@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
 
4
4
  import { _IsSideEffectImplemented } from "../../../Misc/devTools.js";
5
5
  import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
@@ -13,340 +13,376 @@ import { RegisterClass } from "../../../Misc/typeStore.js";
13
13
  /**
14
14
  * Block used to get a system of particles
15
15
  */
16
- export class SystemBlock extends NodeParticleBlock {
17
- /**
18
- * Create a new SystemBlock
19
- * @param name defines the block name
20
- */
21
- constructor(name) {
22
- super(name);
23
- /**
24
- * Gets or sets the blend mode for the particle system
25
- */
26
- this.blendMode = BaseParticleSystem.BLENDMODE_ONEONE;
27
- /**
28
- * Gets or sets the epsilon value used for comparison
29
- */
30
- this.capacity = 1000;
31
- /**
32
- * Gets or sets the manual emit count
33
- */
34
- this.manualEmitCount = -1;
35
- /**
36
- * Gets or sets the target stop duration for the particle system
37
- */
38
- this.startDelay = 0;
39
- /**
40
- * Gets or sets the target stop duration for the particle system
41
- */
42
- this.updateSpeed = 0.0167;
43
- /**
44
- * Gets or sets the number of pre-warm cycles before rendering the particle system
45
- */
46
- this.preWarmCycles = 0;
47
- /**
48
- * Gets or sets the time step multiplier used for pre-warm
49
- */
50
- this.preWarmStepOffset = 0;
51
- /**
52
- * Gets or sets a boolean indicating if the system is billboard based
53
- */
54
- this.isBillboardBased = true;
55
- /**
56
- * Gets or sets the billboard mode for the particle system
57
- */
58
- this.billBoardMode = 7;
59
- /**
60
- * Gets or sets a boolean indicating if the system coordinate space is local or global
61
- */
62
- this.isLocal = false;
63
- /**
64
- * Gets or sets a boolean indicating if the system should be disposed when stopped
65
- */
66
- this.disposeOnStop = false;
67
- /**
68
- * Gets or sets a boolean indicating if the system should not start automatically
69
- */
70
- this.doNoStart = false;
71
- /**
72
- * Gets or sets the rendering group id for the particle system (0 by default)
73
- */
74
- this.renderingGroupId = 0;
75
- /** @internal */
76
- this._internalId = SystemBlock._IdCounter++;
77
- /**
78
- * Gets or sets the custom shader configuration used to render the particles.
79
- * This can be used to set your own shader to render the particle system.
80
- */
81
- this.customShader = null;
82
- /**
83
- * Gets or sets the emitter for the particle system.
84
- */
85
- this.emitter = Vector3.Zero();
86
- this._isSystem = true;
87
- this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
88
- this.registerInput("emitRate", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);
89
- this.registerInput("texture", NodeParticleBlockConnectionPointTypes.Texture);
90
- this.registerInput("translationPivot", NodeParticleBlockConnectionPointTypes.Vector2, true);
91
- this.registerInput("textureMask", NodeParticleBlockConnectionPointTypes.Color4, true);
92
- this.registerInput("targetStopDuration", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);
93
- this.registerInput("onStart", NodeParticleBlockConnectionPointTypes.System, true);
94
- this.registerInput("onEnd", NodeParticleBlockConnectionPointTypes.System, true);
95
- this.registerOutput("system", NodeParticleBlockConnectionPointTypes.System);
96
- }
97
- /**
98
- * Gets the current class name
99
- * @returns the class name
100
- */
101
- getClassName() {
102
- return "SystemBlock";
103
- }
104
- /**
105
- * Gets the particle input component
106
- */
107
- get particle() {
108
- return this._inputs[0];
109
- }
110
- /**
111
- * Gets the emitRate input component
112
- */
113
- get emitRate() {
114
- return this._inputs[1];
115
- }
116
- /**
117
- * Gets the texture input component
118
- */
119
- get texture() {
120
- return this._inputs[2];
121
- }
122
- /**
123
- * Gets the translationPivot input component
124
- */
125
- get translationPivot() {
126
- return this._inputs[3];
127
- }
128
- /**
129
- * Gets the textureMask input component
