@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  /* eslint-disable @typescript-eslint/naming-convention */
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4
  import { Vector2, TmpVectors } from "../../../Maths/math.vector.pure.js";
5
5
  import { Texture } from "../../../Materials/Textures/texture.pure.js";
@@ -17,224 +17,245 @@ import { RandomRange } from "../../../Maths/math.scalar.functions.js";
17
17
  /**
18
18
  * Render pipeline to produce ssao effect
19
19
  */
20
- export class SSAORenderingPipeline extends PostProcessRenderPipeline {
21
- /**
22
- * Gets active scene
23
- */
24
- get scene() {
25
- return this._scene;
26
- }
27
- /**
28
- * @constructor
29
- * @param name - The rendering pipeline name
30
- * @param scene - The scene linked to this pipeline
31
- * @param ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }
32
- * @param cameras - The array of cameras that the rendering pipeline will be attached to
33
- */
34
- constructor(name, scene, ratio, cameras) {
35
- RegisterDepthRendererSceneComponent(DepthRenderer);
36
- super(scene.getEngine(), name);
37
- // Members
38
- /**
39
- * @ignore
40
- * The PassPostProcess id in the pipeline that contains the original scene color
41
- */
42
- this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect";
43
- /**
44
- * @ignore
45
- * The SSAO PostProcess id in the pipeline
46
- */
47
- this.SSAORenderEffect = "SSAORenderEffect";
48
- /**
49
- * @ignore
50
- * The horizontal blur PostProcess id in the pipeline
51
- */
52
- this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect";
53
- /**
54
- * @ignore
55
- * The vertical blur PostProcess id in the pipeline
56
- */
57
- this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect";
58
- /**
59
- * @ignore
60
- * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)
61
- */
62
- this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect";
63
- /**
64
- * The output strength of the SSAO post-process. Default value is 1.0.
65
- */
66
- this.totalStrength = 1.0;
67
- /**
68
- * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0006
69
- */
70
- this.radius = 0.0001;
71
- /**
72
- * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel
73
- * Must not be equal to fallOff and superior to fallOff.
74
- * Default value is 0.0075
75
- */
76
- this.area = 0.0075;
77
- /**
78
- * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel
79
- * Must not be equal to area and inferior to area.
80
- * Default value is 0.000001
81
- */
82
- this.fallOff = 0.000001;
83
- /**
84
- * The base color of the SSAO post-process
85
- * The final result is "base + ssao" between [0, 1]
86
- */
87
- this.base = 0.5;
88
- this._firstUpdate = true;
89
- this._scene = scene;
90
- // Set up assets
91
- this._createRandomTexture();
92
- const ssaoRatio = ratio.ssaoRatio || ratio;
93
- const combineRatio = ratio.combineRatio || ratio;
94
- this._originalColorPostProcess = new PassPostProcess("SSAOOriginalSceneColor", combineRatio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
95
- this._createSSAOPostProcess(ssaoRatio);
96
- this._createBlurPostProcess(ssaoRatio);
97
- this._createSSAOCombinePostProcess(combineRatio);
98
- // Set up pipeline
99
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOOriginalSceneColorEffect, () => {
100
- return this._originalColorPostProcess;
101
- }, true));
102
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAORenderEffect, () => {
103
- return this._ssaoPostProcess;
104
- }, true));
105
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurHRenderEffect, () => {
106
- return this._blurHPostProcess;
107
- }, true));
108
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurVRenderEffect, () => {
109
- return this._blurVPostProcess;
110
- }, true));
111
- this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOCombineRenderEffect, () => {
112
- return this._ssaoCombinePostProcess;
113
- }, true));
114
- // Finish
115
- scene.postProcessRenderPipelineManager.addPipeline(this);
116
- if (cameras) {
117
- scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
118
- }
119
- }
120
- /**
121
- * @internal
122
- */
123
- _attachCameras(cameras, unique) {
124
- super._attachCameras(cameras, unique);
125
- for (const camera of this._cameras) {
126
- this._scene.enableDepthRenderer(camera).getDepthMap(); // Force depth renderer "on"
127
- }
128
- }
129
- // Public Methods
130
- /**
131
- * Get the class name
132
- * @returns "SSAORenderingPipeline"
133
- */
134
- getClassName() {
135
- return "SSAORenderingPipeline";
136
- }
137
- /**
138
- * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
139
- * @param disableDepthRender - If the depth renderer should be disabled on the scene
140
- */
141
- dispose(disableDepthRender = false) {
142
