@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  829. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
4
4
  import { Vector2ToFixed, Vector3ToFixed } from "../../../Maths/math.vector.functions.js";
5
5
  import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
@@ -9,113 +9,125 @@ import { RegisterClass } from "../../../Misc/typeStore.js";
9
9
  /**
10
10
  * Defines a block used to debug values going through it
11
11
  */
12
- export class ParticleDebugBlock extends NodeParticleBlock {
13
- /**
14
- * Create a new ParticleDebugBlock
15
- * @param name defines the block name
16
- */
17
- constructor(name) {
18
- super(name);
19
- /**
20
- * Gets the log entries
21
- */
22
- this.log = [];
23
- /**
24
- * Gets or sets the number of logs to keep
25
- */
26
- this.stackSize = 10;
27
- /**
28
- * Observable raised when data is collected
29
- */
30
- this.onDataCollectedObservable = new Observable(undefined, true);
31
- this._isDebug = true;
32
- this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
33
- this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
34
- this._outputs[0]._typeConnectionSource = this._inputs[0];
35
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);
36
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);
37
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);
38
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);
39
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);
40
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
41
- this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
42
- }
43
- /**
44
- * Gets the current class name
45
- * @returns the class name
46
- */
47
- getClassName() {
48
- return "ParticleDebugBlock";
49
- }
50
- /**
51
- * Gets the input component
52
- */
53
- get input() {
54
- return this._inputs[0];
55
- }
56
- /**
57
- * Gets the output component
58
- */
59
- get output() {
60
- return this._outputs[0];
61
- }
62
- _build(state) {
63
- if (!this.input.isConnected) {
64
- this.output._storedFunction = null;
65
- this.output._storedValue = null;
66
- return;
67
- }
68
- this.log = [];
69
- const func = (state) => {
70
- const input = this.input.getConnectedValue(state);
71
- if (this.log.length >= this.stackSize) {
72
- return input;
12
+ let ParticleDebugBlock = (() => {
13
+ var _a;
14
+ let _classSuper = NodeParticleBlock;
15
+ let _stackSize_decorators;
16
+ let _stackSize_initializers = [];
17
+ let _stackSize_extraInitializers = [];
18
+ return _a = class ParticleDebugBlock extends _classSuper {
19
+ /**
20
+ * Create a new ParticleDebugBlock
21
+ * @param name defines the block name
22
+ */
23
+ constructor(name) {
24
+ super(name);
25
+ /**
26
+ * Gets the log entries
27
+ */
28
+ this.log = [];
29
+ /**
30
+ * Gets or sets the number of logs to keep
31
+ */
32
+ this.stackSize = __runInitializers(this, _stackSize_initializers, 10);
33
+ /**
34
+ * Observable raised when data is collected
35
+ */
36
+ this.onDataCollectedObservable = (__runInitializers(this, _stackSize_extraInitializers), new Observable(undefined, true));
37
+ this._isDebug = true;
38
+ this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
39
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
40
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
41
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);
42
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);
43
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);
44
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);
45
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);
46
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
47
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
73
48
  }
74
- if (input === null || input === undefined) {
75
- this.log.push(["null", ""]);
76
- return input;
49
+ /**
50
+ * Gets the current class name
51
+ * @returns the class name
52
+ */
53
+ getClassName() {
54
+ return "ParticleDebugBlock";
77
55
  }
78
- switch (this.input.type) {
79
- case NodeParticleBlockConnectionPointTypes.Vector2:
80
- this.log.push([Vector2ToFixed(input, 4), input.toString()]);
81
- break;
82
- case NodeParticleBlockConnectionPointTypes.Vector3:
83
- this.log.push([Vector3ToFixed(input, 4), input.toString()]);
84
- break;
85
- case NodeParticleBlockConnectionPointTypes.Color4:
86
- this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);
87
- break;
88
- default:
89
- this.log.push([input.toString(), input.toString()]);
90
- break;
56
+ /**
57
+ * Gets the input component
58
+ */
59
+ get input() {
60
+ return this._inputs[0];
91
61
  }
92
- this.onDataCollectedObservable.notifyObservers(this);
93
- return input;
94
- };
95
- if (this.output.isConnected) {
96
- this.output._storedFunction = func;
97
- }
98
- else {
99
- this.output._storedValue = func(state);
100
- }
101
- }
102
- serialize() {
103
- const serializationObject = super.serialize();
