@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock.pure\";\r\nimport { CreateGroundVertexData } from \"../../../Builders/groundBuilder.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to generate grid geometry data\r\n */\r\nexport class GridBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new GridBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"width\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1, 0);\r\n this.registerInput(\"subdivisionsX\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n this.registerInput(\"subdivisionsY\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GridBlock\";\r\n }\r\n\r\n /**\r\n * Gets the width input component\r\n */\r\n public get width(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsX input component\r\n */\r\n public get subdivisionsX(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsY input component\r\n */\r\n public get subdivisionsY(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** @internal */\r\n public override autoConfigure() {\r\n if (!this.width.isConnected) {\r\n const widthInput = new GeometryInputBlock(\"Width\");\r\n widthInput.value = 1;\r\n widthInput.output.connectTo(this.width);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const options: { width?: number; height?: number; subdivisions?: number; subdivisionsX?: number; subdivisionsY?: number } = {};\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.width = this.width.getConnectedValue(state);\r\n options.height = this.height.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.subdivisionsX = this.subdivisionsX.getConnectedValue(state);\r\n options.subdivisionsY = this.subdivisionsY.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateGroundVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n const value = func(state);\r\n this.geometry._storedFunction = () => {\r\n this.geometry._executionCount = 1;\r\n return value.clone();\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for gridBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterGridBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GridBlock\", GridBlock);\r\n}\r\n"]}
1
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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock.pure\";\r\nimport { CreateGroundVertexData } from \"../../../Builders/groundBuilder.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to generate grid geometry data\r\n */\r\nexport class GridBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new GridBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"width\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1, 0);\r\n this.registerInput(\"subdivisionsX\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n this.registerInput(\"subdivisionsY\", NodeGeometryBlockConnectionPointTypes.Int, true, 0, 0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GridBlock\";\r\n }\r\n\r\n /**\r\n * Gets the width input component\r\n */\r\n public get width(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsX input component\r\n */\r\n public get subdivisionsX(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsY input component\r\n */\r\n public get subdivisionsY(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** @internal */\r\n public override autoConfigure() {\r\n if (!this.width.isConnected) {\r\n const widthInput = new GeometryInputBlock(\"Width\");\r\n widthInput.value = 1;\r\n widthInput.output.connectTo(this.width);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const options: { width?: number; height?: number; subdivisions?: number; subdivisionsX?: number; subdivisionsY?: number } = {};\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.width = this.width.getConnectedValue(state);\r\n options.height = this.height.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.subdivisionsX = this.subdivisionsX.getConnectedValue(state);\r\n options.subdivisionsY = this.subdivisionsY.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateGroundVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n const value = func(state);\r\n this.geometry._storedFunction = () => {\r\n this.geometry._executionCount = 1;\r\n return value.clone();\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for gridBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterGridBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GridBlock\", GridBlock);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
4
4
  import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
5
5
  import { GeometryInputBlock } from "../geometryInputBlock.pure.js";
@@ -9,120 +9,133 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
9
9
  /**
10
10
  * Defines a block used to generate icosphere geometry data
11
11
  */
12
- export class IcoSphereBlock extends NodeGeometryBlock {
13
- /**
14
- * Create a new IcoSphereBlock
15
- * @param name defines the block name
16
- */
17
- constructor(name) {
18
- super(name);
19
- /**
20
- * Gets or sets a boolean indicating that this block can evaluate context
