@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  644. package/Particles/Node/nodeParticleSystemSet.js +494 -473
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  646. package/Particles/gpuParticleSystem.d.ts +0 -1
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  685. package/PostProcesses/bloomMergePostProcess.pure.js.map +1 -1
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  733. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
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  769. package/Shaders/picking.fragment.js +39 -3
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  /* eslint-disable @typescript-eslint/naming-convention */
4
4
  import { MaterialPluginBase } from "./materialPluginBase.pure.js";
5
5
  import { MaterialDefines } from "./materialDefines.js";
@@ -343,285 +343,407 @@ class MeshDebugDefines extends MaterialDefines {
343
343
  * Plugin that implements various mesh debug visualizations,
344
344
  * List of available visualizations can be found in MeshDebugMode enum.
345
345
  */
346
- export class MeshDebugPluginMaterial extends MaterialPluginBase {
347
- /** @internal */
348
- _markAllDefinesAsDirty() {
349
- this._enable(this._isEnabled);
350
- this.markAllDefinesAsDirty();
351
- }
352
- /**
353
- * Gets a boolean indicating that the plugin is compatible with a given shader language.
354
- * @param shaderLanguage The shader language to use.
355
- * @returns true if the plugin is compatible with the shader language
356
- */
357
- isCompatible(shaderLanguage) {
358
- switch (shaderLanguage) {
359
- case 0 /* ShaderLanguage.GLSL */:
360
- case 1 /* ShaderLanguage.WGSL */:
361
- return true;
362
- default:
363
- return false;
364
- }
365
- }
366
- /**
367
- * Creates a new MeshDebugPluginMaterial
368
- * @param material Material to attach the mesh debug plugin to
369
- * @param options Options for the mesh debug plugin
370
- */
371
- constructor(material, options = {}) {
372
- const defines = new MeshDebugDefines();
373
- defines.DBG_MODE = options.mode ?? defines.DBG_MODE;
374
- defines.DBG_MULTIPLY = options.multiply ?? defines.DBG_MULTIPLY;
375
- super(material, "MeshDebug", 200, defines, true, true);
376
- this._mode = defines.DBG_MODE;
377
- this._multiply = defines.DBG_MULTIPLY;
378
- this.shadedDiffuseColor = options.shadedDiffuseColor ?? new Color3(1, 1, 1);
379
- this.shadedSpecularColor = options.shadedSpecularColor ?? new Color3(0.8, 0.8, 0.8);
380
- this.shadedSpecularPower = options.shadedSpecularPower ?? 10;
381
- this.wireframeThickness = options.wireframeThickness ?? 0.7;
382
- this.wireframeTrianglesColor = options.wireframeTrianglesColor ?? new Color3(0, 0, 0);
383
- this.wireframeVerticesColor = options.wireframeVerticesColor ?? new Color3(0.8, 0.8, 0.8);
384
- this.vertexColor = options.vertexColor ?? new Color3(0, 0, 0);
385
- this.vertexRadius = options.vertexRadius ?? 1.2;
386
- this.uvScale = options.uvScale ?? 20;
387
- this.uvPrimaryColor = options.uvPrimaryColor ?? new Color3(1, 1, 1);
388
- this.uvSecondaryColor = options.uvSecondaryColor ?? new Color3(0.5, 0.5, 0.5);
389
- this._materialColor = MeshDebugPluginMaterial.MaterialColors[MeshDebugPluginMaterial._PluginCount++ % MeshDebugPluginMaterial.MaterialColors.length];
390
- this.isEnabled = true;
391
- }
392
- /**
393
- * Get the class name
394
- * @returns Class name
395
- */
396
- getClassName() {
397
- return "MeshDebugPluginMaterial";
398
- }
399
- /**
400
- * Gets whether the mesh debug plugin is enabled in the material.
401
- */
402
- get isEnabled() {
403
- return this._isEnabled;
404
- }
405
- /**
406
- * Sets whether the mesh debug plugin is enabled in the material.
407
- * @param value enabled
408
- */
409
- set isEnabled(value) {
410
- if (this._isEnabled === value) {
411
- return;
412
- }
413
- if (!this._material.getScene().getEngine().isWebGPU && this._material.getScene().getEngine().version == 1) {
414
- Logger.Error("MeshDebugPluginMaterial is not supported on WebGL 1.0.");
415
- this._isEnabled = false;
416
- return;
417
- }
418
- this._isEnabled = value;
419
- this._markAllDefinesAsDirty();
420
- }
421
- /**
422
- * Prepare the defines
423
- * @param defines Mesh debug defines
424
- * @param scene Scene
425
- * @param mesh Mesh associated with material
426
- */
427
- prepareDefines(defines, scene, mesh) {
428
- if ((this._mode == 2 /* MeshDebugMode.VERTICES */ || this._mode == 1 /* MeshDebugMode.TRIANGLES */ || this._mode == 3 /* MeshDebugMode.TRIANGLES_VERTICES */) &&
429
- !mesh.isVerticesDataPresent("dbg_initialPass")) {
430
- Logger.Warn("For best results with TRIANGLES, TRIANGLES_VERTICES, or VERTICES modes, please use MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() on mesh.", 1);
431
- }
432
- defines.DBG_MODE = this._mode;
433
- defines.DBG_MULTIPLY = this._multiply;
434
- defines.DBG_ENABLED = this._isEnabled;
435
- }
436
- /**
437
- * Get the shader attributes
438
- * @param attributes Array of attributes
439
- */
440
- getAttributes(attributes) {
441
- attributes.push("dbg_initialPass");
442
- }
443
- /**
444
- * Get the shader uniforms
445
- * @param shaderLanguage The shader language to use.
