@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
  315. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
  316. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
  317. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  318. package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
  319. package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
  320. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
  321. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  322. package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
  323. package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
  324. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
  325. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
  326. package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
  327. package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
  328. package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
  329. package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
  330. package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
  331. package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
  332. package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
  333. package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
  334. package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
  335. package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
  336. package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
  337. package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
  338. package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
  339. package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
  340. package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
  341. package/Materials/Node/Blocks/loopBlock.pure.js.map +1 -1
  342. package/Materials/Node/Blocks/meshAttributeExistsBlock.pure.js +185 -172
  343. package/Materials/Node/Blocks/meshAttributeExistsBlock.pure.js.map +1 -1
  344. package/Materials/Node/Blocks/remapBlock.pure.js +127 -112
  345. package/Materials/Node/Blocks/remapBlock.pure.js.map +1 -1
  346. package/Materials/Node/Blocks/transformBlock.pure.js +196 -185
  347. package/Materials/Node/Blocks/transformBlock.pure.js.map +1 -1
  348. package/Materials/Node/Blocks/triPlanarBlock.pure.js +451 -438
  349. package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
  350. package/Materials/Node/Blocks/trigonometryBlock.pure.js +184 -171
  351. package/Materials/Node/Blocks/trigonometryBlock.pure.js.map +1 -1
  352. package/Materials/Node/Blocks/waveBlock.pure.js +97 -84
  353. package/Materials/Node/Blocks/waveBlock.pure.js.map +1 -1
  354. package/Materials/Node/Blocks/worleyNoise3DBlock.pure.js +276 -263
  355. package/Materials/Node/Blocks/worleyNoise3DBlock.pure.js.map +1 -1
  356. package/Materials/Node/nodeMaterial.pure.js +1765 -1737
  357. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  358. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  359. package/Materials/PBR/openpbrMaterial.pure.d.ts +102 -102
  360. package/Materials/PBR/openpbrMaterial.pure.js +3115 -2243
  361. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  362. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  363. package/Materials/PBR/pbrAnisotropicConfiguration.js +255 -227
  364. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  365. package/Materials/PBR/pbrBRDFConfiguration.d.ts +9 -9
  366. package/Materials/PBR/pbrBRDFConfiguration.js +203 -155
  367. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  368. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +1 -1
  369. package/Materials/PBR/pbrBaseMaterial.pure.js +1751 -1736
  370. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  371. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +13 -13
  372. package/Materials/PBR/pbrBaseSimpleMaterial.js +205 -117
  373. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  374. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +9 -9
  375. package/Materials/PBR/pbrClearCoatConfiguration.js +464 -406
  376. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  377. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +3 -3
  378. package/Materials/PBR/pbrIridescenceConfiguration.js +271 -239
  379. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  380. package/Materials/PBR/pbrMaterial.pure.d.ts +66 -66
  381. package/Materials/PBR/pbrMaterial.pure.js +1041 -685
  382. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  383. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.d.ts +5 -5
  384. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js +176 -115
  385. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js.map +1 -1
  386. package/Materials/PBR/pbrSheenConfiguration.d.ts +7 -7
  387. package/Materials/PBR/pbrSheenConfiguration.js +314 -270
  388. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  389. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.d.ts +5 -5
  390. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js +172 -117
  391. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js.map +1 -1
  392. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +16 -16
  393. package/Materials/PBR/pbrSubSurfaceConfiguration.js +864 -764
  394. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  395. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +43 -0
  396. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +64 -0
  397. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -0
  398. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +69 -0
  399. package/Materials/Textures/HTML/htmlInteractionManager.js +130 -0
  400. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -0
  401. package/Materials/Textures/HTML/htmlRaycastInteractionManager.d.ts +84 -0
  402. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js +246 -0
  403. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js.map +1 -0
  404. package/Materials/Textures/HTML/htmlTexture.d.ts +148 -0
  405. package/Materials/Textures/HTML/htmlTexture.js +455 -0
  406. package/Materials/Textures/HTML/htmlTexture.js.map +1 -0
  407. package/Materials/Textures/HTML/index.d.ts +4 -0
  408. package/Materials/Textures/HTML/index.js +5 -0
  409. package/Materials/Textures/HTML/index.js.map +1 -0
  410. package/Materials/Textures/HTML/pure.d.ts +5 -0
  411. package/Materials/Textures/HTML/pure.js +6 -0
  412. package/Materials/Textures/HTML/pure.js.map +1 -0
  413. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +671 -643
  414. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  415. package/Materials/Textures/baseTexture.pure.js +880 -825
  416. package/Materials/Textures/baseTexture.pure.js.map +1 -1
  417. package/Materials/Textures/cubeTexture.d.ts +0 -1
  418. package/Materials/Textures/cubeTexture.js +0 -1
  419. package/Materials/Textures/cubeTexture.js.map +1 -1
  420. package/Materials/Textures/cubeTexture.pure.js +368 -333
  421. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  422. package/Materials/Textures/dynamicTexture.d.ts +0 -1
  423. package/Materials/Textures/dynamicTexture.js +0 -1
  424. package/Materials/Textures/dynamicTexture.js.map +1 -1
  425. package/Materials/Textures/dynamicTexture.pure.js +2 -0
  426. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  427. package/Materials/Textures/htmlElementTexture.d.ts +0 -2
  428. package/Materials/Textures/htmlElementTexture.js +0 -2
  429. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  430. package/Materials/Textures/htmlElementTexture.pure.js +4 -0
  431. package/Materials/Textures/htmlElementTexture.pure.js.map +1 -1
  432. package/Materials/Textures/index.d.ts +1 -0
  433. package/Materials/Textures/index.js +1 -1
  434. package/Materials/Textures/index.js.map +1 -1
  435. package/Materials/Textures/multiRenderTarget.d.ts +0 -1
  436. package/Materials/Textures/multiRenderTarget.js +0 -1
  437. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  438. package/Materials/Textures/multiRenderTarget.pure.js +2 -0
  439. package/Materials/Textures/multiRenderTarget.pure.js.map +1 -1
  440. package/Materials/Textures/pure.d.ts +1 -0
  441. package/Materials/Textures/pure.js +1 -0
  442. package/Materials/Textures/pure.js.map +1 -1
  443. package/Materials/Textures/texture.pure.js +961 -923
  444. package/Materials/Textures/texture.pure.js.map +1 -1
  445. package/Materials/Textures/videoTexture.pure.d.ts +3 -0
  446. package/Materials/Textures/videoTexture.pure.js +450 -401
  447. package/Materials/Textures/videoTexture.pure.js.map +1 -1
  448. package/Materials/colorCurves.pure.js +510 -477
  449. package/Materials/colorCurves.pure.js.map +1 -1
  450. package/Materials/effect.pure.js +0 -7
  451. package/Materials/effect.pure.js.map +1 -1
  452. package/Materials/imageProcessing.js +12 -4
  453. package/Materials/imageProcessing.js.map +1 -1
  454. package/Materials/imageProcessingConfiguration.pure.js +647 -587
  455. package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
  456. package/Materials/material.decalMapConfiguration.pure.d.ts +2 -2
  457. package/Materials/material.decalMapConfiguration.pure.js +149 -130
  458. package/Materials/material.decalMapConfiguration.pure.js.map +1 -1
  459. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  460. package/Materials/material.detailMapConfiguration.js +213 -175
  461. package/Materials/material.detailMapConfiguration.js.map +1 -1
  462. package/Materials/material.pure.js +1815 -1721
  463. package/Materials/material.pure.js.map +1 -1
  464. package/Materials/materialPluginBase.pure.js +270 -249
  465. package/Materials/materialPluginBase.pure.js.map +1 -1
  466. package/Materials/materialPluginManager.pure.js +18 -8
  467. package/Materials/materialPluginManager.pure.js.map +1 -1
  468. package/Materials/materialStencilState.js +211 -200
  469. package/Materials/materialStencilState.js.map +1 -1
  470. package/Materials/meshDebugPluginMaterial.pure.d.ts +2 -2
  471. package/Materials/meshDebugPluginMaterial.pure.js +397 -275
  472. package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
  473. package/Materials/standardMaterial.pure.d.ts +32 -32
  474. package/Materials/standardMaterial.pure.js +1804 -1394
  475. package/Materials/standardMaterial.pure.js.map +1 -1
  476. package/Maths/math.color.pure.js +5 -5
  477. package/Maths/math.functions.js +38 -30
  478. package/Maths/math.functions.js.map +1 -1
  479. package/Maths/math.vector.pure.js +25 -25
  480. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +18 -8
  481. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  482. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +86 -1
  483. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +255 -104
  484. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  485. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +39 -0
  486. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +322 -0
  487. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -0
  488. package/Meshes/GreasedLine/greasedLineMesh.pure.js +4 -4
  489. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +3 -3
  490. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +107 -94
  491. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  492. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.pure.js +276 -263
  493. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.pure.js.map +1 -1
  494. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.pure.js +247 -232
  495. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.pure.js.map +1 -1
  496. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js +299 -284
  497. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js.map +1 -1
  498. package/Meshes/Node/Blocks/Set/aggregatorBlock.pure.js +196 -181
  499. package/Meshes/Node/Blocks/Set/aggregatorBlock.pure.js.map +1 -1
