@onerjs/core 8.53.5 → 8.53.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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- package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
- package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
- package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
- package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.pure.js +96 -84
- package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
- package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
- package/PostProcesses/filterPostProcess.pure.js +66 -54
- package/PostProcesses/filterPostProcess.pure.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
- package/PostProcesses/grainPostProcess.pure.js +82 -70
- package/PostProcesses/grainPostProcess.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +334 -322
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
- package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
- package/PostProcesses/passPostProcess.pure.js +75 -63
- package/PostProcesses/passPostProcess.pure.js.map +1 -1
- package/PostProcesses/postProcess.pure.js +899 -835
- package/PostProcesses/postProcess.pure.js.map +1 -1
- package/PostProcesses/refractionPostProcess.pure.js +114 -87
- package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +86 -74
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.pure.js +82 -70
- package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
- package/Probes/reflectionProbe.pure.js +238 -224
- package/Probes/reflectionProbe.pure.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
- package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +0 -2
- package/Rendering/prePassRenderer.js +0 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +2 -0
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
- package/Rendering/reflectiveShadowMap.pure.js +151 -130
- package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
- package/Rendering/thinDepthPeelingRenderer.js +0 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +17 -1
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +1 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/picking.fragment.js +39 -3
- package/Shaders/picking.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +2 -2
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +22 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
- package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
- package/XR/features/WebXRLayers.pure.d.ts +8 -0
- package/XR/features/WebXRLayers.pure.js +43 -6
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.js +2 -2
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRExperienceHelper.js +10 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +90 -0
- package/XR/webXRGraphicsBinding.js +85 -0
- package/XR/webXRGraphicsBinding.js.map +1 -0
- package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
- package/XR/webXRLayerRenderTargetTexture.js +30 -0
- package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +14 -0
- package/XR/webXRManagedOutputCanvas.js +24 -5
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
- package/XR/webXRRenderTargetTextureProvider.js +33 -35
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +11 -0
- package/XR/webXRSessionManager.js +37 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +9 -6
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.js +878 -845
- package/node.js.map +1 -1
- package/package.json +8 -14
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
- package/tslib.es6.js +304 -150
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constructor(scene) {
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/**
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bind(effect, useInstances = false) {
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}
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const size = this._texture.getSize();
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effect.setFloat2("bakedVertexAnimationTextureSizeInverted", 1.0 / size.width, 1.0 / size.height);
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effect.setFloat("bakedVertexAnimationTime", this.time);
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if (!useInstances) {
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}
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}
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/**
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*/
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clone() {
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this.copyTo(copy);
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}
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/**
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* Sets animation parameters.
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* @param startFrame The first frame of the animation.
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* @param endFrame The last frame of the animation.
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* @param offset The offset when starting the animation.
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* @param speedFramesPerSecond The frame rate.
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*/
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setAnimationParameters(startFrame, endFrame, offset = 0, speedFramesPerSecond = 30) {
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this.animationParameters = new Vector4(startFrame, endFrame, offset, speedFramesPerSecond);
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}
|
|
105
|
+
/**
|
|
106
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+
* Disposes the resources of the manager.
|
|
107
|
+
* @param forceDisposeTextures - Forces the disposal of all textures.
|
|
108
|
+
*/
|
|
109
|
+
dispose(forceDisposeTextures) {
|
|
110
|
+
if (forceDisposeTextures) {
|
|
111
|
+
this._texture?.dispose();
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Get the current class name useful for serialization or dynamic coding.
|
|
116
|
+
* @returns "BakedVertexAnimationManager"
|
|
117
|
+
*/
|
|
118
|
+
getClassName() {
|
|
119
|
+
return "BakedVertexAnimationManager";
|
|
120
|
+
}
|
|
121
|
+
/**
|
|
122
|
+
* Makes a duplicate of the current instance into another one.
|
|
123
|
+
* @param vatMap define the instance where to copy the info
|
|
124
|
+
*/
|
|
125
|
+
copyTo(vatMap) {
|
|
126
|
+
SerializationHelper.Clone(() => vatMap, this);
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Serializes this vertex animation instance
|
|
130
|
+
* @returns - An object with the serialized instance.
|
|
131
|
+
*/
|
|
132
|
+
serialize() {
|
|
133
|
+
return SerializationHelper.Serialize(this);
|
|
134
|
+
}
|
|
135
|
+
/**
|
|
136
|
+
* Parses a vertex animation setting from a serialized object.
|
|
137
|
+
* @param source - Serialized object.
