@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,9 +1,11 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { Vector3 } from "../Maths/math.vector.pure.js";
4
4
  import { Light } from "./light.js";
5
5
  import { serialize } from "../Misc/decorators.js";
6
6
  import { AreaLight } from "./areaLight.pure.js";
7
+ import { Texture } from "../Materials/Textures/texture.pure.js";
8
+ import { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from "../Misc/copyTools.js";
7
9
 
8
10
  import { Node } from "../node.js";
9
11
  import { RegisterClass } from "../Misc/typeStore.js";
@@ -11,164 +13,241 @@ import { RegisterClass } from "../Misc/typeStore.js";
11
13
  * A rectangular area light defined by an unique point in world space, a width and a height.
12
14
  * The light is emitted from the rectangular area in the -Z direction.
13
15
  */
14
- export class RectAreaLight extends AreaLight {
15
- /**
16
- * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).
17
- */
18
- get emissionTexture() {
19
- return this._emissionTextureTexture;
20
- }
21
- /**
22
- * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).
23
- */
24
- set emissionTexture(value) {
25
- if (this._emissionTextureTexture === value) {
26
- return;
27
- }
28
- this._emissionTextureTexture = value;
29
- if (this._emissionTextureTexture) {
30
- this._emissionTextureTexture.wrapU = 0;
31
- this._emissionTextureTexture.wrapV = 0;
32
- }
33
- if (this._emissionTextureTexture && RectAreaLight._IsTexture(this._emissionTextureTexture)) {
34
- this._emissionTextureTexture.onLoadObservable.addOnce(() => {
35
- this._markMeshesAsLightDirty();
36
- });
37
- }
38
- }
39
- /**
40
- * Rect Area Light width.
41
- */
42
- get width() {
43
- return this._width.x;
44
- }
45
- /**
46
- * Rect Area Light width.
47
- */
48
- set width(value) {
49
- this._width.x = value;
50
- }
51
- /**
52
- * Rect Area Light height.
53
- */
54
- get height() {
55
- return this._height.y;
56
- }
57
- /**
58
- * Rect Area Light height.
59
- */
60
- set height(value) {
61
- this._height.y = value;
62
- }
63
- /**
64
- * Creates a rectangular area light object.
65
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
66
- * @param name The friendly name of the light
67
- * @param position The position of the area light.
68
- * @param width The width of the area light.
69
- * @param height The height of the area light.
70
- * @param scene The scene the light belongs to
71
- * @param dontAddToScene True to not add the light to the scene
72
- */
73
- constructor(name, position, width, height, scene, dontAddToScene) {
74
- super(name, position, scene, dontAddToScene);
75
- this._emissionTextureTexture = null;
76
- this._width = new Vector3(width, 0, 0);
77
- this._height = new Vector3(0, height, 0);
78
- this._pointTransformedPosition = Vector3.Zero();
79
- this._pointTransformedWidth = Vector3.Zero();
80
- this._pointTransformedHeight = Vector3.Zero();
81
- }
82
- /**
83
- * Returns the string "RectAreaLight"
84
- * @returns the class name
85
- */
86
- getClassName() {
87
- return "RectAreaLight";
88
- }
89
- /**
90
- * Returns the integer 4.
91
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
92
- */
93
- // eslint-disable-next-line @typescript-eslint/naming-convention
94
- getTypeID() {
95
- return Light.LIGHTTYPEID_RECT_AREALIGHT;
96
- }
97
- _buildUniformLayout() {
98
- this._uniformBuffer.addUniform("vLightData", 4);
99
- this._uniformBuffer.addUniform("vLightDiffuse", 4);
100
- this._uniformBuffer.addUniform("vLightSpecular", 4);
101
- this._uniformBuffer.addUniform("vLightWidth", 4);
102
- this._uniformBuffer.addUniform("vLightHeight", 4);
103
- this._uniformBuffer.addUniform("shadowsInfo", 3);
104
- this._uniformBuffer.addUniform("depthValues", 2);
105
- this._uniformBuffer.create();
106
- }
107
- _computeTransformedInformation() {
108
- if (this.parent && this.parent.getWorldMatrix) {
109
- Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);
110
- Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);
111
- Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);
112
- return true;
113
- }
114
- return false;
115
- }
116
- static _IsTexture(texture) {
117
- return texture.onLoadObservable !== undefined;
118
- }
119
- /**
120
- * Sets the passed Effect "effect" with the PointLight transformed position (or position, if none) and passed name (string).