  500. package/Meshes/Node/Blocks/Set/latticeBlock.pure.js +198 -179
  501. package/Meshes/Node/Blocks/Set/latticeBlock.pure.js.map +1 -1
  502. package/Meshes/Node/Blocks/Set/setColorsBlock.pure.js +151 -138
  503. package/Meshes/Node/Blocks/Set/setColorsBlock.pure.js.map +1 -1
  504. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.pure.js +107 -94
  505. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.pure.js.map +1 -1
  506. package/Meshes/Node/Blocks/Set/setNormalsBlock.pure.js +138 -125
  507. package/Meshes/Node/Blocks/Set/setNormalsBlock.pure.js.map +1 -1
  508. package/Meshes/Node/Blocks/Set/setPositionsBlock.pure.js +213 -200
  509. package/Meshes/Node/Blocks/Set/setPositionsBlock.pure.js.map +1 -1
  510. package/Meshes/Node/Blocks/Set/setTangentsBlock.pure.js +138 -125
  511. package/Meshes/Node/Blocks/Set/setTangentsBlock.pure.js.map +1 -1
  512. package/Meshes/Node/Blocks/Set/setUVsBlock.pure.js +179 -164
  513. package/Meshes/Node/Blocks/Set/setUVsBlock.pure.js.map +1 -1
  514. package/Meshes/Node/Blocks/Sources/boxBlock.pure.js +183 -170
  515. package/Meshes/Node/Blocks/Sources/boxBlock.pure.js.map +1 -1
  516. package/Meshes/Node/Blocks/Sources/capsuleBlock.pure.js +125 -112
  517. package/Meshes/Node/Blocks/Sources/capsuleBlock.pure.js.map +1 -1
  518. package/Meshes/Node/Blocks/Sources/cylinderBlock.pure.js +153 -140
  519. package/Meshes/Node/Blocks/Sources/cylinderBlock.pure.js.map +1 -1
  520. package/Meshes/Node/Blocks/Sources/discBlock.pure.js +112 -99
  521. package/Meshes/Node/Blocks/Sources/discBlock.pure.js.map +1 -1
  522. package/Meshes/Node/Blocks/Sources/gridBlock.pure.js +133 -120
  523. package/Meshes/Node/Blocks/Sources/gridBlock.pure.js.map +1 -1
  524. package/Meshes/Node/Blocks/Sources/icoSphereBlock.pure.js +128 -115
  525. package/Meshes/Node/Blocks/Sources/icoSphereBlock.pure.js.map +1 -1
  526. package/Meshes/Node/Blocks/Sources/meshBlock.pure.js +116 -103
  527. package/Meshes/Node/Blocks/Sources/meshBlock.pure.js.map +1 -1
  528. package/Meshes/Node/Blocks/Sources/planeBlock.pure.js +160 -147
  529. package/Meshes/Node/Blocks/Sources/planeBlock.pure.js.map +1 -1
  530. package/Meshes/Node/Blocks/Sources/sphereBlock.pure.js +144 -131
  531. package/Meshes/Node/Blocks/Sources/sphereBlock.pure.js.map +1 -1
  532. package/Meshes/Node/Blocks/Sources/torusBlock.pure.js +112 -99
  533. package/Meshes/Node/Blocks/Sources/torusBlock.pure.js.map +1 -1
  534. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.pure.js +200 -185
  535. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.pure.js.map +1 -1
  536. package/Meshes/Node/Blocks/bevelBlock.pure.js +111 -98
  537. package/Meshes/Node/Blocks/bevelBlock.pure.js.map +1 -1
  538. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js +182 -165
  539. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js.map +1 -1
  540. package/Meshes/Node/Blocks/cleanGeometryBlock.pure.js +89 -76
  541. package/Meshes/Node/Blocks/cleanGeometryBlock.pure.js.map +1 -1
  542. package/Meshes/Node/Blocks/conditionBlock.pure.js +184 -169
  543. package/Meshes/Node/Blocks/conditionBlock.pure.js.map +1 -1
  544. package/Meshes/Node/Blocks/extrudeGeometryBlock.pure.js +270 -255
  545. package/Meshes/Node/Blocks/extrudeGeometryBlock.pure.js.map +1 -1
  546. package/Meshes/Node/Blocks/geometryCollectionBlock.pure.js +172 -159
  547. package/Meshes/Node/Blocks/geometryCollectionBlock.pure.js.map +1 -1
  548. package/Meshes/Node/Blocks/geometryCurveBlock.pure.js +230 -217
  549. package/Meshes/Node/Blocks/geometryCurveBlock.pure.js.map +1 -1
  550. package/Meshes/Node/Blocks/geometryEaseBlock.pure.js +256 -245
  551. package/Meshes/Node/Blocks/geometryEaseBlock.pure.js.map +1 -1
  552. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js +206 -189
  553. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js.map +1 -1
  554. package/Meshes/Node/Blocks/geometryTransformBlock.pure.js +166 -153
  555. package/Meshes/Node/Blocks/geometryTransformBlock.pure.js.map +1 -1
  556. package/Meshes/Node/Blocks/geometryTrigonometryBlock.pure.js +221 -208
  557. package/Meshes/Node/Blocks/geometryTrigonometryBlock.pure.js.map +1 -1
  558. package/Meshes/Node/Blocks/mappingBlock.pure.js +150 -137
  559. package/Meshes/Node/Blocks/mappingBlock.pure.js.map +1 -1
  560. package/Meshes/Node/Blocks/mathBlock.pure.js +269 -256
  561. package/Meshes/Node/Blocks/mathBlock.pure.js.map +1 -1
  562. package/Meshes/Node/Blocks/mergeGeometryBlock.pure.js +141 -128
  563. package/Meshes/Node/Blocks/mergeGeometryBlock.pure.js.map +1 -1
  564. package/Meshes/Node/Blocks/randomBlock.pure.js +161 -148
  565. package/Meshes/Node/Blocks/randomBlock.pure.js.map +1 -1
  566. package/Meshes/Node/Blocks/subdivideBlock.pure.js +102 -87
  567. package/Meshes/Node/Blocks/subdivideBlock.pure.js.map +1 -1
  568. package/Meshes/Node/nodeGeometry.js +560 -538
  569. package/Meshes/Node/nodeGeometry.js.map +1 -1
  570. package/Meshes/Node/nodeGeometryBlock.js +473 -458
  571. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  572. package/Meshes/abstractMesh.pure.js +2218 -2207
  573. package/Meshes/abstractMesh.pure.js.map +1 -1
  574. package/Meshes/geometry.js +30 -15
  575. package/Meshes/geometry.js.map +1 -1
  576. package/Meshes/mesh.pure.js +26 -14
  577. package/Meshes/mesh.pure.js.map +1 -1
  578. package/Meshes/mesh.vertexData.js +1665 -1655
  579. package/Meshes/mesh.vertexData.js.map +1 -1
  580. package/Meshes/transformNode.pure.js +1400 -1372
  581. package/Meshes/transformNode.pure.js.map +1 -1
  582. package/Misc/decorators.d.ts +34 -19
  583. package/Misc/decorators.functions.d.ts +33 -2
  584. package/Misc/decorators.functions.js +114 -35
  585. package/Misc/decorators.functions.js.map +1 -1
  586. package/Misc/decorators.js +96 -68
  587. package/Misc/decorators.js.map +1 -1
  588. package/Misc/decorators.serialization.js +47 -40
  589. package/Misc/decorators.serialization.js.map +1 -1
  590. package/Misc/decorators.serializationUtilities.d.ts +24 -0
  591. package/Misc/decorators.serializationUtilities.js +20 -0
  592. package/Misc/decorators.serializationUtilities.js.map +1 -0
  593. package/Misc/dumpTools.pure.js +43 -33
  594. package/Misc/dumpTools.pure.js.map +1 -1
  595. package/Misc/fileTools.pure.js +8 -0
  596. package/Misc/fileTools.pure.js.map +1 -1
  597. package/Misc/observable.pure.js +0 -7
  598. package/Misc/observable.pure.js.map +1 -1
  599. package/Misc/snapshotRenderingHelper.d.ts +4 -1
  600. package/Misc/snapshotRenderingHelper.js.map +1 -1
  601. package/Misc/symbolMetadataPolyfill.d.ts +11 -0
  602. package/Misc/symbolMetadataPolyfill.js +22 -0
  603. package/Misc/symbolMetadataPolyfill.js.map +1 -0
  604. package/Misc/tools.pure.js +2 -2
  605. package/Misc/tools.pure.js.map +1 -1
  606. package/Morph/morphTarget.js +382 -365
  607. package/Morph/morphTarget.js.map +1 -1
  608. package/Particles/Node/Blocks/Conditions/particleConditionBlock.pure.js +160 -145
  609. package/Particles/Node/Blocks/Conditions/particleConditionBlock.pure.js.map +1 -1
  610. package/Particles/Node/Blocks/Emitters/coneShapeBlock.pure.js +187 -174
  611. package/Particles/Node/Blocks/Emitters/coneShapeBlock.pure.js.map +1 -1
  612. package/Particles/Node/Blocks/Emitters/meshShapeBlock.pure.js +238 -219
  613. package/Particles/Node/Blocks/Emitters/meshShapeBlock.pure.js.map +1 -1
  614. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.pure.js +140 -115
  615. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.pure.js.map +1 -1
  616. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.pure.js +157 -144
  617. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.pure.js.map +1 -1
  618. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.pure.js +133 -119
  619. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.pure.js.map +1 -1
  620. package/Particles/Node/Blocks/Update/alignAngleBlock.pure.js +93 -80
  621. package/Particles/Node/Blocks/Update/alignAngleBlock.pure.js.map +1 -1
  622. package/Particles/Node/Blocks/particleDebugBlock.pure.js +117 -105
  623. package/Particles/Node/Blocks/particleDebugBlock.pure.js.map +1 -1
  624. package/Particles/Node/Blocks/particleFloatToIntBlock.pure.js +105 -92
  625. package/Particles/Node/Blocks/particleFloatToIntBlock.pure.js.map +1 -1
  626. package/Particles/Node/Blocks/particleGradientValueBlock.pure.js +82 -69
  627. package/Particles/Node/Blocks/particleGradientValueBlock.pure.js.map +1 -1
  628. package/Particles/Node/Blocks/particleLocalVariableBlock.pure.js +113 -101
  629. package/Particles/Node/Blocks/particleLocalVariableBlock.pure.js.map +1 -1
  630. package/Particles/Node/Blocks/particleMathBlock.pure.js +278 -265
  631. package/Particles/Node/Blocks/particleMathBlock.pure.js.map +1 -1
  632. package/Particles/Node/Blocks/particleNumberMathBlock.pure.js +155 -142
  633. package/Particles/Node/Blocks/particleNumberMathBlock.pure.js.map +1 -1
  634. package/Particles/Node/Blocks/particleRandomBlock.pure.js +156 -143
  635. package/Particles/Node/Blocks/particleRandomBlock.pure.js.map +1 -1
  636. package/Particles/Node/Blocks/particleTrigonometryBlock.pure.js +217 -204
  637. package/Particles/Node/Blocks/particleTrigonometryBlock.pure.js.map +1 -1
  638. package/Particles/Node/Blocks/particleVectorMathBlock.pure.js +106 -93
  639. package/Particles/Node/Blocks/particleVectorMathBlock.pure.js.map +1 -1
  640. package/Particles/Node/Blocks/systemBlock.pure.js +366 -330
  641. package/Particles/Node/Blocks/systemBlock.pure.js.map +1 -1
  642. package/Particles/Node/nodeParticleBlock.js +339 -324
  643. package/Particles/Node/nodeParticleBlock.js.map +1 -1
  644. package/Particles/Node/nodeParticleSystemSet.js +494 -473
  645. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  646. package/Particles/gpuParticleSystem.d.ts +0 -1
  647. package/Particles/gpuParticleSystem.js +0 -1
  648. package/Particles/gpuParticleSystem.js.map +1 -1
  649. package/Particles/gpuParticleSystem.pure.d.ts +4 -3
  650. package/Particles/gpuParticleSystem.pure.js +27 -16
  651. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  652. package/Particles/particleSystem.pure.js +57 -2
  653. package/Particles/particleSystem.pure.js.map +1 -1
  654. package/Particles/thinParticleSystem.d.ts +0 -1
  655. package/Particles/thinParticleSystem.js +0 -1
  656. package/Particles/thinParticleSystem.js.map +1 -1
  657. package/Particles/thinParticleSystem.pure.js +2 -0
  658. package/Particles/thinParticleSystem.pure.js.map +1 -1
  659. package/Particles/webgl2ParticleSystem.pure.js +2 -0
  660. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  661. package/Physics/v1/physicsImpostor.pure.js +4 -4
  662. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js +675 -656
  663. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js.map +1 -1
  664. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +0 -1
  665. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +0 -1
  666. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  667. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +521 -486
  668. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  669. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +0 -1
  670. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +0 -1
  671. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  672. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.pure.js +241 -220
  673. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.pure.js.map +1 -1
  674. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.pure.js +852 -835
  675. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.pure.js.map +1 -1
  676. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.pure.js +1135 -1073
  677. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.pure.js.map +1 -1
  678. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.pure.js +319 -303