|
|
138
|
+
* @param scene Defines the scene we are parsing for
|
|
139
|
+
* @param rootUrl Defines the rootUrl to load from
|
|
140
|
+
*/
|
|
141
|
+
parse(source, scene, rootUrl) {
|
|
142
|
+
SerializationHelper.Parse(() => this, source, scene, rootUrl);
|
|
143
|
+
}
|
|
144
|
+
},
|
|
145
|
+
_BakedVertexAnimationManager_texture_accessor_storage = new WeakMap(),
|
|
146
|
+
_BakedVertexAnimationManager_isEnabled_accessor_storage = new WeakMap(),
|
|
147
|
+
(() => {
|
|
148
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
|
|
149
|
+
_texture_decorators = [serializeAsTexture(), expandToProperty("_markSubMeshesAsAttributesDirty")];
|
|
150
|
+
_isEnabled_decorators = [serialize(), expandToProperty("_markSubMeshesAsAttributesDirty")];
|
|
151
|
+
_animationParameters_decorators = [serialize()];
|
|
152
|
+
_time_decorators = [serialize()];
|
|
153
|
+
__esDecorate(_a, null, _texture_decorators, { kind: "accessor", name: "texture", static: false, private: false, access: { has: obj => "texture" in obj, get: obj => obj.texture, set: (obj, value) => { obj.texture = value; } }, metadata: _metadata }, _texture_initializers, _texture_extraInitializers);
|
|
154
|
+
__esDecorate(_a, null, _isEnabled_decorators, { kind: "accessor", name: "isEnabled", static: false, private: false, access: { has: obj => "isEnabled" in obj, get: obj => obj.isEnabled, set: (obj, value) => { obj.isEnabled = value; } }, metadata: _metadata }, _isEnabled_initializers, _isEnabled_extraInitializers);
|
|
155
|
+
__esDecorate(null, null, _animationParameters_decorators, { kind: "field", name: "animationParameters", static: false, private: false, access: { has: obj => "animationParameters" in obj, get: obj => obj.animationParameters, set: (obj, value) => { obj.animationParameters = value; } }, metadata: _metadata }, _animationParameters_initializers, _animationParameters_extraInitializers);
|
|
156
|
+
__esDecorate(null, null, _time_decorators, { kind: "field", name: "time", static: false, private: false, access: { has: obj => "time" in obj, get: obj => obj.time, set: (obj, value) => { obj.time = value; } }, metadata: _metadata }, _time_initializers, _time_extraInitializers);
|
|
157
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
158
|
+
})(),
|
|
159
|
+
_a;
|
|
160
|
+
})();
|
|
161
|
+
export { BakedVertexAnimationManager };
|
|
132
162
|
//# sourceMappingURL=bakedVertexAnimationManager.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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See setAnimationParameters()\r\n */\r\n animationParameters: Vector4;\r\n\r\n /**\r\n * The time counter, to pick the correct animation frame.\r\n */\r\n time: number;\r\n\r\n /**\r\n * Binds to the effect.\r\n * @param effect The effect to bind to.\r\n * @param useInstances True when it's an instance.\r\n */\r\n bind(effect: Effect, useInstances: boolean): void;\r\n\r\n /**\r\n * Sets animation parameters.\r\n * @param startFrame The first frame of the animation.\r\n * @param endFrame The last frame of the animation.\r\n * @param offset The offset when starting the animation.\r\n * @param speedFramesPerSecond The frame rate.\r\n */\r\n setAnimationParameters(startFrame: number, endFrame: number, offset: number, speedFramesPerSecond: number): void;\r\n\r\n /**\r\n * Disposes the resources of the manager.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n dispose(forceDisposeTextures?: boolean): void;\r\n\r\n /**\r\n * Get the current class name useful for serialization or dynamic coding.\r\n * @returns \"BakedVertexAnimationManager\"\r\n */\r\n getClassName(): string;\r\n}\r\n\r\n/**\r\n * This class is used to animate meshes using a baked vertex animation texture\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/baked_texture_animations\r\n * @since 5.0\r\n */\r\nexport class BakedVertexAnimationManager implements IBakedVertexAnimationManager {\r\n private _scene: Scene;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * The vertex animation texture\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markSubMeshesAsAttributesDirty\")\r\n public texture: Nullable<BaseTexture>;\r\n\r\n private _isEnabled = true;\r\n /**\r\n * Enable or disable the vertex animation manager\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markSubMeshesAsAttributesDirty\")\r\n public isEnabled = true;\r\n\r\n /**\r\n * The animation parameters for the mesh. See setAnimationParameters()\r\n */\r\n @serialize()\r\n public animationParameters: Vector4;\r\n\r\n /**\r\n * The time counter, to pick the correct animation frame.\r\n */\r\n @serialize()\r\n public time = 0;\r\n\r\n /**\r\n * Creates a new BakedVertexAnimationManager\r\n * @param scene defines the current scene\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this._scene = scene;\r\n this.animationParameters = new Vector4(0, 0, 0, 30);\r\n }\r\n\r\n /** @internal */\r\n public _markSubMeshesAsAttributesDirty(): void {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).bakedVertexAnimationManager === this) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds to the effect.\r\n * @param effect The effect to bind to.\r\n * @param useInstances True when it's an instance.