- for (let i = 0; i < this._scene.cameras.length; i++) {
143
- const camera = this._scene.cameras[i];
144
- this._originalColorPostProcess.dispose(camera);
145
- this._ssaoPostProcess.dispose(camera);
146
- this._blurHPostProcess.dispose(camera);
147
- this._blurVPostProcess.dispose(camera);
148
- this._ssaoCombinePostProcess.dispose(camera);
149
- }
150
- this._randomTexture.dispose();
151
- if (disableDepthRender) {
152
- this._scene.disableDepthRenderer();
153
- }
154
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
155
- this._scene.postProcessRenderPipelineManager.removePipeline(this._name);
156
- super.dispose();
157
- }
158
- // Private Methods
159
- _createBlurPostProcess(ratio) {
160
- const size = 16;
161
- this._blurHPostProcess = new BlurPostProcess("BlurH", new Vector2(1, 0), size, ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, 0);
162
- this._blurVPostProcess = new BlurPostProcess("BlurV", new Vector2(0, 1), size, ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, 0);
163
- this._blurHPostProcess.onActivateObservable.add(() => {
164
- const dw = this._blurHPostProcess.width / this._scene.getEngine().getRenderWidth();
165
- this._blurHPostProcess.kernel = size * dw;
166
- });
167
- this._blurVPostProcess.onActivateObservable.add(() => {
168
- const dw = this._blurVPostProcess.height / this._scene.getEngine().getRenderHeight();
169
- this._blurVPostProcess.kernel = size * dw;
170
- });
171
- }
172
- /** @internal */
173
- _rebuild() {
174
- this._firstUpdate = true;
175
- super._rebuild();
176
- }
177
- _createSSAOPostProcess(ratio) {
178
- const numSamples = 16;
179
- const sampleSphere = [
180
- 0.5381, 0.1856, -0.4319, 0.1379, 0.2486, 0.443, 0.3371, 0.5679, -0.0057, -0.6999, -0.0451, -0.0019, 0.0689, -0.1598, -0.8547, 0.056, 0.0069, -0.1843, -0.0146, 0.1402,
181
- 0.0762, 0.01, -0.1924, -0.0344, -0.3577, -0.5301, -0.4358, -0.3169, 0.1063, 0.0158, 0.0103, -0.5869, 0.0046, -0.0897, -0.494, 0.3287, 0.7119, -0.0154, -0.0918, -0.0533,
182
- 0.0596, -0.5411, 0.0352, -0.0631, 0.546, -0.4776, 0.2847, -0.0271,
183
- ];
184
- const samplesFactor = 1.0 / numSamples;
185
- this._ssaoPostProcess = new PostProcess("ssao", "ssao", ["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "area", "fallOff", "base", "range", "viewport"], ["randomSampler"], ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define SAMPLES " + numSamples + "\n#define SSAO");
186
- this._ssaoPostProcess.externalTextureSamplerBinding = true;
187
- this._ssaoPostProcess.onApply = (effect) => {
188
- if (this._firstUpdate) {
189
- effect.setArray3("sampleSphere", sampleSphere);
190
- effect.setFloat("samplesFactor", samplesFactor);
191
- effect.setFloat("randTextureTiles", 4.0);
20
+ let SSAORenderingPipeline = (() => {
21
+ var _a;
22
+ let _classSuper = PostProcessRenderPipeline;
23
+ let _totalStrength_decorators;
24
+ let _totalStrength_initializers = [];
25
+ let _totalStrength_extraInitializers = [];
26
+ let _radius_decorators;
27
+ let _radius_initializers = [];
28
+ let _radius_extraInitializers = [];
29
+ let _area_decorators;
30
+ let _area_initializers = [];
31
+ let _area_extraInitializers = [];
32
+ let _fallOff_decorators;
33
+ let _fallOff_initializers = [];
34
+ let _fallOff_extraInitializers = [];
35
+ let _base_decorators;
36
+ let _base_initializers = [];
37
+ let _base_extraInitializers = [];
38
+ return _a = class SSAORenderingPipeline extends _classSuper {
39
+ /**
40
+ * Gets active scene
41
+ */
42
+ get scene() {
43
+ return this._scene;
192
44
  }
193
- effect.setFloat("totalStrength", this.totalStrength);
194
- effect.setFloat("radius", this.radius);
195
- effect.setFloat("area", this.area);
196
- effect.setFloat("fallOff", this.fallOff);
197
- effect.setFloat("base", this.base);
198
- effect.setTexture("textureSampler", this._scene.enableDepthRenderer(this._scene.activeCamera).getDepthMap());
199
- effect.setTexture("randomSampler", this._randomTexture);
200
- };
201
- }
202
- _createSSAOCombinePostProcess(ratio) {
203
- this._ssaoCombinePostProcess = new PostProcess("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
204
- this._ssaoCombinePostProcess.onApply = (effect) => {
205
- effect.setVector4("viewport", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1.0, 1.0));
206
- effect.setTextureFromPostProcess("originalColor", this._originalColorPostProcess);
207
- };
208
- }
209
- _createRandomTexture() {
210
- const size = 512;
211
- const data = new Uint8Array(size * size * 4);
212
- for (let index = 0; index < data.length;) {
213
- data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
214
- data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
215
- data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
216
- data[index++] = 255;
217
- }
218
- const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, 2);
