@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
4
4
  import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
5
5
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
@@ -7,152 +7,165 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
7
7
  /**
8
8
  * Block used to set colors for a geometry
9
9
  */
10
- export class SetColorsBlock extends NodeGeometryBlock {
11
- /**
12
- * Create a new SetColorsBlock
13
- * @param name defines the block name
14
- */
15
- constructor(name) {
16
- super(name);
17
- /**
18
- * Gets or sets a boolean indicating that this block can evaluate context
19
- * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
20
- */
21
- this.evaluateContext = true;
22
- this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
23
- this.registerInput("colors", NodeGeometryBlockConnectionPointTypes.AutoDetect);
24
- this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
25
- this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);
26
- this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
27
- this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);
28
- this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
29
- this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
30
- }
31
- /**
32
- * Gets the current index in the current flow
33
- * @returns the current index
34
- */
35
- getExecutionIndex() {
36
- return this._currentIndex;
37
- }
38
- /**
39
- * Gets the current loop index in the current flow
40
- * @returns the current loop index
41
- */
42
- getExecutionLoopIndex() {
43
- return this._currentIndex;
44
- }
45
- /**
46
- * Gets the current face index in the current flow
47
- * @returns the current face index
48
- */
49
- getExecutionFaceIndex() {
50
- return 0;
51
- }
52
- /**
53
- * Gets the current class name
54
- * @returns the class name
55
- */
56
- getClassName() {
57
- return "SetColorsBlock";
58
- }
59
- /**
60
- * Gets the geometry input component
61
- */
62
- get geometry() {
63
- return this._inputs[0];
64
- }
65
- /**
66
- * Gets the colors input component
67
- */
68
- get colors() {
69
- return this._inputs[1];
70
- }
71
- /**
72
- * Gets the geometry output component
73
- */
74
- get output() {
75
- return this._outputs[0];
76
- }
77
- _buildBlock(state) {
78
- const func = (state) => {
79
- state.pushExecutionContext(this);
80
- this._vertexData = this.geometry.getConnectedValue(state);
81
- if (this._vertexData) {
82
- this._vertexData = this._vertexData.clone(); // Preserve source data
10
+ let SetColorsBlock = (() => {
11
+ var _a;
12
+ let _classSuper = NodeGeometryBlock;
13
+ let _evaluateContext_decorators;
14
+ let _evaluateContext_initializers = [];
15
+ let _evaluateContext_extraInitializers = [];
16
+ return _a = class SetColorsBlock extends _classSuper {
17
+ /**
18
+ * Create a new SetColorsBlock
19
+ * @param name defines the block name
20
+ */
21
+ constructor(name) {
22
+ super(name);
23
+ /**
24
+ * Gets or sets a boolean indicating that this block can evaluate context
25
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
26
+ */
27
+ this.evaluateContext = __runInitializers(this, _evaluateContext_initializers, true);
28
+ __runInitializers(this, _evaluateContext_extraInitializers);
29
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
30
+ this.registerInput("colors", NodeGeometryBlockConnectionPointTypes.AutoDetect);
31
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
32
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);
33
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
34
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);
35
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
36
+ this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
37
+ }
38
+ /**
39
+ * Gets the current index in the current flow
40
+ * @returns the current index
41
+ */
42
+ getExecutionIndex() {
43
+ return this._currentIndex;
44
+ }
45
+ /**
46
+ * Gets the current loop index in the current flow
47
+ * @returns the current loop index
48
+ */
49
+ getExecutionLoopIndex() {
50
+ return this._currentIndex;
83
51
  }
84
- state.pushGeometryContext(this._vertexData);
85
- if (!this._vertexData || !this._vertexData.positions) {
86
- state.restoreGeometryContext();
87
- state.restoreExecutionContext();
88
- this.output._storedValue = null;
89
- return;
52
+ /**
53
+ * Gets the current face index in the current flow
54
+ * @returns the current face index
55
+ */
56
+ getExecutionFaceIndex() {
57
+ return 0;
90
58
  }
91
- if (!this.colors.isConnected) {
92
- state.restoreGeometryContext();
93
- state.restoreExecutionContext();
94
- this.output._storedValue = this._vertexData;
95
- return;
59
+ /**
60
+ * Gets the current class name
61
+ * @returns the class name
62
+ */
63
+ getClassName() {
64
+ return "SetColorsBlock";
96
65
  }
97
- if (!this._vertexData.colors) {
98
- this._vertexData.colors = [];
66
+ /**
67
+ * Gets the geometry input component
