@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,4 +1,4 @@
1
- import { __decorate } from "../../tslib.es6.js";
1
+ import { __esDecorate, __runInitializers } from "../../tslib.es6.js";
2
2
  import { serialize } from "../../Misc/decorators.js";
3
3
  import { CameraInputTypes } from "../../Cameras/cameraInputsManager.js";
4
4
  import { BaseCameraMouseWheelInput } from "../../Cameras/Inputs/BaseCameraMouseWheelInput.js";
@@ -14,357 +14,372 @@ var _CameraProperty;
14
14
  * Manage the mouse wheel inputs to control a free camera.
15
15
  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
16
16
  */
17
- export class FreeCameraMouseWheelInput extends BaseCameraMouseWheelInput {
18
- constructor() {
19
- super(...arguments);
20
- this._moveRelative = Vector3.Zero();
21
- this._rotateRelative = Vector3.Zero();
22
- this._moveScene = Vector3.Zero();
23
- /**
24
- * These are set to the desired default behaviour.
25
- */
26
- this._wheelXAction = _CameraProperty.MoveRelative;
27
- this._wheelXActionCoordinate = 0 /* Coordinate.X */;
28
- this._wheelYAction = _CameraProperty.MoveRelative;
29
- this._wheelYActionCoordinate = 2 /* Coordinate.Z */;
30
- this._wheelZAction = null;
31
- this._wheelZActionCoordinate = null;
32
- }
33
- /**
34
- * Gets the class name of the current input.
35
- * @returns the class name
36
- */
37
- getClassName() {
38
- return "FreeCameraMouseWheelInput";
39
- }
40
- /**
41
- * Set which movement axis (relative to camera's orientation) the mouse
42
- * wheel's X axis controls.
43
- * @param axis The axis to be moved. Set null to clear.
44
- */
45
- set wheelXMoveRelative(axis) {
46
- if (axis === null && this._wheelXAction !== _CameraProperty.MoveRelative) {
47
- // Attempting to clear different _wheelXAction.
48
- return;
49
- }
50
- this._wheelXAction = _CameraProperty.MoveRelative;
51
- this._wheelXActionCoordinate = axis;
52
- }
53
- /**
54
- * Get the configured movement axis (relative to camera's orientation) the
55
- * mouse wheel's X axis controls.
56
- * @returns The configured axis or null if none.
57
- */
58
- get wheelXMoveRelative() {
59
- if (this._wheelXAction !== _CameraProperty.MoveRelative) {
60
- return null;
61
- }
62
- return this._wheelXActionCoordinate;
63
- }
64
- /**
65
- * Set which movement axis (relative to camera's orientation) the mouse
66
- * wheel's Y axis controls.
67
- * @param axis The axis to be moved. Set null to clear.
68
- */
69
- set wheelYMoveRelative(axis) {
70
- if (axis === null && this._wheelYAction !== _CameraProperty.MoveRelative) {
71
- // Attempting to clear different _wheelYAction.
72
- return;
73
- }
74
- this._wheelYAction = _CameraProperty.MoveRelative;
75
- this._wheelYActionCoordinate = axis;
76
- }
77
- /**
78
- * Get the configured movement axis (relative to camera's orientation) the
79
- * mouse wheel's Y axis controls.
80
- * @returns The configured axis or null if none.
81
- */
82
- get wheelYMoveRelative() {
83
- if (this._wheelYAction !== _CameraProperty.MoveRelative) {
84
- return null;
85
- }
86
- return this._wheelYActionCoordinate;
87
- }
88
- /**
89
- * Set which movement axis (relative to camera's orientation) the mouse
90
- * wheel's Z axis controls.
91
- * @param axis The axis to be moved. Set null to clear.
92
- */
93
- set wheelZMoveRelative(axis) {
94
- if (axis === null && this._wheelZAction !== _CameraProperty.MoveRelative) {
95
- // Attempting to clear different _wheelZAction.
96
- return;
97
- }
98
- this._wheelZAction = _CameraProperty.MoveRelative;
99
- this._wheelZActionCoordinate = axis;
100
- }
101
- /**
102
- * Get the configured movement axis (relative to camera's orientation) the
103
- * mouse wheel's Z axis controls.
