@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
4
4
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
5
5
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
@@ -8,82 +8,97 @@ import { RegisterClass } from "../../../Misc/typeStore.js";
8
8
  /**
9
9
  * Block used to clamp a float
10
10
  */
11
- export class ClampBlock extends NodeMaterialBlock {
12
- /**
13
- * Creates a new ClampBlock
14
- * @param name defines the block name
15
- */
16
- constructor(name) {
17
- super(name, NodeMaterialBlockTargets.Neutral);
18
- /** Gets or sets the minimum range */
19
- this.minimum = 0.0;
20
- /** Gets or sets the maximum range */
21
- this.maximum = 1.0;
22
- this.registerInput("value", NodeMaterialBlockConnectionPointTypes.AutoDetect);
23
- this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
24
- this._outputs[0]._typeConnectionSource = this._inputs[0];
25
- }
26
- /**
27
- * Gets the current class name
28
- * @returns the class name
29
- */
30
- getClassName() {
31
- return "ClampBlock";
32
- }
33
- /**
34
- * Gets the value input component
35
- */
36
- get value() {
37
- return this._inputs[0];
38
- }
39
- /**
40
- * Gets the output component
41
- */
42
- get output() {
43
- return this._outputs[0];
44
- }
45
- _buildBlock(state) {
46
- super._buildBlock(state);
47
- const output = this._outputs[0];
48
- const cast = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? state._getShaderType(this.value.type) : "";
49
- state.compilationString +=
50
- state._declareOutput(output) +
51
- ` = clamp(${this.value.associatedVariableName}, ${cast}(${this._writeFloat(this.minimum)}), ${cast}(${this._writeFloat(this.maximum)}));\n`;
52
- return this;
53
- }
54
- _dumpPropertiesCode() {
55
- let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\n`;
56
- codeString += `${this._codeVariableName}.maximum = ${this.maximum};\n`;
57
- return codeString;
58
- }
59
- /**
60
- * Serializes the block
61
- * @returns the serialized object
62
- */
63
- serialize() {
64
- const serializationObject = super.serialize();
65
- serializationObject.minimum = this.minimum;
66
- serializationObject.maximum = this.maximum;
67
- return serializationObject;
68
- }
69
- /**
70
- * Deserializes the block
71
- * @param serializationObject - the serialization object
72
- * @param scene - the scene
73
- * @param rootUrl - the root URL
74
- */
75
- _deserialize(serializationObject, scene, rootUrl) {
76
- super._deserialize(serializationObject, scene, rootUrl);
77
- this.minimum = serializationObject.minimum;
78
- this.maximum = serializationObject.maximum;
79
- }
80
- }
81
- __decorate([
82
- editableInPropertyPage("Minimum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })
83
- ], ClampBlock.prototype, "minimum", void 0);
84
- __decorate([
85
- editableInPropertyPage("Maximum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })
86
- ], ClampBlock.prototype, "maximum", void 0);
11
+ let ClampBlock = (() => {
12
+ var _a;
13
+ let _classSuper = NodeMaterialBlock;
14
+ let _minimum_decorators;
15
+ let _minimum_initializers = [];
16
+ let _minimum_extraInitializers = [];
17
+ let _maximum_decorators;
18
+ let _maximum_initializers = [];
19
+ let _maximum_extraInitializers = [];
20
+ return _a = class ClampBlock extends _classSuper {
21
+ /**
22
+ * Creates a new ClampBlock
23
+ * @param name defines the block name
24
+ */
25
+ constructor(name) {
26
+ super(name, NodeMaterialBlockTargets.Neutral);
27
+ /** Gets or sets the minimum range */
28
+ this.minimum = __runInitializers(this, _minimum_initializers, 0.0);
29
+ /** Gets or sets the maximum range */
30
+ this.maximum = (__runInitializers(this, _minimum_extraInitializers), __runInitializers(this, _maximum_initializers, 1.0));
31
+ __runInitializers(this, _maximum_extraInitializers);
32
+ this.registerInput("value", NodeMaterialBlockConnectionPointTypes.AutoDetect);
33
+ this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
34
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
35
+ }
36
+ /**
37
+ * Gets the current class name
38
+ * @returns the class name
39
+ */
40
+ getClassName() {
41
+ return "ClampBlock";
42
+ }
43
+ /**
44
+ * Gets the value input component
45
+ */
46
+ get value() {
47
+ return this._inputs[0];
48
+ }
49
+ /**
50
+ * Gets the output component
51
+ */
52
+ get output() {
53
+ return this._outputs[0];
54
+ }
55
+ _buildBlock(state) {
56
+ super._buildBlock(state);
57
+ const output = this._outputs[0];
58