  679. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.pure.js.map +1 -1
  680. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +212 -199
  681. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  682. package/PostProcesses/blackAndWhitePostProcess.pure.js +67 -55
  683. package/PostProcesses/blackAndWhitePostProcess.pure.js.map +1 -1
  684. package/PostProcesses/bloomMergePostProcess.pure.js +74 -62
  685. package/PostProcesses/bloomMergePostProcess.pure.js.map +1 -1
  686. package/PostProcesses/blurPostProcess.pure.js +127 -115
  687. package/PostProcesses/blurPostProcess.pure.js.map +1 -1
  688. package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
  689. package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
  690. package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
  691. package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
  692. package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
  693. package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
  694. package/PostProcesses/convolutionPostProcess.pure.js +96 -84
  695. package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
  696. package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
  697. package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
  698. package/PostProcesses/filterPostProcess.pure.js +66 -54
  699. package/PostProcesses/filterPostProcess.pure.js.map +1 -1
  700. package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
  701. package/PostProcesses/grainPostProcess.pure.js +82 -70
  702. package/PostProcesses/grainPostProcess.pure.js.map +1 -1
  703. package/PostProcesses/imageProcessingPostProcess.js +334 -322
  704. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  705. package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
  706. package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
  707. package/PostProcesses/passPostProcess.pure.js +75 -63
  708. package/PostProcesses/passPostProcess.pure.js.map +1 -1
  709. package/PostProcesses/postProcess.pure.js +899 -835
  710. package/PostProcesses/postProcess.pure.js.map +1 -1
  711. package/PostProcesses/refractionPostProcess.pure.js +114 -87
  712. package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
  713. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
  714. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
  715. package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
  716. package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
  717. package/PostProcesses/sharpenPostProcess.pure.js +86 -74
  718. package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
  719. package/PostProcesses/tonemapPostProcess.pure.js +82 -70
  720. package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
  721. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
  722. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
  723. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
  724. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
  725. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  726. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
  727. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
  728. package/Probes/reflectionProbe.pure.js +238 -224
  729. package/Probes/reflectionProbe.pure.js.map +1 -1
  730. package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
  731. package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
  732. package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
  733. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
  734. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
  735. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
  736. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
  737. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
  738. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  739. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
  740. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  741. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
  742. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
  743. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  744. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
  745. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
  746. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  747. package/Rendering/edgesRenderer.pure.js.map +1 -1
  748. package/Rendering/prePassRenderer.d.ts +0 -2
  749. package/Rendering/prePassRenderer.js +0 -2
  750. package/Rendering/prePassRenderer.js.map +1 -1
  751. package/Rendering/prePassRenderer.pure.js +2 -0
  752. package/Rendering/prePassRenderer.pure.js.map +1 -1
  753. package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
  754. package/Rendering/reflectiveShadowMap.pure.js +151 -130
  755. package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
  756. package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
  757. package/Rendering/thinDepthPeelingRenderer.js +0 -1
  758. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  759. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
  760. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  761. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
  762. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  763. package/Shaders/gaussianSplatting.fragment.js +17 -1
  764. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  765. package/Shaders/gaussianSplatting.vertex.js +1 -1
  766. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  767. package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
  768. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
  769. package/Shaders/picking.fragment.js +39 -3
  770. package/Shaders/picking.fragment.js.map +1 -1
  771. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  772. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  773. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  774. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  775. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
  776. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  777. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
  778. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  779. package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
  780. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  781. package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
  782. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  783. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
  784. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  785. package/ShadersWGSL/lightingVolume.compute.js +2 -2
  786. package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
  787. package/ShadersWGSL/picking.fragment.js +22 -1
  788. package/ShadersWGSL/picking.fragment.js.map +1 -1
  789. package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
  790. package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
  791. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
  792. package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
  793. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
  794. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
  795. package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
  796. package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
  797. package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
  798. package/XR/features/WebXRLayers.pure.d.ts +8 -0
  799. package/XR/features/WebXRLayers.pure.js +43 -6
  800. package/XR/features/WebXRLayers.pure.js.map +1 -1
  801. package/XR/native/nativeXRRenderTarget.d.ts +2 -2
  802. package/XR/native/nativeXRRenderTarget.js +2 -2
  803. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  804. package/XR/webXRExperienceHelper.js +10 -1
  805. package/XR/webXRExperienceHelper.js.map +1 -1
  806. package/XR/webXRGraphicsBinding.d.ts +90 -0
  807. package/XR/webXRGraphicsBinding.js +85 -0
  808. package/XR/webXRGraphicsBinding.js.map +1 -0
  809. package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
  810. package/XR/webXRLayerRenderTargetTexture.js +30 -0
  811. package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
  812. package/XR/webXRManagedOutputCanvas.d.ts +14 -0
  813. package/XR/webXRManagedOutputCanvas.js +24 -5
  814. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  815. package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
  816. package/XR/webXRRenderTargetTextureProvider.js +33 -35
  817. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  818. package/XR/webXRSessionManager.d.ts +11 -0
  819. package/XR/webXRSessionManager.js +37 -0
  820. package/XR/webXRSessionManager.js.map +1 -1
  821. package/XR/webXRTypes.d.ts +9 -6
  822. package/XR/webXRTypes.js.map +1 -1
  823. package/XR/webXRWebGLLayer.d.ts +2 -2
  824. package/XR/webXRWebGLLayer.js +2 -2
  825. package/XR/webXRWebGLLayer.js.map +1 -1
  826. package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
  827. package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
  828. package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
  829. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
  830. package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
  831. package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
  832. package/index.d.ts +1 -0
  833. package/index.js +1 -0
  834. package/index.js.map +1 -1
  835. package/node.js +878 -845
  836. package/node.js.map +1 -1
  837. package/package.json +8 -14
  838. package/scene.pure.d.ts +12 -0
  839. package/scene.pure.js +36 -0
  840. package/scene.pure.js.map +1 -1
  841. package/tslib.es6.js +304 -150
@@ -1 +1 @@
1
- {"version":3,"file":"baseShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,eAAe,EAAE,MAAM,4CAA4C,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,oBAAoB;IAG7E;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,wCAAwC,CAAC,WAAW,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;IAClF,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,wCAAwC,CAAC,eAAe,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;IACpF,CAAC;IAED,0CAA0C;IAY1C,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC;IACxC,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,mFAAmF;IAEnF,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC;IACtD,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,mCAAmC;IAEnC,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,oBAAoB;IAEpB,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;IACrC,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,KAAK,CAAC;IACtC,CAAC;IAED,2BAA2B;IAE3B,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,uCAAuC;IAEvC,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;IACzC,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED,6BAA6B;IAa7B,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAQjD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC;IACjD,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClD,CAAC;IAED,0DAA0D;IAE1D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED,kFAAkF;IAElF,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC;IAC5D,CAAC;IAED,IAAW,2BAA2B,CAAC,KAAc;QACjD,IAAI,CAAC,eAAe,CAAC,2BAA2B,GAAG,KAAK,CAAC;IAC7D,CAAC;IAED,kHAAkH;IAElH,IAAW,qCAAqC;QAC5C,OAAO,IAAI,CAAC,eAAe,CAAC,qCAAqC,CAAC;IACtE,CAAC;IAED,IAAW,qCAAqC,CAAC,KAAc;QAC3D,IAAI,CAAC,eAAe,CAAC,qCAAqC,GAAG,KAAK,CAAC;IACvE,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,KAAqB,CAAC;QAC9E,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAA6B,CAAC;QAC7F,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;QAE1E,uJAAuJ;QACvJ,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;QAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;IAC3D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACnE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAC/F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,WAAW,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAC7D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QACrE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kCAAkC,IAAI,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC3G,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,4CAA4C,IAAI,CAAC,qCAAqC,GAAG,CAAC,CAAC;QAC/H,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACvE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,2BAA2B,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACnF,mBAAmB,CAAC,qCAAqC,GAAG,IAAI,CAAC,qCAAqC,CAAC;QACvG,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;QACvE,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;QAC7D,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;QACjE,IAAI,CAAC,2BAA2B,GAAG,mBAAmB,CAAC,2BAA2B,CAAC;QACnF,IAAI,CAAC,qCAAqC,GAAG,mBAAmB,CAAC,qCAAqC,CAAC;IAC3G,CAAC;CACJ;AAlOG;IAXC,sBAAsB,CAAC,UAAU,uCAA+B,YAAY,EAAE;QAC3E,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;YAC5B,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;YAC5B,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;YAC5B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;YAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;YAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;YAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;SACjC;KACJ,CAAC;sEAGD;AAQD;IADC,sBAAsB,CAAC,gCAAgC,0CAAkC,YAAY,CAAC;oFAGtG;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,CAAC;kFAG9F;AAQD;IADC,sBAAsB,CAAC,MAAM,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;mEAG9F;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGrG;AAQD;IADC,sBAAsB,CAAC,UAAU,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;uEAGlG;AAmBD;IAZC,sBAAsB,CAAC,QAAQ,uCAA+B,YAAY,EAAE;QACzE,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;YACrD,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,CAAC,2BAA2B,EAAE;YAC5E,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,CAAC,sBAAsB,EAAE;YAC5E,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,CAAC,+BAA+B,EAAE;YACrF,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,eAAe,CAAC,gCAAgC,EAAE;YACvF,EAAE,KAAK,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,CAAC,oCAAoC,EAAE;YAChG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,CAAC,UAAU,EAAE;YACnD,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;SACxD;KACJ,CAAC;qEAGD;AAcD;IAPC,sBAAsB,CAAC,gBAAgB,uCAA+B,YAAY,EAAE;QACjF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;YACpD,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,eAAe,CAAC,cAAc,EAAE;YAC1D,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,YAAY,EAAE;SACzD;KACJ,CAAC;+EAGD;AAQD;IADC,sBAAsB,CAAC,qBAAqB,0CAAkC,YAAY,CAAC;iFAG3F;AAQD;IADC,sBAAsB,CAAC,iCAAiC,0CAAkC,YAAY,CAAC;0FAGvG;AAQD;IADC,sBAAsB,CAAC,6CAA6C,0CAAkC,YAAY,CAAC;oGAGnH","sourcesContent":["import {\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type IShadowLight,\r\n type FrameGraphObjectList,\r\n type FrameGraphShadowGeneratorTask,\r\n type Camera,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"light\", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"generator\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /** Sets the size of the shadow texture */\r\n @editableInPropertyPage(\"Map size\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"128\", value: 128 },\r\n { label: \"256\", value: 256 },\r\n { label: \"512\", value: 512 },\r\n { label: \"1024\", value: 1024 },\r\n { label: \"2048\", value: 2048 },\r\n { label: \"4096\", value: 4096 },\r\n { label: \"8192\", value: 8192 },\r\n ],\r\n })\r\n public get mapSize() {\r\n return this._frameGraphTask.mapSize;\r\n }\r\n\r\n public set mapSize(value: number) {\r\n this._frameGraphTask.mapSize = value;\r\n }\r\n\r\n /** Sets the texture type to float (by default, half float is used if supported) */\r\n @editableInPropertyPage(\"Use 32 bits float texture type\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFloat32TextureType() {\r\n return this._frameGraphTask.useFloat32TextureType;\r\n }\r\n\r\n public set useFloat32TextureType(value: boolean) {\r\n this._frameGraphTask.useFloat32TextureType = value;\r\n }\r\n\r\n /** Sets the texture type to Red */\r\n @editableInPropertyPage(\"Use red texture format\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useRedTextureFormat() {\r\n return this._frameGraphTask.useRedTextureFormat;\r\n }\r\n\r\n public set useRedTextureFormat(value: boolean) {\r\n this._frameGraphTask.useRedTextureFormat = value;\r\n }\r\n\r\n /** Sets the bias */\r\n @editableInPropertyPage(\"Bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get bias() {\r\n return this._frameGraphTask.bias;\r\n }\r\n\r\n public set bias(value: number) {\r\n this._frameGraphTask.bias = value;\r\n }\r\n\r\n /** Sets the normal bias */\r\n @editableInPropertyPage(\"Normal bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get normalBias() {\r\n return this._frameGraphTask.normalBias;\r\n }\r\n\r\n public set normalBias(value: number) {\r\n this._frameGraphTask.normalBias = value;\r\n }\r\n\r\n /** Sets the darkness of the shadows */\r\n @editableInPropertyPage(\"Darkness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get darkness() {\r\n return this._frameGraphTask.darkness;\r\n }\r\n\r\n public set darkness(value: number) {\r\n this._frameGraphTask.darkness = value;\r\n }\r\n\r\n /** Sets the filter method */\r\n @editableInPropertyPage(\"Filter\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"None\", value: ShadowGenerator.FILTER_NONE },\r\n { label: \"Exponential\", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },\r\n { label: \"Poisson Sampling\", value: ShadowGenerator.FILTER_POISSONSAMPLING },\r\n { label: \"Blur exponential\", value: ShadowGenerator.FILTER_BLUREXPONENTIALSHADOWMAP },\r\n { label: \"Close exponential\", value: ShadowGenerator.FILTER_CLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"Blur close exponential\", value: ShadowGenerator.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"PCF\", value: ShadowGenerator.FILTER_PCF },\r\n { label: \"PCSS\", value: ShadowGenerator.FILTER_PCSS },\r\n ],\r\n })\r\n public get filter() {\r\n return this._frameGraphTask.filter;\r\n }\r\n\r\n public set filter(value: number) {\r\n this._frameGraphTask.filter = value;\r\n }\r\n\r\n /** Sets the filter quality (for PCF and PCSS) */\r\n @editableInPropertyPage(\"Filter quality\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ShadowGenerator.QUALITY_LOW },\r\n { label: \"Medium\", value: ShadowGenerator.QUALITY_MEDIUM },\r\n { label: \"High\", value: ShadowGenerator.QUALITY_HIGH },\r\n ],\r\n })\r\n public get filteringQuality() {\r\n return this._frameGraphTask.filteringQuality;\r\n }\r\n\r\n public set filteringQuality(value: number) {\r\n this._frameGraphTask.filteringQuality = value;\r\n }\r\n\r\n /** Gets or sets the ability to have transparent shadow */\r\n @editableInPropertyPage(\"Transparency shadow\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get transparencyShadow() {\r\n return this._frameGraphTask.transparencyShadow;\r\n }\r\n\r\n public set transparencyShadow(value: boolean) {\r\n this._frameGraphTask.transparencyShadow = value;\r\n }\r\n\r\n /** Enables or disables shadows with varying strength based on the transparency */\r\n @editableInPropertyPage(\"Enable soft transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableSoftTransparentShadow() {\r\n return this._frameGraphTask.enableSoftTransparentShadow;\r\n }\r\n\r\n public set enableSoftTransparentShadow(value: boolean) {\r\n this._frameGraphTask.enableSoftTransparentShadow = value;\r\n }\r\n\r\n /** If this is true, use the opacity texture's alpha channel for transparent shadows instead of the diffuse one */\r\n @editableInPropertyPage(\"Use opacity texture for transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useOpacityTextureForTransparentShadow() {\r\n return this._frameGraphTask.useOpacityTextureForTransparentShadow;\r\n }\r\n\r\n public set useOpacityTextureForTransparentShadow(value: boolean) {\r\n this._frameGraphTask.useOpacityTextureForTransparentShadow = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the light input component\r\n */\r\n public get light(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow generator component\r\n */\r\n public get generator(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output texture component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.light = this.light.connectedPoint?.value as IShadowLight;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n // Important: the shadow generator object is created by the task when we set the light, that's why we must set generator.value after setting the light!\r\n this.generator.value = this._frameGraphTask;\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.mapSize = ${this.mapSize};`);\r\n codes.push(`${this._codeVariableName}.useFloat32TextureType = ${this.useFloat32TextureType};`);\r\n codes.push(`${this._codeVariableName}.useRedTextureFormat = ${this.useRedTextureFormat};`);\r\n codes.push(`${this._codeVariableName}.bias = ${this.bias};`);\r\n codes.push(`${this._codeVariableName}.normalBias = ${this.normalBias};`);\r\n codes.push(`${this._codeVariableName}.darkness = ${this.darkness};`);\r\n codes.push(`${this._codeVariableName}.filter = ${this.filter};`);\r\n codes.push(`${this._codeVariableName}.filteringQuality = ${this.filteringQuality};`);\r\n codes.push(`${this._codeVariableName}.transparencyShadow = ${this.transparencyShadow};`);\r\n codes.push(`${this._codeVariableName}.enableSoftTransparentShadow = ${this.enableSoftTransparentShadow};`);\r\n codes.push(`${this._codeVariableName}.useOpacityTextureForTransparentShadow = ${this.useOpacityTextureForTransparentShadow};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.mapSize = this.mapSize;\r\n serializationObject.useFloat32TextureType = this.useFloat32TextureType;\r\n serializationObject.useRedTextureFormat = this.useRedTextureFormat;\r\n serializationObject.bias = this.bias;\r\n serializationObject.normalBias = this.normalBias;\r\n serializationObject.darkness = this.darkness;\r\n serializationObject.filter = this.filter;\r\n serializationObject.filteringQuality = this.filteringQuality;\r\n serializationObject.transparencyShadow = this.transparencyShadow;\r\n serializationObject.enableSoftTransparentShadow = this.enableSoftTransparentShadow;\r\n serializationObject.useOpacityTextureForTransparentShadow = this.useOpacityTextureForTransparentShadow;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.mapSize = serializationObject.mapSize;\r\n this.useFloat32TextureType = serializationObject.useFloat32TextureType;\r\n this.useRedTextureFormat = serializationObject.useRedTextureFormat;\r\n this.bias = serializationObject.bias;\r\n this.normalBias = serializationObject.normalBias;\r\n this.darkness = serializationObject.darkness;\r\n this.filter = serializationObject.filter;\r\n this.filteringQuality = serializationObject.filteringQuality;\r\n this.transparencyShadow = serializationObject.transparencyShadow;\r\n this.enableSoftTransparentShadow = serializationObject.enableSoftTransparentShadow;\r\n this.useOpacityTextureForTransparentShadow = serializationObject.useOpacityTextureForTransparentShadow;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"baseShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,eAAe,EAAE,MAAM,4CAA4C,CAAC;AAE7E;;GAEG;IACU,uCAAuC;;sBAAS,oBAAoB;;;;;;;;;;;;;sBAApE,uCAAwC,SAAQ,WAAoB;YAG7E;;eAEG;YACH,IAAoB,IAAI;gBACpB,OAAO,IAAI,CAAC,eAAe,CAAC;YAChC,CAAC;YAED;;;;;eAKG;YACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;gBACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;gBAhBhB,oBAAe,GADzB,mDAAuC,CACkB;gBAkB9D,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,wCAAwC,CAAC,WAAW,CAAC,CAAC;gBAClF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;gBACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;YAClF,CAAC;YAES,+BAA+B;gBACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,wCAAwC,CAAC,eAAe,CAAC,CAAC;gBAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;YACpF,CAAC;YAED,0CAA0C;YAY1C,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC;YACxC,CAAC;YAED,IAAW,OAAO,CAAC,KAAa;gBAC5B,IAAI,CAAC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;YACzC,CAAC;YAED,mFAAmF;YAEnF,IAAW,qBAAqB;gBAC5B,OAAO,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC;YACtD,CAAC;YAED,IAAW,qBAAqB,CAAC,KAAc;gBAC3C,IAAI,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACvD,CAAC;YAED,mCAAmC;YAEnC,IAAW,mBAAmB;gBAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;YACpD,CAAC;YAED,IAAW,mBAAmB,CAAC,KAAc;gBACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACrD,CAAC;YAED,oBAAoB;YAEpB,IAAW,IAAI;gBACX,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;YACrC,CAAC;YAED,IAAW,IAAI,CAAC,KAAa;gBACzB,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,KAAK,CAAC;YACtC,CAAC;YAED,2BAA2B;YAE3B,IAAW,UAAU;gBACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;YAC3C,CAAC;YAED,IAAW,UAAU,CAAC,KAAa;gBAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5C,CAAC;YAED,uCAAuC;YAEvC,IAAW,QAAQ;gBACf,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,CAAC;YAED,IAAW,QAAQ,CAAC,KAAa;gBAC7B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1C,CAAC;YAED,6BAA6B;YAa7B,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YACvC,CAAC;YAED,IAAW,MAAM,CAAC,KAAa;gBAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;YACxC,CAAC;YAED,iDAAiD;YAQjD,IAAW,gBAAgB;gBACvB,OAAO,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC;YACjD,CAAC;YAED,IAAW,gBAAgB,CAAC,KAAa;gBACrC,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAClD,CAAC;YAED,0DAA0D;YAE1D,IAAW,kBAAkB;gBACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;YACnD,CAAC;YAED,IAAW,kBAAkB,CAAC,KAAc;gBACxC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACpD,CAAC;YAED,kFAAkF;YAElF,IAAW,2BAA2B;gBAClC,OAAO,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC;YAC5D,CAAC;YAED,IAAW,2BAA2B,CAAC,KAAc;gBACjD,IAAI,CAAC,eAAe,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC7D,CAAC;YAED,kHAAkH;YAElH,IAAW,qCAAqC;gBAC5C,OAAO,IAAI,CAAC,eAAe,CAAC,qCAAqC,CAAC;YACtE,CAAC;YAED,IAAW,qCAAqC,CAAC,KAAc;gBAC3D,IAAI,CAAC,eAAe,CAAC,qCAAqC,GAAG,KAAK,CAAC;YACvE,CAAC;YAED;;;eAGG;YACa,YAAY;gBACxB,OAAO,yCAAyC,CAAC;YACrD,CAAC;YAED;;eAEG;YACH,IAAW,KAAK;gBACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,SAAS;gBAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAEkB,WAAW,CAAC,KAAgC;gBAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBAEzB,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,KAAqB,CAAC;gBAC9E,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAA6B,CAAC;gBAC7F,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;gBAE1E,uJAAuJ;gBACvJ,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;gBAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;YAC3D,CAAC;YAEkB,mBAAmB;gBAClC,MAAM,KAAK,GAAa,EAAE,CAAC;gBAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;gBACnE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,4BAA4B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;gBAC/F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;gBAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,WAAW,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;gBAC7D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;gBACrE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;gBACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;gBACzF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kCAAkC,IAAI,CAAC,2BAA2B,GAAG,CAAC,CAAC;gBAC3G,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,4CAA4C,IAAI,CAAC,qCAAqC,GAAG,CAAC,CAAC;gBAC/H,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1D,CAAC;YAEe,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC3C,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;gBACvE,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;gBACrC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACjD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC7C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBACzC,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;gBAC7D,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACjE,mBAAmB,CAAC,2BAA2B,GAAG,IAAI,CAAC,2BAA2B,CAAC;gBACnF,mBAAmB,CAAC,qCAAqC,GAAG,IAAI,CAAC,qCAAqC,CAAC;gBACvG,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAEe,YAAY,CAAC,mBAAwB;gBACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;gBACxC,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;gBAC3C,IAAI,CAAC,qBAAqB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;gBACvE,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;gBACnE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;gBACrC,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;gBACjD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;gBAC7C,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;gBACzC,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;gBACjE,IAAI,CAAC,2BAA2B,GAAG,mBAAmB,CAAC,2BAA2B,CAAC;gBACnF,IAAI,CAAC,qCAAqC,GAAG,mBAAmB,CAAC,qCAAqC,CAAC;YAC3G,CAAC;;;;uCA5OA,sBAAsB,CAAC,UAAU,uCAA+B,YAAY,EAAE;oBAC3E,OAAO,EAAE;wBACL,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;wBAC5B,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;wBAC5B,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE;wBAC5B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;wBAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;wBAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;wBAC9B,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE;qBACjC;iBACJ,CAAC;qDAUD,sBAAsB,CAAC,gCAAgC,0CAAkC,YAAY,CAAC;mDAUtG,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,CAAC;oCAU9F,sBAAsB,CAAC,MAAM,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;0CAU9F,sBAAsB,CAAC,aAAa,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;wCAUrG,sBAAsB,CAAC,UAAU,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;sCAUlG,sBAAsB,CAAC,QAAQ,uCAA+B,YAAY,EAAE;oBACzE,OAAO,EAAE;wBACL,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;wBACrD,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,eAAe,CAAC,2BAA2B,EAAE;wBAC5E,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,CAAC,sBAAsB,EAAE;wBAC5E,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,CAAC,+BAA+B,EAAE;wBACrF,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,eAAe,CAAC,gCAAgC,EAAE;wBACvF,EAAE,KAAK,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,CAAC,oCAAoC,EAAE;wBAChG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,CAAC,UAAU,EAAE;wBACnD,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;qBACxD;iBACJ,CAAC;gDAUD,sBAAsB,CAAC,gBAAgB,uCAA+B,YAAY,EAAE;oBACjF,OAAO,EAAE;wBACL,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,EAAE;wBACpD,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,eAAe,CAAC,cAAc,EAAE;wBAC1D,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,CAAC,YAAY,EAAE;qBACzD;iBACJ,CAAC;kDAUD,sBAAsB,CAAC,qBAAqB,0CAAkC,YAAY,CAAC;2DAU3F,sBAAsB,CAAC,iCAAiC,0CAAkC,YAAY,CAAC;qEAUvG,sBAAsB,CAAC,6CAA6C,0CAAkC,YAAY,CAAC;YApHpH,0KAAW,OAAO,6DAEjB;YAQD,oNAAW,qBAAqB,6DAE/B;YAQD,8MAAW,mBAAmB,6DAE7B;YAQD,iKAAW,IAAI,6DAEd;YAQD,mLAAW,UAAU,6DAEpB;YAQD,6KAAW,QAAQ,6DAElB;YAmBD,uKAAW,MAAM,6DAEhB;YAcD,qMAAW,gBAAgB,6DAE1B;YAQD,2MAAW,kBAAkB,6DAE5B;YAQD,sOAAW,2BAA2B,6DAErC;YAQD,oQAAW,qCAAqC,6DAE/C;;;;;SAjKQ,uCAAuC","sourcesContent":["import {\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type IShadowLight,\r\n type FrameGraphObjectList,\r\n type FrameGraphShadowGeneratorTask,\r\n type Camera,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"light\", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"generator\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /** Sets the size of the shadow texture */\r\n @editableInPropertyPage(\"Map size\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"128\", value: 128 },\r\n { label: \"256\", value: 256 },\r\n { label: \"512\", value: 512 },\r\n { label: \"1024\", value: 1024 },\r\n { label: \"2048\", value: 2048 },\r\n { label: \"4096\", value: 4096 },\r\n { label: \"8192\", value: 8192 },\r\n ],\r\n })\r\n public get mapSize() {\r\n return this._frameGraphTask.mapSize;\r\n }\r\n\r\n public set mapSize(value: number) {\r\n this._frameGraphTask.mapSize = value;\r\n }\r\n\r\n /** Sets the texture type to float (by default, half float is used if supported) */\r\n @editableInPropertyPage(\"Use 32 bits float texture type\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFloat32TextureType() {\r\n return this._frameGraphTask.useFloat32TextureType;\r\n }\r\n\r\n public set useFloat32TextureType(value: boolean) {\r\n this._frameGraphTask.useFloat32TextureType = value;\r\n }\r\n\r\n /** Sets the texture type to Red */\r\n @editableInPropertyPage(\"Use red texture format\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useRedTextureFormat() {\r\n return this._frameGraphTask.useRedTextureFormat;\r\n }\r\n\r\n public set useRedTextureFormat(value: boolean) {\r\n this._frameGraphTask.useRedTextureFormat = value;\r\n }\r\n\r\n /** Sets the bias */\r\n @editableInPropertyPage(\"Bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get bias() {\r\n return this._frameGraphTask.bias;\r\n }\r\n\r\n public set bias(value: number) {\r\n this._frameGraphTask.bias = value;\r\n }\r\n\r\n /** Sets the normal bias */\r\n @editableInPropertyPage(\"Normal bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get normalBias() {\r\n return this._frameGraphTask.normalBias;\r\n }\r\n\r\n public set normalBias(value: number) {\r\n this._frameGraphTask.normalBias = value;\r\n }\r\n\r\n /** Sets the darkness of the shadows */\r\n @editableInPropertyPage(\"Darkness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get darkness() {\r\n return this._frameGraphTask.darkness;\r\n }\r\n\r\n public set darkness(value: number) {\r\n this._frameGraphTask.darkness = value;\r\n }\r\n\r\n /** Sets the filter method */\r\n @editableInPropertyPage(\"Filter\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"None\", value: ShadowGenerator.FILTER_NONE },\r\n { label: \"Exponential\", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },\r\n { label: \"Poisson Sampling\", value: ShadowGenerator.FILTER_POISSONSAMPLING },\r\n { label: \"Blur exponential\", value: ShadowGenerator.FILTER_BLUREXPONENTIALSHADOWMAP },\r\n { label: \"Close exponential\", value: ShadowGenerator.FILTER_CLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"Blur close exponential\", value: ShadowGenerator.