104
- * @returns The configured axis or null if none.
105
- */
106
- get wheelZMoveRelative() {
107
- if (this._wheelZAction !== _CameraProperty.MoveRelative) {
108
- return null;
109
- }
110
- return this._wheelZActionCoordinate;
111
- }
112
- /**
113
- * Set which rotation axis (relative to camera's orientation) the mouse
114
- * wheel's X axis controls.
115
- * @param axis The axis to be moved. Set null to clear.
116
- */
117
- set wheelXRotateRelative(axis) {
118
- if (axis === null && this._wheelXAction !== _CameraProperty.RotateRelative) {
119
- // Attempting to clear different _wheelXAction.
120
- return;
121
- }
122
- this._wheelXAction = _CameraProperty.RotateRelative;
123
- this._wheelXActionCoordinate = axis;
124
- }
125
- /**
126
- * Get the configured rotation axis (relative to camera's orientation) the
127
- * mouse wheel's X axis controls.
128
- * @returns The configured axis or null if none.
129
- */
130
- get wheelXRotateRelative() {
131
- if (this._wheelXAction !== _CameraProperty.RotateRelative) {
132
- return null;
133
- }
134
- return this._wheelXActionCoordinate;
135
- }
136
- /**
137
- * Set which rotation axis (relative to camera's orientation) the mouse
138
- * wheel's Y axis controls.
139
- * @param axis The axis to be moved. Set null to clear.
140
- */
141
- set wheelYRotateRelative(axis) {
142
- if (axis === null && this._wheelYAction !== _CameraProperty.RotateRelative) {
143
- // Attempting to clear different _wheelYAction.
144
- return;
145
- }
146
- this._wheelYAction = _CameraProperty.RotateRelative;
147
- this._wheelYActionCoordinate = axis;
148
- }
149
- /**
150
- * Get the configured rotation axis (relative to camera's orientation) the
151
- * mouse wheel's Y axis controls.
152
- * @returns The configured axis or null if none.
153
- */
154
- get wheelYRotateRelative() {
155
- if (this._wheelYAction !== _CameraProperty.RotateRelative) {
156
- return null;
157
- }
158
- return this._wheelYActionCoordinate;
159
- }
160
- /**
161
- * Set which rotation axis (relative to camera's orientation) the mouse
162
- * wheel's Z axis controls.
163
- * @param axis The axis to be moved. Set null to clear.
164
- */
165
- set wheelZRotateRelative(axis) {
166
- if (axis === null && this._wheelZAction !== _CameraProperty.RotateRelative) {
167
- // Attempting to clear different _wheelZAction.
168
- return;
169
- }
170
- this._wheelZAction = _CameraProperty.RotateRelative;
171
- this._wheelZActionCoordinate = axis;
172
- }
173
- /**
174
- * Get the configured rotation axis (relative to camera's orientation) the
175
- * mouse wheel's Z axis controls.
176
- * @returns The configured axis or null if none.
177
- */
178
- get wheelZRotateRelative() {
179
- if (this._wheelZAction !== _CameraProperty.RotateRelative) {
180
- return null;
181
- }
182
- return this._wheelZActionCoordinate;
183
- }
184
- /**
185
- * Set which movement axis (relative to the scene) the mouse wheel's X axis
186
- * controls.
187
- * @param axis The axis to be moved. Set null to clear.
188
- */
189
- set wheelXMoveScene(axis) {
190
- if (axis === null && this._wheelXAction !== _CameraProperty.MoveScene) {
191
- // Attempting to clear different _wheelXAction.
192
- return;
193
- }
194
- this._wheelXAction = _CameraProperty.MoveScene;
195
- this._wheelXActionCoordinate = axis;
196
- }
197
- /**
198
- * Get the configured movement axis (relative to the scene) the mouse wheel's
199
- * X axis controls.
200
- * @returns The configured axis or null if none.
201
- */
202
- get wheelXMoveScene() {
203
- if (this._wheelXAction !== _CameraProperty.MoveScene) {
204
- return null;
205
- }
206
- return this._wheelXActionCoordinate;
207
- }
208
- /**
209
- * Set which movement axis (relative to the scene) the mouse wheel's Y axis
210
- * controls.