104
- serializationObject.stackSize = this.stackSize;
105
- return serializationObject;
106
- }
107
- _deserialize(serializationObject) {
108
- super._deserialize(serializationObject);
109
- this.stackSize = serializationObject.stackSize;
110
- }
111
- dispose() {
112
- this.onDataCollectedObservable.clear();
113
- super.dispose();
114
- }
115
- }
116
- __decorate([
117
- editableInPropertyPage("Reference", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })
118
- ], ParticleDebugBlock.prototype, "stackSize", void 0);
62
+ /**
63
+ * Gets the output component
64
+ */
65
+ get output() {
66
+ return this._outputs[0];
67
+ }
68
+ _build(state) {
69
+ if (!this.input.isConnected) {
70
+ this.output._storedFunction = null;
71
+ this.output._storedValue = null;
72
+ return;
73
+ }
74
+ this.log = [];
75
+ const func = (state) => {
76
+ const input = this.input.getConnectedValue(state);
77
+ if (this.log.length >= this.stackSize) {
78
+ return input;
79
+ }
80
+ if (input === null || input === undefined) {
81
+ this.log.push(["null", ""]);
82
+ return input;
83
+ }
84
+ switch (this.input.type) {
85
+ case NodeParticleBlockConnectionPointTypes.Vector2:
86
+ this.log.push([Vector2ToFixed(input, 4), input.toString()]);
87
+ break;
88
+ case NodeParticleBlockConnectionPointTypes.Vector3:
89
+ this.log.push([Vector3ToFixed(input, 4), input.toString()]);
90
+ break;
91
+ case NodeParticleBlockConnectionPointTypes.Color4:
92
+ this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);
93
+ break;
94
+ default:
95
+ this.log.push([input.toString(), input.toString()]);
96
+ break;
97
+ }
98
+ this.onDataCollectedObservable.notifyObservers(this);
99
+ return input;
100
+ };
101
+ if (this.output.isConnected) {
102
+ this.output._storedFunction = func;
103
+ }
104
+ else {
105
+ this.output._storedValue = func(state);
106
+ }
107
+ }
108
+ serialize() {
109
+ const serializationObject = super.serialize();
110
+ serializationObject.stackSize = this.stackSize;
111
+ return serializationObject;
112
+ }
113
+ _deserialize(serializationObject) {
114
+ super._deserialize(serializationObject);
115
+ this.stackSize = serializationObject.stackSize;
116
+ }
117
+ dispose() {
118
+ this.onDataCollectedObservable.clear();
119
+ super.dispose();
120
+ }
121
+ },
122
+ (() => {
123
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
124
+ _stackSize_decorators = [editableInPropertyPage("Reference", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })];
125
+ __esDecorate(null, null, _stackSize_decorators, { kind: "field", name: "stackSize", static: false, private: false, access: { has: obj => "stackSize" in obj, get: obj => obj.stackSize, set: (obj, value) => { obj.stackSize = value; } }, metadata: _metadata }, _stackSize_initializers, _stackSize_extraInitializers);
126
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
127
+ })(),
128
+ _a;
129
+ })();
130
+ export { ParticleDebugBlock };
119
131
  let _Registered = false;
120
132
  /**
121
133
  * Register side effects for particleDebugBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { Vector2ToFixed, Vector3ToFixed } from \"../../../Maths/math.vector.functions\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { type NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { type NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Observable } from \"core/Misc/observable.pure\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to debug values going through it\r\n */\r\nexport class ParticleDebugBlock extends NodeParticleBlock {\r\n /**\r\n * Gets the log entries\r\n */\r\n public log: string[][] = [];\r\n\r\n /**\r\n * Gets or sets the number of logs to keep\r\n */\r\n @editableInPropertyPage(\"Reference\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })\r\n public stackSize = 10;\r\n\r\n /**\r\n * Create a new ParticleDebugBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isDebug = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleDebugBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Observable raised when data is collected\r\n */\r\n public onDataCollectedObservable = new Observable<ParticleDebugBlock>(undefined, true);\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.log = [];\r\n const func = (state: NodeParticleBuildState) => {\r\n const input = this.input.getConnectedValue(state);\r\n\r\n if (this.log.length >= this.stackSize) {\r\n return input;\r\n }\r\n\r\n if (input === null || input === undefined) {\r\n this.log.push([\"null\", \"\"]);\r\n return input;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.log.push([Vector2ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.log.push([Vector3ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);\r\n break;\r\n default:\r\n this.log.push([input.toString(), input.toString()]);\r\n break;\r\n }\r\n\r\n this.onDataCollectedObservable.notifyObservers(this);\r\n\r\n return