219
- texture.name = "SSAORandomTexture";
220
- texture.wrapU = Texture.WRAP_ADDRESSMODE;
221
- texture.wrapV = Texture.WRAP_ADDRESSMODE;
222
- this._randomTexture = texture;
223
- }
224
- }
225
- __decorate([
226
- serialize()
227
- ], SSAORenderingPipeline.prototype, "totalStrength", void 0);
228
- __decorate([
229
- serialize()
230
- ], SSAORenderingPipeline.prototype, "radius", void 0);
231
- __decorate([
232
- serialize()
233
- ], SSAORenderingPipeline.prototype, "area", void 0);
234
- __decorate([
235
- serialize()
236
- ], SSAORenderingPipeline.prototype, "fallOff", void 0);
237
- __decorate([
238
- serialize()
239
- ], SSAORenderingPipeline.prototype, "base", void 0);
45
+ /**
46
+ * @constructor
47
+ * @param name - The rendering pipeline name
48
+ * @param scene - The scene linked to this pipeline
49
+ * @param ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }
50
+ * @param cameras - The array of cameras that the rendering pipeline will be attached to
51
+ */
52
+ constructor(name, scene, ratio, cameras) {
53
+ RegisterDepthRendererSceneComponent(DepthRenderer);
54
+ super(scene.getEngine(), name);
55
+ // Members
56
+ /**
57
+ * @ignore
58
+ * The PassPostProcess id in the pipeline that contains the original scene color
59
+ */
60
+ this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect";
61
+ /**
62
+ * @ignore
63
+ * The SSAO PostProcess id in the pipeline
64
+ */
65
+ this.SSAORenderEffect = "SSAORenderEffect";
66
+ /**
67
+ * @ignore
68
+ * The horizontal blur PostProcess id in the pipeline
69
+ */
70
+ this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect";
71
+ /**
72
+ * @ignore
73
+ * The vertical blur PostProcess id in the pipeline
74
+ */
75
+ this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect";
76
+ /**
77
+ * @ignore
78
+ * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)
79
+ */
80
+ this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect";
81
+ /**
82
+ * The output strength of the SSAO post-process. Default value is 1.0.
83
+ */
84
+ this.totalStrength = __runInitializers(this, _totalStrength_initializers, 1.0);
85
+ /**
86
+ * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0006
87
+ */
88
+ this.radius = (__runInitializers(this, _totalStrength_extraInitializers), __runInitializers(this, _radius_initializers, 0.0001));
89
+ /**
90
+ * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel
91
+ * Must not be equal to fallOff and superior to fallOff.
92
+ * Default value is 0.0075
93
+ */
94
+ this.area = (__runInitializers(this, _radius_extraInitializers), __runInitializers(this, _area_initializers, 0.0075));
95
+ /**
96
+ * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel
97
+ * Must not be equal to area and inferior to area.
98
+ * Default value is 0.000001
99
+ */
100
+ this.fallOff = (__runInitializers(this, _area_extraInitializers), __runInitializers(this, _fallOff_initializers, 0.000001));
101
+ /**
102
+ * The base color of the SSAO post-process
103
+ * The final result is "base + ssao" between [0, 1]
104
+ */
105
+ this.base = (__runInitializers(this, _fallOff_extraInitializers), __runInitializers(this, _base_initializers, 0.5));
106
+ this._scene = __runInitializers(this, _base_extraInitializers);
107
+ this._firstUpdate = true;
108
+ this._scene = scene;
109
+ // Set up assets
110
+ this._createRandomTexture();
111
+ const ssaoRatio = ratio.ssaoRatio || ratio;
112
+ const combineRatio = ratio.combineRatio || ratio;
113
+ this._originalColorPostProcess = new PassPostProcess("SSAOOriginalSceneColor", combineRatio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
114
+ this._createSSAOPostProcess(ssaoRatio);
115
+ this._createBlurPostProcess(ssaoRatio);
116
+ this._createSSAOCombinePostProcess(combineRatio);
117
+ // Set up pipeline
118
+ this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOOriginalSceneColorEffect, () => {
119
+ return this._originalColorPostProcess;
120
+ }, true));
121
+ this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAORenderEffect, () => {
122
+ return this._ssaoPostProcess;
123
+ }, true));
124
+ this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurHRenderEffect, () => {
125
+ return this._blurHPostProcess;
126
+ }, true));
127
+ this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOBlurVRenderEffect, () => {
128
+ return this._blurVPostProcess;
129
+ }, true));
130
+ this.addEffect(new PostProcessRenderEffect(scene.getEngine(), this.SSAOCombineRenderEffect, () => {
131
+ return this._ssaoCombinePostProcess;
132
+ }, true));
133
+ // Finish
134
+ scene.postProcessRenderPipelineManager.addPipeline(this);
135
+ if (cameras) {
136
+ scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);
137
+ }
138
+ }
139
+ /**
140
+ * @internal
141
+ */
142