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"PCF\", value: ShadowGenerator.FILTER_PCF },\r\n { label: \"PCSS\", value: ShadowGenerator.FILTER_PCSS },\r\n ],\r\n })\r\n public get filter() {\r\n return this._frameGraphTask.filter;\r\n }\r\n\r\n public set filter(value: number) {\r\n this._frameGraphTask.filter = value;\r\n }\r\n\r\n /** Sets the filter quality (for PCF and PCSS) */\r\n @editableInPropertyPage(\"Filter quality\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ShadowGenerator.QUALITY_LOW },\r\n { label: \"Medium\", value: ShadowGenerator.QUALITY_MEDIUM },\r\n { label: \"High\", value: ShadowGenerator.QUALITY_HIGH },\r\n ],\r\n })\r\n public get filteringQuality() {\r\n return this._frameGraphTask.filteringQuality;\r\n }\r\n\r\n public set filteringQuality(value: number) {\r\n this._frameGraphTask.filteringQuality = value;\r\n }\r\n\r\n /** Gets or sets the ability to have transparent shadow */\r\n @editableInPropertyPage(\"Transparency shadow\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get transparencyShadow() {\r\n return this._frameGraphTask.transparencyShadow;\r\n }\r\n\r\n public set transparencyShadow(value: boolean) {\r\n this._frameGraphTask.transparencyShadow = value;\r\n }\r\n\r\n /** Enables or disables shadows with varying strength based on the transparency */\r\n @editableInPropertyPage(\"Enable soft transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableSoftTransparentShadow() {\r\n return this._frameGraphTask.enableSoftTransparentShadow;\r\n }\r\n\r\n public set enableSoftTransparentShadow(value: boolean) {\r\n this._frameGraphTask.enableSoftTransparentShadow = value;\r\n }\r\n\r\n /** If this is true, use the opacity texture's alpha channel for transparent shadows instead of the diffuse one */\r\n @editableInPropertyPage(\"Use opacity texture for transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useOpacityTextureForTransparentShadow() {\r\n return this._frameGraphTask.useOpacityTextureForTransparentShadow;\r\n }\r\n\r\n public set useOpacityTextureForTransparentShadow(value: boolean) {\r\n this._frameGraphTask.useOpacityTextureForTransparentShadow = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the light input component\r\n */\r\n public get light(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow generator component\r\n */\r\n public get generator(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output texture component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.light = this.light.connectedPoint?.value as IShadowLight;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n // Important: the shadow generator object is created by the task when we set the light, that's why we must set generator.value after setting the light!\r\n this.generator.value = this._frameGraphTask;\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.mapSize = ${this.mapSize};`);\r\n codes.push(`${this._codeVariableName}.useFloat32TextureType = ${this.useFloat32TextureType};`);\r\n codes.push(`${this._codeVariableName}.useRedTextureFormat = ${this.useRedTextureFormat};`);\r\n codes.push(`${this._codeVariableName}.bias = ${this.bias};`);\r\n codes.push(`${this._codeVariableName}.normalBias = ${this.normalBias};`);\r\n codes.push(`${this._codeVariableName}.darkness = ${this.darkness};`);\r\n codes.push(`${this._codeVariableName}.filter = ${this.filter};`);\r\n codes.push(`${this._codeVariableName}.filteringQuality = ${this.filteringQuality};`);\r\n codes.push(`${this._codeVariableName}.transparencyShadow = ${this.transparencyShadow};`);\r\n codes.push(`${this._codeVariableName}.enableSoftTransparentShadow = ${this.enableSoftTransparentShadow};`);\r\n codes.push(`${this._codeVariableName}.useOpacityTextureForTransparentShadow = ${this.useOpacityTextureForTransparentShadow};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.mapSize = this.mapSize;\r\n serializationObject.useFloat32TextureType = this.useFloat32TextureType;\r\n serializationObject.useRedTextureFormat = this.useRedTextureFormat;\r\n serializationObject.bias = this.bias;\r\n serializationObject.normalBias = this.normalBias;\r\n serializationObject.darkness = this.darkness;\r\n serializationObject.filter = this.filter;\r\n serializationObject.filteringQuality = this.filteringQuality;\r\n serializationObject.transparencyShadow = this.transparencyShadow;\r\n serializationObject.enableSoftTransparentShadow = this.enableSoftTransparentShadow;\r\n serializationObject.useOpacityTextureForTransparentShadow = this.useOpacityTextureForTransparentShadow;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.mapSize = serializationObject.mapSize;\r\n this.useFloat32TextureType = serializationObject.useFloat32TextureType;\r\n this.useRedTextureFormat = serializationObject.useRedTextureFormat;\r\n this.bias = serializationObject.bias;\r\n this.normalBias = serializationObject.normalBias;\r\n this.darkness = serializationObject.darkness;\r\n this.filter = serializationObject.filter;\r\n this.filteringQuality = serializationObject.filteringQuality;\r\n this.transparencyShadow = serializationObject.transparencyShadow;\r\n this.enableSoftTransparentShadow = serializationObject.enableSoftTransparentShadow;\r\n this.useOpacityTextureForTransparentShadow = serializationObject.useOpacityTextureForTransparentShadow;\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeRenderGraphBaseShadowGeneratorBlock } from "./baseShadowGeneratorBlock.js";
4
4
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
5
  import { FrameGraphCascadedShadowGeneratorTask } from "../../../Tasks/Rendering/csmShadowGeneratorTask.js";
@@ -8,197 +8,209 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
8
8
  /**
9
9
  * Block that generates shadows through a shadow generator
10
10
  */
11
- export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {
12
- /**
13
- * Gets the frame graph task associated with this block
14
- */
15
- get task() {
16
- return this._frameGraphTask;
17
- }
18
- /**
19
- * Create a new NodeRenderGraphCascadedShadowGeneratorBlock
20
- * @param name defines the block name
21
- * @param frameGraph defines the hosting frame graph
22
- * @param scene defines the hosting scene
23
- */
24
- constructor(name, frameGraph, scene) {
25
- super(name, frameGraph, scene);
26
- this.registerInput("geomDepth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
27
- this.geomDepth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |
28
- NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |
29
- NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
30
- this._finalizeInputOutputRegistering();
31
- this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);
32
- }
33
- /** Sets the number of cascades */
34
- get numCascades() {
35
- return this._frameGraphTask.numCascades;
36
- }
37
- set numCascades(value) {
38
- this._frameGraphTask.numCascades = value;
39
- }
40
- /** Gets or sets a value indicating whether the shadow generator should display the cascades. */
41
- get debug() {
42
- return this._frameGraphTask.debug;
43
- }
44
- set debug(value) {
45
- this._frameGraphTask.debug = value;
46
- }
47
- /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */
48
- get stabilizeCascades() {
49
- return this._frameGraphTask.stabilizeCascades;
50
- }
51
- set stabilizeCascades(value) {
52
- this._frameGraphTask.stabilizeCascades = value;
53
- }
54
- /** Gets or sets the lambda parameter of the shadow generator. */
55
- get lambda() {
56
- return this._frameGraphTask.lambda;
57
- }
58
- set lambda(value) {
59
- this._frameGraphTask.lambda = value;
60
- }
61
- /** Gets or sets the cascade blend percentage. */
62
- get cascadeBlendPercentage() {
63
- return this._frameGraphTask.cascadeBlendPercentage;
64
- }
65
- set cascadeBlendPercentage(value) {
66
- this._frameGraphTask.cascadeBlendPercentage = value;
67
- }
68
- /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */
69
- get depthClamp() {
70
- return this._frameGraphTask.depthClamp;
71
- }
72
- set depthClamp(value) {
73
- this._frameGraphTask.depthClamp = value;
74
- }
75
- /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */
76
- get autoCalcDepthBounds() {
77
- return this._frameGraphTask.autoCalcDepthBounds;
78
- }
79
- set autoCalcDepthBounds(value) {
80
- this._frameGraphTask.autoCalcDepthBounds = value;
81
- }
82
- /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
83
- get autoCalcDepthBoundsRefreshRate() {
84
- return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;
85
- }
86
- set autoCalcDepthBoundsRefreshRate(value) {
87
- this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;
88
- }
89
- /** Gets or sets the maximum shadow Z value. */
90
- get shadowMaxZ() {
91
- return this._frameGraphTask.shadowMaxZ;
92
- }
93
- set shadowMaxZ(value) {
94
- this._frameGraphTask.shadowMaxZ = value;
95
- }
96
- /**
97
- * Gets the current class name
98
- * @returns the class name
99
- */
100
- getClassName() {
101
- return "NodeRenderGraphCascadedShadowGeneratorBlock";
102
- }
103
- /**
104
- * Gets the geometry (view / normalized view) depth component
105
- */
106
- get geomDepth() {
107
- return this._inputs[3];
108
- }
109
- _buildBlock(state) {
110
- super._buildBlock(state);
111
- this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value;
112
- if (this.geomDepth.connectedPoint) {
113
- switch (this.geomDepth.connectedPoint.type) {
114
- case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:
115
- this._frameGraphTask.depthTextureType = 2 /* DepthTextureType.ScreenDepth */;
116
- break;
117
- case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:
118
- this._frameGraphTask.depthTextureType = 0 /* DepthTextureType.NormalizedViewDepth */;
119
- break;
120
- case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:
121
- this._frameGraphTask.depthTextureType = 1 /* DepthTextureType.ViewDepth */;
122
- break;
123
- }
124
- }
125
- }
126
- _dumpPropertiesCode() {
127
- const codes = [];
128
- codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);
129
- codes.push(`${this._codeVariableName}.debug = ${this.debug};`);
130
- codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);
131
- codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);
132
- codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);
133
- codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);
134
- codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);
135
- codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);
136
- codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);
137
- return super._dumpPropertiesCode() + codes.join("\n");
138
- }
139
- /**
140
- * Serializes this block
141
- * @returns the serialized object
142
- */
143
- serialize() {
144
- const serializationObject = super.serialize();
145
- serializationObject.numCascades = this.numCascades;
146
- serializationObject.debug = this.debug;
147
- serializationObject.stabilizeCascades = this.stabilizeCascades;
148
- serializationObject.lambda = this.lambda;
149
- serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;
150
- serializationObject.depthClamp = this.depthClamp;
151
- serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;
152
- serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;
153
- serializationObject.shadowMaxZ = this.shadowMaxZ;
154
- return serializationObject;
155
- }
156
- _deserialize(serializationObject) {
157
- super._deserialize(serializationObject);
158
- this.numCascades = serializationObject.numCascades;
159
- this.debug = serializationObject.debug;
160
- this.stabilizeCascades = serializationObject.stabilizeCascades;
161
- this.lambda = serializationObject.lambda;
162
- this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;
163
- this.depthClamp = serializationObject.depthClamp;
164
- this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;
165
- this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;
166
- this.shadowMaxZ = serializationObject.shadowMaxZ;
167
- }
168
- }
169
- __decorate([
170
- editableInPropertyPage("Number of cascades", 5 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
171
- options: [
172
- { label: "2", value: 2 },
173
- { label: "3", value: 3 },
174
- { label: "4", value: 4 },
175
- ],
176
- })
177
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "numCascades", null);
178
- __decorate([
179
- editableInPropertyPage("Debug mode", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")
180
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "debug", null);
181
- __decorate([
182
- editableInPropertyPage("Stabilize cascades", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")
183
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "stabilizeCascades", null);
184
- __decorate([
185
- editableInPropertyPage("Lambda", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })
186
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "lambda", null);
187
- __decorate([
188
- editableInPropertyPage("Cascade blend", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })
189
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "cascadeBlendPercentage", null);
190
- __decorate([
191