130
- */
131
- get textureMask() {
132
- return this._inputs[4];
133
- }
134
- /**
135
- * Gets the targetStopDuration input component
136
- */
137
- get targetStopDuration() {
138
- return this._inputs[5];
139
- }
140
- /**
141
- * Gets the onStart input component
142
- */
143
- get onStart() {
144
- return this._inputs[6];
145
- }
146
- /**
147
- * Gets the onEnd input component
148
- */
149
- get onEnd() {
150
- return this._inputs[7];
151
- }
152
- /**
153
- * Gets the system output component
154
- */
155
- get system() {
156
- return this._outputs[0];
157
- }
158
- /**
159
- * Builds the block and return a functional particle system
160
- * @param state defines the building state
161
- * @returns the built particle system
162
- */
163
- createSystem(state) {
164
- state.capacity = this.capacity;
165
- state.buildId = this._buildId++;
166
- this.build(state);
167
- const particleSystem = this.particle.getConnectedValue(state);
168
- particleSystem.particleTexture = this.texture.getConnectedValue(state);
169
- particleSystem.emitRate = this.emitRate.getConnectedValue(state);
170
- particleSystem.manualEmitCount = this.manualEmitCount;
171
- particleSystem.updateSpeed = this.updateSpeed;
172
- particleSystem.preWarmCycles = this.preWarmCycles;
173
- particleSystem.preWarmStepOffset = this.preWarmStepOffset;
174
- particleSystem.blendMode = this.blendMode;
175
- particleSystem.name = this.name;
176
- particleSystem._targetStopDuration = this.targetStopDuration.getConnectedValue(state) ?? 0;
177
- particleSystem.startDelay = this.startDelay;
178
- particleSystem.isBillboardBased = this.isBillboardBased;
179
- particleSystem.billboardMode = this.billBoardMode;
180
- particleSystem.translationPivot = this.translationPivot.getConnectedValue(state) || Vector2.Zero();
181
- particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);
182
- particleSystem.isLocal = this.isLocal;
183
- particleSystem.disposeOnStop = this.disposeOnStop;
184
- particleSystem.renderingGroupId = this.renderingGroupId;
185
- if (this.emitter) {
186
- particleSystem.emitter = this.emitter;
187
- }
188
- // Apply custom shader if defined
189
- if (this.customShader) {
190
- const engine = particleSystem.getScene()?.getEngine();
191
- if (engine && _IsSideEffectImplemented(engine.createEffectForParticles)) {
192
- const defines = this.customShader.shaderOptions.defines.length > 0 ? this.customShader.shaderOptions.defines.join("\n") : "";
193
- const effect = engine.createEffectForParticles(this.customShader.shaderPath.fragmentElement, this.customShader.shaderOptions.uniforms, this.customShader.shaderOptions.samplers, defines);
194
- particleSystem.setCustomEffect(effect, 0);
195
- particleSystem.customShader = this.customShader;
16
+ let SystemBlock = (() => {
17
+ var _a;
18
+ let _classSuper = NodeParticleBlock;
19
+ let _blendMode_decorators;
20
+ let _blendMode_initializers = [];
21
+ let _blendMode_extraInitializers = [];
22
+ let _capacity_decorators;
23
+ let _capacity_initializers = [];
24
+ let _capacity_extraInitializers = [];
25
+ let _manualEmitCount_decorators;
26
+ let _manualEmitCount_initializers = [];
27
+ let _manualEmitCount_extraInitializers = [];
28
+ let _startDelay_decorators;
29
+ let _startDelay_initializers = [];
30
+ let _startDelay_extraInitializers = [];
31
+ let _updateSpeed_decorators;
32
+ let _updateSpeed_initializers = [];
33
+ let _updateSpeed_extraInitializers = [];
34
+ let _preWarmCycles_decorators;
35
+ let _preWarmCycles_initializers = [];
36
+ let _preWarmCycles_extraInitializers = [];
37
+ let _preWarmStepOffset_decorators;
38
+ let _preWarmStepOffset_initializers = [];
39
+ let _preWarmStepOffset_extraInitializers = [];
40
+ let _isBillboardBased_decorators;
41
+ let _isBillboardBased_initializers = [];
42
+ let _isBillboardBased_extraInitializers = [];
43
+ let _billBoardMode_decorators;
44
+ let _billBoardMode_initializers = [];
45
+ let _billBoardMode_extraInitializers = [];
46
+ let _isLocal_decorators;
47
+ let _isLocal_initializers = [];