+ _attachCameras(cameras, unique) {
143
+ super._attachCameras(cameras, unique);
144
+ for (const camera of this._cameras) {
145
+ this._scene.enableDepthRenderer(camera).getDepthMap(); // Force depth renderer "on"
146
+ }
147
+ }
148
+ // Public Methods
149
+ /**
150
+ * Get the class name
151
+ * @returns "SSAORenderingPipeline"
152
+ */
153
+ getClassName() {
154
+ return "SSAORenderingPipeline";
155
+ }
156
+ /**
157
+ * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
158
+ * @param disableDepthRender - If the depth renderer should be disabled on the scene
159
+ */
160
+ dispose(disableDepthRender = false) {
161
+ for (let i = 0; i < this._scene.cameras.length; i++) {
162
+ const camera = this._scene.cameras[i];
163
+ this._originalColorPostProcess.dispose(camera);
164
+ this._ssaoPostProcess.dispose(camera);
165
+ this._blurHPostProcess.dispose(camera);
166
+ this._blurVPostProcess.dispose(camera);
167
+ this._ssaoCombinePostProcess.dispose(camera);
168
+ }
169
+ this._randomTexture.dispose();
170
+ if (disableDepthRender) {
171
+ this._scene.disableDepthRenderer();
172
+ }
173
+ this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);
174
+ this._scene.postProcessRenderPipelineManager.removePipeline(this._name);
175
+ super.dispose();
176
+ }
177
+ // Private Methods
178
+ _createBlurPostProcess(ratio) {
179
+ const size = 16;
180
+ this._blurHPostProcess = new BlurPostProcess("BlurH", new Vector2(1, 0), size, ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, 0);
181
+ this._blurVPostProcess = new BlurPostProcess("BlurV", new Vector2(0, 1), size, ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, 0);
182
+ this._blurHPostProcess.onActivateObservable.add(() => {
183
+ const dw = this._blurHPostProcess.width / this._scene.getEngine().getRenderWidth();
184
+ this._blurHPostProcess.kernel = size * dw;
185
+ });
186
+ this._blurVPostProcess.onActivateObservable.add(() => {
187
+ const dw = this._blurVPostProcess.height / this._scene.getEngine().getRenderHeight();
188
+ this._blurVPostProcess.kernel = size * dw;
189
+ });
190
+ }
191
+ /** @internal */
192
+ _rebuild() {
193
+ this._firstUpdate = true;
194
+ super._rebuild();
195
+ }
196
+ _createSSAOPostProcess(ratio) {
197
+ const numSamples = 16;
198
+ const sampleSphere = [
199
+ 0.5381, 0.1856, -0.4319, 0.1379, 0.2486, 0.443, 0.3371, 0.5679, -0.0057, -0.6999, -0.0451, -0.0019, 0.0689, -0.1598, -0.8547, 0.056, 0.0069, -0.1843, -0.0146, 0.1402,
200
+ 0.0762, 0.01, -0.1924, -0.0344, -0.3577, -0.5301, -0.4358, -0.3169, 0.1063, 0.0158, 0.0103, -0.5869, 0.0046, -0.0897, -0.494, 0.3287, 0.7119, -0.0154, -0.0918, -0.0533,
201
+ 0.0596, -0.5411, 0.0352, -0.0631, 0.546, -0.4776, 0.2847, -0.0271,
202
+ ];
203
+ const samplesFactor = 1.0 / numSamples;
204
+ this._ssaoPostProcess = new PostProcess("ssao", "ssao", ["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "area", "fallOff", "base", "range", "viewport"], ["randomSampler"], ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false, "#define SAMPLES " + numSamples + "\n#define SSAO");
205
+ this._ssaoPostProcess.externalTextureSamplerBinding = true;
206
+ this._ssaoPostProcess.onApply = (effect) => {
207
+ if (this._firstUpdate) {
208
+ effect.setArray3("sampleSphere", sampleSphere);
209
+ effect.setFloat("samplesFactor", samplesFactor);
210
+ effect.setFloat("randTextureTiles", 4.0);
211
+ }
212
+ effect.setFloat("totalStrength", this.totalStrength);
213
+ effect.setFloat("radius", this.radius);
214
+ effect.setFloat("area", this.area);
215
+ effect.setFloat("fallOff", this.fallOff);
216
+ effect.setFloat("base", this.base);
217
+ effect.setTexture("textureSampler", this._scene.enableDepthRenderer(this._scene.activeCamera).getDepthMap());
218
+ effect.setTexture("randomSampler", this._randomTexture);
219
+ };
220
+ }
221
+ _createSSAOCombinePostProcess(ratio) {
222
+ this._ssaoCombinePostProcess = new PostProcess("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], ratio, null, Texture.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), false);
223
+ this._ssaoCombinePostProcess.onApply = (effect) => {
224
+ effect.setVector4("viewport", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1.0, 1.0));
225
+ effect.setTextureFromPostProcess("originalColor", this._originalColorPostProcess);
226
+ };
227
+ }
228
+ _createRandomTexture() {
229
+ const size = 512;
230
+ const data = new Uint8Array(size * size * 4);
231
+ for (let index = 0; index < data.length;) {
232
+ data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
233
+ data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
234
+ data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);
235
+ data[index++] = 255;
236
+ }
237
+ const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, 2);
238
+ texture.name = "SSAORandomTexture";