446
- * @returns Uniforms
447
- */
448
- getUniforms(shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
449
- return {
450
- ubo: [
451
- { name: "dbg_shadedDiffuseColor", size: 3, type: "vec3" },
452
- { name: "dbg_shadedSpecularColorPower", size: 4, type: "vec4" }, // shadedSpecularColor, shadedSpecularPower
453
- { name: "dbg_thicknessRadiusScale", size: 3, type: "vec3" }, // wireframeThickness, vertexRadius, uvScale
454
- { name: "dbg_wireframeTrianglesColor", size: 3, type: "vec3" },
455
- { name: "dbg_wireframeVerticesColor", size: 3, type: "vec3" },
456
- { name: "dbg_vertexColor", size: 3, type: "vec3" },
457
- { name: "dbg_uvPrimaryColor", size: 3, type: "vec3" },
458
- { name: "dbg_uvSecondaryColor", size: 3, type: "vec3" },
459
- { name: "dbg_materialColor", size: 3, type: "vec3" },
460
- ],
461
- fragment: shaderLanguage === 0 /* ShaderLanguage.GLSL */ ? fragmentUniforms : fragmentUniformsWebGPU,
462
- };
463
- }
464
- /**
465
- * Bind the uniform buffer
466
- * @param uniformBuffer Uniform buffer
467
- */
468
- bindForSubMesh(uniformBuffer) {
469
- if (!this._isEnabled) {
470
- return;
471
- }
472
- uniformBuffer.updateFloat3("dbg_shadedDiffuseColor", this.shadedDiffuseColor.r, this.shadedDiffuseColor.g, this.shadedDiffuseColor.b);
473
- uniformBuffer.updateFloat4("dbg_shadedSpecularColorPower", this.shadedSpecularColor.r, this.shadedSpecularColor.g, this.shadedSpecularColor.b, this.shadedSpecularPower);
474
- uniformBuffer.updateFloat3("dbg_thicknessRadiusScale", this.wireframeThickness, this.vertexRadius, this.uvScale);
475
- uniformBuffer.updateColor3("dbg_wireframeTrianglesColor", this.wireframeTrianglesColor);
476
- uniformBuffer.updateColor3("dbg_wireframeVerticesColor", this.wireframeVerticesColor);
477
- uniformBuffer.updateColor3("dbg_vertexColor", this.vertexColor);
478
- uniformBuffer.updateColor3("dbg_uvPrimaryColor", this.uvPrimaryColor);
479
- uniformBuffer.updateColor3("dbg_uvSecondaryColor", this.uvSecondaryColor);
480
- uniformBuffer.updateColor3("dbg_materialColor", this._materialColor);
481
- }
482
- /**
483
- * Get shader code
484
- * @param shaderType "vertex" or "fragment"
485
- * @param shaderLanguage The shader language to use.
486
- * @returns Shader code
487
- */
488
- getCustomCode(shaderType, shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
489
- if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
490
- return shaderType === "vertex"
491
- ? {
492
- CUSTOM_VERTEX_DEFINITIONS: vertexDefinitionsWebGPU,
493
- CUSTOM_VERTEX_MAIN_END: vertexMainEndWebGPU,
346
+ let MeshDebugPluginMaterial = (() => {
347
+ var _a, _MeshDebugPluginMaterial_mode_accessor_storage, _MeshDebugPluginMaterial_multiply_accessor_storage;
348
+ let _classSuper = MaterialPluginBase;
349
+ let __materialColor_decorators;
350
+ let __materialColor_initializers = [];
351
+ let __materialColor_extraInitializers = [];
352
+ let __isEnabled_decorators;
353
+ let __isEnabled_initializers = [];
354
+ let __isEnabled_extraInitializers = [];
355
+ let _mode_decorators;
356
+ let _mode_initializers = [];
357
+ let _mode_extraInitializers = [];
358
+ let _multiply_decorators;
359
+ let _multiply_initializers = [];
360
+ let _multiply_extraInitializers = [];
361
+ let _shadedDiffuseColor_decorators;
362
+ let _shadedDiffuseColor_initializers = [];
363
+ let _shadedDiffuseColor_extraInitializers = [];
364
+ let _shadedSpecularColor_decorators;
365
+ let _shadedSpecularColor_initializers = [];
366
+ let _shadedSpecularColor_extraInitializers = [];
367
+ let _shadedSpecularPower_decorators;
368
+ let _shadedSpecularPower_initializers = [];
369
+ let _shadedSpecularPower_extraInitializers = [];
370
+ let _wireframeThickness_decorators;
371
+ let _wireframeThickness_initializers = [];
372
+ let _wireframeThickness_extraInitializers = [];
373
+ let _wireframeTrianglesColor_decorators;
374
+ let _wireframeTrianglesColor_initializers = [];
375
+ let _wireframeTrianglesColor_extraInitializers = [];
376
+ let _wireframeVerticesColor_decorators;
377
+ let _wireframeVerticesColor_initializers = [];
378
+ let _wireframeVerticesColor_extraInitializers = [];
379
+ let _vertexColor_decorators;
380
+ let _vertexColor_initializers = [];
381
+ let _vertexColor_extraInitializers = [];
382
+ let _vertexRadius_decorators;
383
+ let _vertexRadius_initializers = [];
384
+ let _vertexRadius_extraInitializers = [];
385
+ let _uvScale_decorators;
386
+ let _uvScale_initializers = [];
387
+ let _uvScale_extraInitializers = [];
388
+ let _uvPrimaryColor_decorators;
389
+ let _uvPrimaryColor_initializers = [];
390
+ let _uvPrimaryColor_extraInitializers = [];
391
+ let _uvSecondaryColor_decorators;
392
+ let _uvSecondaryColor_initializers = [];
393
+ let _uvSecondaryColor_extraInitializers = [];
394
+ return _a = class MeshDebugPluginMaterial extends _classSuper {
395
+ /**
396
+ * The mesh debug visualization.