48
+ let _isLocal_extraInitializers = [];
49
+ let _disposeOnStop_decorators;
50
+ let _disposeOnStop_initializers = [];
51
+ let _disposeOnStop_extraInitializers = [];
52
+ let _doNoStart_decorators;
53
+ let _doNoStart_initializers = [];
54
+ let _doNoStart_extraInitializers = [];
55
+ let _renderingGroupId_decorators;
56
+ let _renderingGroupId_initializers = [];
57
+ let _renderingGroupId_extraInitializers = [];
58
+ return _a = class SystemBlock extends _classSuper {
59
+ /**
60
+ * Create a new SystemBlock
61
+ * @param name defines the block name
62
+ */
63
+ constructor(name) {
64
+ super(name);
65
+ /**
66
+ * Gets or sets the blend mode for the particle system
67
+ */
68
+ this.blendMode = __runInitializers(this, _blendMode_initializers, BaseParticleSystem.BLENDMODE_ONEONE);
69
+ /**
70
+ * Gets or sets the epsilon value used for comparison
71
+ */
72
+ this.capacity = (__runInitializers(this, _blendMode_extraInitializers), __runInitializers(this, _capacity_initializers, 1000));
73
+ /**
74
+ * Gets or sets the manual emit count
75
+ */
76
+ this.manualEmitCount = (__runInitializers(this, _capacity_extraInitializers), __runInitializers(this, _manualEmitCount_initializers, -1));
77
+ /**
78
+ * Gets or sets the target stop duration for the particle system
79
+ */
80
+ this.startDelay = (__runInitializers(this, _manualEmitCount_extraInitializers), __runInitializers(this, _startDelay_initializers, 0));
81
+ /**
82
+ * Gets or sets the target stop duration for the particle system
83
+ */
84
+ this.updateSpeed = (__runInitializers(this, _startDelay_extraInitializers), __runInitializers(this, _updateSpeed_initializers, 0.0167));
85
+ /**
86
+ * Gets or sets the number of pre-warm cycles before rendering the particle system
87
+ */
88
+ this.preWarmCycles = (__runInitializers(this, _updateSpeed_extraInitializers), __runInitializers(this, _preWarmCycles_initializers, 0));
89
+ /**
90
+ * Gets or sets the time step multiplier used for pre-warm
91
+ */
92
+ this.preWarmStepOffset = (__runInitializers(this, _preWarmCycles_extraInitializers), __runInitializers(this, _preWarmStepOffset_initializers, 0));
93
+ /**
94
+ * Gets or sets a boolean indicating if the system is billboard based
95
+ */
96
+ this.isBillboardBased = (__runInitializers(this, _preWarmStepOffset_extraInitializers), __runInitializers(this, _isBillboardBased_initializers, true));
97
+ /**
98
+ * Gets or sets the billboard mode for the particle system
99
+ */
100
+ this.billBoardMode = (__runInitializers(this, _isBillboardBased_extraInitializers), __runInitializers(this, _billBoardMode_initializers, 7));
101
+ /**
102
+ * Gets or sets a boolean indicating if the system coordinate space is local or global
103
+ */
104
+ this.isLocal = (__runInitializers(this, _billBoardMode_extraInitializers), __runInitializers(this, _isLocal_initializers, false));
105
+ /**
106
+ * Gets or sets a boolean indicating if the system should be disposed when stopped
107
+ */
108
+ this.disposeOnStop = (__runInitializers(this, _isLocal_extraInitializers), __runInitializers(this, _disposeOnStop_initializers, false));
109
+ /**
110
+ * Gets or sets a boolean indicating if the system should not start automatically
111
+ */
112
+ this.doNoStart = (__runInitializers(this, _disposeOnStop_extraInitializers), __runInitializers(this, _doNoStart_initializers, false));
113
+ /**
114
+ * Gets or sets the rendering group id for the particle system (0 by default)
115
+ */
116
+ this.renderingGroupId = (__runInitializers(this, _doNoStart_extraInitializers), __runInitializers(this, _renderingGroupId_initializers, 0));
117
+ /** @internal */
118
+ this._internalId = (__runInitializers(this, _renderingGroupId_extraInitializers), _a._IdCounter++);
119
+ /**
120
+ * Gets or sets the custom shader configuration used to render the particles.
121
+ * This can be used to set your own shader to render the particle system.
122
+ */
123
+ this.customShader = null;
124
+ /**
125
+ * Gets or sets the emitter for the particle system.
