@onerjs/core 8.53.5 → 8.53.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,309 +1,329 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
4
4
  import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
5
5
  import { InputBlock } from "../Input/inputBlock.pure.js";
6
6
  import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
7
7
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
8
  import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
9
- import { CubeTexture } from "../../../Textures/cubeTexture.pure.js";
9
+ import { CubeTextureParse } from "../../../Textures/cubeTexture.pure.js";
10
10
  import { Texture } from "../../../Textures/texture.pure.js";
11
11
  import { NodeMaterialSystemValues } from "../../Enums/nodeMaterialSystemValues.js";
12
12
  import { RegisterClass } from "../../../../Misc/typeStore.js";
13
13
  /**
14
14
  * Block used to implement the refraction part of the sub surface module of the PBR material
15
15
  */
16
- export class RefractionBlock extends NodeMaterialBlock {
17
- /**
18
- * Create a new RefractionBlock
19
- * @param name defines the block name
20
- */
21
- constructor(name) {
22
- super(name, NodeMaterialBlockTargets.Fragment);
23
- /**
24
- * This parameters will make the material used its opacity to control how much it is refracting against not.
25
- * Materials half opaque for instance using refraction could benefit from this control.
26
- */
27
- this.linkRefractionWithTransparency = false;
28
- /**
29
- * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
30
- */
31
- this.invertRefractionY = false;
32
- /**
33
- * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
34
- */
35
- this.useThicknessAsDepth = false;
36
- this._isUnique = true;
37
- this.registerInput("intensity", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);
38
- this.registerInput("tintAtDistance", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
39
- this.registerInput("volumeIndexOfRefraction", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
40
- this.registerOutput("refraction", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("refraction", this, 1 /* NodeMaterialConnectionPointDirection.Output */, RefractionBlock, "RefractionBlock"));
41
- }
42
- /**
43
- * Initialize the block and prepare the context for build
44
- * @param state defines the state that will be used for the build
45
- */
46
- initialize(state) {
47
- state._excludeVariableName("vRefractionPosition");
48
- state._excludeVariableName("vRefractionSize");
49
- }
50
- /**
51
- * Gets the current class name
52
- * @returns the class name
53
- */
54
- getClassName() {
55
- return "RefractionBlock";
56
- }
57
- /**
58
- * Gets the intensity input component
59
- */
60
- get intensity() {
61
- return this._inputs[0];
62
- }
63
- /**
64
- * Gets the tint at distance input component
65
- */
66
- get tintAtDistance() {
67
- return this._inputs[1];
68
- }
69
- /**
70
- * Gets the volume index of refraction input component
71
- */
72
- get volumeIndexOfRefraction() {
73
- return this._inputs[2];
74
- }
75
- /**
76
- * Gets the view input component
77
- */
78
- get view() {
79
- return this.viewConnectionPoint;
80
- }
81
- /**
82
- * Gets the refraction object output component
83
- */
84
- get refraction() {
85
- return this._outputs[0];
86
- }
87
- /**
88
- * Returns true if the block has a texture
89
- */
90
- get hasTexture() {
91
- return !!this._getTexture();
92
- }
93
- _getTexture() {
94
- if (this.texture) {
95
- return this.texture;
96
- }
97
- return this._scene.environmentTexture;
98
- }
99
- /**
100
- * Auto configure the block based on the material
101
- * @param material - the node material
102
- * @param additionalFilteringInfo - additional filtering info
103
- */
104
- autoConfigure(material, additionalFilteringInfo = () => true) {
105
- if (!this.intensity.isConnected) {
106
- const intensityInput = new InputBlock("Refraction intensity", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
107
- intensityInput.value = 1;
108
- intensityInput.output.connectTo(this.intensity);
109
- }
110
- if (this.view && !this.view.isConnected) {
111
- let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));
112
- if (!viewInput) {
113
- viewInput = new InputBlock("view");
114
- viewInput.setAsSystemValue(NodeMaterialSystemValues.View);
16
+ let RefractionBlock = (() => {
17
+ var _a;
18
+ let _classSuper = NodeMaterialBlock;
19
+ let _linkRefractionWithTransparency_decorators;
20
+ let _linkRefractionWithTransparency_initializers = [];
21
+ let _linkRefractionWithTransparency_extraInitializers = [];
22
+ let _invertRefractionY_decorators;
23
+ let _invertRefractionY_initializers = [];
24
+ let _invertRefractionY_extraInitializers = [];
25
+ let _useThicknessAsDepth_decorators;
26
+ let _useThicknessAsDepth_initializers = [];
27
+ let _useThicknessAsDepth_extraInitializers = [];
28
+ return _a = class RefractionBlock extends _classSuper {
29
+ /**
30
+ * Create a new RefractionBlock
31
+ * @param name defines the block name
32
+ */
33
+ constructor(name) {
34
+ super(name, NodeMaterialBlockTargets.Fragment);
35
+ /**
36
+ * This parameters will make the material used its opacity to control how much it is refracting against not.