397
+ * Defaults to NONE.
398
+ */
399
+ get mode() { return __classPrivateFieldGet(this, _MeshDebugPluginMaterial_mode_accessor_storage, "f"); }
400
+ set mode(value) { __classPrivateFieldSet(this, _MeshDebugPluginMaterial_mode_accessor_storage, value, "f"); }
401
+ /**
402
+ * Whether the mesh debug visualization should multiply with color underneath.
403
+ * Defaults to true.
404
+ */
405
+ get multiply() { return __classPrivateFieldGet(this, _MeshDebugPluginMaterial_multiply_accessor_storage, "f"); }
406
+ set multiply(value) { __classPrivateFieldSet(this, _MeshDebugPluginMaterial_multiply_accessor_storage, value, "f"); }
407
+ /** @internal */
408
+ _markAllDefinesAsDirty() {
409
+ this._enable(this._isEnabled);
410
+ this.markAllDefinesAsDirty();
411
+ }
412
+ /**
413
+ * Gets a boolean indicating that the plugin is compatible with a given shader language.
414
+ * @param shaderLanguage The shader language to use.
415
+ * @returns true if the plugin is compatible with the shader language
416
+ */
417
+ isCompatible(shaderLanguage) {
418
+ switch (shaderLanguage) {
419
+ case 0 /* ShaderLanguage.GLSL */:
420
+ case 1 /* ShaderLanguage.WGSL */:
421
+ return true;
422
+ default:
423
+ return false;
494
424
  }
495
- : {
496
- CUSTOM_FRAGMENT_DEFINITIONS: fragmentDefinitionsWebGPU,
497
- CUSTOM_FRAGMENT_MAIN_END: fragmentMainEndWebGPU,
425
+ }
426
+ /**
427
+ * Creates a new MeshDebugPluginMaterial
428
+ * @param material Material to attach the mesh debug plugin to
429
+ * @param options Options for the mesh debug plugin
430
+ */
431
+ constructor(material, options = {}) {
432
+ const defines = new MeshDebugDefines();
433
+ defines.DBG_MODE = options.mode ?? defines.DBG_MODE;
434
+ defines.DBG_MULTIPLY = options.multiply ?? defines.DBG_MULTIPLY;
435
+ super(material, "MeshDebug", 200, defines, true, true);
436
+ /**
437
+ * Material ID color of this plugin instance.
438
+ * Taken from index `_PluginCount` of `MaterialColors` at time of instantiation.
439
+ */
440
+ this._materialColor = __runInitializers(this, __materialColor_initializers, void 0);
441
+ /**
442
+ * Whether the mesh debug plugin is enabled in the material.
443
+ * Defaults to true in constructor.
444
+ */
445
+ this._isEnabled = (__runInitializers(this, __materialColor_extraInitializers), __runInitializers(this, __isEnabled_initializers, void 0));
446
+ this._mode = __runInitializers(this, __isEnabled_extraInitializers);
447
+ _MeshDebugPluginMaterial_mode_accessor_storage.set(this, __runInitializers(this, _mode_initializers, void 0));
448
+ this._multiply = __runInitializers(this, _mode_extraInitializers);
449
+ _MeshDebugPluginMaterial_multiply_accessor_storage.set(this, __runInitializers(this, _multiply_initializers, void 0));
450
+ /**
451
+ * Diffuse color used to shade the mesh.
452
+ * Defaults to (1.0, 1.0, 1.0).
453
+ */
454
+ this.shadedDiffuseColor = (__runInitializers(this, _multiply_extraInitializers), __runInitializers(this, _shadedDiffuseColor_initializers, void 0));
455
+ /**
456
+ * Specular color used to shade the mesh.
457
+ * Defaults to (0.8, 0.8, 0.8).
458
+ */
459
+ this.shadedSpecularColor = (__runInitializers(this, _shadedDiffuseColor_extraInitializers), __runInitializers(this, _shadedSpecularColor_initializers, void 0));
460
+ /**
461
+ * Specular power used to shade the mesh.
462
+ * Defaults to 10.
463
+ */
464
+ this.shadedSpecularPower = (__runInitializers(this, _shadedSpecularColor_extraInitializers), __runInitializers(this, _shadedSpecularPower_initializers, void 0));
465
+ /**
466
+ * Width of edge lines in TRIANGLES and TRIANGLE_VERTICES modes.
467
+ * Defaults to 0.7.
468
+ */
469
+ this.wireframeThickness = (__runInitializers(this, _shadedSpecularPower_extraInitializers), __runInitializers(this, _wireframeThickness_initializers, void 0));
470
+ /**
471
+ * Color of edge lines in TRIANGLES mode.
