@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
4
4
  import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
5
5
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
@@ -12,215 +12,227 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
12
12
  /**
13
13
  * Block that implements the selection outline layer
14
14
  */
15
- export class NodeRenderGraphSelectionOutlineLayerBlock extends NodeRenderGraphBlock {
16
- /**
17
- * Gets the frame graph task associated with this block
18
- */
19
- get task() {
20
- return this._frameGraphTask;
21
- }
22
- /**
23
- * Create a new NodeRenderGraphSelectionOutlineLayerBlock
24
- * @param name defines the block name
25
- * @param frameGraph defines the hosting frame graph
26
- * @param scene defines the hosting scene
27
- * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0)
28
- * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
29
- * @param layerTextureType defines the type of the layer texture (default: 2)
30
- */
31
- constructor(name, frameGraph, scene, layerTextureRatio = 1.0, layerTextureFixedSize, layerTextureType = 2) {
32
- super(name, frameGraph, scene);
33
- this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];
34
- this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
35
- this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
36
- this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, false, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
37
- this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
38
- this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);
39
- this._addDependenciesInput();
40
- this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
41
- this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
42
- this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
43
- this.output._typeConnectionSource = this.target;
44
- this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {
45
- mainTextureRatio: layerTextureRatio,
46
- mainTextureFixedSize: layerTextureFixedSize,
47
- mainTextureType: layerTextureType,
48
- });
49
- }
50
- _createTask(layerTextureRatio, layerTextureFixedSize, layerTextureType) {
51
- const outlineColor = this.outlineColor;
52
- const outlineThickness = this.outlineThickness;
53
- const occlusionStrength = this.occlusionStrength;
54
- const occlusionThreshold = this.occlusionThreshold;
55
- const useDepthOcclusion = this.useDepthOcclusion;
56
- this._frameGraphTask?.dispose();
57
- this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {
58
- mainTextureRatio: layerTextureRatio,
59
- mainTextureFixedSize: layerTextureFixedSize,
60
- mainTextureType: layerTextureType,
61
- });
62
- this.outlineColor = outlineColor;
63
- this.outlineThickness = outlineThickness;
64
- this.occlusionStrength = occlusionStrength;
65
- this.occlusionThreshold = occlusionThreshold;
66
- this.useDepthOcclusion = useDepthOcclusion;
67
- this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];
68
- }
69
- /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
70
- get layerTextureRatio() {
71
- return this._frameGraphTask.layer._options.mainTextureRatio;
72
- }
73
- set layerTextureRatio(value) {
74
- const options = this._frameGraphTask.layer._options;
75
- this._createTask(value, options.mainTextureFixedSize, options.mainTextureType);
76
- }
77
- /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
78
- get layerTextureFixedSize() {
79
- return this._frameGraphTask.layer._options.mainTextureFixedSize;
80
- }
81
- set layerTextureFixedSize(value) {
82
- const options = this._frameGraphTask.layer._options;
83
- this._createTask(options.mainTextureRatio, value, options.mainTextureType);
84
- }
85
- /** Defines the type of the layer texture */
86
- get layerTextureType() {
87
- return this._frameGraphTask.layer._options.mainTextureType;
88
- }
89
- set layerTextureType(value) {
90
- const options = this._frameGraphTask.layer._options;
91
- this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value);
92
- }
93
- /** The outline color */
94
- get outlineColor() {
95
- return this._frameGraphTask.layer.outlineColor;
96
- }
97
- set outlineColor(value) {
98
- this._frameGraphTask.layer.outlineColor = value;
99
- }
100
- /** The thickness of the edges */
101
- get outlineThickness() {
102
- return this._frameGraphTask.layer.outlineThickness;
103
- }
104
- set outlineThickness(value) {
105
- this._frameGraphTask.layer.outlineThickness = value;
106
- }
107
- /** The strength of the occlusion effect */
108
- get occlusionStrength() {
109
- return this._frameGraphTask.layer.occlusionStrength;
110
- }
111
- set occlusionStrength(value) {