37
+ * Materials half opaque for instance using refraction could benefit from this control.
38
+ */
39
+ this.linkRefractionWithTransparency = __runInitializers(this, _linkRefractionWithTransparency_initializers, false);
40
+ /**
41
+ * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
42
+ */
43
+ this.invertRefractionY = (__runInitializers(this, _linkRefractionWithTransparency_extraInitializers), __runInitializers(this, _invertRefractionY_initializers, false));
44
+ /**
45
+ * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
46
+ */
47
+ this.useThicknessAsDepth = (__runInitializers(this, _invertRefractionY_extraInitializers), __runInitializers(this, _useThicknessAsDepth_initializers, false));
48
+ /**
49
+ * Gets or sets the texture associated with the node
50
+ */
51
+ this.texture = __runInitializers(this, _useThicknessAsDepth_extraInitializers);
52
+ this._isUnique = true;
53
+ this.registerInput("intensity", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);
54
+ this.registerInput("tintAtDistance", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
55
+ this.registerInput("volumeIndexOfRefraction", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
56
+ this.registerOutput("refraction", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("refraction", this, 1 /* NodeMaterialConnectionPointDirection.Output */, _a, "RefractionBlock"));
115
57
  }
116
- viewInput.output.connectTo(this.view);
117
- }
118
- }
119
- /**
120
- * Prepare the list of defines
121
- * @param defines - the list of defines
122
- */
123
- prepareDefines(defines) {
124
- const refractionTexture = this._getTexture();
125
- const refraction = refractionTexture && refractionTexture.getTextureMatrix;
126
- defines.setValue("SS_REFRACTION", refraction, true);
127
- if (!refraction) {
128
- return;
129
- }
130
- defines.setValue(this._define3DName, refractionTexture.isCube, true);
131
- defines.setValue(this._defineLODRefractionAlpha, refractionTexture.lodLevelInAlpha, true);
132
- defines.setValue(this._defineLinearSpecularRefraction, refractionTexture.linearSpecularLOD, true);
133
- defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ, true);
134
- defines.setValue("SS_LINKREFRACTIONTOTRANSPARENCY", this.linkRefractionWithTransparency, true);
135
- defines.setValue("SS_GAMMAREFRACTION", refractionTexture.gammaSpace, true);
136
- defines.setValue("SS_RGBDREFRACTION", refractionTexture.isRGBD, true);
137
- defines.setValue("SS_USE_LOCAL_REFRACTIONMAP_CUBIC", refractionTexture.boundingBoxSize ? true : false, true);
138
- defines.setValue("SS_USE_THICKNESS_AS_DEPTH", this.useThicknessAsDepth, true);
139
- }
140
- /**
141
- * Checks if the block is ready
142
- * @returns true if ready
143
- */
144
- isReady() {
145
- const texture = this._getTexture();
146
- if (texture && !texture.isReadyOrNotBlocking()) {
147
- return false;
148
- }
149
- return true;
150
- }
151
- /**
152
- * Bind data to effect
153
- * @param effect - the effect to bind to
154
- * @param nodeMaterial - the node material
155
- * @param mesh - the mesh
156
- */
157
- bind(effect, nodeMaterial, mesh) {
158
- super.bind(effect, nodeMaterial, mesh);
159
- const refractionTexture = this._getTexture();
160
- if (!refractionTexture) {
161
- return;
162
- }
163
- if (refractionTexture.isCube) {
164
- effect.setTexture(this._cubeSamplerName, refractionTexture);
165
- }
166
- else {
167
- effect.setTexture(this._2DSamplerName, refractionTexture);
168
- }
169
- effect.setMatrix(this._refractionMatrixName, refractionTexture.getRefractionTextureMatrix());
170
- let depth = 1.0;
171
- if (!refractionTexture.isCube) {
172
- if (refractionTexture.depth) {
173
- depth = refractionTexture.depth;
58
+ /**
59
+ * Initialize the block and prepare the context for build
60
+ * @param state defines the state that will be used for the build
61
+ */
62
