa,EAAE,CAAC;QAChD;;;;WAIG;QAGI,cAAS,GAAG,IAAI,CAAC;QAiBpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,YAAY,IAAI,gCAAgC,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,UAAoB;QACxC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAED,2BAA2B;IAE3B;;OAEG;IACa,YAAY;QACxB,OAAO,2CAA2C,CAAC;IACvD,CAAC;IAED;;;;OAIG;IACa,YAAY,CAAC,cAA8B;QACvD,QAAQ,cAAc,EAAE,CAAC;YACrB,iCAAyB;YACzB;gBACI,OAAO,IAAI,CAAC;YAChB;gBACI,OAAO,KAAK,CAAC;QACrB,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACa,iBAAiB,CAAC,QAAyB,EAAE,MAAa,EAAE,OAAuB,EAAE,QAAiB;QAClH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACa,aAAa,CAAC,UAAkB,EAAE,cAAc,8BAAsB;QAClF,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QAExC,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QAC7D,CAAC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;IAC7D,CAAC;IAEO,kBAAkB,CAAC,UAAkB,EAAE,YAAoB;QAC/D,IAAI,UAAU,KAAK,QAAQ,EAAE,CAAC;YAC1B,OAAO;gBACH,yBAAyB,EAAE,2BAA2B;gBACtD,oBAAoB,EAAE;;;;;;iBAMrB;aACJ,CAAC;QACN,CAAC;aAAM,IAAI,UAAU,KAAK,UAAU,EAAE,CAAC;YACnC,OAAO;gBACH,2BAA2B,EAAE;;;0BAGnB,YAAY;iBACrB;gBACD,gCAAgC,EAAE;;;;;iBAKjC;aACJ,CAAC;QACN,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,kBAAkB,CAAC,UAAkB,EAAE,YAAoB;QAC/D,IAAI,UAAU,KAAK,QAAQ,EAAE,CAAC;YAC1B,OAAO;gBACH,yBAAyB,EAAE,0BAA0B;gBACrD,oBAAoB,EAAE;;;;;;iBAMrB;aACJ,CAAC;QACN,CAAC;aAAM,IAAI,UAAU,KAAK,UAAU,EAAE,CAAC;YACnC,OAAO;gBACH,2BAA2B,EAAE;;;mCAGV,YAAY;iBAC9B;gBACD,gCAAgC,EAAE;;;;;iBAKjC;aACJ,CAAC;QACN,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACa,WAAW;QAMvB,OAAO;YACH,gBAAgB,EAAE,CAAC,YAAY,EAAE,mBAAmB,CAAC;SACxD,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACa,cAAc,CAAC,cAA6B,EAAE,MAAa,EAAE,OAAuB,EAAE,OAAgB;QAClH,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO;QACX,CAAC;QAED,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAElE,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;QACxC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClC,IAAI,KAAK,EAAE,CAAC;gBACR,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/C,CAAC;iBAAM,CAAC;gBACJ,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,CAAC;QACL,CAAC;QAED,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;IAC/C,CAAC;CACJ;AA1LU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,qBAAqB,CAAC;4EAChB;AA4L5B,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,iDAAiD;IAC7D,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,mDAAmD,EAAE,yCAAyC,CAAC,CAAC;AAClH,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Scene } from \"../../scene.pure\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine.pure\";\r\nimport { type SubMesh } from \"../../Meshes/subMesh.pure\";\r\nimport { type UniformBuffer } from \"../uniformBuffer\";\r\nimport { type MaterialDefines } from \"../materialDefines\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { type Color3 } from \"../../Maths/math.color.pure\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase.pure\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport { GetGaussianSplattingMaxPartCount, type GaussianSplattingMaterial } from \"./gaussianSplattingMaterial.pure\";\r\nimport { RegisterClass } from \"../../Misc/typeStore\";\r\n\r\n/**\r\n * Plugin for GaussianSplattingMaterial that replaces per-splat colors with a\r\n * solid color per compound-mesh part. Each part index maps to a single Color3\r\n * value, which is looked up in a uniform array in the fragment shader.\r\n */\r\nexport class GaussianSplattingSolidColorMaterialPlugin extends MaterialPluginBase {\r\n private _partColors: Color3[];\r\n private _maxPartCount: number;\r\n private _isEnabled = true;\r\n private readonly _partColorArray: number[] = [];\r\n /**\r\n * Whether the solid-color override is active. When false, splats\r\n * render with their original per-splat colors.\r\n * Toggled via a shader uniform so no recompilation is required.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_onIsEnabledChanged\")\r\n public isEnabled = true;\r\n\r\n /** @internal */\r\n public _onIsEnabledChanged(): void {\r\n // Intentional no-op: isEnabled is applied via a uniform in\r\n // bindForSubMesh, so no dirty-marking or recompilation is needed.\r\n }\r\n\r\n /**\r\n * Creates a new GaussianSplatSolidColorPlugin.\r\n * @param material The GaussianSplattingMaterial to attach the plugin to.\r\n * @param partColors A map from part index to the solid Color3 for that part.