239
+ texture.wrapU = Texture.WRAP_ADDRESSMODE;
240
+ texture.wrapV = Texture.WRAP_ADDRESSMODE;
241
+ this._randomTexture = texture;
242
+ }
243
+ },
244
+ (() => {
245
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
246
+ _totalStrength_decorators = [serialize()];
247
+ _radius_decorators = [serialize()];
248
+ _area_decorators = [serialize()];
249
+ _fallOff_decorators = [serialize()];
250
+ _base_decorators = [serialize()];
251
+ __esDecorate(null, null, _totalStrength_decorators, { kind: "field", name: "totalStrength", static: false, private: false, access: { has: obj => "totalStrength" in obj, get: obj => obj.totalStrength, set: (obj, value) => { obj.totalStrength = value; } }, metadata: _metadata }, _totalStrength_initializers, _totalStrength_extraInitializers);
252
+ __esDecorate(null, null, _radius_decorators, { kind: "field", name: "radius", static: false, private: false, access: { has: obj => "radius" in obj, get: obj => obj.radius, set: (obj, value) => { obj.radius = value; } }, metadata: _metadata }, _radius_initializers, _radius_extraInitializers);
253
+ __esDecorate(null, null, _area_decorators, { kind: "field", name: "area", static: false, private: false, access: { has: obj => "area" in obj, get: obj => obj.area, set: (obj, value) => { obj.area = value; } }, metadata: _metadata }, _area_initializers, _area_extraInitializers);
254
+ __esDecorate(null, null, _fallOff_decorators, { kind: "field", name: "fallOff", static: false, private: false, access: { has: obj => "fallOff" in obj, get: obj => obj.fallOff, set: (obj, value) => { obj.fallOff = value; } }, metadata: _metadata }, _fallOff_initializers, _fallOff_extraInitializers);
255
+ __esDecorate(null, null, _base_decorators, { kind: "field", name: "base", static: false, private: false, access: { has: obj => "base" in obj, get: obj => obj.base, set: (obj, value) => { obj.base = value; } }, metadata: _metadata }, _base_initializers, _base_extraInitializers);
256
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
257
+ })(),
258
+ _a;
259
+ })();
260
+ export { SSAORenderingPipeline };
240
261
  //# sourceMappingURL=ssaoRenderingPipeline.pure.js.map
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector2, TmpVectors } from \"../../../Maths/math.vector.pure\";\r\nimport { type Camera } from \"../../../Cameras/camera.pure\";\r\nimport { type Effect } from \"../../../Materials/effect.pure\";\r\nimport { Texture } from \"../../../Materials/Textures/texture.pure\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess.pure\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess.pure\";\r\nimport { BlurPostProcess } from \"../../../PostProcesses/blurPostProcess.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { RegisterDepthRendererSceneComponent } from \"../../../Rendering/depthRendererSceneComponent.pure\";\r\nimport { DepthRenderer } from \"../../../Rendering/depthRenderer.pure\";\r\nimport { RawTexture } from \"../../../Materials/Textures/rawTexture\";\r\nimport { RandomRange } from \"../../../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAORenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0006\r\n */\r\n @serialize()\r\n public radius: number = 0.0001;\r\n\r\n /**\r\n * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel\r\n * Must not be equal to fallOff and superior to fallOff.\r\n * Default value is 0.0075\r\n */\r\n @serialize()\r\n public area: number = 0.0075;\r\n\r\n /**\r\n * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel\r\n * Must not be equal to area and inferior to area.\r\n * Default value is 0.000001\r\n */\r\n @serialize()\r\n public fallOff: number = 0.000001;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0.5;\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: BlurPostProcess;\r\n private _blurVPostProcess: BlurPostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n private _firstUpdate: boolean = true;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name - The rendering pipeline name\r\n * @param scene - The scene linked to this pipeline\r\n * @param ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }\r\n * @param cameras - The array of cameras that the rendering pipeline will be attached to\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[]) {\r\n RegisterDepthRendererSceneComponent(DepthRenderer);\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n\r\n // Set up assets\r\n this._createRandomTexture();\r\n\r\n const ssaoRatio = ratio.ssaoRatio || ratio;\r\n const combineRatio = ratio.combineRatio || ratio;\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", combineRatio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);\r\n this._createSSAOPostProcess(ssaoRatio);\r\n this._createBlurPostProcess(ssaoRatio);\r\n