@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize, serializeAsColor3 } from "../Misc/decorators.js";
4
4
  import { Scene } from "../scene.pure.js";
5
5
  import { EffectLayer } from "./effectLayer.js";
@@ -15,355 +15,370 @@ import { RegisterClass } from "../Misc/typeStore.js";
15
15
  * Once instantiated in a scene, simply use the addMesh or removeMesh method to add or remove
16
16
  * outlined meshes to your scene.
17
17
  */
18
- export class SelectionOutlineLayer extends EffectLayer {
19
- /**
20
- * Effect Name of the selection outline layer.
21
- */
22
- static get EffectName() {
23
- return ThinSelectionOutlineLayer.EffectName;
24
- }
25
- /**
26
- * The outline color (default (1, 0.5, 0))
27
- */
28
- get outlineColor() {
29
- return this._thinEffectLayer.outlineColor;
30
- }
31
- set outlineColor(value) {
32
- this._thinEffectLayer.outlineColor = value;
33
- }
34
- /**
35
- * The thickness of the edges (default: 2.0)
36
- */
37
- get outlineThickness() {
38
- return this._thinEffectLayer.outlineThickness;
39
- }
40
- set outlineThickness(value) {
41
- this._thinEffectLayer.outlineThickness = value;
42
- }
43
- /**
44
- * The strength of the occlusion effect (default: 0.8)
45
- */
46
- get occlusionStrength() {
47
- return this._thinEffectLayer.occlusionStrength;
48
- }
49
- set occlusionStrength(value) {
50
- this._thinEffectLayer.occlusionStrength = value;
51
- }
52
- /**
53
- * The occlusion threshold (default: 0.01)
54
- */
55
- get occlusionThreshold() {
56
- return this._thinEffectLayer.occlusionThreshold;
57
- }
58
- set occlusionThreshold(value) {
59
- this._thinEffectLayer.occlusionThreshold = value;
60
- }
61
- /**
62
- * Whether to use depth when drawing selection outlines.
63
- * Disable this to avoid depth renderer usage; selected outlines will not be clipped by scene or selected geometry.
64
- */
65
- get useDepthOcclusion() {
66
- return this._thinEffectLayer.useDepthOcclusion;
67
- }
68
- set useDepthOcclusion(value) {
69
- this._thinEffectLayer.useDepthOcclusion = value;
70
- this._options.useDepthOcclusion = value;
71
- }
72
- /**
73
- * Instantiates a new selection outline Layer and references it to the scene..
74
- * @param name The name of the layer
75
- * @param scene The scene to use the layer in
76
- * @param options Sets of none mandatory options to use with the layer (see ISelectionOutlineLayerOptions for more information)
77
- */
78
- constructor(name, scene, options) {
79
- super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinSelectionOutlineLayer(name, scene, options));
80
- // Adapt options
81
- this._options = {
82
- mainTextureRatio: 1.0,
83
- mainTextureFixedSize: 0,
84
- alphaBlendingMode: 2,
85
- camera: null,
86
- mainTextureSamples: 1,
87
- renderingGroupId: -1,
88
- mainTextureType: 1,
89
- mainTextureFormat: 7,
90
- forceGLSL: false,
91
- storeCameraSpaceZ: false,
92
- outlineMethod: 0,
93
- useDepthOcclusion: true,
94
- ...options,
95
- };
96
- // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers
97
- // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)
98
- if (this._options.mainTextureType === 1 && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {
99
- this._options.mainTextureType = 2;
100
- }
101
- if (this._options.mainTextureType === 2 && !this._engine.getCaps().textureHalfFloatRender && !this._options.storeCameraSpaceZ) {
102
- this._options.mainTextureType = 0;
103
- }
104
- // Initialize the layer
105
- this._init(this._options);
106
- // Do not render as long as no meshes have been added
107
- this._shouldRender = false;
108
- }
109
- _enableDepthRenderer() {
110
- RegisterDepthRendererSceneComponent(DepthRenderer);
111
- return this._scene.enableDepthRenderer();
112
- }
113
- /**
114
- * Checks if the layer is ready to render.