112
- this._frameGraphTask.layer.occlusionStrength = value;
113
- }
114
- /** The occlusion threshold */
115
- get occlusionThreshold() {
116
- return this._frameGraphTask.layer.occlusionThreshold;
117
- }
118
- set occlusionThreshold(value) {
119
- this._frameGraphTask.layer.occlusionThreshold = value;
120
- }
121
- /** Whether to use depth when drawing selection outlines */
122
- get useDepthOcclusion() {
123
- return this._frameGraphTask.layer.useDepthOcclusion;
124
- }
125
- set useDepthOcclusion(value) {
126
- this._frameGraphTask.layer.useDepthOcclusion = value;
127
- }
128
- /**
129
- * Gets the current class name
130
- * @returns the class name
131
- */
132
- getClassName() {
133
- return "NodeRenderGraphSelectionOutlineLayerBlock";
134
- }
135
- /**
136
- * Gets the target texture input component
137
- */
138
- get target() {
139
- return this._inputs[0];
140
- }
141
- /**
142
- * Gets the layer texture input component
143
- */
144
- get layer() {
145
- return this._inputs[1];
146
- }
147
- /**
148
- * Gets the objectRenderer input component
149
- */
150
- get objectRenderer() {
151
- return this._inputs[2];
152
- }
153
- /**
154
- * Gets the depth input component
155
- */
156
- get depth() {
157
- return this._inputs[3];
158
- }
159
- /**
160
- * Gets the output component
161
- */
162
- get output() {
163
- return this._outputs[0];
164
- }
165
- _buildBlock(state) {
166
- super._buildBlock(state);
167
- this.output.value = this._frameGraphTask.outputTexture;
168
- this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
169
- this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value;
170
- this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
171
- this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
172
- }
173
- _dumpPropertiesCode() {
174
- const codes = [];
175
- codes.push(`${this._codeVariableName}.outlineColor = new BABYLON.Color3(${this.outlineColor.r}, ${this.outlineColor.g}, ${this.outlineColor.b});`);
176
- codes.push(`${this._codeVariableName}.outlineThickness = ${this.outlineThickness};`);
177
- codes.push(`${this._codeVariableName}.occlusionStrength = ${this.occlusionStrength};`);
178
- codes.push(`${this._codeVariableName}.occlusionThreshold = ${this.occlusionThreshold};`);
179
- codes.push(`${this._codeVariableName}.useDepthOcclusion = ${this.useDepthOcclusion};`);
180
- return super._dumpPropertiesCode() + codes.join("\n");
181
- }
182
- serialize() {
183
- const serializationObject = super.serialize();
184
- serializationObject.outlineColor = this.outlineColor.asArray();
185
- serializationObject.outlineThickness = this.outlineThickness;
186
- serializationObject.occlusionStrength = this.occlusionStrength;
187
- serializationObject.occlusionThreshold = this.occlusionThreshold;
188
- serializationObject.useDepthOcclusion = this.useDepthOcclusion;
189
- return serializationObject;
190
- }
191
- _deserialize(serializationObject) {
192
- super._deserialize(serializationObject);
193
- this.outlineColor = Color3.FromArray(serializationObject.outlineColor);
194
- this.outlineThickness = serializationObject.outlineThickness;
195
- this.occlusionStrength = serializationObject.occlusionStrength;
196
- this.occlusionThreshold = serializationObject.occlusionThreshold;
197
- this.useDepthOcclusion = serializationObject.useDepthOcclusion ?? true;
198
- }
199
- }
200
- __decorate([
201
- editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
202
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureRatio", null);
203
- __decorate([
204
- editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")
205
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureFixedSize", null);
206
- __decorate([
207
- editableInPropertyPage("Layer texture type", 10 /* PropertyTypeForEdition.TextureType */, "PROPERTIES")
208
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "layerTextureType", null);
209
- __decorate([
210
- editableInPropertyPage("Outline color", 6 /* PropertyTypeForEdition.Color3 */, "PROPERTIES")
211
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "outlineColor", null);
212
- __decorate([
213
- editableInPropertyPage("Outline thickness", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 30 })
214
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "outlineThickness", null);
215
- __decorate([
216
- editableInPropertyPage("Occlusion strength", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })
217
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "occlusionStrength", null);
218
- __decorate([
219
- editableInPropertyPage("Occlusion threshold", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })
220
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "occlusionThreshold", null);
221
- __decorate([
222
- editableInPropertyPage("Use depth occlusion", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
223
- ], NodeRenderGraphSelectionOutlineLayerBlock.prototype, "useDepthOcclusion", null);
15
+ let NodeRenderGraphSelectionOutlineLayerBlock = (() => {
16
+ var _a;
17
+ let _classSuper = NodeRenderGraphBlock;
18
+ let _instanceExtraInitializers = [];
19
+ let _get_layerTextureRatio_decorators;
20
+ let _get_layerTextureFixedSize_decorators;
21
+ let _get_layerTextureType_decorators;
22
+ let _get_outlineColor_decorators;
23
+ let _get_outlineThickness_decorators;
24
+ let _get_occlusionStrength_decorators;
25
+ let _get_occlusionThreshold_decorators;
26
+ let _get_useDepthOcclusion_decorators;
27
+ return _a = class NodeRenderGraphSelectionOutlineLayerBlock extends _classSuper {
28
+ /**
29
+ * Gets the frame graph task associated with this block
30
+ */
31
+ get task() {
32
+ return this._frameGraphTask;
33
+ }
34
+ /**
35
+ * Create a new NodeRenderGraphSelectionOutlineLayerBlock
36
+ * @param name defines the block name
37
+ * @param frameGraph defines the hosting frame graph
38
+ * @param scene defines the hosting scene
39
+ * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0)
40
+ * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)
41
+ * @param layerTextureType defines the type of the layer texture (default: 2)
42
+ */
43
+ constructor(name, frameGraph, scene, layerTextureRatio = 1.0, layerTextureFixedSize, layerTextureType = 2) {
44
+ super(name, frameGraph, scene);
45
+ this._frameGraphTask = __runInitializers(this, _instanceExtraInitializers);
46
+ this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];
47
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
48
+ this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
49
+ this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, false, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
50
+ this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
51
+ this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);
52
+ this._addDependenciesInput();
53
+ this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
54
+ this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
55
+ this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
56
+ this.output._typeConnectionSource = this.target;
57
+ this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {
58
+ mainTextureRatio: layerTextureRatio,
59
+ mainTextureFixedSize: layerTextureFixedSize,
60
+ mainTextureType: layerTextureType,
61
+ });
62
+ }
63
+ _createTask(layerTextureRatio, layerTextureFixedSize, layerTextureType) {
64
+ const outlineColor = this.outlineColor;
65
+ const outlineThickness = this.outlineThickness;
66
+ const occlusionStrength = this.occlusionStrength;
67
+ const occlusionThreshold = this.occlusionThreshold;
68
+ const useDepthOcclusion = this.useDepthOcclusion;
69
+ this._frameGraphTask?.dispose();
70
+ this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {
71
+ mainTextureRatio: layerTextureRatio,
72
+ mainTextureFixedSize: layerTextureFixedSize,
73
+ mainTextureType: layerTextureType,
74
+ });
75
+ this.outlineColor = outlineColor;
76
+ this.outlineThickness = outlineThickness;
77
+ this.occlusionStrength = occlusionStrength;
78
+ this.occlusionThreshold = occlusionThreshold;
79
+ this.useDepthOcclusion = useDepthOcclusion;
80
+ this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];
81
+ }
82
+ /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */
83
+ get layerTextureRatio() {
84
+ return this._frameGraphTask.layer._options.mainTextureRatio;
85
+ }
86
+ set layerTextureRatio(value) {
87
+ const options = this._frameGraphTask.layer._options;
88
+ this._createTask(value, options.mainTextureFixedSize, options.mainTextureType);
89
+ }
90
+ /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */
91
+ get layerTextureFixedSize() {
92
+ return this._frameGraphTask.layer._options.mainTextureFixedSize;
93
+ }
94
+ set layerTextureFixedSize(value) {
95
+ const options = this._frameGraphTask.layer._options;
96
+ this._createTask(options.mainTextureRatio, value, options.mainTextureType);
97
+ }
98
+ /** Defines the type of the layer texture */
99
+ get layerTextureType() {
100
+ return this._frameGraphTask.layer._options.mainTextureType;
101
+ }
102
+ set layerTextureType(value) {
103
+ const options = this._frameGraphTask.layer._options;
104
+ this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value);
105
+ }
106
+ /** The outline color */