121
- * @param effect The effect to update
122
- * @param lightIndex The index of the light in the effect to update
123
- * @returns The point light
124
- */
125
- transferToEffect(effect, lightIndex) {
126
- const offset = this._scene.floatingOriginOffset;
127
- if (this._computeTransformedInformation()) {
128
- this._uniformBuffer.updateFloat4("vLightData", this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z, 0, lightIndex);
129
- this._uniformBuffer.updateFloat4("vLightWidth", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);
130
- this._uniformBuffer.updateFloat4("vLightHeight", this._pointTransformedHeight.x / 2, this._pointTransformedHeight.y / 2, this._pointTransformedHeight.z / 2, 0, lightIndex);
131
- }
132
- else {
133
- this._uniformBuffer.updateFloat4("vLightData", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);
134
- this._uniformBuffer.updateFloat4("vLightWidth", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);
135
- this._uniformBuffer.updateFloat4("vLightHeight", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);
136
- }
137
- return this;
138
- }
139
- transferTexturesToEffect(effect, lightIndex) {
140
- super.transferTexturesToEffect(effect, lightIndex);
141
- if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {
142
- effect.setTexture("rectAreaLightEmissionTexture" + lightIndex, this._emissionTextureTexture);
143
- }
144
- return this;
145
- }
146
- transferToNodeMaterialEffect(effect, lightDataUniformName) {
147
- const offset = this._scene.floatingOriginOffset;
148
- if (this._computeTransformedInformation()) {
149
- effect.setFloat3(lightDataUniformName, this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z);
150
- }
151
- else {
152
- effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);
153
- }
154
- return this;
155
- }
156
- /**
157
- * Prepares the list of defines specific to the light type.
158
- * @param defines the list of defines
159
- * @param lightIndex defines the index of the light for the effect
160
- */
161
- prepareLightSpecificDefines(defines, lightIndex) {
162
- super.prepareLightSpecificDefines(defines, lightIndex);
163
- defines["RECTAREALIGHTEMISSIONTEXTURE" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;
164
- }
165
- }
166
- __decorate([
167
- serialize()
168
- ], RectAreaLight.prototype, "width", null);
169
- __decorate([
170
- serialize()
171
- ], RectAreaLight.prototype, "height", null);
16
+ let RectAreaLight = (() => {
17
+ var _a;
18
+ let _classSuper = AreaLight;
19
+ let _instanceExtraInitializers = [];
20
+ let _get_width_decorators;
21
+ let _get_height_decorators;
22
+ return _a = class RectAreaLight extends _classSuper {
23
+ /**
24
+ * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).
25
+ */
26
+ get emissionTexture() {
27
+ return this._emissionTextureTexture;
28
+ }
29
+ /**
30
+ * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).
31
+ */
32
+ set emissionTexture(value) {
33
+ if (this._emissionTextureTexture === value) {
34
+ return;
35
+ }
36
+ this._emissionTextureTexture = value;
37
+ if (this._emissionTextureTexture) {
38
+ this._emissionTextureTexture.wrapU = 0;
39
+ this._emissionTextureTexture.wrapV = 0;
40
+ }
41
+ if (this._emissionTextureTexture && _a._IsTexture(this._emissionTextureTexture)) {
42
+ this._emissionTextureTexture.onLoadObservable.addOnce(() => {
43
+ this._markMeshesAsLightDirty();
44
+ });
45
+ }
46
+ }
47
+ /**
48
+ * Rect Area Light width.
49
+ */
50
+ get width() {
51
+ return this._width.x;
52
+ }
53
+ /**
54
+ * Rect Area Light width.
55
+ */
56
+ set width(value) {
57
+ this._width.x = value;
58
+ }
59
+ /**
60
+ * Rect Area Light height.
61
+ */
62
+ get height() {
63
+ return this._height.y;
64
+ }
65
+ /**
66
+ * Rect Area Light height.