211
- * @param axis The axis to be moved. Set null to clear.
212
- */
213
- set wheelYMoveScene(axis) {
214
- if (axis === null && this._wheelYAction !== _CameraProperty.MoveScene) {
215
- // Attempting to clear different _wheelYAction.
216
- return;
217
- }
218
- this._wheelYAction = _CameraProperty.MoveScene;
219
- this._wheelYActionCoordinate = axis;
220
- }
221
- /**
222
- * Get the configured movement axis (relative to the scene) the mouse wheel's
223
- * Y axis controls.
224
- * @returns The configured axis or null if none.
225
- */
226
- get wheelYMoveScene() {
227
- if (this._wheelYAction !== _CameraProperty.MoveScene) {
228
- return null;
229
- }
230
- return this._wheelYActionCoordinate;
231
- }
232
- /**
233
- * Set which movement axis (relative to the scene) the mouse wheel's Z axis
234
- * controls.
235
- * @param axis The axis to be moved. Set null to clear.
236
- */
237
- set wheelZMoveScene(axis) {
238
- if (axis === null && this._wheelZAction !== _CameraProperty.MoveScene) {
239
- // Attempting to clear different _wheelZAction.
240
- return;
241
- }
242
- this._wheelZAction = _CameraProperty.MoveScene;
243
- this._wheelZActionCoordinate = axis;
244
- }
245
- /**
246
- * Get the configured movement axis (relative to the scene) the mouse wheel's
247
- * Z axis controls.
248
- * @returns The configured axis or null if none.
249
- */
250
- get wheelZMoveScene() {
251
- if (this._wheelZAction !== _CameraProperty.MoveScene) {
252
- return null;
253
- }
254
- return this._wheelZActionCoordinate;
255
- }
256
- /**
257
- * Called for each rendered frame.
258
- */
259
- checkInputs() {
260
- if (this._wheelDeltaX === 0 && this._wheelDeltaY === 0 && this._wheelDeltaZ == 0) {
261
- return;
262
- }
263
- // Clear the camera properties that we might be updating.
264
- this._moveRelative.setAll(0);
265
- this._rotateRelative.setAll(0);
266
- this._moveScene.setAll(0);
267
- // Set the camera properties that are to be updated.
268
- this._updateCamera();
269
- if (this.camera.getScene().useRightHandedSystem) {
270
- // TODO: Does this need done for worldUpdate too?
271
- this._moveRelative.z *= -1;
272
- }
273
- // Convert updates relative to camera to world position update.
274
- const cameraTransformMatrix = Matrix.Zero();
275
- this.camera.getViewMatrix().invertToRef(cameraTransformMatrix);
276
- const transformedDirection = Vector3.Zero();
277
- Vector3.TransformNormalToRef(this._moveRelative, cameraTransformMatrix, transformedDirection);
278
- // Apply updates to camera position.
279
- this.camera.cameraRotation.x += this._rotateRelative.x / 200;
280
- this.camera.cameraRotation.y += this._rotateRelative.y / 200;
281
- this.camera.cameraDirection.addInPlace(transformedDirection);
282
- this.camera.cameraDirection.addInPlace(this._moveScene);
283
- // Call the base class implementation to handle observers and do cleanup.
284
- super.checkInputs();
285
- }
286
- /**
287
- * Update the camera according to any configured properties for the 3
288
- * mouse-wheel axis.
289
- */
290
- _updateCamera() {
291
- // Do the camera updates for each of the 3 touch-wheel axis.
292
- this._updateCameraProperty(this._wheelDeltaX, this._wheelXAction, this._wheelXActionCoordinate);
293
- this._updateCameraProperty(this._wheelDeltaY, this._wheelYAction, this._wheelYActionCoordinate);
294
- this._updateCameraProperty(this._wheelDeltaZ, this._wheelZAction, this._wheelZActionCoordinate);
295
- }
296
- /**
297
- * Update one property of the camera.