input;\r\n };\r\n\r\n if (this.output.isConnected) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.stackSize = this.stackSize;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.stackSize = serializationObject.stackSize;\r\n }\r\n\r\n public override dispose(): void {\r\n this.onDataCollectedObservable.clear();\r\n super.dispose();\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for particleDebugBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterParticleDebugBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ParticleDebugBlock\", ParticleDebugBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { Vector2ToFixed, Vector3ToFixed } from \"../../../Maths/math.vector.functions\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { type NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { type NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Observable } from \"core/Misc/observable.pure\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to debug values going through it\r\n */\r\nexport class ParticleDebugBlock extends NodeParticleBlock {\r\n /**\r\n * Gets the log entries\r\n */\r\n public log: string[][] = [];\r\n\r\n /**\r\n * Gets or sets the number of logs to keep\r\n */\r\n @editableInPropertyPage(\"Reference\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })\r\n public stackSize = 10;\r\n\r\n /**\r\n * Create a new ParticleDebugBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isDebug = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleDebugBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Observable raised when data is collected\r\n */\r\n public onDataCollectedObservable = new Observable<ParticleDebugBlock>(undefined, true);\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.log = [];\r\n const func = (state: NodeParticleBuildState) => {\r\n const input = this.input.getConnectedValue(state);\r\n\r\n if (this.log.length >= this.stackSize) {\r\n return input;\r\n }\r\n\r\n if (input === null || input === undefined) {\r\n this.log.push([\"null\", \"\"]);\r\n return input;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.log.push([Vector2ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.log.push([Vector3ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);\r\n break;\r\n default:\r\n this.log.push([input.toString(), input.toString()]);\r\n break;\r\n }\r\n\r\n this.onDataCollectedObservable.notifyObservers(this);\r\n\r\n return input;\r\n };\r\n\r\n if (this.output.isConnected) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.stackSize = this.stackSize;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.stackSize = serializationObject.stackSize;\r\n }\r\n\r\n public override dispose(): void {\r\n this.onDataCollectedObservable.clear();\r\n super.dispose();\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for particleDebugBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterParticleDebugBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ParticleDebugBlock\", ParticleDebugBlock);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
4
4
  import { NodeParticleBlock } from "../nodeParticleBlock.js";
5
5
  import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
@@ -21,102 +21,115 @@ export var ParticleFloatToIntBlockOperations;
21
21
  /**
22
22
  * Block used to transform a float to an int
23
23
  */
24
- export class ParticleFloatToIntBlock extends NodeParticleBlock {
25
- /**
26
- * Creates a new ParticleFloatToIntBlock
27
- * @param name defines the block name
28
- */
29
- constructor(name) {
30
- super(name);
31
- /**
32
- * Gets or sets the operation applied by the block
33
- */
34
- this.operation = ParticleFloatToIntBlockOperations.Round;
35
- this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
36
- this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Int);
37
- this._outputs[0]._typeConnectionSource = this._inputs[0];
38
- this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float | NodeParticleBlockConnectionPointTypes.Int);
39
- }
40
- /**
41
- * Gets the current class name
42
- * @returns the class name
43
- */
44
- getClassName() {
45
- return "ParticleFloatToIntBlock";
46
- }
47
- /**
48
- * Gets the input component
49
- */
50
- get input() {
51
- return this._inputs[0];
52
- }
53
- /**
54
- * Gets the output component
55
- */
56
- get output() {
57
- return this._outputs[0];
58
- }
59
- _build(state) {
60
- super._build(state);
61
- let func = null;
62
- const input = this.input;
63
- switch (this.operation) {
64
- case ParticleFloatToIntBlockOperations.Round: {
65
- func = (state) => {
66
- return Math.round(input.getConnectedValue(state));
67
- };
68
- break;
24
+ let ParticleFloatToIntBlock = (() => {
25
+ var _a;
26
+ let _classSuper = NodeParticleBlock;
27
+ let _operation_decorators;
28
+ let _operation_initializers = [];
29
+ let _operation_extraInitializers = [];
30