126
+ */
127
+ this.emitter = Vector3.Zero();
128
+ this._isSystem = true;
129
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
130
+ this.registerInput("emitRate", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);
131
+ this.registerInput("texture", NodeParticleBlockConnectionPointTypes.Texture);
132
+ this.registerInput("translationPivot", NodeParticleBlockConnectionPointTypes.Vector2, true);
133
+ this.registerInput("textureMask", NodeParticleBlockConnectionPointTypes.Color4, true);
134
+ this.registerInput("targetStopDuration", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);
135
+ this.registerInput("onStart", NodeParticleBlockConnectionPointTypes.System, true);
136
+ this.registerInput("onEnd", NodeParticleBlockConnectionPointTypes.System, true);
137
+ this.registerOutput("system", NodeParticleBlockConnectionPointTypes.System);
196
138
  }
197
- }
198
- // The emit rate can vary if it is connected to another block like a gradient
199
- particleSystem._calculateEmitRate = () => {
200
- state.systemContext = particleSystem;
201
- return this.emitRate.getConnectedValue(state);
202
- };
203
- this.system._storedValue = this;
204
- particleSystem.canStart = () => {
205
- return !this.doNoStart;
206
- };
207
- particleSystem.onStartedObservable.add((system) => {
208
- // Triggers
209
- const onStartSystem = this.onStart.getConnectedValue(state);
210
- if (onStartSystem) {
211
- system.onStartedObservable.addOnce(() => {
212
- state.systemContext = particleSystem;
213
- const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition);
214
- this.onDisposeObservable.addOnce(() => {
215
- // Clean up the cloned system when the original system is disposed
216
- clone.dispose();
217
- });
218
- });
139
+ /**
140
+ * Gets the current class name
141
+ * @returns the class name
142
+ */
143
+ getClassName() {
144
+ return "SystemBlock";
145
+ }
146
+ /**
147
+ * Gets the particle input component
148
+ */
149
+ get particle() {
150
+ return this._inputs[0];
151
+ }
152
+ /**
153
+ * Gets the emitRate input component
154
+ */
155
+ get emitRate() {
156
+ return this._inputs[1];
219
157
  }
220
- const onEndSystem = this.onEnd.getConnectedValue(state);
221
- if (onEndSystem) {
222
- system.onStoppedObservable.addOnce(() => {
158
+ /**
159
+ * Gets the texture input component
160
+ */
161
+ get texture() {
162
+ return this._inputs[2];
163
+ }
164
+ /**
165
+ * Gets the translationPivot input component
166
+ */
167
+ get translationPivot() {
168
+ return this._inputs[3];
169
+ }
170
+ /**
171
+ * Gets the textureMask input component
172
+ */
173
+ get textureMask() {
174
+ return this._inputs[4];
175
+ }
176
+ /**
177
+ * Gets the targetStopDuration input component
178
+ */
179
+ get targetStopDuration() {
180
+ return this._inputs[5];
181
+ }
182
+ /**
183
+ * Gets the onStart input component
184
+ */
185
+ get onStart() {
186
+ return this._inputs[6];
187
+ }
188
+ /**
189
+ * Gets the onEnd input component
190
+ */
191
+ get onEnd() {
192
+ return this._inputs[7];
193
+ }
194
+ /**
195
+ * Gets the system output component
196
+ */
197
+ get system() {
198
+ return this._outputs[0];
199
+ }
200
+ /**
201
+ * Builds the block and return a functional particle system
202
+ * @param state defines the building state
203
+ * @returns the built particle system
204
+ */
205
+ createSystem(state) {
206
+ state.capacity = this.capacity;
207
+ state.buildId = this._buildId++;
208
+ this.build(state);
209
+ const particleSystem = this.particle.getConnectedValue(state);
210
+ particleSystem.particleTexture = this.texture.getConnectedValue(state);
211
+ particleSystem.emitRate = this.emitRate.getConnectedValue(state);
212
+ particleSystem.manualEmitCount = this.manualEmitCount;
213
+ particleSystem.updateSpeed = this.updateSpeed;
214
+ particleSystem.preWarmCycles = this.preWarmCycles;
215
+ particleSystem.preWarmStepOffset = this.preWarmStepOffset;
216
+ particleSystem.blendMode = this.blendMode;
217
+ particleSystem.name = this.name;
218
+ particleSystem._targetStopDuration = this.targetStopDuration.getConnectedValue(state) ?? 0;
219
+ particleSystem.startDelay = this.startDelay;
220
+ particleSystem.isBillboardBased = this.isBillboardBased;
221
+ particleSystem.billboardMode = this.billBoardMode;
222
+ particleSystem.translationPivot = this.translationPivot.getConnectedValue(state) || Vector2.Zero();
223
+ particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);
224
+ particleSystem.isLocal = this.isLocal;
225