298
- * @param value
299
- * @param cameraProperty
300
- * @param coordinate
301
- */
302
- _updateCameraProperty(
303
- /* Mouse-wheel delta. */
304
- value,
305
- /* Camera property to be changed. */
306
- cameraProperty,
307
- /* Axis of Camera property to be changed. */
308
- coordinate) {
309
- if (value === 0) {
310
- // Mouse wheel has not moved.
311
- return;
312
- }
313
- if (cameraProperty === null || coordinate === null) {
314
- // Mouse wheel axis not configured.
315
- return;
316
- }
317
- let action = null;
318
- switch (cameraProperty) {
319
- case _CameraProperty.MoveRelative:
320
- action = this._moveRelative;
321
- break;
322
- case _CameraProperty.RotateRelative:
323
- action = this._rotateRelative;
324
- break;
325
- case _CameraProperty.MoveScene:
326
- action = this._moveScene;
327
- break;
328
- }
329
- switch (coordinate) {
330
- case 0 /* Coordinate.X */:
331
- action.set(value, 0, 0);
332
- break;
333
- case 1 /* Coordinate.Y */:
334
- action.set(0, value, 0);
335
- break;
336
- case 2 /* Coordinate.Z */:
337
- action.set(0, 0, value);
338
- break;
339
- }
340
- }
341
- }
342
- __decorate([
343
- serialize()
344
- ], FreeCameraMouseWheelInput.prototype, "wheelXMoveRelative", null);
345
- __decorate([
346
- serialize()
347
- ], FreeCameraMouseWheelInput.prototype, "wheelYMoveRelative", null);
348
- __decorate([
349
- serialize()
350
- ], FreeCameraMouseWheelInput.prototype, "wheelZMoveRelative", null);
351
- __decorate([
352
- serialize()
353
- ], FreeCameraMouseWheelInput.prototype, "wheelXRotateRelative", null);
354
- __decorate([
355
- serialize()
356
- ], FreeCameraMouseWheelInput.prototype, "wheelYRotateRelative", null);
357
- __decorate([
358
- serialize()
359
- ], FreeCameraMouseWheelInput.prototype, "wheelZRotateRelative", null);
360
- __decorate([
361
- serialize()
362
- ], FreeCameraMouseWheelInput.prototype, "wheelXMoveScene", null);
363
- __decorate([
364
- serialize()
365
- ], FreeCameraMouseWheelInput.prototype, "wheelYMoveScene", null);
366
- __decorate([
367
- serialize()
368
- ], FreeCameraMouseWheelInput.prototype, "wheelZMoveScene", null);
17
+ let FreeCameraMouseWheelInput = (() => {
18
+ var _a;
19
+ let _classSuper = BaseCameraMouseWheelInput;
20
+ let _instanceExtraInitializers = [];
21
+ let _set_wheelXMoveRelative_decorators;
22
+ let _set_wheelYMoveRelative_decorators;
23
+ let _set_wheelZMoveRelative_decorators;
24
+ let _set_wheelXRotateRelative_decorators;
25
+ let _set_wheelYRotateRelative_decorators;
26
+ let _set_wheelZRotateRelative_decorators;
27
+ let _set_wheelXMoveScene_decorators;
28
+ let _set_wheelYMoveScene_decorators;
29
+ let _set_wheelZMoveScene_decorators;
30
+ return _a = class FreeCameraMouseWheelInput extends _classSuper {
31
+ constructor() {
32
+ super(...arguments);
33
+ /**
34
+ * Defines the camera the input is attached to.
35
+ */
36
+ this.camera = __runInitializers(this, _instanceExtraInitializers);
37
+ this._moveRelative = Vector3.Zero();
38
+ this._rotateRelative = Vector3.Zero();
39
+ this._moveScene = Vector3.Zero();
40
+ /**
41
+ * These are set to the desired default behaviour.
42
+ */
43
+ this._wheelXAction = _CameraProperty.MoveRelative;
44
+ this._wheelXActionCoordinate = 0 /* Coordinate.X */;
45
+ this._wheelYAction = _CameraProperty.MoveRelative;
46
+ this._wheelYActionCoordinate = 2 /* Coordinate.Z */;
47
+ this._wheelZAction = null;
48
+ this._wheelZActionCoordinate = null;
49
+ }
50
+ /**
51
+ * Gets the class name of the current input.