this._createSSAOCombinePostProcess(combineRatio);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _attachCameras(cameras: any, unique: boolean): void {\r\n super._attachCameras(cameras, unique);\r\n\r\n for (const camera of this._cameras) {\r\n this._scene.enableDepthRenderer(camera).getDepthMap(); // Force depth renderer \"on\"\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAORenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"SSAORenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableDepthRender - If the depth renderer should be disabled on the scene\r\n */\r\n public override dispose(disableDepthRender: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableDepthRender) {\r\n this._scene.disableDepthRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n this._scene.postProcessRenderPipelineManager.removePipeline(this._name);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n private _createBlurPostProcess(ratio: number): void {\r\n const size = 16;\r\n\r\n this._blurHPostProcess = new BlurPostProcess(\r\n \"BlurH\",\r\n new Vector2(1, 0),\r\n size,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n );\r\n this._blurVPostProcess = new BlurPostProcess(\r\n \"BlurV\",\r\n new Vector2(0, 1),\r\n size,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n );\r\n\r\n this._blurHPostProcess.onActivateObservable.add(() => {\r\n const dw = this._blurHPostProcess.width / this._scene.getEngine().getRenderWidth();\r\n this._blurHPostProcess.kernel = size * dw;\r\n });\r\n\r\n this._blurVPostProcess.onActivateObservable.add(() => {\r\n const dw = this._blurVPostProcess.height / this._scene.getEngine().getRenderHeight();\r\n this._blurVPostProcess.kernel = size * dw;\r\n });\r\n }\r\n\r\n /** @internal */\r\n public override _rebuild() {\r\n this._firstUpdate = true;\r\n super._rebuild();\r\n }\r\n\r\n private _createSSAOPostProcess(ratio: number): void {\r\n const numSamples = 16;\r\n const sampleSphere = [\r\n 0.5381, 0.1856, -0.4319, 0.1379, 0.2486, 0.443, 0.3371, 0.5679, -0.0057, -0.6999, -0.0451, -0.0019, 0.0689, -0.1598, -0.8547, 0.056, 0.0069, -0.1843, -0.0146, 0.1402,\r\n 0.0762, 0.01, -0.1924, -0.0344, -0.3577, -0.5301, -0.4358, -0.3169, 0.1063, 0.0158, 0.0103, -0.5869, 0.0046, -0.0897, -0.494, 0.3287, 0.7119, -0.0154, -0.0918, -0.0533,\r\n 0.0596, -0.5411, 0.0352, -0.0631, 0.546, -0.4776, 0.2847, -0.0271,\r\n ];\r\n const samplesFactor = 1.0 / numSamples;\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao\",\r\n \"ssao\",\r\n [\"sampleSphere\", \"samplesFactor\", \"randTextureTiles\", \"totalStrength\", \"radius\", \"area\", \"fallOff\", \"base\", \"range\", \"viewport\"],\r\n [\"randomSampler\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define SAMPLES \" + numSamples + \"\\n#define SSAO\"\r\n );\r\n\r\n this._ssaoPostProcess.externalTextureSamplerBinding = true;\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (this._firstUpdate) {\r\n effect.setArray3(\"sampleSphere\", sampleSphere);\r\n effect.setFloat(\"samplesFactor\", samplesFactor);\r\n effect.setFloat(\"randTextureTiles\", 4.0);\r\n }\r\n\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"area\", this.area);\r\n effect.setFloat(\"fallOff\", this.fallOff);\r\n effect.setFloat(\"base\", this.base);\r\n\r\n effect.setTexture(\"textureSampler\", this._scene.enableDepthRenderer(this._scene.activeCamera).getDepthMap());\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1.0, 1.0));\r\n effect.setTextureFromPostProcess(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 512;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n for (let index = 0; index < data.length; ) {\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n}\r\n"]}
1
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This file must only contain pure code and pure imports */\r\n\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector2, TmpVectors } from \"../../../Maths/math.vector.pure\";\r\nimport { type Camera } from \"../../../Cameras/camera.pure\";\r\nimport { type Effect } from \"../../../Materials/effect.pure\";\r\nimport { Texture } from \"../../../Materials/Textures/texture.pure\";\r\nimport { PostProcess } from \"../../../PostProcesses/postProcess.pure\";\r\nimport { PostProcessRenderPipeline } from \"../../../PostProcesses/RenderPipeline/postProcessRenderPipeline\";\r\nimport { PostProcessRenderEffect } from \"../../../PostProcesses/RenderPipeline/postProcessRenderEffect\";\r\nimport { PassPostProcess } from \"../../../PostProcesses/passPostProcess.pure\";\r\nimport { BlurPostProcess } from \"../../../PostProcesses/blurPostProcess.