68
+ */
69
+ get geometry() {
70
+ return this._inputs[0];
99
71
  }
100
- // Processing
101
- const vertexCount = this._vertexData.positions.length / 3;
102
- for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
103
- if (this.colors.connectedPoint?.type === NodeGeometryBlockConnectionPointTypes.Vector3) {
104
- const tempVector3 = this.colors.getConnectedValue(state);
105
- if (tempVector3) {
106
- tempVector3.toArray(this._vertexData.colors, this._currentIndex * 4);
107
- this._vertexData.colors[this._currentIndex * 4 + 3] = 1; // Alpha
108
- this._vertexData.hasVertexAlpha = false;
72
+ /**
73
+ * Gets the colors input component
74
+ */
75
+ get colors() {
76
+ return this._inputs[1];
77
+ }
78
+ /**
79
+ * Gets the geometry output component
80
+ */
81
+ get output() {
82
+ return this._outputs[0];
83
+ }
84
+ _buildBlock(state) {
85
+ const func = (state) => {
86
+ state.pushExecutionContext(this);
87
+ this._vertexData = this.geometry.getConnectedValue(state);
88
+ if (this._vertexData) {
89
+ this._vertexData = this._vertexData.clone(); // Preserve source data
90
+ }
91
+ state.pushGeometryContext(this._vertexData);
92
+ if (!this._vertexData || !this._vertexData.positions) {
93
+ state.restoreGeometryContext();
94
+ state.restoreExecutionContext();
95
+ this.output._storedValue = null;
96
+ return;
109
97
  }
98
+ if (!this.colors.isConnected) {
99
+ state.restoreGeometryContext();
100
+ state.restoreExecutionContext();
101
+ this.output._storedValue = this._vertexData;
102
+ return;
103
+ }
104
+ if (!this._vertexData.colors) {
105
+ this._vertexData.colors = [];
106
+ }
107
+ // Processing
108
+ const vertexCount = this._vertexData.positions.length / 3;
109
+ for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
110
+ if (this.colors.connectedPoint?.type === NodeGeometryBlockConnectionPointTypes.Vector3) {
111
+ const tempVector3 = this.colors.getConnectedValue(state);
112
+ if (tempVector3) {
113
+ tempVector3.toArray(this._vertexData.colors, this._currentIndex * 4);
114
+ this._vertexData.colors[this._currentIndex * 4 + 3] = 1; // Alpha
115
+ this._vertexData.hasVertexAlpha = false;
116
+ }
117
+ }
118
+ else {
119
+ const tempVector4 = this.colors.getConnectedValue(state);
120
+ if (tempVector4) {
121
+ tempVector4.toArray(this._vertexData.colors, this._currentIndex * 4);
122
+ this._vertexData.hasVertexAlpha = true;
123
+ }
124
+ }
125
+ }
126
+ // Storage
127
+ state.restoreGeometryContext();
128
+ state.restoreExecutionContext();
129
+ return this._vertexData;
130
+ };
131
+ if (this.evaluateContext) {
132
+ this.output._storedFunction = func;
110
133
  }
111
134
  else {
112
- const tempVector4 = this.colors.getConnectedValue(state);
113
- if (tempVector4) {
114
- tempVector4.toArray(this._vertexData.colors, this._currentIndex * 4);
115
- this._vertexData.hasVertexAlpha = true;
116
- }
135
+ this.output._storedFunction = null;
136
+ this.output._storedValue = func(state);
117
137
  }
118
138
  }
119
- // Storage
120
- state.restoreGeometryContext();
121
- state.restoreExecutionContext();
122
- return this._vertexData;
123
- };
124
- if (this.evaluateContext) {
125
- this.output._storedFunction = func;
126
- }
127
- else {
128
- this.output._storedFunction = null;
129
- this.output._storedValue = func(state);
130
- }
131
- }
132
- _dumpPropertiesCode() {
133
- const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
134
- return codeString;
135
- }
136
- /**
137
- * Serializes this block in a JSON representation
138
- * @returns the serialized block object
139
- */
140
- serialize() {
141
- const serializationObject = super.serialize();
142
- serializationObject.evaluateContext = this.evaluateContext;
143
- return serializationObject;
144
- }
145
- /** @internal */
146
- _deserialize(serializationObject) {
147
- super._deserialize(serializationObject);
148
- if (serializationObject.evaluateContext !== undefined) {
149
- this.evaluateContext = serializationObject.evaluateContext;
150
- }
151
- }
152
- }
153
- __decorate([
154
- editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
155
- ], SetColorsBlock.prototype, "evaluateContext", void 0);
139
+ _dumpPropertiesCode() {
140
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
141
+ return codeString;
142
+ }
143
+ /**
144
+ * Serializes this block in a JSON representation
145
+ * @returns the serialized block object
146
+ */
147
+ serialize() {
148
+ const serializationObject = super.serialize();
149
+ serializationObject.evaluateContext = this.evaluateContext;
150
+ return serializationObject;
151
+ }
152
+ /** @internal */
153
+ _deserialize(serializationObject) {
154
+ super._deserialize(serializationObject);
155
+ if (serializationObject.evaluateContext !== undefined) {
156
+ this.evaluateContext = serializationObject.evaluateContext;
157
+ }
158
+ }
159
+ },
160
+ (() => {
161
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
162