115
- * When selections are active and depth occlusion is enabled, this also
116
- * lazily creates the depth renderer and checks that its depth map is ready.
117
- * @returns true if the layer is ready
118
- */
119
- isLayerReady() {
120
- if (!super.isLayerReady()) {
121
- return false;
122
- }
123
- if (this.shouldRender() && this.useDepthOcclusion && this.occlusionStrength > 0) {
124
- const depthRenderer = this._enableDepthRenderer();
125
- if (!depthRenderer.getDepthMap().isReadyForRendering()) {
126
- return false;
18
+ let SelectionOutlineLayer = (() => {
19
+ var _a;
20
+ let _classSuper = EffectLayer;
21
+ let _instanceExtraInitializers = [];
22
+ let _get_outlineColor_decorators;
23
+ let _get_outlineThickness_decorators;
24
+ let _get_occlusionStrength_decorators;
25
+ let _get_occlusionThreshold_decorators;
26
+ let _get_useDepthOcclusion_decorators;
27
+ let __options_decorators;
28
+ let __options_initializers = [];
29
+ let __options_extraInitializers = [];
30
+ return _a = class SelectionOutlineLayer extends _classSuper {
31
+ /**
32
+ * Effect Name of the selection outline layer.
33
+ */
34
+ static get EffectName() {
35
+ return ThinSelectionOutlineLayer.EffectName;
127
36
  }
128
- }
129
- return true;
130
- }
131
- /**
132
- * Get the effect name of the layer.
133
- * @returns The effect name
134
- */
135
- getEffectName() {
136
- return SelectionOutlineLayer.EffectName;
137
- }
138
- _numInternalDraws() {
139
- return 1; // draw depth mask on main pass and outline on merge pass
140
- }
141
- /**
142
- * Create the merge effect. This is the shader use to blit the information back
143
- * to the main canvas at the end of the scene rendering.
144
- * @returns The effect created
145
- */
146
- _createMergeEffect() {
147
- return this._thinEffectLayer._createMergeEffect();
148
- }
149
- /**
150
- * Creates the render target textures and post processes used in the selection outline layer.
151
- */
152
- _createTextureAndPostProcesses() {
153
- this._textures = [];
154
- this._thinEffectLayer.bindTexturesForCompose = (effect) => {
155
- effect.setTexture("maskSampler", this._mainTexture);
156
- if (this.useDepthOcclusion && this.occlusionStrength > 0) {
157
- const depthRenderer = this._enableDepthRenderer();
158
- effect.setTexture("depthSampler", depthRenderer.getDepthMap());
159
- }
160
- const mainTextureDesiredSize = this._mainTextureDesiredSize;
161
- this._thinEffectLayer.textureWidth = mainTextureDesiredSize.width;
162
- this._thinEffectLayer.textureHeight = mainTextureDesiredSize.height;
163
- };
164
- this._thinEffectLayer._createTextureAndPostProcesses();
165
- this._postProcesses = [];
166
- this._mainTexture.samples = this._options.mainTextureSamples;
167
- this._mainTexture.onAfterUnbindObservable.add(() => {
168
- // glow layer and highlight layer both call this._scene.postProcessManager.directRender
169
- // when you call this._scene.postProcessManager.directRender, it has 4 side effects:
170
- // 1. binds the framebuffer
171
- // 2. setAlphaMode(ALPHA_DISABLE)
172
- // 3. setDepthBuffer(true)
173
- // 4. setDepthWrite(true)
174
- // glow layer and highlight layer are restore framebuffer and depends on other side effects
175
- // but for now 3 and 4 are not needed to resolve the state management issue, so we just restore alpha mode
176
- this._scene.getEngine().setAlphaMode(0);
177
- });
178
- }
179
- /**
180
- * Creates the main texture for the effect layer.
