@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { GetDirectStore } from \"./decorators.functions\";\r\nimport { _WarnImport } from \"./devTools\";\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = GetDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.equals === \"function\") {\r\n if (this[key].equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n * @returns Property Decorator\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => any>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((arg1: string) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n\r\n/**\r\n * Adds accessors for a material property.\r\n * @param setCallback - The name of the callback function to call when the property is set.\r\n * @param targetKey - The key to use for the target property (defaults to the original property key).\r\n * @returns A property decorator.\r\n */\r\nexport function addAccessorsForMaterialProperty(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = propertyKey;\r\n const newKey = targetKey || \"\";\r\n Object.defineProperty(target, newKey, {\r\n get: function (this: any) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this[key].value;\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.value?.equals === \"function\") {\r\n if (this[key].value.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key].value === value) {\r\n return;\r\n }\r\n this[key].value = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n"]}
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eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { GetDirectStoreFromMetadata } from \"./decorators.functions\";\r\nimport { SerializedFieldType } from \"./decorators.serializationUtilities\";\r\nimport { _WarnImport } from \"./devTools\";\r\n\r\n/**\r\n * TC39 decorator context types that serialization decorators can be applied to.\r\n * Serialization decorators can be applied to fields, getters, setters, and auto-accessors.\r\n * `metadata` can be undefined at runtime when `Symbol.metadata` is not available (e.g. tree-shaken\r\n * usage on a runtime that lacks native support and never triggered the polyfill); in that case the\r\n * serialization metadata is simply not recorded.\r\n */\r\ntype SerializableContext = { name: string | symbol; metadata: DecoratorMetadataObject | undefined };\r\n\r\nfunction generateSerializableMember(type: SerializedFieldType, sourceName?: string) {\r\n return (_value: unknown, context: SerializableContext) => {\r\n if (!context.metadata) {\r\n return;\r\n }\r\n const propertyKey = String(context.name);\r\n const store = GetDirectStoreFromMetadata(context.metadata);\r\n\r\n if (!store[propertyKey]) {\r\n store[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return <This, V>(_value: ClassAccessorDecoratorTarget<This, V>, context: ClassAccessorDecoratorContext<This, V>): ClassAccessorDecoratorResult<This, V> => {\r\n const key = targetKey || \"_\" + String(context.name);\r\n return {\r\n init(this: any, value: V) {\r\n if (value !== undefined || !(key in this)) {\r\n this[key] = value;\r\n }\r\n return value;\r\n },\r\n get(this: any) {\r\n return this[key];\r\n },\r\n set(this: any, value: V) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.equals === \"function\") {\r\n if (this[key].equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n this[setCallback]();\r\n },\r\n };\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.VALUE, sourceName);\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.TEXTURE, sourceName);\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.COLOR3, sourceName);\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.FRESNEL_PARAMETERS, sourceName);\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.VECTOR2, sourceName);\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.VECTOR3, sourceName);\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.MESH, sourceName);\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.COLOR_CURVES, sourceName);\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.COLOR4, sourceName);\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.IMAGE_PROCESSING, sourceName);\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.QUATERNION, sourceName);\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.MATRIX, sourceName);\r\n}\r\n\r\nexport function serializeAsVector4(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.VECTOR4, sourceName);\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n * @returns Property Decorator\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(SerializedFieldType.CAMERA, sourceName);\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Shared implementation for the {@link nativeOverride} decorator and its `.filter` variant.