21
- * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
22
- */
23
- this.evaluateContext = false;
24
- this.registerInput("radius", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
25
- this.registerInput("radiusX", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
26
- this.registerInput("radiusY", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
27
- this.registerInput("radiusZ", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
28
- this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 4);
29
- this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
30
- }
31
- /**
32
- * Gets the current class name
33
- * @returns the class name
34
- */
35
- getClassName() {
36
- return "IcoSphereBlock";
37
- }
38
- /**
39
- * Gets the radius input component
40
- */
41
- get radius() {
42
- return this._inputs[0];
43
- }
44
- /**
45
- * Gets the radiusX input component
46
- */
47
- get radiusX() {
48
- return this._inputs[1];
49
- }
50
- /**
51
- * Gets the radiusY input component
52
- */
53
- get radiusY() {
54
- return this._inputs[2];
55
- }
56
- /**
57
- * Gets the radiusZ input component
58
- */
59
- get radiusZ() {
60
- return this._inputs[3];
61
- }
62
- /**
63
- * Gets the subdivisions input component
64
- */
65
- get subdivisions() {
66
- return this._inputs[4];
67
- }
68
- /**
69
- * Gets the geometry output component
70
- */
71
- get geometry() {
72
- return this._outputs[0];
73
- }
74
- /** @internal */
75
- autoConfigure() {
76
- if (!this.radius.isConnected) {
77
- const radiusInput = new GeometryInputBlock("Radius");
78
- radiusInput.value = 0.2;
79
- radiusInput.output.connectTo(this.radius);
80
- }
81
- }
82
- _buildBlock(state) {
83
- const options = {};
84
- const func = (state) => {
85
- options.radius = this.radius.getConnectedValue(state);
86
- options.subdivisions = this.subdivisions.getConnectedValue(state);
87
- options.radiusX = this.radiusX.getConnectedValue(state);
88
- options.radiusY = this.radiusY.getConnectedValue(state);
89
- options.radiusZ = this.radiusZ.getConnectedValue(state);
90
- // Append vertex data from the plane builder
91
- return CreateIcoSphereVertexData(options);
92
- };
93
- if (this.evaluateContext) {
94
- this.geometry._storedFunction = func;
95
- }
96
- else {
97
- const value = func(state);
98
- this.geometry._storedFunction = () => {
99
- this.geometry._executionCount = 1;
100
- return value.clone();
101
- };
102
- }
103
- }
104
- _dumpPropertiesCode() {
105
- const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
106
- return codeString;
107
- }
108
- /**
109
- * Serializes this block in a JSON representation
110
- * @returns the serialized block object
111
- */
112
- serialize() {
113
- const serializationObject = super.serialize();
114
- serializationObject.evaluateContext = this.evaluateContext;
115
- return serializationObject;
116
- }
117
- /** @internal */
118
- _deserialize(serializationObject) {
119
- super._deserialize(serializationObject);
120
- this.evaluateContext = serializationObject.evaluateContext;
121
- }
122
- }
123
- __decorate([
124
- editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
125
- ], IcoSphereBlock.prototype, "evaluateContext", void 0);
12
+ let IcoSphereBlock = (() => {
13
+ var _a;
14
+ let _classSuper = NodeGeometryBlock;
15
+ let _evaluateContext_decorators;
16
+ let _evaluateContext_initializers = [];
17
+ let _evaluateContext_extraInitializers = [];
18
+ return _a = class IcoSphereBlock extends _classSuper {
19
+ /**
20
+ * Create a new IcoSphereBlock
21
+ * @param name defines the block name
22
+ */
23
+ constructor(name) {
24
+ super(name);
25
+ /**
26
+ * Gets or sets a boolean indicating that this block can evaluate context
27
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
28
+ */
29
+ this.evaluateContext = __runInitializers(this, _evaluateContext_initializers, false);
30
+ __runInitializers(this, _evaluateContext_extraInitializers);
31
+ this.registerInput("radius", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
32
+ this.registerInput("radiusX", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
33
+ this.registerInput("radiusY", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
34
+ this.registerInput("radiusZ", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
35
+ this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 4);
36
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
37
+ }
38
+ /**
39
+ * Gets the current class name
40
+ * @returns the class name
41
+ */
42
+ getClassName() {
43
+ return "IcoSphereBlock";
44
+ }
45
+ /**
46
+ * Gets the radius input component
47
+ */
48
+ get radius() {
49
+ return this._inputs[0];
50
+ }
51
+ /**
52
+ * Gets the radiusX input component
53
+ */
54
+ get radiusX() {
55
+ return this._inputs[1];
56
+ }
57
+ /**
58
+ * Gets the radiusY input component
59
+ */
60
+ get radiusY() {
61
+ return this._inputs[2];
62
+ }
63
+ /**
64
+ * Gets the radiusZ input component
65
+ */
66