472
+ * Defaults to (0.0, 0.0, 0.0).
473
+ */
474
+ this.wireframeTrianglesColor = (__runInitializers(this, _wireframeThickness_extraInitializers), __runInitializers(this, _wireframeTrianglesColor_initializers, void 0));
475
+ /**
476
+ * Color of edge lines in TRIANGLES_VERTICES modes.
477
+ * Defaults to (0.8, 0.8, 0.8).
478
+ */
479
+ this.wireframeVerticesColor = (__runInitializers(this, _wireframeTrianglesColor_extraInitializers), __runInitializers(this, _wireframeVerticesColor_initializers, void 0));
480
+ /**
481
+ * Color of vertices in TRIANGLES_VERTICES and VERTICES mode.
482
+ * Defaults to (0.0, 0.0, 0.0).
483
+ */
484
+ this.vertexColor = (__runInitializers(this, _wireframeVerticesColor_extraInitializers), __runInitializers(this, _vertexColor_initializers, void 0));
485
+ /**
486
+ * Radius of dots drawn over vertices in TRIANGLE_VERTICES and VERTICES mode.
487
+ * Defaults to 1.2.
488
+ */
489
+ this.vertexRadius = (__runInitializers(this, _vertexColor_extraInitializers), __runInitializers(this, _vertexRadius_initializers, void 0));
490
+ /**
491
+ * Size of tiles in UV1 or UV2 modes.
492
+ * Defaults to 20.
493
+ */
494
+ this.uvScale = (__runInitializers(this, _vertexRadius_extraInitializers), __runInitializers(this, _uvScale_initializers, void 0));
495
+ /**
496
+ * 1st color of checkerboard grid in UV1 or UV2 modes.
497
+ * Defaults to (1.0, 1.0, 1.0).
498
+ */
499
+ this.uvPrimaryColor = (__runInitializers(this, _uvScale_extraInitializers), __runInitializers(this, _uvPrimaryColor_initializers, void 0));
500
+ /**
501
+ * 2nd color of checkerboard grid in UV1 or UV2 modes.
502
+ * Defaults to (0.5, 0.5, 0.5).
503
+ */
504
+ this.uvSecondaryColor = (__runInitializers(this, _uvPrimaryColor_extraInitializers), __runInitializers(this, _uvSecondaryColor_initializers, void 0));
505
+ __runInitializers(this, _uvSecondaryColor_extraInitializers);
506
+ this._mode = defines.DBG_MODE;
507
+ this._multiply = defines.DBG_MULTIPLY;
508
+ this.shadedDiffuseColor = options.shadedDiffuseColor ?? new Color3(1, 1, 1);
509
+ this.shadedSpecularColor = options.shadedSpecularColor ?? new Color3(0.8, 0.8, 0.8);
510
+ this.shadedSpecularPower = options.shadedSpecularPower ?? 10;
511
+ this.wireframeThickness = options.wireframeThickness ?? 0.7;
512
+ this.wireframeTrianglesColor = options.wireframeTrianglesColor ?? new Color3(0, 0, 0);
513
+ this.wireframeVerticesColor = options.wireframeVerticesColor ?? new Color3(0.8, 0.8, 0.8);
514
+ this.vertexColor = options.vertexColor ?? new Color3(0, 0, 0);
515
+ this.vertexRadius = options.vertexRadius ?? 1.2;
516
+ this.uvScale = options.uvScale ?? 20;
517
+ this.uvPrimaryColor = options.uvPrimaryColor ?? new Color3(1, 1, 1);
518
+ this.uvSecondaryColor = options.uvSecondaryColor ?? new Color3(0.5, 0.5, 0.5);
519
+ this._materialColor = _a.MaterialColors[_a._PluginCount++ % _a.MaterialColors.length];
520
+ this.isEnabled = true;
521
+ }
522
+ /**
523
+ * Get the class name
524
+ * @returns Class name
525
+ */
526
+ getClassName() {
527
+ return "MeshDebugPluginMaterial";
528
+ }
529
+ /**
530
+ * Gets whether the mesh debug plugin is enabled in the material.
531
+ */
532
+ get isEnabled() {
533
+ return this._isEnabled;
534
+ }
535
+ /**
536
+ * Sets whether the mesh debug plugin is enabled in the material.
537
+ * @param value enabled
538
+ */
539
+ set isEnabled(value) {
540
+ if (this._isEnabled === value) {
541
+ return;
542
+ }
543
+ if (!this._material.getScene().getEngine().isWebGPU && this._material.getScene().getEngine().version == 1) {
544
+ Logger.Error("MeshDebugPluginMaterial is not supported on WebGL 1.0.");
545
+ this._isEnabled = false;
546
+ return;
547
+ }
548
+ this._isEnabled = value;
549
+ this._markAllDefinesAsDirty();
550
+ }
551
+ /**
552
+ * Prepare the defines
553
+ * @param defines Mesh debug defines
554
+ * @param scene Scene
555
+ * @param mesh Mesh associated with material
556
+ */
557
+ prepareDefines(defines, scene, mesh) {
558
+ if ((this._mode == 2 /* MeshDebugMode.VERTICES */ || this._mode == 1 /* MeshDebugMode.TRIANGLES */ || this._mode == 3 /* MeshDebugMode.TRIANGLES_VERTICES */) &&
559
+ !mesh.isVerticesDataPresent("dbg_initialPass")) {
560
+ Logger.Warn("For best results with TRIANGLES, TRIANGLES_VERTICES, or VERTICES modes, please use MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() on mesh.", 1);
561
+ }
562
+ defines.DBG_MODE = this._mode;
563
+ defines.DBG_MULTIPLY = this._multiply;
564
+ defines.DBG_ENABLED = this._isEnabled;
565
+ }
566
+ /**
567
+ * Get the shader attributes
568
+ * @param attributes Array of attributes
569
+ */
570
+ getAttributes(attributes) {
571
+ attributes.push("dbg_initialPass");
572
+ }
573
+ /**
574
+ * Get the shader uniforms
575
+ * @param shaderLanguage The shader language to use.