67
+ */
68
+ set height(value) {
69
+ this._height.y = value;
70
+ }
71
+ /**
72
+ * Creates a rectangular area light object.
73
+ * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
74
+ * @param name The friendly name of the light
75
+ * @param position The position of the area light.
76
+ * @param width The width of the area light.
77
+ * @param height The height of the area light.
78
+ * @param scene The scene the light belongs to
79
+ * @param dontAddToScene True to not add the light to the scene
80
+ */
81
+ constructor(name, position, width, height, scene, dontAddToScene) {
82
+ super(name, position, scene, dontAddToScene);
83
+ this._width = __runInitializers(this, _instanceExtraInitializers);
84
+ this._emissionTextureTexture = null;
85
+ this._width = new Vector3(width, 0, 0);
86
+ this._height = new Vector3(0, height, 0);
87
+ this._pointTransformedPosition = Vector3.Zero();
88
+ this._pointTransformedWidth = Vector3.Zero();
89
+ this._pointTransformedHeight = Vector3.Zero();
90
+ }
91
+ /**
92
+ * Returns the string "RectAreaLight"
93
+ * @returns the class name
94
+ */
95
+ getClassName() {
96
+ return "RectAreaLight";
97
+ }
98
+ /**
99
+ * Returns the integer 4.
100
+ * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
101
+ */
102
+ // eslint-disable-next-line @typescript-eslint/naming-convention
103
+ getTypeID() {
104
+ return Light.LIGHTTYPEID_RECT_AREALIGHT;
105
+ }
106
+ /**
107
+ * Serializes the rect area light into a serialization object.
108
+ * The emission texture is normally produced at runtime by AreaLightTextureTools and has no
109
+ * source URL, so its pixels are embedded as a base64 string to keep the scene self-contained.
110
+ * @returns the serialized object
111
+ */
112
+ serialize() {
113
+ const serializationObject = super.serialize();
114
+ if (this._emissionTextureTexture) {
115
+ const serializedEmissionTexture = this._serializeEmissionTexture(this._emissionTextureTexture);
116
+ if (serializedEmissionTexture) {
117
+ serializationObject.emissionTexture = serializedEmissionTexture;
118
+ }
119
+ }
120
+ return serializationObject;
121
+ }
122
+ _serializeEmissionTexture(texture) {
123
+ // A regular URL-backed texture can be serialized by reference.
124
+ const referencedTexture = texture.serialize();
125
+ if (referencedTexture) {
126
+ return referencedTexture;
127
+ }
128
+ // The emission texture produced by AreaLightTextureTools is a runtime render-target texture
129
+ // with no source URL, so embed its pixels as a base64 PNG.
130
+ const internalTexture = texture.getInternalTexture();
131
+ if (!internalTexture) {
132
+ return null;
133
+ }
134
+ const invertY = internalTexture.invertY;
135
+ const hasAlpha = texture.hasAlpha;
136
+ // On engines with synchronous texture read (WebGL) the pixels are embedded immediately.
137
+ if (this._scene.getEngine()._features.supportSyncTextureRead) {
138
+ return _a._BuildEmbeddedEmissionTexture(GenerateBase64StringFromTexture(texture), invertY, hasAlpha);
139
+ }
140
+ // On WebGPU/Native (no synchronous texture read) a promise for the entire texture object is
141
+ // returned so it resolves to null (and is skipped on parse) if the pixels cannot be read.
142
+ // SceneSerializer.SerializeAsync resolves the promise before producing the final JSON.
143
+ return _a._BuildEmbeddedEmissionTextureAsync(GenerateBase64StringFromTextureAsync(texture), invertY, hasAlpha);
144
+ }
145
+ static async _BuildEmbeddedEmissionTextureAsync(base64Promise, invertY, hasAlpha) {
146
+ return _a._BuildEmbeddedEmissionTexture(await base64Promise, invertY, hasAlpha);
147
+ }
148
+ static _BuildEmbeddedEmissionTexture(base64String, invertY, hasAlpha) {
149
+ if (!base64String) {
150
+ return null;
151
+ }
152
+ return {
153
+ name: "areaLightEmissionTexture",
154
+ base64String: base64String,
155
+ invertY: invertY,
156
+ hasAlpha: hasAlpha,
157
+ };
158
+ }
159
+ /**
160
+ * Restores the emission texture from the serialized data after the base light has been parsed.