+ const cast = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? state._getShaderType(this.value.type) : "";
59
+ state.compilationString +=
60
+ state._declareOutput(output) +
61
+ ` = clamp(${this.value.associatedVariableName}, ${cast}(${this._writeFloat(this.minimum)}), ${cast}(${this._writeFloat(this.maximum)}));\n`;
62
+ return this;
63
+ }
64
+ _dumpPropertiesCode() {
65
+ let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\n`;
66
+ codeString += `${this._codeVariableName}.maximum = ${this.maximum};\n`;
67
+ return codeString;
68
+ }
69
+ /**
70
+ * Serializes the block
71
+ * @returns the serialized object
72
+ */
73
+ serialize() {
74
+ const serializationObject = super.serialize();
75
+ serializationObject.minimum = this.minimum;
76
+ serializationObject.maximum = this.maximum;
77
+ return serializationObject;
78
+ }
79
+ /**
80
+ * Deserializes the block
81
+ * @param serializationObject - the serialization object
82
+ * @param scene - the scene
83
+ * @param rootUrl - the root URL
84
+ */
85
+ _deserialize(serializationObject, scene, rootUrl) {
86
+ super._deserialize(serializationObject, scene, rootUrl);
87
+ this.minimum = serializationObject.minimum;
88
+ this.maximum = serializationObject.maximum;
89
+ }
90
+ },
91
+ (() => {
92
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
93
+ _minimum_decorators = [editableInPropertyPage("Minimum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })];
94
+ _maximum_decorators = [editableInPropertyPage("Maximum", 1 /* PropertyTypeForEdition.Float */, undefined, { embedded: true })];
95
+ __esDecorate(null, null, _minimum_decorators, { kind: "field", name: "minimum", static: false, private: false, access: { has: obj => "minimum" in obj, get: obj => obj.minimum, set: (obj, value) => { obj.minimum = value; } }, metadata: _metadata }, _minimum_initializers, _minimum_extraInitializers);
96
+ __esDecorate(null, null, _maximum_decorators, { kind: "field", name: "maximum", static: false, private: false, access: { has: obj => "maximum" in obj, get: obj => obj.maximum, set: (obj, value) => { obj.maximum = value; } }, metadata: _metadata }, _maximum_initializers, _maximum_extraInitializers);
97
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
98
+ })(),
99
+ _a;
100
+ })();
101
+ export { ClampBlock };
87
102
  let _Registered = false;
88
103
  /**
89
104
  * Register side effects for clampBlock.
@@ -1 +1 @@
1
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state._getShaderType(this.value.type) : \"\";\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = clamp(${this.value.associatedVariableName}, ${cast}(${this._writeFloat(this.minimum)}), ${cast}(${this._writeFloat(this.maximum)}));\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.maximum = ${this.maximum};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.minimum = this.minimum;\r\n serializationObject.maximum = this.maximum;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.minimum = serializationObject.minimum;\r\n this.maximum = serializationObject.maximum;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for clampBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterClampBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ClampBlock\", ClampBlock);\r\n}\r\n"]}
1
+ {"version":3,"file":"clampBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/clampBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AAEnG,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;IACU,UAAU;;sBAAS,iBAAiB;;;;;;;sBAApC,UAAW,SAAQ,WAAiB;YAQ7C;;;eAGG;YACH,YAAmB,IAAY;gBAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAZlD,qCAAqC;gBAE9B,YAAO,kDAAG,GAAG,EAAC;gBACrB,qCAAqC;gBAE9B,YAAO,wGAAG,GAAG,GAAC;;gBASjB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;gBAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;gBAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;aAC5D;YAED;;;eAGG;YACa,YAAY;gBACxB,OAAO,YAAY,CAAC;YACxB,CAAC;YAED;;eAEG;YACH,IAAW,KAAK;gBACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAEkB,WAAW,CAAC,KAA6B;gBACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAEhC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAEvG,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;wBAC5B,YAAY,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;gBAEhJ,OAAO,IAAI,CAAC;YAChB,CAAC;YAEkB,mBAAmB;gBAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;gBAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;gBAEvE,OAAO,UAAU,CAAC;YACtB,CAAC;YAED;;;eAGG;YACa,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;gBAE3C,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAED;;;;;eAKG;YACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;gBAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;gBAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;YAC/C,CAAC;;;;mCAvFA,sBAAsB,CAAC,SAAS,wCAAgC,SAAS,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;mCAG9F,sBAAsB,CAAC,SAAS,wCAAgC,SAAS,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;YAF/F,uKAAO,OAAO,6BAAP,OAAO,yFAAO;YAGrB,uKAAO,OAAO,6BAAP,OAAO,yFAAO;;;;;SANZ,UAAU;AA4FvB,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,kBAAkB;IAC9B,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC;AACpD,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to clamp a float\r\n */\r\nexport class ClampBlock extends NodeMaterialBlock {\r\n /** Gets or sets the minimum range */\r\n @editableInPropertyPage(\"Minimum\", PropertyTypeForEdition.Float, undefined, { embedded: true })\r\n public minimum = 0.0;\r\n /** Gets or sets the maximum range */\r\n @editableInPropertyPage(\"Maximum\", PropertyTypeForEdition.Float, undefined, { embedded: true })\r\n public maximum = 1.0;\r\n\r\n /**\r\n * Creates a new ClampBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ClampBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const cast = state.shaderLanguage === ShaderLanguage.WGSL ? state._getShaderType(this.value.type) : \"\";\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = clamp(${this.value.associatedVariableName}, ${cast}(${this._writeFloat(this.minimum)}), ${cast}(${this._writeFloat(this.maximum)}));\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.maximum = ${this.maximum};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.minimum = this.minimum;\r\n serializationObject.maximum = this.maximum;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.minimum = serializationObject.minimum;\r\n this.maximum = serializationObject.maximum;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for clampBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterClampBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ClampBlock\", ClampBlock);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
4
4
  import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
5
5
  import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
@@ -8,77 +8,84 @@ import { RegisterClass } from "../../../Misc/typeStore.js";
8
8
  /**
9
9
  * block used to Generate Fractal Brownian Motion Clouds
10
10
  */
11
- export class CloudBlock extends NodeMaterialBlock {
12
- /**
13
- * Creates a new CloudBlock
14
- * @param name defines the block name
15
- */
16
- constructor(name) {
17
- super(name, NodeMaterialBlockTargets.Neutral);
18
- /** Gets or sets the number of octaves */
19
- this.octaves = 6.0;
20
- this.registerInput("seed", NodeMaterialBlockConnectionPointTypes.AutoDetect);
21
- this.registerInput("chaos", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
22
- this.registerInput("offsetX", NodeMaterialBlockConnectionPointTypes.Float, true);
23
- this.registerInput("offsetY", NodeMaterialBlockConnectionPointTypes.Float, true);
24
- this.registerInput("offsetZ", NodeMaterialBlockConnectionPointTypes.Float, true);
25
- this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Float);
26
- this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);
27
- this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
28
- this._linkConnectionTypes(0, 1);
29
- }
30
- /**
31
- * Gets the current class name
32
- * @returns the class name
33
- */
34
- getClassName() {
35
- return "CloudBlock";
36
- }
37
- /**
38
- * Gets the seed input component
39
- */
40
- get seed() {
41
- return this._inputs[0];
42
- }
43
- /**
44
- * Gets the chaos input component
45
- */
46
- get chaos() {
47
- return this._inputs[1];
48
- }
49
- /**
50
- * Gets the offset X input component
51
- */
52
- get offsetX() {
53
- return this._inputs[2];
54
- }
55
- /**
56
- * Gets the offset Y input component
57
- */
58
- get offsetY() {
59
- return this._inputs[3];
60
- }
61
- /**
62
- * Gets the offset Z input component
63
- */
64
- get offsetZ() {
65
- return this._inputs[4];
66
- }
67
- /**
68
- * Gets the output component
69
- */
70
- get output() {
71
- return this._outputs[0];
72
- }
73
- _buildBlock(state) {
74
- super._buildBlock(state);
75
- if (!this.seed.isConnected) {
76
- return;
77
- }
78
- if (!this._outputs[0].hasEndpoints) {