576
+ * @returns Uniforms
577
+ */
578
+ getUniforms(shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
579
+ return {
580
+ ubo: [
581
+ { name: "dbg_shadedDiffuseColor", size: 3, type: "vec3" },
582
+ { name: "dbg_shadedSpecularColorPower", size: 4, type: "vec4" }, // shadedSpecularColor, shadedSpecularPower
583
+ { name: "dbg_thicknessRadiusScale", size: 3, type: "vec3" }, // wireframeThickness, vertexRadius, uvScale
584
+ { name: "dbg_wireframeTrianglesColor", size: 3, type: "vec3" },
585
+ { name: "dbg_wireframeVerticesColor", size: 3, type: "vec3" },
586
+ { name: "dbg_vertexColor", size: 3, type: "vec3" },
587
+ { name: "dbg_uvPrimaryColor", size: 3, type: "vec3" },
588
+ { name: "dbg_uvSecondaryColor", size: 3, type: "vec3" },
589
+ { name: "dbg_materialColor", size: 3, type: "vec3" },
590
+ ],
591
+ fragment: shaderLanguage === 0 /* ShaderLanguage.GLSL */ ? fragmentUniforms : fragmentUniformsWebGPU,
498
592
  };
499
- }
500
- return shaderType === "vertex"
501
- ? {
502
- CUSTOM_VERTEX_DEFINITIONS: vertexDefinitions,
503
- CUSTOM_VERTEX_MAIN_END: vertexMainEnd,
504
593
  }
505
- : {
506
- CUSTOM_FRAGMENT_DEFINITIONS: fragmentDefinitions,
507
- CUSTOM_FRAGMENT_MAIN_END: fragmentMainEnd,
508
- };
509
- }
510
- /**
511
- * Resets static variables of the plugin to their original state
512
- */
513
- static Reset() {
514
- this._PluginCount = 0;
515
- this.MaterialColors = defaultMaterialColors;
516
- }
517
- /**
518
- * Renders triangles in a mesh 3 times by tripling the indices in the index buffer.
519
- * Used to prepare a mesh to be rendered in `TRIANGLES`, `VERTICES`, or `TRIANGLES_VERTICES` modes.
520
- * NOTE: This is a destructive operation. The mesh's index buffer and vertex buffers are modified, and a new vertex buffer is allocated.
521
- * If you'd like the ability to revert these changes, toggle the optional `returnRollback` flag.
522
- * @param mesh the mesh to target
523
- * @param returnRollback whether or not to return a function that reverts mesh to its initial state. Default: false.
524
- * @returns a rollback function if `returnRollback` is true, otherwise an empty function.
525
- */
526
- static PrepareMeshForTrianglesAndVerticesMode(mesh, returnRollback = false) {
527
- let rollback = () => { };
528
- if (mesh.getTotalIndices() == 0) {
529
- return rollback;
530
- }
531
- if (returnRollback) {
532
- const kinds = mesh.getVerticesDataKinds();
533
- const indices = mesh.getIndices();
534
- const data = {};
535
- for (const kind of kinds) {
536
- data[kind] = mesh.getVerticesData(kind);
594
+ /**
595
+ * Bind the uniform buffer
596
+ * @param uniformBuffer Uniform buffer
597
+ */
598
+ bindForSubMesh(uniformBuffer) {
599
+ if (!this._isEnabled) {
600
+ return;
601
+ }
602
+ uniformBuffer.updateFloat3("dbg_shadedDiffuseColor", this.shadedDiffuseColor.r, this.shadedDiffuseColor.g, this.shadedDiffuseColor.b);
603
+ uniformBuffer.updateFloat4("dbg_shadedSpecularColorPower", this.shadedSpecularColor.r, this.shadedSpecularColor.g, this.shadedSpecularColor.b, this.shadedSpecularPower);
604
+ uniformBuffer.updateFloat3("dbg_thicknessRadiusScale", this.wireframeThickness, this.vertexRadius, this.uvScale);
605
+ uniformBuffer.updateColor3("dbg_wireframeTrianglesColor", this.wireframeTrianglesColor);
606
+ uniformBuffer.updateColor3("dbg_wireframeVerticesColor", this.wireframeVerticesColor);
607
+ uniformBuffer.updateColor3("dbg_vertexColor", this.vertexColor);
608
+ uniformBuffer.updateColor3("dbg_uvPrimaryColor", this.uvPrimaryColor);
609
+ uniformBuffer.updateColor3("dbg_uvSecondaryColor", this.uvSecondaryColor);
610
+ uniformBuffer.updateColor3("dbg_materialColor", this._materialColor);
537
611
  }
538
- rollback = function () {
539
- mesh.setIndices(indices);
540
- for (const kind of kinds) {
541
- const stride = mesh.getVertexBuffer(kind).getStrideSize();
542
- mesh.setVerticesData(kind, data[kind], undefined, stride);
612
+ /**
613
+ * Get shader code
614
+ * @param shaderType "vertex" or "fragment"
615
+ * @param shaderLanguage The shader language to use.