+ get radiusZ() {
67
+ return this._inputs[3];
68
+ }
69
+ /**
70
+ * Gets the subdivisions input component
71
+ */
72
+ get subdivisions() {
73
+ return this._inputs[4];
74
+ }
75
+ /**
76
+ * Gets the geometry output component
77
+ */
78
+ get geometry() {
79
+ return this._outputs[0];
80
+ }
81
+ /** @internal */
82
+ autoConfigure() {
83
+ if (!this.radius.isConnected) {
84
+ const radiusInput = new GeometryInputBlock("Radius");
85
+ radiusInput.value = 0.2;
86
+ radiusInput.output.connectTo(this.radius);
87
+ }
88
+ }
89
+ _buildBlock(state) {
90
+ const options = {};
91
+ const func = (state) => {
92
+ options.radius = this.radius.getConnectedValue(state);
93
+ options.subdivisions = this.subdivisions.getConnectedValue(state);
94
+ options.radiusX = this.radiusX.getConnectedValue(state);
95
+ options.radiusY = this.radiusY.getConnectedValue(state);
96
+ options.radiusZ = this.radiusZ.getConnectedValue(state);
97
+ // Append vertex data from the plane builder
98
+ return CreateIcoSphereVertexData(options);
99
+ };
100
+ if (this.evaluateContext) {
101
+ this.geometry._storedFunction = func;
102
+ }
103
+ else {
104
+ const value = func(state);
105
+ this.geometry._storedFunction = () => {
106
+ this.geometry._executionCount = 1;
107
+ return value.clone();
108
+ };
109
+ }
110
+ }
111
+ _dumpPropertiesCode() {
112
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
113
+ return codeString;
114
+ }
115
+ /**
116
+ * Serializes this block in a JSON representation
117
+ * @returns the serialized block object
118
+ */
119
+ serialize() {
120
+ const serializationObject = super.serialize();
121
+ serializationObject.evaluateContext = this.evaluateContext;
122
+ return serializationObject;
123
+ }
124
+ /** @internal */
125
+ _deserialize(serializationObject) {
126
+ super._deserialize(serializationObject);
127
+ this.evaluateContext = serializationObject.evaluateContext;
128
+ }
129
+ },
130
+ (() => {
131
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
132
+ _evaluateContext_decorators = [editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
133
+ __esDecorate(null, null, _evaluateContext_decorators, { kind: "field", name: "evaluateContext", static: false, private: false, access: { has: obj => "evaluateContext" in obj, get: obj => obj.evaluateContext, set: (obj, value) => { obj.evaluateContext = value; } }, metadata: _metadata }, _evaluateContext_initializers, _evaluateContext_extraInitializers);
134
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
135
+ })(),
136
+ _a;
137
+ })();
138
+ export { IcoSphereBlock };
126
139
  let _Registered = false;
127
140
  /**
128
141
  * Register side effects for icoSphereBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock.pure\";\r\nimport { type Vector4 } from \"../../../../Maths/math.vector.pure\";\r\nimport { CreateIcoSphereVertexData } from \"core/Meshes/Builders/icoSphereBuilder.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to generate icosphere geometry data\r\n */\r\nexport class IcoSphereBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new IcoSphereBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"radius\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"radiusX\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusY\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusZ\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 4);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"IcoSphereBlock\";\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radiusX input component\r\n */\r\n public get radiusX(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the radiusY input component\r\n */\r\n public get radiusY(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radiusZ input component\r\n */\r\n public get radiusZ(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** @internal */\r\n public override autoConfigure() {\r\n if (!this.radius.isConnected) {\r\n const radiusInput = new GeometryInputBlock(\"Radius\");\r\n radiusInput.value = 0.2;\r\n radiusInput.output.connectTo(this.radius);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {};\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.radius = this.radius.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.radiusX = this.radiusX.getConnectedValue(state);\r\n options.radiusY = this.radiusY.getConnectedValue(state);\r\n options.radiusZ = this.radiusZ.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateIcoSphereVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n const value = func(state);\r\n this.geometry._storedFunction = () => {\r\n this.geometry._executionCount = 1;\r\n return value.clone();\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for icoSphereBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterIcoSphereBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.IcoSphereBlock\", IcoSphereBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock.pure\";\r\nimport { type Vector4 } from \"../../../../Maths/math.vector.pure\";\r\nimport { CreateIcoSphereVertexData } from \"core/Meshes/Builders/icoSphereBuilder.