79
- return;
80
- }
81
- let functionString = `
11
+ let CloudBlock = (() => {
12
+ var _a;
13
+ let _classSuper = NodeMaterialBlock;
14
+ let _octaves_decorators;
15
+ let _octaves_initializers = [];
16
+ let _octaves_extraInitializers = [];
17
+ return _a = class CloudBlock extends _classSuper {
18
+ /**
19
+ * Creates a new CloudBlock
20
+ * @param name defines the block name
21
+ */
22
+ constructor(name) {
23
+ super(name, NodeMaterialBlockTargets.Neutral);
24
+ /** Gets or sets the number of octaves */
25
+ this.octaves = __runInitializers(this, _octaves_initializers, 6.0);
26
+ __runInitializers(this, _octaves_extraInitializers);
27
+ this.registerInput("seed", NodeMaterialBlockConnectionPointTypes.AutoDetect);
28
+ this.registerInput("chaos", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
29
+ this.registerInput("offsetX", NodeMaterialBlockConnectionPointTypes.Float, true);
30
+ this.registerInput("offsetY", NodeMaterialBlockConnectionPointTypes.Float, true);
31
+ this.registerInput("offsetZ", NodeMaterialBlockConnectionPointTypes.Float, true);
32
+ this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Float);
33
+ this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);
34
+ this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
35
+ this._linkConnectionTypes(0, 1);
36
+ }
37
+ /**
38
+ * Gets the current class name
39
+ * @returns the class name
40
+ */
41
+ getClassName() {
42
+ return "CloudBlock";
43
+ }
44
+ /**
45
+ * Gets the seed input component
46
+ */
47
+ get seed() {
48
+ return this._inputs[0];
49
+ }
50
+ /**
51
+ * Gets the chaos input component
52
+ */
53
+ get chaos() {
54
+ return this._inputs[1];
55
+ }
56
+ /**
57
+ * Gets the offset X input component
58
+ */
59
+ get offsetX() {
60
+ return this._inputs[2];
61
+ }
62
+ /**
63
+ * Gets the offset Y input component
64
+ */
65
+ get offsetY() {
66
+ return this._inputs[3];
67
+ }
68
+ /**
69
+ * Gets the offset Z input component
70
+ */
71
+ get offsetZ() {
72
+ return this._inputs[4];
73
+ }
74
+ /**
75
+ * Gets the output component
76
+ */
77
+ get output() {
78
+ return this._outputs[0];
79
+ }
80
+ _buildBlock(state) {
81
+ super._buildBlock(state);
82
+ if (!this.seed.isConnected) {
83
+ return;
84
+ }
85
+ if (!this._outputs[0].hasEndpoints) {
86
+ return;
87
+ }
88
+ let functionString = `
82
89
 
83
90
  float cloudRandom(float p) {
84
91
  float temp = fract(p * 0.011);
@@ -119,7 +126,7 @@ export class CloudBlock extends NodeMaterialBlock {
119
126
  mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),
120
127
  mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);
121
128
  }`;
122
- let fractalBrownianString = `
129
+ let fractalBrownianString = `
123
130
  float fbm2(vec2 st, vec2 chaos) {
124
131
  // Initial values
125
132
  float value = 0.0;
@@ -148,65 +155,71 @@ export class CloudBlock extends NodeMaterialBlock {
148
155
  }
149
156
  return value;
150
157
  }`;
151
- if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
152
- functionString = state._babylonSLtoWGSL(functionString);
153
- fractalBrownianString = state._babylonSLtoWGSL(fractalBrownianString);
154
- }
155
- const fbmNewName = `fbm${this.octaves}`;
156
- state._emitFunction("CloudBlockCode", functionString, "// CloudBlockCode");
157
- state._emitFunction("CloudBlockCodeFBM" + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), "// CloudBlockCode FBM");
158
- const localVariable = state._getFreeVariableName("st");
159
- const seedType = this.seed.connectedPoint?.type || NodeMaterialBlockConnectionPointTypes.Vector3;
160
- state.compilationString += `${state._declareLocalVar(localVariable, seedType)} = ${this.seed.associatedVariableName};\n`;
161
- if (this.offsetX.isConnected) {
162
- state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\n`;
163
- }
164
- if (this.offsetY.isConnected) {
165
- state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\n`;
166
- }
167
- if (this.offsetZ.isConnected && seedType === NodeMaterialBlockConnectionPointTypes.Vector3) {
168
- state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\n`;
169
- }
170
- let chaosValue;
171
- if (this.chaos.isConnected) {
172
- chaosValue = this.chaos.associatedVariableName;
173
- }
174
- else {
175
- const addF = state.fSuffix;
176
- chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? `vec2${addF}(0., 0.)` : `vec3${addF}(0., 0., 0.)`;
177
- }
178
- state.compilationString +=
179
- state._declareOutput(this._outputs[0]) +