616
+ * @returns Shader code
617
+ */
618
+ getCustomCode(shaderType, shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
619
+ if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
620
+ return shaderType === "vertex"
621
+ ? {
622
+ CUSTOM_VERTEX_DEFINITIONS: vertexDefinitionsWebGPU,
623
+ CUSTOM_VERTEX_MAIN_END: vertexMainEndWebGPU,
624
+ }
625
+ : {
626
+ CUSTOM_FRAGMENT_DEFINITIONS: fragmentDefinitionsWebGPU,
627
+ CUSTOM_FRAGMENT_MAIN_END: fragmentMainEndWebGPU,
628
+ };
543
629
  }
544
- mesh.removeVerticesData("dbg_initialPass");
545
- };
546
- }
547
- let indices = Array.from(mesh.getIndices());
548
- const newIndices1 = [];
549
- for (let i = 0; i < indices.length; i += 3) {
550
- newIndices1.push(indices[i + 1], indices[i + 2], indices[i + 0]);
551
- }
552
- mesh.setIndices(indices.concat(newIndices1));
553
- mesh.convertToUnIndexedMesh();
554
- mesh.isUnIndexed = false;
555
- indices = Array.from(mesh.getIndices());
556
- const newIndices2 = [];
557
- for (let i = indices.length / 2; i < indices.length; i += 3) {
558
- newIndices2.push(indices[i + 1], indices[i + 2], indices[i + 0]);
559
- }
560
- mesh.setIndices(indices.concat(newIndices2));
561
- const num = mesh.getTotalVertices();
562
- const mid = num / 2;
563
- const pass = new Array(num).fill(1, 0, mid).fill(0, mid, num);
564
- mesh.setVerticesData("dbg_initialPass", pass, false, 1);
565
- return rollback;
566
- }
567
- }
568
- /**
569
- * Total number of instances of the plugin.
570
- * Starts at 0.
571
- */
572
- MeshDebugPluginMaterial._PluginCount = 0;
573
- /**
574
- * Color palette used for MATERIALIDS mode.
575
- * Defaults to `defaultMaterialColors`
576
- */
577
- MeshDebugPluginMaterial.MaterialColors = defaultMaterialColors;
578
- __decorate([
579
- serializeAsColor3()
580
- ], MeshDebugPluginMaterial.prototype, "_materialColor", void 0);
581
- __decorate([
582
- serialize()
583
- ], MeshDebugPluginMaterial.prototype, "_isEnabled", void 0);
584
- __decorate([
585
- serialize(),
586
- expandToProperty("_markAllDefinesAsDirty")
587
- ], MeshDebugPluginMaterial.prototype, "mode", void 0);
588
- __decorate([
589
- serialize(),
590
- expandToProperty("_markAllDefinesAsDirty")
591
- ], MeshDebugPluginMaterial.prototype, "multiply", void 0);
592
- __decorate([
593
- serializeAsColor3()
594
- ], MeshDebugPluginMaterial.prototype, "shadedDiffuseColor", void 0);
595
- __decorate([
596
- serializeAsColor3()
597
- ], MeshDebugPluginMaterial.prototype, "shadedSpecularColor", void 0);
598
- __decorate([
599
- serialize()
600
- ], MeshDebugPluginMaterial.prototype, "shadedSpecularPower", void 0);
601
- __decorate([
602
- serialize()
603
- ], MeshDebugPluginMaterial.prototype, "wireframeThickness", void 0);
604
- __decorate([
605
- serializeAsColor3()
606
- ], MeshDebugPluginMaterial.prototype, "wireframeTrianglesColor", void 0);
607
- __decorate([
608
- serializeAsColor3()
609
- ], MeshDebugPluginMaterial.prototype, "wireframeVerticesColor", void 0);
610
- __decorate([
611
- serializeAsColor3()
612
- ], MeshDebugPluginMaterial.prototype, "vertexColor", void 0);
613
- __decorate([
614
- serialize()
615
- ], MeshDebugPluginMaterial.prototype, "vertexRadius", void 0);
616
- __decorate([
617
- serialize()
618
- ], MeshDebugPluginMaterial.prototype, "uvScale", void 0);
619
- __decorate([
620
- serializeAsColor3()
621
- ], MeshDebugPluginMaterial.prototype, "uvPrimaryColor", void 0);
622
- __decorate([
623
- serializeAsColor3()
624
- ], MeshDebugPluginMaterial.prototype, "uvSecondaryColor", void 0);
630
+ return shaderType === "vertex"
631
+ ? {
632
+ CUSTOM_VERTEX_DEFINITIONS: vertexDefinitions,
633
+ CUSTOM_VERTEX_MAIN_END: vertexMainEnd,
634
+ }
635
+ : {
636
+ CUSTOM_FRAGMENT_DEFINITIONS: fragmentDefinitions,
637
+ CUSTOM_FRAGMENT_MAIN_END: fragmentMainEnd,
638
+ };
639
+ }
640
+ /**
641
+ * Resets static variables of the plugin to their original state
642
+ */
643
+ static Reset() {
644
+ this._PluginCount = 0;
645
+ this.MaterialColors = defaultMaterialColors;
646
+ }
647
+ /**
648
+ * Renders triangles in a mesh 3 times by tripling the indices in the index buffer.