\r\n * Both flavors install a wrapper that, on first invocation, resolves the function to use once:\r\n * either the original JS function or (when running in a Babylon Native context) a native-aware\r\n * function produced by `resolveNative`. The resolved function then replaces the wrapper on the\r\n * target so subsequent calls skip this setup entirely.\r\n * @param originalMethod - The decorated JS method.\r\n * @param context - The TC39 method decorator context.\r\n * @param resolveNative - Builds the function to use when a native override is present, given the\r\n * native function and the original JS function.\r\n * @returns The wrapper function that replaces the decorated method.\r\n */\r\nfunction ApplyNativeOverride<This, Args extends any[], Return>(\r\n originalMethod: (this: This, ...args: Args) => Return,\r\n context: ClassMethodDecoratorContext<This, (this: This, ...args: Args) => Return>,\r\n resolveNative: (nativeFunc: (this: This, ...args: Args) => Return, jsFunc: (this: This, ...args: Args) => Return) => (this: This, ...args: Args) => Return\r\n): (this: This, ...args: Args) => Return {\r\n const propertyKey = String(context.name);\r\n let resolvedFunc: ((this: This, ...args: Args) => Return) | null = null;\r\n\r\n const wrapper = function (this: This, ...params: Args): Return {\r\n if (resolvedFunc === null) {\r\n // Default to the original JS function.\r\n resolvedFunc = originalMethod;\r\n\r\n // Check if we are executing in a Babylon Native context and if so, check for a function override.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n resolvedFunc = resolveNative(_native[propertyKey] as (this: This, ...args: Args) => Return, originalMethod);\r\n }\r\n\r\n const target = (this && (context.static ? this : Object.getPrototypeOf(this))) as any;\r\n if (target?.[propertyKey] === wrapper) {\r\n target[propertyKey] = resolvedFunc;\r\n }\r\n }\r\n\r\n return resolvedFunc.apply(this, params);\r\n };\r\n\r\n return wrapper;\r\n}\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<This, Args extends any[], Return>(\r\n originalMethod: (this: This, ...args: Args) => Return,\r\n context: ClassMethodDecoratorContext<This, (this: This, ...args: Args) => Return>\r\n): (this: This, ...args: Args) => Return {\r\n // When a native override exists, use it directly.\r\n return ApplyNativeOverride(originalMethod, context, (nativeFunc) => nativeFunc);\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((arg1: string) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return <This, Args extends any[], Return>(\r\n originalMethod: (this: This, ...args: Args) => Return,\r\n context: ClassMethodDecoratorContext<This, (this: This, ...args: Args) => Return>\r\n ): ((this: This, ...args: Args) => Return) => {\r\n // When a native override exists, evaluate the predicate on each call to choose between the native and JS function.\r\n return ApplyNativeOverride(originalMethod, context, (nativeFunc, jsFunc) => {\r\n return function (this: This, ...args: Args): Return {\r\n if (predicate(...(args as unknown as Parameters<T>))) {\r\n // The native function is invoked without a `this` binding, matching the original behavior.\r\n return (nativeFunc as (...args: Args) => Return)(...args);\r\n }\r\n return jsFunc.apply(this, args);\r\n };\r\n });\r\n };\r\n};\r\n\r\n/**\r\n * Adds accessors for a material property.\r\n * Applied to an auto-accessor field. Reads/writes from a private backing field named by sourceKey (default: \"_\" + property name).\r\n * The backing field is expected to have a `.value` property.\r\n * @param setCallback - The name of the callback function to call when the property is set.\r\n * @param sourceKey - The name of the private field that stores the value (defaults to \"_\" + accessor name).\r\n * @returns An accessor decorator.\r\n */\r\nexport function addAccessorsForMaterialProperty(setCallback: string, sourceKey: Nullable<string> = null) {\r\n return <This, V>(_value: ClassAccessorDecoratorTarget<This, V>, context: ClassAccessorDecoratorContext<This, V>): ClassAccessorDecoratorResult<This, V> => {\r\n const key = sourceKey || \"_\" + String(context.name);\r\n return {\r\n get(this: any) {\r\n return this[key]?.value;\r\n },\r\n set(this: any, value: V) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this[key]?.value?.equals === \"function\") {\r\n if (this[key].value.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key].value === value) {\r\n return;\r\n }\r\n this[key].value = value;\r\n\r\n this[setCallback]();\r\n },\r\n };\r\n };\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  import { _WarnImport } from "./devTools.js";