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block used to generate icosphere geometry data\r\n */\r\nexport class IcoSphereBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new IcoSphereBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"radius\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"radiusX\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusY\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusZ\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 4);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"IcoSphereBlock\";\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radiusX input component\r\n */\r\n public get radiusX(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the radiusY input component\r\n */\r\n public get radiusY(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radiusZ input component\r\n */\r\n public get radiusZ(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** @internal */\r\n public override autoConfigure() {\r\n if (!this.radius.isConnected) {\r\n const radiusInput = new GeometryInputBlock(\"Radius\");\r\n radiusInput.value = 0.2;\r\n radiusInput.output.connectTo(this.radius);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {};\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.radius = this.radius.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.radiusX = this.radiusX.getConnectedValue(state);\r\n options.radiusY = this.radiusY.getConnectedValue(state);\r\n options.radiusZ = this.radiusZ.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateIcoSphereVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n const value = func(state);\r\n this.geometry._storedFunction = () => {\r\n this.geometry._executionCount = 1;\r\n return value.clone();\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for icoSphereBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterIcoSphereBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.IcoSphereBlock\", IcoSphereBlock);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
4
4
  import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
5
5
  import { VertexData } from "../../../../Meshes/mesh.vertexData.js";
@@ -8,113 +8,126 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
8
8
  /**
9
9
  * Defines a block used to generate a user defined mesh geometry data
10
10
  */
11
- export class MeshBlock extends NodeGeometryBlock {
12
- /**
13
- * Gets or sets the mesh to use to get vertex data
14
- */
15
- get mesh() {
16
- return this._mesh;
17
- }
18
- set mesh(value) {
19
- this._mesh = value;
20
- }
21
- /**
22
- * Create a new MeshBlock
23
- * @param name defines the block name
24
- */
25
- constructor(name) {
26
- super(name);
27
- this._cachedVertexData = null;
28
- /**
29
- * Gets or sets a boolean indicating that winding order needs to be reserved
30
- */
31
- this.reverseWindingOrder = false;
32
- /**
33
- * Gets or sets a boolean indicating that this block should serialize its cached data
34
- */
35
- this.serializedCachedData = false;
36
- this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
37
- }
38
- /**
39
- * Gets the current class name
40
- * @returns the class name
41
- */
42
- getClassName() {
43
- return "MeshBlock";
44
- }
45
- /**
46
- * Gets a boolean indicating if the block is using cached data
47
- */
48
- get isUsingCachedData() {
49
- return !this.mesh && !!this._cachedVertexData;
50
- }
51
- /**
52
- * Gets the geometry output component
53
- */
54
- get geometry() {
55
- return this._outputs[0];
56
- }
57
- /**
58
- * Remove stored data
59
- */
60
- cleanData() {
61
- this._mesh = null;
62
- this._cachedVertexData = null;
63
- }
64
- _buildBlock() {
65
- if (!this._mesh) {
66
- if (this._cachedVertexData) {
67
- this.geometry._storedValue = this._cachedVertexData.clone();
11
+ let MeshBlock = (() => {
12
+ var _a;
13
+ let _classSuper = NodeGeometryBlock;
14
+ let _serializedCachedData_decorators;
15
+ let _serializedCachedData_initializers = [];
16
+ let _serializedCachedData_extraInitializers = [];
17
+ return _a = class MeshBlock extends _classSuper {
18
+ /**
19
+ * Gets or sets the mesh to use to get vertex data
20
+ */
21
+ get mesh() {
22
+ return this._mesh;
68
23
  }
69
- else {
70
- this.geometry._storedValue = null;
24
+ set mesh(value) {
25
+ this._mesh = value;
71
26
  }
72
- return;
73
- }
74
- const vertexData = VertexData.ExtractFromMesh(this._mesh, false, true);
75
- this._cachedVertexData = null;
76
- if (this.reverseWindingOrder && vertexData.indices) {
77
- for (let index = 0; index < vertexData.indices.length; index += 3) {
78
- const tmp = vertexData.indices[index];
79
- vertexData.indices[index] = vertexData.indices[index + 2];
80
- vertexData.indices[index + 2] = tmp;
27
+ /**
28
+ * Create a new MeshBlock
29
+ * @param name defines the block name
30
+ */
31
+ constructor(name) {
32
+ super(name);
33
+ this._cachedVertexData = null;
34