181
- */
182
- _createMainTexture() {
183
- super._createMainTexture();
184
- // set the render list for selective rendering
185
- this._mainTexture.renderList = this._thinEffectLayer._selection;
186
- }
187
- /**
188
- * @returns whether or not the layer needs stencil enabled during the mesh rendering.
189
- */
190
- needStencil() {
191
- return this._thinEffectLayer.needStencil();
192
- }
193
- /**
194
- * Checks for the readiness of the element composing the layer.
195
- * @param subMesh the mesh to check for
196
- * @param useInstances specify whether or not to use instances to render the mesh
197
- * @returns true if ready otherwise, false
198
- */
199
- isReady(subMesh, useInstances) {
200
- return this._thinEffectLayer.isReady(subMesh, useInstances);
201
- }
202
- /**
203
- * Implementation specific of rendering the generating effect on the main canvas.
204
- * @param effect The effect used to render through
205
- * @param renderIndex
206
- */
207
- _internalRender(effect, renderIndex) {
208
- this._thinEffectLayer._internalCompose(effect, renderIndex);
209
- }
210
- /**
211
- * @returns true if the layer contains information to display, otherwise false.
212
- */
213
- shouldRender() {
214
- return this._thinEffectLayer.shouldRender();
215
- }
216
- /**
217
- * Returns true if the mesh should render, otherwise false.
218
- * @param mesh The mesh to render
219
- * @returns true if it should render otherwise false
220
- */
221
- _shouldRenderMesh(mesh) {
222
- return this._thinEffectLayer._shouldRenderMesh(mesh);
223
- }
224
- /**
225
- * Returns true if the mesh can be rendered, otherwise false.
226
- * @param mesh The mesh to render
227
- * @param material The material used on the mesh
228
- * @returns true if it can be rendered otherwise false
229
- */
230
- _canRenderMesh(mesh, material) {
231
- return this._thinEffectLayer._canRenderMesh(mesh, material);
232
- }
233
- /**
234
- * Adds specific effects defines.
235
- * @param defines The defines to add specifics to.
236
- */
237
- _addCustomEffectDefines(defines) {
238
- this._thinEffectLayer._addCustomEffectDefines(defines);
239
- }
240
- /**
241
- * Sets the required values for both the emissive texture and and the main color.
242
- * @param mesh
243
- * @param subMesh
244
- * @param material
245
- */
246
- _setEmissiveTextureAndColor(mesh, subMesh, material) {
247
- this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);
248
- }
249
- /**
250
- * Determine if a given mesh will be highlighted by the current SelectionOutlineLayer
251
- * @param mesh mesh to test
252
- * @returns true if the mesh will be highlighted by the current SelectionOutlineLayer
253
- */
254
- hasMesh(mesh) {
255
- return this._thinEffectLayer.hasMesh(mesh);
256
- }
257
- /**
258
- * Remove all the meshes currently referenced in the selection outline layer
259
- */
260
- clearSelection() {
261
- this._thinEffectLayer.clearSelection();
262
- this._mainTexture.renderList = this._thinEffectLayer._selection; // update render list
263
- }
264
- /**
265
- * Adds mesh or group of mesh to the current selection
266
- *
267
- * If a group of meshes is provided, they will outline as a single unit
268
- * @param meshOrGroup Meshes to add to the selection
269
- */
270
- addSelection(meshOrGroup) {
271
- this._thinEffectLayer.addSelection(meshOrGroup);
272
- }
273
- /**
274
- * Adds mesh or group of mesh to the current selection
275
- * @param meshOrGroup Meshes to remove from the selection
276
- */
277
- removeSelection(meshOrGroup) {
278
- this._thinEffectLayer.removeSelection(meshOrGroup);
279
- }
280
- /**
281
- * Free any resources and references associated to a mesh.
282
- * Internal use
283
- * @param mesh The mesh to free.