\r\n * @param maxPartCount The maximum number of parts supported. This determines the size of the uniform array.\r\n */\r\n constructor(material: GaussianSplattingMaterial, partColors: Color3[], maxPartCount?: number) {\r\n super(material, \"GaussianSplatSolidColor\", 200);\r\n\r\n this._partColors = partColors;\r\n this._maxPartCount = maxPartCount ?? GetGaussianSplattingMaxPartCount(material.getScene().getEngine());\r\n this._enable(true);\r\n }\r\n\r\n /**\r\n * Updates the part colors dynamically.\r\n * @param partColors A map from part index to the solid Color3 for that part.\r\n */\r\n public updatePartColors(partColors: Color3[]): void {\r\n this._partColors = partColors;\r\n }\r\n\r\n // --- Plugin overrides ---\r\n\r\n /**\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"GaussianSplattingSolidColorMaterialPlugin\";\r\n }\r\n\r\n /**\r\n * Indicates this plugin supports both GLSL and WGSL.\r\n * @param shaderLanguage the shader language to check\r\n * @returns true for GLSL and WGSL\r\n */\r\n public override isCompatible(shaderLanguage: ShaderLanguage): boolean {\r\n switch (shaderLanguage) {\r\n case ShaderLanguage.GLSL:\r\n case ShaderLanguage.WGSL:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Always ready — no textures or async resources to wait on.\r\n * @param _defines the defines\r\n * @param _scene the scene\r\n * @param _engine the engine\r\n * @param _subMesh the submesh\r\n * @returns true\r\n */\r\n public override isReadyForSubMesh(_defines: MaterialDefines, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns custom shader code fragments to inject solid-color rendering.\r\n *\r\n * @param shaderType \"vertex\" or \"fragment\"\r\n * @param shaderLanguage the shader language to use (default: GLSL)\r\n * @returns null or a map of injection point names to code strings\r\n */\r\n public override getCustomCode(shaderType: string, shaderLanguage = ShaderLanguage.GLSL): Nullable<{ [pointName: string]: string }> {\r\n const maxPartCount = this._maxPartCount;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n return this._getCustomCodeWGSL(shaderType, maxPartCount);\r\n }\r\n return this._getCustomCodeGLSL(shaderType, maxPartCount);\r\n }\r\n\r\n private _getCustomCodeGLSL(shaderType: string, maxPartCount: number): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n return {\r\n CUSTOM_VERTEX_DEFINITIONS: `varying float vPartIndex;`,\r\n CUSTOM_VERTEX_UPDATE: `\r\n#if IS_COMPOUND\r\n vPartIndex = float(splat.partIndex);\r\n#else\r\n vPartIndex = 0.0;\r\n#endif\r\n `,\r\n };\r\n } else if (shaderType === \"fragment\") {\r\n return {\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\nvarying float vPartIndex;\r\nuniform float solidColorEnabled;\r\nuniform vec3 partColors[${maxPartCount}];\r\n `,\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\nif (solidColorEnabled > 0.5) {\r\n int partIdx = int(vPartIndex + 0.5);\r\n finalColor = vec4(partColors[partIdx], finalColor.w);\r\n}\r\n `,\r\n };\r\n }\r\n return null;\r\n }\r\n\r\n private _getCustomCodeWGSL(shaderType: string, maxPartCount: number): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n return {\r\n CUSTOM_VERTEX_DEFINITIONS: `varying vPartIndex: f32;`,\r\n CUSTOM_VERTEX_UPDATE: `\r\n#if IS_COMPOUND\r\n vertexOutputs.vPartIndex = f32(splat.partIndex);\r\n#else\r\n vertexOutputs.vPartIndex = 0.0;\r\n#endif\r\n `,\r\n };\r\n } else if (shaderType === \"fragment\") {\r\n return {\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\nvarying vPartIndex: f32;\r\nuniform solidColorEnabled: f32;\r\nuniform partColors: array<vec3f, ${maxPartCount}>;\r\n `,\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\nif (uniforms.solidColorEnabled > 0.5) {\r\n var partIdx: i32 = i32(fragmentInputs.vPartIndex + 0.5);\r\n finalColor = vec4f(uniforms.partColors[partIdx], finalColor.w);\r\n}\r\n `,\r\n };\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Registers the plugin uniforms with the engine so that\r\n * the Effect can resolve their locations.\r\n * @returns uniform descriptions\r\n */\r\n public override getUniforms(): {\r\n ubo?: Array<{ name: string; size?: number; type?: string; arraySize?: number }>;\r\n vertex?: string;\r\n fragment?: string;\r\n externalUniforms?: string[];\r\n } {\r\n return {\r\n externalUniforms: [\"partColors\", \"solidColorEnabled\"],\r\n };\r\n }\r\n\r\n /**\r\n * Binds the plugin uniforms each frame.