107
+ get outlineColor() {
108
+ return this._frameGraphTask.layer.outlineColor;
109
+ }
110
+ set outlineColor(value) {
111
+ this._frameGraphTask.layer.outlineColor = value;
112
+ }
113
+ /** The thickness of the edges */
114
+ get outlineThickness() {
115
+ return this._frameGraphTask.layer.outlineThickness;
116
+ }
117
+ set outlineThickness(value) {
118
+ this._frameGraphTask.layer.outlineThickness = value;
119
+ }
120
+ /** The strength of the occlusion effect */
121
+ get occlusionStrength() {
122
+ return this._frameGraphTask.layer.occlusionStrength;
123
+ }
124
+ set occlusionStrength(value) {
125
+ this._frameGraphTask.layer.occlusionStrength = value;
126
+ }
127
+ /** The occlusion threshold */
128
+ get occlusionThreshold() {
129
+ return this._frameGraphTask.layer.occlusionThreshold;
130
+ }
131
+ set occlusionThreshold(value) {
132
+ this._frameGraphTask.layer.occlusionThreshold = value;
133
+ }
134
+ /** Whether to use depth when drawing selection outlines */
135
+ get useDepthOcclusion() {
136
+ return this._frameGraphTask.layer.useDepthOcclusion;
137
+ }
138
+ set useDepthOcclusion(value) {
139
+ this._frameGraphTask.layer.useDepthOcclusion = value;
140
+ }
141
+ /**
142
+ * Gets the current class name
143
+ * @returns the class name
144
+ */
145
+ getClassName() {
146
+ return "NodeRenderGraphSelectionOutlineLayerBlock";
147
+ }
148
+ /**
149
+ * Gets the target texture input component
150
+ */
151
+ get target() {
152
+ return this._inputs[0];
153
+ }
154
+ /**
155
+ * Gets the layer texture input component
156
+ */
157
+ get layer() {
158
+ return this._inputs[1];
159
+ }
160
+ /**
161
+ * Gets the objectRenderer input component
162
+ */
163
+ get objectRenderer() {
164
+ return this._inputs[2];
165
+ }
166
+ /**
167
+ * Gets the depth input component
168
+ */
169
+ get depth() {
170
+ return this._inputs[3];
171
+ }
172
+ /**
173
+ * Gets the output component
174
+ */
175
+ get output() {
176
+ return this._outputs[0];
177
+ }
178
+ _buildBlock(state) {
179
+ super._buildBlock(state);
180
+ this.output.value = this._frameGraphTask.outputTexture;
181
+ this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
182
+ this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value;
183
+ this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
184
+ this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
185
+ }
186
+ _dumpPropertiesCode() {
187
+ const codes = [];
188
+ codes.push(`${this._codeVariableName}.outlineColor = new BABYLON.Color3(${this.outlineColor.r}, ${this.outlineColor.g}, ${this.outlineColor.b});`);
189
+ codes.push(`${this._codeVariableName}.outlineThickness = ${this.outlineThickness};`);
190
+ codes.push(`${this._codeVariableName}.occlusionStrength = ${this.occlusionStrength};`);
191
+ codes.push(`${this._codeVariableName}.occlusionThreshold = ${this.occlusionThreshold};`);
192
+ codes.push(`${this._codeVariableName}.useDepthOcclusion = ${this.useDepthOcclusion};`);
193
+ return super._dumpPropertiesCode() + codes.join("\n");
194
+ }
195
+ serialize() {
196
+ const serializationObject = super.serialize();
197
+ serializationObject.outlineColor = this.outlineColor.asArray();
198
+ serializationObject.outlineThickness = this.outlineThickness;
199
+ serializationObject.occlusionStrength = this.occlusionStrength;
200
+ serializationObject.occlusionThreshold = this.occlusionThreshold;
201
+ serializationObject.useDepthOcclusion = this.useDepthOcclusion;
202
+ return serializationObject;
203
+ }
204
+ _deserialize(serializationObject) {
205
+ super._deserialize(serializationObject);
206
+ this.outlineColor = Color3.FromArray(serializationObject.outlineColor);
207
+ this.outlineThickness = serializationObject.outlineThickness;
208
+ this.occlusionStrength = serializationObject.occlusionStrength;
209
+ this.occlusionThreshold = serializationObject.occlusionThreshold;
210
+ this.useDepthOcclusion = serializationObject.useDepthOcclusion ?? true;
211
+ }
212
+ },
213
+ (() => {
214
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
215
+ _get_layerTextureRatio_decorators = [editableInPropertyPage("Layer texture ratio", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")];
216
+ _get_layerTextureFixedSize_decorators = [editableInPropertyPage("Layer texture fixed size", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES")];
217
+ _get_layerTextureType_decorators = [editableInPropertyPage("Layer texture type", 10 /* PropertyTypeForEdition.TextureType */, "PROPERTIES")];
218
+ _get_outlineColor_decorators = [editableInPropertyPage("Outline color", 6 /* PropertyTypeForEdition.Color3 */, "PROPERTIES")];