+ particleSystem.disposeOnStop = this.disposeOnStop;
226
+ particleSystem.renderingGroupId = this.renderingGroupId;
227
+ if (this.emitter) {
228
+ particleSystem.emitter = this.emitter;
229
+ }
230
+ // Apply custom shader if defined
231
+ if (this.customShader) {
232
+ const engine = particleSystem.getScene()?.getEngine();
233
+ if (engine && _IsSideEffectImplemented(engine.createEffectForParticles)) {
234
+ const defines = this.customShader.shaderOptions.defines.length > 0 ? this.customShader.shaderOptions.defines.join("\n") : "";
235
+ const effect = engine.createEffectForParticles(this.customShader.shaderPath.fragmentElement, this.customShader.shaderOptions.uniforms, this.customShader.shaderOptions.samplers, defines);
236
+ particleSystem.setCustomEffect(effect, 0);
237
+ particleSystem.customShader = this.customShader;
238
+ }
239
+ }
240
+ // The emit rate can vary if it is connected to another block like a gradient
241
+ particleSystem._calculateEmitRate = () => {
223
242
  state.systemContext = particleSystem;
224
- const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition);
225
- this.onDisposeObservable.addOnce(() => {
226
- // Clean up the cloned system when the original system is disposed
227
- clone.dispose();
228
- });
243
+ return this.emitRate.getConnectedValue(state);
244
+ };
245
+ this.system._storedValue = this;
246
+ particleSystem.canStart = () => {
247
+ return !this.doNoStart;
248
+ };
249
+ particleSystem.onStartedObservable.add((system) => {
250
+ // Triggers
251
+ const onStartSystem = this.onStart.getConnectedValue(state);
252
+ if (onStartSystem) {
253
+ system.onStartedObservable.addOnce(() => {
254
+ state.systemContext = particleSystem;
255
+ const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition);
256
+ this.onDisposeObservable.addOnce(() => {
257
+ // Clean up the cloned system when the original system is disposed
258
+ clone.dispose();
259
+ });
260
+ });
261
+ }
262
+ const onEndSystem = this.onEnd.getConnectedValue(state);
263
+ if (onEndSystem) {
264
+ system.onStoppedObservable.addOnce(() => {
265
+ state.systemContext = particleSystem;
266
+ const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition);
267
+ this.onDisposeObservable.addOnce(() => {
268
+ // Clean up the cloned system when the original system is disposed
269
+ clone.dispose();
270
+ });
271
+ });
272
+ }
229
273
  });
274
+ this.onDisposeObservable.addOnce(() => {
275
+ particleSystem.dispose();
276
+ });
277
+ // Return
278
+ return particleSystem;
230
279
  }
231
- });
232
- this.onDisposeObservable.addOnce(() => {
233
- particleSystem.dispose();
234
- });
235
- // Return
236
- return particleSystem;
237
- }
238
- /**
239
- * Serializes the system block
240
- * @returns The serialized object
241
- */
242
- serialize() {
243
- const serializationObject = super.serialize();
244
- serializationObject.capacity = this.capacity;
245
- serializationObject.manualEmitCount = this.manualEmitCount;
246
- serializationObject.blendMode = this.blendMode;
247
- serializationObject.updateSpeed = this.updateSpeed;
248
- serializationObject.preWarmCycles = this.preWarmCycles;
249
- serializationObject.preWarmStepOffset = this.preWarmStepOffset;
250
- serializationObject.isBillboardBased = this.isBillboardBased;
251
- serializationObject.billBoardMode = this.billBoardMode;
252
- serializationObject.isLocal = this.isLocal;
253
- serializationObject.disposeOnStop = this.disposeOnStop;
254
- serializationObject.doNoStart = this.doNoStart;
255
- serializationObject.renderingGroupId = this.renderingGroupId;
256
- serializationObject.startDelay = this.startDelay;
257
- serializationObject.customShader = this.customShader;
258
- return serializationObject;
259
- }
260
- /**
261
- * Deserializes the system block
262
- * @param serializationObject The serialized system
263
- */
264
- _deserialize(serializationObject) {
265
- super._deserialize(serializationObject);
266
- this.capacity = serializationObject.capacity;
267
- this.manualEmitCount = serializationObject.manualEmitCount ?? -1;
268
- this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;
269
- this.preWarmCycles = serializationObject.preWarmCycles ?? 0;
270
- this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;
271
- this.isBillboardBased = serializationObject.isBillboardBased ?? true;
272
- this.billBoardMode = serializationObject.billBoardMode ?? 7;
273
- this.isLocal = serializationObject.isLocal ?? false;
274
- this.disposeOnStop = serializationObject.disposeOnStop ?? false;
275