+ return _a = class ParticleFloatToIntBlock extends _classSuper {
31
+ /**
32
+ * Creates a new ParticleFloatToIntBlock
33
+ * @param name defines the block name
34
+ */
35
+ constructor(name) {
36
+ super(name);
37
+ /**
38
+ * Gets or sets the operation applied by the block
39
+ */
40
+ this.operation = __runInitializers(this, _operation_initializers, ParticleFloatToIntBlockOperations.Round);
41
+ __runInitializers(this, _operation_extraInitializers);
42
+ this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
43
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Int);
44
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
45
+ this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float | NodeParticleBlockConnectionPointTypes.Int);
69
46
  }
70
- case ParticleFloatToIntBlockOperations.Ceil: {
71
- func = (state) => {
72
- return Math.ceil(input.getConnectedValue(state));
73
- };
74
- break;
47
+ /**
48
+ * Gets the current class name
49
+ * @returns the class name
50
+ */
51
+ getClassName() {
52
+ return "ParticleFloatToIntBlock";
75
53
  }
76
- case ParticleFloatToIntBlockOperations.Floor: {
77
- func = (state) => {
78
- return Math.floor(input.getConnectedValue(state));
79
- };
80
- break;
54
+ /**
55
+ * Gets the input component
56
+ */
57
+ get input() {
58
+ return this._inputs[0];
81
59
  }
82
- case ParticleFloatToIntBlockOperations.Truncate: {
83
- func = (state) => {
84
- return Math.trunc(input.getConnectedValue(state));
60
+ /**
61
+ * Gets the output component
62
+ */
63
+ get output() {
64
+ return this._outputs[0];
65
+ }
66
+ _build(state) {
67
+ super._build(state);
68
+ let func = null;
69
+ const input = this.input;
70
+ switch (this.operation) {
71
+ case ParticleFloatToIntBlockOperations.Round: {
72
+ func = (state) => {
73
+ return Math.round(input.getConnectedValue(state));
74
+ };
75
+ break;
76
+ }
77
+ case ParticleFloatToIntBlockOperations.Ceil: {
78
+ func = (state) => {
79
+ return Math.ceil(input.getConnectedValue(state));
80
+ };
81
+ break;
82
+ }
83
+ case ParticleFloatToIntBlockOperations.Floor: {
84
+ func = (state) => {
85
+ return Math.floor(input.getConnectedValue(state));
86
+ };
87
+ break;
88
+ }
89
+ case ParticleFloatToIntBlockOperations.Truncate: {
90
+ func = (state) => {
91
+ return Math.trunc(input.getConnectedValue(state));
92
+ };
93
+ break;
94
+ }
95
+ }
96
+ if (!func) {
97
+ this.output._storedFunction = null;
98
+ this.output._storedValue = null;
99
+ return;
100
+ }
101
+ this.output._storedFunction = (state) => {
102
+ return func(state);
85
103
  };
86
- break;
87
104
  }
88
- }
89
- if (!func) {
90
- this.output._storedFunction = null;
91
- this.output._storedValue = null;
92
- return;
93
- }
94
- this.output._storedFunction = (state) => {
95
- return func(state);
96
- };
97
- }
98
- serialize() {
99
- const serializationObject = super.serialize();
100
- serializationObject.operation = this.operation;
101
- return serializationObject;
102
- }
103
- _deserialize(serializationObject) {
104
- super._deserialize(serializationObject);
105
- this.operation = serializationObject.operation;
106
- }
107
- }
108
- __decorate([
109
- editableInPropertyPage("Operation", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
110
- notifiers: { rebuild: true },
111
- embedded: true,
112
- options: [
113
- { label: "Round", value: ParticleFloatToIntBlockOperations.Round },
114
- { label: "Ceil", value: ParticleFloatToIntBlockOperations.Ceil },
115
- { label: "Floor", value: ParticleFloatToIntBlockOperations.Floor },
116
- { label: "Truncate", value: ParticleFloatToIntBlockOperations.Truncate },
117
- ],
118
- })
119
- ], ParticleFloatToIntBlock.prototype, "operation", void 0);
105
+ serialize() {
106
+ const serializationObject = super.serialize();
107
+ serializationObject.operation = this.operation;
108
+ return serializationObject;
109
+ }
110
+ _deserialize(serializationObject) {
111
+ super._deserialize(serializationObject);
112
+ this.operation = serializationObject.operation;
113
+ }
114
+ },
115
+ (() => {
116
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
117
+ _operation_decorators = [editableInPropertyPage("Operation", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
118
+ notifiers: { rebuild: true },
119
+ embedded: true,
120
+ options: [
121
+ { label: "Round", value: ParticleFloatToIntBlockOperations.Round },
122
+ { label: "Ceil", value: ParticleFloatToIntBlockOperations.Ceil },
123
+ { label: "Floor", value: ParticleFloatToIntBlockOperations.Floor },
124
+ { label: "Truncate", value: ParticleFloatToIntBlockOperations.Truncate },
125
+ ],
126
+ })];
127
+ __esDecorate(null, null, _operation_decorators, { kind: "field", name: "operation", static: false, private: false, access: { has: obj => "operation" in obj, get: obj => obj.operation, set: (obj, value) => { obj.operation = value; } }, metadata: _metadata }, _operation_initializers, _operation_extraInitializers);