\r\n */\r\n public bind(effect: Effect, useInstances = false): void {\r\n if (!this._texture || !this._isEnabled) {\r\n return;\r\n }\r\n\r\n const size = this._texture.getSize();\r\n effect.setFloat2(\"bakedVertexAnimationTextureSizeInverted\", 1.0 / size.width, 1.0 / size.height);\r\n effect.setFloat(\"bakedVertexAnimationTime\", this.time);\r\n\r\n if (!useInstances) {\r\n effect.setVector4(\"bakedVertexAnimationSettings\", this.animationParameters);\r\n }\r\n\r\n effect.setTexture(\"bakedVertexAnimationTexture\", this._texture);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new BakedVertexAnimationManager\r\n */\r\n public clone(): BakedVertexAnimationManager {\r\n const copy = new BakedVertexAnimationManager(this._scene);\r\n this.copyTo(copy);\r\n return copy;\r\n }\r\n\r\n /**\r\n * Sets animation parameters.\r\n * @param startFrame The first frame of the animation.\r\n * @param endFrame The last frame of the animation.\r\n * @param offset The offset when starting the animation.\r\n * @param speedFramesPerSecond The frame rate.\r\n */\r\n public setAnimationParameters(startFrame: number, endFrame: number, offset: number = 0, speedFramesPerSecond: number = 30): void {\r\n this.animationParameters = new Vector4(startFrame, endFrame, offset, speedFramesPerSecond);\r\n }\r\n\r\n /**\r\n * Disposes the resources of the manager.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name useful for serialization or dynamic coding.\r\n * @returns \"BakedVertexAnimationManager\"\r\n */\r\n public getClassName(): string {\r\n return \"BakedVertexAnimationManager\";\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current instance into another one.\r\n * @param vatMap define the instance where to copy the info\r\n */\r\n public copyTo(vatMap: BakedVertexAnimationManager): void {\r\n SerializationHelper.Clone(() => vatMap, this);\r\n }\r\n\r\n /**\r\n * Serializes this vertex animation instance\r\n * @returns - An object with the serialized instance.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a vertex animation setting from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"bakedVertexAnimationManager.js","sourceRoot":"","sources":["../../../../dev/core/src/BakedVertexAnimation/bakedVertexAnimationManager.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AAErF,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAwDvE;;;;GAIG;IACU,2BAA2B;;;;;;;;;;;;;;sBAA3B,2BAA2B;YAIpC;;eAEG;YAGH,IAAgB,OAAO,uGAAwB;YAA/C,IAAgB,OAAO,4GAAwB;YAG/C;;eAEG;YAGH,IAAgB,SAAS,yGAAQ;YAAjC,IAAgB,SAAS,8GAAQ;YAcjC;;;eAGG;YACH,YAAY,KAAuB;gBAhC3B,aAAQ,GAA0B,IAAI,CAAC;gBAM/B,wHAA+B;gBAEvC,eAAU,yDAAG,IAAI,EAAC;gBAMV,mHAAY,IAAI,GAAC;gBAEjC;;mBAEG;gBAEI,wBAAmB,+HAAU;gBAEpC;;mBAEG;gBAEI,SAAI,iHAAG,CAAC,GAAC;;gBAOZ,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;gBAC9C,IAAI,CAAC,KAAK,EAAE,CAAC;oBACT,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;gBACpB,IAAI,CAAC,mBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;aACvD;YAED,gBAAgB;YACT,+BAA+B;gBAClC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;oBACpC,IAAU,IAAK,CAAC,2BAA2B,KAAK,IAAI,EAAE,CAAC;wBACnD,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;gBACL,CAAC;YACL,CAAC;YAED;;;;eAIG;YACI,IAAI,CAAC,MAAc,EAAE,YAAY,GAAG,KAAK;gBAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;oBACrC,OAAO;gBACX,CAAC;gBAED,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACrC,MAAM,CAAC,SAAS,CAAC,yCAAyC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACjG,MAAM,CAAC,QAAQ,CAAC,0BAA0B,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBAEvD,IAAI,CAAC,YAAY,EAAE,CAAC;oBAChB,MAAM,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAChF,CAAC;gBAED,MAAM,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpE,CAAC;YAED;;;eAGG;YACI,KAAK;gBACR,MAAM,IAAI,GAAG,IAAI,EAA2B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC1D,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBAClB,OAAO,IAAI,CAAC;YAChB,CAAC;YAED;;;;;;eAMG;YACI,sBAAsB,CAAC,UAAkB,EAAE,QAAgB,EAAE,SAAiB,CAAC,EAAE,uBAA+B,EAAE;gBACrH,IAAI,CAAC,mBAAmB,GAAG,IAAI,OAAO,CAAC,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,oBAAoB,CAAC,CAAC;YAC/F,CAAC;YAED;;;eAGG;YACI,OAAO,CAAC,oBAA8B;gBACzC,IAAI,oBAAoB,EAAE,CAAC;oBACvB,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;gBAC7B,CAAC;YACL,CAAC;YAED;;;eAGG;YACI,YAAY;gBACf,OAAO,6BAA6B,CAAC;YACzC,CAAC;YAED;;;eAGG;YACI,MAAM,CAAC,MAAmC;gBAC7C,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAClD,CAAC;YAED;;;eAGG;YACI,SAAS;gBACZ,OAAO,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAC/C,CAAC;YAED;;;;;eAKG;YACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;gBACnD,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAClE,CAAC;;;;;;mCAlIA,kBAAkB,EAAE,EACpB,gBAAgB,CAAC,iCAAiC,CAAC;qCAOnD,SAAS,EAAE,EACX,gBAAgB,CAAC,iCAAiC,CAAC;+CAMnD,SAAS,EAAE;gCAMX,SAAS,EAAE;YAnBZ,wKAAgB,OAAO,6BAAP,OAAO,yFAAwB;YAQ/C,8KAAgB,SAAS,6BAAT,SAAS,6FAAQ;YAMjC,2MAAO,mBAAmB,6BAAnB,mBAAmB,iHAAU;YAMpC,8JAAO,IAAI,6BAAJ,IAAI,mFAAK;;;;;SA7BP,2BAA2B","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { type Scene } from \"../scene\";\r\nimport { serialize, expandToProperty, serializeAsTexture } from \"../Misc/decorators\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Vector4 } from \"../Maths/math.vector.pure\";\r\nimport { type Effect } from \"../Materials/effect\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\n/**\r\n * Interface for baked vertex animation texture, see BakedVertexAnimationManager\r\n * @since 5.0\r\n */\r\nexport interface IBakedVertexAnimationManager {\r\n /**\r\n * The vertex animation texture\r\n */\r\n texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the edgesRenderer is active\r\n */\r\n isEnabled: boolean;\r\n\r\n /**\r\n * The animation parameters for the mesh. See setAnimationParameters()\r\n */\r\n animationParameters: Vector4;\r\n\r\n /**\r\n * The time counter, to pick the correct animation frame.