2
2
  import { Tags } from "./tags.js";
3
3
  import { Color3, Color4 } from "../Maths/math.color.pure.js";
4
- import { Matrix, Quaternion, Vector2, Vector3 } from "../Maths/math.vector.pure.js";
4
+ import { Matrix, Quaternion, Vector2, Vector3, Vector4 } from "../Maths/math.vector.pure.js";
5
5
  import { GetMergedStore } from "./decorators.functions.js";
6
6
  const CopySource = function (creationFunction, source, instanciate, options = {}) {
7
7
  const destination = creationFunction();
@@ -19,10 +19,10 @@ const CopySource = function (creationFunction, source, instanciate, options = {}
19
19
  const propertyType = propertyDescriptor.type;
20
20
  if (sourceProperty !== undefined && sourceProperty !== null && (property !== "uniqueId" || SerializationHelper.AllowLoadingUniqueId)) {
21
21
  switch (propertyType) {
22
- case 0: // Value
23
- case 6: // Mesh reference
24
- case 9: // Image processing configuration reference
25
- case 11: // Camera reference
22
+ case 0 /* SerializedFieldType.VALUE */:
23
+ case 6 /* SerializedFieldType.MESH */:
24
+ case 9 /* SerializedFieldType.IMAGE_PROCESSING */:
25
+ case 11 /* SerializedFieldType.CAMERA */:
26
26
  if (typeof sourceProperty.slice === "function") {
27
27
  destination[property] = sourceProperty.slice();
28
28
  }
@@ -30,7 +30,7 @@ const CopySource = function (creationFunction, source, instanciate, options = {}
30
30
  destination[property] = sourceProperty;
31
31
  }
32
32
  break;
33
- case 1: // Texture
33
+ case 1 /* SerializedFieldType.TEXTURE */:
34
34
  if (options.cloneTexturesOnlyOnce && textureMap[sourceProperty.uniqueId]) {
35
35
  destination[property] = textureMap[sourceProperty.uniqueId];
36
36
  }
@@ -39,14 +39,15 @@ const CopySource = function (creationFunction, source, instanciate, options = {}
39
39
  textureMap[sourceProperty.uniqueId] = destination[property];
40
40
  }
41
41
  break;
42
- case 2: // Color3
43
- case 3: // FresnelParameters
44
- case 4: // Vector2
45
- case 5: // Vector3
46
- case 7: // Color Curves
47
- case 8: // Color 4
48
- case 10: // Quaternion
49
- case 12: // Matrix
42
+ case 2 /* SerializedFieldType.COLOR3 */:
43
+ case 3 /* SerializedFieldType.FRESNEL_PARAMETERS */:
44
+ case 4 /* SerializedFieldType.VECTOR2 */:
45
+ case 5 /* SerializedFieldType.VECTOR3 */:
46
+ case 7 /* SerializedFieldType.COLOR_CURVES */:
47
+ case 8 /* SerializedFieldType.COLOR4 */:
48
+ case 10 /* SerializedFieldType.QUATERNION */:
49
+ case 12 /* SerializedFieldType.MATRIX */:
50
+ case 13 /* SerializedFieldType.VECTOR4 */:
50
51
  destination[property] = instanciate ? sourceProperty : sourceProperty.clone();
51
52
  break;
52
53
  }
@@ -97,7 +98,7 @@ export class SerializationHelper {
97
98
  const sourceProperty = entity[property];
98
99
  if (sourceProperty !== undefined && sourceProperty !== null && (property !== "uniqueId" || SerializationHelper.AllowLoadingUniqueId)) {
99
100
  switch (propertyType) {
100
- case 0: // Value
101
+ case 0 /* SerializedFieldType.VALUE */:
101
102
  if (Array.isArray(sourceProperty)) {
102
103
  serializationObject[targetPropertyName] = sourceProperty.slice();
103
104
  }
@@ -105,40 +106,43 @@ export class SerializationHelper {
105
106
  serializationObject[targetPropertyName] = sourceProperty;
106
107
  }
107
108
  break;
108
- case 1: // Texture
109
+ case 1 /* SerializedFieldType.TEXTURE */:
109
110
  serializationObject[targetPropertyName] = sourceProperty.doNotSerialize ? null : sourceProperty.serialize();
110
111
  break;
111
- case 2: // Color3
112
+ case 2 /* SerializedFieldType.COLOR3 */:
112
113
  serializationObject[targetPropertyName] = sourceProperty.asArray();
113
114
  break;
114
- case 3: // FresnelParameters
115
+ case 3 /* SerializedFieldType.FRESNEL_PARAMETERS */:
115
116
  serializationObject[targetPropertyName] = sourceProperty.serialize();
116
117
  break;
117
- case 4: // Vector2
118
+ case 4 /* SerializedFieldType.VECTOR2 */:
118
119
  serializationObject[targetPropertyName] = sourceProperty.asArray();
119
120
  break;
120
- case 5: // Vector3
121
+ case 5 /* SerializedFieldType.VECTOR3 */:
121
122
  serializationObject[targetPropertyName] = sourceProperty.asArray();
122
123
  break;
123
- case 6: // Mesh reference
124
+ case 6 /* SerializedFieldType.MESH */:
124
125
  serializationObject[targetPropertyName] = sourceProperty.id;
125
126
  break;
126
- case 7: // Color Curves
127
+ case 7 /* SerializedFieldType.COLOR_CURVES */:
127
128
  serializationObject[targetPropertyName] = sourceProperty.serialize();
128
129
  break;
129
- case 8: // Color 4
130
+ case 8 /* SerializedFieldType.COLOR4 */:
130
131
  serializationObject[targetPropertyName] = sourceProperty.asArray();