180
- ` = ${fbmNewName}${this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? "2" : "3"}(${localVariable}, ${chaosValue});\n`;
181
- return this;
182
- }
183
- _dumpPropertiesCode() {
184
- const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\n`;
185
- return codeString;
186
- }
187
- /**
188
- * Serializes the block
189
- * @returns the serialized object
190
- */
191
- serialize() {
192
- const serializationObject = super.serialize();
193
- serializationObject.octaves = this.octaves;
194
- return serializationObject;
195
- }
196
- /**
197
- * Deserializes the block
198
- * @param serializationObject - the serialization object
199
- * @param scene - the scene
200
- * @param rootUrl - the root URL
201
- */
202
- _deserialize(serializationObject, scene, rootUrl) {
203
- super._deserialize(serializationObject, scene, rootUrl);
204
- this.octaves = serializationObject.octaves;
205
- }
206
- }
207
- __decorate([
208
- editableInPropertyPage("Octaves", 2 /* PropertyTypeForEdition.Int */, undefined, { embedded: true })
209
- ], CloudBlock.prototype, "octaves", void 0);
158
+ if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
159
+ functionString = state._babylonSLtoWGSL(functionString);
160
+ fractalBrownianString = state._babylonSLtoWGSL(fractalBrownianString);
161
+ }
162
+ const fbmNewName = `fbm${this.octaves}`;
163
+ state._emitFunction("CloudBlockCode", functionString, "// CloudBlockCode");
164
+ state._emitFunction("CloudBlockCodeFBM" + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), "// CloudBlockCode FBM");
165
+ const localVariable = state._getFreeVariableName("st");
166
+ const seedType = this.seed.connectedPoint?.type || NodeMaterialBlockConnectionPointTypes.Vector3;
167
+ state.compilationString += `${state._declareLocalVar(localVariable, seedType)} = ${this.seed.associatedVariableName};\n`;
168
+ if (this.offsetX.isConnected) {
169
+ state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\n`;
170
+ }
171
+ if (this.offsetY.isConnected) {
172
+ state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\n`;
173
+ }
174
+ if (this.offsetZ.isConnected && seedType === NodeMaterialBlockConnectionPointTypes.Vector3) {
175
+ state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\n`;
176
+ }
177
+ let chaosValue;
178
+ if (this.chaos.isConnected) {
179
+ chaosValue = this.chaos.associatedVariableName;
180
+ }
181
+ else {
182
+ const addF = state.fSuffix;
183
+ chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? `vec2${addF}(0., 0.)` : `vec3${addF}(0., 0., 0.)`;
184
+ }
185
+ state.compilationString +=
186
+ state._declareOutput(this._outputs[0]) +
187
+ ` = ${fbmNewName}${this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? "2" : "3"}(${localVariable}, ${chaosValue});\n`;
188
+ return this;
189
+ }
190
+ _dumpPropertiesCode() {
191
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\n`;
192
+ return codeString;
193
+ }
194
+ /**
195
+ * Serializes the block
196
+ * @returns the serialized object
197
+ */
198
+ serialize() {
199
+ const serializationObject = super.serialize();
200
+ serializationObject.octaves = this.octaves;
201
+ return serializationObject;
202
+ }
203
+ /**
204
+ * Deserializes the block
205
+ * @param serializationObject - the serialization object
206
+ * @param scene - the scene
207
+ * @param rootUrl - the root URL
208
+ */
209
+ _deserialize(serializationObject, scene, rootUrl) {
210
+ super._deserialize(serializationObject, scene, rootUrl);
211
+ this.octaves = serializationObject.octaves;
212
+ }
213
+ },
214
+ (() => {
215
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
216
+ _octaves_decorators = [editableInPropertyPage("Octaves", 2 /* PropertyTypeForEdition.Int */, undefined, { embedded: true })];
217
+ __esDecorate(null, null, _octaves_decorators, { kind: "field", name: "octaves", static: false, private: false, access: { has: obj => "octaves" in obj, get: obj => obj.octaves, set: (obj, value) => { obj.octaves = value; } }, metadata: _metadata }, _octaves_initializers, _octaves_extraInitializers);
218
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
219
+ })(),
220
+ _a;
221
+ })();
222
+ export { CloudBlock };
210
223
  let _Registered = false;
211
224
  /**
212
225