\r\n */\r\n time: number;\r\n\r\n /**\r\n * Binds to the effect.\r\n * @param effect The effect to bind to.\r\n * @param useInstances True when it's an instance.\r\n */\r\n bind(effect: Effect, useInstances: boolean): void;\r\n\r\n /**\r\n * Sets animation parameters.\r\n * @param startFrame The first frame of the animation.\r\n * @param endFrame The last frame of the animation.\r\n * @param offset The offset when starting the animation.\r\n * @param speedFramesPerSecond The frame rate.\r\n */\r\n setAnimationParameters(startFrame: number, endFrame: number, offset: number, speedFramesPerSecond: number): void;\r\n\r\n /**\r\n * Disposes the resources of the manager.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n dispose(forceDisposeTextures?: boolean): void;\r\n\r\n /**\r\n * Get the current class name useful for serialization or dynamic coding.\r\n * @returns \"BakedVertexAnimationManager\"\r\n */\r\n getClassName(): string;\r\n}\r\n\r\n/**\r\n * This class is used to animate meshes using a baked vertex animation texture\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/baked_texture_animations\r\n * @since 5.0\r\n */\r\nexport class BakedVertexAnimationManager implements IBakedVertexAnimationManager {\r\n private _scene: Scene;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * The vertex animation texture\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markSubMeshesAsAttributesDirty\")\r\n public accessor texture: Nullable<BaseTexture>;\r\n\r\n private _isEnabled = true;\r\n /**\r\n * Enable or disable the vertex animation manager\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markSubMeshesAsAttributesDirty\")\r\n public accessor isEnabled = true;\r\n\r\n /**\r\n * The animation parameters for the mesh. See setAnimationParameters()\r\n */\r\n @serialize()\r\n public animationParameters: Vector4;\r\n\r\n /**\r\n * The time counter, to pick the correct animation frame.\r\n */\r\n @serialize()\r\n public time = 0;\r\n\r\n /**\r\n * Creates a new BakedVertexAnimationManager\r\n * @param scene defines the current scene\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this._scene = scene;\r\n this.animationParameters = new Vector4(0, 0, 0, 30);\r\n }\r\n\r\n /** @internal */\r\n public _markSubMeshesAsAttributesDirty(): void {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).bakedVertexAnimationManager === this) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds to the effect.\r\n * @param effect The effect to bind to.\r\n * @param useInstances True when it's an instance.\r\n */\r\n public bind(effect: Effect, useInstances = false): void {\r\n if (!this._texture || !this._isEnabled) {\r\n return;\r\n }\r\n\r\n const size = this._texture.getSize();\r\n effect.setFloat2(\"bakedVertexAnimationTextureSizeInverted\", 1.0 / size.width, 1.0 / size.height);\r\n effect.setFloat(\"bakedVertexAnimationTime\", this.time);\r\n\r\n if (!useInstances) {\r\n effect.setVector4(\"bakedVertexAnimationSettings\", this.animationParameters);\r\n }\r\n\r\n effect.setTexture(\"bakedVertexAnimationTexture\", this._texture);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new BakedVertexAnimationManager\r\n */\r\n public clone(): BakedVertexAnimationManager {\r\n const copy = new BakedVertexAnimationManager(this._scene);\r\n this.copyTo(copy);\r\n return copy;\r\n }\r\n\r\n /**\r\n * Sets animation parameters.\r\n * @param startFrame The first frame of the animation.\r\n * @param endFrame The last frame of the animation.\r\n * @param offset The offset when starting the animation.\r\n * @param speedFramesPerSecond The frame rate.\r\n */\r\n public setAnimationParameters(startFrame: number, endFrame: number, offset: number = 0, speedFramesPerSecond: number = 30): void {\r\n this.animationParameters = new Vector4(startFrame, endFrame, offset, speedFramesPerSecond);\r\n }\r\n\r\n /**\r\n * Disposes the resources of the manager.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n }\r\n }\r\n\r\n /**\r\n * Get the current class name useful for serialization or dynamic coding.\r\n * @returns \"BakedVertexAnimationManager\"\r\n */\r\n public getClassName(): string {\r\n return \"BakedVertexAnimationManager\";\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current instance into another one.\r\n * @param vatMap define the instance where to copy the info\r\n */\r\n public copyTo(vatMap: BakedVertexAnimationManager): void {\r\n SerializationHelper.Clone(() => vatMap, this);\r\n }\r\n\r\n /**\r\n * Serializes this vertex animation instance\r\n * @returns - An object with the serialized instance.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a vertex animation setting from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n"]}