161
+ * @param parsedLight The JSON representation of the light
162
+ * @param scene The scene the light belongs to
163
+ * @param rootUrl The root url to use to load the emission texture when serialized by reference
164
+ */
165
+ _onParsed(parsedLight, scene, rootUrl = "") {
166
+ super._onParsed(parsedLight, scene, rootUrl);
167
+ if (parsedLight.emissionTexture) {
168
+ this.emissionTexture = Texture.Parse(parsedLight.emissionTexture, scene, rootUrl);
169
+ }
170
+ }
171
+ _buildUniformLayout() {
172
+ this._uniformBuffer.addUniform("vLightData", 4);
173
+ this._uniformBuffer.addUniform("vLightDiffuse", 4);
174
+ this._uniformBuffer.addUniform("vLightSpecular", 4);
175
+ this._uniformBuffer.addUniform("vLightWidth", 4);
176
+ this._uniformBuffer.addUniform("vLightHeight", 4);
177
+ this._uniformBuffer.addUniform("shadowsInfo", 3);
178
+ this._uniformBuffer.addUniform("depthValues", 2);
179
+ this._uniformBuffer.create();
180
+ }
181
+ _computeTransformedInformation() {
182
+ if (this.parent && this.parent.getWorldMatrix) {
183
+ Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);
184
+ Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);
185
+ Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);
186
+ return true;
187
+ }
188
+ return false;
189
+ }
190
+ static _IsTexture(texture) {
191
+ return texture.onLoadObservable !== undefined;
192
+ }
193
+ /**
194
+ * Sets the passed Effect "effect" with the PointLight transformed position (or position, if none) and passed name (string).
195
+ * @param effect The effect to update
196
+ * @param lightIndex The index of the light in the effect to update
197
+ * @returns The point light
198
+ */
199
+ transferToEffect(effect, lightIndex) {
200
+ const offset = this._scene.floatingOriginOffset;
201
+ if (this._computeTransformedInformation()) {
202
+ this._uniformBuffer.updateFloat4("vLightData", this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z, 0, lightIndex);
203
+ this._uniformBuffer.updateFloat4("vLightWidth", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);
204
+ this._uniformBuffer.updateFloat4("vLightHeight", this._pointTransformedHeight.x / 2, this._pointTransformedHeight.y / 2, this._pointTransformedHeight.z / 2, 0, lightIndex);
205
+ }
206
+ else {
207
+ this._uniformBuffer.updateFloat4("vLightData", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);
208
+ this._uniformBuffer.updateFloat4("vLightWidth", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);
209
+ this._uniformBuffer.updateFloat4("vLightHeight", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);
210
+ }
211
+ return this;
212
+ }
213
+ transferTexturesToEffect(effect, lightIndex) {
214
+ super.transferTexturesToEffect(effect, lightIndex);
215
+ if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {
216
+ effect.setTexture("rectAreaLightEmissionTexture" + lightIndex, this._emissionTextureTexture);
217
+ }
218
+ return this;
219
+ }
220
+ transferToNodeMaterialEffect(effect, lightDataUniformName) {
221
+ const offset = this._scene.floatingOriginOffset;
222
+ if (this._computeTransformedInformation()) {
223
+ effect.setFloat3(lightDataUniformName, this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z);
224
+ }
225
+ else {
226
+ effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);
227
+ }
228
+ return this;
229
+ }
230
+ /**
231
+ * Prepares the list of defines specific to the light type.
232
+ * @param defines the list of defines
233
+ * @param lightIndex defines the index of the light for the effect
234
+ */
235
+ prepareLightSpecificDefines(defines, lightIndex) {
236
+ super.prepareLightSpecificDefines(defines, lightIndex);
237
+ defines["RECTAREALIGHTEMISSIONTEXTURE" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;
238
+ }
239
+ },
240
+ (() => {
241
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
242
+ _get_width_decorators = [serialize()];
243
+ _get_height_decorators = [serialize()];
244
+ __esDecorate(_a, null, _get_width_decorators, { kind: "getter", name: "width", static: false, private: false, access: { has: obj => "width" in obj, get: obj => obj.width }, metadata: _metadata }, null, _instanceExtraInitializers);
245
+ __esDecorate(_a, null, _get_height_decorators, { kind: "getter", name: "height", static: false, private: false, access: { has: obj => "height" in obj, get: obj => obj.height }, metadata: _metadata }, null, _instanceExtraInitializers);
246
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
247
+ })(),
248
+ _a;
249
+ })();
250
+ export { RectAreaLight };
172
251
  let _Registered = false;
173
252
  /**
174
253
  * Register side effects for rectAreaLight.