- this.doNoStart = !!serializationObject.doNoStart;
276
- this.renderingGroupId = serializationObject.renderingGroupId ?? 0;
277
- if (serializationObject.emitRate !== undefined) {
278
- this.emitRate.value = serializationObject.emitRate;
279
- }
280
- if (serializationObject.blendMode !== undefined) {
281
- this.blendMode = serializationObject.blendMode;
282
- }
283
- if (serializationObject.startDelay !== undefined) {
284
- this.startDelay = serializationObject.startDelay;
285
- }
286
- if (serializationObject.customShader !== undefined) {
287
- this.customShader = serializationObject.customShader;
288
- }
289
- }
290
- }
291
- SystemBlock._IdCounter = 0;
292
- __decorate([
293
- editableInPropertyPage("Blend mode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
294
- notifiers: { rebuild: true },
295
- embedded: true,
296
- options: [
297
- { label: "Blend Mode OneOne", value: BaseParticleSystem.BLENDMODE_ONEONE },
298
- { label: "Blend Mode Standard", value: BaseParticleSystem.BLENDMODE_STANDARD },
299
- { label: "Blend Mode Add", value: BaseParticleSystem.BLENDMODE_ADD },
300
- { label: "Blend Mode Multiply", value: BaseParticleSystem.BLENDMODE_MULTIPLY },
301
- { label: "Blend Mode MultiplyAdd", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },
302
- ],
303
- })
304
- ], SystemBlock.prototype, "blendMode", void 0);
305
- __decorate([
306
- editableInPropertyPage("Capacity", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })
307
- ], SystemBlock.prototype, "capacity", void 0);
308
- __decorate([
309
- editableInPropertyPage("Manual emit count", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: -1 })
310
- ], SystemBlock.prototype, "manualEmitCount", void 0);
311
- __decorate([
312
- editableInPropertyPage("Delay start(ms)", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
313
- ], SystemBlock.prototype, "startDelay", void 0);
314
- __decorate([
315
- editableInPropertyPage("updateSpeed", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })
316
- ], SystemBlock.prototype, "updateSpeed", void 0);
317
- __decorate([
318
- editableInPropertyPage("Pre-warm cycles", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
319
- ], SystemBlock.prototype, "preWarmCycles", void 0);
320
- __decorate([
321
- editableInPropertyPage("Pre-warm step multiplier", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
322
- ], SystemBlock.prototype, "preWarmStepOffset", void 0);
323
- __decorate([
324
- editableInPropertyPage("Is billboard based", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
325
- ], SystemBlock.prototype, "isBillboardBased", void 0);
326
- __decorate([
327
- editableInPropertyPage("Billboard mode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
328
- notifiers: { rebuild: true },
329
- embedded: true,
330
- options: [
331
- { label: "Billboard Mode All", value: 7 },
332
- { label: "Billboard Mode Y", value: 2 },
333
- { label: "Billboard Mode Stretched", value: 8 },
334
- { label: "Billboard Mode Stretched Local", value: 9 },
335
- ],
336
- })
337
- ], SystemBlock.prototype, "billBoardMode", void 0);
338
- __decorate([
339
- editableInPropertyPage("Is local", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
340
- ], SystemBlock.prototype, "isLocal", void 0);
341
- __decorate([
342
- editableInPropertyPage("Dispose on stop", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
343
- ], SystemBlock.prototype, "disposeOnStop", void 0);
344
- __decorate([
345
- editableInPropertyPage("Do no start", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
346
- ], SystemBlock.prototype, "doNoStart", void 0);
347
- __decorate([
348
- editableInPropertyPage("Rendering group id", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
349
- ], SystemBlock.prototype, "renderingGroupId", void 0);
280
+ /**
281
+ * Serializes the system block
282
+ * @returns The serialized object
283
+ */
284
+ serialize() {
285
+ const serializationObject = super.serialize();
286
+ serializationObject.capacity = this.capacity;
287
+ serializationObject.manualEmitCount = this.manualEmitCount;
288
+ serializationObject.blendMode = this.blendMode;
289
+ serializationObject.updateSpeed = this.updateSpeed;
290
+ serializationObject.preWarmCycles = this.preWarmCycles;
291
+ serializationObject.preWarmStepOffset = this.preWarmStepOffset;
292
+ serializationObject.isBillboardBased = this.isBillboardBased;
293
+ serializationObject.billBoardMode = this.billBoardMode;
294
+ serializationObject.isLocal = this.isLocal;
295