131
132
  break;
132
- case 9: // Image Processing
133
+ case 9 /* SerializedFieldType.IMAGE_PROCESSING */:
133
134
  serializationObject[targetPropertyName] = sourceProperty.serialize();
134
135
  break;
135
- case 10: // Quaternion
136
+ case 10 /* SerializedFieldType.QUATERNION */:
136
137
  serializationObject[targetPropertyName] = sourceProperty.asArray();
137
138
  break;
138
- case 11: // Camera reference
139
+ case 11 /* SerializedFieldType.CAMERA */:
139
140
  serializationObject[targetPropertyName] = sourceProperty.id;
140
141
  break;
141
- case 12: // Matrix
142
+ case 12 /* SerializedFieldType.MATRIX */:
143
+ serializationObject[targetPropertyName] = sourceProperty.asArray();
144
+ break;
145
+ case 13 /* SerializedFieldType.VECTOR4 */:
142
146
  serializationObject[targetPropertyName] = sourceProperty.asArray();
143
147
  break;
144
148
  }
@@ -166,51 +170,54 @@ export class SerializationHelper {
166
170
  if (sourceProperty !== undefined && sourceProperty !== null && (property !== "uniqueId" || SerializationHelper.AllowLoadingUniqueId)) {
167
171
  const dest = destination;
168
172
  switch (propertyType) {
169
- case 0: // Value
173
+ case 0 /* SerializedFieldType.VALUE */:
170
174
  dest[property] = sourceProperty;
171
175
  break;
172
- case 1: // Texture
176
+ case 1 /* SerializedFieldType.TEXTURE */:
173
177
  if (scene) {
174
178
  dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);
175
179
  }
176
180
  break;
177
- case 2: // Color3
181
+ case 2 /* SerializedFieldType.COLOR3 */:
178
182
  dest[property] = Color3.FromArray(sourceProperty);
179
183
  break;
180
- case 3: // FresnelParameters
184
+ case 3 /* SerializedFieldType.FRESNEL_PARAMETERS */:
181
185
  dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);
182
186
  break;
183
- case 4: // Vector2
187
+ case 4 /* SerializedFieldType.VECTOR2 */:
184
188
  dest[property] = Vector2.FromArray(sourceProperty);
185
189
  break;
186
- case 5: // Vector3
190
+ case 5 /* SerializedFieldType.VECTOR3 */:
187
191
  dest[property] = Vector3.FromArray(sourceProperty);
188
192
  break;
189
- case 6: // Mesh reference
193
+ case 6 /* SerializedFieldType.MESH */:
190
194
  if (scene) {
191
195
  dest[property] = scene.getLastMeshById(sourceProperty);
192
196
  }
193
197
  break;
194
- case 7: // Color Curves
198
+ case 7 /* SerializedFieldType.COLOR_CURVES */:
195
199
  dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);
196
200
  break;
197
- case 8: // Color 4
201
+ case 8 /* SerializedFieldType.COLOR4 */:
198
202
  dest[property] = Color4.FromArray(sourceProperty);
199
203
  break;
200
- case 9: // Image Processing
204
+ case 9 /* SerializedFieldType.IMAGE_PROCESSING */:
201
205
  dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);
202
206
  break;
203
- case 10: // Quaternion
207
+ case 10 /* SerializedFieldType.QUATERNION */:
204
208
  dest[property] = Quaternion.FromArray(sourceProperty);
205
209
  break;
206
- case 11: // Camera reference
210
+ case 11 /* SerializedFieldType.CAMERA */:
207
211
  if (scene) {
208
212
  dest[property] = scene.getCameraById(sourceProperty);
209
213
  }
210
214
  break;
211
- case 12: // Matrix
215
+ case 12 /* SerializedFieldType.MATRIX */:
212
216
  dest[property] = Matrix.FromArray(sourceProperty);
213
217
  break;
218
+ case 13 /* SerializedFieldType.VECTOR4 */:
219
+ dest[property] = Vector4.FromArray(sourceProperty);
220
+ break;
214
221
  }
215
222
  }
216
223
  }
@@ -1 +1 @@
1
- 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{ type FresnelParameters } from \"../Materials/fresnelParameters\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Tags } from \"./tags\";\r\nimport { Color3, Color4 } from \"../Maths/math.color.pure\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"../Maths/math.vector.pure\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { GetMergedStore } from \"./decorators.functions\";\r\n\r\n/** @internal */\r\nexport interface ICopySourceOptions {\r\n /*\r\n * if a texture is used in more than one channel (e.g diffuse and opacity),\r\n * only clone it once and reuse it on the other channels. Default false\r\n */\r\n cloneTexturesOnlyOnce?: boolean;\r\n}\r\n\r\nconst CopySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean, options: ICopySourceOptions = {}): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags && Tags.HasTags(source)) {\r\n Tags.AddTagsTo(destination, Tags.GetTags(source, true));\r\n }\r\n\r\n const classStore = GetMergedStore(destination);\r\n\r\n // Map from source texture uniqueId to destination texture\r\n const textureMap: Record<number, any> = {};\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n case 6: // Mesh