+ initialize(state) {
63
+ state._excludeVariableName("vRefractionPosition");
64
+ state._excludeVariableName("vRefractionSize");
174
65
  }
175
- }
176
- const indexOfRefraction = this.volumeIndexOfRefraction.connectInputBlock?.value ?? this.indexOfRefractionConnectionPoint.connectInputBlock?.value ?? 1.5;
177
- effect.setFloat4(this._vRefractionInfosName, refractionTexture.level, 1 / indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
178
- effect.setFloat4(this._vRefractionMicrosurfaceInfosName, refractionTexture.getSize().width, refractionTexture.lodGenerationScale, refractionTexture.lodGenerationOffset, 1 / indexOfRefraction);
179
- const width = refractionTexture.getSize().width;
180
- effect.setFloat2(this._vRefractionFilteringInfoName, width, Math.log2(width));
181
- if (refractionTexture.boundingBoxSize) {
182
- const cubeTexture = refractionTexture;
183
- effect.setVector3("vRefractionPosition", cubeTexture.boundingBoxPosition);
184
- effect.setVector3("vRefractionSize", cubeTexture.boundingBoxSize);
185
- }
186
- }
187
- /**
188
- * Gets the main code of the block (fragment side)
189
- * @param state current state of the node material building
190
- * @returns the shader code
191
- */
192
- getCode(state) {
193
- const code = "";
194
- state.sharedData.blockingBlocks.push(this);
195
- state.sharedData.textureBlocks.push(this);
196
- // Samplers
197
- this._cubeSamplerName = state._getFreeVariableName(this.name + "CubeSampler");
198
- state.samplers.push(this._cubeSamplerName);
199
- this._2DSamplerName = state._getFreeVariableName(this.name + "2DSampler");
200
- state.samplers.push(this._2DSamplerName);
201
- this._define3DName = state._getFreeDefineName("SS_REFRACTIONMAP_3D");
202
- const refractionTexture = this._getTexture();
203
- if (refractionTexture) {
204
- state._samplerDeclaration += `#ifdef ${this._define3DName}\n`;
205
- state._emitCubeSampler(this._cubeSamplerName, undefined, true);
206
- state._samplerDeclaration += `#else\n`;
207
- state._emit2DSampler(this._2DSamplerName, undefined, true);
208
- state._samplerDeclaration += `#endif\n`;
209
- }
210
- // Fragment
211
- state.sharedData.blocksWithDefines.push(this);
212
- state.sharedData.bindableBlocks.push(this);
213
- this._defineLODRefractionAlpha = state._getFreeDefineName("SS_LODINREFRACTIONALPHA");
214
- this._defineLinearSpecularRefraction = state._getFreeDefineName("SS_LINEARSPECULARREFRACTION");
215
- this._defineOppositeZ = state._getFreeDefineName("SS_REFRACTIONMAP_OPPOSITEZ");
216
- this._refractionMatrixName = state._getFreeVariableName("refractionMatrix");
217
- state._emitUniformFromString(this._refractionMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);
218
- if (state.shaderLanguage !== 1 /* ShaderLanguage.WGSL */) {
219
- state._emitFunction("sampleRefraction", `
66
+ /**
67
+ * Gets the current class name
68
+ * @returns the class name
69
+ */
70
+ getClassName() {
71
+ return "RefractionBlock";
72
+ }
73
+ /**
74
+ * Gets the intensity input component
75
+ */
76
+ get intensity() {
77
+ return this._inputs[0];
78
+ }
79
+ /**
80
+ * Gets the tint at distance input component
81
+ */
82
+ get tintAtDistance() {
83
+ return this._inputs[1];
84
+ }
85
+ /**
86
+ * Gets the volume index of refraction input component
87
+ */
88
+ get volumeIndexOfRefraction() {
89
+ return this._inputs[2];
90
+ }
91
+ /**
92
+ * Gets the view input component
93
+ */
94
+ get view() {
95
+ return this.viewConnectionPoint;
96
+ }
97
+ /**
98
+ * Gets the refraction object output component
99
+ */
100
+ get refraction() {
101
+ return this._outputs[0];
102
+ }
103
+ /**
104
+ * Returns true if the block has a texture
105
+ */
106
+ get hasTexture() {
107
+ return !!this._getTexture();
108
+ }
109
+ _getTexture() {
110
+ if (this.texture) {
111
+ return this.texture;
112
+ }
113
+ return this._scene.environmentTexture;