+ serializationObject.disposeOnStop = this.disposeOnStop;
296
+ serializationObject.doNoStart = this.doNoStart;
297
+ serializationObject.renderingGroupId = this.renderingGroupId;
298
+ serializationObject.startDelay = this.startDelay;
299
+ serializationObject.customShader = this.customShader;
300
+ return serializationObject;
301
+ }
302
+ /**
303
+ * Deserializes the system block
304
+ * @param serializationObject The serialized system
305
+ */
306
+ _deserialize(serializationObject) {
307
+ super._deserialize(serializationObject);
308
+ this.capacity = serializationObject.capacity;
309
+ this.manualEmitCount = serializationObject.manualEmitCount ?? -1;
310
+ this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;
311
+ this.preWarmCycles = serializationObject.preWarmCycles ?? 0;
312
+ this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;
313
+ this.isBillboardBased = serializationObject.isBillboardBased ?? true;
314
+ this.billBoardMode = serializationObject.billBoardMode ?? 7;
315
+ this.isLocal = serializationObject.isLocal ?? false;
316
+ this.disposeOnStop = serializationObject.disposeOnStop ?? false;
317
+ this.doNoStart = !!serializationObject.doNoStart;
318
+ this.renderingGroupId = serializationObject.renderingGroupId ?? 0;
319
+ if (serializationObject.emitRate !== undefined) {
320
+ this.emitRate.value = serializationObject.emitRate;
321
+ }
322
+ if (serializationObject.blendMode !== undefined) {
323
+ this.blendMode = serializationObject.blendMode;
324
+ }
325
+ if (serializationObject.startDelay !== undefined) {
326
+ this.startDelay = serializationObject.startDelay;
327
+ }
328
+ if (serializationObject.customShader !== undefined) {
329
+ this.customShader = serializationObject.customShader;
330
+ }
331
+ }
332
+ },
333
+ (() => {
334
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
335
+ _blendMode_decorators = [editableInPropertyPage("Blend mode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
336
+ notifiers: { rebuild: true },
337
+ embedded: true,
338
+ options: [
339
+ { label: "Blend Mode OneOne", value: BaseParticleSystem.BLENDMODE_ONEONE },
340
+ { label: "Blend Mode Standard", value: BaseParticleSystem.BLENDMODE_STANDARD },
341
+ { label: "Blend Mode Add", value: BaseParticleSystem.BLENDMODE_ADD },
342
+ { label: "Blend Mode Multiply", value: BaseParticleSystem.BLENDMODE_MULTIPLY },
343
+ { label: "Blend Mode MultiplyAdd", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },
344
+ ],
345
+ })];
346
+ _capacity_decorators = [editableInPropertyPage("Capacity", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })];
347
+ _manualEmitCount_decorators = [editableInPropertyPage("Manual emit count", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: -1 })];
348
+ _startDelay_decorators = [editableInPropertyPage("Delay start(ms)", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })];
349
+ _updateSpeed_decorators = [editableInPropertyPage("updateSpeed", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })];
350
+ _preWarmCycles_decorators = [editableInPropertyPage("Pre-warm cycles", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })];
351
+ _preWarmStepOffset_decorators = [editableInPropertyPage("Pre-warm step multiplier", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })];
352
+ _isBillboardBased_decorators = [editableInPropertyPage("Is billboard based", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
353
+ _billBoardMode_decorators = [editableInPropertyPage("Billboard mode", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
354
+ notifiers: { rebuild: true },
355
+ embedded: true,
356
+ options: [
357
+ { label: "Billboard Mode All", value: 7 },
358
+ { label: "Billboard Mode Y", value: 2 },
359
+ { label: "Billboard Mode Stretched", value: 8 },
360
+ { label: "Billboard Mode Stretched Local", value: 9 },
361
+ ],
362
+ })];
363
+ _isLocal_decorators = [editableInPropertyPage("Is local", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
364
+ _disposeOnStop_decorators = [editableInPropertyPage("Dispose on stop", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
365
+ _doNoStart_decorators = [editableInPropertyPage("Do no start", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
366
+ _renderingGroupId_decorators = [editableInPropertyPage("Rendering group id", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })];
367
+ __esDecorate(null, null, _blendMode_decorators, { kind: "field", name: "blendMode", static: false, private: false, access: { has: obj => "blendMode" in obj, get: obj => obj.blendMode, set: (obj, value) => { obj.blendMode = value; } }, metadata: _metadata }, _blendMode_initializers, _blendMode_extraInitializers);