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const animation = Animation.CreateAnimation(propertyName, GetAnimationType(value), InterpolatingBehavior._FrameRate, easingFn);
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const animatable = Animation.TransitionTo(propertyName, value, camera, scene,
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const animatable = Animation.TransitionTo(propertyName, value, camera, scene, InterpolatingBehavior._FrameRate, animation, transitionDuration, () => this._onPropertyAnimationEnd(propertyName), false);
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resolve();
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InterpolatingBehavior._FrameRate = 60;
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function IsQuaternionLike(v) {
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return v != null && typeof v.x === "number" && typeof v.y === "number" && typeof v.z === "number" && typeof v.w === "number";
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{ type Behavior } from \"../behavior\";\r\nimport { CubicEase, EasingFunction } from \"../../Animations/easing\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Animatable } from \"../../Animations/animatable.core\";\r\nimport { Animation } from \"../../Animations/animation.pure\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type IColor3Like, type IColor4Like, type IMatrixLike, type IQuaternionLike, type IVector2Like, type IVector3Like } from \"../../Maths/math.like\";\r\n\r\nexport type AllowedAnimValue = number | IVector2Like | IVector3Like | IQuaternionLike | IMatrixLike | IColor3Like | IColor4Like | SizeLike | undefined;\r\n\r\n/**\r\n * Animate camera property changes with an interpolation effect\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors\r\n */\r\nexport class InterpolatingBehavior<C extends Camera = Camera> implements Behavior<C> {\r\n /**\r\n * Gets the name of the behavior.\r\n */\r\n public get name(): string {\r\n return \"Interpolating\";\r\n }\r\n\r\n /**\r\n * The easing function to use for interpolation\r\n */\r\n public easingFunction: EasingFunction = new CubicEase();\r\n\r\n /**\r\n * The easing mode (default is EASINGMODE_EASEINOUT)\r\n */\r\n public easingMode = EasingFunction.EASINGMODE_EASEINOUT;\r\n\r\n /**\r\n * Duration of the animation in milliseconds\r\n */\r\n public transitionDuration = 450;\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<C> {\r\n return this._attachedCamera;\r\n }\r\n\r\n private _attachedCamera: Nullable<C> = null;\r\n private _animatables: Map<string, Animatable> = new Map<string, Animatable>();\r\n private _promiseResolve?: () => void;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n constructor() {\r\n this.easingFunction.setEasingMode(this.easingMode);\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init(): void {\r\n // Nothing to do on init\r\n }\r\n\r\n /**\r\n * Attaches the behavior to a camera\r\n * @param camera The camera to attach to\r\n */\r\n public attach(camera: C): void {\r\n this._attachedCamera = camera;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the camera\r\n */\r\n public detach(): void {\r\n if (!this._attachedCamera) {\r\n return;\r\n }\r\n\r\n this.stopAllAnimations();\r\n this._attachedCamera = null;\r\n }\r\n\r\n public get isInterpolating(): boolean {\r\n return this._animatables.size > 0;\r\n }\r\n\r\n /**\r\n * Stops and removes all animations\r\n */\r\n public stopAllAnimations(): void {\r\n if (this._attachedCamera) {\r\n this._animatables.forEach((animatable) => animatable.stop());\r\n }\r\n this._animatables.clear();\r\n this._promiseResolve?.();\r\n this._promiseResolve = undefined;\r\n }\r\n\r\n /**\r\n * Updates the target properties of currently running animations.\r\n * @param properties defines the property values to update\r\n */\r\n public updateProperties<K extends keyof C>(properties: Map<K, AllowedAnimValue>): void {\r\n properties.forEach((value, key) => {\r\n if (value !== undefined) {\r\n const animatable = this._animatables.get(String(key));\r\n animatable && (animatable.target = value as unknown as any);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Animates camera properties to new values.\r\n * @param properties defines the property values to animate to\r\n * @param transitionDuration defines the transition duration in milliseconds\r\n * @param easingFn defines the easing function to use\r\n * @param updateAnimation defines an optional callback used to update each generated animation\r\n * @returns a promise that resolves when the animation completes\r\n */\r\n public async animatePropertiesAsync<K extends keyof C>(\r\n properties: Map<K, AllowedAnimValue>,\r\n transitionDuration: number = this.transitionDuration,\r\n easingFn: EasingFunction = this.easingFunction,\r\n updateAnimation?: (key: string, animation: Animation) => void\r\n ): Promise<void> {\r\n const promise = new Promise<void>((resolve) => {\r\n this.stopAllAnimations();\r\n\r\n this._promiseResolve = resolve;\r\n if (!this._attachedCamera) {\r\n this._promiseResolve = undefined;\r\n return resolve();\r\n }\r\n const camera = this._attachedCamera;\r\n const scene = camera.getScene();\r\n\r\n const checkClear = (propertyName: string) => {\r\n // Remove the associated animation from camera once the transition to target is complete so that property animations don't accumulate\r\n for (let i = camera.animations.length - 1; i >= 0; --i) {\r\n if (camera.animations[i].name === propertyName + \"Animation\") {\r\n camera.animations.splice(i, 1);\r\n }\r\n }\r\n\r\n this._animatables.delete(propertyName);\r\n if (this._animatables.size === 0) {\r\n this._promiseResolve = undefined;\r\n resolve();\r\n }\r\n };\r\n\r\n properties.forEach((value, key) => {\r\n if (value !