284
- * @internal
285
- */
286
- _disposeMesh(mesh) {
287
- this._thinEffectLayer._disposeMesh(mesh);
288
- }
289
- /**
290
- * Gets the class name of the effect layer
291
- * @returns the string with the class name of the effect layer
292
- */
293
- getClassName() {
294
- return "SelectionOutlineLayer";
295
- }
296
- /**
297
- * Serializes this SelectionOutline layer
298
- * @returns a serialized SelectionOutline layer object
299
- */
300
- serialize() {
301
- const serializationObject = SerializationHelper.Serialize(this);
302
- serializationObject.customType = "BABYLON.SelectionOutlineLayer";
303
- // Selected meshes
304
- serializationObject.selection = [];
305
- const selection = this._thinEffectLayer._selection;
306
- if (selection) {
307
- const meshUniqueIdToSelectionId = this._thinEffectLayer._meshUniqueIdToSelectionId;
308
- // selection can be sparse since _removeMesh can remove entries
309
- const selectionMap = {};
310
- for (let i = 0; i < selection.length; ++i) {
311
- const mesh = selection[i];
312
- const selectionId = meshUniqueIdToSelectionId[mesh.uniqueId];
313
- if (!selectionMap[selectionId]) {
314
- selectionMap[selectionId] = {
315
- meshIds: [],
316
- };
37
+ /**
38
+ * The outline color (default (1, 0.5, 0))
39
+ */
40
+ get outlineColor() {
41
+ return this._thinEffectLayer.outlineColor;
42
+ }
43
+ set outlineColor(value) {
44
+ this._thinEffectLayer.outlineColor = value;
45
+ }
46
+ /**
47
+ * The thickness of the edges (default: 2.0)
48
+ */
49
+ get outlineThickness() {
50
+ return this._thinEffectLayer.outlineThickness;
51
+ }
52
+ set outlineThickness(value) {
53
+ this._thinEffectLayer.outlineThickness = value;
54
+ }
55
+ /**
56
+ * The strength of the occlusion effect (default: 0.8)
57
+ */
58
+ get occlusionStrength() {
59
+ return this._thinEffectLayer.occlusionStrength;
60
+ }
61
+ set occlusionStrength(value) {
62
+ this._thinEffectLayer.occlusionStrength = value;
63
+ }
64
+ /**
65
+ * The occlusion threshold (default: 0.01)
66
+ */
67
+ get occlusionThreshold() {
68
+ return this._thinEffectLayer.occlusionThreshold;
69
+ }
70
+ set occlusionThreshold(value) {
71
+ this._thinEffectLayer.occlusionThreshold = value;
72
+ }
73
+ /**
74
+ * Whether to use depth when drawing selection outlines.
75
+ * Disable this to avoid depth renderer usage; selected outlines will not be clipped by scene or selected geometry.
76
+ */
77
+ get useDepthOcclusion() {
78
+ return this._thinEffectLayer.useDepthOcclusion;
79
+ }
80
+ set useDepthOcclusion(value) {
81
+ this._thinEffectLayer.useDepthOcclusion = value;
82
+ this._options.useDepthOcclusion = value;
83
+ }
84
+ /**
85
+ * Instantiates a new selection outline Layer and references it to the scene..