+ _evaluateContext_decorators = [editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
163
+ __esDecorate(null, null, _evaluateContext_decorators, { kind: "field", name: "evaluateContext", static: false, private: false, access: { has: obj => "evaluateContext" in obj, get: obj => obj.evaluateContext, set: (obj, value) => { obj.evaluateContext = value; } }, metadata: _metadata }, _evaluateContext_initializers, _evaluateContext_extraInitializers);
164
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
165
+ })(),
166
+ _a;
167
+ })();
168
+ export { SetColorsBlock };
156
169
  let _Registered = false;
157
170
  /**
158
171
  * Register side effects for setColorsBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { type INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport { type VertexData } from \"../../../mesh.vertexData\";\r\nimport { type Vector3, type Vector4 } from \"../../../../Maths/math.vector.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to set colors for a geometry\r\n */\r\nexport class SetColorsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetColorsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"colors\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetColorsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the colors input component\r\n */\r\n public get colors(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n\r\n if (this._vertexData) {\r\n this._vertexData = this._vertexData.clone(); // Preserve source data\r\n }\r\n\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.colors.isConnected) {\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.colors) {\r\n this._vertexData.colors = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n if (this.colors.connectedPoint?.type === NodeGeometryBlockConnectionPointTypes.Vector3) {\r\n const tempVector3 = this.colors.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.colors, this._currentIndex * 4);\r\n this._vertexData.colors[this._currentIndex * 4 + 3] = 1; // Alpha\r\n this._vertexData.hasVertexAlpha = false;\r\n }\r\n } else {\r\n const tempVector4 = this.colors.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.colors, this._currentIndex * 4);\r\n this._vertexData.hasVertexAlpha = true;\r\n }\r\n }\r\n }\r\n\r\n // Storage\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n return this._vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for setColorsBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSetColorsBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.SetColorsBlock\", SetColorsBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { type INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport { type VertexData } from \"../../../mesh.vertexData\";\r\nimport { type Vector3, type Vector4 } from \"../../../../Maths/math.vector.pure\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to set colors for a geometry\r\n */\r\nexport class SetColorsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetColorsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"colors\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Int);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetColorsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the colors input component\r\n */\r\n public get colors(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n\r\n if (this._vertexData) {\r\n this._vertexData = this._vertexData.clone(); // Preserve source data\r\n }\r\n\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.colors.isConnected) {\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.colors) {\r\n this._vertexData.colors = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n if (this.colors.connectedPoint?.type === NodeGeometryBlockConnectionPointTypes.Vector3) {\r\n const tempVector3 = this.colors.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.colors, this._currentIndex * 4);\r\n this._vertexData.colors[this._currentIndex * 4 + 3] = 1; // Alpha\r\n this._vertexData.hasVertexAlpha = false;\r\n }\r\n } else {\r\n const tempVector4 = this.colors.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.colors, this._currentIndex * 4);\r\n this._vertexData.hasVertexAlpha = true;\r\n }\r\n }\r\n }\r\n\r\n // Storage\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n return this._vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for setColorsBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSetColorsBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.SetColorsBlock\", SetColorsBlock);\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
3
3
  import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
4
4
  import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
5
5
  import { VertexDataMaterialInfo } from "../../../../Meshes/mesh.vertexData.js";
@@ -8,100 +8,113 @@ import { RegisterClass } from "../../../../Misc/typeStore.js";
8
8
  /**
9
9
  * Block used to affect a material ID to a geometry