52
+ * @returns the class name
53
+ */
54
+ getClassName() {
55
+ return "FreeCameraMouseWheelInput";
56
+ }
57
+ /**
58
+ * Set which movement axis (relative to camera's orientation) the mouse
59
+ * wheel's X axis controls.
60
+ * @param axis The axis to be moved. Set null to clear.
61
+ */
62
+ set wheelXMoveRelative(axis) {
63
+ if (axis === null && this._wheelXAction !== _CameraProperty.MoveRelative) {
64
+ // Attempting to clear different _wheelXAction.
65
+ return;
66
+ }
67
+ this._wheelXAction = _CameraProperty.MoveRelative;
68
+ this._wheelXActionCoordinate = axis;
69
+ }
70
+ /**
71
+ * Get the configured movement axis (relative to camera's orientation) the
72
+ * mouse wheel's X axis controls.
73
+ * @returns The configured axis or null if none.
74
+ */
75
+ get wheelXMoveRelative() {
76
+ if (this._wheelXAction !== _CameraProperty.MoveRelative) {
77
+ return null;
78
+ }
79
+ return this._wheelXActionCoordinate;
80
+ }
81
+ /**
82
+ * Set which movement axis (relative to camera's orientation) the mouse
83
+ * wheel's Y axis controls.
84
+ * @param axis The axis to be moved. Set null to clear.
85
+ */
86
+ set wheelYMoveRelative(axis) {
87
+ if (axis === null && this._wheelYAction !== _CameraProperty.MoveRelative) {
88
+ // Attempting to clear different _wheelYAction.
89
+ return;
90
+ }
91
+ this._wheelYAction = _CameraProperty.MoveRelative;
92
+ this._wheelYActionCoordinate = axis;
93
+ }
94
+ /**
95
+ * Get the configured movement axis (relative to camera's orientation) the
96
+ * mouse wheel's Y axis controls.
97
+ * @returns The configured axis or null if none.
98
+ */
99
+ get wheelYMoveRelative() {
100
+ if (this._wheelYAction !== _CameraProperty.MoveRelative) {
101
+ return null;
102
+ }
103
+ return this._wheelYActionCoordinate;
104
+ }
105
+ /**
106
+ * Set which movement axis (relative to camera's orientation) the mouse
107
+ * wheel's Z axis controls.
108
+ * @param axis The axis to be moved. Set null to clear.
109
+ */
110
+ set wheelZMoveRelative(axis) {
111
+ if (axis === null && this._wheelZAction !== _CameraProperty.MoveRelative) {
112
+ // Attempting to clear different _wheelZAction.
113
+ return;
114
+ }
115
+ this._wheelZAction = _CameraProperty.MoveRelative;
116
+ this._wheelZActionCoordinate = axis;
117
+ }
118
+ /**
119
+ * Get the configured movement axis (relative to camera's orientation) the
120
+ * mouse wheel's Z axis controls.
121
+ * @returns The configured axis or null if none.
122
+ */
123
+ get wheelZMoveRelative() {
124
+ if (this._wheelZAction !== _CameraProperty.MoveRelative) {
125
+ return null;
126
+ }
127
+ return this._wheelZActionCoordinate;
128
+ }
129
+ /**
130
+ * Set which rotation axis (relative to camera's orientation) the mouse
131
+ * wheel's X axis controls.
132
+ * @param axis The axis to be moved. Set null to clear.
133
+ */
134
+ set wheelXRotateRelative(axis) {
135
+ if (axis === null && this._wheelXAction !== _CameraProperty.RotateRelative) {
136
+ // Attempting to clear different _wheelXAction.
137
+ return;
138
+ }
139
+ this._wheelXAction = _CameraProperty.RotateRelative;
140
+ this._wheelXActionCoordinate = axis;
141
+ }
142
+ /**
143
+ * Get the configured rotation axis (relative to camera's orientation) the
144
+ * mouse wheel's X axis controls.
145
+ * @returns The configured axis or null if none.