- editableInPropertyPage("Depth clamp", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")
192
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "depthClamp", null);
193
- __decorate([
194
- editableInPropertyPage("Auto-Calc depth bounds", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")
195
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "autoCalcDepthBounds", null);
196
- __decorate([
197
- editableInPropertyPage("Auto-Calc depth bounds refresh rate", 2 /* PropertyTypeForEdition.Int */, "CSM PROPERTIES")
198
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "autoCalcDepthBoundsRefreshRate", null);
199
- __decorate([
200
- editableInPropertyPage("Shadow maxZ", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES")
201
- ], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "shadowMaxZ", null);
11
+ let NodeRenderGraphCascadedShadowGeneratorBlock = (() => {
12
+ var _a;
13
+ let _classSuper = NodeRenderGraphBaseShadowGeneratorBlock;
14
+ let _instanceExtraInitializers = [];
15
+ let _get_numCascades_decorators;
16
+ let _get_debug_decorators;
17
+ let _get_stabilizeCascades_decorators;
18
+ let _get_lambda_decorators;
19
+ let _get_cascadeBlendPercentage_decorators;
20
+ let _get_depthClamp_decorators;
21
+ let _get_autoCalcDepthBounds_decorators;
22
+ let _get_autoCalcDepthBoundsRefreshRate_decorators;
23
+ let _get_shadowMaxZ_decorators;
24
+ return _a = class NodeRenderGraphCascadedShadowGeneratorBlock extends _classSuper {
25
+ /**
26
+ * Gets the frame graph task associated with this block
27
+ */
28
+ get task() {
29
+ return this._frameGraphTask;
30
+ }
31
+ /**
32
+ * Create a new NodeRenderGraphCascadedShadowGeneratorBlock
33
+ * @param name defines the block name
34
+ * @param frameGraph defines the hosting frame graph
35
+ * @param scene defines the hosting scene
36
+ */
37
+ constructor(name, frameGraph, scene) {
38
+ super(name, frameGraph, scene);
39
+ this._frameGraphTask = __runInitializers(this, _instanceExtraInitializers);
40
+ this.registerInput("geomDepth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
41
+ this.geomDepth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |
42
+ NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |
43
+ NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
44
+ this._finalizeInputOutputRegistering();
45
+ this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);
46
+ }
47
+ /** Sets the number of cascades */
48
+ get numCascades() {
49
+ return this._frameGraphTask.numCascades;
50
+ }
51
+ set numCascades(value) {
52
+ this._frameGraphTask.numCascades = value;
53
+ }
54
+ /** Gets or sets a value indicating whether the shadow generator should display the cascades. */
55
+ get debug() {
56
+ return this._frameGraphTask.debug;
57
+ }
58
+ set debug(value) {
59
+ this._frameGraphTask.debug = value;
60
+ }
61
+ /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */
62
+ get stabilizeCascades() {
63
+ return this._frameGraphTask.stabilizeCascades;
64
+ }
65
+ set stabilizeCascades(value) {
66
+ this._frameGraphTask.stabilizeCascades = value;
67
+ }
68
+ /** Gets or sets the lambda parameter of the shadow generator. */
69
+ get lambda() {
70
+ return this._frameGraphTask.lambda;
71
+ }
72
+ set lambda(value) {
73
+ this._frameGraphTask.lambda = value;
74
+ }
75
+ /** Gets or sets the cascade blend percentage. */
76
+ get cascadeBlendPercentage() {
77
+ return this._frameGraphTask.cascadeBlendPercentage;
78
+ }
79
+ set cascadeBlendPercentage(value) {
80
+ this._frameGraphTask.cascadeBlendPercentage = value;
81
+ }
82
+ /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */
83
+ get depthClamp() {
84
+ return this._frameGraphTask.depthClamp;
85
+ }
86
+ set depthClamp(value) {
87
+ this._frameGraphTask.depthClamp = value;
88
+ }
89
+ /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */
90
+ get autoCalcDepthBounds() {
91
+ return this._frameGraphTask.autoCalcDepthBounds;
92
+ }
93
+ set autoCalcDepthBounds(value) {
94
+ this._frameGraphTask.autoCalcDepthBounds = value;
95
+ }
96
+ /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
97
+ get autoCalcDepthBoundsRefreshRate() {
98
+ return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;
99
+ }
100
+ set autoCalcDepthBoundsRefreshRate(value) {
101
+ this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;
102
+ }
103
+ /** Gets or sets the maximum shadow Z value. */
104
+ get shadowMaxZ() {
105
+ return this._frameGraphTask.shadowMaxZ;
106
+ }
107
+ set shadowMaxZ(value) {
108
+ this._frameGraphTask.shadowMaxZ = value;
109
+ }
110
+ /**
111
+ * Gets the current class name
112
+ * @returns the class name
113
+ */
114
+ getClassName() {
115
+ return "NodeRenderGraphCascadedShadowGeneratorBlock";
116
+ }
117
+ /**
118
+ * Gets the geometry (view / normalized view) depth component
119
+ */
120
+ get geomDepth() {
121
+ return this._inputs[3];
122
+ }
123
+ _buildBlock(state) {
124
+ super._buildBlock(state);
125
+ this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value;
126
+ if (this.geomDepth.connectedPoint) {
127
+ switch (this.geomDepth.connectedPoint.type) {
128
+ case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:
129
+ this._frameGraphTask.depthTextureType = 2 /* DepthTextureType.ScreenDepth */;
130
+ break;
131
+ case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:
132
+ this._frameGraphTask.depthTextureType = 0 /* DepthTextureType.NormalizedViewDepth */;
133
+ break;
134
+ case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:
135
+ this._frameGraphTask.depthTextureType = 1 /* DepthTextureType.ViewDepth */;
136
+ break;
137
+ }
138
+ }
139
+ }
140
+ _dumpPropertiesCode() {
141
+ const codes = [];
142
+ codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);
143
+ codes.push(`${this._codeVariableName}.debug = ${this.debug};`);
144
+ codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);
145
+ codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);
146
+ codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);
147
+ codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);
148
+ codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);
149
+ codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);
150
+ codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);
151
+ return super._dumpPropertiesCode() + codes.join("\n");
152
+ }
153
+ /**
154
+ * Serializes this block
155
+ * @returns the serialized object
156
+ */
157
+ serialize() {
158
+ const serializationObject = super.serialize();
159
+ serializationObject.numCascades = this.numCascades;
160
+ serializationObject.debug = this.debug;
161
+ serializationObject.stabilizeCascades = this.stabilizeCascades;
162
+ serializationObject.lambda = this.lambda;
163
+ serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;
164
+ serializationObject.depthClamp = this.depthClamp;
165
+ serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;
166
+ serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;
167
+ serializationObject.shadowMaxZ = this.shadowMaxZ;
168
+ return serializationObject;
169
+ }
170
+ _deserialize(serializationObject) {
171
+ super._deserialize(serializationObject);
172
+ this.numCascades = serializationObject.numCascades;
173
+ this.debug = serializationObject.debug;
174
+ this.stabilizeCascades = serializationObject.stabilizeCascades;
175
+ this.lambda = serializationObject.lambda;
176
+ this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;
177
+ this.depthClamp = serializationObject.depthClamp;
178
+ this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;
179
+ this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;
180
+ this.shadowMaxZ = serializationObject.shadowMaxZ;
181
+ }
182
+ },
183
+ (() => {
184
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
185
+ _get_numCascades_decorators = [editableInPropertyPage("Number of cascades", 5 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
186
+ options: [
187
+ { label: "2", value: 2 },
188
+ { label: "3", value: 3 },
189
+ { label: "4", value: 4 },
190
+ ],
191
+ })];
192
+ _get_debug_decorators = [editableInPropertyPage("Debug mode", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
193
+ _get_stabilizeCascades_decorators = [editableInPropertyPage("Stabilize cascades", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
194
+ _get_lambda_decorators = [editableInPropertyPage("Lambda", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })];
195
+ _get_cascadeBlendPercentage_decorators = [editableInPropertyPage("Cascade blend", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })];
196
+ _get_depthClamp_decorators = [editableInPropertyPage("Depth clamp", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
197
+ _get_autoCalcDepthBounds_decorators = [editableInPropertyPage("Auto-Calc depth bounds", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
198
+ _get_autoCalcDepthBoundsRefreshRate_decorators = [editableInPropertyPage("Auto-Calc depth bounds refresh rate", 2 /* PropertyTypeForEdition.Int */, "CSM PROPERTIES")];
199
+ _get_shadowMaxZ_decorators = [editableInPropertyPage("Shadow maxZ", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES")];
200
+ __esDecorate(_a, null, _get_numCascades_decorators, { kind: "getter", name: "numCascades", static: false, private: false, access: { has: obj => "numCascades" in obj, get: obj => obj.numCascades }, metadata: _metadata }, null, _instanceExtraInitializers);
201
+ __esDecorate(_a, null, _get_debug_decorators, { kind: "getter", name: "debug", static: false, private: false, access: { has: obj => "debug" in obj, get: obj => obj.debug }, metadata: _metadata }, null, _instanceExtraInitializers);
202
+ __esDecorate(_a, null, _get_stabilizeCascades_decorators, { kind: "getter", name: "stabilizeCascades", static: false, private: false, access: { has: obj => "stabilizeCascades" in obj, get: obj => obj.stabilizeCascades }, metadata: _metadata }, null, _instanceExtraInitializers);
203
+ __esDecorate(_a, null, _get_lambda_decorators, { kind: "getter", name: "lambda", static: false, private: false, access: { has: obj => "lambda" in obj, get: obj => obj.lambda }, metadata: _metadata }, null, _instanceExtraInitializers);
204
+ __esDecorate(_a, null, _get_cascadeBlendPercentage_decorators, { kind: "getter", name: "cascadeBlendPercentage", static: false, private: false, access: { has: obj => "cascadeBlendPercentage" in obj, get: obj => obj.cascadeBlendPercentage }, metadata: _metadata }, null, _instanceExtraInitializers);
205
+ __esDecorate(_a, null, _get_depthClamp_decorators, { kind: "getter", name: "depthClamp", static: false, private: false, access: { has: obj => "depthClamp" in obj, get: obj => obj.depthClamp }, metadata: _metadata }, null, _instanceExtraInitializers);
206
+ __esDecorate(_a, null, _get_autoCalcDepthBounds_decorators, { kind: "getter", name: "autoCalcDepthBounds", static: false, private: false, access: { has: obj => "autoCalcDepthBounds" in obj, get: obj => obj.autoCalcDepthBounds }, metadata: _metadata }, null, _instanceExtraInitializers);
207
+ __esDecorate(_a, null, _get_autoCalcDepthBoundsRefreshRate_decorators, { kind: "getter", name: "autoCalcDepthBoundsRefreshRate", static: false, private: false, access: { has: obj => "autoCalcDepthBoundsRefreshRate" in obj, get: obj => obj.autoCalcDepthBoundsRefreshRate }, metadata: _metadata }, null, _instanceExtraInitializers);
208
+ __esDecorate(_a, null, _get_shadowMaxZ_decorators, { kind: "getter", name: "shadowMaxZ", static: false, private: false, access: { has: obj => "shadowMaxZ" in obj, get: obj => obj.shadowMaxZ }, metadata: _metadata }, null, _instanceExtraInitializers);
209
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
210
+ })(),
211
+ _a;
212
+ })();
213
+ export { NodeRenderGraphCascadedShadowGeneratorBlock };
202
214
  let _Registered = false;
203
215
  /**
204
216
  * Register side effects for csmShadowGeneratorBlock.