@@ -1 +1 @@
1
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This file must only contain pure code and pure imports */\n\nimport { Vector3 } from \"core/Maths/math.vector.pure\";\nimport { Light } from \"core/Lights/light\";\nimport { type Effect } from \"core/Materials/effect.pure\";\nimport { serialize } from \"core/Misc/decorators\";\nimport { type Scene } from \"core/scene.pure\";\nimport { AreaLight } from \"core/Lights/areaLight.pure\";\nimport { type Nullable } from \"core/types\";\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture.pure\";\nimport { type Texture } from \"core/Materials/Textures/texture.pure\";\nimport { Constants } from \"core/Engines/constants\";\nimport { Node } from \"core/node\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\n\n/**\n * A rectangular area light defined by an unique point in world space, a width and a height.\n * The light is emitted from the rectangular area in the -Z direction.\n */\nexport class RectAreaLight extends AreaLight {\n private readonly _width: Vector3;\n private readonly _height: Vector3;\n protected readonly _pointTransformedPosition: Vector3;\n protected readonly _pointTransformedWidth: Vector3;\n protected readonly _pointTransformedHeight: Vector3;\n private _emissionTextureTexture: Nullable<BaseTexture> = null;\n\n /**\n * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public get emissionTexture(): Nullable<BaseTexture> {\n return this._emissionTextureTexture;\n }\n\n /**\n * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public set emissionTexture(value: Nullable<BaseTexture>) {\n if (this._emissionTextureTexture === value) {\n return;\n }\n\n this._emissionTextureTexture = value;\n\n if (this._emissionTextureTexture) {\n this._emissionTextureTexture.wrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n this._emissionTextureTexture.wrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n }\n\n if (this._emissionTextureTexture && RectAreaLight._IsTexture(this._emissionTextureTexture)) {\n this._emissionTextureTexture.onLoadObservable.addOnce(() => {\n this._markMeshesAsLightDirty();\n });\n }\n }\n\n /**\n * Rect Area Light width.\n */\n @serialize()\n public get width(): number {\n return this._width.x;\n }\n /**\n * Rect Area Light width.\n */\n public set width(value: number) {\n this._width.x = value;\n }\n\n /**\n * Rect Area Light height.\n */\n @serialize()\n public get height(): number {\n return this._height.y;\n }\n /**\n * Rect Area Light height.\n */\n public set height(value: number) {\n this._height.y = value;\n }\n\n /**\n * Creates a rectangular area light object.\n * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction\n * @param name The friendly name of the light\n * @param position The position of the area light.\n * @param width The width of the area light.\n * @param height The height of the area light.\n * @param scene The scene the light belongs to\n * @param dontAddToScene True to not add the light to the scene\n */\n constructor(name: string, position: Vector3, width: number, height: number, scene?: Scene, dontAddToScene?: boolean) {\n super(name, position, scene, dontAddToScene);\n this._width = new Vector3(width, 0, 0);\n this._height = new Vector3(0, height, 0);\n this._pointTransformedPosition = Vector3.Zero();\n this._pointTransformedWidth = Vector3.Zero();\n this._pointTransformedHeight = Vector3.Zero();\n }\n\n /**\n * Returns the string \"RectAreaLight\"\n * @returns the class name\n */\n public override getClassName(): string {\n return \"RectAreaLight\";\n }\n\n /**\n * Returns the integer 4.\n * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n public override getTypeID(): number {\n return Light.LIGHTTYPEID_RECT_AREALIGHT;\n }\n\n protected _buildUniformLayout(): void {\n this._uniformBuffer.addUniform(\"vLightData\", 4);\n this._uniformBuffer.addUniform(\"vLightDiffuse\", 4);\n this._uniformBuffer.addUniform(\"vLightSpecular\", 4);\n this._uniformBuffer.addUniform(\"vLightWidth\", 4);\n this._uniformBuffer.addUniform(\"vLightHeight\", 4);\n this._uniformBuffer.addUniform(\"shadowsInfo\", 3);\n this._uniformBuffer.addUniform(\"depthValues\", 2);\n this._uniformBuffer.create();\n }\n\n protected _computeTransformedInformation(): boolean {\n if (this.parent && this.parent.getWorldMatrix) {\n Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);\n Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);\n Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);\n return true;\n }\n\n return false;\n }\n\n private static _IsTexture(texture: BaseTexture): texture is Texture {\n return (texture as Texture).onLoadObservable !