== undefined && camera[key] !== value) {\r\n const propertyName = String(key);\r\n const animation = Animation.CreateAnimation(propertyName, GetAnimationType(value), 60, easingFn);\r\n // Optionally allow caller to further customize the animation\r\n updateAnimation?.(propertyName, animation);\r\n\r\n // Pass false for stopCurrent so that we can interpolate multiple properties at once\r\n const animatable = Animation.TransitionTo(propertyName, value, camera, scene, 60, animation, transitionDuration, () => checkClear(propertyName), false);\r\n if (animatable) {\r\n this._animatables.set(propertyName, animatable);\r\n }\r\n }\r\n });\r\n });\r\n return await promise;\r\n }\r\n}\r\n\r\n// Structural type-guards (no instanceof)\r\nfunction IsQuaternionLike(v: any): v is IQuaternionLike {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\" && typeof v.z === \"number\" && typeof v.w === \"number\";\r\n}\r\n\r\nfunction IsMatrixLike(v: any): v is IMatrixLike {\r\n return v != null && (Array.isArray((v as any).m) || typeof (v as any).m === \"object\");\r\n}\r\n\r\nfunction IsVector3Like(v: any): v is IVector3Like {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\" && typeof v.z === \"number\";\r\n}\r\n\r\nfunction IsVector2Like(v: any): v is IVector2Like {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\";\r\n}\r\n\r\nfunction IsColor3Like(v: any): v is IColor3Like {\r\n return v != null && typeof v.r === \"number\" && typeof v.g === \"number\" && typeof v.b === \"number\";\r\n}\r\n\r\nfunction IsColor4Like(v: any): v is IColor4Like {\r\n return v != null && typeof v.r === \"number\" && typeof v.g === \"number\" && typeof v.b === \"number\" && typeof v.a === \"number\";\r\n}\r\n\r\nexport type SizeLike = { width: number; height: number };\r\n\r\nfunction IsSizeLike(v: any): v is SizeLike {\r\n return v != null && typeof v.width === \"number\" && typeof v.height === \"number\";\r\n}\r\n\r\nconst GetAnimationType = (value: AllowedAnimValue): number => {\r\n if (IsQuaternionLike(value)) {\r\n return Animation.ANIMATIONTYPE_QUATERNION;\r\n }\r\n if (IsMatrixLike(value)) {\r\n return Animation.ANIMATIONTYPE_MATRIX;\r\n }\r\n if (IsVector3Like(value)) {\r\n return Animation.ANIMATIONTYPE_VECTOR3;\r\n }\r\n if (IsVector2Like(value)) {\r\n return Animation.ANIMATIONTYPE_VECTOR2;\r\n }\r\n if (IsColor3Like(value)) {\r\n return Animation.ANIMATIONTYPE_COLOR3;\r\n }\r\n if (IsColor4Like(value)) {\r\n return Animation.ANIMATIONTYPE_COLOR4;\r\n }\r\n if (IsSizeLike(value)) {\r\n return Animation.ANIMATIONTYPE_SIZE;\r\n }\r\n\r\n // Fallback to float for numbers and unknown shapes\r\n return Animation.ANIMATIONTYPE_FLOAT;\r\n};\r\n"]}
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{ type Behavior } from \"../behavior\";\r\nimport { CubicEase, EasingFunction } from \"../../Animations/easing\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Animatable } from \"../../Animations/animatable.core\";\r\nimport { Animation } from \"../../Animations/animation.pure\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { type IColor3Like, type IColor4Like, type IMatrixLike, type IQuaternionLike, type IVector2Like, type IVector3Like } from \"../../Maths/math.like\";\r\n\r\nexport type AllowedAnimValue = number | IVector2Like | IVector3Like | IQuaternionLike | IMatrixLike | IColor3Like | IColor4Like | SizeLike | undefined;\r\n\r\n/**\r\n * Animate camera property changes with an interpolation effect\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors\r\n */\r\nexport class InterpolatingBehavior<C extends Camera = Camera> implements Behavior<C> {\r\n /**\r\n * Gets the name of the behavior.\r\n */\r\n public get name(): string {\r\n return \"Interpolating\";\r\n }\r\n\r\n /**\r\n * The easing function to use for interpolation\r\n */\r\n public easingFunction: EasingFunction = new CubicEase();\r\n\r\n /**\r\n * The easing mode (default is EASINGMODE_EASEINOUT)\r\n */\r\n public easingMode = EasingFunction.EASINGMODE_EASEINOUT;\r\n\r\n /**\r\n * Duration of the animation in milliseconds\r\n */\r\n public transitionDuration = 450;\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<C> {\r\n return this._attachedCamera;\r\n }\r\n\r\n private _attachedCamera: Nullable<C> = null;\r\n private _animatables: Map<string, Animatable> = new Map<string, Animatable>();\r\n private _promiseResolve?: () => void;\r\n\r\n // Frame rate used for all generated transition animations. Kept as a single constant so the duration\r\n // math in remainingDurationMs stays consistent with the animations created in animatePropertiesAsync.