10
10
  */
11
- export class SetMaterialIDBlock extends NodeGeometryBlock {
12
- /**
13
- * Create a new SetMaterialIDBlock
14
- * @param name defines the block name
15
- */
16
- constructor(name) {
17
- super(name);
18
- /**
19
- * Gets or sets a boolean indicating that this block can evaluate context
20
- * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
21
- */
22
- this.evaluateContext = true;
23
- this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
24
- this.registerInput("id", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
25
- this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
26
- this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
27
- }
28
- /**
29
- * Gets the current class name
30
- * @returns the class name
31
- */
32
- getClassName() {
33
- return "SetMaterialIDBlock";
34
- }
35
- /**
36
- * Gets the geometry input component
37
- */
38
- get geometry() {
39
- return this._inputs[0];
40
- }
41
- /**
42
- * Gets the id input component
43
- */
44
- get id() {
45
- return this._inputs[1];
46
- }
47
- /**
48
- * Gets the geometry output component
49
- */
50
- get output() {
51
- return this._outputs[0];
52
- }
53
- _buildBlock(state) {
54
- if (!this.geometry.isConnected) {
55
- this.output._storedFunction = null;
56
- this.output._storedValue = null;
57
- return;
58
- }
59
- const func = (state) => {
60
- const vertexData = this.geometry.getConnectedValue(state);
61
- if (!vertexData || !vertexData.indices || !vertexData.positions) {
62
- return vertexData;
11
+ let SetMaterialIDBlock = (() => {
12
+ var _a;
13
+ let _classSuper = NodeGeometryBlock;
14
+ let _evaluateContext_decorators;
15
+ let _evaluateContext_initializers = [];
16
+ let _evaluateContext_extraInitializers = [];
17
+ return _a = class SetMaterialIDBlock extends _classSuper {
18
+ /**
19
+ * Create a new SetMaterialIDBlock
20
+ * @param name defines the block name
21
+ */
22
+ constructor(name) {
23
+ super(name);
24
+ /**
25
+ * Gets or sets a boolean indicating that this block can evaluate context
26
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
27
+ */
28
+ this.evaluateContext = __runInitializers(this, _evaluateContext_initializers, true);
29
+ __runInitializers(this, _evaluateContext_extraInitializers);
30
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
31
+ this.registerInput("id", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
32
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
33
+ this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
63
34
  }
64
- const materialInfo = new VertexDataMaterialInfo();
65
- materialInfo.materialIndex = this.id.getConnectedValue(state) | 0;
66
- materialInfo.indexStart = 0;
67
- materialInfo.indexCount = vertexData.indices.length;
68
- materialInfo.verticesStart = 0;
69
- materialInfo.verticesCount = vertexData.positions.length / 3;
70
- vertexData.materialInfos = [materialInfo];
71
- return vertexData;
72
- };
73
- if (this.evaluateContext) {
74
- this.output._storedFunction = func;
75
- }
76
- else {
77
- this.output._storedFunction = null;
78
- this.output._storedValue = func(state);
79
- }
80
- }
81
- _dumpPropertiesCode() {
82
- const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
83
- return codeString;
84
- }
85
- /**
86
- * Serializes this block in a JSON representation
87
- * @returns the serialized block object
88
- */
89
- serialize() {
90
- const serializationObject = super.serialize();
91
- serializationObject.evaluateContext = this.evaluateContext;
92
- return serializationObject;
93
- }
94
- /** @internal */
95
- _deserialize(serializationObject) {
96
- super._deserialize(serializationObject);
97
- if (serializationObject.evaluateContext !== undefined) {
98
- this.evaluateContext = serializationObject.evaluateContext;
99
- }
100
- }
101
- }
102
- __decorate([
103
- editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
104
- ], SetMaterialIDBlock.prototype, "evaluateContext", void 0);
35
+ /**
36
+ * Gets the current class name
37
+ * @returns the class name
38
+ */
39
+ getClassName() {
40
+ return "SetMaterialIDBlock";
41
+ }
42
+ /**
43
+ * Gets the geometry input component
44
+ */
45
+ get geometry() {
46
+ return this._inputs[0];
47
+ }
48
+ /**
49
+ * Gets the id input component
50
+ */
51
+ get id() {
52
+ return this._inputs[1];
53
+ }
54
+ /**
55
+ * Gets the geometry output component
56
+ */
57
+ get output() {
58
+ return this._outputs[0];
59
+ }
60
+ _buildBlock(state) {
61
+ if (!this.geometry.isConnected) {
62
+ this.output._storedFunction = null;
63
+ this.output._storedValue = null;
64
+ return;
65
+ }
66
+ const func = (state) => {
67
+ const vertexData = this.geometry.getConnectedValue(state);
68
+ if (!vertexData || !vertexData.indices || !vertexData.positions) {
69
+ return vertexData;
70
+ }
71
+ const materialInfo = new VertexDataMaterialInfo();
72
+ materialInfo.materialIndex = this.id.getConnectedValue(state) | 0;