114
+ }
115
+ /**
116
+ * Auto configure the block based on the material
117
+ * @param material - the node material
118
+ * @param additionalFilteringInfo - additional filtering info
119
+ */
120
+ autoConfigure(material, additionalFilteringInfo = () => true) {
121
+ if (!this.intensity.isConnected) {
122
+ const intensityInput = new InputBlock("Refraction intensity", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
123
+ intensityInput.value = 1;
124
+ intensityInput.output.connectTo(this.intensity);
125
+ }
126
+ if (this.view && !this.view.isConnected) {
127
+ let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));
128
+ if (!viewInput) {
129
+ viewInput = new InputBlock("view");
130
+ viewInput.setAsSystemValue(NodeMaterialSystemValues.View);
131
+ }
132
+ viewInput.output.connectTo(this.view);
133
+ }
134
+ }
135
+ /**
136
+ * Prepare the list of defines
137
+ * @param defines - the list of defines
138
+ */
139
+ prepareDefines(defines) {
140
+ const refractionTexture = this._getTexture();
141
+ const refraction = refractionTexture && refractionTexture.getTextureMatrix;
142
+ defines.setValue("SS_REFRACTION", refraction, true);
143
+ if (!refraction) {
144
+ return;
145
+ }
146
+ defines.setValue(this._define3DName, refractionTexture.isCube, true);
147
+ defines.setValue(this._defineLODRefractionAlpha, refractionTexture.lodLevelInAlpha, true);
148
+ defines.setValue(this._defineLinearSpecularRefraction, refractionTexture.linearSpecularLOD, true);
149
+ defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ, true);
150
+ defines.setValue("SS_LINKREFRACTIONTOTRANSPARENCY", this.linkRefractionWithTransparency, true);
151
+ defines.setValue("SS_GAMMAREFRACTION", refractionTexture.gammaSpace, true);
152
+ defines.setValue("SS_RGBDREFRACTION", refractionTexture.isRGBD, true);
153
+ defines.setValue("SS_USE_LOCAL_REFRACTIONMAP_CUBIC", refractionTexture.boundingBoxSize ? true : false, true);
154
+ defines.setValue("SS_USE_THICKNESS_AS_DEPTH", this.useThicknessAsDepth, true);
155
+ }
156
+ /**
157
+ * Checks if the block is ready
158
+ * @returns true if ready
159
+ */
160
+ isReady() {
161
+ const texture = this._getTexture();
162
+ if (texture && !texture.isReadyOrNotBlocking()) {
163
+ return false;
164
+ }
165
+ return true;
166
+ }
167
+ /**
168
+ * Bind data to effect
169
+ * @param effect - the effect to bind to
170
+ * @param nodeMaterial - the node material
171
+ * @param mesh - the mesh
172
+ */
173
+ bind(effect, nodeMaterial, mesh) {
174
+ super.bind(effect, nodeMaterial, mesh);
175
+ const refractionTexture = this._getTexture();
176
+ if (!refractionTexture) {
177
+ return;
178
+ }
179
+ if (refractionTexture.isCube) {
180
+ effect.setTexture(this._cubeSamplerName, refractionTexture);
181
+ }
182
+ else {
183
+ effect.setTexture(this._2DSamplerName, refractionTexture);
184
+ }
185
+ effect.setMatrix(this._refractionMatrixName, refractionTexture.getRefractionTextureMatrix());
186
+ let depth = 1.0;
187
+ if (!refractionTexture.isCube) {
188
+ if (refractionTexture.depth) {
189
+ depth = refractionTexture.depth;
190
+ }
191
+ }
192
+ const indexOfRefraction = this.volumeIndexOfRefraction.connectInputBlock?.value ?? this.indexOfRefractionConnectionPoint.connectInputBlock?.value ?? 1.5;
193
+ effect.setFloat4(this._vRefractionInfosName, refractionTexture.level, 1 / indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
194
+ effect.setFloat4(this._vRefractionMicrosurfaceInfosName, refractionTexture.getSize().width, refractionTexture.lodGenerationScale, refractionTexture.lodGenerationOffset, 1 / indexOfRefraction);
195
+ const width = refractionTexture.getSize().width;
196
+ effect.setFloat2(this._vRefractionFilteringInfoName, width, Math.log2(width));
197
+ if (refractionTexture.boundingBoxSize) {
198
+ const cubeTexture = refractionTexture;
199