86
+ * @param name The name of the layer
87
+ * @param scene The scene to use the layer in
88
+ * @param options Sets of none mandatory options to use with the layer (see ISelectionOutlineLayerOptions for more information)
89
+ */
90
+ constructor(name, scene, options) {
91
+ super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinSelectionOutlineLayer(name, scene, options));
92
+ this._options = (__runInitializers(this, _instanceExtraInitializers), __runInitializers(this, __options_initializers, void 0));
93
+ __runInitializers(this, __options_extraInitializers);
94
+ // Adapt options
95
+ this._options = {
96
+ mainTextureRatio: 1.0,
97
+ mainTextureFixedSize: 0,
98
+ alphaBlendingMode: 2,
99
+ camera: null,
100
+ mainTextureSamples: 1,
101
+ renderingGroupId: -1,
102
+ mainTextureType: 1,
103
+ mainTextureFormat: 7,
104
+ forceGLSL: false,
105
+ storeCameraSpaceZ: false,
106
+ outlineMethod: 0,
107
+ useDepthOcclusion: true,
108
+ ...options,
109
+ };
110
+ // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers
111
+ // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)
112
+ if (this._options.mainTextureType === 1 && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {
113
+ this._options.mainTextureType = 2;
317
114
  }
318
- selectionMap[selectionId].meshIds.push(mesh.id);
115
+ if (this._options.mainTextureType === 2 && !this._engine.getCaps().textureHalfFloatRender && !this._options.storeCameraSpaceZ) {
116
+ this._options.mainTextureType = 0;
117
+ }
118
+ // Initialize the layer
119
+ this._init(this._options);
120
+ // Do not render as long as no meshes have been added
121
+ this._shouldRender = false;
319
122
  }
320
- serializationObject.selection = selectionMap;
321
- }
322
- return serializationObject;
323
- }
324
- /**
325
- * Creates a SelectionOutline layer from parsed SelectionOutline layer data
326
- * @param parsedSelectionOutlineLayer defines the SelectionOutline layer data
327
- * @param scene defines the current scene
328
- * @param rootUrl defines the root URL containing the SelectionOutline layer information
329
- * @returns a parsed SelectionOutline layer
330
- */
331
- static Parse(parsedSelectionOutlineLayer, scene, rootUrl) {
332
- const selectionOutlineLayer = SerializationHelper.Parse(() => new SelectionOutlineLayer(parsedSelectionOutlineLayer.name, scene, parsedSelectionOutlineLayer.options), parsedSelectionOutlineLayer, scene, rootUrl);
333
- const selectionMap = parsedSelectionOutlineLayer.selection;
334
- // Selected meshes
335
- for (const outlinedMeshes of Object.values(selectionMap)) {
336
- const meshes = [];
337
- for (let meshIndex = 0; meshIndex < outlinedMeshes.meshIds.length; meshIndex++) {
338
- const meshId = outlinedMeshes.meshIds[meshIndex];
339
- const mesh = scene.getMeshById(meshId);
340
- if (mesh) {
341
- meshes.push(mesh);
123
+ _enableDepthRenderer() {
124
+ RegisterDepthRendererSceneComponent(DepthRenderer);
125
+ return this._scene.enableDepthRenderer();
126
+ }
127
+ /**
128
+ * Checks if the layer is ready to render.
129
+ * When selections are active and depth occlusion is enabled, this also
130
+ * lazily creates the depth renderer and checks that its depth map is ready.
131
+ * @returns true if the layer is ready
132
+ */
133
+ isLayerReady() {
134
+ if (!super.isLayerReady()) {
135
+ return false;
136
+ }
137
+ if (this.shouldRender() && this.useDepthOcclusion && this.occlusionStrength > 0) {
138
+ const depthRenderer = this._enableDepthRenderer();
139
+ if (!depthRenderer.getDepthMap().isReadyForRendering()) {
140
+ return false;
141
+ }
342
142
  }
143
+ return true;
343
144
  }
344
- selectionOutlineLayer.addSelection(meshes);
345
- }
346
- return selectionOutlineLayer;
347
- }
348
- }
349
- __decorate([
350
- serializeAsColor3()
351
- ], SelectionOutlineLayer.prototype, "outlineColor", null);
352
- __decorate([
353
- serialize()
354
- ], SelectionOutlineLayer.prototype, "outlineThickness", null);
355
- __decorate([
356
- serialize()
357
- ], SelectionOutlineLayer.prototype, "occlusionStrength", null);
358
- __decorate([
359
- serialize()
360
- ], SelectionOutlineLayer.prototype, "occlusionThreshold", null);
361
- __decorate([
362
- serialize()
363
- ], SelectionOutlineLayer.prototype, "useDepthOcclusion", null);
364
- __decorate([
365
- serialize("options")
366
- ], SelectionOutlineLayer.prototype, "_options", void 0);
145
+ /**
146
+ * Get the effect name of the layer.