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { serialize } from \"../../../Misc/decorators\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { RegisterDepthRendererSceneComponent } from \"../../../Rendering/depthRendererSceneComponent.pure\";\r\nimport { DepthRenderer } from \"../../../Rendering/depthRenderer.pure\";\r\nimport { RawTexture } from \"../../../Materials/Textures/rawTexture\";\r\nimport { RandomRange } from \"../../../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Render pipeline to produce ssao effect\r\n */\r\nexport class SSAORenderingPipeline extends PostProcessRenderPipeline {\r\n // Members\r\n\r\n /**\r\n * @ignore\r\n * The PassPostProcess id in the pipeline that contains the original scene color\r\n */\r\n public SSAOOriginalSceneColorEffect: string = \"SSAOOriginalSceneColorEffect\";\r\n /**\r\n * @ignore\r\n * The SSAO PostProcess id in the pipeline\r\n */\r\n public SSAORenderEffect: string = \"SSAORenderEffect\";\r\n /**\r\n * @ignore\r\n * The horizontal blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurHRenderEffect: string = \"SSAOBlurHRenderEffect\";\r\n /**\r\n * @ignore\r\n * The vertical blur PostProcess id in the pipeline\r\n */\r\n public SSAOBlurVRenderEffect: string = \"SSAOBlurVRenderEffect\";\r\n /**\r\n * @ignore\r\n * The PostProcess id in the pipeline that combines the SSAO-Blur output with the original scene color (SSAOOriginalSceneColorEffect)\r\n */\r\n public SSAOCombineRenderEffect: string = \"SSAOCombineRenderEffect\";\r\n\r\n /**\r\n * The output strength of the SSAO post-process. Default value is 1.0.\r\n */\r\n @serialize()\r\n public totalStrength: number = 1.0;\r\n\r\n /**\r\n * The radius around the analyzed pixel used by the SSAO post-process. Default value is 0.0006\r\n */\r\n @serialize()\r\n public radius: number = 0.0001;\r\n\r\n /**\r\n * Related to fallOff, used to interpolate SSAO samples (first interpolate function input) based on the occlusion difference of each pixel\r\n * Must not be equal to fallOff and superior to fallOff.\r\n * Default value is 0.0075\r\n */\r\n @serialize()\r\n public area: number = 0.0075;\r\n\r\n /**\r\n * Related to area, used to interpolate SSAO samples (second interpolate function input) based on the occlusion difference of each pixel\r\n * Must not be equal to area and inferior to area.\r\n * Default value is 0.000001\r\n */\r\n @serialize()\r\n public fallOff: number = 0.000001;\r\n\r\n /**\r\n * The base color of the SSAO post-process\r\n * The final result is \"base + ssao\" between [0, 1]\r\n */\r\n @serialize()\r\n public base: number = 0.5;\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n\r\n private _originalColorPostProcess: PassPostProcess;\r\n private _ssaoPostProcess: PostProcess;\r\n private _blurHPostProcess: BlurPostProcess;\r\n private _blurVPostProcess: BlurPostProcess;\r\n private _ssaoCombinePostProcess: PostProcess;\r\n\r\n private _firstUpdate: boolean = true;\r\n\r\n /**\r\n * Gets active scene\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * @constructor\r\n * @param name - The rendering pipeline name\r\n * @param scene - The scene linked to this pipeline\r\n * @param ratio - The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, combineRatio: 1.0 }\r\n * @param cameras - The array of cameras that the rendering pipeline will be attached to\r\n */\r\n constructor(name: string, scene: Scene, ratio: any, cameras?: Camera[]) {\r\n RegisterDepthRendererSceneComponent(DepthRenderer);\r\n super(scene.getEngine(), name);\r\n\r\n this._scene = scene;\r\n\r\n // Set up assets\r\n this._createRandomTexture();\r\n\r\n const ssaoRatio = ratio.ssaoRatio || ratio;\r\n const combineRatio = ratio.combineRatio || ratio;\r\n\r\n this._originalColorPostProcess = new PassPostProcess(\"SSAOOriginalSceneColor\", combineRatio, null, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);\r\n this._createSSAOPostProcess(ssaoRatio);\r\n this._createBlurPostProcess(ssaoRatio);\r\n this._createSSAOCombinePostProcess(combineRatio);\r\n\r\n // Set up pipeline\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOOriginalSceneColorEffect,\r\n () => {\r\n return this._originalColorPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAORenderEffect,\r\n () => {\r\n return this._ssaoPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurHRenderEffect,\r\n () => {\r\n return this._blurHPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOBlurVRenderEffect,\r\n () => {\r\n return this._blurVPostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n this.addEffect(\r\n new PostProcessRenderEffect(\r\n scene.getEngine(),\r\n this.SSAOCombineRenderEffect,\r\n () => {\r\n return this._ssaoCombinePostProcess;\r\n },\r\n true\r\n )\r\n );\r\n\r\n // Finish\r\n scene.postProcessRenderPipelineManager.addPipeline(this);\r\n if (cameras) {\r\n scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(name, cameras);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _attachCameras(cameras: any, unique: boolean): void {\r\n super._attachCameras(cameras, unique);\r\n\r\n for (const camera of this._cameras) {\r\n this._scene.enableDepthRenderer(camera).getDepthMap(); // Force depth renderer \"on\"\r\n }\r\n }\r\n\r\n // Public Methods\r\n\r\n /**\r\n * Get the class name\r\n * @returns \"SSAORenderingPipeline\"\r\n */\r\n public override getClassName(): string {\r\n return \"SSAORenderingPipeline\";\r\n }\r\n\r\n /**\r\n * Removes the internal pipeline assets and detaches the pipeline from the scene cameras\r\n * @param disableDepthRender - If the depth renderer should be disabled on the scene\r\n */\r\n public override dispose(disableDepthRender: boolean = false): void {\r\n for (let i = 0; i < this._scene.cameras.length; i++) {\r\n const camera = this._scene.cameras[i];\r\n\r\n this._originalColorPostProcess.dispose(camera);\r\n this._ssaoPostProcess.dispose(camera);\r\n this._blurHPostProcess.dispose(camera);\r\n this._blurVPostProcess.dispose(camera);\r\n this._ssaoCombinePostProcess.dispose(camera);\r\n }\r\n\r\n this._randomTexture.dispose();\r\n\r\n if (disableDepthRender) {\r\n this._scene.disableDepthRenderer();\r\n }\r\n\r\n this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras);\r\n\r\n this._scene.postProcessRenderPipelineManager.removePipeline(this._name);\r\n\r\n super.dispose();\r\n }\r\n\r\n // Private Methods\r\n private _createBlurPostProcess(ratio: number): void {\r\n const size = 16;\r\n\r\n this._blurHPostProcess = new BlurPostProcess(\r\n \"BlurH\",\r\n new Vector2(1, 0),\r\n size,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n );\r\n this._blurVPostProcess = new BlurPostProcess(\r\n \"BlurV\",\r\n new Vector2(0, 1),\r\n size,\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n );\r\n\r\n this._blurHPostProcess.onActivateObservable.add(() => {\r\n const dw = this._blurHPostProcess.width / this._scene.getEngine().getRenderWidth();\r\n this._blurHPostProcess.kernel = size * dw;\r\n });\r\n\r\n this._blurVPostProcess.onActivateObservable.add(() => {\r\n const dw = this._blurVPostProcess.height / this._scene.getEngine().getRenderHeight();\r\n this._blurVPostProcess.kernel = size * dw;\r\n });\r\n }\r\n\r\n /** @internal */\r\n public override _rebuild() {\r\n this._firstUpdate = true;\r\n super._rebuild();\r\n }\r\n\r\n private _createSSAOPostProcess(ratio: number): void {\r\n const numSamples = 16;\r\n const sampleSphere = [\r\n 0.5381, 0.1856, -0.4319, 0.1379, 0.2486, 0.443, 0.3371, 0.5679, -0.0057, -0.6999, -0.0451, -0.0019, 0.0689, -0.1598, -0.8547, 0.056, 0.0069, -0.1843, -0.0146, 0.1402,\r\n 0.0762, 0.01, -0.1924, -0.0344, -0.3577, -0.5301, -0.4358, -0.3169, 0.1063, 0.0158, 0.0103, -0.5869, 0.0046, -0.0897, -0.494, 0.3287, 0.7119, -0.0154, -0.0918, -0.0533,\r\n 0.0596, -0.5411, 0.0352, -0.0631, 0.546, -0.4776, 0.2847, -0.0271,\r\n ];\r\n const samplesFactor = 1.0 / numSamples;\r\n\r\n this._ssaoPostProcess = new PostProcess(\r\n \"ssao\",\r\n \"ssao\",\r\n [\"sampleSphere\", \"samplesFactor\", \"randTextureTiles\", \"totalStrength\", \"radius\", \"area\", \"fallOff\", \"base\", \"range\", \"viewport\"],\r\n [\"randomSampler\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false,\r\n \"#define SAMPLES \" + numSamples + \"\\n#define SSAO\"\r\n );\r\n\r\n this._ssaoPostProcess.externalTextureSamplerBinding = true;\r\n this._ssaoPostProcess.onApply = (effect: Effect) => {\r\n if (this._firstUpdate) {\r\n effect.setArray3(\"sampleSphere\", sampleSphere);\r\n effect.setFloat(\"samplesFactor\", samplesFactor);\r\n effect.setFloat(\"randTextureTiles\", 4.0);\r\n }\r\n\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"area\", this.area);\r\n effect.setFloat(\"fallOff\", this.fallOff);\r\n effect.setFloat(\"base\", this.base);\r\n\r\n effect.setTexture(\"textureSampler\", this._scene.enableDepthRenderer(this._scene.activeCamera).getDepthMap());\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n };\r\n }\r\n\r\n private _createSSAOCombinePostProcess(ratio: number): void {\r\n this._ssaoCombinePostProcess = new PostProcess(\r\n \"ssaoCombine\",\r\n \"ssaoCombine\",\r\n [],\r\n [\"originalColor\", \"viewport\"],\r\n ratio,\r\n null,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n this._scene.getEngine(),\r\n false\r\n );\r\n\r\n this._ssaoCombinePostProcess.onApply = (effect: Effect) => {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1.0, 1.0));\r\n effect.setTextureFromPostProcess(\"originalColor\", this._originalColorPostProcess);\r\n };\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 512;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n for (let index = 0; index < data.length; ) {\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = Math.floor(Math.max(0.0, RandomRange(-1.0, 1.0)) * 255);\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n}\r\n"]}