368
+ __esDecorate(null, null, _capacity_decorators, { kind: "field", name: "capacity", static: false, private: false, access: { has: obj => "capacity" in obj, get: obj => obj.capacity, set: (obj, value) => { obj.capacity = value; } }, metadata: _metadata }, _capacity_initializers, _capacity_extraInitializers);
369
+ __esDecorate(null, null, _manualEmitCount_decorators, { kind: "field", name: "manualEmitCount", static: false, private: false, access: { has: obj => "manualEmitCount" in obj, get: obj => obj.manualEmitCount, set: (obj, value) => { obj.manualEmitCount = value; } }, metadata: _metadata }, _manualEmitCount_initializers, _manualEmitCount_extraInitializers);
370
+ __esDecorate(null, null, _startDelay_decorators, { kind: "field", name: "startDelay", static: false, private: false, access: { has: obj => "startDelay" in obj, get: obj => obj.startDelay, set: (obj, value) => { obj.startDelay = value; } }, metadata: _metadata }, _startDelay_initializers, _startDelay_extraInitializers);
371
+ __esDecorate(null, null, _updateSpeed_decorators, { kind: "field", name: "updateSpeed", static: false, private: false, access: { has: obj => "updateSpeed" in obj, get: obj => obj.updateSpeed, set: (obj, value) => { obj.updateSpeed = value; } }, metadata: _metadata }, _updateSpeed_initializers, _updateSpeed_extraInitializers);
372
+ __esDecorate(null, null, _preWarmCycles_decorators, { kind: "field", name: "preWarmCycles", static: false, private: false, access: { has: obj => "preWarmCycles" in obj, get: obj => obj.preWarmCycles, set: (obj, value) => { obj.preWarmCycles = value; } }, metadata: _metadata }, _preWarmCycles_initializers, _preWarmCycles_extraInitializers);
373
+ __esDecorate(null, null, _preWarmStepOffset_decorators, { kind: "field", name: "preWarmStepOffset", static: false, private: false, access: { has: obj => "preWarmStepOffset" in obj, get: obj => obj.preWarmStepOffset, set: (obj, value) => { obj.preWarmStepOffset = value; } }, metadata: _metadata }, _preWarmStepOffset_initializers, _preWarmStepOffset_extraInitializers);
374
+ __esDecorate(null, null, _isBillboardBased_decorators, { kind: "field", name: "isBillboardBased", static: false, private: false, access: { has: obj => "isBillboardBased" in obj, get: obj => obj.isBillboardBased, set: (obj, value) => { obj.isBillboardBased = value; } }, metadata: _metadata }, _isBillboardBased_initializers, _isBillboardBased_extraInitializers);
375
+ __esDecorate(null, null, _billBoardMode_decorators, { kind: "field", name: "billBoardMode", static: false, private: false, access: { has: obj => "billBoardMode" in obj, get: obj => obj.billBoardMode, set: (obj, value) => { obj.billBoardMode = value; } }, metadata: _metadata }, _billBoardMode_initializers, _billBoardMode_extraInitializers);
376
+ __esDecorate(null, null, _isLocal_decorators, { kind: "field", name: "isLocal", static: false, private: false, access: { has: obj => "isLocal" in obj, get: obj => obj.isLocal, set: (obj, value) => { obj.isLocal = value; } }, metadata: _metadata }, _isLocal_initializers, _isLocal_extraInitializers);
377
+ __esDecorate(null, null, _disposeOnStop_decorators, { kind: "field", name: "disposeOnStop", static: false, private: false, access: { has: obj => "disposeOnStop" in obj, get: obj => obj.disposeOnStop, set: (obj, value) => { obj.disposeOnStop = value; } }, metadata: _metadata }, _disposeOnStop_initializers, _disposeOnStop_extraInitializers);
378
+ __esDecorate(null, null, _doNoStart_decorators, { kind: "field", name: "doNoStart", static: false, private: false, access: { has: obj => "doNoStart" in obj, get: obj => obj.doNoStart, set: (obj, value) => { obj.doNoStart = value; } }, metadata: _metadata }, _doNoStart_initializers, _doNoStart_extraInitializers);
379
+ __esDecorate(null, null, _renderingGroupId_decorators, { kind: "field", name: "renderingGroupId", static: false, private: false, access: { has: obj => "renderingGroupId" in obj, get: obj => obj.renderingGroupId, set: (obj, value) => { obj.renderingGroupId = value; } }, metadata: _metadata }, _renderingGroupId_initializers, _renderingGroupId_extraInitializers);
380
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
381
+ })(),
382
+ _a._IdCounter = 0,
383
+ _a;
384
+ })();
385
+ export { SystemBlock };
350
386
  let _Registered = false;
351
387
  /**
352
388
  * Register side effects for systemBlock.