147
+ * @returns The effect name
148
+ */
149
+ getEffectName() {
150
+ return _a.EffectName;
151
+ }
152
+ _numInternalDraws() {
153
+ return 1; // draw depth mask on main pass and outline on merge pass
154
+ }
155
+ /**
156
+ * Create the merge effect. This is the shader use to blit the information back
157
+ * to the main canvas at the end of the scene rendering.
158
+ * @returns The effect created
159
+ */
160
+ _createMergeEffect() {
161
+ return this._thinEffectLayer._createMergeEffect();
162
+ }
163
+ /**
164
+ * Creates the render target textures and post processes used in the selection outline layer.
165
+ */
166
+ _createTextureAndPostProcesses() {
167
+ this._textures = [];
168
+ this._thinEffectLayer.bindTexturesForCompose = (effect) => {
169
+ effect.setTexture("maskSampler", this._mainTexture);
170
+ if (this.useDepthOcclusion && this.occlusionStrength > 0) {
171
+ const depthRenderer = this._enableDepthRenderer();
172
+ effect.setTexture("depthSampler", depthRenderer.getDepthMap());
173
+ }
174
+ const mainTextureDesiredSize = this._mainTextureDesiredSize;
175
+ this._thinEffectLayer.textureWidth = mainTextureDesiredSize.width;
176
+ this._thinEffectLayer.textureHeight = mainTextureDesiredSize.height;
177
+ };
178
+ this._thinEffectLayer._createTextureAndPostProcesses();
179
+ this._postProcesses = [];
180
+ this._mainTexture.samples = this._options.mainTextureSamples;
181
+ this._mainTexture.onAfterUnbindObservable.add(() => {
182
+ // glow layer and highlight layer both call this._scene.postProcessManager.directRender
183
+ // when you call this._scene.postProcessManager.directRender, it has 4 side effects:
184
+ // 1. binds the framebuffer
185
+ // 2. setAlphaMode(ALPHA_DISABLE)
186
+ // 3. setDepthBuffer(true)
187
+ // 4. setDepthWrite(true)
188
+ // glow layer and highlight layer are restore framebuffer and depends on other side effects
189
+ // but for now 3 and 4 are not needed to resolve the state management issue, so we just restore alpha mode
190
+ this._scene.getEngine().setAlphaMode(0);
191
+ });
192
+ }
193
+ /**
194
+ * Creates the main texture for the effect layer.
195
+ */
196
+ _createMainTexture() {
197
+ super._createMainTexture();
198
+ // set the render list for selective rendering
199
+ this._mainTexture.renderList = this._thinEffectLayer._selection;
200
+ }
201
+ /**
202
+ * @returns whether or not the layer needs stencil enabled during the mesh rendering.
203
+ */
204
+ needStencil() {
205
+ return this._thinEffectLayer.needStencil();
206
+ }
207
+ /**
208
+ * Checks for the readiness of the element composing the layer.
209
+ * @param subMesh the mesh to check for
210
+ * @param useInstances specify whether or not to use instances to render the mesh
211
+ * @returns true if ready otherwise, false
212
+ */
213
+ isReady(subMesh, useInstances) {
214
+ return this._thinEffectLayer.isReady(subMesh, useInstances);
215
+ }
216
+ /**
217
+ * Implementation specific of rendering the generating effect on the main canvas.
218
+ * @param effect The effect used to render through
219
+ * @param renderIndex
220
+ */
221
+ _internalRender(effect, renderIndex) {
222
+ this._thinEffectLayer._internalCompose(effect, renderIndex);
223
+ }
224
+ /**
225
+ * @returns true if the layer contains information to display, otherwise false.
226
+ */
227
+ shouldRender() {
228
+ return this._thinEffectLayer.shouldRender();
229
+ }
230
+ /**
231
+ * Returns true if the mesh should render, otherwise false.
232
+ * @param mesh The mesh to render
233
+ * @returns true if it should render otherwise false
234
+ */
235
+ _shouldRenderMesh(mesh) {
236
+ return this._thinEffectLayer._shouldRenderMesh(mesh);
237
+ }
238
+ /**
239
+ * Returns true if the mesh can be rendered, otherwise false.