146
+ */
147
+ get wheelXRotateRelative() {
148
+ if (this._wheelXAction !== _CameraProperty.RotateRelative) {
149
+ return null;
150
+ }
151
+ return this._wheelXActionCoordinate;
152
+ }
153
+ /**
154
+ * Set which rotation axis (relative to camera's orientation) the mouse
155
+ * wheel's Y axis controls.
156
+ * @param axis The axis to be moved. Set null to clear.
157
+ */
158
+ set wheelYRotateRelative(axis) {
159
+ if (axis === null && this._wheelYAction !== _CameraProperty.RotateRelative) {
160
+ // Attempting to clear different _wheelYAction.
161
+ return;
162
+ }
163
+ this._wheelYAction = _CameraProperty.RotateRelative;
164
+ this._wheelYActionCoordinate = axis;
165
+ }
166
+ /**
167
+ * Get the configured rotation axis (relative to camera's orientation) the
168
+ * mouse wheel's Y axis controls.
169
+ * @returns The configured axis or null if none.
170
+ */
171
+ get wheelYRotateRelative() {
172
+ if (this._wheelYAction !== _CameraProperty.RotateRelative) {
173
+ return null;
174
+ }
175
+ return this._wheelYActionCoordinate;
176
+ }
177
+ /**
178
+ * Set which rotation axis (relative to camera's orientation) the mouse
179
+ * wheel's Z axis controls.
180
+ * @param axis The axis to be moved. Set null to clear.
181
+ */
182
+ set wheelZRotateRelative(axis) {
183
+ if (axis === null && this._wheelZAction !== _CameraProperty.RotateRelative) {
184
+ // Attempting to clear different _wheelZAction.
185
+ return;
186
+ }
187
+ this._wheelZAction = _CameraProperty.RotateRelative;
188
+ this._wheelZActionCoordinate = axis;
189
+ }
190
+ /**
191
+ * Get the configured rotation axis (relative to camera's orientation) the
192
+ * mouse wheel's Z axis controls.
193
+ * @returns The configured axis or null if none.
194
+ */
195
+ get wheelZRotateRelative() {
196
+ if (this._wheelZAction !== _CameraProperty.RotateRelative) {
197
+ return null;
198
+ }
199
+ return this._wheelZActionCoordinate;
200
+ }
201
+ /**
202
+ * Set which movement axis (relative to the scene) the mouse wheel's X axis
203
+ * controls.
204
+ * @param axis The axis to be moved. Set null to clear.
205
+ */
206
+ set wheelXMoveScene(axis) {
207
+ if (axis === null && this._wheelXAction !== _CameraProperty.MoveScene) {
208
+ // Attempting to clear different _wheelXAction.
209
+ return;
210
+ }
211
+ this._wheelXAction = _CameraProperty.MoveScene;
212
+ this._wheelXActionCoordinate = axis;
213
+ }
214
+ /**
215
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
216
+ * X axis controls.
217
+ * @returns The configured axis or null if none.
218
+ */
219
+ get wheelXMoveScene() {
220
+ if (this._wheelXAction !== _CameraProperty.MoveScene) {
221
+ return null;
222
+ }
223
+ return this._wheelXActionCoordinate;
224
+ }
225
+ /**
226
+ * Set which movement axis (relative to the scene) the mouse wheel's Y axis
227
+ * controls.
228
+ * @param axis The axis to be moved. Set null to clear.
229
+ */
230
+ set wheelYMoveScene(axis) {
231
+ if (axis === null && this._wheelYAction !== _CameraProperty.MoveScene) {
232
+ // Attempting to clear different _wheelYAction.
233
+ return;
234
+ }
235
+ this._wheelYAction = _CameraProperty.MoveScene;
236
+ this._wheelYActionCoordinate = axis;
237
+ }
238
+ /**
239
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
240
+ * Y axis controls.
241
+ * @returns The configured axis or null if none.
242
+ */
243
+ get wheelYMoveScene() {
244
+ if (this._wheelYAction !== _CameraProperty.MoveScene) {
245
+ return null;
246
+ }
247
+ return this._wheelYActionCoordinate;
248
+ }
249
+ /**
250
+ * Set which movement axis (relative to the scene) the mouse wheel's Z axis
251
+ * controls.