reference\r\n case 9: // Image processing configuration reference\r\n case 11: // Camera reference\r\n if (typeof sourceProperty.slice === \"function\") {\r\n (<any>destination)[property] = sourceProperty.slice();\r\n } else {\r\n (<any>destination)[property] = sourceProperty;\r\n }\r\n break;\r\n case 1: // Texture\r\n if (options.cloneTexturesOnlyOnce && textureMap[sourceProperty.uniqueId]) {\r\n (<any>destination)[property] = textureMap[sourceProperty.uniqueId];\r\n } else {\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n textureMap[sourceProperty.uniqueId] = (<any>destination)[property];\r\n }\r\n break;\r\n case 2: // Color3\r\n case 3: // FresnelParameters\r\n case 4: // Vector2\r\n case 5: // Vector3\r\n case 7: // Color Curves\r\n case 8: // Color 4\r\n case 10: // Quaternion\r\n case 12: // Matrix\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n if (!animation.doNotSerialize) {\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = GetMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n if (Array.isArray(sourceProperty)) {\r\n serializationObject[targetPropertyName] = sourceProperty.slice();\r\n } else {\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n }\r\n break;\r\n case 1: // Texture\r\n serializationObject[targetPropertyName] = sourceProperty.doNotSerialize ? null : sourceProperty.serialize();\r\n break;\r\n case 2: // Color3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 3: // FresnelParameters\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 4: // Vector2\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 5: // Vector3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 6: // Mesh reference\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case 7: // Color Curves\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 8: // Color 4\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case 9: // Image Processing\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case 10: // Quaternion\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case 11: // Camera reference\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case 12: // Matrix\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Given a source json and a destination object in a scene, this function will parse the source and will try to apply its content to the destination object\r\n * @param source the source json data\r\n * @param destination the destination object\r\n * @param scene the scene where the object is\r\n * @param rootUrl root url to use to load assets\r\n */\r\n public static ParseProperties(source: any, destination: any, scene: Nullable<Scene>, rootUrl: Nullable<string>) {\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n const classStore = GetMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = destination;\r\n switch (propertyType) {\r\n case 0: // Value\r\n dest[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case 2: // Color3\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case 3: // FresnelParameters\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case 4: // Vector2\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case 5: // Vector3\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case 6: // Mesh reference\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case 7: // Color Curves\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case 8: // Color 4\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case 9: // Image Processing\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case 10: // Quaternion\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case 11: // Camera reference\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case 12: // Matrix\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n SerializationHelper.ParseProperties(source, destination, scene, rootUrl);\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @param options defines the options to use\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T, options: ICopySourceOptions = {}): T {\r\n return CopySource(creationFunction, source, false, options);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return CopySource(creationFunction, source, true);\r\n }\r\n}\r\n"]}
1