+ /**
35
+ * Gets or sets a boolean indicating that winding order needs to be reserved
36
+ */
37
+ this.reverseWindingOrder = false;
38
+ /**
39
+ * Gets or sets a boolean indicating that this block should serialize its cached data
40
+ */
41
+ this.serializedCachedData = __runInitializers(this, _serializedCachedData_initializers, false);
42
+ __runInitializers(this, _serializedCachedData_extraInitializers);
43
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
81
44
  }
82
- }
83
- this.geometry._storedFunction = () => {
84
- return vertexData.clone();
85
- };
86
- }
87
- /**
88
- * Serializes this block in a JSON representation
89
- * @returns the serialized block object
90
- */
91
- serialize() {
92
- const serializationObject = super.serialize();
93
- serializationObject.serializedCachedData = this.serializedCachedData;
94
- if (this.serializedCachedData) {
95
- if (this._mesh) {
96
- serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();
45
+ /**
46
+ * Gets the current class name
47
+ * @returns the class name
48
+ */
49
+ getClassName() {
50
+ return "MeshBlock";
97
51
  }
98
- else if (this._cachedVertexData) {
99
- serializationObject.cachedVertexData = this._cachedVertexData.serialize();
52
+ /**
53
+ * Gets a boolean indicating if the block is using cached data
54
+ */
55
+ get isUsingCachedData() {
56
+ return !this.mesh && !!this._cachedVertexData;
100
57
  }
101
- }
102
- serializationObject.reverseWindingOrder = this.reverseWindingOrder;
103
- return serializationObject;
104
- }
105
- /** @internal */
106
- _deserialize(serializationObject) {
107
- super._deserialize(serializationObject);
108
- if (serializationObject.cachedVertexData) {
109
- this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);
110
- }
111
- this.serializedCachedData = !!serializationObject.serializedCachedData;
112
- this.reverseWindingOrder = serializationObject.reverseWindingOrder;
113
- }
114
- }
115
- __decorate([
116
- editableInPropertyPage("Serialize cached data", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
117
- ], MeshBlock.prototype, "serializedCachedData", void 0);
58
+ /**
59
+ * Gets the geometry output component
60
+ */
61
+ get geometry() {
62
+ return this._outputs[0];
63
+ }
64
+ /**
65
+ * Remove stored data
66
+ */
67
+ cleanData() {
68
+ this._mesh = null;
69
+ this._cachedVertexData = null;
70
+ }
71
+ _buildBlock() {
72
+ if (!this._mesh) {
73
+ if (this._cachedVertexData) {
74
+ this.geometry._storedValue = this._cachedVertexData.clone();
75
+ }
76
+ else {
77
+ this.geometry._storedValue = null;
78
+ }
79
+ return;
80
+ }
81
+ const vertexData = VertexData.ExtractFromMesh(this._mesh, false, true);
82
+ this._cachedVertexData = null;
83
+ if (this.reverseWindingOrder && vertexData.indices) {
84
+ for (let index = 0; index < vertexData.indices.length; index += 3) {
85
+ const tmp = vertexData.indices[index];
86
+ vertexData.indices[index] = vertexData.indices[index + 2];
87
+ vertexData.indices[index + 2] = tmp;
88
+ }
89
+ }
90
+ this.geometry._storedFunction = () => {
91
+ return vertexData.clone();
92
+ };
93
+ }
94
+ /**
95
+ * Serializes this block in a JSON representation
96
+ * @returns the serialized block object
97
+ */
98
+ serialize() {
99
+ const serializationObject = super.serialize();
100
+ serializationObject.serializedCachedData = this.serializedCachedData;
101
+ if (this.serializedCachedData) {
102
+ if (this._mesh) {
103
+ serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();
104
+ }
105
+ else if (this._cachedVertexData) {
106
+ serializationObject.cachedVertexData = this._cachedVertexData.serialize();
107
+ }
108
+ }
109
+ serializationObject.reverseWindingOrder = this.reverseWindingOrder;
110
+ return serializationObject;
111
+ }
112
+ /** @internal */
113
+ _deserialize(serializationObject) {
114
+ super._deserialize(serializationObject);
115
+ if (serializationObject.cachedVertexData) {
116
+ this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);
117
+ }
118
+ this.serializedCachedData = !!serializationObject.serializedCachedData;
119
+ this.reverseWindingOrder = serializationObject.reverseWindingOrder;
120
+ }
121
+ },
122
+ (() => {
123
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
124
+ _serializedCachedData_decorators = [editableInPropertyPage("Serialize cached data", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
125
+ __esDecorate(null, null, _serializedCachedData_decorators, { kind: "field", name: "serializedCachedData", static: false, private: false, access: { has: obj => "serializedCachedData" in obj, get: obj => obj.serializedCachedData, set: (obj, value) => { obj.serializedCachedData = value; } }, metadata: _metadata }, _serializedCachedData_initializers, _serializedCachedData_extraInitializers);
126
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
127
+ })(),
128
+ _a;
129
+ })();
130
+ export { MeshBlock };
118
131
  let _Registered = false;
119
132
  /**
120
133
  * Register side effects for meshBlock.