219
+ _get_outlineThickness_decorators = [editableInPropertyPage("Outline thickness", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 30 })];
220
+ _get_occlusionStrength_decorators = [editableInPropertyPage("Occlusion strength", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })];
221
+ _get_occlusionThreshold_decorators = [editableInPropertyPage("Occlusion threshold", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })];
222
+ _get_useDepthOcclusion_decorators = [editableInPropertyPage("Use depth occlusion", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")];
223
+ __esDecorate(_a, null, _get_layerTextureRatio_decorators, { kind: "getter", name: "layerTextureRatio", static: false, private: false, access: { has: obj => "layerTextureRatio" in obj, get: obj => obj.layerTextureRatio }, metadata: _metadata }, null, _instanceExtraInitializers);
224
+ __esDecorate(_a, null, _get_layerTextureFixedSize_decorators, { kind: "getter", name: "layerTextureFixedSize", static: false, private: false, access: { has: obj => "layerTextureFixedSize" in obj, get: obj => obj.layerTextureFixedSize }, metadata: _metadata }, null, _instanceExtraInitializers);
225
+ __esDecorate(_a, null, _get_layerTextureType_decorators, { kind: "getter", name: "layerTextureType", static: false, private: false, access: { has: obj => "layerTextureType" in obj, get: obj => obj.layerTextureType }, metadata: _metadata }, null, _instanceExtraInitializers);
226
+ __esDecorate(_a, null, _get_outlineColor_decorators, { kind: "getter", name: "outlineColor", static: false, private: false, access: { has: obj => "outlineColor" in obj, get: obj => obj.outlineColor }, metadata: _metadata }, null, _instanceExtraInitializers);
227
+ __esDecorate(_a, null, _get_outlineThickness_decorators, { kind: "getter", name: "outlineThickness", static: false, private: false, access: { has: obj => "outlineThickness" in obj, get: obj => obj.outlineThickness }, metadata: _metadata }, null, _instanceExtraInitializers);
228
+ __esDecorate(_a, null, _get_occlusionStrength_decorators, { kind: "getter", name: "occlusionStrength", static: false, private: false, access: { has: obj => "occlusionStrength" in obj, get: obj => obj.occlusionStrength }, metadata: _metadata }, null, _instanceExtraInitializers);
229
+ __esDecorate(_a, null, _get_occlusionThreshold_decorators, { kind: "getter", name: "occlusionThreshold", static: false, private: false, access: { has: obj => "occlusionThreshold" in obj, get: obj => obj.occlusionThreshold }, metadata: _metadata }, null, _instanceExtraInitializers);
230
+ __esDecorate(_a, null, _get_useDepthOcclusion_decorators, { kind: "getter", name: "useDepthOcclusion", static: false, private: false, access: { has: obj => "useDepthOcclusion" in obj, get: obj => obj.useDepthOcclusion }, metadata: _metadata }, null, _instanceExtraInitializers);
231
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
232
+ })(),
233
+ _a;
234
+ })();
235
+ export { NodeRenderGraphSelectionOutlineLayerBlock };
224
236
  let _Registered = false;
225
237
  /**
226
238
  * Register side effects for selectionOutlineLayerBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport {\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type FrameGraphTextureHandle,\r\n type NodeRenderGraphConnectionPoint,\r\n type FrameGraphObjectRendererTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphSelectionOutlineLayerTask } from \"core/FrameGraph/Tasks/Layers/selectionOutlineTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\nimport { Color3 } from \"core/Maths/math.color.pure\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that implements the selection outline layer\r\n */\r\nexport class NodeRenderGraphSelectionOutlineLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphSelectionOutlineLayerTask;\r\n\r\n public override _additionalConstructionParameters: [number, number | undefined, number];\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphSelectionOutlineLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_HALF_FLOAT)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 1.0,\r\n layerTextureFixedSize?: number,\r\n layerTextureType = Constants.TEXTURETYPE_HALF_FLOAT\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n false,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth\r\n );\r\n\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, layerTextureType: number) {\r\n const outlineColor = this.outlineColor;\r\n const outlineThickness = this.outlineThickness;\r\n const occlusionStrength = this.occlusionStrength;\r\n const occlusionThreshold = this.occlusionThreshold;\r\n