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{ type FresnelParameters } from \"../Materials/fresnelParameters\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Tags } from \"./tags\";\r\nimport { Color3, Color4 } from \"../Maths/math.color.pure\";\r\nimport { Matrix, Quaternion, Vector2, Vector3, Vector4 } from \"../Maths/math.vector.pure\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { GetMergedStore } from \"./decorators.functions\";\r\nimport { SerializedFieldType } from \"./decorators.serializationUtilities\";\r\n\r\n/** @internal */\r\nexport interface ICopySourceOptions {\r\n /*\r\n * if a texture is used in more than one channel (e.g diffuse and opacity),\r\n * only clone it once and reuse it on the other channels. Default false\r\n */\r\n cloneTexturesOnlyOnce?: boolean;\r\n}\r\n\r\nconst CopySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean, options: ICopySourceOptions = {}): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags && Tags.HasTags(source)) {\r\n Tags.AddTagsTo(destination, Tags.GetTags(source, true));\r\n }\r\n\r\n const classStore = GetMergedStore(destination);\r\n\r\n // Map from source texture uniqueId to destination texture\r\n const textureMap: Record<number, any> = {};\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case SerializedFieldType.VALUE:\r\n case SerializedFieldType.MESH:\r\n case SerializedFieldType.IMAGE_PROCESSING:\r\n case SerializedFieldType.CAMERA:\r\n if (typeof sourceProperty.slice === \"function\") {\r\n (<any>destination)[property] = sourceProperty.slice();\r\n } else {\r\n (<any>destination)[property] = sourceProperty;\r\n }\r\n break;\r\n case SerializedFieldType.TEXTURE:\r\n if (options.cloneTexturesOnlyOnce && textureMap[sourceProperty.uniqueId]) {\r\n (<any>destination)[property] = textureMap[sourceProperty.uniqueId];\r\n } else {\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n textureMap[sourceProperty.uniqueId] = (<any>destination)[property];\r\n }\r\n break;\r\n case SerializedFieldType.COLOR3:\r\n case SerializedFieldType.FRESNEL_PARAMETERS:\r\n case SerializedFieldType.VECTOR2:\r\n case SerializedFieldType.VECTOR3:\r\n case SerializedFieldType.COLOR_CURVES:\r\n case SerializedFieldType.COLOR4:\r\n case SerializedFieldType.QUATERNION:\r\n case SerializedFieldType.MATRIX:\r\n case SerializedFieldType.VECTOR4:\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n if (!animation.doNotSerialize) {\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = GetMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case SerializedFieldType.VALUE:\r\n if (Array.isArray(sourceProperty)) {\r\n serializationObject[targetPropertyName] = sourceProperty.slice();\r\n } else {\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n }\r\n break;\r\n case SerializedFieldType.TEXTURE:\r\n serializationObject[targetPropertyName] = sourceProperty.doNotSerialize ? null : sourceProperty.serialize();\r\n break;\r\n case SerializedFieldType.COLOR3:\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case SerializedFieldType.FRESNEL_PARAMETERS:\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case SerializedFieldType.VECTOR2:\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case SerializedFieldType.VECTOR3:\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case SerializedFieldType.MESH:\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case SerializedFieldType.COLOR_CURVES:\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case SerializedFieldType.COLOR4:\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case SerializedFieldType.IMAGE_PROCESSING:\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case SerializedFieldType.QUATERNION:\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case SerializedFieldType.CAMERA:\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case SerializedFieldType.MATRIX:\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n case SerializedFieldType.VECTOR4:\r\n serializationObject[targetPropertyName] = (<Vector4>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Given a source json and a destination object in a scene, this function will parse the source and will try to apply its content to the destination object\r\n * @param source the source json data\r\n * @param destination the destination object\r\n * @param scene the scene where the object is\r\n * @param rootUrl root url to use to load assets\r\n */\r\n public static ParseProperties(source: any, destination: any, scene: Nullable<Scene>, rootUrl: Nullable<string>) {\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n const classStore = GetMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = destination;\r\n switch (propertyType) {\r\n case SerializedFieldType.VALUE:\r\n dest[property] = sourceProperty;\r\n break;\r\n case SerializedFieldType.TEXTURE:\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case SerializedFieldType.COLOR3:\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.FRESNEL_PARAMETERS:\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case SerializedFieldType.VECTOR2:\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.VECTOR3:\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.MESH:\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case SerializedFieldType.COLOR_CURVES:\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case SerializedFieldType.COLOR4:\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.IMAGE_PROCESSING:\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case SerializedFieldType.QUATERNION:\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.CAMERA:\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case SerializedFieldType.MATRIX:\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n case SerializedFieldType.VECTOR4:\r\n dest[property] = Vector4.