== undefined;\n }\n\n /**\n * Sets the passed Effect \"effect\" with the PointLight transformed position (or position, if none) and passed name (string).\n * @param effect The effect to update\n * @param lightIndex The index of the light in the effect to update\n * @returns The point light\n */\n public transferToEffect(effect: Effect, lightIndex: string): RectAreaLight {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n this._uniformBuffer.updateFloat4(\n \"vLightData\",\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z,\n 0,\n lightIndex\n );\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\n \"vLightHeight\",\n this._pointTransformedHeight.x / 2,\n this._pointTransformedHeight.y / 2,\n this._pointTransformedHeight.z / 2,\n 0,\n lightIndex\n );\n } else {\n this._uniformBuffer.updateFloat4(\"vLightData\", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightHeight\", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);\n }\n return this;\n }\n\n public override transferTexturesToEffect(effect: Effect, lightIndex: string): Light {\n super.transferTexturesToEffect(effect, lightIndex);\n\n if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {\n effect.setTexture(\"rectAreaLightEmissionTexture\" + lightIndex, this._emissionTextureTexture);\n }\n\n return this;\n }\n\n public transferToNodeMaterialEffect(effect: Effect, lightDataUniformName: string) {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n effect.setFloat3(\n lightDataUniformName,\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z\n );\n } else {\n effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);\n }\n return this;\n }\n\n /**\n * Prepares the list of defines specific to the light type.\n * @param defines the list of defines\n * @param lightIndex defines the index of the light for the effect\n */\n public override prepareLightSpecificDefines(defines: any, lightIndex: number): void {\n super.prepareLightSpecificDefines(defines, lightIndex);\n defines[\"RECTAREALIGHTEMISSIONTEXTURE\" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;\n }\n}\n\nlet _Registered = false;\n/**\n * Register side effects for rectAreaLight.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterRectAreaLight(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n Node.AddNodeConstructor(\"Light_Type_4\", (name, scene) => {\n return () => new RectAreaLight(name, Vector3.Zero(), 1, 1, scene);\n });\n\n // Register Class Name\n RegisterClass(\"BABYLON.RectAreaLight\", RectAreaLight);\n}\n"]}
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This file must only contain pure code and pure imports */\n\nimport { Vector3 } from \"core/Maths/math.vector.pure\";\nimport { Light } from \"core/Lights/light\";\nimport { type Effect } from \"core/Materials/effect.pure\";\nimport { serialize } from \"core/Misc/decorators\";\nimport { type Scene } from \"core/scene.pure\";\nimport { AreaLight } from \"core/Lights/areaLight.pure\";\nimport { type Nullable } from \"core/types\";\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture.pure\";\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\nimport { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from \"core/Misc/copyTools\";\nimport { Constants } from \"core/Engines/constants\";\nimport { Node } from \"core/node\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\n\n/**\n * A rectangular area light defined by an unique point in world space, a width and a height.\n * The light is emitted from the rectangular area in the -Z direction.