+ effect.setVector3("vRefractionPosition", cubeTexture.boundingBoxPosition);
200
+ effect.setVector3("vRefractionSize", cubeTexture.boundingBoxSize);
201
+ }
202
+ }
203
+ /**
204
+ * Gets the main code of the block (fragment side)
205
+ * @param state current state of the node material building
206
+ * @returns the shader code
207
+ */
208
+ getCode(state) {
209
+ const code = "";
210
+ state.sharedData.blockingBlocks.push(this);
211
+ state.sharedData.textureBlocks.push(this);
212
+ // Samplers
213
+ this._cubeSamplerName = state._getFreeVariableName(this.name + "CubeSampler");
214
+ state.samplers.push(this._cubeSamplerName);
215
+ this._2DSamplerName = state._getFreeVariableName(this.name + "2DSampler");
216
+ state.samplers.push(this._2DSamplerName);
217
+ this._define3DName = state._getFreeDefineName("SS_REFRACTIONMAP_3D");
218
+ const refractionTexture = this._getTexture();
219
+ if (refractionTexture) {
220
+ state._samplerDeclaration += `#ifdef ${this._define3DName}\n`;
221
+ state._emitCubeSampler(this._cubeSamplerName, undefined, true);
222
+ state._samplerDeclaration += `#else\n`;
223
+ state._emit2DSampler(this._2DSamplerName, undefined, true);
224
+ state._samplerDeclaration += `#endif\n`;
225
+ }
226
+ // Fragment
227
+ state.sharedData.blocksWithDefines.push(this);
228
+ state.sharedData.bindableBlocks.push(this);
229
+ this._defineLODRefractionAlpha = state._getFreeDefineName("SS_LODINREFRACTIONALPHA");
230
+ this._defineLinearSpecularRefraction = state._getFreeDefineName("SS_LINEARSPECULARREFRACTION");
231
+ this._defineOppositeZ = state._getFreeDefineName("SS_REFRACTIONMAP_OPPOSITEZ");
232
+ this._refractionMatrixName = state._getFreeVariableName("refractionMatrix");
233
+ state._emitUniformFromString(this._refractionMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);
234
+ if (state.shaderLanguage !== 1 /* ShaderLanguage.WGSL */) {
235
+ state._emitFunction("sampleRefraction", `
220
236
  #ifdef ${this._define3DName}
221
237
  #define sampleRefraction(s, c) textureCube(s, c)
222
238
  #else
223
239
  #define sampleRefraction(s, c) texture2D(s, c)
224
240
  #endif\n`, `//${this.name}`);
225
- state._emitFunction("sampleRefractionLod", `
241
+ state._emitFunction("sampleRefractionLod", `
226
242
  #ifdef ${this._define3DName}
227
243
  #define sampleRefractionLod(s, c, l) textureCubeLodEXT(s, c, l)
228
244
  #else
229
245
  #define sampleRefractionLod(s, c, l) texture2DLodEXT(s, c, l)
230
246
  #endif\n`, `//${this.name}`);
231
- }
232
- this._vRefractionMicrosurfaceInfosName = state._getFreeVariableName("vRefractionMicrosurfaceInfos");
233
- state._emitUniformFromString(this._vRefractionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector4);
234
- this._vRefractionInfosName = state._getFreeVariableName("vRefractionInfos");
235
- state._emitUniformFromString(this._vRefractionInfosName, NodeMaterialBlockConnectionPointTypes.Vector4);
236
- this._vRefractionFilteringInfoName = state._getFreeVariableName("vRefractionFilteringInfo");
237
- state._emitUniformFromString(this._vRefractionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);
238
- state._emitUniformFromString("vRefractionPosition", NodeMaterialBlockConnectionPointTypes.Vector3);
239
- state._emitUniformFromString("vRefractionSize", NodeMaterialBlockConnectionPointTypes.Vector3);
240
- return code;
241
- }
242
- _buildBlock(state) {
243
- this._scene = state.sharedData.scene;
244
- return this;
245
- }
246
- _dumpPropertiesCode() {
247
- let codeString = super._dumpPropertiesCode();
248
- if (this.texture) {
249
- if (this.texture.isCube) {
250
- codeString = `${this._codeVariableName}.texture = new BABYLON.CubeTexture("${this.texture.name}");\n`;
247
+ }
248
+ this._vRefractionMicrosurfaceInfosName = state._getFreeVariableName("vRefractionMicrosurfaceInfos");
249
+ state._emitUniformFromString(this._vRefractionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector4);