\r\n private static readonly _FrameRate = 60;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n constructor() {\r\n this.easingFunction.setEasingMode(this.easingMode);\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init(): void {\r\n // Nothing to do on init\r\n }\r\n\r\n /**\r\n * Attaches the behavior to a camera\r\n * @param camera The camera to attach to\r\n */\r\n public attach(camera: C): void {\r\n this._attachedCamera = camera;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the camera\r\n */\r\n public detach(): void {\r\n if (!this._attachedCamera) {\r\n return;\r\n }\r\n\r\n this.stopAllAnimations();\r\n this._attachedCamera = null;\r\n }\r\n\r\n public get isInterpolating(): boolean {\r\n return this._animatables.size > 0;\r\n }\r\n\r\n /**\r\n * Gets the longest remaining duration (in milliseconds) across all in-flight property animations.\r\n * Returns 0 when nothing is currently animating.\r\n */\r\n public get remainingDurationMs(): number {\r\n let remaining = 0;\r\n this._animatables.forEach((animatable) => {\r\n const remainingFrames = Math.max(animatable.toFrame - animatable.masterFrame, 0);\r\n remaining = Math.max(remaining, (remainingFrames / InterpolatingBehavior._FrameRate) * 1000);\r\n });\r\n return remaining;\r\n }\r\n\r\n /**\r\n * Stops and removes all animations\r\n */\r\n public stopAllAnimations(): void {\r\n if (this._attachedCamera) {\r\n this._animatables.forEach((animatable) => animatable.stop());\r\n }\r\n this._animatables.clear();\r\n this._promiseResolve?.();\r\n this._promiseResolve = undefined;\r\n }\r\n\r\n /**\r\n * Called when a single property's transition completes (or is applied instantly). Cleans up the\r\n * spent animation and resolves the in-flight promise once every property has reached its target.\r\n * @param propertyName name of the property whose animation has finished\r\n */\r\n private _onPropertyAnimationEnd(propertyName: string): void {\r\n const camera = this._attachedCamera;\r\n if (camera) {\r\n // Remove the associated animation from camera once the transition to target is complete so that property animations don't accumulate\r\n for (let i = camera.animations.length - 1; i >= 0; --i) {\r\n if (camera.animations[i].name === propertyName + \"Animation\") {\r\n camera.animations.splice(i, 1);\r\n }\r\n }\r\n }\r\n\r\n this._animatables.delete(propertyName);\r\n if (this._animatables.size === 0) {\r\n const resolve = this._promiseResolve;\r\n this._promiseResolve = undefined;\r\n resolve?.();\r\n }\r\n }\r\n\r\n /**\r\n * Redirects any in-flight transition toward the given property values, reusing the time remaining in the\r\n * current transition. No-op when nothing is currently animating.\r\n * @deprecated Prefer `animatePropertiesAsync(properties, remainingDurationMs)`, which makes the duration\r\n * explicit. This method is retained for backward compatibility.\r\n * @param properties defines the property values to redirect toward\r\n */\r\n public updateProperties<K extends keyof C>(properties: Map<K, AllowedAnimValue>): void {\r\n if (!this.isInterpolating) {\r\n return;\r\n }\r\n void this.animatePropertiesAsync(properties, this.remainingDurationMs);\r\n }\r\n\r\n /**\r\n * Animates camera properties to new values.\r\n * @param properties defines the property values to animate to\r\n * @param transitionDuration defines the transition duration in milliseconds\r\n * @param easingFn defines the easing function to use\r\n * @param updateAnimation defines an optional callback used to update each generated animation\r\n * @returns a promise that resolves when the animation completes\r\n */\r\n public async animatePropertiesAsync<K extends keyof C>(\r\n properties: Map<K, AllowedAnimValue>,\r\n transitionDuration: number = this.transitionDuration,\r\n easingFn: EasingFunction = this.easingFunction,\r\n updateAnimation?: (key: string, animation: Animation) => void\r\n ): Promise<void> {\r\n const promise = new Promise<void>((resolve) => {\r\n this.stopAllAnimations();\r\n\r\n this._promiseResolve = resolve;\r\n if (!this._attachedCamera) {\r\n this._promiseResolve = undefined;\r\n return resolve();\r\n }\r\n const camera = this._attachedCamera;\r\n const scene = camera.getScene();\r\n\r\n properties.forEach((value, key) => {\r\n if (value !== undefined && camera[key] !== value) {\r\n const propertyName = String(key);\r\n const animation = Animation.CreateAnimation(propertyName, GetAnimationType(value), InterpolatingBehavior._FrameRate, easingFn);\r\n // Optionally allow caller to further customize the animation\r\n updateAnimation?.(propertyName, animation);\r\n\r\n // Pass false for stopCurrent so that we can interpolate multiple properties at once\r\n const animatable = Animation.TransitionTo(\r\n propertyName,\r\n value,\r\n camera,\r\n scene,\r\n InterpolatingBehavior._FrameRate,\r\n animation,\r\n transitionDuration,\r\n () => this._onPropertyAnimationEnd(propertyName),\r\n false\r\n );\r\n if (animatable) {\r\n this._animatables.set(propertyName, animatable);\r\n }\r\n }\r\n });\r\n\r\n // Nothing needed animating (already at target): resolve immediately rather than hang.