240
+ * @param mesh The mesh to render
241
+ * @param material The material used on the mesh
242
+ * @returns true if it can be rendered otherwise false
243
+ */
244
+ _canRenderMesh(mesh, material) {
245
+ return this._thinEffectLayer._canRenderMesh(mesh, material);
246
+ }
247
+ /**
248
+ * Adds specific effects defines.
249
+ * @param defines The defines to add specifics to.
250
+ */
251
+ _addCustomEffectDefines(defines) {
252
+ this._thinEffectLayer._addCustomEffectDefines(defines);
253
+ }
254
+ /**
255
+ * Sets the required values for both the emissive texture and and the main color.
256
+ * @param mesh
257
+ * @param subMesh
258
+ * @param material
259
+ */
260
+ _setEmissiveTextureAndColor(mesh, subMesh, material) {
261
+ this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);
262
+ }
263
+ /**
264
+ * Determine if a given mesh will be highlighted by the current SelectionOutlineLayer
265
+ * @param mesh mesh to test
266
+ * @returns true if the mesh will be highlighted by the current SelectionOutlineLayer
267
+ */
268
+ hasMesh(mesh) {
269
+ return this._thinEffectLayer.hasMesh(mesh);
270
+ }
271
+ /**
272
+ * Remove all the meshes currently referenced in the selection outline layer
273
+ */
274
+ clearSelection() {
275
+ this._thinEffectLayer.clearSelection();
276
+ this._mainTexture.renderList = this._thinEffectLayer._selection; // update render list
277
+ }
278
+ /**
279
+ * Adds mesh or group of mesh to the current selection
280
+ *
281
+ * If a group of meshes is provided, they will outline as a single unit
282
+ * @param meshOrGroup Meshes to add to the selection
283
+ */
284
+ addSelection(meshOrGroup) {
285
+ this._thinEffectLayer.addSelection(meshOrGroup);
286
+ }
287
+ /**
288
+ * Adds mesh or group of mesh to the current selection
289
+ * @param meshOrGroup Meshes to remove from the selection
290
+ */
291
+ removeSelection(meshOrGroup) {
292
+ this._thinEffectLayer.removeSelection(meshOrGroup);
293
+ }
294
+ /**
295
+ * Free any resources and references associated to a mesh.
296
+ * Internal use
297
+ * @param mesh The mesh to free.
298
+ * @internal
299
+ */
300
+ _disposeMesh(mesh) {
301
+ this._thinEffectLayer._disposeMesh(mesh);
302
+ }
303
+ /**
304
+ * Gets the class name of the effect layer
305
+ * @returns the string with the class name of the effect layer
306
+ */
307
+ getClassName() {
308
+ return "SelectionOutlineLayer";
309
+ }
310
+ /**
311
+ * Serializes this SelectionOutline layer
312
+ * @returns a serialized SelectionOutline layer object
313
+ */
314
+ serialize() {
315
+ const serializationObject = SerializationHelper.Serialize(this);
316
+ serializationObject.customType = "BABYLON.SelectionOutlineLayer";
317
+ // Selected meshes
318
+ serializationObject.selection = [];
319
+ const selection = this._thinEffectLayer._selection;
320
+ if (selection) {
321
+ const meshUniqueIdToSelectionId = this._thinEffectLayer._meshUniqueIdToSelectionId;
322
+ // selection can be sparse since _removeMesh can remove entries
323
+ const selectionMap = {};
324
+ for (let i = 0; i < selection.length; ++i) {
325
+ const mesh = selection[i];
326
+ const selectionId = meshUniqueIdToSelectionId[mesh.uniqueId];
327
+ if (!selectionMap[selectionId]) {
328
+ selectionMap[selectionId] = {
329
+ meshIds: [],
330
+ };
331
+ }
332
+ selectionMap[selectionId].meshIds.push(mesh.id);
333
+ }
334
+ serializationObject.selection = selectionMap;
335
+ }
336
+ return serializationObject;
337
+ }
338
+ /**
339