\r\n * @param _uniformBuffer the uniform buffer (unused — we bind directly on the effect)\r\n * @param _scene the current scene\r\n * @param _engine the current engine\r\n * @param subMesh the submesh being rendered\r\n */\r\n public override bindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, subMesh: SubMesh): void {\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"solidColorEnabled\", this._isEnabled ? 1.0 : 0.0);\r\n\r\n const colorArray = this._partColorArray;\r\n colorArray.length = 0;\r\n for (let i = 0; i < this._maxPartCount; i++) {\r\n const color = this._partColors[i];\r\n if (color) {\r\n colorArray.push(color.r, color.g, color.b);\r\n } else {\r\n colorArray.push(0, 0, 0);\r\n }\r\n }\r\n\r\n effect.setArray3(\"partColors\", colorArray);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for gaussianSplattingSolidColorMaterialPlugin.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterGaussianSplattingSolidColorMaterialPlugin(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GaussianSplattingSolidColorMaterialPlugin\", GaussianSplattingSolidColorMaterialPlugin);\r\n}\r\n"]}
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Each part index maps to a single Color3\r\n * value, which is looked up in a uniform array in the fragment shader.\r\n */\r\nexport class GaussianSplattingSolidColorMaterialPlugin extends MaterialPluginBase {\r\n private _partColors: Color3[];\r\n private _maxPartCount: number;\r\n private _isEnabled = true;\r\n private readonly _partColorArray: number[] = [];\r\n /**\r\n * Whether the solid-color override is active. When false, splats\r\n * render with their original per-splat colors.\r\n * Toggled via a shader uniform so no recompilation is required.\r\n */\r\n @serialize()\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n public set isEnabled(value: boolean) {\r\n if (this._isEnabled === value) {\r\n return;\r\n }\r\n this._isEnabled = value;\r\n this._onIsEnabledChanged();\r\n }\r\n\r\n /** @internal */\r\n public _onIsEnabledChanged(): void {\r\n // Intentional no-op: isEnabled is applied via a uniform in\r\n // bindForSubMesh, so no dirty-marking or recompilation is needed.\r\n }\r\n\r\n /**\r\n * Creates a new GaussianSplatSolidColorPlugin.\r\n * @param material The GaussianSplattingMaterial to attach the plugin to.\r\n * @param partColors A map from part index to the solid Color3 for that part.\r\n * @param maxPartCount The maximum number of parts supported. This determines the size of the uniform array.\r\n */\r\n constructor(material: GaussianSplattingMaterial, partColors: Color3[], maxPartCount?: number) {\r\n super(material, \"GaussianSplatSolidColor\", 200);\r\n\r\n this._partColors = partColors;\r\n this._maxPartCount = maxPartCount ?? GetGaussianSplattingMaxPartCount(material.getScene().getEngine());\r\n this._enable(true);\r\n }\r\n\r\n /**\r\n * Updates the part colors dynamically.\r\n * @param partColors A map from part index to the solid Color3 for that part.\r\n */\r\n public updatePartColors(partColors: Color3[]): void {\r\n this._partColors = partColors;\r\n }\r\n\r\n // --- Plugin overrides ---\r\n\r\n /**\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"GaussianSplattingSolidColorMaterialPlugin\";\r\n }\r\n\r\n /**\r\n * Indicates this plugin supports both GLSL and WGSL.\r\n * @param shaderLanguage the shader language to check\r\n * @returns true for GLSL and WGSL\r\n */\r\n public override isCompatible(shaderLanguage: ShaderLanguage): boolean {\r\n switch (shaderLanguage) {\r\n case ShaderLanguage.GLSL:\r\n case ShaderLanguage.WGSL:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Always ready — no textures or async resources to wait on.\r\n * @param _defines the defines\r\n * @param _scene the scene\r\n * @param _engine the engine\r\n * @param _subMesh the submesh\r\n * @returns true\r\n */\r\n public override isReadyForSubMesh(_defines: MaterialDefines, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns custom shader code fragments to inject solid-color rendering.