252
+ * @param axis The axis to be moved. Set null to clear.
253
+ */
254
+ set wheelZMoveScene(axis) {
255
+ if (axis === null && this._wheelZAction !== _CameraProperty.MoveScene) {
256
+ // Attempting to clear different _wheelZAction.
257
+ return;
258
+ }
259
+ this._wheelZAction = _CameraProperty.MoveScene;
260
+ this._wheelZActionCoordinate = axis;
261
+ }
262
+ /**
263
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
264
+ * Z axis controls.
265
+ * @returns The configured axis or null if none.
266
+ */
267
+ get wheelZMoveScene() {
268
+ if (this._wheelZAction !== _CameraProperty.MoveScene) {
269
+ return null;
270
+ }
271
+ return this._wheelZActionCoordinate;
272
+ }
273
+ /**
274
+ * Called for each rendered frame.
275
+ */
276
+ checkInputs() {
277
+ if (this._wheelDeltaX === 0 && this._wheelDeltaY === 0 && this._wheelDeltaZ == 0) {
278
+ return;
279
+ }
280
+ // Clear the camera properties that we might be updating.
281
+ this._moveRelative.setAll(0);
282
+ this._rotateRelative.setAll(0);
283
+ this._moveScene.setAll(0);
284
+ // Set the camera properties that are to be updated.
285
+ this._updateCamera();
286
+ if (this.camera.getScene().useRightHandedSystem) {
287
+ // TODO: Does this need done for worldUpdate too?
288
+ this._moveRelative.z *= -1;
289
+ }
290
+ // Convert updates relative to camera to world position update.
291
+ const cameraTransformMatrix = Matrix.Zero();
292
+ this.camera.getViewMatrix().invertToRef(cameraTransformMatrix);
293
+ const transformedDirection = Vector3.Zero();
294
+ Vector3.TransformNormalToRef(this._moveRelative, cameraTransformMatrix, transformedDirection);
295
+ // Apply updates to camera position.
296
+ this.camera.cameraRotation.x += this._rotateRelative.x / 200;
297
+ this.camera.cameraRotation.y += this._rotateRelative.y / 200;
298
+ this.camera.cameraDirection.addInPlace(transformedDirection);
299
+ this.camera.cameraDirection.addInPlace(this._moveScene);
300
+ // Call the base class implementation to handle observers and do cleanup.
301
+ super.checkInputs();
302
+ }
303
+ /**
304
+ * Update the camera according to any configured properties for the 3
305
+ * mouse-wheel axis.
306
+ */
307
+ _updateCamera() {
308
+ // Do the camera updates for each of the 3 touch-wheel axis.
309
+ this._updateCameraProperty(this._wheelDeltaX, this._wheelXAction, this._wheelXActionCoordinate);
310
+ this._updateCameraProperty(this._wheelDeltaY, this._wheelYAction, this._wheelYActionCoordinate);
311
+ this._updateCameraProperty(this._wheelDeltaZ, this._wheelZAction, this._wheelZActionCoordinate);
312
+ }
313
+ /**
314
+ * Update one property of the camera.
315
+ * @param value
316
+ * @param cameraProperty
317
+ * @param coordinate
318
+ */
319
+ _updateCameraProperty(
320
+ /* Mouse-wheel delta. */
321
+ value,
322
+ /* Camera property to be changed. */
323
+ cameraProperty,
324
+ /* Axis of Camera property to be changed. */
325
+ coordinate) {
326
+ if (value === 0) {
327
+ // Mouse wheel has not moved.
328
+ return;
329
+ }
330
+ if (cameraProperty === null || coordinate === null) {
331
+ // Mouse wheel axis not configured.