const useDepthOcclusion = this.useDepthOcclusion;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.outlineColor = outlineColor;\r\n this.outlineThickness = outlineThickness;\r\n this.occlusionStrength = occlusionStrength;\r\n this.occlusionThreshold = occlusionThreshold;\r\n this.useDepthOcclusion = useDepthOcclusion;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value);\r\n }\r\n\r\n /** The outline color */\r\n @editableInPropertyPage(\"Outline color\", PropertyTypeForEdition.Color3, \"PROPERTIES\")\r\n public get outlineColor() {\r\n return this._frameGraphTask.layer.outlineColor;\r\n }\r\n\r\n public set outlineColor(value: Color3) {\r\n this._frameGraphTask.layer.outlineColor = value;\r\n }\r\n\r\n /** The thickness of the edges */\r\n @editableInPropertyPage(\"Outline thickness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 30 })\r\n public get outlineThickness() {\r\n return this._frameGraphTask.layer.outlineThickness;\r\n }\r\n\r\n public set outlineThickness(value: number) {\r\n this._frameGraphTask.layer.outlineThickness = value;\r\n }\r\n\r\n /** The strength of the occlusion effect */\r\n @editableInPropertyPage(\"Occlusion strength\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get occlusionStrength() {\r\n return this._frameGraphTask.layer.occlusionStrength;\r\n }\r\n\r\n public set occlusionStrength(value: number) {\r\n this._frameGraphTask.layer.occlusionStrength = value;\r\n }\r\n\r\n /** The occlusion threshold */\r\n @editableInPropertyPage(\"Occlusion threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get occlusionThreshold() {\r\n return this._frameGraphTask.layer.occlusionThreshold;\r\n }\r\n\r\n public set occlusionThreshold(value: number) {\r\n this._frameGraphTask.layer.occlusionThreshold = value;\r\n }\r\n\r\n /** Whether to use depth when drawing selection outlines */\r\n @editableInPropertyPage(\"Use depth occlusion\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useDepthOcclusion() {\r\n return this._frameGraphTask.layer.useDepthOcclusion;\r\n }\r\n\r\n public set useDepthOcclusion(value: boolean) {\r\n this._frameGraphTask.layer.useDepthOcclusion = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphSelectionOutlineLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.outlineColor = new BABYLON.Color3(${this.outlineColor.r}, ${this.outlineColor.g}, ${this.outlineColor.b});`);\r\n codes.push(`${this._codeVariableName}.outlineThickness = ${this.outlineThickness};`);\r\n codes.push(`${this._codeVariableName}.occlusionStrength = ${this.occlusionStrength};`);\r\n codes.push(`${this._codeVariableName}.occlusionThreshold = ${this.occlusionThreshold};`);\r\n codes.push(`${this._codeVariableName}.useDepthOcclusion = ${this.useDepthOcclusion};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.outlineColor = this.outlineColor.asArray();\r\n serializationObject.outlineThickness = this.outlineThickness;\r\n serializationObject.occlusionStrength = this.occlusionStrength;\r\n serializationObject.occlusionThreshold = this.occlusionThreshold;\r\n serializationObject.useDepthOcclusion = this.useDepthOcclusion;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.outlineColor = Color3.FromArray(serializationObject.outlineColor);\r\n this.outlineThickness = serializationObject.outlineThickness;\r\n this.occlusionStrength = serializationObject.occlusionStrength;\r\n this.occlusionThreshold = serializationObject.occlusionThreshold;\r\n this.useDepthOcclusion = serializationObject.useDepthOcclusion ?? true;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for selectionOutlineLayerBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSelectionOutlineLayerBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphSelectionOutlineLayerBlock\", NodeRenderGraphSelectionOutlineLayerBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport {\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type FrameGraphTextureHandle,\r\n type NodeRenderGraphConnectionPoint,\r\n type FrameGraphObjectRendererTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphSelectionOutlineLayerTask } from \"core/FrameGraph/Tasks/Layers/selectionOutlineTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\nimport { Color3 } from \"core/Maths/math.color.pure\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that implements the selection outline layer\r\n */\r\nexport class NodeRenderGraphSelectionOutlineLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphSelectionOutlineLayerTask;\r\n\r\n public override _additionalConstructionParameters: [number, number | undefined, number];\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphSelectionOutlineLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 1.0)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_HALF_FLOAT)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 1.0,\r\n layerTextureFixedSize?: number,\r\n layerTextureType = Constants.TEXTURETYPE_HALF_FLOAT\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n false,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth\r\n );\r\n\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, layerTextureType: number) {\r\n const outlineColor = this.outlineColor;\r\n const outlineThickness = this.outlineThickness;\r\n const occlusionStrength = this.occlusionStrength;\r\n const occlusionThreshold = this.occlusionThreshold;\r\n const useDepthOcclusion = this.useDepthOcclusion;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphSelectionOutlineLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.outlineColor = outlineColor;\r\n this.outlineThickness = outlineThickness;\r\n this.occlusionStrength = occlusionStrength;\r\n this.occlusionThreshold = occlusionThreshold;\r\n this.useDepthOcclusion = useDepthOcclusion;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value);\r\n }\r\n\r\n /** The outline color */\r\n @editableInPropertyPage(\"Outline color\", PropertyTypeForEdition.Color3, \"PROPERTIES\")\r\n public get outlineColor() {\r\n return this._frameGraphTask.layer.outlineColor;\r\n }\r\n\r\n public set outlineColor(value: Color3) {\r\n this._frameGraphTask.layer.outlineColor = value;\r\n }\r\n\r\n /** The thickness of the edges */\r\n @editableInPropertyPage(\"Outline thickness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 30 })\r\n public get outlineThickness() {\r\n return this._frameGraphTask.layer.outlineThickness;\r\n }\r\n\r\n public set outlineThickness(value: number) {\r\n this._frameGraphTask.layer.outlineThickness = value;\r\n }\r\n\r\n /** The strength of the occlusion effect */\r\n @editableInPropertyPage(\"Occlusion strength\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get occlusionStrength() {\r\n return this._frameGraphTask.layer.occlusionStrength;\r\n }\r\n\r\n public set occlusionStrength(value: number) {\r\n this._frameGraphTask.layer.occlusionStrength = value;\r\n }\r\n\r\n /** The occlusion threshold */\r\n @editableInPropertyPage(\"Occlusion threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get occlusionThreshold() {\r\n return this._frameGraphTask.layer.occlusionThreshold;\r\n }\r\n\r\n public set occlusionThreshold(value: number) {\r\n this._frameGraphTask.layer.occlusionThreshold = value;\r\n }\r\n\r\n /** Whether to use depth when drawing selection outlines */\r\n @editableInPropertyPage(\"Use depth occlusion\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useDepthOcclusion() {\r\n return this._frameGraphTask.layer.useDepthOcclusion;\r\n }\r\n\r\n public set useDepthOcclusion(value: boolean) {\r\n this._frameGraphTask.layer.useDepthOcclusion = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphSelectionOutlineLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.outlineColor = new BABYLON.Color3(${this.outlineColor.r}, ${this.outlineColor.g}, ${this.outlineColor.b});`);\r\n codes.push(`${this._codeVariableName}.outlineThickness = ${this.outlineThickness};`);\r\n codes.push(`${this._codeVariableName}.occlusionStrength = ${this.occlusionStrength};`);\r\n codes.push(`${this._codeVariableName}.occlusionThreshold = ${this.occlusionThreshold};`);\r\n codes.push(`${this._codeVariableName}.useDepthOcclusion = ${this.useDepthOcclusion};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.outlineColor = this.outlineColor.asArray();\r\n serializationObject.outlineThickness = this.outlineThickness;\r\n serializationObject.occlusionStrength = this.occlusionStrength;\r\n serializationObject.occlusionThreshold = this.occlusionThreshold;\r\n serializationObject.useDepthOcclusion = this.useDepthOcclusion;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.outlineColor = Color3.FromArray(serializationObject.outlineColor);\r\n this.outlineThickness = serializationObject.outlineThickness;\r\n this.occlusionStrength = serializationObject.occlusionStrength;\r\n this.occlusionThreshold = serializationObject.occlusionThreshold;\r\n this.useDepthOcclusion = serializationObject.useDepthOcclusion ?? true;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for selectionOutlineLayerBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSelectionOutlineLayerBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphSelectionOutlineLayerBlock\", NodeRenderGraphSelectionOutlineLayerBlock);\r\n}\r\n"]}