\r\n if (this._animatables.size === 0) {\r\n this._promiseResolve = undefined;\r\n resolve();\r\n }\r\n });\r\n return await promise;\r\n }\r\n}\r\n\r\n// Structural type-guards (no instanceof)\r\nfunction IsQuaternionLike(v: any): v is IQuaternionLike {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\" && typeof v.z === \"number\" && typeof v.w === \"number\";\r\n}\r\n\r\nfunction IsMatrixLike(v: any): v is IMatrixLike {\r\n return v != null && (Array.isArray((v as any).m) || typeof (v as any).m === \"object\");\r\n}\r\n\r\nfunction IsVector3Like(v: any): v is IVector3Like {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\" && typeof v.z === \"number\";\r\n}\r\n\r\nfunction IsVector2Like(v: any): v is IVector2Like {\r\n return v != null && typeof v.x === \"number\" && typeof v.y === \"number\";\r\n}\r\n\r\nfunction IsColor3Like(v: any): v is IColor3Like {\r\n return v != null && typeof v.r === \"number\" && typeof v.g === \"number\" && typeof v.b === \"number\";\r\n}\r\n\r\nfunction IsColor4Like(v: any): v is IColor4Like {\r\n return v != null && typeof v.r === \"number\" && typeof v.g === \"number\" && typeof v.b === \"number\" && typeof v.a === \"number\";\r\n}\r\n\r\nexport type SizeLike = { width: number; height: number };\r\n\r\nfunction IsSizeLike(v: any): v is SizeLike {\r\n return v != null && typeof v.width === \"number\" && typeof v.height === \"number\";\r\n}\r\n\r\nconst GetAnimationType = (value: AllowedAnimValue): number => {\r\n if (IsQuaternionLike(value)) {\r\n return Animation.ANIMATIONTYPE_QUATERNION;\r\n }\r\n if (IsMatrixLike(value)) {\r\n return Animation.ANIMATIONTYPE_MATRIX;\r\n }\r\n if (IsVector3Like(value)) {\r\n return Animation.ANIMATIONTYPE_VECTOR3;\r\n }\r\n if (IsVector2Like(value)) {\r\n return Animation.ANIMATIONTYPE_VECTOR2;\r\n }\r\n if (IsColor3Like(value)) {\r\n return Animation.ANIMATIONTYPE_COLOR3;\r\n }\r\n if (IsColor4Like(value)) {\r\n return Animation.ANIMATIONTYPE_COLOR4;\r\n }\r\n if (IsSizeLike(value)) {\r\n return Animation.ANIMATIONTYPE_SIZE;\r\n }\r\n\r\n // Fallback to float for numbers and unknown shapes\r\n return Animation.ANIMATIONTYPE_FLOAT;\r\n};\r\n"]}
|
package/Bones/bone.pure.js
CHANGED
|
@@ -990,9 +990,9 @@ export class Bone extends Node {
|
|
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990
990
|
super.dispose();
|
|
991
991
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}
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|
992
992
|
}
|
|
993
|
-
Bone._TmpVecs = BuildArray(2, Vector3.Zero);
|
|
994
|
-
Bone._TmpQuat = Quaternion.Identity();
|
|
995
|
-
Bone._TmpMats = BuildArray(5, Matrix.Identity);
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|
993
|
+
Bone._TmpVecs = /*#__PURE__*/ BuildArray(2, Vector3.Zero);
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|
994
|
+
Bone._TmpQuat = /*#__PURE__*/ Quaternion.Identity();
|
|
995
|
+
Bone._TmpMats = /*#__PURE__*/ BuildArray(5, Matrix.Identity);
|
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996
996
|
// #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs`
|
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997
997
|
import { _MissingSideEffect } from "../Misc/devTools.js";
|
|
998
998
|
(_a = Bone.prototype).copyAnimationRange ?? (_a.copyAnimationRange = _MissingSideEffect("Bone", "copyAnimationRange"));
|
package/Buffers/buffer.pure.js
CHANGED
|
@@ -704,16 +704,4 @@ export function RegisterVertexBuffer() {
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704
704
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VertexBuffer.ForEach = VertexBufferForEach;
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705
705
|
VertexBuffer.GetFloatData = VertexBufferGetFloatData;
|
|
706
706
|
}
|
|
707
|
-
// #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs`
|
|
708
|
-
import { _MissingSideEffectProperty } from "../Misc/devTools.js";
|
|
709
|
-
if (!Object.getOwnPropertyDescriptor(VertexBuffer.prototype, "effectiveByteStride")) {
|
|
710
|
-
Object.defineProperty(VertexBuffer.prototype, "effectiveByteStride", _MissingSideEffectProperty("VertexBuffer", "effectiveByteStride"));
|
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711
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-
}
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|
712
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-
if (!Object.getOwnPropertyDescriptor(VertexBuffer.prototype, "effectiveByteOffset")) {
|
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713
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-
Object.defineProperty(VertexBuffer.prototype, "effectiveByteOffset", _MissingSideEffectProperty("VertexBuffer", "effectiveByteOffset"));
|
|
714
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-
}
|
|
715
|
-
if (!Object.getOwnPropertyDescriptor(VertexBuffer.prototype, "effectiveBuffer")) {
|
|
716
|
-
Object.defineProperty(VertexBuffer.prototype, "effectiveBuffer", _MissingSideEffectProperty("VertexBuffer", "effectiveBuffer"));
|
|
717
|
-
}
|
|
718
|
-
// #endregion GENERATED_SIDE_EFFECT_STUBS
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719
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