\r\n *\r\n * @param shaderType \"vertex\" or \"fragment\"\r\n * @param shaderLanguage the shader language to use (default: GLSL)\r\n * @returns null or a map of injection point names to code strings\r\n */\r\n public override getCustomCode(shaderType: string, shaderLanguage = ShaderLanguage.GLSL): Nullable<{ [pointName: string]: string }> {\r\n const maxPartCount = this._maxPartCount;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n return this._getCustomCodeWGSL(shaderType, maxPartCount);\r\n }\r\n return this._getCustomCodeGLSL(shaderType, maxPartCount);\r\n }\r\n\r\n private _getCustomCodeGLSL(shaderType: string, maxPartCount: number): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n return {\r\n CUSTOM_VERTEX_DEFINITIONS: `varying float vPartIndex;`,\r\n CUSTOM_VERTEX_UPDATE: `\r\n#if IS_COMPOUND\r\n vPartIndex = float(splat.partIndex);\r\n#else\r\n vPartIndex = 0.0;\r\n#endif\r\n `,\r\n };\r\n } else if (shaderType === \"fragment\") {\r\n return {\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\nvarying float vPartIndex;\r\nuniform float solidColorEnabled;\r\nuniform vec3 partColors[${maxPartCount}];\r\n `,\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\nif (solidColorEnabled > 0.5) {\r\n int partIdx = int(vPartIndex + 0.5);\r\n finalColor = vec4(partColors[partIdx], finalColor.w);\r\n}\r\n `,\r\n };\r\n }\r\n return null;\r\n }\r\n\r\n private _getCustomCodeWGSL(shaderType: string, maxPartCount: number): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n return {\r\n CUSTOM_VERTEX_DEFINITIONS: `varying vPartIndex: f32;`,\r\n CUSTOM_VERTEX_UPDATE: `\r\n#if IS_COMPOUND\r\n vertexOutputs.vPartIndex = f32(splat.partIndex);\r\n#else\r\n vertexOutputs.vPartIndex = 0.0;\r\n#endif\r\n `,\r\n };\r\n } else if (shaderType === \"fragment\") {\r\n return {\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\nvarying vPartIndex: f32;\r\nuniform solidColorEnabled: f32;\r\nuniform partColors: array<vec3f, ${maxPartCount}>;\r\n `,\r\n CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `\r\nif (uniforms.solidColorEnabled > 0.5) {\r\n var partIdx: i32 = i32(fragmentInputs.vPartIndex + 0.5);\r\n finalColor = vec4f(uniforms.partColors[partIdx], finalColor.w);\r\n}\r\n `,\r\n };\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Registers the plugin uniforms with the engine so that\r\n * the Effect can resolve their locations.\r\n * @returns uniform descriptions\r\n */\r\n public override getUniforms(): {\r\n ubo?: Array<{ name: string; size?: number; type?: string; arraySize?: number }>;\r\n vertex?: string;\r\n fragment?: string;\r\n externalUniforms?: string[];\r\n } {\r\n return {\r\n externalUniforms: [\"partColors\", \"solidColorEnabled\"],\r\n };\r\n }\r\n\r\n /**\r\n * Binds the plugin uniforms each frame.\r\n * @param _uniformBuffer the uniform buffer (unused — we bind directly on the effect)\r\n * @param _scene the current scene\r\n * @param _engine the current engine\r\n * @param subMesh the submesh being rendered\r\n */\r\n public override bindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, subMesh: SubMesh): void {\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n effect.setFloat(\"solidColorEnabled\", this._isEnabled ? 1.0 : 0.0);\r\n\r\n const colorArray = this._partColorArray;\r\n colorArray.length = 0;\r\n for (let i = 0; i < this._maxPartCount; i++) {\r\n const color = this._partColors[i];\r\n if (color) {\r\n colorArray.push(color.r, color.g, color.b);\r\n } else {\r\n colorArray.push(0, 0, 0);\r\n }\r\n }\r\n\r\n effect.setArray3(\"partColors\", colorArray);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for gaussianSplattingSolidColorMaterialPlugin.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterGaussianSplattingSolidColorMaterialPlugin(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GaussianSplattingSolidColorMaterialPlugin\", GaussianSplattingSolidColorMaterialPlugin);\r\n}\r\n"]}
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@@ -188,7 +188,7 @@ export class ImageSourceBlock extends NodeMaterialBlock {
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}
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ImageSourceBlock._DefaultTextureByEngine = new WeakMap();
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ImageSourceBlock._DefaultTextureByEngine = /*#__PURE__*/ new WeakMap();
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let _Registered = false;
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/**
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* Register side effects for imageSourceBlock.
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