128
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
129
+ })(),
130
+ _a;
131
+ })();
132
+ export { ParticleFloatToIntBlock };
120
133
  let _Registered = false;
121
134
  /**
122
135
  * Register side effects for particleFloatToIntBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Nullable } from \"core/types\";\r\nimport { type NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport { type NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * Operations supported by the FloatToInt block\r\n */\r\nexport enum ParticleFloatToIntBlockOperations {\r\n /** Round */\r\n Round,\r\n /** Ceil */\r\n Ceil,\r\n /** Floor */\r\n Floor,\r\n /** Truncate */\r\n Truncate,\r\n}\r\n\r\n/**\r\n * Block used to transform a float to an int\r\n */\r\nexport class ParticleFloatToIntBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Round\", value: ParticleFloatToIntBlockOperations.Round },\r\n { label: \"Ceil\", value: ParticleFloatToIntBlockOperations.Ceil },\r\n { label: \"Floor\", value: ParticleFloatToIntBlockOperations.Floor },\r\n { label: \"Truncate\", value: ParticleFloatToIntBlockOperations.Truncate },\r\n ],\r\n })\r\n public operation = ParticleFloatToIntBlockOperations.Round;\r\n\r\n /**\r\n * Creates a new ParticleFloatToIntBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Int);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float | NodeParticleBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleFloatToIntBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n let func: Nullable<(value: NodeParticleBuildState) => number> = null;\r\n const input = this.input;\r\n\r\n switch (this.operation) {\r\n case ParticleFloatToIntBlockOperations.Round: {\r\n func = (state) => {\r\n return Math.round(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Ceil: {\r\n func = (state) => {\r\n return Math.ceil(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Floor: {\r\n func = (state) => {\r\n return Math.floor(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Truncate: {\r\n func = (state) => {\r\n return Math.trunc(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n }\r\n\r\n if (!func) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n return func(state);\r\n };\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for particleFloatToIntBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterParticleFloatToIntBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ParticleFloatToIntBlock\", ParticleFloatToIntBlock);\r\n}\r\n"]}
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This file must only contain pure code and pure imports */\r\n\r\nimport { type Nullable } from \"core/types\";\r\nimport { type NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport { type NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * Operations supported by the FloatToInt block\r\n */\r\nexport enum ParticleFloatToIntBlockOperations {\r\n /** Round */\r\n Round,\r\n /** Ceil */\r\n Ceil,\r\n /** Floor */\r\n Floor,\r\n /** Truncate */\r\n Truncate,\r\n}\r\n\r\n/**\r\n * Block used to transform a float to an int\r\n */\r\nexport class ParticleFloatToIntBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Round\", value: ParticleFloatToIntBlockOperations.Round },\r\n { label: \"Ceil\", value: ParticleFloatToIntBlockOperations.Ceil },\r\n { label: \"Floor\", value: ParticleFloatToIntBlockOperations.Floor },\r\n { label: \"Truncate\", value: ParticleFloatToIntBlockOperations.Truncate },\r\n ],\r\n })\r\n public operation = ParticleFloatToIntBlockOperations.Round;\r\n\r\n /**\r\n * Creates a new ParticleFloatToIntBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Int);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float | NodeParticleBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleFloatToIntBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n let func: Nullable<(value: NodeParticleBuildState) => number> = null;\r\n const input = this.input;\r\n\r\n switch (this.operation) {\r\n case ParticleFloatToIntBlockOperations.Round: {\r\n func = (state) => {\r\n return Math.round(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Ceil: {\r\n func = (state) => {\r\n return Math.ceil(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Floor: {\r\n func = (state) => {\r\n return Math.floor(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n case ParticleFloatToIntBlockOperations.Truncate: {\r\n func = (state) => {\r\n return Math.trunc(input.getConnectedValue(state));\r\n };\r\n break;\r\n }\r\n }\r\n\r\n if (!func) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n return func(state);\r\n };\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for particleFloatToIntBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterParticleFloatToIntBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ParticleFloatToIntBlock\", ParticleFloatToIntBlock);\r\n}\r\n"]}