649
+ * Used to prepare a mesh to be rendered in `TRIANGLES`, `VERTICES`, or `TRIANGLES_VERTICES` modes.
650
+ * NOTE: This is a destructive operation. The mesh's index buffer and vertex buffers are modified, and a new vertex buffer is allocated.
651
+ * If you'd like the ability to revert these changes, toggle the optional `returnRollback` flag.
652
+ * @param mesh the mesh to target
653
+ * @param returnRollback whether or not to return a function that reverts mesh to its initial state. Default: false.
654
+ * @returns a rollback function if `returnRollback` is true, otherwise an empty function.
655
+ */
656
+ static PrepareMeshForTrianglesAndVerticesMode(mesh, returnRollback = false) {
657
+ let rollback = () => { };
658
+ if (mesh.getTotalIndices() == 0) {
659
+ return rollback;
660
+ }
661
+ if (returnRollback) {
662
+ const kinds = mesh.getVerticesDataKinds();
663
+ const indices = mesh.getIndices();
664
+ const data = {};
665
+ for (const kind of kinds) {
666
+ data[kind] = mesh.getVerticesData(kind);
667
+ }
668
+ rollback = function () {
669
+ mesh.setIndices(indices);
670
+ for (const kind of kinds) {
671
+ const stride = mesh.getVertexBuffer(kind).getStrideSize();
672
+ mesh.setVerticesData(kind, data[kind], undefined, stride);
673
+ }
674
+ mesh.removeVerticesData("dbg_initialPass");
675
+ };
676
+ }
677
+ let indices = Array.from(mesh.getIndices());
678
+ const newIndices1 = [];
679
+ for (let i = 0; i < indices.length; i += 3) {
680
+ newIndices1.push(indices[i + 1], indices[i + 2], indices[i + 0]);
681
+ }
682
+ mesh.setIndices(indices.concat(newIndices1));
683
+ mesh.convertToUnIndexedMesh();
684
+ mesh.isUnIndexed = false;
685
+ indices = Array.from(mesh.getIndices());
686
+ const newIndices2 = [];
687
+ for (let i = indices.length / 2; i < indices.length; i += 3) {
688
+ newIndices2.push(indices[i + 1], indices[i + 2], indices[i + 0]);
689
+ }
690
+ mesh.setIndices(indices.concat(newIndices2));
691
+ const num = mesh.getTotalVertices();
692
+ const mid = num / 2;
693
+ const pass = new Array(num).fill(1, 0, mid).fill(0, mid, num);
694
+ mesh.setVerticesData("dbg_initialPass", pass, false, 1);
695
+ return rollback;
696
+ }
697
+ },
698
+ _MeshDebugPluginMaterial_mode_accessor_storage = new WeakMap(),
699
+ _MeshDebugPluginMaterial_multiply_accessor_storage = new WeakMap(),
700
+ (() => {
701
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
702
+ __materialColor_decorators = [serializeAsColor3()];
703
+ __isEnabled_decorators = [serialize()];
704
+ _mode_decorators = [serialize(), expandToProperty("_markAllDefinesAsDirty")];
705
+ _multiply_decorators = [serialize(), expandToProperty("_markAllDefinesAsDirty")];
706
+ _shadedDiffuseColor_decorators = [serializeAsColor3()];
707
+ _shadedSpecularColor_decorators = [serializeAsColor3()];
708
+ _shadedSpecularPower_decorators = [serialize()];
709
+ _wireframeThickness_decorators = [serialize()];
710
+ _wireframeTrianglesColor_decorators = [serializeAsColor3()];
711
+ _wireframeVerticesColor_decorators = [serializeAsColor3()];
712
+ _vertexColor_decorators = [serializeAsColor3()];
713
+ _vertexRadius_decorators = [serialize()];
714
+ _uvScale_decorators = [serialize()];
715
+ _uvPrimaryColor_decorators = [serializeAsColor3()];
716
+ _uvSecondaryColor_decorators = [serializeAsColor3()];
717
+ __esDecorate(_a, null, _mode_decorators, { kind: "accessor", name: "mode", static: false, private: false, access: { has: obj => "mode" in obj, get: obj => obj.mode, set: (obj, value) => { obj.mode = value; } }, metadata: _metadata }, _mode_initializers, _mode_extraInitializers);
718
+ __esDecorate(_a, null, _multiply_decorators, { kind: "accessor", name: "multiply", static: false, private: false, access: { has: obj => "multiply" in obj, get: obj => obj.multiply, set: (obj, value) => { obj.multiply = value; } }, metadata: _metadata }, _multiply_initializers, _multiply_extraInitializers);
719
+ __esDecorate(null, null, __materialColor_decorators, { kind: "field", name: "_materialColor", static: false, private: false, access: { has: obj => "_materialColor" in obj, get: obj => obj._materialColor, set: (obj, value) => { obj._materialColor = value; } }, metadata: _metadata }, __materialColor_initializers, __materialColor_extraInitializers);
720
+ __esDecorate(null, null, __isEnabled_decorators, { kind: "field", name: "_isEnabled", static: false, private: false, access: { has: obj => "_isEnabled" in obj, get: obj => obj._isEnabled, set: (obj, value) => { obj._isEnabled = value; } }, metadata: _metadata }, __isEnabled_initializers, __isEnabled_extraInitializers);
721