250
+ this._vRefractionInfosName = state._getFreeVariableName("vRefractionInfos");
251
+ state._emitUniformFromString(this._vRefractionInfosName, NodeMaterialBlockConnectionPointTypes.Vector4);
252
+ this._vRefractionFilteringInfoName = state._getFreeVariableName("vRefractionFilteringInfo");
253
+ state._emitUniformFromString(this._vRefractionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);
254
+ state._emitUniformFromString("vRefractionPosition", NodeMaterialBlockConnectionPointTypes.Vector3);
255
+ state._emitUniformFromString("vRefractionSize", NodeMaterialBlockConnectionPointTypes.Vector3);
256
+ return code;
251
257
  }
252
- else {
253
- codeString = `${this._codeVariableName}.texture = new BABYLON.Texture("${this.texture.name}");\n`;
258
+ _buildBlock(state) {
259
+ this._scene = state.sharedData.scene;
260
+ return this;
254
261
  }
255
- codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\n`;
256
- }
257
- codeString += `${this._codeVariableName}.linkRefractionWithTransparency = ${this.linkRefractionWithTransparency};\n`;
258
- codeString += `${this._codeVariableName}.invertRefractionY = ${this.invertRefractionY};\n`;
259
- codeString += `${this._codeVariableName}.useThicknessAsDepth = ${this.useThicknessAsDepth};\n`;
260
- return codeString;
261
- }
262
- /**
263
- * Serializes the block
264
- * @returns the serialized object
265
- */
266
- serialize() {
267
- const serializationObject = super.serialize();
268
- if (this.texture && !this.texture.isRenderTarget) {
269
- serializationObject.texture = this.texture.serialize();
270
- }
271
- serializationObject.linkRefractionWithTransparency = this.linkRefractionWithTransparency;
272
- serializationObject.invertRefractionY = this.invertRefractionY;
273
- serializationObject.useThicknessAsDepth = this.useThicknessAsDepth;
274
- return serializationObject;
275
- }
276
- /**
277
- * Deserializes the block
278
- * @param serializationObject - the serialization object
279
- * @param scene - the scene
280
- * @param rootUrl - the root URL
281
- */
282
- _deserialize(serializationObject, scene, rootUrl) {
283
- super._deserialize(serializationObject, scene, rootUrl);
284
- if (serializationObject.texture) {
285
- rootUrl = serializationObject.texture.url.indexOf("data:") === 0 ? "" : rootUrl;
286
- if (serializationObject.texture.isCube) {
287
- this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);
262
+ _dumpPropertiesCode() {
263
+ let codeString = super._dumpPropertiesCode();
264
+ if (this.texture) {
265
+ if (this.texture.isCube) {
266
+ codeString = `${this._codeVariableName}.texture = new BABYLON.CubeTexture("${this.texture.name}");\n`;
267
+ }
268
+ else {
269
+ codeString = `${this._codeVariableName}.texture = new BABYLON.Texture("${this.texture.name}");\n`;
270
+ }
271
+ codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\n`;
272
+ }
273
+ codeString += `${this._codeVariableName}.linkRefractionWithTransparency = ${this.linkRefractionWithTransparency};\n`;
274
+ codeString += `${this._codeVariableName}.invertRefractionY = ${this.invertRefractionY};\n`;
275
+ codeString += `${this._codeVariableName}.useThicknessAsDepth = ${this.useThicknessAsDepth};\n`;
276
+ return codeString;
288
277
  }
289
- else {
290
- this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);
278
+ /**
279
+ * Serializes the block
280
+ * @returns the serialized object
281
+ */
282
+ serialize() {
283
+ const serializationObject = super.serialize();
284
+ if (this.texture && !this.texture.isRenderTarget) {
285
+ serializationObject.texture = this.texture.serialize();
286
+ }
287
+ serializationObject.linkRefractionWithTransparency = this.linkRefractionWithTransparency;
288
+ serializationObject.invertRefractionY = this.invertRefractionY;
289
+ serializationObject.useThicknessAsDepth = this.useThicknessAsDepth;