\n */\nexport class RectAreaLight extends AreaLight {\n private readonly _width: Vector3;\n private readonly _height: Vector3;\n protected readonly _pointTransformedPosition: Vector3;\n protected readonly _pointTransformedWidth: Vector3;\n protected readonly _pointTransformedHeight: Vector3;\n private _emissionTextureTexture: Nullable<BaseTexture> = null;\n\n /**\n * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public get emissionTexture(): Nullable<BaseTexture> {\n return this._emissionTextureTexture;\n }\n\n /**\n * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public set emissionTexture(value: Nullable<BaseTexture>) {\n if (this._emissionTextureTexture === value) {\n return;\n }\n\n this._emissionTextureTexture = value;\n\n if (this._emissionTextureTexture) {\n this._emissionTextureTexture.wrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n this._emissionTextureTexture.wrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n }\n\n if (this._emissionTextureTexture && RectAreaLight._IsTexture(this._emissionTextureTexture)) {\n this._emissionTextureTexture.onLoadObservable.addOnce(() => {\n this._markMeshesAsLightDirty();\n });\n }\n }\n\n /**\n * Rect Area Light width.\n */\n @serialize()\n public get width(): number {\n return this._width.x;\n }\n /**\n * Rect Area Light width.\n */\n public set width(value: number) {\n this._width.x = value;\n }\n\n /**\n * Rect Area Light height.\n */\n @serialize()\n public get height(): number {\n return this._height.y;\n }\n /**\n * Rect Area Light height.\n */\n public set height(value: number) {\n this._height.y = value;\n }\n\n /**\n * Creates a rectangular area light object.\n * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction\n * @param name The friendly name of the light\n * @param position The position of the area light.\n * @param width The width of the area light.\n * @param height The height of the area light.\n * @param scene The scene the light belongs to\n * @param dontAddToScene True to not add the light to the scene\n */\n constructor(name: string, position: Vector3, width: number, height: number, scene?: Scene, dontAddToScene?: boolean) {\n super(name, position, scene, dontAddToScene);\n this._width = new Vector3(width, 0, 0);\n this._height = new Vector3(0, height, 0);\n this._pointTransformedPosition = Vector3.Zero();\n this._pointTransformedWidth = Vector3.Zero();\n this._pointTransformedHeight = Vector3.Zero();\n }\n\n /**\n * Returns the string \"RectAreaLight\"\n * @returns the class name\n */\n public override getClassName(): string {\n return \"RectAreaLight\";\n }\n\n /**\n * Returns the integer 4.\n * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n public override getTypeID(): number {\n return Light.LIGHTTYPEID_RECT_AREALIGHT;\n }\n\n /**\n * Serializes the rect area light into a serialization object.\n * The emission texture is normally produced at runtime by AreaLightTextureTools and has no\n * source URL, so its pixels are embedded as a base64 string to keep the scene self-contained.\n * @returns the serialized object\n */\n public override serialize(): any {\n const serializationObject = super.serialize();\n\n if (this._emissionTextureTexture) {\n const serializedEmissionTexture = this._serializeEmissionTexture(this._emissionTextureTexture);\n if (serializedEmissionTexture) {\n serializationObject.emissionTexture = serializedEmissionTexture;\n }\n }\n\n return serializationObject;\n }\n\n private _serializeEmissionTexture(texture: BaseTexture): any {\n // A regular URL-backed texture can be serialized by reference.\n const referencedTexture = texture.serialize();\n if (referencedTexture) {\n return referencedTexture;\n }\n\n // The emission texture produced by AreaLightTextureTools is a runtime render-target texture\n // with no source URL, so embed its pixels as a base64 PNG.\n const internalTexture = texture.getInternalTexture();\n if (!internalTexture) {\n return null;\n }\n\n const invertY = internalTexture.invertY;\n const hasAlpha = texture.hasAlpha;\n\n // On engines with synchronous texture read (WebGL) the pixels are embedded immediately.\n if (this._scene.getEngine()._features.supportSyncTextureRead) {\n return RectAreaLight._BuildEmbeddedEmissionTexture(GenerateBase64StringFromTexture(texture), invertY, hasAlpha);\n }\n\n // On WebGPU/Native (no synchronous texture read) a promise for the entire texture object is\n // returned so it resolves to null (and is skipped on parse) if the pixels cannot be read.\n // SceneSerializer.SerializeAsync resolves the promise before producing the final JSON.