+ * Creates a SelectionOutline layer from parsed SelectionOutline layer data
340
+ * @param parsedSelectionOutlineLayer defines the SelectionOutline layer data
341
+ * @param scene defines the current scene
342
+ * @param rootUrl defines the root URL containing the SelectionOutline layer information
343
+ * @returns a parsed SelectionOutline layer
344
+ */
345
+ static Parse(parsedSelectionOutlineLayer, scene, rootUrl) {
346
+ const selectionOutlineLayer = SerializationHelper.Parse(() => new _a(parsedSelectionOutlineLayer.name, scene, parsedSelectionOutlineLayer.options), parsedSelectionOutlineLayer, scene, rootUrl);
347
+ const selectionMap = parsedSelectionOutlineLayer.selection;
348
+ // Selected meshes
349
+ for (const outlinedMeshes of Object.values(selectionMap)) {
350
+ const meshes = [];
351
+ for (let meshIndex = 0; meshIndex < outlinedMeshes.meshIds.length; meshIndex++) {
352
+ const meshId = outlinedMeshes.meshIds[meshIndex];
353
+ const mesh = scene.getMeshById(meshId);
354
+ if (mesh) {
355
+ meshes.push(mesh);
356
+ }
357
+ }
358
+ selectionOutlineLayer.addSelection(meshes);
359
+ }
360
+ return selectionOutlineLayer;
361
+ }
362
+ },
363
+ (() => {
364
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
365
+ _get_outlineColor_decorators = [serializeAsColor3()];
366
+ _get_outlineThickness_decorators = [serialize()];
367
+ _get_occlusionStrength_decorators = [serialize()];
368
+ _get_occlusionThreshold_decorators = [serialize()];
369
+ _get_useDepthOcclusion_decorators = [serialize()];
370
+ __options_decorators = [serialize("options")];
371
+ __esDecorate(_a, null, _get_outlineColor_decorators, { kind: "getter", name: "outlineColor", static: false, private: false, access: { has: obj => "outlineColor" in obj, get: obj => obj.outlineColor }, metadata: _metadata }, null, _instanceExtraInitializers);
372
+ __esDecorate(_a, null, _get_outlineThickness_decorators, { kind: "getter", name: "outlineThickness", static: false, private: false, access: { has: obj => "outlineThickness" in obj, get: obj => obj.outlineThickness }, metadata: _metadata }, null, _instanceExtraInitializers);
373
+ __esDecorate(_a, null, _get_occlusionStrength_decorators, { kind: "getter", name: "occlusionStrength", static: false, private: false, access: { has: obj => "occlusionStrength" in obj, get: obj => obj.occlusionStrength }, metadata: _metadata }, null, _instanceExtraInitializers);
374
+ __esDecorate(_a, null, _get_occlusionThreshold_decorators, { kind: "getter", name: "occlusionThreshold", static: false, private: false, access: { has: obj => "occlusionThreshold" in obj, get: obj => obj.occlusionThreshold }, metadata: _metadata }, null, _instanceExtraInitializers);
375
+ __esDecorate(_a, null, _get_useDepthOcclusion_decorators, { kind: "getter", name: "useDepthOcclusion", static: false, private: false, access: { has: obj => "useDepthOcclusion" in obj, get: obj => obj.useDepthOcclusion }, metadata: _metadata }, null, _instanceExtraInitializers);
376
+ __esDecorate(null, null, __options_decorators, { kind: "field", name: "_options", static: false, private: false, access: { has: obj => "_options" in obj, get: obj => obj._options, set: (obj, value) => { obj._options = value; } }, metadata: _metadata }, __options_initializers, __options_extraInitializers);
377
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
378
+ })(),
379
+ _a;
380
+ })();
381
+ export { SelectionOutlineLayer };
367
382
  let _Registered = false;
368
383
  /**
369
384
  * Register side effects for selectionOutlineLayer.