73
+ materialInfo.indexStart = 0;
74
+ materialInfo.indexCount = vertexData.indices.length;
75
+ materialInfo.verticesStart = 0;
76
+ materialInfo.verticesCount = vertexData.positions.length / 3;
77
+ vertexData.materialInfos = [materialInfo];
78
+ return vertexData;
79
+ };
80
+ if (this.evaluateContext) {
81
+ this.output._storedFunction = func;
82
+ }
83
+ else {
84
+ this.output._storedFunction = null;
85
+ this.output._storedValue = func(state);
86
+ }
87
+ }
88
+ _dumpPropertiesCode() {
89
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
90
+ return codeString;
91
+ }
92
+ /**
93
+ * Serializes this block in a JSON representation
94
+ * @returns the serialized block object
95
+ */
96
+ serialize() {
97
+ const serializationObject = super.serialize();
98
+ serializationObject.evaluateContext = this.evaluateContext;
99
+ return serializationObject;
100
+ }
101
+ /** @internal */
102
+ _deserialize(serializationObject) {
103
+ super._deserialize(serializationObject);
104
+ if (serializationObject.evaluateContext !== undefined) {
105
+ this.evaluateContext = serializationObject.evaluateContext;
106
+ }
107
+ }
108
+ },
109
+ (() => {
110
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
111
+ _evaluateContext_decorators = [editableInPropertyPage("Evaluate context", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })];
112
+ __esDecorate(null, null, _evaluateContext_decorators, { kind: "field", name: "evaluateContext", static: false, private: false, access: { has: obj => "evaluateContext" in obj, get: obj => obj.evaluateContext, set: (obj, value) => { obj.evaluateContext = value; } }, metadata: _metadata }, _evaluateContext_initializers, _evaluateContext_extraInitializers);
113
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
114
+ })(),
115
+ _a;
116
+ })();
117
+ export { SetMaterialIDBlock };
105
118
  let _Registered = false;
106
119
  /**
107
120
  * Register side effects for setMaterialIDBlock.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { VertexDataMaterialInfo, type VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to affect a material ID to a geometry\r\n */\r\nexport class SetMaterialIDBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetMaterialIDBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"id\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetMaterialIDBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the id input component\r\n */\r\n public get id(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n if (!this.geometry.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const vertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n if (!vertexData || !vertexData.indices || !vertexData.positions) {\r\n return vertexData;\r\n }\r\n\r\n const materialInfo = new VertexDataMaterialInfo();\r\n materialInfo.materialIndex = this.id.getConnectedValue(state) | 0;\r\n materialInfo.indexStart = 0;\r\n materialInfo.indexCount = 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_deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for setMaterialIDBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSetMaterialIDBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.SetMaterialIDBlock\", SetMaterialIDBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport { type NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { VertexDataMaterialInfo, type VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { type NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to affect a material ID to a geometry\r\n */\r\nexport class SetMaterialIDBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new SetMaterialIDBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"id\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.id.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetMaterialIDBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the id input component\r\n */\r\n public get id(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n if (!this.geometry.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const vertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n if (!vertexData || !vertexData.indices || !vertexData.positions) {\r\n return vertexData;\r\n }\r\n\r\n const materialInfo = new VertexDataMaterialInfo();\r\n materialInfo.materialIndex = this.id.getConnectedValue(state) | 0;\r\n materialInfo.indexStart = 0;\r\n materialInfo.indexCount = vertexData.indices.length;\r\n materialInfo.verticesStart = 0;\r\n materialInfo.verticesCount = vertexData.positions.length / 3;\r\n\r\n vertexData.materialInfos = [materialInfo];\r\n\r\n return vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /** @internal */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for setMaterialIDBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterSetMaterialIDBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.SetMaterialIDBlock\", SetMaterialIDBlock);\r\n}\r\n"]}