\n return RectAreaLight._BuildEmbeddedEmissionTextureAsync(GenerateBase64StringFromTextureAsync(texture), invertY, hasAlpha);\n }\n\n private static async _BuildEmbeddedEmissionTextureAsync(base64Promise: Promise<Nullable<string>>, invertY: boolean, hasAlpha: boolean): Promise<any> {\n return RectAreaLight._BuildEmbeddedEmissionTexture(await base64Promise, invertY, hasAlpha);\n }\n\n private static _BuildEmbeddedEmissionTexture(base64String: Nullable<string>, invertY: boolean, hasAlpha: boolean): any {\n if (!base64String) {\n return null;\n }\n\n return {\n name: \"areaLightEmissionTexture\",\n base64String: base64String,\n invertY: invertY,\n hasAlpha: hasAlpha,\n };\n }\n\n /**\n * Restores the emission texture from the serialized data after the base light has been parsed.\n * @param parsedLight The JSON representation of the light\n * @param scene The scene the light belongs to\n * @param rootUrl The root url to use to load the emission texture when serialized by reference\n */\n protected override _onParsed(parsedLight: any, scene: Scene, rootUrl: string = \"\"): void {\n super._onParsed(parsedLight, scene, rootUrl);\n\n if (parsedLight.emissionTexture) {\n this.emissionTexture = Texture.Parse(parsedLight.emissionTexture, scene, rootUrl);\n }\n }\n\n protected _buildUniformLayout(): void {\n this._uniformBuffer.addUniform(\"vLightData\", 4);\n this._uniformBuffer.addUniform(\"vLightDiffuse\", 4);\n this._uniformBuffer.addUniform(\"vLightSpecular\", 4);\n this._uniformBuffer.addUniform(\"vLightWidth\", 4);\n this._uniformBuffer.addUniform(\"vLightHeight\", 4);\n this._uniformBuffer.addUniform(\"shadowsInfo\", 3);\n this._uniformBuffer.addUniform(\"depthValues\", 2);\n this._uniformBuffer.create();\n }\n\n protected _computeTransformedInformation(): boolean {\n if (this.parent && this.parent.getWorldMatrix) {\n Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);\n Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);\n Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);\n return true;\n }\n\n return false;\n }\n\n private static _IsTexture(texture: BaseTexture): texture is Texture {\n return (texture as Texture).onLoadObservable !== undefined;\n }\n\n /**\n * Sets the passed Effect \"effect\" with the PointLight transformed position (or position, if none) and passed name (string).\n * @param effect The effect to update\n * @param lightIndex The index of the light in the effect to update\n * @returns The point light\n */\n public transferToEffect(effect: Effect, lightIndex: string): RectAreaLight {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n this._uniformBuffer.updateFloat4(\n \"vLightData\",\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z,\n 0,\n lightIndex\n );\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\n \"vLightHeight\",\n this._pointTransformedHeight.x / 2,\n this._pointTransformedHeight.y / 2,\n this._pointTransformedHeight.z / 2,\n 0,\n lightIndex\n );\n } else {\n this._uniformBuffer.updateFloat4(\"vLightData\", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightHeight\", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);\n }\n return this;\n }\n\n public override transferTexturesToEffect(effect: Effect, lightIndex: string): Light {\n super.transferTexturesToEffect(effect, lightIndex);\n\n if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {\n effect.setTexture(\"rectAreaLightEmissionTexture\" + lightIndex, this._emissionTextureTexture);\n }\n\n return this;\n }\n\n public transferToNodeMaterialEffect(effect: Effect, lightDataUniformName: string) {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n effect.setFloat3(\n lightDataUniformName,\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z\n );\n } else {\n effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);\n }\n return this;\n }\n\n /**\n * Prepares the list of defines specific to the light type.\n * @param defines the list of defines\n * @param lightIndex defines the index of the light for the effect\n */\n public override prepareLightSpecificDefines(defines: any, lightIndex: number): void {\n super.prepareLightSpecificDefines(defines, lightIndex);\n defines[\"RECTAREALIGHTEMISSIONTEXTURE\" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;\n }\n}\n\nlet _Registered = false;\n/**\n * Register side effects for rectAreaLight.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterRectAreaLight(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n Node.AddNodeConstructor(\"Light_Type_4\", (name, scene) => {\n return () => new RectAreaLight(name, Vector3.Zero(), 1, 1, scene);\n });\n\n // Register Class Name\n RegisterClass(\"BABYLON.RectAreaLight\", RectAreaLight);\n}\n"]}