+ __esDecorate(null, null, _shadedDiffuseColor_decorators, { kind: "field", name: "shadedDiffuseColor", static: false, private: false, access: { has: obj => "shadedDiffuseColor" in obj, get: obj => obj.shadedDiffuseColor, set: (obj, value) => { obj.shadedDiffuseColor = value; } }, metadata: _metadata }, _shadedDiffuseColor_initializers, _shadedDiffuseColor_extraInitializers);
722
+ __esDecorate(null, null, _shadedSpecularColor_decorators, { kind: "field", name: "shadedSpecularColor", static: false, private: false, access: { has: obj => "shadedSpecularColor" in obj, get: obj => obj.shadedSpecularColor, set: (obj, value) => { obj.shadedSpecularColor = value; } }, metadata: _metadata }, _shadedSpecularColor_initializers, _shadedSpecularColor_extraInitializers);
723
+ __esDecorate(null, null, _shadedSpecularPower_decorators, { kind: "field", name: "shadedSpecularPower", static: false, private: false, access: { has: obj => "shadedSpecularPower" in obj, get: obj => obj.shadedSpecularPower, set: (obj, value) => { obj.shadedSpecularPower = value; } }, metadata: _metadata }, _shadedSpecularPower_initializers, _shadedSpecularPower_extraInitializers);
724
+ __esDecorate(null, null, _wireframeThickness_decorators, { kind: "field", name: "wireframeThickness", static: false, private: false, access: { has: obj => "wireframeThickness" in obj, get: obj => obj.wireframeThickness, set: (obj, value) => { obj.wireframeThickness = value; } }, metadata: _metadata }, _wireframeThickness_initializers, _wireframeThickness_extraInitializers);
725
+ __esDecorate(null, null, _wireframeTrianglesColor_decorators, { kind: "field", name: "wireframeTrianglesColor", static: false, private: false, access: { has: obj => "wireframeTrianglesColor" in obj, get: obj => obj.wireframeTrianglesColor, set: (obj, value) => { obj.wireframeTrianglesColor = value; } }, metadata: _metadata }, _wireframeTrianglesColor_initializers, _wireframeTrianglesColor_extraInitializers);
726
+ __esDecorate(null, null, _wireframeVerticesColor_decorators, { kind: "field", name: "wireframeVerticesColor", static: false, private: false, access: { has: obj => "wireframeVerticesColor" in obj, get: obj => obj.wireframeVerticesColor, set: (obj, value) => { obj.wireframeVerticesColor = value; } }, metadata: _metadata }, _wireframeVerticesColor_initializers, _wireframeVerticesColor_extraInitializers);
727
+ __esDecorate(null, null, _vertexColor_decorators, { kind: "field", name: "vertexColor", static: false, private: false, access: { has: obj => "vertexColor" in obj, get: obj => obj.vertexColor, set: (obj, value) => { obj.vertexColor = value; } }, metadata: _metadata }, _vertexColor_initializers, _vertexColor_extraInitializers);
728
+ __esDecorate(null, null, _vertexRadius_decorators, { kind: "field", name: "vertexRadius", static: false, private: false, access: { has: obj => "vertexRadius" in obj, get: obj => obj.vertexRadius, set: (obj, value) => { obj.vertexRadius = value; } }, metadata: _metadata }, _vertexRadius_initializers, _vertexRadius_extraInitializers);
729
+ __esDecorate(null, null, _uvScale_decorators, { kind: "field", name: "uvScale", static: false, private: false, access: { has: obj => "uvScale" in obj, get: obj => obj.uvScale, set: (obj, value) => { obj.uvScale = value; } }, metadata: _metadata }, _uvScale_initializers, _uvScale_extraInitializers);
730
+ __esDecorate(null, null, _uvPrimaryColor_decorators, { kind: "field", name: "uvPrimaryColor", static: false, private: false, access: { has: obj => "uvPrimaryColor" in obj, get: obj => obj.uvPrimaryColor, set: (obj, value) => { obj.uvPrimaryColor = value; } }, metadata: _metadata }, _uvPrimaryColor_initializers, _uvPrimaryColor_extraInitializers);
731
+ __esDecorate(null, null, _uvSecondaryColor_decorators, { kind: "field", name: "uvSecondaryColor", static: false, private: false, access: { has: obj => "uvSecondaryColor" in obj, get: obj => obj.uvSecondaryColor, set: (obj, value) => { obj.uvSecondaryColor = value; } }, metadata: _metadata }, _uvSecondaryColor_initializers, _uvSecondaryColor_extraInitializers);
732
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
733
+ })(),
734
+ /**
735
+ * Total number of instances of the plugin.
736
+ * Starts at 0.
737
+ */
738
+ _a._PluginCount = 0,
739
+ /**
740
+ * Color palette used for MATERIALIDS mode.
741
+ * Defaults to `defaultMaterialColors`
742
+ */
743
+ _a.MaterialColors = defaultMaterialColors,
744
+ _a;
745
+ })();
746
+ export { MeshDebugPluginMaterial };
625
747
  let _Registered = false;
626
748
  /**
627
749
  * Register side effects for meshDebugPluginMaterial.