@@ -1 +1 @@
1
- {"version":3,"file":"csmShadowGeneratorBlock.pure.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAG7D,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAE5F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,uCAAuC;IAGpG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,0BAA0B;YAC/D,wCAAwC,CAAC,gBAAgB;YACzD,wCAAwC,CAAC,kBAAkB,CAClE,CAAC;QAEF,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC5F,CAAC;IAED,kCAAkC;IAQlC,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,gGAAgG;IAEhG,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACvC,CAAC;IAED,kGAAkG;IAElG,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,iEAAiE;IAEjE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAEjD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,8FAA8F;IAE9F,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,oHAAoH;IAEpH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,wGAAwG;IAExG,IAAW,8BAA8B;QACrC,OAAO,IAAI,CAAC,eAAe,CAAC,8BAA8B,CAAC;IAC/D,CAAC;IAED,IAAW,8BAA8B,CAAC,KAAa;QACnD,IAAI,CAAC,eAAe,CAAC,8BAA8B,GAAG,KAAK,CAAC;IAChE,CAAC;IAED,+CAA+C;IAE/C,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,KAAgC,CAAC;QAEpG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,QAAQ,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBACzC,KAAK,wCAAwC,CAAC,kBAAkB;oBAC5D,IAAI,CAAC,eAAe,CAAC,gBAAgB,uCAA+B,CAAC;oBACrE,MAAM;gBACV,KAAK,wCAAwC,CAAC,0BAA0B;oBACpE,IAAI,CAAC,eAAe,CAAC,gBAAgB,+CAAuC,CAAC;oBAC7E,MAAM;gBACV,KAAK,wCAAwC,CAAC,gBAAgB;oBAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,qCAA6B,CAAC;oBACnE,MAAM;YACd,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qCAAqC,IAAI,CAAC,8BAA8B,GAAG,CAAC,CAAC;QACjH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,8BAA8B,GAAG,IAAI,CAAC,8BAA8B,CAAC;QACzF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,8BAA8B,GAAG,mBAAmB,CAAC,8BAA8B,IAAI,CAAC,CAAC;QAC9F,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AAvKG;IAPC,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;QACzF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;SAC3B;KACJ,CAAC;8EAGD;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;wEAGtF;AAQD;IADC,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;oFAG9F;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGpG;AAQD;IADC,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yFAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;6EAGvF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;sFAGlG;AAQD;IADC,sBAAsB,CAAC,qCAAqC,sCAA8B,gBAAgB,CAAC;iGAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;6EAGrF;AAuFL,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,+BAA+B;IAC3C,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC;AACtH,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Scene, type FrameGraph, type NodeRenderGraphConnectionPoint, type FrameGraphTextureHandle, type NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for csmShadowGeneratorBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCsmShadowGeneratorBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n}\r\n"]}
1
+ {"version":3,"file":"csmShadowGeneratorBlock.pure.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAG7D,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAE5F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;IACU,2CAA2C;;sBAAS,uCAAuC;;;;;;;;;;;sBAA3F,2CAA4C,SAAQ,WAAuC;YAGpG;;eAEG;YACH,IAAoB,IAAI;gBACpB,OAAO,IAAI,CAAC,eAAe,CAAC;YAChC,CAAC;YAED;;;;;eAKG;YACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;gBACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;gBAhBhB,oBAAe,GADzB,mDAA2C,CACsB;gBAkBtE,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;gBAE3F,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,0BAA0B;oBAC/D,wCAAwC,CAAC,gBAAgB;oBACzD,wCAAwC,CAAC,kBAAkB,CAClE,CAAC;gBAEF,IAAI,CAAC,+BAA+B,EAAE,CAAC;gBAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;YAC5F,CAAC;YAED,kCAAkC;YAQlC,IAAW,WAAW;gBAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;YAC5C,CAAC;YAED,IAAW,WAAW,CAAC,KAAa;gBAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;YAC7C,CAAC;YAED,gGAAgG;YAEhG,IAAW,KAAK;gBACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,CAAC;YAED,IAAW,KAAK,CAAC,KAAc;gBAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;YACvC,CAAC;YAED,kGAAkG;YAElG,IAAW,iBAAiB;gBACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;YAClD,CAAC;YAED,IAAW,iBAAiB,CAAC,KAAc;gBACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;YACnD,CAAC;YAED,iEAAiE;YAEjE,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;YACvC,CAAC;YAED,IAAW,MAAM,CAAC,KAAa;gBAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;YACxC,CAAC;YAED,iDAAiD;YAEjD,IAAW,sBAAsB;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;YACvD,CAAC;YAED,IAAW,sBAAsB,CAAC,KAAa;gBAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;YACxD,CAAC;YAED,8FAA8F;YAE9F,IAAW,UAAU;gBACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;YAC3C,CAAC;YAED,IAAW,UAAU,CAAC,KAAc;gBAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5C,CAAC;YAED,oHAAoH;YAEpH,IAAW,mBAAmB;gBAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;YACpD,CAAC;YAED,IAAW,mBAAmB,CAAC,KAAc;gBACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACrD,CAAC;YAED,wGAAwG;YAExG,IAAW,8BAA8B;gBACrC,OAAO,IAAI,CAAC,eAAe,CAAC,8BAA8B,CAAC;YAC/D,CAAC;YAED,IAAW,8BAA8B,CAAC,KAAa;gBACnD,IAAI,CAAC,eAAe,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAChE,CAAC;YAED,+CAA+C;YAE/C,IAAW,UAAU;gBACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;YAC3C,CAAC;YAED,IAAW,UAAU,CAAC,KAAa;gBAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5C,CAAC;YAED;;;eAGG;YACa,YAAY;gBACxB,OAAO,6CAA6C,CAAC;YACzD,CAAC;YAED;;eAEG;YACH,IAAW,SAAS;gBAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAEkB,WAAW,CAAC,KAAgC;gBAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBAEzB,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,KAAgC,CAAC;gBAEpG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;oBAChC,QAAQ,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;wBACzC,KAAK,wCAAwC,CAAC,kBAAkB;4BAC5D,IAAI,CAAC,eAAe,CAAC,gBAAgB,uCAA+B,CAAC;4BACrE,MAAM;wBACV,KAAK,wCAAwC,CAAC,0BAA0B;4BACpE,IAAI,CAAC,eAAe,CAAC,gBAAgB,+CAAuC,CAAC;4BAC7E,MAAM;wBACV,KAAK,wCAAwC,CAAC,gBAAgB;4BAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,qCAA6B,CAAC;4BACnE,MAAM;oBACd,CAAC;gBACL,CAAC;YACL,CAAC;YAEkB,mBAAmB;gBAClC,MAAM,KAAK,GAAa,EAAE,CAAC;gBAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;gBAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;gBAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;gBACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;gBACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;gBAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qCAAqC,IAAI,CAAC,8BAA8B,GAAG,CAAC,CAAC;gBACjH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1D,CAAC;YAED;;;eAGG;YACa,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;gBACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;gBAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;gBACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,mBAAmB,CAAC,8BAA8B,GAAG,IAAI,CAAC,8BAA8B,CAAC;gBACzF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACjD,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAEe,YAAY,CAAC,mBAAwB;gBACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;gBACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;gBACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;gBACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;gBAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;gBACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;gBACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;gBACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;gBACnE,IAAI,CAAC,8BAA8B,GAAG,mBAAmB,CAAC,8BAA8B,IAAI,CAAC,CAAC;gBAC9F,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;YACrD,CAAC;;;;2CA7KA,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;oBACzF,OAAO,EAAE;wBACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;wBACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;wBACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;qBAC3B;iBACJ,CAAC;qCAUD,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;iDAUtF,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;sCAU9F,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;sDAUpG,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;0CAU3G,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;mDAUvF,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;8DAUlG,sBAAsB,CAAC,qCAAqC,sCAA8B,gBAAgB,CAAC;0CAU3G,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;YA/EtF,sLAAW,WAAW,6DAErB;YAQD,oKAAW,KAAK,6DAEf;YAQD,wMAAW,iBAAiB,6DAE3B;YAQD,uKAAW,MAAM,6DAEhB;YAQD,uNAAW,sBAAsB,6DAEhC;YAQD,mLAAW,UAAU,6DAEpB;YAQD,8MAAW,mBAAmB,6DAE7B;YAQD,+OAAW,8BAA8B,6DAExC;YAQD,mLAAW,UAAU,6DAEpB;;;;;SA1HQ,2CAA2C;AAiNxD,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,+BAA+B;IAC3C,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC;AACtH,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Scene, type FrameGraph, type NodeRenderGraphConnectionPoint, type FrameGraphTextureHandle, type NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for csmShadowGeneratorBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCsmShadowGeneratorBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n}\r\n"]}