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n SerializationHelper.ParseProperties(source, destination, scene, rootUrl);\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @param options defines the options to use\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T, options: ICopySourceOptions = {}): T {\r\n return CopySource(creationFunction, source, false, options);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return CopySource(creationFunction, source, true);\r\n }\r\n}\r\n"]}
@@ -0,0 +1,24 @@
1
+ /** @internal */
2
+ export declare enum SerializedFieldType {
3
+ VALUE = 0,
4
+ TEXTURE = 1,
5
+ COLOR3 = 2,
6
+ FRESNEL_PARAMETERS = 3,
7
+ VECTOR2 = 4,
8
+ VECTOR3 = 5,
9
+ MESH = 6,
10
+ COLOR_CURVES = 7,
11
+ COLOR4 = 8,
12
+ IMAGE_PROCESSING = 9,
13
+ QUATERNION = 10,
14
+ CAMERA = 11,
15
+ MATRIX = 12,
16
+ VECTOR4 = 13
17
+ }
18
+ /** @internal */
19
+ export interface SerializedPropertyMetadata {
20
+ type: SerializedFieldType;
21
+ sourceName: string | undefined;
22
+ }
23
+ /** @internal */
24
+ export type SerializedPropertyMetadataMap = Record<string, SerializedPropertyMetadata>;
@@ -0,0 +1,20 @@
1
+ /* eslint-disable @typescript-eslint/naming-convention */
2
+ /** @internal */
3
+ export var SerializedFieldType;
4
+ (function (SerializedFieldType) {
5
+ SerializedFieldType[SerializedFieldType["VALUE"] = 0] = "VALUE";
6
+ SerializedFieldType[SerializedFieldType["TEXTURE"] = 1] = "TEXTURE";
7
+ SerializedFieldType[SerializedFieldType["COLOR3"] = 2] = "COLOR3";
8
+ SerializedFieldType[SerializedFieldType["FRESNEL_PARAMETERS"] = 3] = "FRESNEL_PARAMETERS";
9
+ SerializedFieldType[SerializedFieldType["VECTOR2"] = 4] = "VECTOR2";
10
+ SerializedFieldType[SerializedFieldType["VECTOR3"] = 5] = "VECTOR3";
11
+ SerializedFieldType[SerializedFieldType["MESH"] = 6] = "MESH";
12
+ SerializedFieldType[SerializedFieldType["COLOR_CURVES"] = 7] = "COLOR_CURVES";
13
+ SerializedFieldType[SerializedFieldType["COLOR4"] = 8] = "COLOR4";
14
+ SerializedFieldType[SerializedFieldType["IMAGE_PROCESSING"] = 9] = "IMAGE_PROCESSING";
15
+ SerializedFieldType[SerializedFieldType["QUATERNION"] = 10] = "QUATERNION";
16
+ SerializedFieldType[SerializedFieldType["CAMERA"] = 11] = "CAMERA";
17
+ SerializedFieldType[SerializedFieldType["MATRIX"] = 12] = "MATRIX";
18
+ SerializedFieldType[SerializedFieldType["VECTOR4"] = 13] = "VECTOR4";
19
+ })(SerializedFieldType || (SerializedFieldType = {}));
20
+ //# sourceMappingURL=decorators.serializationUtilities.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decorators.serializationUtilities.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/decorators.serializationUtilities.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,gBAAgB;AAChB,MAAM,CAAN,IAAkB,mBAejB;AAfD,WAAkB,mBAAmB;IACjC,+DAAS,CAAA;IACT,mEAAW,CAAA;IACX,iEAAU,CAAA;IACV,yFAAsB,CAAA;IACtB,mEAAW,CAAA;IACX,mEAAW,CAAA;IACX,6DAAQ,CAAA;IACR,6EAAgB,CAAA;IAChB,iEAAU,CAAA;IACV,qFAAoB,CAAA;IACpB,0EAAe,CAAA;IACf,kEAAW,CAAA;IACX,kEAAW,CAAA;IACX,oEAAY,CAAA;AAChB,CAAC,EAfiB,mBAAmB,KAAnB,mBAAmB,QAepC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/** @internal */\r\nexport const enum SerializedFieldType {\r\n VALUE = 0,\r\n TEXTURE = 1,\r\n COLOR3 = 2,\r\n FRESNEL_PARAMETERS = 3,\r\n VECTOR2 = 4,\r\n VECTOR3 = 5,\r\n MESH = 6,\r\n COLOR_CURVES = 7,\r\n COLOR4 = 8,\r\n IMAGE_PROCESSING = 9,\r\n QUATERNION = 10,\r\n CAMERA = 11,\r\n MATRIX = 12,\r\n VECTOR4 = 13,\r\n}\r\n\r\n/** @internal */\r\nexport interface SerializedPropertyMetadata {\r\n type: SerializedFieldType;\r\n sourceName: string | undefined;\r\n}\r\n\r\n/** @internal */\r\nexport type SerializedPropertyMetadataMap = Record<string, SerializedPropertyMetadata>;\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
 
4
4
  import { EffectRenderer, EffectWrapper } from "../Materials/effectRenderer.pure.js";
5
5
  import { Tools } from "./tools.pure.js";
@@ -62,38 +62,48 @@ async function _GetDumpResourcesAsync() {
62
62
  }
63
63
  return await ResourcesPromise;
64
64
  }
65
- class EncodingHelper {
66
- /**
67
- * Encodes image data to the given mime type.