290
+ return serializationObject;
291
291
  }
292
- }
293
- this.linkRefractionWithTransparency = serializationObject.linkRefractionWithTransparency;
294
- this.invertRefractionY = serializationObject.invertRefractionY;
295
- this.useThicknessAsDepth = !!serializationObject.useThicknessAsDepth;
296
- }
297
- }
298
- __decorate([
299
- editableInPropertyPage("Link refraction to transparency", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })
300
- ], RefractionBlock.prototype, "linkRefractionWithTransparency", void 0);
301
- __decorate([
302
- editableInPropertyPage("Invert refraction Y", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })
303
- ], RefractionBlock.prototype, "invertRefractionY", void 0);
304
- __decorate([
305
- editableInPropertyPage("Use thickness as depth", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })
306
- ], RefractionBlock.prototype, "useThicknessAsDepth", void 0);
292
+ /**
293
+ * Deserializes the block
294
+ * @param serializationObject - the serialization object
295
+ * @param scene - the scene
296
+ * @param rootUrl - the root URL
297
+ */
298
+ _deserialize(serializationObject, scene, rootUrl) {
299
+ super._deserialize(serializationObject, scene, rootUrl);
300
+ if (serializationObject.texture) {
301
+ rootUrl = serializationObject.texture.url.indexOf("data:") === 0 ? "" : rootUrl;
302
+ if (serializationObject.texture.isCube) {
303
+ this.texture = CubeTextureParse(serializationObject.texture, scene, rootUrl);
304
+ }
305
+ else {
306
+ this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);
307
+ }
308
+ }
309
+ this.linkRefractionWithTransparency = serializationObject.linkRefractionWithTransparency;
310
+ this.invertRefractionY = serializationObject.invertRefractionY;
311
+ this.useThicknessAsDepth = !!serializationObject.useThicknessAsDepth;
312
+ }
313
+ },
314
+ (() => {
315
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
316
+ _linkRefractionWithTransparency_decorators = [editableInPropertyPage("Link refraction to transparency", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })];
317
+ _invertRefractionY_decorators = [editableInPropertyPage("Invert refraction Y", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })];
318
+ _useThicknessAsDepth_decorators = [editableInPropertyPage("Use thickness as depth", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { update: true } })];
319
+ __esDecorate(null, null, _linkRefractionWithTransparency_decorators, { kind: "field", name: "linkRefractionWithTransparency", static: false, private: false, access: { has: obj => "linkRefractionWithTransparency" in obj, get: obj => obj.linkRefractionWithTransparency, set: (obj, value) => { obj.linkRefractionWithTransparency = value; } }, metadata: _metadata }, _linkRefractionWithTransparency_initializers, _linkRefractionWithTransparency_extraInitializers);
320
+ __esDecorate(null, null, _invertRefractionY_decorators, { kind: "field", name: "invertRefractionY", static: false, private: false, access: { has: obj => "invertRefractionY" in obj, get: obj => obj.invertRefractionY, set: (obj, value) => { obj.invertRefractionY = value; } }, metadata: _metadata }, _invertRefractionY_initializers, _invertRefractionY_extraInitializers);
321
+ __esDecorate(null, null, _useThicknessAsDepth_decorators, { kind: "field", name: "useThicknessAsDepth", static: false, private: false, access: { has: obj => "useThicknessAsDepth" in obj, get: obj => obj.useThicknessAsDepth, set: (obj, value) => { obj.useThicknessAsDepth = value; } }, metadata: _metadata }, _useThicknessAsDepth_initializers, _useThicknessAsDepth_extraInitializers);
322
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
323
+ })(),
324
+ _a;
325
+ })();
326
+ export { RefractionBlock };
307
327
  let _Registered = false;
308
328
  /**
309
329
  * Register side effects for refractionBlock.