332
+ return;
333
+ }
334
+ let action = null;
335
+ switch (cameraProperty) {
336
+ case _CameraProperty.MoveRelative:
337
+ action = this._moveRelative;
338
+ break;
339
+ case _CameraProperty.RotateRelative:
340
+ action = this._rotateRelative;
341
+ break;
342
+ case _CameraProperty.MoveScene:
343
+ action = this._moveScene;
344
+ break;
345
+ }
346
+ switch (coordinate) {
347
+ case 0 /* Coordinate.X */:
348
+ action.set(value, 0, 0);
349
+ break;
350
+ case 1 /* Coordinate.Y */:
351
+ action.set(0, value, 0);
352
+ break;
353
+ case 2 /* Coordinate.Z */:
354
+ action.set(0, 0, value);
355
+ break;
356
+ }
357
+ }
358
+ },
359
+ (() => {
360
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
361
+ _set_wheelXMoveRelative_decorators = [serialize()];
362
+ _set_wheelYMoveRelative_decorators = [serialize()];
363
+ _set_wheelZMoveRelative_decorators = [serialize()];
364
+ _set_wheelXRotateRelative_decorators = [serialize()];
365
+ _set_wheelYRotateRelative_decorators = [serialize()];
366
+ _set_wheelZRotateRelative_decorators = [serialize()];
367
+ _set_wheelXMoveScene_decorators = [serialize()];
368
+ _set_wheelYMoveScene_decorators = [serialize()];
369
+ _set_wheelZMoveScene_decorators = [serialize()];
370
+ __esDecorate(_a, null, _set_wheelXMoveRelative_decorators, { kind: "setter", name: "wheelXMoveRelative", static: false, private: false, access: { has: obj => "wheelXMoveRelative" in obj, set: (obj, value) => { obj.wheelXMoveRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
371
+ __esDecorate(_a, null, _set_wheelYMoveRelative_decorators, { kind: "setter", name: "wheelYMoveRelative", static: false, private: false, access: { has: obj => "wheelYMoveRelative" in obj, set: (obj, value) => { obj.wheelYMoveRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
372
+ __esDecorate(_a, null, _set_wheelZMoveRelative_decorators, { kind: "setter", name: "wheelZMoveRelative", static: false, private: false, access: { has: obj => "wheelZMoveRelative" in obj, set: (obj, value) => { obj.wheelZMoveRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
373
+ __esDecorate(_a, null, _set_wheelXRotateRelative_decorators, { kind: "setter", name: "wheelXRotateRelative", static: false, private: false, access: { has: obj => "wheelXRotateRelative" in obj, set: (obj, value) => { obj.wheelXRotateRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
374
+ __esDecorate(_a, null, _set_wheelYRotateRelative_decorators, { kind: "setter", name: "wheelYRotateRelative", static: false, private: false, access: { has: obj => "wheelYRotateRelative" in obj, set: (obj, value) => { obj.wheelYRotateRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
375
+ __esDecorate(_a, null, _set_wheelZRotateRelative_decorators, { kind: "setter", name: "wheelZRotateRelative", static: false, private: false, access: { has: obj => "wheelZRotateRelative" in obj, set: (obj, value) => { obj.wheelZRotateRelative = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
376
+ __esDecorate(_a, null, _set_wheelXMoveScene_decorators, { kind: "setter", name: "wheelXMoveScene", static: false, private: false, access: { has: obj => "wheelXMoveScene" in obj, set: (obj, value) => { obj.wheelXMoveScene = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
377
+ __esDecorate(_a, null, _set_wheelYMoveScene_decorators, { kind: "setter", name: "wheelYMoveScene", static: false, private: false, access: { has: obj => "wheelYMoveScene" in obj, set: (obj, value) => { obj.wheelYMoveScene = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
378
+ __esDecorate(_a, null, _set_wheelZMoveScene_decorators, { kind: "setter", name: "wheelZMoveScene", static: false, private: false, access: { has: obj => "wheelZMoveScene" in obj, set: (obj, value) => { obj.wheelZMoveScene = value; } }, metadata: _metadata }, null, _instanceExtraInitializers);
379
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
380
+ })(),
381
+ _a;
382
+ })();
383
+ export { FreeCameraMouseWheelInput };
369
384
  CameraInputTypes["FreeCameraMouseWheelInput"] = FreeCameraMouseWheelInput;
370
385
  //# sourceMappingURL=freeCameraMouseWheelInput.js.map