  * Register side effects for cloudBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { ShaderLanguage } from \"../../../Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int, undefined, { embedded: true })\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `\r\n\r\n float cloudRandom(float p) { \r\n float temp = fract(p * 0.011); \r\n temp *= temp + 7.5; \r\n temp *= temp + temp; \r\n return fract(temp); \r\n }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise2(vec2 x, vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise3(vec3 x, vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n let fractalBrownianString = `\r\n float fbm2(vec2 st, vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n vec2 tempST = st;\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise2(tempST, chaos);\r\n tempST *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm3(vec3 x, vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n vec3 tempX = x;\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise3(tempX, chaos);\r\n tempX = tempX * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n fractalBrownianString = state._babylonSLtoWGSL(fractalBrownianString);\r\n }\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction(\"CloudBlockCode\", functionString, \"// CloudBlockCode\");\r\n state._emitFunction(\r\n \"CloudBlockCodeFBM\" + this.octaves,\r\n fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()),\r\n \"// CloudBlockCode FBM\"\r\n );\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type || NodeMaterialBlockConnectionPointTypes.Vector3;\r\n\r\n state.compilationString += `${state._declareLocalVar(localVariable, seedType)} = ${this.seed.associatedVariableName};\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\n`;\r\n }\r\n\r\n let chaosValue: string;\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n const addF = state.fSuffix;\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? `vec2${addF}(0., 0.)` : `vec3${addF}(0., 0., 0.)`;\r\n }\r\n\r\n state.compilationString +=\r\n state._declareOutput(this._outputs[0]) +\r\n ` = ${fbmNewName}${this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"2\" : \"3\"}(${localVariable}, ${chaosValue});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for cloudBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCloudBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { ShaderLanguage } from \"../../../Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int, undefined, { embedded: true })\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `\r\n\r\n float cloudRandom(float p) { \r\n float temp = fract(p * 0.011); \r\n temp *= temp + 7.5; \r\n temp *= temp + temp; \r\n return fract(temp); \r\n }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise2(vec2 x, vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise3(vec3 x, vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n let fractalBrownianString = `\r\n float fbm2(vec2 st, vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n vec2 tempST = st;\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise2(tempST, chaos);\r\n tempST *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm3(vec3 x, vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n vec3 tempX = x;\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise3(tempX, chaos);\r\n tempX = tempX * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n fractalBrownianString = state._babylonSLtoWGSL(fractalBrownianString);\r\n }\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction(\"CloudBlockCode\", functionString, \"// CloudBlockCode\");\r\n state._emitFunction(\r\n \"CloudBlockCodeFBM\" + this.octaves,\r\n fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()),\r\n \"// CloudBlockCode FBM\"\r\n );\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type || NodeMaterialBlockConnectionPointTypes.Vector3;\r\n\r\n state.compilationString += `${state._declareLocalVar(localVariable, seedType)} = ${this.seed.associatedVariableName};\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\n`;\r\n }\r\n\r\n let chaosValue: string;\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n const addF = state.fSuffix;\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? `vec2${addF}(0., 0.)` : `vec3${addF}(0., 0., 0.)`;\r\n }\r\n\r\n state.compilationString +=\r\n state._declareOutput(this._outputs[0]) +\r\n ` = ${fbmNewName}${this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"2\" : \"3\"}(${localVariable}, ${chaosValue});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for cloudBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCloudBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n}\r\n"]}