68
- * This is put into a helper class so we can apply the nativeOverride decorator to it.
69
- * @internal
70
- */
71
- static async EncodeImageAsync(pixelData, width, height, mimeType, invertY, quality) {
72
- const resources = await _GetDumpResourcesAsync();
73
- const dumpEngine = resources.dumpEngine;
74
- dumpEngine.engine.setSize(width, height, true);
75
- // Create the image
76
- const texture = dumpEngine.engine.createRawTexture(pixelData, width, height, 5, false, !invertY, 1);
77
- dumpEngine.renderer.setViewport();
78
- dumpEngine.renderer.applyEffectWrapper(dumpEngine.wrapper);
79
- dumpEngine.wrapper.effect._bindTexture("textureSampler", texture);
80
- dumpEngine.renderer.draw();
81
- texture.dispose();
82
- return await new Promise((resolve, reject) => {
83
- Tools.ToBlob(resources.canvas, (blob) => {
84
- if (!blob) {
85
- reject(new Error("EncodeImageAsync: Failed to convert canvas to blob."));
86
- }
87
- else {
88
- resolve(blob);
89
- }
90
- }, mimeType, quality);
91
- });
92
- }
93
- }
94
- __decorate([
95
- nativeOverride
96
- ], EncodingHelper, "EncodeImageAsync", null);
65
+ let EncodingHelper = (() => {
66
+ var _a;
67
+ let _staticExtraInitializers = [];
68
+ let _static_EncodeImageAsync_decorators;
69
+ return _a = class EncodingHelper {
70
+ /**
71
+ * Encodes image data to the given mime type.
72
+ * This is put into a helper class so we can apply the nativeOverride decorator to it.
73
+ * @internal
74
+ */
75
+ static async EncodeImageAsync(pixelData, width, height, mimeType, invertY, quality) {
76
+ const resources = await _GetDumpResourcesAsync();
77
+ const dumpEngine = resources.dumpEngine;
78
+ dumpEngine.engine.setSize(width, height, true);
79
+ // Create the image
80
+ const texture = dumpEngine.engine.createRawTexture(pixelData, width, height, 5, false, !invertY, 1);
81
+ dumpEngine.renderer.setViewport();
82
+ dumpEngine.renderer.applyEffectWrapper(dumpEngine.wrapper);
83
+ dumpEngine.wrapper.effect._bindTexture("textureSampler", texture);
84
+ dumpEngine.renderer.draw();
85
+ texture.dispose();
86
+ return await new Promise((resolve, reject) => {
87
+ Tools.ToBlob(resources.canvas, (blob) => {
88
+ if (!blob) {
89
+ reject(new Error("EncodeImageAsync: Failed to convert canvas to blob."));
90
+ }
91
+ else {
92
+ resolve(blob);
93
+ }
94
+ }, mimeType, quality);
95
+ });
96
+ }
97
+ },
98
+ (() => {
99
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
100
+ _static_EncodeImageAsync_decorators = [nativeOverride];
101
+ __esDecorate(_a, null, _static_EncodeImageAsync_decorators, { kind: "method", name: "EncodeImageAsync", static: true, private: false, access: { has: obj => "EncodeImageAsync" in obj, get: obj => obj.EncodeImageAsync }, metadata: _metadata }, null, _staticExtraInitializers);
102
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
103
+ __runInitializers(_a, _staticExtraInitializers);
104
+ })(),
105
+ _a;
106
+ })();
97
107
  /**
98
108
  * Encodes pixel data to an image
99
109
  * @param pixelData 8-bit RGBA pixel data